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ADVENTURERS VAULT

Arms and Equipment for All Character Classes

G GAME
in

SUPPLEMENT
Peter Schae

Logan B o n n e r

C H A P T E R

MAGIC ITEMS
WHEREVER ONE

tr a v e l s t h r o u g h o u t t h e

w o r l d ( a n d b e y o n d ) , m a g i c i t e m s a r e h i g h l y sought a l t e r (or t h e i r b e n e f i t s b o t h s m a l l a n d l a r g e . A d v e n t u r e r s s e e k out m a g i c a l t r e a s u r e s to h e l p t h e m a c h i e v e their goals. M a n y o f those treasures h a v e h i s t o r i e s that i n s p i r e r u m o r s a n d s p a w n q u e s t s . T h i s c h a p t e r p r e s e n t s m o r e m a g i c i t e m s to fill o u t a d v e n t u r e r s ' w i s h lists. A r m o r : Strong materials a n d protective magic k e e p blades a n d arrow's a w a y f r o m y o u r flesh. W e a p o n s : Strike fear into y o u r e n e m i e s w h e n y o u w i e l d a w e a p o n of p o w e r . A m m u n i t i o n : A r r o w s , bolts, a n d s l i n g stones g i v e y o u a c o m b a t e d g e at r a n g e . I m p l e m e n t s : H o l y s y m b o l s , o r b s . r o d s , staffs, tomes, totems, a n d w a n d s c h a n n e l v o u r magic a n d grant special benefits. A r m s S l o t I t e m s : S h i e l d s to g u a r d y o u a n d b r a c e r s to s m i t e y o u r foes. F e e t S l o t I t e m s : W h e n y o u n e e d to m o v e q u i c k e r , j u m p f a r t h e r , o r d o d g e better, s t e p i n t o o n e o f these items. H a n d s S l o t I t e m s : M a g i c g l o v e s a m i g a u n t l e t s not o n l y k e e p y o u r h a n d s w a r m but k e e p y o u a l i v e . H e a d S l o t I t e m s : M a g i c to bolster t h e m i n d , b o d y , a n d spirit. N e c k S l o t I t e m s : I m p r o v e y o u r defenses in style! R i n g s : Jewelry imbued with powerful and varied enchantments. W a i s t S l o t I t e m s : T h e s e items c a n improve y o u r h e a l t h a n d i n c r e a s e y o u r skillsas w e l l as h o l d y o u r pants up. W o n d r o u s I t e m s : S t r a n g e a n d fantastic items w i t h a w i d e range o f uses. L a i r I t e m s : N e w w o n d r o u s i t e m s to e n h a n c e y o u r base of operations. T a t t o o s : T h e best t h i n g a b o u t m a g i c o f t h e f l e s h is that it's i n s e p a r a b l e f r o m y o u . C o n s u m a b l e s : U s e t h e s e o n e - s h o t i t e m s to get out o f a tough s i t u a t i o n .

S e v e r a l o f t h e i t e m d e s c r i p t i o n s a r e a u g m e n t e d by s i d e b a r s that offer l o r e o r b a c k g r o u n d a b o u t t h e i t e m , p l u s o n e or m o r e a d v e n t u r e h o o k s i n v o l v i n g t h e i t e m a n d h o w t h e c h a r a c t e r s m i g h t a c q u i r e it.

CHAPTER

Magic Items
I

ARMOR
No attack is too devastating to be turned aside.

or of S h a r e d H e a l t h

Level 30

This golden chalranail glows with divine energy that heals you when you help others. Lvl 30 +6 3.125.000 gp A r m o r Chain Enhancement: AC Property: W h e n you use a healing power that benefits an ally, you also regain hit points equal to one-half the hit points that ally regains. A r m o r of S h a r e d Valor

A r m o r is a n i n t e g r a l p a r t o f a n y a d v e n t u r e r s g e a r . F r o m t h e w i z a r d ' s r o b e s a n d t h e b a r b a r i a n ' s h i d e to the b a r d ' s < h a i n m a i l a n d t h e p a l a d i n ' s plate, a r m o r ' s p r o t e c t i o n is a v a i l a b l e to e v e r y h e r o . E n c h a n t m e n t s improve the wearer's A r m o r (!lass. w h e t h e r bv t i l l i n g p l a l e a r m o r ' s g a p s w i t h s h i e l d s o f force o r h a r d e n i n g l e a t h e r a r m o r i n t o s o m e t h i n g that c a n s l o p a ballista shot. S e a s o n e d a d v e n t u r e r s c a n d e p e n d o n m a g i c a r m o r to protect t h e m e v e n I r o m t h e teeth o f a n a n c i e n t w y r m . A t least s o m e o f t h e t i m e . A r m o r of Aegis E x p a n s i o n Level 2 -

Level I 5 I

W h e n you exhort your allies to find oourui|e. ion fin, I il yourself! Lvl 15 +3 25.000gp Lvl 20 +4 125.000 gp A r m o r Leather, chain Enhancement: AC Lvl 25 Lvl 30 +5 +6 625.000gp 3.125,000 gp

[techs oj magicalforce swirl around this light armor, coalescing to deflect titlarks tii|aiusl you and your companions. Lvl2 +1 520 gp L v M 7 +4 65.000 gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 + 3 13.000 gp Lvl 27 +6 1.625,000 gp Armor: Cloth, leather Enhancement: AC Power (Encounter): Immediate Interrupt. Trigger. A creature you have marked with your aeais of shielding power targets you and at least one of your allies with an attack. EJJect: The damage of the triggering creature's attack damage is reduced by 5 + the armor's enhancement bonus. Level 12 or 17:10 t- enhancement bonus. Level 22 or 27:15 + enhancement bonus. A r m o r of D a r k D e e d s Swirlinu with shadows, this armor masks you from your enemies. Lvl 14 ^ 3 21.000 gp Lvl 24 - 5 52S.0O0gp L v l 1 9 +4 105,000 gp Lvl 29 <6 2,625,000gp Armor: leather, hide Enhancement: AC Property: W h e n you attack an enemy that is granting combat advantage to you. you gain concealment until the end of your next turn. A r m o r of E n d u r i n g H e a l t h Level

Property: W h e n you use a power that grants an ally a bonus to any defense, you gain an equal bonus of the same type to the same defense. This bonus lasts until the power's effect ends or until the end of your next turn. A r m o r of S u d d e n R e c o v e r y

Level 3^

Vou shrug off deadly conditions easily in this supple armor. Lvl 3 +1 680 gp Lvl 8 +2 3.400 gp Lvl 13 13 1 7.000 gp A r m o r Cloth, leather Enhancement: A C Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85,000 gp 425,000 gp 2,125.000 gp

Property: You gain a +-1 item bonus to saving throws against ongoing damage. Power (Daily Healing): Minor Action. You can use this power w h e n you're taking ongoing damage. The ongoing damage ends, and you gain regeneration equal to the amount of the ongoing damage until the end of the encounter.

Bastion

Armor

level 7-

This block}' armor, usually crofted in the thvtirveii Style, is a fityortte ofdwarven defenders, Lvl 7 -i 2 2,600 gp Lvl 12 +3 1 3.000 gp Lvl 17 +4 65.000 gp A r m o r Scale, plate Enhancement: A C Lvl 22 Lvl 27 +5 +6 325,000 gp 1,625,000 gp

P o w e r (Encounter): Minor Action. You end a mark on you or an ally adjacent to you. Blackflock Robe Level 1 2 .

White wearing this armor, you can draw more deeply on your inner resources. Lvl 23 ' 5 4 2 S . 0 0 0 g p Lvl 28 +6 2,125,OOOgp Armor: Hide, chain Enhancement: AC Property: You can use your second wind one additional time per encounter.

Wrapped in this tattered Welch doth, you can briefly transform into a flock of ravens. Lvl 12 +3 13.000 gp Lvl 17 ^ 4 6S.000gp Armor: Cloth Enhancement: A C Lvl 22 Lvl 27 +5 46 325.000 gp 1.62S.OOOgp

P o w e r (Daily): Immediate Reaction. Trigger: You take damage from an attack. Effect: You fly 8 squares and become insubstantial until the start of your next turn.

C H A P T E K 1 | Magic Items

Coruscating

Armor

Level 2

This glittering steel armor masksyour exact focatumfrom enemies that would Impede you. Lvl 2 +1 520 gp L v M 7 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 - 5 325,000 gp Lvl 12 f 3 13.000 gp Lvl 27 +6 1.62 5.000 gp Armor: Scale, plate Enhancement: AC Power (Daily): Minor Action. Until the end of your next turn, you don't provoke opportunity attacks and can't be grabbed. This power doesn't end an existing grab. Counterstrike you In battle. Lvl 10 +2 5.000 Lvl 15 +3 25.000 Lvl 20 i 4 12 5.000 Armor Cloth, leather, Enhancement: AC gp gp gp hide Lvl 25 Lvl 30 i5 +6 625.000 gp 3.125.000 gp Armor Level 10 -t

A R M O R OF SHARED VALOR
T h e b a l l a d of V e l i r a is also t h e l e g e n d of t h e armor of shared valor. A b a r d w h o c a m e f r o m a c r o s s t h e s e a w h e n t h e w a t e r s of t h e w o r l d w e r e ice a n d t h e l a n d w a s still u n f o r m e d , Velira b r o u g h t t h e magic of fire a n d m u s i c t o the scattered tribes of h u m a n o i d s and h e l p e d defend t h e m against all invaders. H e r most p o w e r f u l tool w a s t h e a r m o r s h e c r e a t e d for herself. A s s h e s h i e l d e d a n entire tribe w i t h t h e m a g i c of her songs, she t o o b e c a m e a m o r e powerful protector.

S u i t s of armor of shared valor exist today, but t h e y ' r e t h o u g h t to b e lesser c o p i e s of t h e original. P e r s u a d e a B a r d i c C o l l e g e : B a r d i c c o l l e g e s usually craft a n d c o n t r o l d i s t r i b u t i o n of armor of shared valor. A n adventurer w h o seeks such an item must convince the organization of his o r h e r w o r t h i n e s s . True bardic colleges are f e w a n d far b e t w e e n , but loose fellowships of w a n d e r ing bards a r e o f t e n c a l l e d colleges a s w e l l . O b t a i n i n g their approval requires getting references a n d traveling to m e e t w i t h scattered m e m b e r s . V e l i r a ' s P e o p l e : T h e ballad of Velira is r e g a r d e d a s a f a n t a s y by m o s t , but it has a k e r n e l of t r u t h . T h e tribes Dazzling P l a t e Level 4
j

I lii' warding an this armor punishes the first enemy to strike

Property: The first enemy that hits you during an encounter takes ongoing 5 damage (save ends). Level 20.25. or 30: Ongoing 10 damage (save ends).

s p o k e n of in it m i g h t y e t exist, h u d d l e d a l o n g fjords a n d w a n d e r i n g in arctic regions. A d v e n t u r e r s w h o locate s u c h a h i d d e n p e o p l e m i g h t l e a r n t h e s e c r e t of c r e a t i n g armor of shared valor, or p e r h a p s a c q u i r e a suit that has b e e n stashed a w a y since ancient times.

Favored by paladins ofPelor, this shining suit oj polished m'nh ral plate strengthens your spirit and dazzles your foes. Lvl 4 +1 840 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Armor: Plate Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp 525.000 gp 2.625.000 gp

Property: You gain a +2 item bonus to all defenses against charm, fear, and psychic effects. Power (Daily): Minor Action. Each enemy adjacent to you takes a -2 penalty to attack rolls (save ends). Death's Brink Armor Level 7"

This black metal armor has the image of an outthrust hand emblazoned on its breast. Lvl 7 +2 2.600 gp Lvl 12 - 3 13.000 gp Lvl 17 - 4 6 5.000 gp Armor Scale, plate Enhancement: AC Lvl 22 Lvl 27 +5 4-6 325.000 gp 1.625.000 gp

Property: W h i l e you're dying, you don't die until you fail four death saving throws. Power (Daily): No Action. Trigger. You roll a death saving throw and dislike the result. Effect: You gain a +2 bonus to the saving throw. Level 72 or 17:4-3 bonus. level 22 or 27: +4 bonus.

Armor of shared valor

C H A P I E l< I ; Manic

Items

Gallant Armor

level 27

This magnificent suit of plate mail rewards you for seljlessly tending your Companions. Lvl 27 4-6 1,625,000 gp Armor: Plate Enhancement: A C Property: W h e n you use the lay on hands power on an ally, you also regain hit points equal to one-half your healing surge value.

Gambit Armor

Level 13

Made for those who like to take chances in battle, this armor lets you risk yout own safety for a better chance fo harm your foes. Lvl 13 +3 17,000 gp Lvl 18 4-4 85,000 gp Armor: Cloth, leather Enhancement AC Lvl 23 Lvl 28 +5 +6 425,000gp 2.125.000gp

Property: W h e n an enemy scores a critical hit against you. you can score a critical hit on a roll of 1 7-20 on your next attack against that enemy before the end of your next turn. P o w e r (Daily Stance): Minor Action. Until the stance ends, you grant combat advantage and any creature you attack grants combat advantage to you. Gambler's Suit Level 6

Utck isfickle, and this stylish set of leathers plays both sides of the coin. Lvl6 Lvl 11 Lvl 16 4-2 +3 +4 1.800gp 9,000 gp 45,000 gp Lvl 21 Lvl 26 4-5 ^6 22S.000gp 1.125,000 gp

Gambit

armor

Armor: Leather Demonscale Level o Enhancement: A C Property: W h e n you make at least two saving throws, you can choose to gain a + 2 bonus to the first saving throw and take a -2 penalty to the second. P o w e r (Daily): Immediate Interrupt. Trigger: An enemy hits you with an attack. EJJect: The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.

Piecemeal skins, scales, and exoskeletons of demons form a frightful hut sturdy suit of scale armor, Lvl 9 +2 4,200 gp Lvl 14 - 3 21.000 gp Lvl 19 * 4 105.000 gp Armor: Scale Enhancement: AC Lvl 24 Lvl 29 +5 +6 525,000 gp 2.62 5.000 gp

P o w e r (Encounter): Immediate Interrupt. Trigger: You lake acid, cold, fire, or lightning damage. Effect: You gain re sist 5 to the triggering damage type until the end of the encounter. level! 4 or 19: Resist 10. Level 24 or 29: Resist 1 5. Formidable Armor
(

Genasi Soul A r m o r

Level 4

Memento! energies ripple through this armor, said to contain the life energy of a genasi. Lvl4 4-1 840gp Lvl 19 *4 105,000gp Lvl9 +2 4,200gp Lvl 24 4-5 52S.000gp L v l 1 4 4-3 21,000gp Lvl 29 +6 2,625.000gp Armor: Leather, hide Enhancement: AC Property: This armor is attuned to one genasi elemental manifestation (FORGOTTEN REAIAIS Players Guide, page 10) chosen at the time the armor is created. P o w e r (Daily): Minor Action. Until the end of the encounter, you can use the racial encounter power associated with the armor's elemental manifestation. If you already have that racial power, you can use it a second time during this encounter.

Level 14+

Whenyou activate this armor, even the nij <;litiesr Man* can do little more than scratch your skin. Lvl 14 4-3 21.000 gp L v l 2 4 +5 525.000gp Lvl 19 4-4 lOS.OOOgp L v l 2 9 +6 2.625,000gp Armor: Hide, chain Enhancement: AC P o w e r (Daily): Immediate Interrupt. Trigger An attack hits you and doesn't score a critical hit. EJJect: The triggering attack deals the minimum damage.

CUAPTHK

Magic

Items

Great Cat Armor

level 1 4 *

Hero's Armor
This shirt of glimmering anion in battle. Lvl 2 4-1 520gp Lvl 7 +2 2.600 gp Lvl 12 +3 13.000 gp A r m o r : Chain Enhancement: AC Lvl 17 Lvl 22 Lvl 27 +4 +5 +6

Level 2 1 chaimnail fortifies those who take bold 65,000gp 325,000 gp 1.625.000 gp

In (his sleek suit of hide armor.you hound around the battlefield me a powerful feline. Lvl 19 +4 1 0 S . 0 0 0 g p Lvl 29 +6 2.625,000 gp Lvl 24 ^ 5 525.000 gp Armor: Hide Enhancement: AC Property: W h e n you shift, you can shift 1 additional square. Power (Daily): Move Action. You shift a number of squares equal to twice the armor's enhancement bonus.

Property: W h e n you spend an action point to take an extra action, you also gain a + 2 bonus to all defenses until the end of your next lurn. P o w e r (Daily Healing): Free Action. Trigger: You spend an action point. Effect You forgo the bonus to all defenses granted by the armor's property. Instead, an ally within 5 squares of you uses his or her second wind as a free action.

Healer's Armor
Lvl b +1 1,000 gp Lvl 10 - 2 5.000 gp Lvl 15 - 3 2S.000gp Armor: Hide, chain Enhancement: AC Lvl 20 Lvl 25 Lvl 30 +4 +5 i4

Level 5+

This sturdy armor enhances your uhility to heal your allies. 12 5,000 gp 625,000 gp 3,125.000 gp

Holy Adversary's Armor

Levri j -

Property: W h e n you use a healing power, the target regains additional hit points equal to the armor's enhancement bonus.

W h e n you swear an oath against your prey, divine grace permeates tins armor, protecting you a<niiusi thai creature's attacks. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2.1 25.000 gp A r m o r : Cloth E n h a n c e m e n t : AC P o w e r (Daily): Minor Action. Until the end of the encounter, you gain resistance to all damage against attacks by your current oath of enmity target equal to the armor's enhancement bonus.

HOLY RADIANCE A R M O R
Xelfide w a s a d e n of iniquity, sin. a n d d e b a u c h e r y . T h e town, inhabited by villains, l e e c h e s , a n d o t h e r l o w c h a r acters, existed outside t h e r e a l m of l a w a n d d e c e n c y . In such a place, g o o d h a d little c h a n c e to flourish. Fifty years a g o , a traveling cleric of P e l o r k n o w n a s Koslin c a m e to X e l f i d e w i t h t h e i n t e n t i o n of purifying it. His first a t t e m p t w a s m e t w i t h o u t r i g h t r e s i s t a n c e , v i o lence, and theft. A f t e r t h a t disaster, t h e cleric's r e s o l v e faltereduntil h e received a vision f r o m P e l o r that s h o w e d him standing in t h e t o w n s q u a r e at n o o n a n d p r a y i n g . Koslin w e n t to t h e s q u a r e , o b e y i n g w h a t h e s a w a s a mission f r o m his g o d . A t first, h e a t t r a c t e d s n e e r s a n d laughs, but as h e c o n t i n u e d to pray, his a r m o r b e g a n t o glow w i t h i n c r e a s i n g brilliance. T h i s d e m o n s t r a t i o n of divine blessing w o n K o s l i n m a n y c o n v e r t s t o t h e w o r ship of Pelor. Tragically, t h e cleric w a s slain by t h o s e w h o still clung to their e v i l w a y s , but n o t before t h e t o w n h a d turned to a righteous p a t h . Hofy rod'tance armor m e m o r i a l izes this sacred a c t . Purify X e l f i d e , A g a i n : In t h e y e a r s s i n c e t h e d e a t h of Koslin, Xelfide has s l o w l y r e t u r n e d to its o l d w a y s . T h e corrupt t o w n l e a d e r s h o l d K o s l i n ' s a r m o r a n d k e e p it hidden in their s t r o n g h o l d . If a w o r t h y h e r o c a n r e c o v e r the armor a n d w e a r it again in P e l o r ' s n a m e , t h e t o w n might return to t h e g o o d . R e m n a n t s o f t h e U n d e r b e l l y : A f e w of X e l f i d e ' s m o s t evil citizens fled to t h e frontier w h e n Koslin c o n v e r t e d t h e town to the w o r s h i p of Pelor. B e f o r e t h e y left, t h e y m a n aged to m u r d e r t h e c l e r i c a n d p l u n d e r his a r m o r , w h i c h they buried in t h e i r e n c a m p m e n t . N o w , t h e y p l a g u e t h e town, paralyzing t r a d e , a n d s t e a l i n g a n d killing w i t h n o remorse. T h e citizens s e e k aid f r o m h e r o e s w h o w a l k t h e same path as Koslin.

Holy Radiance Armor


Lvl 15 +3 25.000gp Lvl 20 +4 125,000 gp A r m o r : Chain Enhancement: AC Lvl 25 Lvl 30 +5 4-6

Level 1 5 -

This gleaming chaiuuuiiJtffmvs with the radiance of the sun. 625.000gp 3,125.000 gp

P o w e r (Daily Healing): Minor Action. You expend your use of a Channel Divinity power for this encounter and shed bright light 20 squares in all directions. W h i l e within the light, you and each ally gain regeneration 3 while bloodied and a + 2 power bonus to saving throws.

Kemstone Armor

Level 8

Fashioned with the strong but light kemtas stone found in various dominions of the Astral Sea, this armor stabilizes its wearer s essence. Lvl 8 4-2 3.400 gp Lvl 23 4-5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 ' 6 2.125.000 gp Lvl 18 4-4 85,000 gp A r m o r : Scale, plate Enhancement: AC Property: You gain a 4-4 item bonus to all defenses against polymorph effects.

C H A P T J 2 B ! | Magic

Items

Lifefont

Armor

Level 4 -

Magnetic

Armor

Level 9

Embedded with ancient and powerful prima] symbols, this armor lias saved the life pj more than one warden. Lvl 4 +1 8 4 0 gp Lvl 9 +2 1.200 gp Lvl 14 +3 21.000gp A r m o r : Hide Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp 525.000 gp 2,625.000gp

Studded with lode<tones. this heavy armor pulls ireuttires into your reach. Lvl 9 +2 4,200 gp Lvl 14 +3 21.000gp L v l 1 9 +4 105,000 gp Armor: Scale, plate Enhancement: AC Lvl 24 Lvl 29 +5 +6 525.000 gp 2,625,000gp

Properly: W h e n you make saving throws at the start of your turn using the Font of Life class feature, you gain a 4-1 item bonus to each saving throw. P o w e r (Daily): No Action. Trigger: You start your turn and have the Font of Life class feature. Effect: You make a saving throw against each effect that a save can end instead of just one.

P o w e r (Daily): Minor Action. You pull one creature within 3 squares of you 3 squares. If you pull it into a square adjacent to you, it's also immobilized (save ends). Level 14 or 19: O n e creature within 5 squares. Level 24 or 29: O n e creature within 10 squares, and you pull it 5 squares.

Marauder's Armor rush into the fray.

Level / -

Tin's heavy,fur lined armor is favored by barbarian pirates who

RAT KILLER'S COAT


T h e r e c l u s i v e m a g e S a r k u d o h i d his l a b o r a t o r y deep u n d e r t h e capital city o u t of a desire for privacy. To his c h a g r i n , h e d i s c o v e r e d t h a t by p l y i n g his t r a d e in t h e s e w e r s , h e h a d invited a d u n g e o n to his doorstep. D e a l i n g w i t h slimes, molds, v e r m i n , giant bugs, a n d t h e like w a s so frustrating a n d t i m e - c o n s u m i n g t h a t S a r k u d o a l m o s t g a v e up a n d left. S a r k u d o h a d l o n g o b s e r v e d o n e of t h e city's rat c a t c h ers a n d w a s baffled a s to h o w t h e m a n h a d s u r v i v e d s o long in s u c h a d a n g e r o u s p l a c e , a r m e d w i t h o n l y a s h a r p stick a n d a small but v i c i o u s dog. T h e w i z a r d a s k e d h i m w h a t his secret w a s . T h e rat c a t c h e r o p e n e d S a r k u d o ' s e y e s by revealing t h e secret lore of t h e s e w e r s a n d h o w to live in h a r m o n y w i t h t h e u n i q u e e n v i r o n m e n t . S a r k u d o w a s so i m p r e s s e d t h a t h e hired t h e rat c a t c h e r to h e l p redesign his lab, a n d in short order, it w a s attracting m u c h less trouble. T h e w i z a r d also m a d e a p r o t e c t i v e c o a t for his assist a n t , w h i c h t h e rat c a t c h e r in t u r n p a s s e d o n t o his heir. T h e child aspired to a g r a n d e r career, n a m e l y adventuring. T h e coat s e r v e d its w e a r e r so w e l l in battle t h a t f e l l o w a d v e n t u r e r s m a d e v e r s i o n s of their o w n , a n d rat coats s o o n b e c a m e popular. T h e K i n g o f C a t s : T h e King of Cats is a v e r y specialized shop, c a r r y i n g special i t e m s such a s silver w e a p o n r y , rat poison, a n d exotic tools. Ruffians are extorting protection m o n e y f r o m t h e o w n e r , w h o seeks assistance i n stopping t h e m . S h e offers a rat killers coat a s a r e w a r d . T h e G r i e v i n g F a m i l y : S v e n is a h u n t e r of v e r m i n a n d a m i n o r adventurer. H e e n t e r e d t h e s e w e r s o v e r a w e e k ago a n d h a s n ' t b e e n s e e n since. His w i f e has g i v e n up h o p e but w a n t s s o m e o n e to recover t h e body for a proper burial. W h o e v e r accomplishes this task c a n k e e p t h e tools of S v e n ' s trade, i n c l u d i n g his m a g i c c o a t , if h e ' s really dead. killers

Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 4-3 13,000 gp Lvl 27 4-6 1,625,000 gp Lvl 17 +4 65.000 gp Armor. Leather, hide Enhancement: A C Property: W h e n you charge, you gain a +1 bonus to AC until the end of your next turn. Level 12 or 17: +2 bonus. Level 22 or 27: i 3 bonus. P o w e r (Daily Healing): Free Action. Trigger: You hit with a charge attack. Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus. Mind Armor Level 23>

At a moment's notice,you can surround this adamantine armor with a psychic field that protects you from mental attack. Lvl 23 +5 425.000 gp Lvl 28 +6 2,125.000 gp Armor: Scale, plate Enhancement: A C Property: You gain resist 1 5 psychic. P o w e r (Daily): Minor Action. Until the end of the encoun ten any enemy that attacks you with a charm, fear, illusion, psychic, or sleep power rolls the attack roll twice and must use the lower result. Moon Armor Level 3

'litis armor is made from deposits of a Strange ore that some believe earne from the moon. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl 8 -2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,125,000 gp Armor: Chain Enhancement: A C Property: W h i l e you're in darkness or dim light (including starlight), you gain a + 1 bonus to A C .

CHAPTER

Magic

Items

the glistening black materia] of this armor, strangely cold to the touch, reliabW deflects menial attacks. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425,000 gp Lvl 13 3 17.000 gp Lvl 28 +6 2.1 2 5,000 gp Armor: Leather, hide Enhancement: AC Property: You gain resist 5 psychic. Level 73 or 18: Resist 10 psychic. Level 23 or 28: Resist 1 5 psychic. Property: You gain a ^2 item bonus to saving throws against charm, fear, or psychic effects.

Parchment Armor

Level 41

This armor is made of magically reinforced parchment In Scribed with arcane writings. Lvl 4 +1 840 gp Lvl 9 +2 4,200 gp Lvl 14 ' 3 21.000 gp Armor: Cloth, leather Enhancement: AC Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp 525.000 gp 2.62 5.000 gp

Property: This armor contains a number of arcane charges equal to its enhancement bonus. Recharging the armor requires an extended rest. Power (At W i l l ) : Free Action. Trigger, You use an arcane power and make an attack roll. Effect: You spend any number of unused charges from this armor and gain a power bonus to the attack roll for the triggering power equal to the number of charges spent.

Predator's Hide
Thistiger'shide clearly marks you as Lvl 3 +1 680gp lvl Lvl 8 +2 3.400 gp Lvl Lvl 13 ^3 17.000 gp Lvl Armor: Hide Enhancement AC

l e v e l 3* a formidable hunter. 18 +4 85.000gp 23 +5 425.000 gp 28 +6 2.1 2 5.000 gp

Property: W h e n you hit a target you have designated with your Hunter's Quarry class feature, you gain a t I bonus to all defenses against attacks by the designated quarry until the end of your next turn. Level 13 or 18: - 2 bonus. Level 23 or 28: +3 bonus.

Rat Killer's Coat

level 2

/'ariTimrnl armor

Tlusfnr-trinnned jacket isfavored In ill ! who must deal with dangerous vermin. Lvl 2 il 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13.000gp Lvl 27 +6 1.625.000gp Armor Cloth, leather Enhancement: AC Property: You gain resist 5 against damage from swarms' attacks. In addition, you can move through a space occupied by a swarm, and your movement doesn't provoke opportunity attacks from swarms. Level 12 or 17: Resist 10. Level 22 or 27: Resist 15.

Robe of Avoidance

Level 3

When an enemy's attack missesyou. thb Mflowiqg robe confuses the foe so that you can get away. Lvl 3 +1 680 gp Lvl 8 +2 3.400 gp L v l 1 3 +3 17.000gp A r m o r Cloth Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 ^6 85.000 gp 425,000 gp 2,125.000gp

P o w e r (Encounter): Immediate Reaction. Trigger. An enemy misses you with a melee attack. Effect: You shift 1 square.

C H A P ! B R 1 | Magic

Ifms

SANGUINE VESTMENTS
A v e n g e r s w e a r these m a g i c robes to p r o c l a i m e n m i t y for t h e i r c h o s e n p r e y . Sanguine their vestments are d y e d d e e p red, not only symbolizing the b l o o d of those t h e w e a r e r slays b u t o f t e n i n c o r p o r a t i n g it. H o w e v e r , t h e g a r m e n t o f t e n h a s s l e e v e s o r t r i m of p u r e w h i t e . A f t e r a b a t t l e , t h e a v e n g e r w i p e s t h e foe's b l o o d f r o m his or h e r w e a p o n o n t o t h e w h i t e to d e m o n s t r a t e d e s t r o y all e n e m i e s of his or h e r g o d . P r o v e Y o u r s e l f W o r t h y : T h e first step in a c q u i r i n g sang u i n e vestments is to e a r n t h e m t h r o u g h s u i t a b l e a c t i o n s . T h e g u a r d i a n s of t h e m o n a s t e r i e s t h a t t r a i n a v e n g e r s bestow such a garment only o n someone w h o defeats a great enemy. R e d T h r e a d of B e l Y a s u r a : Far from a n y civilization, across a dry, d a n g e r o u s s c r u b l a n d , s t a n d s t h e B e l Yasura rriGPiojiGry. H e r e , priests, m o n k s , a n d avengers-in-training craft beautiful sanguine vestments as a f o r m of m e d i t a t i o n , using a unique type of red thread. O n l y those w h o s w e a r t h e o r d e r ' s v o w s of a s c e t i c i s m a n d i m m e r s e t h e m s e l v e s relentlessly in s e r v i c e to t h e g o d c a n l e a r n t h e secret of c r e a t i n g this r a i m e n t of t h e faithful. victory. to T h i s a c t i o n also r e i n f o r c e s t h e a v e n g e r ' s c o m m i t m e n t

Scale of the Serpent

Level 4+

Forged by fomorians from a strange green ore of the Feywild, this armor makes you as slipper)- as a snake. Lvl 4 +1 840 gp Lvl 9 +2 1,200 gp Lvl 14 +3 21.000 gp A r m o r : Scale E n h a n c e m e n t : AC Lvl 1 9 Lvl 24 Lvl 29 -H +-5 +6 105,000 gp 525,000 gp 2,625,000 gp

Property: You gain a + 5 item bonus to checks to escape a grab. P o w e r (Daily): Immediate Reaction. Trigger: A n effect dazes, immobilizes, slows, or stuns you. Effect: You make a saving throw against the triggering effect. O n a save, that effect ends.

Serpentine Armor

Level 4+

Metallic Snakes writhe along the surface of this armor, ready to strike at any foe that tries to get Iryyou. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp

Runic Armor

Level 3

The uremic >igils engraved on this armor glow in the presence of magical emanations. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17,000 gp A r m o r : Any Enhancement: A C Lvl 18 Lvl 23 Lvl 2 8 H +5 +6 S 5 . 0 0 0 gp 42 5.000 gp 2.12 5.000 gp

Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 1 4 +3 21.000 gp Lvl 29 +6 2.625.000gp A r m o r : Scale E n h a n c e m e n t : AC Property: You gain resist 5 poison. Level 14 or 19: Resist 10 poison. Level 24 or 29: Resist 1 5 poison. P o w e r (Daily): Free Action. Trigger: An enemy adjacent to you shifts. Effect: The triggering enemy takes damage equal to 5 + the armor's enhancement bonus. Level 14 or 19:10 + enhancement bonus. Level 24 or 2 9 : 1 5 + enhancement bonus. Shadow Hound Armor Level 7 -

Crafted from the hide of a massive shadow hound, this armor lets you fade away from danger when you suffer a grievous wound. Lvl 7 +2 2,600gp Lvl 12 +3 13.000 gp L v I 1 7 +4 65.000 gp A r m o r : Hide E n h a n c e m e n t : AC Lvl 22 Lvl 27 ^5 +6 325,000gp 1,625.000 gp

Property: You gain an item bonus to Arcana checks equal to the armor's enhancement bonus. Property: W h e n you use your second w i n d , you also gain a bonus to damage rolls with arcane attack powers equal to the armor's enhancement bonus until the end of your next turn.

Sanguine Vestments

Level I

P o w e r (Daily): Immediate Reaction. Trigger: You become bloodied. Effect: You become insubstantial until the end of your next turn.

The blood of wounded enemies only strengthens this deep red garment. Lvl 3 +1 6 8 0 gp Lvl 8 4-2 3.400 gp Lvl 13 +3 1 7,000 gp A r m o r : Cloth Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85.000 gp 42 5,000 gp 2,12 5,000 gp

Shadow Warlock Armor

Level 10*

W h i l e wearing this suit of black leather, y o u can cloud the mind of a cursed enemy so that your attack strikes true. L v l l O +2 5,000 gp Lvl 15 +3 25.000 gp Lvl 2 0 i 4 125.000 gp A r m o r : Leather E n h a n c e m e n t : AC Lvl 25 Lvl 3 0 +5 +6 62 5.000 gp 3,125.000 gp

Property: You gain a +1 bonus to all defenses while your oath of enmity target is bloodied.

Property: W h i l e you have concealment from your Shadow W a l k class feature, any creature affected by your Warlock's Curse grants combat advantage to you.

CIIAI'TKB

Magic

items

Slime A r m o r

Level 8 T

Spiked Jacket

Level 3 *

You can cause this heavy armor to drip with acidic ooze that burns those who touch it. Lvl8 +2 3.400gp Lvl 13 - 3 17.000 gp Lvl 18 +4 85.000 gp Armor: Scale, plate Enhancement: AC Lvl 23 Lvl 28 +5 +6 425.000gp 2.1 2 5.000 gp

Hidden razor sharp spikes spring out from the elbows, shoul tiers, and sides of this jacket when something grabs you. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17.000 gp Armor: Leather, hide Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 hS +6 85.000 gp 425.000 gp 2,125.000 gp

Power (Daily Acid): Minor Action. Until the end of your next turn, any creature that hits you with a melee attack lakes ongoing 5 acid damage (save ends). Level 1 3 or 18: Ongoing 10 acid damage (save ends). Level 23 or 28: Ongoing 1 S acid damage (save ends).

P o w e r (Daily): Standard Action. Trigger You are grabbed. Effect: You escape the grab, and the enemy that was grabbing you takes 1 <I6 damage per plus.

Spirit A r m o r

Level 14 *

Snaketongue

Robe

Level ~\ i +

litis suit of fine chain has a ghostly sheen, and its mesh protects you from the denizens of the spirit world. Lvl 14 +3 21.000 gp Lvl 19 +4 105,000gp A r m o n Chain Enhancement: AC Lvl 24 Lvl 29 +5 +6 525.000 gp 2.625,000gp

\ pattern of tiny, scintillating scales covers the surface of this loose garment, granting you the qualities of a serpent. Lvl 13 +3 17.000 gp Lvl 18 +4 85.000 gp Armor: Cloth Enhancement: A C Lvl 23 Lvl 28 +5 +6 425.000 gp 2.125.000 gp

Property: You gain a +2 item bonus to Bluff checks. Property: You gain resist 5 poison. Power (Daily): Move Action. You shift a number of squares equal to the armor's enhancement bonus.

P o w e r ( A t - W i l l ) : Immediate Reaction. Trigger. An insub stantial enemy adjacent to you hits you. Effect: The triggering enemy loses the insubstantial quality (save ends). You become insubstantial until the triggering enemy saves against this effect.

Supporting

Armor

Level 4 ^

Spectral Plate

Level 2 0 -

This heavy iron armor absorbs the shock of jarring attacks. Lvl 5 LvllO +1 +2 1.000gp S.OOOgp Lvl 20 Lvl 25 +4 '5 125.000gp 625.000gp

Oris dull black plate armor is made of iron plates infused with Shadowfell essence, granting you wraith like properties. [v! 20 * 4 ! 25.000 gp Lv! 30 +6 ^ i K nnn Lvl 25 +5 625.000 gp Armor: Plate Enhancement: AC Property: You ignore the speed and skill check penalties for wearing plate armor. Power (Daily): Move Action. You move your speetl. In addi tion, you become insubstantial and gain phasing until the end of your turn. Spiderweb Robes Level 8-

i r. n n n 3 n c n n n #m Armor: Scale, plate t v>v 5 | Enhancement: A C P o w e r (Daily): No Action. Trigger. An effect dazes or stuns you. Effect. You make a saving throw against the triggering effect. O n a save, the effect ends.

SNAKETONGUE ROBE
H u m a n w o r s h i p e r s of t h e s e r p e n t g o d Z e h i r , k n o w n a s s n a k e t o n g u e cultists. p e r f o r m d r e a d f u l rituals to transf o r m t h e m s e l v e s into m o r e s n a k e l i k e f o r m s . t h e r o b e s for cultists w h o h a v e p e r f o r m e d d e e d s in Z e h i r ' s n a m e . C e l e b r a n t s of Zehir: S o m e snaketongue celebrants (Monster Manual, p a g e 2 7 3 ) w e a r snaketongue robes to e v e n m o r e c l o s e l y r e s e m b l e t h e s e r p e n t g o d a n d his y u a n - t i e m i s s a r i e s . T h e s e cultists a r e of high rank a n d a r e p r o t e c t e d b y m a n y s n a k e t o n g u e zealots a n d w a r r i o r s . S e r p e n t C r y p t : Y u a n - t i h a v e b e e n w e a v i n g snaketongue robes s i n c e t h e i r e m p i r e w a s in full b l o o m . T h e g a r m e n t s w e r e originally w o r n only by n o b l e s , a n d royal c r y p t s w i t h i n r u i n e d y u a n - t i cities o r u n d e r a n c i e n t pyram i d s still h o l d t h e s e treasures o f f o r m e r rulers. Snaketongue exceptional robes e n h a n c e t h e efficacy of t h e s e rituals. Y u a n - t i c r e a t e

This light, thin robe is woven from spider silk and carries a hint of the power of arachnids. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 (-6 2.1 2 5.000 gp Lvl 18 +4 85.000 gp Armon Cloth Enhancement: A C Property: You gain resist 5 poison. Level 13 or 18: Resist 10 poison. Level 23 or 28: Resist 15 poison. Power (Daily): Immediate Reaction. Trigger. An enemy adjacent to you hits you w i t h a melee attack. Effect: The triggering enemy is restrained until the end of its next turn.

CHAPTER

1 | Magic

Hems

Translocating A r m o r

Level 14+-

A field of planar energy surrounds this armor. If an enemy fails to hit you.you can teleport out of its reach. Lvl 14 13 21,000 gp Lvl 24 i 5 525,000 gp L v I 1 9 +4 105,000gp Lvl 29 +6 2.625,000gp A r m o r : Any Enhancement: A C P o w e r (Encounter Teleportation): Immediate Reaction. Trigger: A n enemy misses you with an attack. Effect: You teleport 3 squares. Wall Armor Level 3+

This armor seems far heavier than its constituent material. It becomes as unforgiving as a brick wall at a moment's notice. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17,000 gp Armor: Any Enhancement: A C Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85.000 gp 425.000 gp 2,125.000 gp

P o w e r (Daily): Immediate Reaction. Trigger. A n enemy hits or misses you with a bull rush or charge attack. Effect The triggering enemy takes 1 d6 damage per plus and is knocked prone.

Warmage's

Uniform

Level

3+

These decorated greatcoats come in a variety of styles, but all lend military might to their wearers. Time link armor Lvl 3 +1 680gp LvI8 1-2 3,400gp Lvl 13 +3 1 7,000 gp A r m o r : Cloth, leather Enhancement: AC Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85.000gp 42S.000gp 2,125.000 gp

Teleporting A r m o r

Level 12

A small teleportatlon circle is emblazoned on the breastplate of this armor. Lvl 12 +3 13.000gp Lvl 17 +4 65.000 gp A r m o r : Scale, plate Enhancement: AC Lvl 22 Lvl 27 +5 *6 325.000gp 1,625.000 gp

P o w e r (Daily): Free Action. Trigger: You hit an enemy with an arcane attack power. Effect: Until the end of your next turn, one ally within 5 squares of that enemy gains a power bonus to attack rolls against the enemy equal to the armor's enhancement bonus.

Winged

Armor

L e v e l ! 3-*

P o w e r (Daily Teleportation): Move Action. You teleport a number of squares equal to twice the armor's enhancement bonus.

Glorious angelk wings sprout from this armor at your command. Lvl 13 +3 1 7,000 gp Lvl 23 +5 425.000 gp Lvl 18 1 4 S5.000gp Lvl 28 +6 2,125,000 gp Armor: Any Enhancement: A C Property: You gain an item bonus to Athletics checks to jump equal to the armor's enhancement bonus. P o w e r (Daily): Move Action. You fly your speed. You must begin and end this move on a solid surface. You also gain a +2 power bonus to all defenses until the end of your next turn.

T i m e Link A r m o r

Level 4

Woven from shimmering crystal, this light chain suit improves your reaction time. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000 gp Lvl 9 +2 4.200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp Armor: Chain Enhancement: AC Property: You gain an item bonus to initiative checks equal to the armor's enhancement bonus. P o w e r (Daily): No Action. Trigger: You roll initiative and dislike the result. Effect: You reroll initiative but must use the second result.

CHAPTER

1 I Magic

Items

WEAPONS
There's no protection in the world that can stop this that matter. cutting edge. Or out of the world.Jor

Aftershock W e a p o n

Level 2 <

1/1
z

This weapon sends ripples of force toward nearby foes. Lvl 2 +-1 S 2 0 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus, and each enemy adjacent to the target of the critical hit is knocked prone.

A l o n g w i t h a r m o r a n d n e c k slot i t e m s , w e a p o n s a r c central to a n a d v e n t u r e r ' s g e a r . E v e n t h e most d i p lomatic a d v e n t u r e r k n o w s t h a t w h e n d e f e n s e isn't enough, there's n o s u b s t i t u t e (or a g o o d o f l c n s e .

Alfsair Spear
I his spear is afavorlte druid weapon, Lvl 3 4-1 680gp Lvl8 +2 3,400gp Lvl 13 4-3 17.000 gp W e a p o n : Spear Lvl 18 Lvl 23 Lvl 28 +4 4-5 *6 85.000 gp 425.000gp 2,125.000 gp

Aegis B l a d e

level i l

litis blade allowsyou to place your aegis on all nearby foes with a single word of power. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl S +2 3.400gp Lvl 23 +5 425.000gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2.1 25.000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power i D a i l y : Minor Action. Mark each enemy within a close burst 3 (save ends). If you have the Swordmagc Aegis class feature, treat each mark as if you applied it with your chosen aegis.

Enhancement: Attack rolls and damage rolls Critical; ' 1d8 psychic and poison damage per plus Property: You gain an item bonus to Nature checks equal to the spear's enhancement bonus. Property: Classes that use totems can use this spear as an implement for class powers and paragon path powers. P o w e r (Daily Poison, Psychic): No Action. Trigger You score a critical hit against an enemy w i t h this spear. E//ect: The enemy hit by the triggering attack is dazed until the end of its next turn.

ALFSAIR. SPEAR
W h e r e t h e D a y f o r g e M o u n t a i n s m e e t t h e p i n e s of t h e W l n t e r b o l e F o r e s t , s m a l l c o p s e s of s t r a n g e t w i s t i n g coniferous t r e e s c a l l e d alfsairs g r o w I n r e m o t e g l e n s . Sometimes c a l l e d w i s e w o o d by t h e druids a n d s h a m a n s of the north, t h e light a n d r e m a r k a b l y strong w o o d of this tree constantly e x u d e s a sticky, s w e e t - s m e l l i n g sap t h a t some tribes use for p r i m a l c o m m u n i o n . Druids carefully h a r v e s t a n d prepare t h e warped

Aura Killer W e a p o n

Level '

The dark purple magic truiliritj in this weapon's wake shuts down your enemy's subtle spells and instinctive powers. Lvl 3 H 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 4-3 1 7,000 gp Lvl 28 +6 2.125,000 gp W e a p o n : Any melee Enhancement: Attack rolls and damage rolls Critical: - 1d6 damage per plus P o w e r (Daily): Free Action. Trigger: You use this weapon to hit an enemy that has an aura. Effect The enemy's aura ends, and the enemy can't reactivate it (save ends). Avalanche Hammer Level 4 *

branches of t h e s e t r e e s a n d s h a p e t h e m into s e e m i n g l y a w k w a r d but s u r p r i s i n g l y f u n c t i o n a l s p e a r s . T h r o u g h clever crafting a n d e n c h a n t i n g , w i e l d e r s a r e a b l e t o c o n trol the f l o w of t h e sap, f o c u s i n g it for t h e i r o w n benefit and to their e n e m i e s ' d e t r i m e n t . V a n i s h i n g W i s d o m : A n old s h a m a n is in t r o u b l e . H e ' s slowly being d r i v e n i n s a n e by a t o r m e n t i n g trio of spirits only h e c a n s e e . A c c o r d i n g to t h e s h a m a n , t h e t o r m e n t ing spirits c a n b e b a n i s h e d o n l y by t h e t o u c h of a n alfsair spear. H e w i l l b e grateful t o a n y a d v e n t u r e r w h o c a n c o m e to his aid w i t h o n e of t h e s e s p e a r s . Roof of t h e W o r l d : Alfsair spears are mystical w e a p o n s . Legends tell t h a t t h e m o s t p o w e r f u l a r e n ' t crafted at all, but g r o w f r o m t h e t o p o f t h e w o r l d ' s highest mountain. As the story g o e s , e v e r y 7 6 y e a r s , o n t h e longest d a y of the year a n d w h e n t h e D r a g o n t o o t h w a n d e r i n g star is visible in t h e night sky, a n e w alfsair spear a p p e a r s o n t h e summit of t h e R o o f of t h e W o r l d M o u n t a i n .

EmJiiimeil with the essence of elemental earth, this hammer strikesfbes like an avalanche ' Lvl 4 4-1 8 4 0 gp Lvl 19 H 105,000 gp Lvl 9 4-2 4.200 gp Lvl 24 4-5 525.000 gp Lvll4 '3 21.000 gp Lvl29 *6 2.625.000gp W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus, and the target is knocked prone. Property: W h e n you charge an enemy and hit with a melee basic attack using this w e a p o n , the attack deals 1 [ W | extra damage.
1

CHAPTER

1 ! xXlagic

items

Infused with the sprit of a savage warrior, this weapon gives you ghostly powers when charging. Lvl 15 +3 25,000 gp Lvl 25 +5 625.000 gp Lvl 20 -i 4 125.000 gp Lvl 30 * 6 3,125,000 gp W e a p o n : Axe. flail, hammer, heavy blade, mace, spear Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus, or + 1d10 damage per plus on a charge Property: W h i l e charging, you are insubstantial and can move through squares occupied by enemies. Your movement provokes opportunity attacks as normal.

Blood Drinker

Level 9+

You know when tofeedyour weapon, because it growls when it's hungry. Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp W e a p o n : Axe, heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: If you make an attack using this weapon and miss all targets, the blood drinker deals 5 damage to you, and the next attack you make before the end of your next turn deals 2d6 extra damage to the first target it hits. Level 14 or 19: The weapon deals 10 damage to you. and your next attack deals 3d6 extra damage. Level 24 or 29: The weapon deals 1 5 damage to you, and your next attack deals 4d8 extra damage.

BATTLE SPIRIT WEAPON


S o m e t i m e s a w a r r i o r ' s legacy is so p o t e n t , h e r d e e d s so extraordinary, t h a t s o m e part of h e r spirit lives o n after d e a t h . T h e s e spirit fragments are s o m e t i m e s d r a w n t o t h e Battle spirit weapon w e a p o n t h e w a r r i o r u s e d in life, o r s o m e similar m a r t i a l i n s t r u m e n t . O f t e n t h e y cling t o t h e w e a p o n , infusing it w i t h p o w e r w i t h o u t n e e d of a ritual or outside i n t e r v e n tion. W h e n t h e c o n n e c t i o n is w e a k e r , a ritual can b e used to fuse a spirit into s t e e l . O n c e f u s e d , t h e spirit f r a g m e n t a l l o w s t h e w i e l d e r of t h e battle spirit w e a p o n to t r a n s f o r m into a ghostly mist w h e n charging. B a r b a r i a n s b e l i e v e t h a t this transformat i o n a l l o w s a w a r r i o r to s t e p briefly into t h e realm of t h e a n c e s t o r s , a n d m a n y w a r r i o r s c l a i m to h a v e received lifec h a n g i n g visions a n d messages f r o m their ancestors w h i l e c h a r g i n g into battle. T h e R e f o r g i n g : A b a r b a r i a n t r i b e h a s carried a particular battle spirit weapon since t h e d a y s of its founding. Infused w i t h t h e spirit of t h e tribe's founder, the w e a p o n w a s t h e s y m b o l o f t h e c h i e f ' s p o w e r a n d led t h e t r i b e to m a n y victories. Recently, a n evil w a r l o c k stole into t h e tribe's c a m p , slew t h e chief, a n d s u n d e r e d t h e w e a p o n . H e b o u n d t h e f o u n d e r ' s spirit f r a g m e n t into a n o t h e r vessel a n d is using it t o g u i d e a construct h e c r e a t e d that is n o w ravaging t h e c o u n t r y s i d e . A c c o r d i n g t o t h e tribe's beliefs, t h e person w h o c a n free t h e spirit f r o m t h e construct a n d reforge t h e w e a p o n w i l l e a r n t h e right to w i e l d it.

Banishing Spellblade

Level 14+

\ powerful enchantment placed on this blade allows von to sequester a foe for a short amount of time. Lvl 14 +3 21.000 gp Lvl 24 +5 525.000 gp Lvl 19 - 4 105.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: ^ 1 d 6 damage per plus, or +1d8 per plus w h e n used as an implement for an arcane power P o w e r (Daily Teleportation): Free Action. Trigger: Using this weapon, you hit an enemy with an arcane attack power that pulls, pushes, slides, or teleports the target. Effect instead of being pushed, pulled, slid, or teleported. that enemy disappears. At the end of the enemy's next turn, it reappears in the space it left. If that space is occupied, it appears in the nearest unoccupied space (your choice).

Blood Fury W e a p o n

Level 3

Duelist's B o w

Level 2

Often decorated with bloodstones* these blades or axes are favored by dragonborn barbarians. Lvl 3 Lvl 8 +1 +2 6 8 0 gp 3,400 gp Lvl 18 Lvl 23 +4 +5 85,000 gp 425,000 gp

W i l l i this mighty weapon humming asyou release arrow after arrow, enemy archers face certain defeat Lvl 2 4-1 5 2 0 gp Lvl 7 4-2 2.600gp Lvl 12 4-3 13,000 gp Weapon: Bow Lvl 17 Lvl 22 Lvl 27 i-4 4-5 4-6 65,000 gp 325,000 gp 1,625,000 gp U4

Lvl 13 +3 17.000gp Lvl 28 +6 2,125,000gp Weapon: Axe, heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus, or +1 d l 2 damage while youVe bloodied Power (Encounter): Minor Action. You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn. Boltshard C r o s s b o w You pull the. trigger, spraying shards at your foes. Lvl 7 +2 2.600 gp Lvl 12 +3 13.000 gp Lvl 17 +4 65,000 gp Weapon: Crossbow Lvl 22 Lvl 27 +5 +6 325,000 gp 1,625,000 gp Level 7-i

E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n you hit a n enemy with this w e a p o n , that enemy takes a - 2 penalty to ranged and area attack rolls until the end of your next turn.

fBWKWPWHIIWIII
This hammer appears to be carved from a single piece of stone, (hough it's no heavier than a normal weapon. But it hits your enemies like a battering ram. Lvl 1 4-1 3 6 0 gp Lvl 16 Lvl 6 +2 1,800 gp Lvl 21 Lvl 11 4-3 9,000 gp Lvl 26 W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage Critical: T h e target is knocked prone. 4-4 4-5 <6 rolls 45,000 gp 225,000 gp 1,125.000 gp

Enhancement: Attack rolls and damage rolls Critical: +1 <J6 damage per plus Power (Daily): Standard Action. Make a ranged basic attack using this crossbow against each creature in a close blast 3. level 17 or 22: Close blast 5; a creature hit is also pushed 2 squares. Level 27: Close blast 7; a creature hit is also pushed 2 squares. Challenge-Seeking W e a p o n Level 1

Echoing Songblade

Level 4+

The echoes of your spells reverberate in the blade, hoping to be unleashed. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4.200 gp Lvl 24 +5 525,000 gp Lvl 1 4 4-3 21,000 gp Lvl 29 +6 2.625,000 gp W e a p o n : I leavy blade, light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus, and if the attack w a s a bard encounter power, you can use that power one more time on your next turn against a single target w i t h a -2 penalty to the attack roll (you must still use the appropriate action to use the power). Property: Bards can use this w e a p o n as a n implement for bard powers and bard paragon path powers. Entrapping W e a p o n Level 2 wan

This weapon is always eager to be introduced to afresh enemy. Lvl 1 Lvl 6 Lvl 11 +1 +2 +3 3 6 0 gp 1,800 gp 9,000 gp Lvl 16 Lvl 2 1 Lvl 26 +4 +5 +6 45.000 gp 225,000 gp 1,125,000 gp

Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: None Property: You deal 1 d6 extra damage w h e n you hit enemies that are at maximum hit points with this w e a p o n . Level 11 or 16: Deal 2d6 extra damage. Level 21 or 26: Deal 3d6 extra damage.

A n arrow fired from this weapon heepsyour enemy from dering off.

Death M a r k W e a p o n

Level 2 3 shift

p i s weapon knows when you frill a hated foe, letlingyou away to face a new enemy,

Lvl 23 4-5 425,000 gp Lvl 28 +6 2,125,000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or 4-1 d12 damage per plus against an enemy marked by you Power ( A t - W i l l ) : Free Action. Trigger: You use this w e a p o n to reduce an enemy that is marked by you to 0 hit points. Effect: You shift a number of squares up to your speed.

Lvl2 +1 520gp Lvl 17 +4 65.000gp Lvl 7 +2 2,600gp Lvl 22 4-5 325,000gp Lv!12 4-3 13,000gp Lvl 27 * 6 1.625,000 gp W e a p o n : Bow. crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus, or the target is restrained until the end of your next turn.

Cll

\ T ! I- l

Magic

items

'lien bonded to you, this spellblade relurns to your hand/aster and from farther distances. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625.000 gp W e a p o n : H e a v y blade. light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d 6 damage per plus, or f l d f i per plus w h e n used as an implement for an arcane power Property: This w e a p o n can be used as a heavy thrown weapon with a range of 5/10. If you have the Swordbond class feature, you can call this weapon to your hand from up to a mile away. Flesh G r i n d e r Level 3

This weapon screeches as Its serrated edge bites through flesh, bone, and steel. Lvl 3 Lvl8 Lvl 13 +1 +2 +3 6 8 0 gp 3,400gp IZOOOgp Lvl 18 Lvl 23 Lvl28 +4 +5 +6 85,000 gp 425,000gp 2,125.000gp

W e a p o n : Axe. heavy blade, polearm E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus P o w e r (Daily): Free Action. Trigger: You make an attack with this w e a p o n that targets A C . Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit. level 13 or 18: 2d6 extra damage. Level 23 or 28: 3d6 extra damage. Hideous weapon

FARBOND SPELLBLADE
T h e r e ' s a n a n c i e n t story a b o u t a w a r b e t w e e n a n e n c l a v e of e l a d r i n a n d a k i n g d o m of d r a g o n b o r n . M u c h of t h e w a r is f o r g o t t e n , a n d its c a u s e is o b s c u r e d by allusion a n d m i s i n f o r m a t i o n , b u t h o w it e n d s is t h e stuff o f l e g e n d . D u r i n g t h e l a s t d a y s of t h e w a r , a n e l a d r i n p r i n c e a n d his escort a p p r o a c h e d t h e d r a g o n b o r n king's fortress a n d called for parley. T h e p r i n c e c l a i m e d t o h a v e t h e a u t h o r i t y to negotiate a s t a l e m a t e t h a t w o u l d restore t h e p e a c e a n d the borders before the war. T h e king invited the eladrin e m b a s s y i n t o h i s fortress. O n c e i n s i d e , t h e e l a d r i n w e r e assaulted, blinded, a n d t h r o w n into the d u n g e o n . T h e d r a g o n b o r n king h a d h o p e d to r a n s o m t h e prince's life for political g a i n , but t h e prince a n d his f e l l o w prisoners arranged their o w n " r a n s o m " t h e first night. T h e prince a n d his c o m p a n i o n s , all elite s w o r d m a g e s t r a i n e d in t h e art of b l i n d fighting, c a l l e d t h e i r / a r b o n d spellblades f r o m b e y o n d t h e w a l l s of t h e fortress a n d f o u g h t t h e i r w a y free. T h e t r e a c h e r o u s d r a g o n b o r n king d i d n ' t survive t h e night. B e n e f i t o f M e m b e r s h i p : A c o n c l a v e of s w o r d m a g e s c o n n e c t e d to t h e local w i z a r d s ' college grants a farbond spellblade to e a c h n e w m e m b e r as a s y m b o l of a c c e p t a n c e . M e m b e r s h i p isn't easily g a i n e d . A p p l i c a n t s must first prove their w o r t h by passing three tests a n d accomplishing at least o n e great d e e d c h o s e n by t h e masters of t h e college. A S t r a n g e F i n d : R u m o r s say t h a t if y o u s e a r c h t h e grounds around a tyrant's castle, you might find a spellblade farbond s e c r e t e d b e h i n d a bush o r u n d e r a rock.

Frost F u r y W a r a x e

Level 3 *

When this weapon's wielder is bloodied, the axe blade becomes icy and promises a cold death with each swing. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 UOOOgp L v l 2 8 +6 2,125,000gp W e a p o n : Axe E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 cold damage per plus, or +1 d l 0 cold damage per plus while you're bloodied Property: W h i l e you're bloodied, this axe deals extra cold damage equal to your Constitution modifier.

This weapon's normal low keening tones build into a great howl when it engages in battle. Lvl 3 +1 6 8 0 gp Lvl 18 T -4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 IZOOOgp Lvl 28 --6 2,125,000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d8 damage per plus Property: W h e n you score a critical hit using this weapon scores, the damage of the next critical hit you score with this w e a p o n increases by 1 [ W ] . This effect is cumulative until the end of the encounter. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy adjacent to you scores a critical hit against you. Effect: Roll this weapon's critical damage dice (including any extra damage from the weapon's property) and deal th3t much damage to the triggering enemy.

CHAPTER

1 | Manic

Items

FLESH GRINDER
A horrific w e a p o n c r e a t e d f r o m n i g h t m a r e , t h e flesh grinder is alive w i t h m a l e v o l e n c e , filled w i t h a n u n s p e a k able thirst for b l o o d a n d flesh. A flesh grinder has the general shape a n d size of a n ordinary w e a p o n of its m a k e , but in place of a s m o o t h c u t t i n g e d g e , it h a s a t o o t h y r o w of jagged barbs. O l d b l o o d mixed w i t h d a r k g r e a s e oozes from the barbs, a n d w h e n t h e w e a p o n is s w u n g in battle, the serrated e d g e rocks back a n d f o r t h to c h e w t h r o u g h flesh a n d b o n e , s p e w i n g noxious s m o k e i n t o t h e air. Flesh grinder w e a p o n s w e r e born in t h e b o w e l s of t h e Abyss, fashioned by d e m o n i c h a n d s a n d infused w i t h all the hate, bile, a n d v i o l e n c e b u b b l i n g up f r o m t h a t dire realm. T h e d e m o n s h o p e d to use t h e s e w e a p o n s to c u t through the eldritch c h a i n s b i n d i n g a forgotten god long confined to the plane's s h a d o w y depths. S o m e believe that the flesh grinders in t h e w o r l d are r e m n a n t s o f t h e a n c i e n t demonic w e a p o n s , a n d e v e n t h o s e f a s h i o n e d b y mortal hands are in fact t h e d e m o n - c r e a t e d w e a p o n s r e b o r n in form. Legend holds t h a t w h e n a c e r t a i n n u m b e r ( t h e exact quantity is lost to history) of flesh grinder weapons are recovered, t h e c h a i n s binding t h e dark god will loosen and unleash an evil t h e w o r l d has n e v e r before s e e n . Defeat the Twisted Spiral Cult: The Chained G o d l o c k e d a w a y in t h e A b y s s has n u m e r o u s cults a n d serv a n t s in t h e m o r t a l w o r l d , m a n y of w h i c h a s s u m e a v a r i e t y of n a m e s a n d a t t r i b u t e i n n u m e r a b l e p e r s o n a s to t h e C h a i n e d G o d , e a c h m o r e frightful a n d insane t h a n t h e last. C u l t s d e v o t e d t o this fallen g o d s e e k i t e m s a s s o c i a t e d w i t h his d r e a d n a m e a n d prize t h e flesh grinder as a p h y s i c a l s y m b o l of t h e i r d e i t y ' s m a l i c i o u s i n t e n t against t h o s e w h o s t a n d against his designs. F i n d i n g a n d e l i m i n a t i n g o n e of t h e s e cults is b o u n d t o r e v e a l a flesh weapon. N a v i g a t e t h e E n d l e s s M a z e : B a p h o m e t rules t h e E n d less M a z e in t h e A b y s s , a near-infinite layer of t u n n e l s , passages, traps, a n d horrors, e a c h of w h i c h lie in w a i t to s n a t c h a hapless traveler a n d subject h i m to indescribable t o r m e n t s . S i m p l y surviving t h e Endless M a z e is a n a c h i e v e m e n t in its o w n right, b u t a c t u a l l y navigating its tricks, traps, a n d g u a r d i a n s p r o v i d e s a nearly c e r t a i n m e a n s to o b t a i n all sorts of sinister items, i n c l u d i n g a flesh grinder. T h i s s a i d , such w e a p o n s are rarely left lying a b o u t , a n d a d v e n t u r e r s w i l l likely h a v e to pry t h e m f r o m t h e c o l d , d e a d fingers of t h e i r p r e v i o u s o w n e r s . grinder

Guardian's B r a n d

Level 3

Harmonic Songblade
As well as channeling your bard spells, this blade gives off music that swirls away to encircle and empower one of your allies. Lvl 2 +1 520 gp Lvl 17 Lvl 7 4-2 2,600 gp Lvl 22 Lvl 12 13 13,000 gp Lvl 27 W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage Critical: 1-1 d6 damage per plus 4-4 4-5 +6 rolls 65,000 gp 325.000 gp 1,625,000 gp

This weapon burns while with hatred when it's near a warden's iiiarked enemy. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Weapon: Any melee Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85,000 gp 425,000 gp 2,1 25.000 gp

Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage, or -1-1 d l 0 fire damage while you're in a guardian form Power (Daily Fire): Free Action. Trigger: You hit an enemy with your warden's fury power using this weapon. Effect That enemy takes ongoing fire damage equal to 5 + your Strength modifier. Level 13 or 18: Ongoing fire damage equal to 10 + your Strength modifier. Level 23 or 28: Ongoing fire damage equal to 15 + your Strength modifier. Guardian's C a l l Level z-*

Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. P o w e r (Daily): Minor Action. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all defenses until the start of your next turn.

Hideous W e a p o n

Level 8+

The only thing that looks worse than this ugly weapon is your enemy when voure done with it. Lvl 8 +2 3,400 gp Lvl 23 +5 Lvl 13 +3 17,000 gp Lvl 28 4-6 Lvl 18 +4 85,000 gp W e a p o n : Flail, hammer, pick Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus 425,000 gp 2,125.000 gp

Decorated with the sigils of the wind and the oak, this weapon increases your defenses while you're in your guardian form. Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1,625.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: 11d6 damage per plus, or -i -ldl 0 damage per plus while you're in a guardian form Property: W h e n you assume a guardian form, pick one defense other than AC. You gain a + 2 bonus to that defense while you're in that guardian form.

Property: You gain an item bonus to Intimidate checks equal to this weapon's enhancement bonus. P o w e r (Daily Fear, W e a p o n ) : Free Action. Trigger: You use this weapon to reduce an enemy to 0 hit points. Effect: You make an attack against each enemy in a close burst 2: Charisma 4- 2 + the weapon's enhancement bonus vs. W i l l ; on a hit, the target takes a - 2 penalty to attack rolls and if the target ends its turn in a square adjacent to you, it becomes dazed until the end of its next turn (save ends both).

C H A P I l-K 1 ! Magic

items

Impaler's Pick

Level 4

This barbed weapon can leave a short-liml magical replica of itself in your enemy to keep it pinned down. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4.200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Pick E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 db damage per plus, and the target is restrained by a magical duplicate of this weapon (save ends). Aftereffect: 10 damage. Level 14 or 7 9: Aftereffect: 1 5 damage. Level 24 or 29: Aftereffect 20 damage. Incisive Dagger Level 9 Incisive dagger

You m l through space os easily asyou cut through flesh. Lvl 9 +2 4.200gp Lvl 14 +3 21.000 gp L v I 1 9 -4 105.000 gp W e a p o n : Dagger Lvl 24 Lvl 29 fS +6 525,OOOgp 2,625.000 gp Intensifying W e a p o n

Level 4-*

E n h a n c e m e n t : Attack rolls atid damage rolls Critical: * 1 d6 damage per plus Property: You can use this weapon as a focus w h e n performing a travel ritual that involves creating and moving through portals. You can odd the dagger's enhancement bonus as an item bonus to any skill checks related to the ritual's performance. Property: W h e n you use a teleportation power, the distance you can teleport increases by a number of squares equal to the dagger's enhancement bonus. P o w e r (Daily Teleportation): Minor Action. You teleport 5 squares. Level 14 or 7 9:10 squares. Level 24 or 29:10 squares, and you don't need to be able to see the destination square.

Jills weapon blazes with inner power that enhances your ongoing effects. Lvl 4 +1 8 4 0 gp Lvl19 - 4 105.000 gp Lvl9 +2 4.200gp Lvl 24 +5 525,OOOgp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1d6 damage per plus, or i T d l 0 damage per plus on attacks that deal ongoing damage Property: W h e n you use this weapon to hit with an attack that deals ongoing damage, the ongoing damage increases by an amount equal to the weapon's enhancement bonus. Master's Blade Level 4+

Seemingly Impossible/eats are possible for master warriors, and for those who wield this perfectly designed weapon. Lvl 4 +1 8 4 0 gp Lvl19 Lvl 9 +2 4,200 gp Lvl 2 4 L v l 1 4 +3 21,000 gp Lvl 29 W e a p o n : Heavy blade, light blade E n h a n c e m e n t : Attack rolls and damage Critical: +1d6 damage per plus +4 +5 +6 rolls 105.000 gp 525,000 gp 2.625.000gp

INCISIVE DAGGER
T h i s stiletto's b l u e - b l a c k b l a d e is razor-sharp a n d e x t e n d s f r o m a g u a r d t h a t r e s e m b l e s t w o s c r e a m i n g faces t w i s t e d in p a i n . T h e h a n d l e is s h o r t , a s if d e s i g n e d for a s m a l l h a n d , a n d b l o o d s t a i n e d l e a t h e r c o v e r s its c o l d s t e e l . T h e p o m m e l is a s m o o t h o r b of black s t o n e w i t h g o l d e n flecks t h a t glitter in t h e m o o n l i g h t . M o d e l e d o n a m o r e p o w e r f u l k n i f e said to b e a b l e to cut t h r o u g h a n y t h i n g , t h e incisive dagger lacks t h a t f a m e d b l a d e ' s s u p e r i o r c u t t i n g ability. It d o e s h e l p its w i e l d e r m o v e t h r o u g h space a n d access different p o r t a l s . D e f e a t t h e G h o s t T h i e f : In t h e h a n d s of t h e w r o n g p e r s o n , a n incisive dagger c a n p r o v e a n i n v a l u a b l e tool for c r i m i n a l e n t e r p r i s e s . S u c h a w e a p o n c a m e i n t o t h e possession of a n a m b i t i o u s t h i e f w h o s e exploits e a r n e d h e r t h e m o n i k e r " G h o s t Thief." T h e a u t h o r i t i e s h a v e n o c l u e s to h o w t h e elusive thief m a n a g e s h e r d a r i n g c r i m e s , b e c a u s e n o o n e has e v e r spotted h e r a n d n o security m e a sure h a s p r o v e d s e c u r e e n o u g h t o s t o p her. B u t s o m e o n e must k n o w s o m e t h i n g , since t h e r e is g e n e r a l a g r e e m e n t that t h e G h o s t T h i e f is a f e m a l e .

Property: W h i l e you're using a stance power, you gain a +1 bonus to attack rolls on melee basic attacks and at-will attacks w i t h this weapon. P o w e r (Daily): Minor Action. Until the end of the encounter, while you wield this weapon, you can have two stances active at the same time.

M a w of the G u a r d i a n

Level 4 *

Engraved with the primal rune of the Jevourer. this weapon increases your damage while you're in a guardian form. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp W e a p o n : Any melee Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp 525,000 gp 2.625,OOOgp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: This weapon deals extra damage equal to your Constitution modifier while you're in a guardian form.

' \

CHAPTER

1 | Magic

Items

Quicksilver B l a d e
This weapon seems n> move too quickly to be seen, and it im parts that ability to you. Lvl 2 +1 520gp Lvl7 +2 2,600gp Lvl 12 +3 13.000 gp Weapon: Light blade Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65,OOOgp 325,000gp 1,625.000 gp

Screaming B o w

level 4^

1/1
Z

What begins as a low moan rises to an eursplillin,<| shriek as the arrow seeks out its mark. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21.000 gp Lvl 29 - 6 2.625.000 gp Weapon: Bow Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus Property: W h e n you use this weapon to hit an enemy with an attack power that doesn't have a damage type, the attack deals thunder damage, and the enemy is deafened until the end of your next turn. Power (Daily): Free Action. Trigger: You hit an enemy with this weapon. Effect That enemy gains vulnerable 5 thunder (save ends). Each creature adjacent to that enemy is deafened and gains vulnerable 5 thunder until the end of your next turn. Level 74 or 79: The enemy gains vulnerable 10 thunder (save ends). Level 24 or 29: The enemy gains vulnerable 20 thunder (save ends).

a. <

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: You gain an item bonus to initiative checks equal to the blade's enhancement bonus. Power (Daily): Free Action. Trigger: You score a critical hit with this weapon. Effect: You gain a move action that you must use before the end of your turn.

Ravenclaw W a r b l a d e

Level 8-i

Wiis sword becomes more powerful when its wieliler or his en emies are ui death's door. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,1 25.000 gp Lvl 18 +4 85,000 gp Weapon: Heavy blade Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus, or +1 d l 0 damage per plus while you're bloodied Property: W h e n you use this weapon to reduce a nonminion enemy to 0 hit points, you can either spend a healing surge or make a saving throw.

Shadowrift Blade

Level 124

You ran pass through the Shadow/ell to a nearby location when you use this blade, but doing so costs you a bit of your life force. L v l 1 2 +3 13.000gp Lvl 17 +4 65.000gp W e a p o n : Light blade Lvl 22 Lvl 27 +5 +6 325.000gp 1.625.000gp

Rebounding W e a p o n
You meant to do that. So. really. Lvl 2 +1 520 gp Lvl 7 -i2 2,600gp Lvl 12 +3 13,000 gp Weapon: Any ranged Lvl 17 lvl 22 Lvl 27 +4 +5 +6

level 2-

65.000 gp 3 25,000gp 1,625,000 gp

Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Power ( A t - W i l l Teleportation): Free Action. Trigger. You hit an enemy that is granting you combat advantage. Effect: You take 5 damage and teleport 2 squares. Level 17 or 22: Take 10 damage and teleport 3 squares. Level 27: Take 1 5 damage and teleport 4 squares.

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Encounter): Free Action. Trigger: You attack an enemy with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.

Shrieking Songbow

Level 13^

The sound of unbridledfear navels along with each of your shots. Lvl 13 +3 1 7,000 gp Lvl 23 +5 Lvl 18 i-4 85,000 gp Lvl 28 i 6 W e a p o n : Bow, crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus 42 5.000 gp 2,12 5,000 gp

Runic W e a p o n

Level 5 +

This weapon is engraved with numerous arcane runes ami si<|ils thai glow when magical emanations are near. Lvl 5 +1 1,000 gp Lvl 10 +2 5.000gp Lvl 15 - 3 25.000 gp Weapon: Any Lvl 20 Lvl 25 Lvl 30 +4 +5 +6 125.000 gp 625.000gp 3.125,000 gp

Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily Fear): Free Action. Trigger. You hit an enemy with a bard attack power using this weapon. Effect: That enemy moves a number of squares away from you equal to your Charisma modifier, avoiding opportunity attacks and unsafe squares if possible.

Enhancement: Attack rolls and damage rolls Critical: -'-1 d6 damage per plus Property: W h e n you hit with an arcane power using this weapon, you gain temporary hit points equal to the weapon's enhancement bonus.

CHATTER

1 I Magic

Items

SCREAMING BOW
A s s e m b l e d f r o m o v e r l a p p i n g p i e c e s of y e w l e m o n w o o d , h o r n , a n d o t h e r m a t e r i a l s b o u n d t o g e t h e r w i t h sovereign glue, a screaming b o w w o u l d pass for a n y other high-quality l o n g b o w except for t h e silver e a g l e talons m o u n t e d at e i t h e r e n d to h o l d its g o l d e n b o w s t r i n g taut. A r r o w s fitted o n t o t h e string a n d d r a w n a r e t r a n s f o r m e d , the a r r o w h e a d s t r e t c h i n g a n d c o n t o r t i n g i n t o t h e l i k e n e s s of a s c r e a m i n g eagle's h e a d . O n c e t h e a r r o w flies, it s o u n d s a high-pitched s c r e e c h t h a t g r o w s l o u d e r t h e c l o s e r it c o m e s to its target until s u d d e n l y b e c o m i n g silent o n i m p a c t . E a c h screaming b o w is said t o c o n t a i n a soul f r a g m e n t f r o m a n elf w a r r i o r slain in battle, w h o , through C o r e l l o n ' s grace, w a s g i v e n a n o t h e r c h a n c e to c a r r y o n t h e lifelong struggle against his o r h e r p e o p l e ' s e n e m i e s . O n l y t h o s e c h o s e n t o reside in A r v a n d o r w i t h t h e i r g o d c a n p r o v i d e a p o r t i o n of their soul t o reside w i t h i n a screaming b o w , a n d t h e n o n l y w h e n t h e b o w is f a s h i o n e d by a n e l a d r i n or elf m a g e . Aerie of Griffons: L o c a l l e g e n d c l a i m s that a b a n d of h e r o e s a s c e n d e d i n t o t h e m o u n t a i n s t o assault a m o u n tain fastness a n d defeat a tyrannical giant w h o d w e l l e d t h e r e . O f t h o s e w h o a s c e n d e d , n o n e r e t u r n e d , but tales a r e still t o l d a r o u n d h e a r t h s a b o u t t h e s e lost h e r o e s a n d t h e screaming b o w t h a t o n e of t h e m possessed. Avenge the Elven People: O r e s , goblins, a n d o t h e r d e s p i c a b l e h u m a n o i d s w a g e w a r against t h e s y l v a n folk in b o t h t h e m o r t a l w o r l d a n d t h e F e y w i l d b e y o n d . M a n y c o m m u n i t i e s s e e to t h e i r o w n d e f e n s e s a n d r e s e n t interf e r e n c e f r o m o u t s i d e r s , but a h e r o w h o p r o v e s h e r s e l f a n ally a n d fights i n t h e n a m e of g o o d folk m i g h t g a i n a screaming bow a s a t o k e n o f f r i e n d s h i p .

Songbow of Lullabies

Level 9+

The projectile fired from this weapon sings softly in a voice that its target finds most soothing. Lvl 9 Lvl 14 Lvl 19 +2 +3 4
k

4.200 gp 21,000 gp 105.000 gp

Lvl 24 Lvl29

+5 +6

525,000 gp 2.625,000gp

W e a p o n : Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. P o w e r (Daily C h a r m h Free Action. Trigger: You hit H I enemy with a hard charm power using this weapon. Effect: That enemy is slowed (save ends). First Failed Saving Throw: The enemy is immobilized (save ends). Second Failed Saving Throw. The enemy is knocked unconscious (save ends).

Songbow of Summoning

Level 1 5 *

When this weapon fires, an ancient paean sunf by conquering peoples rings out and calls your allies in for the kill. Lvl 15 +3 25,OOOgp Lvl 25 +5 625.000gp Lvl 20 +4 125.000 gp Lvl 30 +6 3.125.000 gp W e a p o n : Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: i Iclfi damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers. P o w e r (Daily Teleportation): Free Action. Trigger. You hit an enemy w i t h a bard power using this weapon. Effect: Each ally within 5 squares of you or within 5 squares of that enemy can teleport to a square adjacent to the enemy as a free action.

[
Items

( 11 A P I T R 1 i Magic

i 5

Songbow of V a n i s h m e n t

Level 3 *

Your magic whispers in the minds of your foes, convincing them you're elsewhere. Lvl 3 +1 6 8 0 gp Lvl 18 ^ 4 85.000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2.1 25.000 gp Weapon: Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily Illusion): Free Action. Trigger. You hit an enemy with a bard power using this weapon. Effect: You're invisible to that enemy until the end of your next turn.

Soul D r i n k e r W e a p o n

Level 1 4 *

// (his weapon doesn't make a kill it takes its frustration out on you. Lvl 14 +3 21.000 gp Lvl 24 +5 52 5.000 gp Lvl 19 f4 105.000gp Lvl 29 +6 2.625.000gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: -r-1d6 necrotic damage per plus Power (Encounter Necrotic): Free Action. Trigger. You hit an enemy with this weapon. Effect: You deal 2d10 extra necrotic damage to that enemy. If this hit doesn't reduce the enemy to 0 hit points, you take 2d12 damage. Level 24 or 29: Deal 3d10 necrotic damage, and take 3d12 damage if the hit doesn't reduce the enemy to 0 hit points. Space-Bending W e a p o n Level 19

SHADOWRIFT BLADE
E l a d r i n a n d e v e n s o m e e l v e s c o n s i d e r it a l m o s t t a b o o - t o c a r r y a shadowrift a g r e e o n it. S o m e c l a i m t h a t t h e b l a d e s a r e t r e a c h e r o u s gifts of t h e drow. O t h e r s t h a t t h e strange gray-green m e t a l of t h e w e a p o n s c o m e s f r o m a c o r n e r of t h e Far R e a l m w h e r e t i m e a n d space conspire to produce spiraling insanity. A n d a f e w hint t h a t t h e s e c r e t s of m a k i n g shadowrift blades w e r e g i v e n t o t h e e l a d r i n by a n e x a r c h of G r u u m s h . W h a t e v e r origin o n e m i g h t favor, e l a d r i n sages a n d e l d e r s agree t h a t t h e s e w e a p o n s a r e s o m e h o w c u r s e d or c o r r u p t e d , existing only to b l e e d t h e S h a d o w f e l l into t h e F e y w i l d . To those w h o use a shadowrift blade, t h e eladrin s c l a i m s s e r v e a s t h e only e v i d e n c e for a n y t a i n t . Z e r t h ' s N e w B l a d e : A rogue githzerai zerth has b e e n t o r m e n t i n g a s m a l l , p e a c e f u l s e t t l e m e n t . T h e l e a d e r of the t o w n describes the powerful teleporting sword the zerth w i e l d s a n d p r o m i s e s t h a t t h e blade's v a l u e a l o n e is w o r t h t h e effort of g e t t i n g rid of his githzerai p r o b l e m . S a v e M y D a u g h t e r ( t h e H a r d W a y ) : A n eladrin scholar is w o r r i e d a b o u t h e r daughter, a n errant s w o r d m a g e . S h e has p i c k e d u p a shadowrift blade t o aid in h e r e n d e a v o r s , ignoring h e r p e o p l e ' s c o n c e r n s a b o u t s u c h w e a p o n s . T h e scholar is l o o k i n g for s o m e o n e to c o n v i n c e h e r d a u g h t e r to give u p t h e b l a d e a n d is afraid t h a t a s w o r d d u e l - a c o m b a t in w h i c h t h e w i n n e r t a k e s t h e s w o r d o f t h e v a n q u i s h e d - m i g h t b e t h e only w a y . distastefulblade. T h e r e a s o n for t h i s p r o h i b i t i o n is unclear, b e c a u s e n o t h r e e e l a d r i n c a n

(This weapon always seems farther away than it actually is. Lvl 19 +4 105.000 gp Lvl 29 +6 2.625.000 gp Lvl 24 f S 525.000 gp Weapon: Heavy blade. light blade Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus Power (Daily): Minor Action. The next enemy you target with this weapon can be up to 5 squares away from you: you attack that enemy as if you were adjacent to It. Level 24 or 29: U p to 10 squares away.

Stormbiter W a r b l a d e

Level 4

Glistening with electric blue eldritch energy this weapon's blade packs a stormy punch. Lvl 4 +1 840 gp Lvl 19 - 4 105.000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 - 3 21.000 gp Lvl 29 +6 2.625.000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder and lightning damage per plus Power (Daily Lightning): Free Action. Trigger: You hit an enemy with a lightning power or a thunder power using this weapon. Effect: That enemy is knocked prone. It's also deafened and takes ongoing 5 lightning damage (save ends both). Level 14 or 79: Deafened and ongoing 10 lightning damage (save ends both). Level 24 or 29: Deafened and ongoing 1 5 lightning damage (save ends both).

c L I . A P T E H L | Magic

Items

Targeting W e a p o n
When the bolt flies fromyour victory,

Level 3 weapon, it shows the way to

Lvl 3 -1 680 gp Lvl 18 h-4 85,000 gp Lvl8 +2 3,400gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,125,000 gp W e a p o n : Bow, crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus, and the target grants combat advantage until the end of your next turn. P o w e r (Daily): Free Action. Trigger: You hit an e n e m y with an attack using this weapon. Effect: Until the end of your next turn, you and your allies can roll twice o n attack rolls against that enemy and use either result.

Totemic Spear
This spear's power extends into the spirit world. Lvl 2 Lvl 7
i/l 1 7

Level 2 i

+1 -12

520 gp 2,600 gp 1 3 n n n ,. .
r

Lvl 17 Lvl 22
I i/l 7 7

+4 +5

65.000 gp 325.000 gp 1 f i i i ; nnn

W e a p o n : Spear E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: Shamans can use this weapon as a n implement for shaman powers and shaman paragon path powers. Property: You can target any enemy within 2 squares of your spirit companion with attacks that have a range of " M e l e e spirit." Storm biter warblade

STORMBITER WARBLADE
Supreme Skirmisher's B o w
Level 10-r H e u r - K e t , a vicious primordial of gale and thunder, w a s d e f e a t e d in t h e first w a r , b u t e c h o e s of t h e p r i m o r d i a l ' s h o w l i n g w i n d s live o n . T h e primordial's essence w a s scattered throughout the world, the S h a d o w f e l l , and the Fey w i l d . A c c o r d i n g to t h e histories a n d l e g e n d s of early empires, certain locations retained H e u r - K e t ' s stormy nature. W e a p o n s created near those locations b e c a m e i n f u s e d w i t h t h e p r i m o r d i a l ^ e s s e n c e , b e c o m i n g t h e first stormbiter warblades. N o w t h e f o r m u l a for m a k i n g t h e s e w e a p o n s is c o m m o n l y k n o w n , b u t t h e most: p o t e n t o f t h e m a r e t h o s e first m a d e after H e u r - K e t ' s fall at a site w h e r e t h e e n t i t y ' s e s s e n c e c o l l e c t e d , or t h o s e c r a f t e d u s i n g a p i e c e of o n e o f t h e original w e a p o n s a s a f o c u s f o r t h e ritual. Artificer's Endeavor: A r t i f i c e r s a n d o t h e r s i n t e r e s t e d i n t h e c r e a t i o n of m a g i c w e a p o n s a r e a l w a y s o n t h e looko u t for f r a g m e n t s o f t h e original stormbiter warblades, or for a l o c a t i o n w h e r e H e u r - K e t ' s e s s e n c e is p r e s e n t . O f t e n t h e y p u r c h a s e t h i s i n f o r m a t i o n w i t h t h e p r o m i s e of a w e a p o n crafted f r o m H e u r - K e t ' s power. Forge of the Landfall: D e e p i n t h e Feywiild's U n d e r dark is a c y c l o p s forge built o n a site c o n t a i n i n g H e u r - K e t ' s e s s e n c e . T h e Cyclopes a r e difficult to d e a l w i t h a n d stingy w i t h t h e i r c r e a t i o n s , s o t h e C o u r t of S t a r s o f t e n c o m m i s s i o n s raids t o p l u n d e r t h e s i t e , a n d e v e n p r o v i d e s t e l e p o r t a t i o n m a g i c to a i d in t h e s e r a i d s . Perfectly balanced and blessed with powers that help shape each of your motions, this bow allows you to fight with unmatched grace. Lvl 10 +2 !S,000gp Lvl 1 5 +3 2!;,000gp Lvl 20 +4 1215,000 gp Weapon: Bow
1

Lvl 25 Lvl 30

+5 4-6

625,000 gp 3,125,OOOgp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d 6 damage per plus P o w e r (Encounter): Free Action. Trigger: You make a ranged basic attack using this weapon. Ejffect; You make a ranged at-will attack using this w e a p o n instead.

S u p r e m e l y Viicious W e a p o n
Pure lethality.

Level 2h

Lvl 2 +1 520gp Lvl 17 +4 65,000 gp Lvl 7 +2 '2.600 gp Lvl 22 +5 325.000 gp 1 3,000 gp Lvl 27 +6 Lvl 12 +3 1,625,000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1 J 8 damage per plus, and you can choose to fefoll any or all of your critical damage dice, but you must take the second result of each die.

CHAPTER

1 | Magic

Items

Totemic W a r c l u b

Level 2 I

Some of the power Invested inyour spirit companion also /lows through this warclub. Lvl 2 +1 520gp Lvl 7 +2 2.600gp Lvl 12 +3 13.000gp Weapon: Mace Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65.000gp 32S,OOOgp 1,62S.OOOgp

UNFORGETTABLE
A n unforgettable cudgel

CUDGEL

f e a t u r e s a s t u r d y haft c u t f r o m

hickory a n d w r a p p e d w i t h red cord around a h a n d l e c a p p e d in i r o n w r o u g h t t o r e s e m b l e a s t e r n f a c e w i t h a s p a d e l i k e b e a r d . T h e b u s i n e s s e n d is a flanged mace h e a d c a p p e d w i t h a s m o o t h e d , c o n v e x s t e e l ferrule. E a c h flange f o r m s a w e d g e - s h a p e d p o i n t , a n d t h e r e a r e s e v e n f l a n g e s in a l l . T h e w e a p o n is f a s h i o n e d a s a religious i c o n in t h e i m a g e of a w e a p o n w i e l d e d by a n a n c i e n t saint, a r i g h t e o u s s e r v a n t of t h e g o d s w h o f o u g h t against t y r a n n y a n d injustice a n d sought t h e rule of d i v i n e l a w . It c o n t a i n s a p o r t i o n o f his h o l y e s s e n c e , m a k i n g it a highly soughtafter i t e m b y d i v i n e s e r v a n t s t h e w o r l d over. C l e r i c s a n d o t h e r d i v i n e h e r o e s s e e k o u t t h e unforgettable cudgel for its ability to p a s s d i v i n e j u d g m e n t by r e m i n d i n g t h o s e it strikes of t h e i r past c r i m e s a n d w i c k e d d e e d s . F e w h a v e t h e c o u r a g e to w i t h s t a n d s u c h a p s y c h i c a s s a u l t . A t o n e m e n t : T h e g o d s of o r d e r a n d g o o d n e s s s o m e t i m e s b e s t o w h o l y o b j e c t s to t h o s e w h o h a v e w a l k e d t h e r o a d of s h a d o w a n d resisted its t e m p t a t i o n s , r e t u r n i n g to t h e light w i t h all t h e fervor of t h e m o s t d e v o t e d p a l a d i n s . It t a k e s a great a c t of self-sacrifice a n d p e n a n c e for t h e g o d s t o b e q u e a t h s u c h a n i t e m , b u t t h o s e w h o truly a n d d e e p l y a t o n e m i g h t f i n d t h e m s e l v e s gifted w i t h a n i c o n s u c h a s a n unforgettable cudgel.

Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus Property: Shamans can use this w e a p o n as an implement for shaman powers and shaman paragon path powers. Property: W h e n you use this w e a p o n as an implement for a power that has a range of " M e l e e spirit," you can choose to use your square as the origin square of the power.

Unforgettable C u d g e l
A well placed strike with this mace goes a long way toward showing an enemy the error of its ways. Lvl 8 +2 3,400 gp LvM3 +3 IZOOOgp LvM8 r4 85,000 gp Weapon: Mace Lvl 23 Lvl 28 i-5 +6 425.000gp 2,125,000gp

Enhancement: Attack rolls and damage rolls Critical: +1H6 damage per plus, or the target is dazed (save ends) Property: Divine characters can use this mace as a holy symbol implement for divine powers. Property: You can score a critical hit with this w e a p o n on a roll of 19-20 w h e n it is used as a w e a p o n or an implement for a divine melee attack power.

W e a p o n of O a t h s Fulfilled

Level 4 *

As your weapon slays your deity's enemy, you feel a surge of vitality that allows you to keep fighting. Lvl 4 +1 840 gp Lvl9 +2 4.200 gp Lvl 14 +3 21.000 gp Weapon: Any melee Lvl 19 Lvl 2 4 Lvl 2 9 +4 +5 +6 105.000 gp 525.000 gp 2.62 5.000 gp

Living vines writhe ami constrict around this Weapon when it's at rest, but thev grasp at and harry your foes with each Swing, Lvl 8 +2 3,400 gp Lvl 23 - 5 425.000 gp L v M 3 +3 1 7.000 gp Lvl 28 +6 2.12 5.000 gp Lvl 18 +4 85.000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1d6 damage per plus Property: W h e n you immobilize a target with a melee attack using this weapon, that target grants combat advantage to you until the end of your next turn. P o w e r (Daily): Minor Action. M a k e an attack: Close burst 3; target one enemy in burst; Constitution -i- this w e a p on's enhancement bonus vs. Fortitude: on a hit. you pull that enemy 3 squares.

Enhancement: Attack rolls and damage rolls Critical: f 1 d 6 damage per plus Property: Avengers can use this w e a p o n as an implement for avenger powers and avenger paragon path powers. Property: W h e n you reduce the target of your oath oj enmity to 0 hit points, the next attack you make with this weapon before the end of your next turn deals 1 d6 extra damage per plus.

Whistling S o n g b o w

Level 2+

Projectiles launchedfrom this weapon whistle its they streak toward their target. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2.600 gp Lvl 22 +5 32 5.000 gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Weapon: Bow, crossbow Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You attack an enemy with a bard attack power using this weapon. Effect: Each ally within 5 squares of that enemy gains a < 2 power bonus to attack rolls against the enemy until the end of your next turn.

AMMUNITION
The effectiveness of a ranged weapon depends on aim, don't discount its payload. but

E n c h a n t e d a r r o w s , bolts, a n d s l i n g b u l l e t s c a n b e a c t i v a t e d a n d f i r e d I r o n ) r a n g e d w e a p o n s to a c h i e v e exceptional results. Y o u m u s t load m a g i c a m m u n i t i o n b e f o r e y o u c a n a c t i v a t e a n d O r e it ( s p e n d i n g w h a t e v e r a c t i o n is n e c e s s a r y to d o so), a n d it's u s e d u p w h e n f i r e d . W h e n u s e d \\ it 11 p o w e r s t h a t target m u l t i p l e e n e m i e s , m a g i c a m m u n i t i o n a f f e c t s o n l y t h e lit si attack r o l l o r target a f t e r it's l o a d e d . I n c e r t a i n c i r c u m s t a n c e s C H A P L ' B R I | Magic Items

( s u c h us w h e n l o a d i n g is a f r e e a c t i o n ) , h o w e v e r , a ranged attacker c a n load more magic a m m u n i t i o n d u r i n g a n a t t a c k a g a i n s t m u l t i p l e t a r g e t s if d e s i r e d . A m m u n i t i o n a p p l i e s a n e n h a n c e m e n t b o n u s to a n a t t a c k roll a n d d a m a g e roll w h e n u s e d . I f t h e projectile w e a p o n is m a g i c a l , u s e t h e a m m u n i tion's e n h a n c e m e n t b o n u s i n p l a c e o f t h e w e a p o n ' s enhancement bonus. T h e weapon's critical bonus a n d the properties from b o t h the w e a p o n a n d the a m m u n i t i o n still apply. U s i n g m a g i c a m m u n i t i o n doesn't prevent y o u from activating a magic weapon's powers. Y o u c a n fire m a g i c a m m u n i t i o n without activati n g it, u s i n g y o u r w e a p o n ' s e n h a n c e m e n t b o n u s a n d receiving no benefit from (he a m m u n i t i o n ' s magic. T h e a m m u n i t i o n is s t i l l e x p e n d e d . A m m u n i t i o n n a m e s a r e k e y e d to c e r t a i n a m m u n i tion types, but a n y o f the e n c h a n t m e n t s d e s c r i b e d i n this section c a n b e placed on a n y type of a m m u n i t i o n ; for i n s t a n c e , it's p o s s i b l e to c r e a t e o r a c q u i r e a n a r r o w o r a s l i n g b u l l e t t h a i h a s t h e a t t r i b u t e s o f a bolt of clumsiness.

Bolt of Clumsiness
A victim of this malformed quarrel is too ungainly to avoid inviting arracks. Lvl 8 4-2 Lvl 13 4-3 Lvl 18 +4 Ammunition 125gp 6 5 0 gp 3.400 gp Lvl 23 Lvl 28 4-5 4-6 17.000 gp 85,000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy can't shift until the end of its next turn.

Level 8 ^ Use this lightning shaped bolt to move closer to your target. Lvl 8 +2 LvM3 i-3 Lvl 18 t4 Ammunition 125 gp 650gp 3.400 gp Lvl 23 Lvl 28 4-5 +6 17.000 gp 85.000gp

Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you can teleport to a space adjacent to that enemy.

Dispelling Bolt A r r o w of R e v e l a t i o n
loun's eye marks this bright yellow arrow. Lvl 9 Lvl14 +2 +3 160gp 800 gp Lvl 24 Lvl 29 +5 -6 21,000 gp 105.000 gp Level 9 t This flat black quarrel extinguishes conjurations and zones. Lvl 8 +2 Lvl 23 i5 17.000 gp 125 gp Lvl 13 4-3 6 5 0 gp Lvl 28 +6 85,000 gp 3.400 gp L v l 1 8 4-4 A r n m u n tion Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you can end one conjuration or zone that enemy has created.

L v M 9 +4 4.200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit a n enemy with an attack using this ammunition, that enemy doesn't benefit from invisibility until the end of your next turn.

Attention-Stealing Bullet
attention. Lvl 3 +1 3 0 gp Lvl 18 +4

Firestorm A r r o w
Level 3 "

Level 3--

The charred wood of this arrow seems to shimmer with heat. Lvl 3 +1 Lvl 8 +2 Lvl 1 3 +3 Ammunition 3 0 gp 125 gp 6 5 0 gp Lvl 18 Lvl 23 Lvl 28 +4 +5 -i-6 3,400 gp 17,000 gp 85,000 gp

litis bright red sling stone drawsyour targets immediate 3,400 gp

Lvl 8 +2 125gp Lvl 23 4-5 17,000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy w i t h a n attack using this ammunition, you mark that enemy until the end of its next turn. W h i l e marked by you in this manner, w h e n the enemy makes a n attack that doesn't include you as a target, the ammunition strikes that target again for 1d6 damage per plus.

E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy and each creature adjacent to it take 1 d6 extra fire damage per plus.

Forbiddance Bolt
Teleportation rk.

Level 9 h

becomes more difficult when this bolt strikes its

Bending Bullet

Level S h

Whisper a direction to this warped bullet, and it bends around obstacles. Lvl 5 -1 Lvl 10 +2 Lvl 1 5 h3 Ammunition 50 gp 200gp 1.000 gp Lvl 2 0 Lvl 2 5 Lvl 30 +4 +5 +6 5,000 gp 25,000gp 125,000 gp

Lvl 9 +2 160gp Lvl 24 21,000 gp Lvl 1 4 +3 800 gp Lvl 29 105.000 gp Lvl 19 -I-4 4,200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with a n attack using this ammunition, that e n e m y can't teleport until the end of its next turn, and no creature can teleport to a space within 2 squares of that target until the end of its next turn.

Enhancement: Attack rolls and damage rolls Property: W h i l e you have line of effect to a square adjacent to an enemy, you can attack that enemy using this ammunition. Treat the enemy as having cover.

C I I A P T E K 1 | Manic

Items

J 'lnising arrou*

Freezing A r r o w The shaft of this arrow is shaved from unmelting ice. Lvl 3 +1 Lvl 8 +2 Lvl 13 +3 Ammunition 30 gp 12Sgp 6 5 0 gp Lvl 18 Lvl 2 3 Lvl 28 +4 h5 16

Level 3

Phasing Arrow

level 2 5 -

Ephemera] in/light, this arrow strikes its target solidly. Lvl 25 - 5 Ammunition 25,000 gp Lvl 30 +6 125,000 gp

3.400 gp IZOOOgp 85,000 gp

Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy takes 1d6 extra cold damage per plus and is slowed until the end of its next turn.

Enhancement: Attack rolls and damage rolls Property: W h e n you attack using this ammunition, you don't need line of effect to the target, and your attack roll takes no penalty from cover or superior cover.

Space-Shifting Bolt

Level 8+

Lightning A r r o w

Lev, i

Wrought in an eladrfn design, this sizzling bolt teleports those it hits. Lvl 8 +2 Lvl 13 +3 Lvl 18 +4 Ammunition 125gp 6 5 0 gp 3.400 gp Lvl 23 Lvl 28 +5 +6 IZOOOgp 85.000 gp

this arrow's blue and white streaks thrum with energy. Lvl 3 + 1 Lvl 8 +2 Lvl13 +3 Ammunition 3 0 gp 1 2 5 gp 650gp Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 3.400 gp 17,000 gp 85,000gp

Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy takes 1 d6 extra lightning damage per plus and is dazed until the end of its next turn.

Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you teleport that enemy 1 square.

Spider Bolt

Level 3-*

This web-Strewn qtutrrd envelops the enemy when it hits. Onslaught A r r o w this black arrow trails a bright pennant, flagging its target. Lvl 2 Lvl 7 Lvl 12 +1 +2 +3 2 5gp lOOgp 5 0 0 gp Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 2.600 gp 13.000 gp 65.000 gp Lvl 3 +1 Lvl 8 +2 L v l 1 3 +3 Ammunition 30 gp 125gp 6 5 0 gp Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 3,400 gp IZOOOgp 85.000 gp

Ammunition Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, each ally that can see that enemy gains a +1 item bonus to attack rolls against it until the end of your next turn.

E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy and each enemy adjacent to it is slowed until the end of your next turn.

CHAPTER 1

Magic

Items

S u m m o n i n g Bullet

Level

e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n i l t h e d a m a g e rolls o f a n y o f y o u r p o w e r s f r o m that c l a s s that h a v e the i m p l e m e n t k e y w o r d , a n d you c a n use a s\ mbol's p r o p e r t i e s a n d |M>wers. M e m b e r s of o t h e r classes g a i n n o b e n e f i t f r o m w e a r i n g or h o l d i n g a h o l y s y m b o l . Y o u can't m a k e m e l e e attacks w i t h a h o l \ s y m b o l . U n l i k e o t h e r Implements, y o u n e e d o n l y w e a r a h o l \ s y m b o l lor Its p r o p e r t y o r p o w e r to f u n c t i o n . 11 y o u a r e w e a r i n g or h o l d i n g m o r e t h a n o n e h o l y s\ m b o l , n o n e ol y o u r s y m b o l s f u n c t i o n .

Use this magnetic bullet to bring an ally closer to your joe. Lvl 8 +2 Lvl 13 +3 Lvll8 -4 Ammunition 125gp 6 5 0 gp 3.400 gp Lvl 23 Lvl 28 +5 +6 17,000 gp 85.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an e n e m y with an attack using this ammunition, one ally within 3 squares of that enemy can teleport to a space adjacent to It.

Surprise Bullet

Level 3+

Convert's Symbol

Level 1 3

litis winking bullet blinks in and out so your target con'l see it coming. Lvl 3 +1 30 gp Lvl 18 * 4 3.400 gp Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack.

This symhal is a carving of a hand grasping an arcane imple ment. It allows you to auiveri same of your arcane power into healing. Lvl 13 +3 17.000 gp Lvl 23 +5 425.000 gp Lvl 18 > 4 85.000 gp Lvl 28 +6 2,125.000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 damage per plus Property: Arcane casters can wield this holy symbol in one hand to use it as an implement for arcane powers. Choose the type of arcane implement w h e n the symbol is created. P o w e r ( D a i l y Healing): Minor Action. You expend an arcane daily attack power. O n e ally you can see within 10 squares of you regains hit points as though he or she had spent a healing surge, plus additional hit points equal to the level of the expended power.

HOLY SYMBOLS
Whatever form it takes, the symbol of a god has power. Of course, an e n c h a n t e d holy <\ mbol lias even more |Hurr. A holy s y m b o l represents y o u r deity a n d lakes the s h a p e o f a n a s p e c t of t h e g o d . W h a t e v e r t h e s v i n b o l itsell s , i \ s a b o u t it** w i e l d e r . e n c h a n t m e n t s a r e n e u t r a l a n d c a n h e t r a n s f e r r e d f r o m o n e h o l y s y m b o l to a n o t h e r to b e t t e r suit a n e w o \ \ i h t ( s e e t h e T r a n s f e r E n c h a n t m e n t r i t u a l , p a g e \ ) ) of A d v e n t u r e r s Vault). I f y o u a r e a m e m b e r o l a c l a s s that c a n u s e a h o l y SJ m b o l a s a n i m p l e m e n t , y o u c a n a p p l \ t h e s y m b o l ' s
L L

l o u n S t o n e of D i v i n e K n o w l e d g e

Level 2 S *

'/his amber sphere with a red gem in its center slowly orbits your head, leaving a trail 0J twinkling golden lights. Lvl 25 ' 5 625.000 gp Implement (Holy S y m b o l ) Item Slot: Head Lvl 30 +6 3.125.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: # 1d6 damage per plus Property: Divine characters can use this item as a holy symbol implement for divine powers. Property: You gain an item bonus to Insight checks and Religion checks equal to the symbol's enhancement bonus, and an item bonus to other Intelligence-based skill checks equal to one-half its enhancement bonus. P o w e r (Daily): Free Action. Trigger: You hit an enemy w i t h a divine attack power using this holy symbol. Effect: You learn whether each of the other defenses of that enemy is higher or lower than the defense hit by this attack. In addition, the enemy grants combat advantage (save ends).

lOUN STONE OF DIVINE KNOWLEDGE


The most powerful worshipers of loun use enchanted floating stones as holy symbols. The small number of these stones that exist in the world were passed down by loun herself, and a small fragment of her knowledge permeates each one. Some historians consider them to be the first, or at least the only true, loun stones. Become an Exalted Eye: loun's most prominent priests are known as the Exalted Eyes of loun, and each wears an loun stone of divine knowledge. A hero who proves his or her valor to loun by reclaiming vast stores of lost knowledge or uncovering secrets held by Vecna's followers might be allowed into the ranks of the Exalted Eyes. Undertake loun's Test: loun keeps many loun stones of divine knowledge within her swan tower Kerith-Ald, but they're reserved for only the most worthy and most knowledgeable. O n e w h o performs great deeds can earn an audience with loun or one of her aspects but must still prove that he or she has earned such a magnificent gift. C 11 A 1*1" I H 1 | Magic Items

loun-Blessed Symbol

Level 1 t

Ihis SJ mbol, blessed With loans love of knowledge, is a slcndci length of ivory with only a suggestion of her icon. Lvl 2 +1 520 gp Lvl 17 f $ 65,000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625,000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1d8 damage per plus Property: Arcane characters can wield this holy symbol in one hand to use it as a w a n d implement for arcane powers.

Symbol of B r a n d i n g

Level 12+

S y m b o l of D i v i n e F o r c e

Level l-\

in

Asyou utter a prayer, this symbol flares to sear your god's icon Into theforehead of your foe. Lvl 12 +3 13.000 gp
P

Through this symbol, you batterfoes with your relentless conviction. Lvl 17 +4 65.000 gp Lvl 2 +1 520 gp Lvl 22 ( 5 325.000 gp Lvl 7 +2 2,600 gp Lvl 27 +6 1.625.000gp Lvl 12 +3 1 3.000 gp Implement (Holy Symbol) Enhancement: Attack rolls a n d damage rolls Critical: * 1 d6 force damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with a divine attack power using this holy symbol. Effect: You push that enemy a number of squares equal to the symbol's enhancement bonus.

Lvl 22

+5

325.000 gp

Lvl 17 +4 6S.000g Lvl 27 +6 1.625.000gp Implement {Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus Power (Daily): Free Action. Trigger: You hit an enemy with a divine attack power using this holy symbol. Effect: Until the end of the encounter, when that enemy takes radiant damage from your divine challenge or divine sanction, it takes 5 extra radiant damage. Level 22 or 27:10 extra radiant damage.

S y m b o l of D i v i n e L i g h t Symbol of B r a w n
Level 3 + Physical strength and holy devotion are both enhanced by this adamantine holy symbol. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2.125.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 41 d6 damage per plus Power (Daily): Free Action. Trigger: You hit with a divine attack power using this holy symbol. Effect: Make a melee basic attack. If the attack hits a creature marked by you. it deals 1 d l 0 extra damage. Level 13 or 18: 2d10 extra damage. Level 23 or 28: 3d10 extra damage.

Level 1 1-

The fierce radiance of this symbol Is the bane of foul creatures that cant bear sunlight. Lvl 17 +4 65.000 gp Lvl 27 +6 1,625,000 gp Lvl 22 +5 325,000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 radiant damage per plus Property: Any creature within 5 squares of you that has vulnerability to radiant damage has that vulnerability increased by 5.

CONVERT'S SYMBOL
L e g e n d tells o f a l o n e w a r l o c k n a m e d C e l i a , usually s a i d to b e h u m a n but s o m e t i m e s a haifling. w h o q u e s t e d d e e p in t h e Astral S e a for secrets left o v e r f r o m t h e w a r s of crea t i o n . Celia w a s n ' t f o l l o w i n g t h e c o m m a n d s of a n y d i v i n e p a t r o n ; s h e s e r v e d only herself, f a s c i n a t e d by t h e p o w e r s t h a t h a d fought long ago. H e r q u e s t s r e a p e d a t r e a s u r y of a n c i e n t k n o w l e d g e , w h i c h s h e h o a r d e d jealously. D u r i n g h e r a d v e n t u r e s , C e l i a often r e c e i v e d w e l c o m e a n d shelter. A t s o m e p o i n t , n o t e v e n realizing s h e h a d c h a n g e d , s h e d e c i d e d to r e p a y s u c h k i n d n e s s w i t h s o m e of t h e k n o w l e d g e s h e h a d g a i n e d in h e r quests. Celia used h e r h a r d - w o n secrets t o h e l p h e r f r i e n d s : a n y t h i n g f r o m curing a plague t o finding a n astral w e a p o n to fighting off t h e ships of githyanki raiders. Years p a s s e d in this w a y . D u r i n g a later j o u r n e y , Celia o v e r h e a r d p e o p l e in o n e of h e r a d o p t e d h o m e s s p e a k i n g of t h e " w a n d e r i n g saint," a w o m a n w h o s e r v e d l o u n by f i n d i n g h i d d e n i t e m s a n d b r i n g i n g t h e m to w h e r e t h e y w e r e m o s t n e e d e d . W i t h a s h o c k , Celia realized t h e y w e r e t a l k i n g a b o u t her. R e c o g n i z i n g t h e truth laid before her, s h e a d o p t e d l o u n as h e r d i v i n e patron. T h e final p i e c e o f t h e l e g e n d states that Celia o p e n e d a w a y for o t h e r practitioners o f a r c a n e p o w e r to t o u c h t h e d i v i n e , t h r o u g h t h e converts symbol. Rampaging Cultists: Cultists of V e c n a are terrorizing p e o p l e w i t h i n a f e w days* j o u r n e y of o n e of their h i d d e n t e m p l e s , m u t i l a t i n g i n n o c e n t s by cutting o n e e y e a n d o n e h a n d f r o m e a c h . T h e cultists h a v e m a d e t h e m i s t a k e of a t t a c k i n g o n e of t h e c o m m u n i t i e s t h a t u s e d to b e u n d e r Celia s p r o t e c t i o n . A priest of l o u n asks for a i d , offering a convert's symbol to help in t h e c a u s e .

Symbol of D a r i n g
When vou wield this symbol, your allies are inspired to strike boldh 125.000 gp Lvl 5 +1 1.000 gp Lvl 20 i4 625.000 gp Lvl 10 +2 5.000 gp Lvl 25 +5 3,125.000 gp Lvl 15 +3 25.000 gp Lvl 30 +6 Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, or +1d1 2 radiant damage per plus with attacks made w h e n you spend an action point Property: W h e n any ally within 5 squares of you spends an action point to make an attack, he or she gains a bonus to damage rolls on that attack equal to the symbol's enhancement bonus.

Symbol of D e f e n s e
On command, this symbol generates a mantle of force to defend a comrade. Lvl 28 +6 2.1 25.000 gp Lvl 18 +4 85.000 gp Lvl 23 +5 425.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 force damage per plus Power (Daily): Immediate Interrupt. Trigger. An attack hits an ally you can see. Ejject: The ally gains a ' 5 power bonus to all defenses against the triggering attack.

CHAP IKK

I | Magic

items

Level 24 This symbol is made of red iron streaked with fiery, bright metal. W h i l e you wear it.you can blast your foes with righteous flame. Lvl 9 +2 4 200gp
f

As you present this glittering symbol, divine power tumsyour enemies' attacks back against them. Lvl 2 4 +5 525,000 gp Lvl 29 +6 2.625.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy targets you with a ranged attack. Effect: You gain a +3 power bonus to all defenses against the triggering enemy's attack. If the attack misses you, the triggering enemy repeats the attack against itself.

Lvl 2 4

+5

525,000 gp

L v l l 4 +3 21.000 gp Lvl 29 +6 2,625,000 gp Lvl 19 +4 105,000 gp Implement (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 1d6 fire damage per plus, and each other enemy within 5 squares of you takes fire damage equal to your Charisma modifier. Property: W h e r . you hit an enemy marked by you w i t h a divine attack power using this holy symbol, that enemy takes 1 d6 extra fire damage, or 1 cl 10 fire damage while you're bloodied. Level 7 9 or 24: 2d6 or 2d10 extra fire damage. Level 29: 3d6 or 3d 10 extra fire damage. S y m b o l of F o e T u r n i n g level /

S y m b o l of Shared Healing

Level /

W h i l e you wear this symbol, your can heal an ally even as you tend to your own wounds. Lvl 7 Lvl 12 Lvl 17 +2 +3 +4 2,600gp 13.000 gp 65,000 gp Lvl 22 Lvl 27 +5 +6 325,000gp 1.625.000 gp

Through this symbol, you can punish specific enemies of your faith as well as vile undead. Lvl 7 +2 2,600gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1,625,000 gp Lvl 17 +4 65.000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n this item is created, choose angel, demon, devil, dragon, or giant. W h e n you use your turn undead power, you can target creatures of the chosen kind instead of undead creatures.

Implement (Holy S y m b o l ) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily Healing): Free Action. Trigger: You use your second w i n d , or you use a power that allows you to spend a healing surge to regain hit points. Effect: O n e ally within 5 squares of you can spend a healing surge.

SYMBOL OF THE R A D I A N T FLAME


E o n s ago, a faith existed w h o s e a d h e r e n t s f o l l o w e d b o t h t h e p a t h s s e t f o r t h by t h e g o d s a n d t h e lore of natural powers. K n o w n as the followers of the Radiant Flame, t h e y r e j e c t e d t h e idea o f a strict division b e t w e e n p r i m a l a n d divine power. O t h e r priests c o n s i d e r e d t h e i r b e l i e f s b l a s p h e m o u s a n d t r i e d to strike d o w n t h e R a d i a n t F l a m e . T h e f o l l o w e r s of t h a t faith r e s p o n d e d by c r e a t i n g m a g i c s y m b o l s t h a t e m b o d i e d t h e i r i d e a l s . In t h e great b a t t l e t h a t f o l l o w e d , t h e y b o r e this s y m b o l to p r o c l a i m t h a t all p o w e r i n t h e w o r l d c a m e f r o m t h e s a m e s o u r c e . E v e n today, t h e symbol of the Radiant Flame unites s m a l l s e c t s o f w o r s h i p e r s w h o h o l d b o t h t h e d i v i n e a n d t h e p r i m a l in e q u a l r e v e r e n c e . R e c o n c i l e t h e F a i t h s : A c o n c l a v e is g a t h e r i n g to

S y m b o l of P r a y e r s R e c o v e r e d

Level 18+

Your prayers are rarely wasted while you wear this holy symbol Lvl 18 +4 85,000gp Lvl 28 +6 2,125.000gp Lvl 23 +5 425.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: H-1 d6 damage per plus P o w e r (Daily): Free Action. Trigger: You miss all targets with a divine encounter attack power using this holy symbol. Effect: The power isn't expended.

S y m b o l of P r o t e c t i o n

Level 10

This symbol allows you to shield a companion from the threats of your foes. Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 4-6 3.125,000 gp Lvl 20 * 4 1 25.000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Pciwer (Daily): Free Action. Trigger. You hit an enemy w i t h a divine attack power using this holy symbol. Effect: Choose one ally within 5 squares of you. Until the end of your next turn, the enemy you hit can't attack that ally.

c e l e b r a t e t h e R a d i a n t F l a m e . Its m e m b e r s h a v e i n v i t e d m e m b e r s of o t h e r faiths to w i t n e s s t h e c e r e m o n y but fear reprisal f r o m those o f f e n d e d by t h e i r religious s y n c r e t i s m . T h e y p l a n t o b e s t o w symbols of the Radiant t h o s e w h o d e m o n s t r a t e o p e n n e s s to n e w Flame upon possibilities.

Protect the Faithful: F o l l o w e r s o f t h e R a d i a n t F l a m e a r e b e i n g assassinated a n d h a r a s s e d by t h o s e w h o disa g r e e w i t h t h e i r b e l i e f s . T h e s u r v i v o r s a r e l o o k i n g for champions of faith a n d conviction to protect t h e m and a r e w i l l i n g to r e w a r d t h e i r d e f e n d e r s w i t h a symbol of the Radiant Flame.

CHAPTER

1 | Magic

items

S y m b o l of t h e C h a m p i o n ' s C o d e

Level 8 c

A rode of honor is Inscribed on this symbol, reinforcing your commitment toyour god and making wur challenge irresistible. Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp L v l 1 3 +3 17,000 gp L v ! 2 8 +6 2,125,000 gp Lvl 18 +4 85.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol's enhancement bonus. Power (Daily): Minor Action. You choose an enemy marked by you. Until the end of your next turn, that enemy can't make an attack that includes any creature other than you as a target.

Symbol of the champions code

SYMBOL OF THE CHAMPION'S CODE


Evei very paladin follows a c o d e , w h e t h e r w r i t t e n or internal-

S y m b o l of t h e First S p i r i t s

level 24

An oath p) dedication to the natural spirits of the world is in scribed in fine script upon this wooden holy symbol, Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 i-S 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 h-6 1.625.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers.

ized. The symbol of the champion's

code w a s d e s i g n e d to

help paladins k e e p their c o d e in m i n d a t all t i m e s . It m y s tically enforces w h a t e v e r o a t h is w r i t t e n u p o n it, m a k i n g the paladin's challenge e v e n m o r e painful t o refuse. Introspective paladins f o l l o w a personal c o d e , believing that only through a d h e r e n c e t o t h e t e n e t s of faith can one truly follow a d e i t y ' s p a t h . W h e n s u c h a p a l a d i n wears this holy s y m b o l , h e o r s h e radiates f i r m n e s s a n d resolve. Dogmatic paladins believe t h a t their c o d e should apply to e v e r y o n e , not just t h e m s e l v e s , a n d t h e y e n f o r c e its tenets no matter w h a t resistance t h e y face. O n t h e m , this symbol magnifies a n a l r e a d y i n t i m i d a t i n g a s p e c t . Oaths of A g g r e s s i o n : A h o b g o b l i n p a l a d i n h a s sent forth goblin warriors loyal to h i m , ordering t h e m to kill in Bane's n a m e . H e carries a symbol of the champion's code covered w i t h sinister o a t h s to f o m e n t w a r a n d w r a t h . Those w h o can defeat h i m m i g h t b e able to erase t h e stain of his cruel acts by transforming his s y m b o l into o n e holding less destructive precepts. Symbol of t h e S e l f : A l t h o u g h a n y ritual c a s t e r c a n learn to craft a symbol of the champion's code, doing so is a n intense, personal e x p e r i e n c e . T h e c r e a t o r g a t h e r s m a t e rials and tools that are i m p o r t a n t t o his o r h e r faith a n d conducts the ritual in a private, sacred place. For e x a m p l e , a paladin of B a h a m u t m i g h t craft a s y m b o l from p l a t i n u m gathered from a dragon's h o a r d , w h i l e a follower of C o r e l Ion might perform t h e ritual a t t h e top of a giant tree in the deep forest w h e r e it r e a c h e s into t h e F e y w i l d . A quest to locate the p r o p e r m a t e r i a l s a n d site might e n c o m p a s s many adventures.

SYMBOL OF FIRE AND FURY


T h e d w a r v e n city C l o u d g a t e , b u i l t d e e p i n s i d e a fogshrouded mountain, a n d the h u m a n settlement South G w y v a r , in t h e v a l l e y b e l o w t h e m o u n t a i n , h a d a long history of animosity. B u t w h e n w o r d a r r i v e d that a h o b g o b l i n a r m y w a s m a r c h i n g o n t h e m , t h e t w o cities b a n d e d together. D w a r f clerics of M o r a d i n a n d h u m a n c h a m p i o n s of K o r d w o r k e d t o g e t h e r to t u r n t h e cities' longstanding conflict t o a positive e n d , c r e a t i n g symbols of fire and fury. Find a Priest-Smith: T h e art o f m a k i n g symbols of fire and fury is practiced m a i n l y by d w a r f priest-smiths. Trained in both i t e m crafting a n d religious lore, t h e y h a v e p r e s e r v e d t h e d e t a i l s of c r e a t i n g t h e s e special s y m b o l s . Locating a priest-smith c a n b e difficult, b e c a u s e t h e y usually live in s e c l u d e d villages a n d m o n a s t e r i e s . Take the Test of Two: A f e w scriptures detail t h e Test of T w o , d e v i s e d by t h e clerics of C l o u d g a t e a n d S o u t h G w y v a r . This challenge identifies those w o r t h y of carrying symbols of fire and fury against threats similar in s c o p e to t h e hobgoblin i n v a s i o n . O n l y a c a n d i d a t e filled w i t h b o t h divine m i g h t a n d great e n d u r a n c e a n d physical strength c a n pass t h e test. B y finding a cleric t o administer t h e trial, a hero m i g h t b e a b l e to w i n a symbol of fire and fury.

C I I \ V I I l( I

Magic

Items

S y m b o l of U n i f i e d D e f e n s e
This symbol is engraved with several rings linked In a circle. representing the interdependence of you andyour comrades. Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.0OOgp Lvl 19 +4 105.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: i-1d6 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you and at least one ally with an attack. Effect: You and your allies' defense against the triggering enemy's attack is the highest appropriate score among all of you being attacked. For example, if the attack is against Reflex and the highest Reflex among you and your allies is 25, you all have Reflex 25 against the attack.

Symbol of the holy nimbus

S y m b o l of V i g o r S y m b o l of t h e H o l y N i m b u s
Level 4+ This symbol combines the images of sun and moon. When you speak a word of healing, you andyour allies are bathed in restoring light. Lvl 4 +1 840gp L v M 9 +4 105,000gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 4-6 2,152 5,000 gp I m p l e m e n t (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1d6 damage per plus, and you or an ally within 5 squares of you can spend a healing surge. Property: W h e n you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol's enhancement bonus.
4

Level 7-

TJiis symbol rewards your good health with divine might. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Lvl 17 +4 65,000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, or -i 1 d l 2 damage per plus while you're at maximum hit points Property: You gain a +1 bonus to attack rolls made using this holy symbol while you're at maximum hit points.

ORJBS
Above all else, be careful not to set your orb down on aflat. Indined surface.

S y m b o l of t h e R a d i a n t F l a m e

Level 8

Ihis symbol appears to be made of brilliant living fire hung on a chain of molten metal, but it doesn't burn your skin. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2,1 25.000 gp Lvl 18 +4 85.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1 d6 fire and radiant damage per plus, and each ally within 5 squares of you gains a bonus to damage rolls equal to the symbol's enhancement bonus until the end of your next turn. The bonus damage is fire and radiant. Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers. P o w e r (Daily): Free Action. Trigger. You score a critical hit with an attack power using this holy symbol. Effect: The bonus to allies' damage rolls w h e n you score a critical hit w i t h this symbol lasts until the end of the encounter.

T h e orb represents clarity ol w i l l , line control of m a g i c , a n d c o m m a n d o v e r t h e c r e a t u r e s y o n I arget w i t h m a g i c . W i z a r d s w h o w a n t to e n s u r e that t h e i r magic e n d u r e s w i e l d orbs, a n d the additional enchantments o n most m a g i c o r b s a i d that g o a l . If you arc a m e m b e r of a class that c a n w i e l d a n orb as an implement, you c a n a d d the orb's e n h a n c e m e n t b o n u s to
LUG U l U U K I U1I>

a n d t h e d a m a g e rolls o f implement powers from t h a t c l a s s t h a t y o u ttse through the orb. a n d you c a n u s e its p r o p e r t i e s a n d powers. M e m b e r s of other classes g a i n no benefit f r o m w i e l d i n g a n orb.

CHAPTER

Magic

Items

Orb of A c c u r a c y

Level 14 Orb of visionary protection

ftwughyour opponent attempts to hide, this silver-caged, crystalline orli enables you to perceive its location. Lv!14 +3 21,000 gp Lvl 19 +4 105.000 gp Implement (Orb) Lvl 2 4 Lvl 29 ^5 *6 525.000 gp 2.625.000 gp

Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus, or +1d1 2 per plus against enemies that are invisible or that have concealment or total concealment from you Property: W h e n you use an arcane attack power through this orb, you take a - 1 penalty (instead of - 2 ) to attack rolls against enemies that have concealment from you. and a - 3 penalty (instead of -5) to attack rolls against enemies that have total concealment from you.

Orb of D i s t a n c e D e n i a l

Level 20

Composed of numerous smaller orbs fused into one spherical mass, this orb hampers an enemy's ranged attacks. Lvl 20 +4 125.000 gp Lvl 25 +5 625,000 gp Implement (Orb) Lvl 30 +6 3.125,000 gp

Enhancement: Attack rolls and damage rolls Critical: -*-1d6 damage per plus Power (Daily): Free Action. Trigger. You hit an enemy with an arcane attack power using this orb. Effect: That enemy can't target any creature more than 3 squares away from it (save ends).

Orb of H e i g h t e n e d I m p o s i t i o n Lvl 12 +3 Lvl 17 +4 13.000gp 65,000gp Lvl 22 Lvl 27 +5 4-6

Level 12 325,000gp 1.625.000 gp

this green quartz orb extends the duration of powerful spells. O r b of R e p e a t e d I m p o s i t i o n Level I } arcane

Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Your Orb of Imposition class feature can extend the duration of an effect created by an encounter power you use through this orb that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn. You can still use Orb of Imposition only once per encounter.

This etched urn/noise orb increases the frequency ofnmr imposition.

Orb of P e t r i f i c a t i o n

Level 20

Lvl 13 +3 IZOOOgp Lvl 23 f S 425,000 gp Lvl 18 14 85.000 gp Lvl 28 * 6 2,125,000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with an arcane attack power using this orb. Effect: You regain the use of your O r b of Imposition class feature if you have already used it during this encounter.

This dull gray granite orb grasps your enemies in a stony embrace. Lvl 20 +4 12 5,000 gp Lvl 30 4-6 3,1 2 5.000 gp Lvl 25 +5 625,000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: *1d6 damage per plus, and the target is slowed until the end of your next turn. Power (Daily): Free Action. Trigger: You hit an enemy with an arcane attack power using this orb. Effect: That enemy is petrified (save ends).

O r b of R e s i l i e n t T e n a c i t y

Level 2-r

'The constant buzzing whisper that issues from this amethyst orb reinforces your will. Lvl 2 +1 520 gp Lvl 7 +2 2.600gp Lvl 12 3 13,000 gp Implement (Orb) Lvl 17 Lvl 22 Lvl 27 +4 +5 +6 65,000 gp 325.000gp 1.625.000 gp

Enhancement: Attack rolls and damage rolls Critical: t 1 d6 damage per plus, and you or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends. P o w e r (Daily): Minor Action. You or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends.

C H A P I B R 1 | Magic

Items

J**

O r b of S u p p l e m e n t a r y F This sphere of scarlet glass pulses with barely controlled energy. Lvl 3 +1 680 gp Lvl8 +2 3,400 gp L v l 1 3 +3 17,000 gp Implement (Orb) LvM8 Lvl23 Lvl28 +4 +5 -6 85,000 gp 425,000 gp 2,125.000 gp

Battle-Pact Rod This heavy cudgel can be used as both a warlock's rod and a weapon. Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp Lvl 23 +5 425.000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: This rod can be used as a melee weapon, functioning as a mace. You add its enhancement bonus to attack rolls and damage rolls of melee w e a p o n attacks. P o w e r (Daily): Free Action. Trigger: You place your Warlock's Curse on an enemy. Effect: That enemy is also marked until the end of the encounter. W h e n a creature marked by you in this way makes an attack that doesn't include you as a target, it takes your Warlock's Curse extra damage.

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 force damage per plus, and the target is knocked prone. P o w e r (Daily): Minor Action. Until the end of your turn, each enemy you hit with an arcane close blast attack power using this orb is knocked prone after all other effects of the attack are resolved.

O r b of V i s i o n a r y

Protection

Level 1 2 '

This translucent orb swirls with potential futures, each waiting for you lo grasp and bend it to your will L v l 1 2 +3 13,000 gp L v l 1 7 +4 65,000 gp Implement (Orb) Lvl22 Lvl 27 +5 +6 325.000 gp 1.625.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: -* 1 d6 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger: You are subjected to an effect that a save can end. Effect: You can expend your Orb of Imposition class feature to make a saving throw against that effect instead of gaining the feature's normal benefit.

Tim darkspiral aura that exemplifiesyour devotion to the dark pact coalesces into a black cloud around t\\is implement Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 i 5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2,625,000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 necrotic and psychic damage per plus Property: W h e n you hit an enemy affected by your Warlock's Curse w i t h a warlock attack power using this rod, you deal extra damage equal to the value of your Darkspiral Aura class feature to the enemy.

RODS
H e a v i e r than a wand, smaller ask what makes it different,you'll than a staff. If you have to never know.

Hexer's Rod

Level 3 *

Crafted by goblins, this rod channels their tricky underhanded magic. Lvl 3 +1 6 8 0 gp Lvl 18 h4 85.000 gp Lvl 8 +2 3.400gp Lvl 23 +5 42S.000gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with an attack power using this rod. Effect: The next time that enemy misses you with an attack, you can shift 3 squares as an immediate reaction, and you gain concealment against that enemy until the end of your next turn. R o d of B u r g e o n i n g Memo

W a r l o c k s , invokers. a n d artificers c h a n n e l their power t h r o u g h rods. S o m e rods identify their i n t e n d e d users c l e a r l y by r e f e r e n c i n g specific class features or powers. O t h e r s have a broader appeal. E x c e p t i n r a r e c a s e s , a r o d i s n o t r o b u s t e n o u g h to be u s e d a s a w e a p o n . I f a rod c a n f u n c t i o n as either a w e a p o n o r a n i m p l e m e n t , t h a t fact is n o t e d i n t h e items description. I f y o u a r e a m e m b e r o f a class that c a n w i e l d a r o d as a n i m p l e m e n t , you c a n a d d the rod's e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e r o l l s o f i m p l e m e n t p o w e r s f r o m that c l a s s t h a t y o u u s e t h r o u g h t h e r o d . a n d y o u c a n u s e its p r o p e r t i e s a n d p o w e r s . M e m b e r s o f o t h e r classes g a i n no benefit from wielding a rod.

The astral essence in this rod ties you more tightly to your earlier lives as a deva. Lvl 2 +1 520gp Lvl 7 +2 2,600 gp Lvl 12 +3 13.000 gp I m p l e m e n t (Rod) Lvl 17 Lvl 22 Lvl 27 H +5 +6 65,000 gp 325,000 gp 1.625,000 gp

E n h a n c e m e n t : Attack rolls and damage roils Critical: +1d6 damage per plus Property: W h e n you use your memory of a thousand lifetimes racial power to improve the attack roll of a divine attack power you use through this rod, add +1 to the d6 roll.

CHAPTER

1 | Magic

Items

R o d of O b l i t e r a t i n g W r a t h

Level 9

1/1

Crafted to create as much destruction as possible, this rod lets you pierce your foes' defenses and destroy groups of enemies. Lvl9 +2 4,2O0gp Lvl 14 - 3 21.000gp Lvl 19 - 4 105.000 gp Implement (Rod) Lvl 24 Lvl 29 +5 +6 525.000gp 2,625,OOOgp

0 0

Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n an enemy's resistances reduce the damage of any invokcr attack power you use through this rod, that enemy's resistance to that attack is reduced by an amount equal to this rod's enhancement bonus until the end of your next turn. P o w e r (Daily): Minor Action. You gain a +2 power bonus to attack rolls with the next invoker attack power you use through this rod.

Rod of Silver Rain

Level 1 S -

This rod appears to be madefrom molten silver. It can create clouds that rain silver upon the battlefield. Lvl 15 +3 2 5.000 gp Lvl 25 +5 625,000 gp Lvl 20 +4 125.000gp Lvl 30 4-6 3.125.000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: - 1 d8 damage per plus, or -i 1 d l 7 damage per plus against fey creatures P o w e r (Daily): Minor Action. Make an attack: Area burst 3 within 20 squares. Each enemy in the burst that is affected by your Warlock's Curse takes ongoing 10 damage and grants combat advantage (save ends both). If the target is a fey creature, add your Charisma modifier to the ongoing damage. Level 25 or 30: Ongoing 15 damage. R o d of S t o l e n Starlight Level 7 h

An Invaker with p l e n t y of rods at the ready Rod of D e v i l r y Level 1 0 *

Infernal power flows through this rod, scouring your foes with hellfirc. Lvl 10 ^2 5.000 gp Lvl 25 t-5 625.000 gp Lvl 15 +3 25.000 gp Lvl 30 6 3,125.000 gp Lvl 20 +4 1 25.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: - I d6 fire damage per plus, or 1 1 d l 0 fire damage per plus against a bloodied target Property: If you're a tiefling, w h e n you use an attack power through this rod. your bonus to attack rolls from your bloodhunl racial trait increases by 1. Property: W h e n you hit a bloodied enemy affected by your Warlock's Curse with an attack power using this rod, it takes extra fire damage equal to this rod's enhancement bonus. Rod o f D i v i n i t y toyourself. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Implement (Rod) Lvl 18 Lvl 23 Lvl 28 +4 i5 -i 6 85.000 gp 42 5.000 gp 2.1 25,000 gp

A t your command, this rod infuses your spell with light from mysterious stars. Lvl 7 4-2 2.600 gp Lvl 22 - 5 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625,000 gp L v l 1 7 +-4 65,000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant and necrotic damage per plus Property: W h e n you hit an undead enemy affected by your Warlock's Curse with an attack power using this rod, you deal an extra die of Warlock's Curse damage against that enemy. P o w e r ( A t - W i l l Radiant : Minor Action. The next necrotic or poison power you use through this rod deals radiant damage instead of necrotic damage or poison damage.

Level 3 +

This delicate silver rod lets you channel vour deity's power back

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily): Free Action. Trigger. You hit with a divine attack power using this rod. Effect: You gain one extra use of your Channel Divinity class feature during this encounter. r 11 \ p I L K 1 | M a ^ i c Items

ROD OF SILVER RAIN


E v e r y fifty years, a s u p e r n a t u r a l rain falls across t h e Feyw i l d . It coats t h e l a n d in silver, causing feelings of great celebration a m o n g t h e goodly fey, w h o s e e it a s a n auspicious sign, a n d feelings of d r e a d a m o n g t h e w i c k e d , malicious dark fey, w h o h a t e t h e silver rain. A t o n e point, an eladrin w a r l o c k n a m e d Suzasha d e c i d e d to collect t h e rain a n d transform it i n t o a rod, using it as a t o o l to b o t h c e l e b r a t e the l a n d a n d fight against the f o m o r i a n s a n d o t h e r dark fey. T h e rod c r e a t e d a silver c l o u d t h a t b u r n e d the m i n d s of Suzasha's foes a n d a i d e d her allies. N o t surprisingly, t h e evil fey crafted a plan to r e m o v e t h e t h r e a t o f t h e rod. T h e f o m o r i a n s d i s p a t c h e d their lackeys to steal t h e rod from Suzasha u n d e r c o v e r of night. T h e t h i e v e s w e r e successful a n d r e t u r n e d t h e rod t o t h e i r dark s t r o n g h o l d ,
V.I.SIC
N I G
I . M I I , M I.III.I

R o d of t h e H a g

Level 14t-

Uiis slender obsidian rod Is topped with a hag's eye thai opens whenyou use vow powers, terrifying your foe. Lvl 14 +3 21,000gp Lvl 19 +4 105,000 gp Implement (Rod) Lvl 24 Lvl 29 +5 +6 S25.000gp 2,625.000 gp

Enhancement: Attack rolls and damage rolls Critical: - 1 d 6 psychic damage per plus Power (Daily): Free Action. Trigger. You hit an enemy affected by your Warlock's Curse with an attack power using this rod. Effect: That enemy takes extra damage equal to this rod's enhancement bonus and is dazed until the end of your next turn.

R o d of the Pactbinder

Level 4 -

A n oath inscribed on this rod gives you quick access to one of your vestige patrons. Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl 9 12 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2,625.000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you acquire a rod of this sort, choose one daily power you know that has a vestige pact entry; this choice can't be changed later. The vestige associated with that power becomes bound to this rod. P o w e r (Daily): Free Action. Trigger: You bit an enemy affected by your Warlock's Curse with an attack power using this rod. Effect: The vestige bound to the rod becomes your active vestige.

LII I . - . L U

11 -,->N1 1 1 y

,UII.-II

I J J U H I

iu imen-

c h a n t t h e i t e m . P a i n e d b y its proximity, t h e y cast it into t h e S h a d o w f e l l . Lesser copies h a v e b e e n c r e a t e d , but the e l a d r i n h a v e b e e n searching for the original e v e r s i n c e . Shadowfell Search: A d v e n t u r e r s h a v e sought the o r i g i n a l rod in t h e S h a d o w f e l l t o no a v a i l . O n l y o n e c r e a t u r e k n o w s w h e r e it lies hiddena fomori;an w r e t c h n a m e d K r u v t h o s . H e c l a i m s to h a v e b e e n b a n i s h e d f r o m t h e f o m o r i a n r e a l m s a n d is t h r e a t e n i n g t o g a i n r e v e n g e by r e v e a l i n g t h e rod's l o c a t i o n to t h o s e w h o w i l l h e l p h i m . B u t n o n e so far h a v e b e e n w i l l i n g t o trust the f o m o r i a n , s i n c e lies a n d d e c e p t i o n a r e a part of a f o m o r i a n ' s v e r y e s s e n c e , a n d a n y h e l p that K r u v t h o s gives w i l l c o m e at a cost. The Q u e e n of Air and Darkness: T h e Q u e e n of A i r a n d D a r k n e s s , a n evil ruler of w i c k e d fey, lives in exile, h o l d i n g a rod of silver rain in h e r court. S h e k e e p s it in a vault that shields h e r courtiers f r o m its h a r m f u l effects. R u m o r s suggest t h a t t h e Q u e e n is a w a y petiitioning to r e t u r n to the F e y w i l d , m a k i n g this t h e p e r f e c t t i m e to steal h e r rod.

ROD OF STOLEN STARLIGHT


W h e n a d r o w city w a s beset by hordes of u n d e a d , e v e n the most p o w e r f u l dark pact w a r l o c k s f o u n d their spells ineffective. W i l l i n g to go to a n y lengths to stop the invasion, these w a r l o c k s sent false d i p l o m a t s to find star pact w a r l o c k s f r o m w h o m t h e y could steal p o w e r . W i t h their n e w f o u n d k n o w l e d g e , they c r e a t e d the first rods of stolen starlight, w h i c h w e r e p o w e r f u l w e a p o n s in t h e battle against u n d e a d . Scions of the Stars: S o m e t i m e s , the r e m a i n s of dedic a t e d star pact w a r l o c k s d e v e l o p cysts that swell until creatures of the Far R e a l m burst forth. R u m o r s a b o u n d of places w h e r e this h a s h a p p e n e d a n d a b e r r a n t creatures are attacking t h e local p o p u l a c e . H e r o e s w h o f o l l o w these r u m o r s a n d d e f e a t those c r e a t u r e s m i g h t find a rod of stolen starlight. The Demon Prince's Drow: S o m e d r o w t a k e up the w o r s h i p of O r c u s , w h i c h displeases the p o w e r s of darkness. F o l l o w e r s of those entities m i g h t give a rod of stolen starlight to a group of h e r o e s to h e l p t h e m destroy these O r c u s - w o r s h i p i n g d r o w a n d t h e i r u n d e a d followers.

R o d of t h e F i c k l e S e r v a n t

Level )<

This special rod gives you access to a different vestige when you need it. Lvl 2 +1 520 gp Lvl 17 +4 <i5,000gp Lvl 7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 1-3 13,000gp Lvl 27 +6 1.625.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1H6 damaoe ner nlm o V r Power (Daily): Free Action. Trigger: You hit an enemy affected by your Warlock's Curse with an attack power using this rod. Effect: You make one of your primary vestiges your active vestige (Arcane Power, page 72).

C I I A P 1 Lit

Vlu.|i<

Items

Spider Rod

l e v e l 13

1/1

Tliisgray metal n>d is corned with a web ofmithral studded with black onyx spiders. Lvl 13 +3 17.000 gp Lvl 18 - 4 85.000gp Implement (Rod) Lvl 23 Lvl 28 +5 +6 425.000 gp 2.125.O00gp

Enhancement: Attack rolls and damage rolls Critical: Ongoing 10 poison damage (save ends) Level 23 or 28: Ongoing 1 5 poison damage (save ends) Property: W h e n you hit with an attack that deals ongoing necrotic or ongoing poison damage using this rod. the ongoing damage increases by an amount equal to the rod's enhancement bonus. P o w e r ( D a i l y Poison): Minor Action. You choose an enemy within 20 squares of you that is affected by a n effect you created that a save can end. The effect gains "Aftereffect: The target takes ongoing 5 poison damage (save ends)." Level 23 or 28: Ongoing 10 poison damage (save ends).

Torch of misery

T o r c h of M i s e r y Rod of t h e R i s e n D e a d
Level 2 1 Flames encircle the end of this black and gold wand.

level 10'

This delicate crystal rod allows you to take control of the mind and body of a slain foe. Lvl 27 *6 1,625,000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 psychic damage per plus Power (Daily Charm): Free Action. Trigger. You use this rod to reduce an enemy affected by your Warlock's Curse to 0 hit points. Effect: That enemy is dominated until the end of Its next turn. After that, the enemy is killed or knocked unconscious, as normal.

Lvl 10 +2 5.000 gp Lvl 25 * 5 625,000 gp Lvl 15 +3 25.000 gp Lvl 30 - 6 3.125.000 gp Lvl 20 +4 12 5.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 fire damage per plus Property: W h e n you hit an enemy with a fire or radiant attack power using this rod and deal damage to it, that enemy grants combat advantage to you on your next attack against it. Power ( A t - W i l l ) : Minor Action. Green flame bursts from the end of the rod, illuminating the area around you like a torch. You can end this effect as a free action.

TORCH OF MISERY
Both infernal w a r l o c k s a n d star pact w a r l o c k s use torches of misery, w h i c h are c r e a t e d to m o c k t h e w a r m t h a n d comfort of light a n d f l a m e . T h e s e r o d s c a r r y a legacy of torture and d e a t h . T h e y g a i n e d i n f a m y in t h e h a n d s of cambion w a r l o c k s called t h e P r i n c e s o f M i s e r y , w h o u s e d them to terrorize t h e e n e m i e s of t h e N i n e H e l l s . Hellish T r o p h i e s : D e v i l s h a t e f e w things m o r e t h a n those w h o use t h e devils' o w n p o w e r against t h e m . In t h e Nine Hells (or o t h e r devilish enclaves), t h e i m p l e m e n t s of infernal pact w a r l o c k s w h o fought against t h e d e v i l s a r e used as decoration. T h e d e v i l s c o n v e r t t h e m into torches of misery to light their halls, usually p i n n i n g t h e f o r m e r owner's d i s m e m b e r e d h e a d or h a n d t o t h e w a l l w i t h t h e implement. A n y h e r o e s brave e n o u g h t o v e n t u r e into o n e of these d o m a i n s c a n c l a i m o n e of t h e s e rods a n d put its former o w n e r to rest. Prince G o r z i a ' s T o r c h : G o r z i a t h e D e s p i s e d , o n e o f the Princes of Misery, w a s d e f e a t e d b y a group of h u m a n wizards w o r k i n g in c o n c e r t . H i s torch of misery is said t o rest in his t o w e r o n t h e i n h o s p i t a b l e H a i l b l i g h t Peak. Whoever survives t h e d a n g e r o u s j o u r n e y to t h e p e a k , passes the defenses left by t h e w i z a r d , a n d c o n t e n d s w i t h the occupant ( w h o might b e living, d e a d , o r u n d e a d ) c a n find Gorzia's p o w e r f u l implement. A t r a d i t i o n a l i m p l e m e n t lor o l d . w i s e spoilt a s t e r s , the stall serves a s a
JHTICCI

STAFFS
.\ guideline No in the Graywatch manual on dealing with pris oners reads. "Never leave an old man or a traveler his staff. exceptions."

c h a n n e l for p o w e r , y e t

r e m a i n s s e e m i n g l y i n n o c u o u s . It c a n b e d i f f i c u l t to t a k e ,t w a l k i n g si.ill f r o m s o m e o n e w h o l o o k s harmless. Beyond I h e i r e n h a n c e m e n t b o n u s e s , s t a l l s o f t e n hold defensive p o w e r s , as beltts their inoffensive a p p e a r a n c e , hut t h e y ' r e I n n o m e a n s l i m i t e d to t l e l e n sive m a g i c I f you a r e a m e m b e r of a class that c a n w i e l d a staff a s a n I m p l e m e n t , y o u t a n a d d t h e staff's e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e rolls o f i m p l e m e n t p o w e r s f r o m that c l a s s that y o u u s e t h r o u g h t h e staff, a n d y o u c a n u s e its p r o p e r t i e s a n d powers. M e m b e r s of other classes gain no henelit from w i e l d i n g a stall.

( M A P

IKK

1 | Magic

Items

MOONSILVER STAFF
H u n d r e d s of y e a r s a g o , t h e e v i l g o d s c o n s p i r e d t o c o v e r t h e w o r l d in d a r k n e s s . T h e i r f o l l o w e r s u n l e a s h e d m a g i c from powerful items, masking the sun and the m o o n from v i e w . T h e p l a n t s b e g a n to d i e , a n d p e o p l e g r e w sick. T h e darkness drove lycanthropes into a supernatural madness. T h e y r a m p a g e d across t h e l a n d , s l a u g h t e r i n g a n y o n e t h e y encountered. A sorcerer a n d d e v o t e e of S e h a n i n e q u e s t e d to recover a n a n c i e n t staff s a c r e d to h e r deity. H e r b a n d b r a v e d countless dangers before they found a sacred glade. W h e n t h e y a r r i v e d , a shaft of m o o n l i g h t p i e r c e d t h e d e e p b l a c k n e s s , l e a v i n g a staff b e h i n d w h e r e it h a d struck t h e ground. W i t h t h e h e l p of t h e staff, t h e b a n d d e s t r o y e d m a n y of t h e w i l d l y c a n t h r o p e s , a s w e l l as t h e o b j e c t s t h a t h a d p l u n g e d t h e w o r l d i n t o d a r k n e s s . Its task c o m p l e t e , t h e staff t u r n e d i n t o m o o n l i g h t o n c e a g a i n , w a i t i n g to b e r e d i s c o v e r e d by a m o r t a l in n e e d . It h a s s i n c e r e a p p e a r e d f r o m t i m e to t i m e , in f o r m s o f v a r y i n g p o w e r . D a r k n e s s R e t u r n s : T h e forces of evil conspire to b a t h e t h e l a n d in d a r k n e s s o n c e a g a i n . H e r o e s a r e n e e d e d t o find a h o l y p l a c e of S e h a n i n e w h e r e a moonsilver w a i t s a n d banish this evil. S o c i e t y of S i l v e r : T h e S o c i e t y of Silver, a n organization m a d e u p of m e m b e r s of m a n y r a c e s , h a s b e e n f i g h t i n g a d r a w n - o u t , b l o o d y c a m p a i g n to e l i m i n a t e a n d h a v e b e e n k n o w n to a w a r d a moonsilver w h o prove themselves worthy. lycanthropes. staff to t h o s e T h e y c o n t i n u s N y s e e k n e w s d v e n t u r e r s to j o i n t h e i r c s u s e staff

Moonsilver Staff
This pale wood staff is topped uith a moonstone sphere. It harms lycanthropes with radiant energy. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13,000 gp Lvl 27 -6 1.625,000 gp Lvl 17 4-4 65,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 radiant damage per plus Property: Treat this staff as silvered (Player's Handbook, page 2 20) for the purpose of implement and w e a p o n attack powers made using it. P o w e r (Daily): Free Action. Trigger. You hit an enemy with an arcane radiant power and deal damage to it using this staff. Effect: That e n e m y takes extra radiant damage equal to 5 + the staff's enhancement bonus.

S p e l l s h a p e r ' s Staff
angled bends.

Level 18+

Tin's mahogany staff ends in a complex series of precisely Lvl 18 +4 85.000 gp Lvl 28 ^ 6 2.125.000 gp Lvl 23 +5 4 2 5 . 0 0 0 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1 d 6 damage per plus P o w e r (Daily): Free Action. Trigger. You use an arcane area burst attack power through this staff. Effect: The attack becomes an area wall in a number of squares equal to the burst's size + 5 (for example, an area burst 2 within 20 becomes an area wall 7 within 20). The wall is 2 squares high. This effect doesn't change the duration or other attributes of the power.

Staff of D i v i n i t y
Level 10-*

Level 2 i

B l a s t w a r p Staff

The glowing symbol of a deity rests atop this majestic staff. Lvl 2 +1 520gp Lvl 7 +2 2,600gp Lvl 12 +3 13,000 gp I m p l e m e n t (Staff) Lvl 17 Lvl 22 Lvl 27 +4 +5 ^6 65,000gp 325,000 gp 1,625,000 gp

The crownpiece of silver and gold that tops this staff extends arcane power around its wielder. Lvl 10 +2 5,000gp Lvl 15 +3 2S,000gp Lvl 20 +4 125,000 gp I m p l e m e n t (Staff) Lvl 25 Lvl 30 +5 +6 625,000gp 3,125,000gp

Enhancement: Attack rolls and damage rolls Critical: 4*1(18 damage per plus Property: Divine characters can use this staff as a holy symbol implement for divine powers.

E n h a n c e m e n t : Attack rolls and damage rolls Critical: - l d 6 force damage per plus Property: W h e n you hit at least three targets w i t h a close attack power using this staff, you gain combat advantage on your next attack before the end of your next turn. P o w e r (Daily): Free Action. Trigger: You use an arcane close blast attack power through this staff. Effect: The attack becomes a close burst 2 squares smaller than the blast, to a minimum of 1 (for example, a close blast 5 becomes a close burst 3).

Staff of Iron Infusion

Level 4-+

W i t h the aid of this iron staff your healing artifices also toughen your ally's shin, making it resistant to damage. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp L v M 4 +3 21,000 gp I m p l e m e n t (Staff) Lvl 19 Lvl 2 4 Lvl 29 +4 +5 +6 105.000 gp 525,000 gp 2,625,000gp

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use your Healing Infusion class feature on an ally, that ally gains resistance to all damage equal to the staff's enhancement bonus until the end of your next turn. P o w e r (Daily): Minor Action. An ally within 10 squares of you gains resistance to all damage equal to your W i s d o m modifier + the staff's enhancement bonus until the end of your next turn.

CHAPTER

Manic

Items

Staff of K n i v e s T)ti> steel-gray wooden staff transforms into a steel hard wood en dagger on command. Lvl 2 +1 S20gp Lvl 17 +4 65.000 gp Lvl 7 +2 2,600gp Lvl 22 4-5 325.000gp Lvl 12 1 3 13.000 gp Lvl 27 -i-6 1,625.000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus, or +1d1 2 damage per plus when used as a melee w e a p o n Power (At-Will): Minor Action. You transform this item from a staff into a dagger or from a dagger into a staff. Staff of L u c k a n d Skill Level 23

Staff of R e s i l i e n c e This black ash staff em absorb some of your life force and turn it into a protective aura. Lvl 3 f1 6 8 0 gp Lvl 8 12 3.400 gp Lvl 1 3 +3 17,000 gp Implement (Staff) Lvl 18 Lvl 23 Lvl 28 I4 -r-5 -6 85,000 gp 4 2 5 . 0 0 0 gp 2,125,000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action. You spend a healing surge but regain no hit points. Instead, you gain temporary hit points equal to twice your healing surge value.

Staff of Sleep and target the mind. Lvl 3 +1

Charm

Level 3

Whoever wields this bhndyew stajf capitalizes on both luck and skill. Lvl 23 +5 4 2 5 , 0 0 0 gp Lvl 28 +6 2.125,000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you gain a cumulative +1 bonus (up to a maximum of the staff's enhancement bonus) to all defenses each time you score a critical hit until the end of the encounter. Power (Daily): Minor Action. T h e first time you roll an attack roll of 1 7 o r higher with an attack power using this staff before the end of the encounter, you score a critical hit with that attack.

'flit' crystal eye atop this dusky birch staff enhances spells that 6 8 0 gp Lvl 18 +4 85.000 gp

Lvl8 +2 3.400gp Lvl 23 +5 425,000gp Lvl 1 3 +3 1 7,000 gp Lvl 28 +6 2,125,000gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: You gain a ' 1 item bonus to attack rolls with arcane charm o r sleep attack powers. Level 73 or 18: +2 item bonus. Level 23 or 28: + 3 item bonus.

CHAPTER

1 | M a n i c Items

J$

STAFF OF SPELL BLASTING


M o r g r a l e t h e Brilliant w a s a n o g r e of r a r e w i s d o m . It w a s said t h a t h e c o u l d c u r s e in four l a n g u a g e s a n d e v e n sign his o w n n a m e . H e w a s s u c h a p r o d i g y t h a t h e s o u g h t t r a i n i n g in m a t t e r s a r c a n e . A s t h e s t o r y g o e s , h e f o u n d T u c i u s , a d a r k w i z a r d w h o w a s a m u s e d b y t h e i d e a of a s p e l l c a s t i n g o g r e a n d t o o k M o r g r a l e a s a n a p p r e n t i c e . In t i m e , T u c i u s c a m e to regret t h a t d e c i s i o n . W h e n T u c i u s h a d t a u g h t t h e o g r e a l l h e c a r e d to, h e sent Morgrale away. S o o n , t h e ogre b e c a m e a lieutenant f o r a n o n i w a r l o r d , e s t a b l i s h i n g a r e p u t a t i o n as a m i g h t y c o m b a t l e a d e r . A staff of his o w n i n v e n t i o n b e c a m e a s y m b o l o f f e a r a m o n g his e n e m i e s , for h e w a s e q u a l l y a d e p t a t c a l l i n g d o w n m a g i c a l fire a s h e w a s a t l e a p i n g i n t o m e l e e a n d blasting foes u p c l o s e . W h e n Morgrale s master c o m m a n d e d him to conquer Tucius's e s t a t e , t h e ogre d i d n ' t h e s i t a t e . A f t e r a successful conquest, Morgrale gained riches and c o n t e n t m e n t . No longer d e s i r i n g to v e n t u r e i n t o battle, h e b e c a m e lord of a n u m b e r of s l a v e s a n d w a r r i o r s . H e r e p r o d u c e d his m a g i c staff a n d g r a n t e d c o p i e s to his u n d e r l i n g s , s e n d i n g t h e m o u t to pillage a n d s u b j u g a t e o t h e r s in his n a m e . M o r g r a l e ' s Grasp: N e a r b y ogres h a v e c o m e u n d e r t h e c o m m a n d of a n oni m a g e c a r r y i n g a s t a n d a r d of M o r g r a l e . T h e y ' r e i n v a d i n g t h e i r n e i g h b o r s in t h e n a m e of t h e i r m a s t e r . T h e r e are t o o m a n y o g r e s t o t u r n a w a y ; o n l y t a k i n g t h e fight to M o r g r a l e , w h o still k e e p s t h e o r i g i n a l staff of spell blasting, w i l l e n d his a m b i t i o n s . V e n g e a n c e Before D e a t h : T h e w i z a r d Gharlteban

S t a f f of t h e F a i t h f u l A r c a n i s t

Level 8

Tins alabaster steffis tapped with a deity's symbol for those who Consider their powers to be. a gift from their god. Lvl 8 +2 3.400 gp L v M 3 +3 17,000 gp Lvl 18 +4 85.000 gp I m p l e m e n t (Staff) Lvl 23 Lvl 28 +5 +6 425.000 gp 2.1 2 5,000 gp

Prerequisite: You must have the Initiate of the Faith feat. E n h a n c e m e n t : Attack rolls and damage rolls Critical: MT-. damage per plus P o w e r ( D a i l y D i v i n e , Healing): Minor Action. As the cleric's healing word power (Player's Handbook, page 62).

1 S t a f f of W i n d

Level 5+

Oils feather light staff of cloudy crystal aUowsyou to command the air. Lvl 5 +1 1.000 gp Lvl 10 +2 5,000 gp Lvl 1 5 +3 25,000 gp I m p l e m e n t (Staff) Lvl 70 Lvl 25 Lvl 30 '4 +5 +6 125.000 gp 625.000 gp 3,1 2 5.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus P o w e r ( D a l l y ) : Minor Action. Make an attack: Close blast 5: targets each creature in blast: Intelligence or Charisma vs. Fortitude; on a hit, the target is pushed a number of squares equal to the enhancement bonus of the staff and knocked prone.

S u m m o n e r ' s Staff

Level 7

Ihh hawthorn staffIs engraved with the images of dozens of different creatures. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13.000gp Lvl 27 -f-6 1,625.000gp Lvl 17 +4 65.000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus, or +1d10 damage per plus if a creature you summoned scored the critical hit Property: W h e n an enemy attacks a creature you summoned and misses, you or an ally w i t h i n 5 squares of the summoned creature gains temporary lift points equal to 5 + the staff's enhancement bonus. P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy hits a creature you summoned. Effect: The triggering enemy rerolls the attack roll and must use the second result.

t h e B e t r a y e r g o t his n i c k n a m e f r o m t u r n i n g h i s b a c k on M o r g r a l e . Years after s w e a r i n g fealty to the ogre, G h a r l t e b a n switched sides a n d began w o r k e d against his f o r m e r m a s t e r . H e h a s g r o w n o l d a n d frail, h o w e v e r , a n d n o w s e e k s M o r g r a l e ' s final d e f e a t b e f o r e h e is n o l o n g e r a b l e to a p p r e c i a t e it fully. H e ' s l o o k i n g f o r o t h e r s t o a c c o m p l i s h this t a s k a n d is o f f e r i n g his staff of spell blasting in e x c h a n g e .

S t a f f of S p e l l B l a s t i n g

Level 14

Bound in silver, this polished pale elm staff violently channels arcane energy. Lvl 14 +3 21.000gp Lvl 24 + 5 525,OOOgp L v l 1 9 +4 10S.000gp Lvl 29 +6 2.62S.OOOgp I m p l e m e n t (Staff I E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use an arcane ranged or area attack power through this staff, you don't provoke opportunity attacks from enemies adjacent to you that are targeted by the attack. P o w e r (Daily): Free Action. Trigger. You use a n at-will arcane ranged attack power. Effect: The attack becomes a close blast 3 instead.

V e r d a n t Staff

Level 2

This untiling staff is composed of thin vines that constantly flourish and wither Lvl 2 4-1 520 gp Lvl 7 +2 2.600 gp Lvl 12 +3 13,000 gp I m p l e m e n t (Staff) Lvl 17 Lvl 2 2 Lvl 27 +4 +5 16 65.000 gp 325.000 gp 1,62 5.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can use this staff as a totem implement for primal powers.

TOMES
Secrets are bound within these pages that only the true masters (finagle cm? know. Most tonics c o n t a i n o n e o r m o r e w i z a r d s p e l l s , often supplemented by i n f o r m a t i o n o n i m p r o v i n g t h e spells'effectiveness. Y o n c a n ' t m a k e m e l e e a t t a c k s with a tome. If you a r c a m e m b e r ol a c l a s s t h a t c a n w i e l d a t o m e as an i m p l e m e n t , y o n c a n a d d t h e t o m e ' s e n h a n c e iiient bonus to t h e a t t a c k rolls a n d t h e d a m a g e rolls of implement p o w e r s f r o m that c l a s s that y o u use through t h e t o m e , a n d y o u c a n use its p r o p e r t i e s a n d powers. M e m b e r s o f o t h e r classes g a i n n o benefit wielding a t o m e . from

Dispelling Tome This thin tome helps you unbind magical creations. Lvl 7 4-2 2.600 gp Lvl 12 +3 13.000 gp Lvl 17 +4 65.000 gp Implement (Tome) Lvl 22 Lvl 27 '5 +6

Level 7

325.000 gp 1.625.000 gp

Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Property: W h e n you use the dispel ma,gir power through this tome, you can target two conjurations or zones instead of one. and you gain a +2 item bonus to attack rolls to destroy them. P o w e r (Daily): Free Action. You expend an unused wizard utility power of level 6 or higher and gain the use of the dispel magic power (Player's Handbook, page 162). The power is lost if you don't use it before the end of the encounter.

Frozen T o m e Confounding T o m e Level 28

Level 18+

71if doth cover of (his tome is inscribed with a repeating maze lite pattern. Lvl 28 +6 2,1 25,000 gp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: 1d6 psychic damage per plus Property: W h e n you use the maze power through this tome, the target rolls twice w h e n making Intelligence checks to escape the maze and can escape only if both checks succeed. Power (Daily): Free Action. You expend an unused wizard daily attack power of level 25 or higher and gain the use of the maze power (Player's Handbook, page 168). The power is lost if you don't use it before the end of the encounter.

The cover of this thick tome appears to he made from solid ice. It's cool to the touch but doesn't melt. Lvl 18 - 4 85,OOOgp Lvl 23 ^ 5 425.000gp Implement (Tome) Lvl 28 -t-6 2.125.000gp

Enhancement: Attack rolls and damage rolls Critical: +1df> cold damage per plus Property: W h e n you use the wall of ice power through this tome, the wall can be up to 1 5 squares long and 10 squares high. Power (Daily): Free Action. You expend an unused wizard utility power of level 1 5 or higher and gain the use of the wall of ice power (Player's Handbook, page 165). The power is lost if you don't use it before the end of the encounter.

Deck of S p e l l s

Level 14'

DECK OF SPELLS
A l t h o u g h w i z a r d s h a v e a r e p u t a t i o n for b e i n g p o n d e r o u s a n d a n a l y t i c a l , not all o f t h e m a r e sensible o r s a n e . A m p r o e m u s w a s o n e most kindly d e s c r i b e d a s e c c e n t r i c , a n d his i n v e n t i o n s a r e a t e s t a m e n t to t h e best a n d w o r s t traits o f h u m a n i t y . H i s deck of spells c a n b e s t o w great p o w e r o n a w i e l d e r , but it c a n ' t b e c o n t r o l l e d . N o a u t h o r i t a t i v e story tells h o w t h e d e c k c a m e to b e . S o m e say that A m p r o e m u s m e a n t to c r e a t e a spellbook t h a t let its u s e r cast spells m o r e often a n d that r a n d o m ness w a s a side effect, w h i l e others claim t h e i t e m w a s t h e p r o d u c t of a d e r a n g e d m i n d . A f e w b e l i e v e A m p r o e m u s simply lost a b e t . T h e U n a s s u m i n g D e c k : T h e r e are m a n y decks of spells in t h e w o r l d , a n d not all are possessed by wizards. In fact, s o m e o n e w h o d o e s n ' t u n d e r s t a n d arcane magic might b e using o n e s i m p l y a s a n o r n a t e d e c k for c a r d g a m e s . G a m blers s w e a r by t h e m a s " l u c k y d e c k s " - s o m e might give t h e m u p for m o n e y , but a superstitious g a m b l e r might d e m a n d a contest of Three-Dragon of c h a n c e . Ante or a n o t h e r g a m e

.Allyour spells are written on these cards, whose illustrations depict you crushing foes with your potent arcane arsenal. Lvl 14 4-3 21.000gp Lvl 24 +5 525,OOOgp lvl 19 +4 105.000gp Lvl 29 +6 2.625,OOOgp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: Wizards can use this tome as a spellbook. Property: W h e n you prepare your arcane powers, you can choose one wizard daily attack power from your spellbook at random. You must prepare the randomly chosen power before you prepare any others. You gain a +2 bonus to attack rolls with that power until you take an extended rest. Power (Daily): Free Action. You choose a wizard daily attack power in your spellbook that you didn't preparetoday and expend an unused wizard daily attack power of an equal or higher level. You gain the use of the chosen power, with a -i 2 bonus to attack rolls with that power, until the end of the encounter. The power is lost if you don't use it before the end of the encounter.

C H A P T E R

I ] Magic

Items

Gossamer Tome
swarm over Your hands but never bite. Lvl 8 ^2 3,400 gp Lvl 13 +3 1 7.000 gp Lvl 18 <4 85.000 gp I m p l e m e n t (Tome) Lvl 23 Lvl 28 +5 +6

Level S

Tome of Crushing Force


ates power.

Level 9

litis tome Is covered bi webs infested by myriad tiny spiders that 425,000 gp 2.12 5,000 gp

This jet block tome is inset with several moonstone* and radi Lvl9 Lvl14 Lvl 19 +2 +3 +4 4,200gp 21,000 gp 105,000 gp Lvl 24 Lvl 29 -5 +6 525.000gp 2,625,000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use the web power through this tome, any creature that ends its move in the zone of webs is restrained instead of immobilized. P o w e r ( D a i l y ) : Free Action. You expend a n unused wizard utility power of level 5 or higher and gain the use of the web power {Player's Handbook, page 161). The power is lost if you don't use it before the e n d of the encounter.

I m p l e m e n t (Tome) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 force damage per plus Property: W h e n you use a wizard force power through this tome that attacks Reflex, you can choose to have the power attack Fortitude instead. Property: This tome contains two wizard daily force powers. Both powers must be of a level equal to or lower than that of the tome. You must choose these powers w h e n you acquire the tome; they can't be changed later. You can add these powers to your spellbook. P o w e r ( D a i l y ) : Free Action. You choose a power contained in the tome a n d expend an unused wizard daily attack power of an equal or higher level. You gain the use of the chosen power. The power is lost If you don't use it before the end of the encounter.

Mordenkainen's Tome
Lvl 13 +3 17.000gp Lvl 18 +4 85.000gp I m p l e m e n t (Tome) Lvl 23 Lvl 28 +5 +6

Level 13

This tomes cover is Inscribed wtih 0 shimmering silver sword. 47 5,000 gp 2.125.000gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 force damage per plus Property: W h e n you use the Mordenka'mens sword power through this tome, the sword deals extra force damage equal to the tome's enhancement bonus. P o w e r ( D a i l y ) : Free Action. You expend a n unused wizard utility power of level 9 or higher and gain the use of the Mordenkainen's sword power (Player's Handbook, page 163). The power is lost if you don't use it before (he e n d of the encounter.

Tome of Enduring Creation


leather bound tome. Lvl 1 4 +3 21.000gp Lvl 19 - 4 105.000 gp I m p l e m e n t (Tome) Lvl 24 Lvl 29 +5 +6

Level 14+

Your summoned creatures are more durable when you wield this 525,000gp 2.525.000gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus Property: W h e n you hit w i t h a wizard attack power using this tome, a creature you summoned gains temporary hit points equal to 2 + the tome's enhancement bonus. P o w e r (Daily): Free Action. Trigger: You use a wizard summoning power. Effect: A creature you summoned gains a +2 power bonus to all defenses until the e n d of the encounter or until the creature is dismissed.

GOSSAMER TOME
D r o w s p e l l c a s t e r s h a v e p e r f e c t e d a t e c h n i q u e o f crafti n g m a g i c t o m e s f r o m s p i d e r w e b s . T h e y f o l d layer a f t e r l a y e r of w e b b i n g i n t o s h e e t s , t h e n t r e a t t h e p a g e s w i t h alchemical substances. T h e s e t o m e s e n h a n c e the creation of m a g i c a l w e b s a n d a r e h i g h l y p r i z e d a m o n g w i z a r d s . G o s s a m e r tomes h a v e b e c o m e a s y m b o l of t h e V e n o m T o n g u e , a c a b a l of m o s t l y d r o w w i z a r d s w h o transform t h e i r b o d i e s i n t o v e s s e l s t h r o u g h d a r k rituals. T h e i r p r e s e r v e d f l e s h hosts s w a r m s of g r o t e s q u e , b l o o d g o r g e d spiders. W e b W e a v e r Contest: A local w i z a r d s guild is h o l d i n g a n a n n u a l c o m p e t i t i o n to d e t e r m i n e w h o c a n m a k e b e s t u s e of t h e web spell. C o m p e t i t o r s m i g h t c r e a t e w e b s t o t r a p rats, to c o n f i n e o t h e r c o n t e s t a n t s in a m a z e , or s i m p l y to s u p p o r t t h e m o s t w e i g h t . T h e w i n n e r r e c e i v e s a goss a m e r t o m e s t o l e n f r o m t h e d r o w ( w h o m i g h t w a n t to g e t it b a c k ) . D r o w Bandits: S o m e V e n o m T o n g u e d r o w h a v e b e e n r a i d i n g s h i p m e n t s t r a v e l i n g b e t w e e n t o w n s t h a t lie a b o v e a d r o w city. T h e i r h a n d i w o r k is e a s y to s e e : T h e y l e a v e behind t h e caravan m e r c h a n t s a n d guards, suffocated or s t a r v e d , t a n g l e d in t h i c k s t i c k y w e b s . T h e p e o p l e of t h e t o w n s w a n t t h e dark elves rooted out a n d slain.

Tome of Striking Lightning


Sparks leap between the covers of this copper-bound Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 i 3 21.000 gp I m p l e m e n t (Tome) Lvl 1 9 Lvl 24 Lvl 29 +4 +5 16

Level 4 tome.
R

105.000 p 525,000 gp 2,625,000gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 lightning damage per plus Property: W h e n you use a wizard lightning attack power through this tome, you can score a critical hit on a roll of 19-20. Property: This tome contains t w o wizard daily lightning powers. Both powers must be of a level equal to or lower than that of the tome. You must choose these powers w h e n you acquire the tome: they can't be changed later. You can add these powers to your spellbook. P o w e r (Daily): Free Action. You choose a power contained in the tome and expend a n unused wizard daily attack power of a n equal or higher level. You gain the use of the chosen power. The power is lost if you don't use it before the end of the encounter.

CHAPTER

1 | Magic

Items

Bloodhunter This snakeskin-bound tome gives off a slight acrid scent. Lvl 24 +5 525,000 gp Lvl 29 +6 2,625,000 gp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: +1d6 poison damage per plus Property: W h e n you use the cloudkill power through this tome, you can move the cloud 3 squares as part of the minor action to sustain the power. Power (Daily): free Action. You expend an unused wizard utility power of level 19 or higher and gain the use of the cloudkill power (Player's Handbook, page 166). The power is lost if you don't use it before the end of the encounter.

Totem

.eve! 5+

This totem is carvedfrom a petrified heart which beats when the totem is close to wounded prey. Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 H-2 5,000 gp Lvl 25 +-5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Implement (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus, or +1 d l 0 damage per plus against a bloodied target Property: You gain a + 1 bonus to attack rolls using this totem against bloodied creatures. Boar's Charge Totem Level 3

TOTEMS
Cougar bone, python hide, werewolf toesand dead foes. A totem is a short l e n g t h o f w o o d o r b o n e c a r v e d to resemble p a t r o n s p i r i t s , w h i c h a r c g e n e r a l l y a n c e s t o r s or animals. S t r i p s o f h i d e s , t e e t h , s m a l l b o n e s , a n d (he like h a n g f r o m o n e e n d . T h e s y m b o l i s m o f t h e carved i m a g e , c o m b i n e d w i t h t h e a t t a c h e d i t e m s , g i v e the totem its p o w e r . Y o u c a n ' t m a k e m e l e e a t t a c k s with a totem. I f y o u a r e a m e m b e r o f a class t h a t c a n w i c k ! a totem as a n i m p l e m e n t , y o u c a n a d d t h e t o t e m ' s enhancement b o n u s lo t h e a t t a c k r o l l s a n d t h e damage rolls o f i m p l e m e n t p o w e r s f r o m t h a t c l a s s that you use t h r o u g h t h e t o t e m , a n d y o u c a n u s e its properties a n d p o w e r s . M e m b e r s o f o t h e r c l a s s e s g a i n no benefit f r o m w i e l d i n g a t o t e m . Level 1 9 T

When you grasp this boar's tusk,your heart races with feral excitement and you throw yourself headlong into battle. Lvl 3 +1 6 8 0 gp Lvl 18 - 4 85,000 gp Lvl 8 +2 3.400 gp Lvl 23 4-5 425,000 gp Lvl 13 +3 IZOOOgp Lvl 28 t-6 2.12 5,000 gp Implement (Totem) E n h a n c e m e n t Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n charging while you are in beast form, you gain a 4-1 bonus to speed. P o w e r (Daily): Free Action. Trigger: You hit an enemy with a charge attack using this totem while you are in beast form. Effect: You push that enemy 1 square and can shift into the space it vacated. Brortzewood Coils T o t e m grant your spirit companion an aspect of the World Lvl13 Lvl 18 +3 14 17,000 gp 85,000 gp Lvl 23 Lvl 28 +5 +6 Level 1 3 can

With this knotted serpent totem crafted ofhronzewood.you Serpent

425,000 gp 2,125,000 gp

Avalanche's W a k e T o t e m

Your-spirit companion draws power from this jagged stone totem to become as unstoppable as a landslide. Lvl 19 +4 105,000 gp Lvl 29 +6 2,625.000 gp Lvl 24 +5 525,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus, and you push the target 1 square per plus. Property: Your spirit companion ignores difficult terrain when it moves. Power (Daily): Free Action. Trigger: You hit with an attack through your spirit companion using this totem. Effect: Each enemy adjacent to your spirit companion is slowed until the end of your next turn.

I m p l e m e n t (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Free Action. Trigger: You hit an enemy with the spirit's fangs power (Players Handbook 2, page 120) using this totem. Effect: That enemy is grabbed by your spirit companion. W h e n the enemy attempts to escape the grab, you can have it make the Acrobatics check or Athletics check against your W i l l instead of your Fortitude or Reflex. Dire Totem grows larger, heavier, and far more dangerous. Lvl 10 Lvl 15 Lvl 20 +2 +3 +4 5,000gp 25,000 gp 12 5.000 gp Lvl25 Lvl 30 +5 +6 625.000 gp 3,125,000 gp l e v e l 10+ body

AsyOU undergo the transformation into beast jorm.your

Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: ( 1 d 6 damage per plus P o w e r (Daily): Free Action. Trigger: You use your wild shape power (Player's Handbook 2, page 84) to assume your beast form. Effect: W h i l e you are in beast form, your size is Large, and you gain a power bonus to damage rolls using beast form powers through this totem equal to the totem's enhancement bonus.

CHAPTER

1 | Ataxic

Items

Earthfall Totem

Level 7

Life R i v e r T o t e m
W h i l e wit' re armed with this green wood totem, your group enjoys great vitality even in the face of deadly adversity. Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp Implement (Totem) Lvl 23 Lvl 28 +5 i-6 425,000 gp 2,125,000 gp

Attacks with this rough-hewn stone totem pack a powerful punch. Lvl 7 Lvl 12 +2 -3 2,60Ogp 13.000 gp Lvl 22 Lvl 27 +5 +6 325.000gp 1,625,000 gp

L v l 1 7 +4 65,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: W h e n you use a primal attack power through this totem that pushes or slides a creature or knocks a creature prone, you deal 1 d6 extra damage to each creature that was pushed, slid, or knocked prone. Level 17. 22, or 27: 2d6 extra damage.

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you hit with a primal attack power using this totem, you or any ally adjacent to you who spends a healing surge before the end of your next turn regains additional hit points equal to the totem's enhancement bonus.

N i n e Furies T o t e m

Level 20

Fell B e a s t T o t e m

Level 3 '

This totem is infused with venom extracted from corrupt preda tors of the swamp. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 1 3 1 7.000 gp Lvl 28 +6 2,125,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: - 1 d 6 poison damage per plus P o w e r (Daily Poison): Free Action. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 poi son damage (save ends). Level 13 or 18: Ongoing 10 poison damage (save ends). Level 23 or 28: Ongoing 1 5 poison damage (save ends).

This totem is crafted of horn. wood, and sinew. It flares with power as warrior spirits invigorate your comrades in battle. Lvl 20 +4 125.000 gp Lvl 30 +6 3.125.000 gp Lvl 25 +5 62 5.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you grant temporary hit points to your allies with a shaman power, one ally gains additional temporary hit points equal to the totem's enhancement bonus. P o w e r (Daily): Immediate Reaction. Trigger: An ally you can see becomes bloodied. Effect Each ally you can see gains temporary hit points equal to twice the totem's enhancement bonus. These temporary hit points stack with any existing temporary hit points.

Flameheart Totem
A constantly smoldering mote of flame dangles from this totem and infuses your evocations with fiery power. L v l l O +2 5,000 gp Lvl 15 +3 2 5.000 gp Lvl 20 +4 1 25,000 gp Implement (Totem) Lvl 25 Lvl 30 +5 +6 625.000 gp 3.12 5,000 gp

TOTEM OF NEW BEGINNINGS


C i v i l i z a t i o n ' s b o n e s litter t h e w o r l d : c r u m b l i n g cities, f a l l e n t o w e r s , a n d m o s s - c o v e r e d stones that w e r e o n c e statues celebrating mighty heroes. Nature eventually r e c l a i m s t h e r e s o u r c e s that m o r t a l s h a v e s t o l e n , a n d s o m e t h i n g n e w a l w a y s arises from t h e w r e c k a g e of t h e o l d . T h i s is life's cycle. N e w g r o w t h a n d n e w possibilities c a n exist only t h r o u g h d e a t h . A totem of new beginnings d r a w s p o w e r f r o m this natural r h y t h m . I n a w i e l d e r ' s h a n d , t h e t o t e m briefly spurs innovation a n d creativity, t h o s e sensations w i t h e r i n g soon after t h e y b l o o m . E x p e r i e n c e d w i e l d e r s l e a r n to harness this e b b a n d f l o w t o c h a n n e l p r i m a l e n e r g y a t t h e right moment. R e t u r n i n g H o m e : A s a u n i q u e e v e n t , a h e r o might d i s c o v e r a totem of new beginnings g r o w i n g in a hard-to-

Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage per plus Property: W h e n you hit a creature that is granting combat advantage to you using a primal attack power through this totem, that creature takes I d6 extra lire damage. P o w e r (Daily Fire): Free Action. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 fire damage (save ends). Level 75 or 20: Ongoing 10 fire damage (save ends). Level 23 or 30: Ongoing 1 5 fire damage (save ends).

Iron Bear Totem

Level 8+

This black iron rod. bound with bear fur. empowers your spit it companion to bolster nearby allies. Lvl 8 +2 3,400 gp Lvl 13 +3 17.000 gp L v I 1 8 +4 85,000 gp Implement (Totem) Lvl 23 Lvl 28 +5 +6 425.000 gp 2,125,000 gp

reach location associated w i t h his or h e r p r e v i o u s life. For instance, if a h e r o l i v e d for several y e a r s in a n u r b a n or built-up area that h a s since b e e n r e c l a i m e d by t h e wilderness, e s p e c i a l l y as a c o n s e q u e n c e of w a r or a b a t t l e w i t h p r i m a l p o w e r s , t h a t h e r o m i g h t s t u m b l e u p o n a living b r a n c h t h a t c a n f u n c t i o n a s a totem of new beginnings w h i l e r e t u r n i n g t o visit t h e r u i n e d h o m e l a n d . P e r h a p s it's g r o w i n g f r o m a r u i n e d d o o r f r a m e o f a n old h o m e or a t t h e grave of t h e hero's p a r e n t s .

Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus P o w e r (Daily): Minor Action. Until the end of your next turn, any ally gains a +2 bonus to all defenses while adjacent to your spirit companion.

CHAPTER

1 | Magic

Items

Panther T o t e m

Level 9

Roaring Bear

Totem

Level 2 -

Carved in the shape of a panther and adorned with fangs, this totem grants its user feline stealth. Lvl 9 Lvl 14 Lvl 19 +2 +3 +4 4.200 gp 21.000 gp 105.000 gp Lvl 24 Lvl 29 +5 +6 525.000 gp 2.625.000 gp

Carvedfrom the great claw of a dire bear, this totem growls like that might)' beast when you channel primal power through it. Lvl 2 +1 5 2 0 gp Lvl 17 Lvl 22 Lvl 27 +4 +5 ffi 6 5 , 0 0 0 gp 325.000gp 1,625.000 gp

Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or i 1 d l 0 damage per plus against a target granting combat advantage to you Power (Daily Illusion): Minor Action. Until the e n d of your next turn, you are invisible to enemies more than 5 squares away from y o u .

Lvl 7 +2 2,600gp Lvl 12 +3 13,000 gp I m p l e m e n t (Totem)

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r ( D a i l y ) : Free Action. Trigger: You hit an enemy with a primal attack p o w e r using this totem. Effect: You knock the enemy prone.

T o t e m of Nature's B a l m Razor T a l o n Totem Level 14 Whenyou LvIlO Lvl15 Lvl 2 0 Festooned with talons, daws, and fangs, this totem mokes your attacks in beast form more dangerous. Lvl 14 Lvl 19 +3 +4 21,000 gp 105.000 gp Lvl 24 Lvl 29 4-5 +6 525,000gp 2,625,000 gp

Level 10

wave this totem, decorated with dried herbs, healing allies. 625,000 gp 3,125.000gp 4-2 +3 +4 5,000 gp 25,000gp 12 5,000 gp Lvl 2 5 Lvl 30 4-5 +6

light streams from your spirit companion intoyour

Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or 4*1 d8 damage per plus while you are in beast form Property: W h e n you use a beast form attack p o w e r through this totem, you can score a critical hit on a roll of 1 9 - 2 0 .

I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: + l d 6 damage per plus, and o n e ally you can see within 10 squares of you can spend a healing surge. P o w e r (Daily): Free Action. Trigger: You hit with a primal attack p o w e r using this totem. Effect: Each ally within 2 squares of you or your spirit companion makes a saving throw with a p o w e r bonus equal to the totem's enhancement bonus.

NINE FURIES TOTEM


On the Stormkissed Plain, in the shadow of the Moon Peaks, nine warriors stood. They were called the Nine Furies; each was the greatest of his or her tribe and gifted with quickness, talent, wisdom, and strength. They gathered to confront Borstod the Blasphemer, a catastrophic dragon of great age and power. As the dragon neared, the Furies' peoples fled into the mountains, depending on their champions to buy them time to escape. For nine days and nights the Furies fought the ancient wyrm, each d a w n marking a champion's end until only one remained. Although that champion's companions no longer lived, their devoted spirits continued the fight at her side. W i t h their support, she spent her remaining life force in a final attack and drove her axe into the dragon's skull. The cruel voice of the dragon was silenced forever. A Nine Furies totem captures the noble deeds of these

Totem of N e w Beginnings from green to gray to black to green again. Lvl 14 Lvl 19 4-3 +4 21,000 gp 105,000 gp Lvl 24 Lvl 29 4-5 +6

Level 14

I his hone totem gradually changes color in vour hands, shifting 525,000gp 2,625,000 gp

I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ( 1 d 6 damage per plus P o w e r (Daily): N o Action. Trigger: You use a primal daily attack p o w e r through this totem and miss all targets. Effect: O n e ally within 5 squares of you regains the use of an expended encounter p o w e r of the totem's level or lower.

T o t e m of t h e A w a k e n e d

Bear

Level 13 attention.

Carved in the form of a yawning beast, this totem rouses vour spirit companion Lvl 1 3 Lvl 18 *3 -4 against opponents that draw vour 17,000 gp 8 5 , 0 0 0 gp Lvl 2 3 Lvl 28 +5 +6 425,000 gp 2,125.000 gp

mighty champions. Each totem contains the essence of one Fury, and on moonless nights its wielder might just spy a spectral hero and dragon battling in the sky. Those who brandish one of these totems in battle can draw on a measure of that fabled power to aid them against superior foes. The Centaurs' Secrets: Some sages believe that the centaurs were the first to craft these totems and that they alone know the method of their manufacture. To acquire such an item, a hero must seek out a tribe of centaurs and prove his or her worth by defeating a dragon in battle. Success earns not only a Nine Furies totem, but also the potential to unearth other long-guarded secrets and forgotten lore. Ninth Fury: Conventional legend holds that all the champions perished, but some tales suggest that the ninth survived and might live still. If she can be found, she might grant her totem to a worthy bearer.

I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ; 1 d6 damage per plus, or +1 d l 0 damage per plus while you're bloodied P o w e r (Daily): Free Action. Trigger: You hit a n enemy with your spirit's shield power {Player's Handbook 2, page 121). EJJect;That enemy grants combat advantage until the end of your next turn.

C 11 A P T E K 1 I Magic

Items

Totem of the Crashing Tide

Level 1 5 *

Moisture cotttirmatbr beads over the tonch shell that forms this totem and then evaporates, reflecting the tides in which n once lived. Lvl 15 +3 2 5.000 gp Lvl 20 +4 125.000 gp I m p l e m e n t (Totem)
J

Lvl 2 5 Lvl 3 0

+5 +6

6 2 5 0 0 0 gp 3.125.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: - l d 6 damage per plus, and you push the target 1 square per plus. Property: W h e n you push a creature with a primal attack power using this totem, the distance of the push increases by 1 square. P o w e r ( D a i l y ) : Free Action. Trigger. You push an enemy with a primal attack power using this totem. Effect: That e n e m y grants combat advantage until the end of your next turn.

Totem of the Harrier's Claws

Level 1 2 *

This totem, covered in owl I fathers and talons, grams viii the ferot in of a hunting bird against weakened prey. Lvl 12 +3 13.000 gp Lvl 17 +4 65.000 gp I m p l e m e n t (Totem) Lvl 22 Lvl 27 +5 +6 325.000 gp 1.625.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus Property: Creatures taking ongoing damage grant combat advantage to you.

TOTEM OF THE NIGHT


The Endless Swamp is so large and its growth so lush that the canopy in its deepest sections blocks the light of day. In those dark places the spirits of night are strongest. From there the legendary Circle of the Bat protects the land and gains strange powers of augury from the swamp spirits the Circle members revere. Although totems of the night are made of cypress wood, the druids and shamans of the Circle claim that they're actually the bodies of bats that live deep within the Endless S w a m p . According to this tale, a bat sometimes flies too high during daylight and breaks through the thick canopy. W h e n touched by the rays of the sun. it turns to wood and falls to the swamp floor, where its body is harvested to create one of these totems. T h e Hag's Coven: A group of hags dwelling at the southern end of the Endless S w a m p is constantly at war with the Circle of the Bat. These powerful fey have felled a number of shamans and druids, collecting each victim's totem of the night as a trophy of the kill. The Circle has asked for assistance in destroying the hags. Nightheart Cave: This grotto lies near the edge of the Endless Swamp. W i t h i n is the Heart of Night, a black flame that must be extinguished on each winter solstice to prevent the opening of a permanent portal into the Shadowfell. It is taboo for members of the Circle of the Bat to enter the Nightheart Cave, so they must seek a champion from outside their order to perform this task. The Circle is willing to arm that champion with a totem
of the night.
CIIAI'ILR I
W ii ! I . Ileitis

totem of the night

Totem of the Night

Level 1 2 -

This totem of blackened wood is shaped like a stylized bat and allow* \vu to pierce tlu' veil of night. Lvl 12 +3 13.000gp l v l 22 +5 325.000gp Lvl 17 +4 65.000 gp Lvl 27 +6 1,625,000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1 d 6 damage per plus Property: You gain low-light vision. If you already have low light vision, you instead gain darkvision. P o w e r (Daily): Minor Action. Until the end of your turn, your attacks using this totem ignore cover and concealment, but not superior cover or total concealment.

Totem of t h e R a v e n o u s B e a s t

level 9

T o t e m of T h u n d e r ' s

Keeper

Level 2+

This hideous bIoodstain.il totem gorges itself on the life energy qfyourfoes. Lvl 9 +2 4.200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.62 5.000 gp Lvl 19 +4 105.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: i 1d6 damage per plus, or +1d10 damage pet plus against a target granting combat advantage to you Power (Daily): Free Action. Trigger: You reduce an enemy to 0 hit points with a primal power using this totem. E//cct: You take a move action. Totem o f t h e S a t y r ' s D a n c e

A styUzedfacecarved into this totem animates with tin angry growl to rebuff those who harm your allies. Lvl 2 +1 5 2 0 gp Lvl 7 +2 2,600 gp Lvl 1 2 +3 13,000 gp I m p l e m e n t (Totem) Lvl 17 Lvl 2 2 Lvl 27 +4 +5 +6 65,000 gp 325.000 gp 1.625.000 gp

Level 8

E n h a n c e m e n t : Attack rolls a n d damage rolls O i l K . i l ; * 1 d 6 thuiidei damage per plus P o w e r ( D a i l y Thunder): Immediate Reaction. Trigger. A n enemy hits your spirit companion or an ally within 5 squares of you with a melee attack. Effect: The triggering e n e m y takes thunder damage equal to your W i s d o m modifier. In addition, you push it a number of squares equal to the totem's enhancement bonus.

Thisgnarled branch, carved to look like a horn, clnmnels the frenetic dance of reveling satyr spirits. Lvl 8 +2 3.400 gp Lvl 13 <3 1 7,000 gp Lvl 18 +4 85,000 gp Implement (Totem) Lvl 23 Lvl 28 -5 +6 4 2 5 . 0 0 0 gp 2.1 2 5.000 gp

T o t e m of W i n t e r ' s S c o r n

Level 9

Carved from a branch oj wmtsrfb tree, this totem channels the hitter cold of the tumfru. Lvl 9 +2 4.20Ugp Lvl 14 ^ 3 21.000 gp Lvl 19 +4 105.000 gp I m p l e m e n t (Totem) Lvl 24 Lvl 29 +5 +6 525.000 gp 2.62 5.000 gp

Enhancement: Attack rolls and damage rolls Critical: * 1 <I6 damage per plus Property: W h e n an ally regains hit points from a primal power used through this totem, he or she gains a +1 bonus to speed until the end of his or her next turn. Power (Daily): Free Action. Trigger: You hit with a primal attack power using this totem. Effect A n ally you can see within 10 squares of you gains a +1 power bonus to speed until the end of the encounter.

E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d(> cold damage per plus, and the target is slowed until the end of your next turn. P o w e r (Daily): Free Action. Trigger: You hit an enemy with a primal cold power using this totem. Effect: That enemy is immobilized a n d grants combat advantage (save ends).

Vengeful Spirit Totem of t h e S c o u r i n g W i n d tevel15

Totem

Level 8

Used by desert dwelling centaur tribes, this totem shaped from sandstone summons the power of the terrible simoom. Lvl 15 +3 25,000 gp Lvl 25 - 5 625.000 gp Lvl 20 +4 12 5,000 gp Lvl 30 - 6 3,125.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1<I6 damage per plus, and the target takes ongoing 1 0 damage (save ends). Level 25 or 30; Ongoing 1 5 damage (save ends). Power (Daily): Standard Action. You push each creature that is adjacent to you 2 squares. Until the end of your next turn, you gain a - 2 power bonus to all defenses against ranged and area attacks. Totem of t h e W o r l d T r e e Level 2 0

Infused with the rage of a thousand vicious hoists, this totem mates your spirit companion intimidating in battle. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 i 3 17.000 gp Lvl 28 +6 2.125.000 gp Lvl 18 f 4 85,000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls a n d damage rolls Critical: -f1d6 damage per plus, or -f -1d10 per plus with a primal spirit attack power P o w e r (Daily): Minor Action. Until the end of the encounter, each e n e m y adjacent to your spirit companion takes a - 2 penalty to attack rolls.

Wildfire Totem

Level 4

litis charred totem grows hot to the touch as your enemy erupts in hungry names: Lvl 4 +1 8 4 0 gp Lvl 1 9 + 4 105,000 gp Lvl 9 12 4.200 gp Lvl 24 * 5 52 5,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.625.000gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 1 d6 fire damage per plus Property: You gain a 2 bonus to saving throws against ongoing fire damage. P o w e r ( D a i l y Fire): Free Action. Trigger: You hit a n enemy w i t h a primal fire power using this totem. Effect: Each enemy adjacent to you takes ongoing 5 fire damage (save ends). Level 14 or 19: Ongoing 10 fire damage (save ends). Level 24 or 29: Ongoing 1 S fire damage (save ends).

The rich wood of this totem is warm to the touch. You can feel the life of the world pulsing through it. Lvl 20 1-4 125.000 gp Lvl 3 0 +6 3.125,000 gp

Lvl 2 625,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: Each ally within 3 squares of you gains 1d6 temporary hit points per plus (roll once a n d apply the result to each ally). Power (Daily): Free Action. Trigger. You hit a n enemy with a primal attack power using this totem. Ejjfcct: You or an ally within 3 squares of you makes a saving throw with a bonus equal to the totem's enhancement bonus.

C H A I ' l l B 1 | Magic

Items

I f von a r e a m e m b e r of a class that c a n w i e l d a w a n d as a n i m p l e m e n t , y o u c a n a d d the w a n d ' s e n h a n c e m e n t b o n u s to t h e a t t a c k r o l l s a n d t h e d a m a g e r o l l s of i m p l e m e n t p o w e r s f r o m t h a t c l a s s t h a t y o u u s e t h r o u g h t h e w a n d , a n d y o u c a n u s e its properties a n d p o w e r s . M e m b e r s o f other classes g a i n no benefit f r o m wielding a w a n d . Cursing W a n d Level 1 < ?

You curse your foe when you channel your spite through this dark yew wand. L v l l 4 +3 21,000 gp Lvl 19 H-4 105,000gp Implement ( W a n d ) Lvl24 Lvl 29 fS i6 525,000gp 2,625,000gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h the unluck power using this wand, the target also takes a - 2 penalty to attack rolls, skill checks, ability checks, and saving throws (save ends). P o w e r (Daily A r c a n e , I m p l e m e n t , Necrotic): Standard Action. As the bard's unluck power (Player's Handbook 2, page 72).

CURSING WAND
Winterwood Totem
Level

4-

T h i s w a n d is c u t f r o m y e w w o o d a n d s t a i n e d black w i t h t h e ashes of those w h o suffered accidental d e a t h s . A s t r i n g of c u r s e s c r a w l s a r o u n d t h e i m p l e m e n t , spiraling t o w a r d its tip. S t a r t i n g w i t h large lettering in t h e l o k h a r i c s c r i p t , t h e w o r d s g r a d u a l l y s h r i n k until t h e y c a n b e s e e n only through close inspection. T h e curses themselves change w i t h t h e reader, pinpointing t h e w i e l d e r ' s flaws, f e a r s , a n d failures. T h e cursing wand o r i g i n a t e d in t h e h a n d s o f a j i l t e d l o v e r - a y o u n g m i n s t r e l s p u r n e d for a n o t h e r , y o u n g e r w o m a n . H e r h e a r t b r o k e n , s h e p o u r e d all h e r m a l i c e a n d h a t e i n t o h e r w a n d , i m b u i n g it w i t h t h e d a r k e s t a n d most sinister curses i m a g i n a b l e . W i t h t h e implement complete, she hunted d o w n her former paramour and put a curse o n h i m that turned e v e r y t h i n g he touched to ash until the day h e died under mysterious

Fashioned from trees perpetually coated in primal frost, this totem is surrounded by a cloud of freezing mist. Lvl 4 +1 840 gp Lvl9 +2 4,200gp L v l 1 4 +3 21.000 gp I m p l e m e n t (Totem) Lvl19 Lvl 24 Lvl 29 4 +5 +6 105,000 gp 525,000gp 2,625.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: -"-1d6 cold damage per plus P o w e r (Daily): Free Action. Trioger: You hit an enemy with a primal cold power using this totem and deal damage to it. Effect: That enemy gains vulnerable 3 cold until the end of your next turn. Level 74 or 19: Vulnerable 5 cold. Level 24 or 29: Vulnerable 10 cold.

WANDS
Wands only look like they're too fragile to be deadly. W a n d s a r e often c o n s i d e r e d the most p o p u l a r a r c a n e i m p l e m e n t s b e c a u s e n e a r l y a l l a r c a n e h e r o e s c a n use them. W a n d s a r e u s e d to store s p e l l s , but t h e y c a n a l s o m o d i f y the spells cast t h r o u g h t h e m . P e r h a p s the b e s t a s p e c t to t h e s e i m p l e m e n t s is t h e i r v e r s a t i l i t y , s i n c e t h e y a l l o w a b a r d a n d a w i z a r d , for e x a m p l e , to explore e a c h other's m a g i c . E x c e p t i n r a r e c a s e s , a w a n d is n o t l a r g e e n o u g h o r s t r o n g e n o u g h to b e u s e d a s a w e a p o n . I f a w a n d c a n function as either a w e a p o n or a n i m p l e m e n t , that i a c t is n o t e d i n t h e i t e m ' s d e s c r i p t i o n .

circumstances. T h e cursing w a n d s f o u n d in t h e w o r l d t o d a y are reproductions of t h e original a n d , although potentially p o w e r f u l in t h e i r o w n right, l a c k t h e full w e i g h t of t h e o r i g i n a l c r e a t o r ' s m a l e v o l e n c e . S t i l l , t h i n g s h a v e a w a y of g o i n g w r o n g w h e n a cursing w a n d is p r e s e n t . Defeat t h e Renegade Minstrel: Z a s t e r l y , a m i d d l i n g p e r f o r m e r of little t a l e n t , h o l d s a t o w n h o s t a g e , living a s a lord a n d c o m p e l l i n g t h e locals t o l e a p to his e v e r y w h i m . T h o s e w h o h a v e refused have found themselves t h e t a r g e t s o f his a c i d t o n g u e a n d c r u e l s p e l l s d e l i v e r e d t h r o u g h a cursing w a n d . O v e r t i m e , e a c h of Z a s t e r l y ' s e n e m i e s h a s d i e d i n a l e t h a l a c c i d e n t . T h e t o w n s f o l k are t e r r i f i e d of t h e m i n s t r e l a n d w i l l pay s o m e o n e w e l l to remove h i m from power.

CHAPTER

1 I Magic

Items

Diamond Wand
ITtfs gem-topped wand's fragile appearance belies its strength. Lvl 4 Lvl9 Lvl 14 +1 +2 +3 8 4 0 gp 4.200gp 21,000 gp Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105,000 gp 525,OOOgp 2.625.000 gp

Iron Wand

Level 24-

This thick pry bar does double duty as a weapon and an implement. Lvl 24 +5 525,000gp Lvl 29 +6 2.625.000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per pin*. Property: You gain an item bonus to Strength checks to break open doors or chests equal to the wand's enhancement bonus. Property: This wand can be used as a melee weapon, functioning as a mace. You can add its enhancement bonus to the attack rolls and damage rolls of melee weapon attacks. P o w e r (Daily): Minor Action. A s the artificer's iron-hide infusion power ( E bfrron Player's Guide, page 53). which is reproduced below.

a z

Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: - 1d6 damage per plus Property: W h e n you hit an enemy with an arcane force power using this wand, the next attack that hits that enemy deals 1 extra force damage. Level 14 or 79: 2 extra force damage. Level 24 or 29: 3 extra force damage. Power (Daily): Standard Action. As the artificer's spike wire power {EBERRON Player's Guide, page 48), which is reproduced below.

Spike Wire

Artificer Attack 1

You throw a bundle of barbed wire that biles Into your enemy's flesh, digging deeper and deeper. Encounter Arcane, Force, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d8 -r Intelligence modifier force damage. Until the end of your next turn, any attack deals extra damage to the target equal to your W i s d o m modifier.

Iron-Hide Infusion

Artificer Utility 16

You crush u bit of iron inyour hand, infusing it with protective magic. You then cast the dust onto your allies' armor. Encounter Arcane Minor Action Close burst 5 Target: You and each ally in burst Effect: Each target gains a 4-4 bonus to AC until the end of your next turn.

Hawthorn Wand
Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Lvl 19 ^-4 105,000 gp Implement ( W a n d ) Lvl 24 Lvl 29 +5 4*6

Level 9 >

IRON WAND
A t h i c k length o f iron easily m i s t a k e n for a p r y bar, an iron wand is a n unlikely i m p l e m e n t . T h e w a n d ' s t i p is a f l a t t e n e d w e d g e w i t h a n o t c h in t h e m i d d l e ; its base is a h o o k e d w e d g e ideal for p r y i n g o p e n d o o r s , c h e s t s , a n d just a b o u t a n y t h i n g else that n e e d s o p e n i n g . A n iron wand can also b e u s e d a s a w e a p o n , s i n c e its w e i g h t a n d size are p e r f e c t for c l o b b e r i n g e n e m i e s . For t h e m a g e w h o d i v i d e s h e r t i m e b e t w e e n flinging spells at e n e m i e s a n d building s e r v a n t s to fight o n h e r behalf, a n iron wand is a n i n v a l u a b l e accessory, useful for battering e n e m i e s a n d focusing o n e ' s concentration w h e n working w i t h arcane magic. D e f e a t t h e I r o n M a g e : A w a r f o r g e d artificer k n o w n o n l y as t h e Iron M a g e w i e l d s a n iron wand in battle to g r e a t effect. S u r r o u n d e d by a legion of lesser w a r f o r g e d , g o l e m s , a n d o t h e r constructs, h e resides i n a great fortress in t h e h e a r t o f a blasted w i l d e r n e s s w h e r e n o t h i n g g r o w s a n d t h e c o r p s e s of t h o s e w h o o p p o s e h i m s w e l l b e n e a t h a merciless sun. Adventurers w h o defeat him can w r e s t control o v e r his f o l l o w e r s a n d his w a n d . J o i n t h e F o r g e s m i t h s : T h e F o r g e s m i t h s w e r e t h e first artificers to fashion iron wands. S h u n n e d by their f e l l o w s for t h e i r d u b i o u s e x p e r i m e n t s in b l e n d i n g f l e s h w i t h m a c h i n e s , t h e F o r g e s m i t h s d e v e l o p e d t h e s e w a n d s as a m e a n s of p r o t e c t i o n against assassins a n d hostile rivals. Although the tensions b e t w e e n t h e m and their peers have cooled s o m e w h a t , the Forgesmiths are famously x e n o p h o b i c a n d r e l u c t a n t to a d m i t n e w m e m b e r s into t h e i r secretive society. S t i l l , t h o s e w h o d o j o i n a r e o f t e n g i v e n their o w n iron wands.

This pale wand harnesses fate and makes it vour servant 525.000 gp 2,625.000gp

Enhancement: Attack rolls and damage mils Critical: ' 1d6 damage per plus Property: W h e n you use an arcane power through this wand to grant yourself or an ally a bonus to saving throws and the saving throw roll is lower than this wand's enhancement bonus, you or the ally can reroll the saving throw and use either result. Power (Daily): Standard Action. As the artificer's altered luck power (ERFRRON Player's Guide, page 49). which is reproduced below.

Altered Luck
Encounter Arcane, Implement

Artificer Attack 3

Vour magic blasts an enemy, and transfers its luck to a nearby allv. Standard Action Area burst 2 within 10 squares Target: One creature in burst Attack: Intelligence vs. W i l l Hit: 1d6 + Intelligence modifier damage, and the target takes a -2 penalty to saving throws until the end of your next turn. Effect: One ally within the burst gains temporary hit points equal to 5 + your W i s d o m modifier and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.

C H A P T E R

Magic

Items

Master's Wand of Eyes of the Vestige


Lv!4 -hi 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000gp Implement ( W a n d ) Lvl 19 Lvl 24 Lvl 29 +4 +5 +6

Level 4+

This ebony wand strikesyour targets with devastating power. 105.000 gp 525.000 gp 2.625.000gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: 11d8 damage per plus Property: W h e n you hit with the eyes of the vestige power using this w a n d , the second creature can be within 5 squares of the target instead of 3 squares, and you gain a +1 bonus to your Warlock's Curse extra damage for that attack. P o w e r (Encounter): Standard Action. As the warlock's eyes of the vestige power {Arcane Power, page 73), which is reproduced below.

Eyes of the Vestige

Warlock Attack 1

Your enemy's eyes glow with an eldritch light asyour vestige takes hold and scours that foe's mind while you curse another nearby foe. A t - W i l l A r c a n e , I m p l e m e n t , Psychic; V a r i e s Standard Action Ranged 10 Target: O n e creature Attack: Constitution vs. W i l l

HAWTHORN WAND
W h e r e h a w t h o r n g r o w s , evil f e a r s to t r e a d . F a v o r e d by t h e fey spirits, h a w t h o r n w o o d is r e p u t e d to b e a great c o n d u i t for a r c a n e e n e r g y s o m e o f t h e best w a n d s a r e m a d e f r o m this w o o d . A hawthorn wand is a n 1 8 - i n c h w a n d t h a t t a p e r s t o a f i n e p o i n t . V a r n i s h e d to g i v e t h e i m p l e m e n t a n a m b e r finish, it's s m o o t h to t h e t o u c h . W h e n u s e d in a n i m p l e m e n t , t h e w o o d g r o w s w a r m a n d a faint light shines from within, revealing great power. S i m p l y c a r r y i n g a hawthorn h a n d s in a g a m e of Three-Dragon wand brings a b o u t g o o d f o r t u n e in s u b t l e w a y s . A n o w n e r m i g h t w i n a f e w extra Ante or r e c e i v e a s m a l l w i n d f a l l in c o i n or o p p o r t u n i t y . T h e w a n d ' s t r u e p o w e r , h o w e v e r , is t o b e n d reality in its w i e l d e r ' s favor s o t h a t h e or s h e c a n slip f r e e f r o m d i r e s i t u a t i o n s . Befriend the Green Sisters: T h e m o s t f a m o u s m a k e r s of h a w t h o r n wands a r e t h e G r e e n Sisters, a s m a l l c i r c l e of d r y a d s w h o d w e l l d e e p in t h e W e s t e r n W o o d . O n e w h o s t u m b l e s a c r o s s t h e d r y a d s a r e c e r t a i n t o find d e a t h , unless t h e h a p l e s s t r a v e l e r sings a s o n g t h a t m o v e s t h e t r e e s t h e m s e l v e s . If t h e singer s u c c e e d s , t h e d r y a d s h a v e b e e n k n o w n to b e s t o w a b o o n in t h e f o r m of a wand to t h e p e r f o r m e r w h o so i m p r e s s e d t h e m . S a v e the Famous Minstrel: A l o y s i u s , a f a m o u s w a r rior a n d m i n s t r e l , is a b a r d of u n e q u a l e d skill a n d d a r i n g . W h e n n o t c o n f r o n t i n g d r a g o n s w i t h his k e e n w i t a n d k e e n e r b l a d e , h e e n t e r t a i n s kings a n d e m p e r o r s , a n d h e is a f a v o r e d p r e s e n c e in a n y c o u r t . For all his success, h e has a l s o g a i n e d a n u m b e r of e n e m i e s w h o w o u l d g l a d l y s e e h i m b r o u g h t low. S o w h e n h e w e n t missing, a call rose u p t h r o u g h t h e l a n d to find t h e l e g e n d a r y singer a n d bring h i m b a c k to safety. T h e k i n g h a s p r o m i s e d t o b e s t o w a hawthorn wand to w h o m e v e r brings b a c k t h e b a r d , or a t least p r o o f of his d e a t h . hawthorn

Hit: 1d6 > Constitution modifier psychic damage. Choose the target or a creature within 3 squares of the target and within the target's line of sight. You place your Warlock's Curse o n that creature; if the creature is already cursed by you, you can deal your Warlock's Curse extra damage to that creature instead of to the target. Level 27: 2d6 + Constitution modiiier psychic damage.

Master's Wand of Illusory Ambush

Level 4 -

With this red palm wand.your phantoms continue to harass your enemies. Lvl 4 +1 8 4 0 gp Lvl 9 '2 4,200 gp Lvl 14 +3 21,000gp Implement (Wand) Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105,000 gp 525.000 gp 2.625.000gp

Enhancement: Attack rolls and damage rolls Critical: * 1d8 damage per plus Property: After you hit an enemy w i t h the illusory ambush power using this w a n d , w h e n that enemy attacks while it's taking the penalty to attack rolls, it takes psychic damage equal to 3 + this wand's enhancement bonus. P o w e r (Encounter): Standard Action. As the wizard's illusory ambush power {Arcane Power, page 101), w h i c h is reproduced below.

Illusory Ambush

W i z a r d Attack 1

You create an illusion of swirling spectral assailants that swarm oyer your enemy. A t - W i l l A r c a n e , Illusion, I m p l e m e n t , Psychic Standard Action Ranged 10 Target: O n e creature A t t a c k : Intelligence vs. W i l l Hit: 1 d6 * Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Level 2 1 : 2d6 + Intelligence modifier psychic damage.

C H A P I I* R 1 | Magic

Items

Master's W a n d o f M i s d i r e c t e d M a r k

level 4 -

Spiteful Glamor

Warlock (Dark) Attack 1

Disaster awaits those beguiled hx this crooked hickory wand. Lvl 4 +1 8 4 0 gp Lvl9 +2 4.200gp Lvl 14 +3 21,000 gp Implement ( W a n d ) LvM9 Lvl 24 Lvl 29 +4 +S +6 105.000 gp 525.000gp 2.625,000 gp

The mere sight of you is anathema to your enemy. A t - W i l l Arcane. Implement, Psychic Standard Action Ranged 10 Target: O n e creature Attack: Charisma vs. W i l l Hit: 1d8 + Charisma modifier psychic damage, or 1d1 2 + Charisma modifier psychic damage to a target at maxim u m hit points. Level 27: 2d8 + Charisma modifier psychic damage, or 2d1 2 + Charisma modifier psychic damage to a target at maximum hit points.

Enhancement: Attack rolls and damage rolls Critical: ^-1d8 damage per plus Property: W h e n you hit with t he misdirected mark power using this wand, the ally that marked a target gains a +1 bonus to attack rolls against that target until the end of your next turn. Power (Encounter Arcane, Implement): Standard Action. As the bard's misdirected mark power (Player's Handbook 2, page 68).

Master's W a n d of Vicious Mockery

Li

Master s W a n d o f P h a n l t o m B o l t

level 4 -

Wiejdlng this hackberry wand sharpens your tongue and hones your wit. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4,200 gp Lvl 14 ^ 3 21.000gp Implement (Wand) Lvl 19 Lvl 24 Lvi 29 *4 +5 +6 105,000 gp 525.000 gp 2.625,000gp

Your illusory bolls become more ominous with this smoky amber wand. Lvl 19 - 4 105.000 gp Lvl 4 +1 8 4 0 gp Lvl 24 +5 52 5.000 gp Lvl 9 +2 4,200 gp Lvl 29 +6 2,625,000 gp Lvl 14 +3 21,000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: W h e n you hit an en*emy with the phantom bolt power using this wand, you c a n slide that enemy 1 extra square. Power (Encounter): Standard Action. As the wizard's phantom bolt power (Arcane Power, page 101). which is reproduced below.

Enhancement: Attack rolls and damage rolls Critical: *-1d8 damage per plus Property: W h e n you hit with the vicious mockery power using this w a n d , choose a different enemy within 2 squares of the target. That enemy takes a penalty to attack rolls equal to your Intelligence modifier until the end of your next turn. P o w e r (Encounter Arcane, C h a r m , Implement, Psychic): Standard Action. As the bard's vicious mockery power [Player's Handbook 2, page 69).

Phantom B o l t

DIAMOND WAND
Wizard Attack 1 A s p a r k l i n g d i a m o n d t h e size of a h u m a n ' s t h u m b c a p s t h e base of this w a n d . T h e s m o o t h holly w o o d tapers f r o m t h e g e m s t o n e until it t e r m i n a t e s at a slightly r o u n d e d tip. T h e g e m g l i m m e r s w i t h faint light w h e n t h e w a n d focuses a r c a n e energy, a n d s h i n e s brightly w h e n used w i t h a spell that creates and manipulates force. A c a b a l of artificers first c r e a t e d t h i s w a n d as a m e a n s to focus t h e i r c o n c e n t r a t i o n w h e n m a n i p u l a t i n g a r c a n e e n e r g y i n t o t h e solid m a t e r i a l t h e y c a l l e d force. T h e diam o n d aids in this process, helping t h e w a n d w i e l d e r a d a p t his or h e r magical c r e a t i o n s t o m e e t m o s t c i r c u m s t a n c e s o n t h e battlefield. For t h i s r e a s o n , diamond v a l u e d a m o n g b a t t l e s m i t h artificers. J o i n a n A r t i f i c e r G u i l d : O n e o f t h e b e s t w a y s to a c q u i r e t h e i m p l e m e n t s of artificers is to j o i n o n e of t h e i r s o c i e t i e s . Artificers w h o g a t h e r i n t o a c a d e m i e s a n d l a b o ratories t o c o m b i n e their efforts s o m e t i m e s provide items, s u c h as diamond wands, to n e w m e m b e r s . T h e c o m m o n test for a d m i s s i o n is t o c r e a t e a n i t e m t h e g r o u p d e e m s w o r t h y of its r e s p e c t . Trawl a Battlefield: A v y n W a s t e l , a g n o m e artificer of s o m e f a m e , took part in t h e Battle of N i n e Stars, a terrible conflict that laid w a s t e to nearly a square mile of countryside. W a s t e l led a d e t a c h m e n t of w a r m a g e s against a host of hideous creatures b o m f r o m the nine fallen stars. Stopping t h e threat cost A v y n a n d his cohorts their lives, a n d their bodies w e r e never recovered. T h e battlefield might still contain their w e a p o n s a n d gear, including Wastel*s diamond C H A P I K K 1 | Magic Items wand. wands were

You wave your hand, andyour foe sees a bolt of fire streaking toward it. The enemy dives away from the imagined threat. At-Will Arcane, Illusion, I m p l e m e n t , Psychic Standard Action R a n g e d 10 Target: One creature Attack: Intelligence vs. W i l l Hit: Id8 Intelligence modifier psychic damage, and you slide the target 1 square. level 21: 2d8 + Intelligence modifier psychic damage.

Master's W a n d o f S p i t e f u l G l a m o r

level 4 -

This wand is especially deadly to creatures you haven't harmed yet Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl9 +2 4,200gp Lvl 24 i 5 525.000gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.625.000 gp Implement ( W a n d ) Enhancement: Attack rolls a n d damage rolls Critical: +1d8 psychic damage per plus Property: W h e n you hit an enemy at maximum hit points that is affected by your Warlock's Curse with the spiteful glamor power using this w a n d , you deal an extra die of Warlock's Curse damage to that enemy. Power (Encounter): Standard Action. As the warlock's spiteful glamor power (FOHCOI rew REAIMS Players Guide. page 35), which is reproduced below.

Sharpshooter's Wand

Level 1 0

Wand of Aptitude

level U)

You can shrink flie size of your attack's area with this wand, making it more precise. Lvl 10 +2 5.000 gp Lvl 25 +5 625.000gp Lvl 15 +3 25,000gp Lvl 3 0 +6 3.125,000gp Lvl 20 +4 1 25,000 gp Implement (Wand) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - - l d b damage per plus P o w e r (Encounter): Minor Action. The next area burst attack power you use through this w a n d has its area changed to 1 square (within the same range), and you gain a +2 power bonus to the attack roll. P o w e r (Daily A r c a n e , I m p l e m e n t , Lightning): Standard Action. A s the wizard's shock sphere power (Players Handbook, page 161).

W h e n y o u directyour allies with this lacewood wand, they reach beyond their normal limitations. Lvl 10 +2 5.000gp Lvl 25 - 5 625,OOOgp Lvl 15 +3 25.000 gp Lvl 30 +6 3,125,000 gp Lvl 20 +4 1 25.000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you use the inspire competence power through this wand, each affected ally adds this wand's enhancement bonus to skill checks made with the skill you selected. P o w e r (Daily Arcane): Minor Action. As the bard's inspire competence power (Player's Handbook 2, page 70).

Wand of Thunderous Anguish Shielding Wand


Level 4 Asyour spell obliterates your enemy, this heavy juniper wand creates a shimmering protective shield, Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Implement (Wand) Lvl 19 +4 Lvl 24 +5 Lvl 29 +6 105.000 gp 525,000 gp 2.625,000 gp

Level 14*

After you use this buzzing redwood wand, a crack of thunder Indicates thai your magical effect remains on an enemy. Lvl 14 +3 21,000 gp L v l 2 4 +5 525,000 gp Lvl 19 +4 105,000gp Lvl 29 +6 2,625,000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder damage per plus Property: W h e n you hit an enemy with a thunder power using this w a n d , until the end of your next turn that enemy takes thunder damage equal to this wand's enhancement bonus whenever one of your allies hits it. P o w e r (Daily A r c a n e , I m p l e m e n t , Thunder): Standard Action. As the bard's distracting shout power (Player's Handbook 2 , page 72).

E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h an artificer attack power using this w a n d , you or one ally within 5 squares of you gains a +2 bonus to AC until the end of your next turn. P o w e r (Daily): Standard Action. As the artificer's shielding cube power (EBUMON Player's Guide, page 48). which is reproduced below.

Shielding Cube

Wand of allure and wand of thunderous anguish Artificer Attack 1

You direct a minute Cllfce covered bl runes into the fray. Although small, the cube contains a force that hashes Joes and shields allies. Encounter Arcane, Force, I m p l e m e n t Standard Action R a n g e d 10 Target: O n e creature Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier force damage. Effect: Until the end of your next turn, any ally gains a +1 power bonus to A C while adjacent to the target.

Wand of Allure
distant of foes. Lvl 4 *1 8 4 0 gp Lvl 19 Lvl 9 +2 4.200 gp Lvl 24 Lvl 14 +3 21,000 gp Lv!29 Implement (Wand) E n h a n c e m e n t : Attack rolls and damage Critical: - 1 d6 damage per plus +4 +5 +6 rolls

Level 4 <

(hfmns cast through this twinkling golden wand reach the most 105.000 gp 525,000 gp 2,625.000 gp

ARMS SLOT ITEMS


Shields and bracers are defensive tools, but in the of magk. shields defend and bracers destroy. language

P r o p e r l y : W h e n you use a ranged arcane charm power through this wand, the power's range increases by 2 squares, and you ignore cover and concealment. Level 74 or 19: 5 squares. Level 24 or 29: 10 squares. P o w e r ( D a i l y Arcane, C h a r m , Implement): Standard Action. As the hard's/ast friends power (Player's Handbook 2, page 69).

T h e most iconic heroes a r e n e v e r s e e n Without their s h i e l d s , a n d b r a c e r s s e r v e a s a lesser d e f e n s e l o r w a r riors w h o n e e d their a r m s unlettered. E n c h a n t m e n t s on shields magnify their purpose, granting their wielders superior defenses. Sonic draw

a dragon's b r e a t h i n t o t h e m to s p a r e a l l i e s , w h i l e others g u a r d t h e i r h o l d e r s w i t h a l a r g e r s h i e l d o f force that falls w h e n p i e r c e d . A s e t o f q u a l i t i e s t h a t pertains to a m a g i c s h i e l d c a n b e a p p l i e d to a light shield, a h e a v y s h i e l d , or a n y s h i e l d , a s n o t e d i n e a c h item's d e s c r i p t i o n . Bracers g r a n t t h e i r w e a r e r s g r e a t e r d e f t n e s s i n combat, a d d i n g p o w e r w h e r e t h e r e i s a l r e a d y g r a c e , and t u r n i n g a s i m p l e w o u n d i n t o a fatal b l o w . T h e y are more o f f e n s i v e l y o r i e n t e d t h a n s h i e l d s . Absorbing Shield Level 17 Bloodhound bracers

This steel shield absorbs the power from attacks, protecting both you andyour allies. Item S l o t Arms 65,000 gp Shield: Any Power (At-Will): Immediate Interrupt. Trigger: A n area attack misses you and hits an ally. Effect: The triggering attack instead misses the ally. Ankhmon's Bracers Level! 9 Barrage Bracers Level 10 can

Tliese platinum bracers are engraved with a symbol of an eye wreathed inflames. Item Slot: Arms 105.000 gp Property: W h e n you hit a n enemy that is granting combat advantage to you with an arcane attack power, the attack deals 1d10 extra damage against the enemy. You also regain a number of hit points equal to the extra damage roll result.

While you wear these bracers, when you attack rapidlyyou focus more power into vour attacks.

I t e m Slot: Arms S.000 gp Property: W h e n you hit an enemy w i t h a melee attack, you gain a +1 bonus to attack rolls against that target until the end of your turn. Bloodhound Bracers Level 1 3

You can track a wounded foe and strike it down when it's most vulnerable.

ANKHMON'S BRACERS
When the lich A n k h m o n w a s p r e p a r i n g his u n d e a d a r m y to fight t h e a r m y k n o w n a s t h e C e l e s t i a l C o m p a n y , h e created a pair of b r a c e r s t h a t a l l o w e d h i m to c h a n n e l his tactical k n o w l e d g e i n t o p o w e r f u l a t t a c k s t h a t h a r m e d his enemies a n d h e a l e d h i m . A n k h m o n w a s e v e n t u a l l y defeated, but his e s s e n c e s u r v i v e d a s a p o w e r f u l v e s t i g e , granting p o w e r to a n u m b e r of w a r l o c k s . A lich n a m e d R e v a d a l , w h o d e r i v e s his p o w e r f r o m a pact w i t h A n k h m o n , s e e k s t h e b r a c e r s b u t h a s y e t to find them. H e has a s s e m b l e d a n e w a r m y of u n d e a d a n d h a s become a s c o u r g e i n t h e s o u t h . S c h o l a r s t h e o r i z e that the bracers a r e n ' t i n h e r e n t l y m a l e v o l e n t , s i m p l y a c t i n g as channels for t h e w i e l d e r ' s o w n m a g i c , s o if s o m e o n e aside from R e v a d a l a c q u i r e d t h e m , t h e y c o u l d b e u s e d without taint. Thwart R e v a d a l : R e v a d a l d o e s n ' t h a v e Ankhmon's

I t e m Slot: Arms 17.000 gp Property: Creatures that are taking ongoing damage grant combat advantage to you. P o w e r (Daily): Free Action. Trigger: You bloody a n enemy. Effect: That enemy takes ongoing S damage (save ends). Charm Bracelet Level 8 r

This simple bracelet with tiny arcane symbols dangling from it le.tsyou share in your foes'good luck. Lvl 8 3,400 gp Lvl 18 85,000 gp I t e m Slot: Arms Property: You gain a +1 item bonus to saving throws against ongoing damage. Level 18: +2 item bonus. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy you can see succeeds on a saving throw. Effect: You make a saving throw. Climber s Bracers Level 16

bracers, but d i v i n a t i o n s h a v e r e v e a l e d t h a t h e is using his army to s e a r c h f o r t h e m . S o m e s c h o l a r s w o r r y t h a t t h e bracers might b e a k e y c o m p o n e n t i n f r e e i n g t h e vestige of A n k h m o n f r o m its e t e r n a l b o n d a g e . T h e y s e e k h e r o e s to find the b r a c e r s first b e f o r e R e v a d a l c a n p e r f o r m this terrible d e e d .

Your hands are as effective as an animal's claws at climbing while wearing these rough leather bracers. I t e m Slot: Arms 45,000 gp P o w e r (Daily): Minor Action. You gain a climb speed equal to your speed until the end of the encounter.

CHAPTER

i | Manic

Items

LUNIA'S BRACELET
T h o u s a n d s of y e a r s a g o , a b e i n g k n o w n a s Lunia (different stories say s h e w a s a g o d d e s s , a n e x a r c h of S e h a n i n e , or a p r i m a l c h a m p i o n ) b l e s s e d h e r f o l l o w e r s w i t h t h e ability to fight e v i l l y c a n t h r o p e s . S h e led t h e m in b a t t l e against a n a r m y of w e r e w o l v e s t h a t w e r e p l a g u i n g t h e forest. In t h a t conflict, a n e x a r c h of Y e e n o g h u w a s s u m m o n e d to fight L u n i a , a n d t h e t w o e n g a g e d in a m a s s i v e battle. In t h e e n d , Lunia sacrificed h e r s e l f in a burst of m o o n l i g h t t h a t d e s t r o y e d t h e e x a r c h a n d r e m o v e d l y c a n t h r o p y from the w e r e w o l v e s ' bloodlines. S o m e of L u n i a ' s f o l l o w e r s m a n a g e d to c a p t u r e a fract i o n of h e r light a n d t u r n it i n t o a s m a l l c h a r m bracelet. T h e bracelet h e l p e d t h e m in their battle against evil l y c a n t h r o p e s . T h o u g h she is largely f o r g o t t e n n o w , s o m e still w o r s h i p o r pay h o m a g e to Lunia. Stop the Lycanthropes: A s m a l l a r m y of l y c a n t h r o p e s h a s f o u n d a n a n c i e n t relic of a lost f a i t h . T h e i t e m is said b'lamcward shield to b e a great b a n e to t h e m , so t h e y ' r e t r y i n g to k e e p it o u t of t h e h a n d s of t h e i r e n e m i e s . T h e w e r e w o l v e s a r e e n c r o a c h i n g o n civilization a n d a r e g e t t i n g increasingly Deathward Shield Level l 5~ aggressive. L o c a l l e a d e r s h a v e put o u t a call for h e r o e s to d r i v e t h e w e r e w o l v e s b a c k , possibly by c l a i m i n g t h e i t e m , w h i c h is said t o b e a b r a c e l e t . Holy Pilgrimage: Divinations by w o r s h i p e r s of S e h a n i n e h a v e r e v e a l e d t h a t a n a n c i e n t relic of Lunia lies in a t e m p l e t h a t is u n d e r s i e g e by w e r e w o l v e s . S e h a n i n e ' s p e o p l e say that t e m p l e priests are s e e k i n g t h e aid of h e r o e s w h o w i l l repel t h e a t t a c k a n d a r e offering t h e i t e m in return. I /lis ebony shield with adamantine studs protects you from dork energies. Lvl 15 25.000 gp Lvl 25 625.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 necrotic. Level 25: Resist 1 5 necrotic. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You are targeted by a necrotic attack. Effect: All other targets of that attack gain resist 1 0 necrotic against the attack, and you lose resist necrotic for the attack. Level 25: Resist 1 5 necrotic. Executioner's Bracers These orruimentalgold bracers help you to hit harder. Lvl 23 425.000 gp Level 3 -

F o r c e S h i e l *1 IF

Level 11

This large shield appears to be composed entirely offeree. It protects you until you're struck by an attack. Item Slot: A r m s 9,000 gp Shield: Heavy Property: At the start of each encounter, you gain a +1 bonus to AC and Reflex until you're hit by an attack. Frost C h a r t e r B r a c e r s Level 13

Lvl 3 680 gp Lvl 1 3 1 7.000 gp Item Slot: Arms

Property: W h e n you score a critical hit. the attack deals l d 6 extra damage. Level "13: 2d6 extra damage. Level 23: 3d6 extra damage.

These metal and leather bracers have a constant sheen of frost. Item Slot: A r m s 17.000 gp Property: W h e n you hit an enemy with a charge attack, enemies adjacent to that enemy take cold damage equal to your Strength modifier. Keeper's Shield Level 9

Flameward

Shield

Stylized golden flames adorn this deep red shield. Lvll6 45.000 gp Item Slot: Arms Shield: Any Lvl 2 6 1,125.000 gp

This black iron shield with gilt edges allows your allies to make lt"ig-vangc i i u m ks v iu less risk. Item Slot: A r m s Shield: Heavy Property: Allies adjacent to you gain a +2 shield bonus to AC and Reflex against opportunity attacks provoked by using ranged tor area powers. P o w e r (Daily): Immediate Interrupt. Trigger: An ally adjacent to you provokes an opportunity attack by using a ranged or area power. Effect: The opportunity attack targets you instead. 4,200 gp

Property: You gain resist 10 fire. Level 26: Resist 1 5 fire. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You are targeted by a fire attack. Effect: All other targets of that attack gain resist 10 fire against the attack. Level 26: Resist 1 5 fire.

CHAP IKK

Magic

items

Lunia's B r a c e l e t

Level 3

Serpentine

Bracers

Level 18

Otis silivr Imici'lef loiiiniiis charms of stars and moons that held power against lycanthropes. Item Slot: Arms 680 gp Property: Treat weapons you wield (including ammunition, thrown weapons, and the like) as silvered {Player's Handbook, page 220). Power (Daily): Free Action. Trigger: You hit a shapechanger with a weapon attack. Effect The creature reverts to its natural form and can't use polymorph powers (save ends).

Resembling coded snakes, fhese bracers snap at your victim when you attack With surprise. Item Slot: Arms 8 5.000 gp Property: W h i l e you're hidden from the target of your attack, you deal 1d8 extra poison damage on attacks against that target. S h i e l d o f S i l v e r Light Level 4

This piilislu'ii shield gleams with imwiiliglir. even in the middle of the day. Item Slot: Arms Shield: Any 840 gp

Preservation S h i e l d

Level 2

litis light wood shield displays <in insignia of two crossed arrows, onefletchedgreen and the other red. Item Slot: Arms 520 gp Shield: Light Power (Daily): Minor Action. You and each ally within 5 squares of you gain temporary hit points equal to the number of healing surges you have remaining. Rhino B r a c e r s Level 15

P o w e r (At-Will): Minor Action. The shield sheds bright light 5 squares in all directions. You can end this effect as a minor action. You and your allies within the light treat your weapons (including ammunition, thrown weapons, and the like) as silvered (Ployer's Handbook, page 220).

Shield of U l t i m a t e

Protection

Level 30

This gold and silver shield protects you from even- attack imaginable. Item Slot: Arms 3,12 5.000 gp Shield: Any Property: You gain a 1 1 shield bonus to Fortitude and W i l l . If this item is a heavy shield, the shield bonus increases to -t 2. Power (Daily): Minor Action. You gain a +5 bonus to all defenses until the end of the encounter. CHAPTER 1 Magic items

these gray leather bracers lei you charge with the strength of a great beast, using more powerful attacks fluirt \<>u imliriurih fI'II lil. Item Slot: Arms 25,000 gp Power (Encounter): Free Action. Trigger. You charge an enemy. Effect: You can use an at-will melee attack power instead of a melee basic attack against that enemy.

Stormward Shield
Triinmei

Level 1 6 -

in copper, this azure shield tapers to a sharp point. Lvl 26 1.125.000 gp

W1NTERWARD SHIELD
T h e S n o w f a n g t r i b e l i v e d in t h e far n o r t h , free to r o a m t h e ice w i t h o u t fear or constraint. T h a t c h a n g e d w h e n a w h i t e dragon b e g a n to raid t h e i r h o m e s , usually c l a i m i n g t h e i r w e a l t h , but s o m e t i m e s k i d n a p p i n g a n d e a t i n g their c h i l d r e n . A c o u r a g e o u s b a n d of tribesfolk led by t h e h e r o Ice Elk took t h e fight to t h e d r a g o n . T h e heroes struck great b l o w s , but eventually the dragon released his p o w e r f u l breath. In a n act of self-sacrifice. Ice Elk held forth his shield, protecting his c o m p a n i o n s f r o m t h e b r u n t of t h e blast but taking it u p o n himself. Ice Elk w a s frozen solid, but his sacrifice gave his c o m p a n i o n s t i m e to l a n d a killing b l o w o n t h e dragon, a n d his shield w a s r e t u r n e d to t h e village as a tribute t o his courage. Slay t h e Dragon: T h e S n o w f a n g tribe is n o w g o n e , a n d r u m o r says t h e shield w a s r e c l a i m e d by a n o t h e r w h i t e w y r m . T h i s d r a g o n is p l a g u i n g t h e s c a t t e r e d t r i b e s that arose f r o m t h e r e m n a n t s of t h e S n o w f a n g p e o p l e , taunting t h e m w i t h t h e k n o w l e d g e that h e possesses a s y m b o l of t h e i r d i m i n i s h e d c u l t u r e . H e has e v e n g o n e so far a s to defile s o m e of t h e a n c i e n t cairns of t h e p e o p l e . T h e y are a g a i n l o o k i n g for h e r o e s t o d e f e a t t h e w y r m a n d restore t h e i r glory.

Lvl 16 45.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 lightning.

Level 26: Resist I 5 lightning. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger. A lightning attack targets you. Effect: All other targets of the triggering attack gain resist 5 lightning against that attack. Level 26: Resist 10 lightning.

Trapping Shield

Level 24

fltis shield opens like a portal at your command, briefly trap ping your enemy inside. Item Slot: Arms 525.000 gp Shield: Any Property: W h e n you grab a creature, it takes a -2 penalty to Athletics checks or Acrobatics checks to escape the grab and to attack rolls against targets other than you. P o w e r (Daily): Immediate Reaction. Trigger. A n enemy adjacent to you misses you with a melee attack. Effect: The triggering enemy disappears until the end of its next turn. Then it reappears in any unoccupied space of its choice within 5 squares of you.

SHIELD OF SILVER LIGHT


T h e t o w n s h i p of B r o c a d a w a s b e i n g p r e y e d u p o n by lycanthropes w h o controlled the sewers a n d w h o had m a n a g e d to c a p t u r e m o s t of t h e city's s i l v e r supply. A g r o u p of halfling h e r o e s d e s c e n d e d into t h e s e w e r s to face t h e b e a s t s , a n d o n e of t h e m c r e a t e d this shield a s t h e i r a c e in t h e h o l e . After their success, t h e c r e a t o r of the shield set it aside as a curiosity, t h i n k i n g it w a s t o o specialized to b e of m u c h use to a n y o n e e l s e . It sat o n a shelf for m a n y y e a r s , a n d likely w o u l d h a v e b e e n forgotten. B u t a v e n g e f u l w e r e r a t stole it a n d w a s a b o u t to kill its c r e a t o r w h e n a h a n d f u l of knights w h o h a d b e e n p u r s u i n g t h e b e a s t r e s c u e d t h e old halfling. In t h e a f t e r m a t h , t h e y found out a b o u t t h e shield, a n d t h e halfling w a s surprised a t h o w enthusiastic t h e s e a d v e n t u r e r s w e r e to see it r e p l i c a t e d . B y S i l v e r Command: A local bandit is using a shield of silver light to k e e p his w e r e w o l f underlings in line, a n d t h e y have b e e n v e r y successful in their raids. C l a i m i n g t h e shield w o u l d b e only o n e r e w a r d for stopping t h e s e bandits. T h e W e r e r a t s R e t u r n : Brocada is o n c e a g a i n m e n a c e d by wererats. T h e city gates have b e e n closed, a n d its citizens live in fear. A d e s c e n d a n t of t h e original s h i e l d s creator has a m a p to a c a c h e of silver w e a p o n s , o n e of w h i c h is a shield of silver light, stashed in t h e s e w e r s b e l o w t h e city. H e will give t h e m a p t o heroes w h o pledge to e n d t h e m e n a c e .

Vortex Shield

level! 4

Arcane runes form a spiral pattern on the surface of this shield, which serves to draw large attacks toward it. Item Slot: Arms 21,000 gp Shield: Any P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you with a burst or blast attack. Effect: The triggering enemy takes a -4 penalty to attack rolls against all other targets of the attack.

W i n t e r w a r d Shield
draws the cold to itself Lvl 16 4 5.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 cold. Lvl 26

Levell!

Tins ley white shield with a silver rim is chill to the touch as it 1.12 5,000 gp

Level 26: Resist 1 5 cold. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You arc targeted by a cold attack. Effect: All other targets of the attack gain resist 10 cold against that attack, and you lose your resistance to cold for the attack. Level 26: Resist 15 cold.

CH APTES

1 I Magic

Items

FEET SLOT ITEMS


footgear might neutralize
impediments

ui

Of step you
statement.

h
through w -J t/1 UJ UJ

tone, but the best boots also make a fashion

Magic footgear a l m o s t a l w a y s a f f e c t s s p e e d o r m o v e menl. W h e t h e r v o u r h o o t s , s h o e s , o r s a n d a l s let y o u dash a w a y w h e n w o u n d e d o r a v o i d o p p o r t u n i t y attacks, t h e y d o t h e i r j o b by g e t t i n g y o u a r o u n d the battlefield. Boots of B l o o d level! 6 Clearing cleats

These red leather boots come alive when your blood is spilled. Item Slot: Feet 45,000 gp Property: You gain a +1 item bonus to Reflex. Power (Daily): Immediate Reaction. Trigger. A n enemy bloodies you. Effect: You shift your speed. Boots of B o u n d i n g Level 6

B o o t s of S u r g i n g S p e e d

Level 7

These springy boots let you get out of harm's way when you need to catchyour breath. Item Slot: Feet 2.600 gp Property: W h e n you use your second wind, you can shift 2 squares. Boots of U n c h e c k e d Passage Level 12

These lightweight canvas boots are perfect for athletes, greatly Increasing the length of leaps. Item Slot: Feet 1.800 gp Property: You gain a 2 item bonus to Athletics checks to jump. Power (Encounter): M o v e Action. You make an Athletics check to jump as if you had a running start. You add 3 squares to the distance jumped for a long jump, or 2 squares for a high jump. Boots of R a p i d M o t i o n With these polished leatlw boots,you are hard to slow down. Item Slot: Feet 1.000 gp

Your foes will make way for you while you're wearing these steel boots. Item Slot: Feet 1 3.000 gp P o w e r (Daily): Minor Action. Until the end of your turn, you can move through enemy spaces, and you don't provoke opportunity attacks w h e n moving.

Clearing Cleats

Level 2 6

Power (Encounter): Immediate Reaction. Trigger: A n effect slows you. Effect: You make a saving throw against the triggering effect. O n a save, the effect ends. Power (Daily): Minor Action. You gain a +1 power bonus to speed until the end of the encounter.

These knobby soled boots temporarily warp the terrain around you. clearing an easy path. I t e m Slot: Feet 1.1 2 5.000 gp Property: You ignore difficult terrain. P o w e r (Daily): Minor Action. Each ally within 5 squares of you ignores difficult terrain until the end of the encounter, even if that ally moves more than 5 squares from you.

Magic boots come in a multitude of styles

Fey Warrior's Boots


Step in and out the Feywild with this leaf-weightfootwear. Item S l o t : Feet 525,000 gp Property: You gain a +2 item bonus to Reflex. P o w e r ( A t - W i l l Teleportation); Immediate Reaction. Trigger: An attack misses you. Effect: You teleport 3 squares.

Survivor's Boots

level 16

These rough hide boots are clearly well used, but they never wear out. Item Slot: Feet 45,000 gp

Property: W h i l e bloodied, you don"t provoke opportunity attacks w h e n moving, using ranged powers, or using area powers.

Greaves of Fortunate Falling


Item S l o t : Feet 3.400 gp

Level 8

These plain gray bands guide your landing when you topple.

HANDS SLOT ITEMS


An adventurer's gloves do more than just keep her warm. A n y task p e r f o r m e d w i t h the hands c a n be improved hands

Property: W h e n you're knocked prone (including w h e n you fall unconscious), you can fall into any unoccupied adjacent space instead of your current space. Being prone docs not grant enemies combat advantage.

Riding Boots

level 4

witli magical hanclvvear. E n c h a n t e d gauntlets allow warriors lo u n l e a s h devastating attacks or disrupt those of enemies. Magic gloves have many purposes but often improve the use of skills thai require Pine control or subtlety or help w i t h tasks that require the hands, such as healing.

'These stylish knee high boots lei you look good while they spur your steed. Item S l o t : Feet to speed. 840 gp

Property: W h i l e you ride a mount, it gains a +1 item bonus

Sandwalker Boots

Level 14 'These black silk gloves help you misdirect your opponents attention. Item Slot: Hands 2,600 gp Property: You gain a i 2 item bonus to Bluff checks to gain combat advantage. P o w e r (Daily): Minor Action. You gain combat advantage against the next creature you attack this turn.

These stipple buckskin boots let you glide through the desert sand like a dolphin through water. Item S l o t : Feet 21,000 gp Property: You gain a burrow speed of 6 in sand. You can breathe sand as if it were air.

SANDWALKER BOOTS
D e e p b e l o w t h e E n d l e s s D e s e r t a r e t h e r e m n a n t s of a n a n c i e n t civilization. A t its h e i g h t , t h e a r e a w a s t h e c e n t e r of a fruitful n a t i o n in a v e r d a n t valley. T h e n , t h e m o u n t a i n s w e r e p u l l e d d o w n u p o n it a n d t h e life f o r c e of t h e l a n d w a s d r a i n e d by t h e i n h a b i t a n t s ' o w n m a g i c . D e t e r m i n e d to find t h e ruins o f this a n c i e n t civilization a n d s t u d y its culture, t h e a d v e n t u r e r a n d self-styled a r c h e ologist T h a i g a n T h o r n b u r n led a n expedition to t h e Endless D e s e r t . H e h a d boots crafted for t h e trek t h a t w o u l d a l l o w h i m to s w i m through t h e sand like it w a s w a t e r . T h a i g a n l e d his e x p e d i t i o n i n t o t h e d e s e r t a n d w a s never heard from again. S o m e believe that t h e group w a s w a y l a i d by bandits. O t h e r s t h i n k t h a t t h e archeologist w a s slain by o n e o f his g u a r d s for his n e w b o o t s . T h o r n b u r n , I P r e s u m e : T h e explorers w h o went s e a r c h i n g for t h e a n c i e n t civilization a r e m o s t likely d e a d , but their loved ones have promised a r e w a r d to anyone w h o brings b a c k t h e b o d i e s , or at least locates t h e m . T h e y have implied that the explorer o w n e d a powerful i t e m w a s a pair of sandwalker boots. item t h a t a l l o w e d its w e a r e r to m a s t e r t h e d e s e r t . P e r h a p s t h a t Capture t h e Murderer: T h a i g a n T h o r n b u r n ' s m u r d e r e r is r u m o r e d to h a v e e s c a p e d t h e desert w i t h t h e a r c h e o l o gist 's sandwalker boots. W h o e v e r hunts d o w n this m u r d e r e r c a n a v e n g e t h e explorer's d e a t h , p r e v e n t the killer f r o m p e r p e t r a t i n g f u r t h e r e v i l , a n d lay c l a i m t o t h e m a g i c boots. C H A P I K K 1 | Magic Items

Gauntlets of Blood

Level 4+

Hie blood of wounded foes streams along die joints of these rusty-looking steel gauntlets. Lvl 4 8 4 0 gp Lvl 24 525,000 gp Lvl 14 21,000 gp Item Slot: Hands Property: You gain a t 2 bonus to damage rolls against bloodied targets. Level 14: +4 bonus. Level 24: +6 bonus.

tinuity
Arcane energy crackles over these gauntlets, disrupting teleportation. Item Slot: Hands 1 7,000 gp P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy within 2 squares of you teleports. Effect: You negate the teleport. and the triggering enemy can't teleport until the end of your next turn.

Gloves of Dimensional Grasp


With these skin tight gloves you can create a small portal through which to manipulate objects. Item S l o t : Hands 45,000 gp Property: You gain a +4 item bonus to Thievery checks. P o w e r (Daily): Standard Action. You make a Thievery check against a target up to 5 squares away from you. You must have line of sight to the target.

Gloves of G r a c e

Level 5

Wlille wearing these gloves,you help a companion recover quickly with but a touch. Item Slot: Hands 1.000 gp Power (Daily): Minor Action. A n ally adjacent to you makes a saving throw.

Gloves of Ice

Level 11

Encrusted with elemental ice. these gloves ilim'i Ircezeyour hands while worn. Lvl 11 9.000 gp Lvl 21 225.000 gp Item Slot: Hands Property: Choose one: Your cold attacks gain a i 2 bonus to damage rolls, or your cold attacks ignore 5 of the target's resistance to cold. You can switch between properties as a minor action. Level 21: +4 bonus, or ignore 10 resistance to cold.

Gloves of M i s s i l e A v o i d a n c e

Level 11

Tlit'M' Wild' leather gloves arc limned With an aura of force that shatters or deflects projectiles aimed at you. Item Slot: Hands 9.000 gp Power (Daily): Immediate Interrupt. Trigger: A ranged attack that targets A C or Reflex hits you. Effect: You gain a +4 power bonus to AC and Reflex against the triggering attack.

fhrothmar s gauntlets

HROTHMAR'S GAUNTLETS
Great H e r o ' s G a u n t l e t s
Level 27 During the ancient w a r b e t w e e n the primordials a n d t h e gods, t h e m a m m o t h titan H r o t h m a r w a s a p o w e r f u l w e a p o n . H e could take t h e f o r m o f a c o m e t , s l a m m i n g into t h e ground to disrupt t h e d i v i n e forces w i t h t r e m e n dous earthquakes. T h e gods couldn't w i n w i t h o u t e l i m i n a t i n g H r o t h m a r , but they w e r e u n a b l e t o d e f e a t h i m in c o m b a t . S o t h e y d e v i s e d a magic trap that c o n t a i n e d the titan in his c o m e t f o r m , t r a n s f o r m i n g h i m i n t o a m e t e o r i t e . T h e y forged magic gauntlets from the m e t e o r i t e ' s m e t a l , t h e n distribu t e d t h e m a m o n g their forces. T h u s e q u i p p e d , the front lines of t h e divine a r m y started battles by s l a m m i n g their g a u n t l e t e d fists against t h e e a r t h , s e n d i n g shock w a v e s through t h e primordial troops. S i n c e t h e e n d of t h e w a r , t h e gauntlets are thought to h a v e b e e n lost, but r u m o r s a b o u n d that s o m e h a v e survived. S o m e w a r l o c k s of t h e vestige pact ( s e e Arcane Power) believe a shred of H r o t h m a r ' s sentience still exists, a n d they seek t h e s e gauntlets in a n a t t e m p t t o c o n t a c t h i m a s a vestige. Investigate the Ruins: D i v i n a t i o n s h a v e revealed that a set of Hrothmar's gauntlets might be buried in a city that w a s d e s t r o y e d by a m e t e o r i t e strike centuries ago. O t h e r treasure h u n t e r s h a v e h e a r d t h e s a m e r u m o r s . O n l y the first to arrive c a n c l a i m the prize. Rumors of W a r : A b a n d o f primordial worshipers seek to rekindle the conflict b e t w e e n their kind a n d those w h o w o r s h i p the gods. T h e y h a v e b e e n terrorizing t o w n s , using a n i t e m that causes m i n o r e a r t h q u a k e s . P r e v e n t i n g w a r r e q u i r e s c o n f r o n t i n g the b a n d a n d w r e s t i n g a w a y the i t e m , a set of Hrothmar's gauntlets. Tliese heavy steel gauntlets reward great risk and heroism. Item Slot: Hands 1.625,000 gp Property: W h e n you spend an action point to make an attack, you gain a + 2 bonus to attack rolls for that attack. Property: W h e n you spend an action point to make an attack and the attack deals damage, you gain temporary hit points equal to your healing surge value.

Grizzly G a u n t l e t s

Level 8

These gauntlets, covered with bearfur, make your grab attacks and escapes more effective. Item Slot: Hands 3.400 gp Property: You gain a +3 item bonus to Strength checks to grab a creature and to Athletics checks or Acrobatics checks to escape a grab.

Hero's G a u n t l e t s
These steel gauntlets reward risk and heroism.

Level17

Item Slot: Hands 65.000 gp Property: W h e n you spend an action point to make an attack, you gain a * 1 bonus to attack rolls for that attack. Property: W h e n you spend an action point to make an .iii.H k and the attack deals damage, you gain temporary hit points equal to one-half your healing surge value.

I H \ PTER

1 | Manic

Items

ILLUSIONIST'S GLOVES
M a n y illusionists a r e c o n t e n t t o s p e n d t h e i r lives performing s i m p l e tricks, w h e t h e r to c h e a t a n d steal or to a m u s e p e o p l e for profit. Z a l i a n , o n e of t h e s e m i n o r w i z a r d s , o w n e d a pair of magic gloves h a n d e d d o w n t h r o u g h his f a m i l y from a p o w e r f u l illusionist of ages past. H o w e v e r , being far less skilled a t magic t h a n his t a l e n t e d ancestor, Z a l i a n e a r n e d a m e a g e r living. Kellevec w a s a traveling illusionist w h o sought inexperienced spellcasters to exploit. H e noticed Zalian's gloves a n d c o v e t e d t h e m . K e l l e v e c t r a p p e d t h e lesser illusionist in a m a z e of false visions, w h e r e Z a l i a n w a n d e r e d until he collapsed f r o m d e h y d r a t i o n a n d starvation. K e l l e v e c stole t h e illusionist's gloves a n d w h a t little coin his v i c t i m h a d a m a s s e d , t h e n m o v e d o n w i t h his ill-gotten prize. Find Kellevec: A l t h o u g h Z a l i a n w a s a m i n o r w i z a r d , t h e story of his robbery has b e c o m e w e l l k n o w n . Kellevec is r u m o r e d t o b e in t h e local area, c o m m i t t i n g m o r e thefts w i t h t h e h e l p of the illusionist's gloves. H e has y e t to be caught, but if s o m e o n e w e r e to take his magic gloves, he'd h a v e a harder t i m e escaping. A Greater Master: Kellevec w a s secretly w o r k i n g for a s h a d o w y d r o w m a g e w h o seeks magic to boost his o w n spells. T h e d r o w runs a c r i m i n a l organization in a n e a r b y city a n d is a n e v e n m o r e formidable c h a l l e n g e n o w that h e has t h e gloves.

Hrothmar's Gauntlets

Level! 8

These massive, black iron gauntlets are dotted with red metal sola's. Tliev create shock waves tluii hurl joes to the ground. Item Slot: Hands 85,000 gp Property: Prone creatures don't gain the normal +2 bonus to all defenses against your ranged attacks. Power (Daily): Minor Action. Make an attack: Close burst 5; targets each enemy in burst; Constitution or Charisma +4 vs. Reflex: on a hit, you knock the target prone. You gain an additional +2 bonus to the attack roll against any target affected by your Warlock's Curse.

Illusionist's G l o v e s
These shimmerinn gloves enhance vour illusion spells and let you quickly alter an illusion that would otherwise be Ineffective. Item Slot: I lands 4,200 gp Property: W h e n you hit an enemy granting combat advantage to you with an illusion attack power, that enemy takes a -2 penalty to saving throws against the power's effects. Power (Daily): Free Action. Trigger. You miss with an illusion attack power. Effect; You reroll the attack roll and must use the second result.

CHAPTER

1 | Manic

items

Many-Fingered

Gloves

level 20

C i r c l e t of C o n t i n u i t y

Level 11

You seem to have more than the normal allotment of lingers while wearing these simple gloves. Item Slot Hands 12 5.000 gp Property: You can wear and gain the benefit of one additional magic ring while wearing these gloves. Poison G l o v e s You can store a nasty surprise in these plain-looking gloves to UMCIIOIM ii weapon at a moment's notice, Item Slot: Hands 840 gp Power (At-Will): Standard Action. You store one dose of poison that can be applied to a weapon in these gloves. The gloves can hold only one dose of poison at a time. Power (At-Will): Minor Action. You apply the stored poison to a weapon you're holding; doing so consumes that dose of poison.

Tin's pjatinum band sparkles nidi embedded golden topazes, guarding against mental disruption, Item Slot: Head 9.000 gp Property: You gain a + 2 item bonus to saving throws against dazing or stunning effects. Power (Encounter): No Action. Trigger You are dazed or stunned at the start of your turn. Effect: You sustain a power that normally requires a minor action to sustain. C r o w n of E q u i l i b r i u m Level 12

1/1 Q <

As your foes shake off disabling effects, this thick copper headband grants your aUles Similar relief. Item Slot: Head 13,000 gp Property: W h e n an enemy saves against an effect you created, this item's power recharges. P o w e r (Daily): Minor Action. An ally you can see within 10 squares of you makes a saving throw.

HEAD SLOT ITEMS


A circlet to dear the mind, a helmel to command possibilities are nearly limitless. the weak willed, an loan .stout' to grant -esoteric p o w e r s - t h e

C r o w n of V i c t o r y

Level 29

This majestic platinum crown is fit only for the greatest of heroes. Item Slot: Head 2.62 5,000 gp Property: You can spend two action points in an encounter. Cyclops H e l m Level 18

fhe head h o l d s t h e m i n d a n d I h e m a j o r i t y o f t h e senses, a n d m a g i c i t e m s that t a k e u p t h e h e a d slot follow that t h e m e . A m o n g o t h e r t h i n g s , t h e y i m p r o v e anarcanist's focus o n m a g i c , p r o t e c t a h e r o f r o m mental i n t r u s i o n s , or h e a r t e s t a m e n t to t h e w e a r e r ' s nobility a n d glory. Bear H e a d d r e s s Level 9

The gemlike eye thai Staresfrom the brow of this finely wrought niihral helm reveals what is hidden. Item Slot: Head 85.000 gp Property: You gain a +4 item bonus to Perception checks. P o w e r (Daily): Minor Action. You can see invisible creatures until the end of your next turn. Also, choose one invisible creature that you can see. That creature becomes visible and can't become invisible again until the end of your next turn.

This (aimed and cured hear head aids you while you are transformed. Item Slot: Head 4.200 gp Property: You gain a +2 item bonus to Nature checks. Property: W h i l e you're affected by a primal polymorph power, you gain a +1 bonus to W i l l . Chimera H e a d d r e s s Level 16 E s s e n c e of t h e Wisp Level 2 I A glowing ball of light buzzes around your head, drawing in Joes thai attack you from a distance. Item Slot: Head 225,OOOgp Property: You gain a i 2 item bonus to W i l l . P o w e r ( A t - W i l l ) : Immediate Reaction. Trigger. A n enemy hits you with a ranged attack. Effect: You pull the triggering enemy 2 squares.

Three miniature heads of a chimera stare out from this head gear, granting you the multifaceted abilities of that beast. Item Slot: Head 45.000 gp Property: You can use only one of the headdress's powers each day. Power (Daily): Free Action. Trigger: You score a critical hit against an enemy. Effect: That enemy takes ongoing 10 damage (save ends). Power (Daily): Free Action. Trigger You hit with a charge attack. Effect: The charge attack deals 2d10 extra damage. Power (Daily): Minor Action. You gain resist 15 acid, resist 15 cold, resist 1 5 lightning, or resist 15 poison (chosen when the item is created) until the end of the encounter.

Chimera headdress

( H A P T E K 1 I Magic

Items

Fey-Blessed Circlet This slender silver and moonstone circlet grants you a small measure of fey-grace. Item Slot: Head 3.400 gp Property: At the start of each encounter, you gain temporary hit points equal to your Charisma modifier.

A small fiery bird orbits your shoulders, warding againstflame and burning those who strikeyou at range. Item Slot: Head 1,625,000 gp Property: You gain a +4 item bonus to damage rolls with fire implement attack powers. Property: Any enemy that hits you with a ranged attack takes I d ! 2 fire damage. Gibbering Lump Level 20-^

This tiny hunk of mottled flesh warps constantly, growing and losing eyes and mouths as it sits atopyour head. Lvl 20 125,000 gp Lvl 30 Item Slot: Head Property: You gain a +1 item bonus to W i l l . Level 30: +2 item bonus. 3.1 25.000 gp

P o w e r (Encounter Psychic): Immediate Reaction. Trigger: A n enemy hits you with an attack that targets W i l l for the first time in an encounter. Effect: The triggering enemy takes 2 d l 2 psychic damage. Level 30: 3 d l 1 psychic damage.

Lenses of the E s s e n c e of the wiSp

Luminary

Level 23

These varicolored lenses orbit around your head at eye level, improving your vision as needed. Item Slot: Head 42 5.000 gp Property: You gain darkvision and a +5 item bonus to Perception checks. Property: You can use these lenses as a focus for scrying rituals that require a focus worth 425,000 gp or less. P o w e r ( A t - W i l l , 3 Charges/Day): Minor Action. You spend the number of charges indicated and gain the special sense described until the end of the encounter. Charges Sense 1 You learn the resistances and vulnerabilities of any creature you look at (but not the values of those resistances or vulnerabilities). You gain a +5 power bonus to Perception checks to spot traps. You gain truesight 10. Crown

GIBBERING LUMP
A floating mass of twisting flesh, this grotesque item continually reshapes itself, growing eyes and mouths and losing them just as quickly. A rambling stream of nonsense words spouts from its mouths; baleful stars issue from its eyes. These features give the item an appearance of life, but it lacks even the twisted intelligence of a gibbering beast. Those who wear a gibbering lump are often thought mad, though some adventurers acquire one for just that purpose. G i b b e r i n g Marauders: Several gibbering abominations have been wreaking havoc across a wide peninsula, moving randomly between the scattered settlements and ruins. A group of slaads follows them, reveling in the chaos being created. If those dangers can be overcome, it's said that slicing off a bit of flesh from an abomination creates a gibbering lump. Escapees from the Far Realm: Stories tell of a sporadic portal to the Far Realm that opens atop a mountain in the Underdark of the Feywild, in an area stripped of life by fomorians. The chaotic material of the Far Realm is said to spew from that portal, along with aberrant creatures, bizarre oozes, and scraps of flesh. A gibbering lump might be found among the leavings. Regardless, sealing the portal is probably best for all. CHAPTEB 1 | Magic Items

1 2

Philosopher's

This intricate golden crown ensures that the breadth <>/"_vour knowledge is unparalleled. Lvl 7 2,600 gp Lvl 27 1,625,000 gp Lvl 17 65,000 gp Item Slot: Head Property: You gain a +1 item bonus to Arcana, Dungeoneering, History, Nature, and Religion checks. Level 17: +1 item bonus. Level 27: +3 item bonus. P o w e r (Daily): Free Action. Trigger: You make an Arcana, Dungeoneering, History, Nature, or Religion check and dislike the result. Effect: You reroll the check and use either result.

LENSES OF THE LUMINARY


In all of B a e l Turath. t h e great library at Taru M a a j h e l d the most extensive store of k n o w l e d g e . T h e tieflings j e a l ously guarded their k n o w l e d g e a n d e n t r u s t e d a figure they called t h e L u m i n a r y w i t h t h e j o b of g a t e k e e p e r of the library. T h e lenses of the Luminary w e r e originally created to a l l o w this august p e r s o n a g e t o s e e t h r o u g h t h e disguises of a n y o n e w h o tried to s n e a k in. This i t e m w a s presented to t h e L u m i n a r y by a s c h o o l of tiefling magical crafters. O v e r t i m e , m o r e lenses w e r e a d d e d to suit different n e e d s . Eventually, a plethora of different lenses, composed of special t y p e s of glass a n d crystal, m a d e up the array. After the fall of B a e l T u r a t h , t h e library a t Taru M a a j was lost-buried, b u r n e d , or perhaps e v e n ripped f r o m t h e world a n d h i d d e n o n a n o t h e r p l a n e . L e g e n d h a s it t h a t the lenses of the Luminary survived. Loot t h e L u m i n a r y : T h e L u m i n a r y w a s a n e n i g m a t i c figure w h o lived a long life. S o m e records say t h e librarian lives still, g u a r d i n g t h e repository ( o r w h a t r e m a i n s of it). Heroes w h o find t h e library might b e a b l e t o steal o r w i n the lenses of the Luminary. Gather t h e L e n s e s : A n old tiefling h a s b e e n t e l l i n g a story about a v a u l t h i d d e n n e a r w h e r e t h e lenses of the Luminary a r e k e p t . H e says t h e l e n s e s h a v e b e e n dismantled a n d c o n c e a l e d in a c h a m b e r full of v a l u a b l e gemslones, all similar in a p p e a r a n c e to t h e lenses. For a share of g e m s , h e ' s w i l l i n g to reveal t h e v a u l t ' s l o c a t i o n , but solving t h e riddle of w h i c h lenses are t r u e a n d r e c o n structing t h e m is a j o b for h e r o e s .

A m u l e t of D o u b l e F o r t u n e

Level lA

Good luck begets even better luck when you wear this amulet Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 --6 1.625,000 gp Item S l o t Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you score a critical hit. you make a saving throw against one effect that a save can end. You gain an item bonus to that saving throw equal to the amulets enhancement bonus. A m u l e t of E l e g y Level 2

LU Z

This amulet allows you to infuse your voice with a sadness that grips the hearts of your foes. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 H-3 13.000gp Lvl 27 ^ 6 1,625.000 p Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l P o w e r (Daily): Free Action. Trigger: You use a power to produce an effect that a save can end. Effect: Each target of the power takes a penalty to its first saving throw against the effect equal to the amulet's enhancement bonus.
R

A m u l e t of V i g o r

Level 9^

Thi> silver amulet beats an engraved prayer for health and heal ing on its back Lvl9 +2 4.200gp Lvl 24 +5 525.000gp Lvl 14 +3 21.000gp Lvl 29 +6 2,625.000gp Lvl 19 -m* 105.000 gp Item S l o t Neck Enhancement: Fortitude, Reflex, and W i l l Property: Your healing surge value increases by an amount equal to the amulet's enhancement bonus - 1 . P o w e r (Dally Healing): Free Action. Trigger You spend a healing surge to regain hit points. Effect: You regain additional hit points as if you had spent another healing surge. A m u l e t of W a r d i n g Level 3-*-

Sacred M a s k

Urvel8

This white porcelain musk with gold inlay Is the bane of undead. Item Slot: Head 3.400 gp

Property: W h e n you use a Channel Divinity class feature, until the end of your next turn, you deal 1d6 extra radiant damage against undead enemies and can score a critical hit against undead enemies on a roll of 18-20.

Polished to a mirror finish, this bronze disk reflects light upon those closest to you. warding them against danger.

NECK SLOT ITEMS


Adornment or life saving magic* Can't it he both' Most people never realize the great value of a simple cloak or amulet. Such magic items arc second only to magic armor in terms of deletisive w o r t h . T h e Enhancement bonus ol neck slot items i m p r o w s benefits related to dclcnsc or health. lor littide. Reflex, and W i l l , and most items oiler other

Lvl 3 +1 680gp Lvl 18 +4 85.000 gp Lvl 8 +2 3,400 gp Lvl 23 15 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2,1 2 5,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l P o w e r i Daily i: Immediate Interrupt. Trigger. An ally adjacent to you is hit by an attack. Effect: The ally gains a power bonus to all defenses equal to the amulet's en hancement bonus until the start of your next turn.

C H A P T E R

I | Magic

Items

BADGE OF THE BERSERKER


This tangled knot of teeth, bone, and leathery flesh forms a screaming savage's face, twisted in insane wrath. Each piece captures the essence of fallen warriors famed for their reckless courage and thirst for violence. W h e n pinned to clothing or armor, the spirit the badge contains transfers to the wearer, protecting her from the blades and arrows of lesser foes as she seeks an enemy worthy of her attention. Among certain primitive tribes, shamans fashion these badges to protect their favored champions, binding the spirits of fallen warriors into the fetishes to lend their strength and insight to that war leader. The badges are worn with honor, marking that warrior's duty to the tribe. Explore t h e IKhittean B a r r o w s : In bygone times, once each generation, the Khittean clans formed into vast hordes and spread across the land to slaughter all in their path. Surviving warriors returned with the corpses of their greatest champions and interred them in great tombs. It's said that the remains of those warriors can be used to create a potent badge of the berserker, but the barrows have remained untouched for centuries, because the champions' spirits guard the dead. Defeat a Tribal Champion: The Skulltaker clan gained its name from the members' habit of cutting off the heads of their victims for perverse rituals. The clan's greatest warrior is Tusk, a vile ore said to have ogre blood in his veins. Stories say that when he charges into battle, no weapon can touch him. They also say that he wears a badge of the berserker. CHAPTEK 1 | Magic Items

Assassin's Cloak

Level 14+

This voluminous cloak swallows you up. deadening the sounds you make and concealing your movements. Lvl 14 +3 21.000 gp Lvl 24 +5 525,000 gp L v l 1 9 +4 105.000 gp Lvl 29 +6 2.625.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you make a Stealth check, you roll twice and use either result. P o w e r (Daily Illusion): Minor Action. Make an attack: Close burst 2: Charisma + the amulet's enhancement bonus vs. W i l l ; on a hit, you're invisible to the target (save ends). B a d g e of t h e B e r s e r k e r u-vH ) -

Thisjearsome badge, craftedfrom bits oj bone and leathery flesh, is favored by those who savor taking the fight to the enemy. Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600gp Lvl 22 +5 3i25,OOOgp Lvl 1 2 -r 3 1 3,000 gp Lvl 27 1 6 1.625.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you charge, your movement made as part of the charge doesn't provoke opportunity attacks.

Bloodgem S h a r d

l e v e l 20+

TWs blood-red crystal absorbs the lifeforce of your defeated foes, bolstering vour defenses. Lvl 20 +4 125.000 gp Lvl 30 +6 3,1 2 5.000 gp Lvl 25 +5 625.000 gp Item Slot: Neck Enhancement: fortitude. Reflex, and W i l l Property: W h e n you reduce a nonminion creature to 0 hit points, you gain a cumulative I item bonus to Fortitude. Reflex, and W i l l (maximum +3) until the end of the encounter.

Bralani C l o a k

Level 20-+

litis cloak lets you slip through the Feywttd and call upon its winds to move you off the ground. Lvl 20 +4 12 5.000 gp Lvl 25 t S 625.000 gp Item Slot: Neck Lvl 30 -6 3.12 5.000 gp

Enhancement: Fortitude, Reflex, and W i l l Property: You gain resist 1 5 psychic. Level 30: Resist 20 psychic. Power (Daily Teleportation): Move Action. You teleport a number of squares equal to your speed + this cloak's enhancement bonus. You don't have to end the teleport on the ground. You gain a fly speed of 8 (hover) until the end of your next turn.

Chaos C l o a k

Level 14+

(hues

cloak

Iliis cloak is brightly colored and covered in nodules, like llie skin of a slaad, and its effects art just as chaotic. Lvl 14 +3 21.000 gp Lvl 19 +4 105.000gp Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525,000 gp 2,625,O00gp

C l o a k of t h e D e s e r t

Level 1 3H

This tan cloak blends in perfectly with the desert sand. Lvl 13 +3 17.000 gp Lvl 23 +5 425.000 gp Lvl 18 +4 85.000 gp Lvl 28 +6 2.125.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. You gain concealment until the end of the encounter as sand swirls around you. Until the end of the encounter, you can unleash the sand in an attack: Standard action; Close burst 3; targets each enemy in burst: Constitution + the cloak's enhance ment bonus vs. Fortitude; on a hit. the target takes 1 d6 damage per plus and is blinded until the end of its next turn. If you make this attack, the concealment granted by this power ends.

Enhancement: Fortitude. Reflex, and W i l l Property: You gain resist 10 to all damage from elemental creatures. Level 24 or 29: Resist 15 to all damage from elemental creatures. Power (Daily Teleportation): Immediate Reaction. Trigger. An enemy hits you with an attack that targets Fortitude. Reflex, or W i l l . Ejfeet: Roll a d6 and apply the appropriate result. 1-2: You take half damage from the triggering enemy's attack. 3-4: You teleport 1 d8 squares. 5-6: The triggering enemy takes damage equal to the damage it dealt you.

C l o a k of t h e S h a d o w t h i e f

Level 19

Cloak of t h e B a t

Level 14+

This cloak enwrapsyou in a veil of shadows, keeping your enemies constantly guessing. Lvl 19 +4 105,000 gp Lvl 24 +5 525.000 gp Cl#. Mnrl.
11111 iH-.r

Donning this dark brown cloak letsyou perceive die world from a different perspective. Lvl 24 +5 525.000 gp gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily Polymorph): Standard Action. You assume the form of an ordinary bat and gain a fly speed equal to your speed until the end of the encounter or until you end the effect as a minor action. You can't attack, carry anything, or manipulate objects while in this form. If you end this effect while you're still airborne, you float to the ground without taking falling damage.
I . i r\r\r\ I.UUU

Lvl29

+6

2.625.000gp

Enhancement: Fortitude, Reflex, and W i l l P o w e r (Encounter): Minor Action. Until the end of your next turn, each enemy that you have concealment or cover against grants combat advantage to you.

CHAPTER

1 1 Manic I t e m s

Cloak of Translocation

Level 9

This silver-whirc cloak glimmers and shimmers when you tele port, hampering your enemy's ability to locate you. Lvl 9 T2 4,200 gp Lvl 24 - 5 525,000 gp L v l 1 4 +3 21,000 gp Lvl 29 - 6 2,625.000 gp Lvl 19 H 105.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn. P o w e r (Daily): Minor Action. You regain the use of an encounter teleportation power that you have already used during this encounter. Courtier's C a p e Level 8

MEDALLION OF T H E MIND
Medallions of the mind were first fashioned by the mystics of Teliae Moh, an order of psychics and sages devoted to unlocking the mysteries of the mind. Designed as small pendants fashioned from nickel silver with a stylized eye set with an amethyst disk for the pupil, the medallions w e r e given to acolytes as tools to aid the wearers in learning the order's methods and practices. They were reportedly all lost when Teliae Moh was reduced to rubble and ash, but a few have surfaced now and then, each a cherished prize from an enlightened time. Defeat a Mastermind: Though it's unknown how they acquire them, mind flayers often give medallions mind of the as rewards to particularly useful servants. Finding

You have uncommon confidence while this short silk cape hangs from your shoulders. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000gp Lvl 28 +6 2.125.000gp Lvl 1 8 +4 85.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You gain a -i 2 item bonus to saving throws against charm and fear effects. P o w e r (Daily Charm): Immediate Interrupt. Trigger: A n enemy targets you with a charm or fear power. Effect You change the target of that power from yourself to any other creature within 5 squares of you.

and defeating a mind flayer infiltrator or, better yet, a mind flayer mastermind, would be a way to acquire such an amulet. Locate the Dream of Teliae M o h : Although Teliae Moh is no more, its dream lives on. Sequestered away in a dim corner of the Plane of Dreams are the dreams of the order's finest minds, each held in perfect stasis. Explorers w h o reach this distant plane sometimes leave tokens of respect for their fallen heroes. It's said that those who reside there sometimes give a medallion heroes w h o survive the journey. of the mind to

Demon Amulet

eve! 14

CLOAK OF T H E DESERT
The Empire of Sand, which ruled over the great desert, greatly abused the nomadic tribes that traveled in its lands. Out of this abuse was born the nomadic people's greatest hero, Shelani. She rose from a destitute background to become the most desirable courtesan in the empire. From this exalted position, she hatched the plot that brought down the empire and all of its abuses. W h e n all the Imperial Mages were gathered in front of the emperor, Shelani struck with a secret weapon made for her by the desert witches. Her cloak transformed her into a swirling sandstorm that flayed the flesh from the emperor and the mages. With the mages' demise, the magic that protected the empire from the encroaching desert was released, and the empire, along with Shelani and her cloak, was buried under millions of tons of sand. Lamia Lain A group of lamias has taken up residence in the desert above the buried empire. The lamias have found Shelani s cloak of the desert and are using it to flay the flesh of any w h o come near their lair. Several merchants w h o have lost caravans to the lamias are looking to hire someone to take care of the problem. Thaigan's Research: The explorer Thaigan Thornburn learned about a group of ruins on the edge of the desert. He was on his way to another site and never got to explore the ruins, but he made notes that both magic and monsters thrived in the area, including rumors of a cloak of the desert.

This simple amulet consists of a cord wrapped mound a chunk of bone or hornfrom a demon, Lvl 14 +3 21.000 gp Lvl 24 +5 525.000 gp Lvl 19 <4 1 0 S , 0 0 0 g p Lvl 29 +6 2,625,000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l P o w e r (Daily): Minor Action. Choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of the encounter. Frostworf Pelt The Icy white fur of this cloak protects you against frost. Lvl4 +1 840gp L v l 1 9 +4 105,000gp Lvl 9 -t-2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 4-3 21.000 gp Lvl 29 +6 2,625.000gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: You gain resist 5 cold. Level 14 or 19: Resist 1 0 cold. Level 24 or 29: Resist 1 5 cold. P o w e r (Daily): Immediate Reaction. Trigger. A n enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.

C H A P I B R l | Magic

Items

Lifesaving B r o o c h

Level 2 I

Necklace of Keys

Level 3-r

\A

This smaU while and red pin hdps those who seek to aid vou. Lvl 2 +1 5 2 0 gp Lvl7 +2 2.600gp Lvl 12 f3 13.000 gp Item Slot: Neck Lvl 17 Lvl 22 Lvl 27 -4 +5 '6 65.000 gp 325.000gp 1.625.000 gp

Each key threaded through this leather cord necklace can unlock a portal, nen oneyou haven't detected yet. Lvl 3 +1 6 8 0 gp Lvl 18 ^4 85,000 gp Lvl8 +2 3.400gp Lvl 23 +S 425,000gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2.125.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, diid W i l l Property: You gain an item bonus to Thievery checks to open locks equal to the necklace's enhancement bonus. P o w e r (Daily Teleportation): Minor Action. If you're grabbed or restrained, you can teleport 3 squares. Level 13 or 18: Teleport 5 squares. Level 23 or 28: Teleport 10 squares.

1/1

Enhancement: Fortitude. Reflex, and W i l l Property: Allies gain a 5 bonus to Heal checks to administer first aid to you.

j.
u
-LI

Lucky C h a r m
Monkey 5 paw or rabbit's toot, this lucky charm helps you snatch victory from the jaws of defeat. Lvl4 +1 840gp Lvl 19 +4 105.000gp Lvl 9 +2 4.200 gp Lvl 24 4-5 52 5.000 gp Lvl 14 . 3 21.000 gp Lvl 29 +6 2.675.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily): No Action. Trigger: You miss with an attack or fall a skill check, ability check, or saving throw. Effect Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. Level 14 or 79: Roll a d6 twice and add either result. Level 24 or 29; Roll a d6 three times and add any of those results.

OrcVEye Amulet

LevelS-

litis amulet, consisting of a magic eye within a cloth pouch, has the power to fortify you. Lvl8 +2 3,400gp Lvl 13 +3 17.000gp Lvl 18 <4 85.000 gp Item Slot: Neck Lvl 23 Lvl 28 +5 6 425,000gp 2.125.000gp

Medallion of t h e M i n d

Level 14 I

Enhancement: Fortitude. Reflex, and W i l l P o w e r (Encounter): Immediate Reaction. Trigger: A n ally within 10 squares of you bloodies an enemy. Effect: The ally gains temporary hit points equal to 3 + the amulet's enhancement bonus. Level 18 or 2 3 : 6 + the amulet's enhancement bonus. Level 28: 9 * the amulet's enhancement bonus.

The amethyst pupil on this medallion glows softly when your thoughts take root in the minds of those around you. Lvl 14 +3 21.000gp LvM9 +4 1 0 5 . 0 0 0 g p Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525.000gp 2.625.000gp

Periapt of Proof against Poison

level 4 '

Enhancement: Fortitude. Reflex, and W i l l Property: You gain an item bonus to Insight checks equal to the medallions enhancement bonus. Property: You can communicate telepathically with any creature you can sec. Those willing to communicate with you can send thoughts back to you, allowing two-way communication. This telepathic communication fulfills the requirement of a class feature or power that a target be able to hear you. Power (Daily)z Free Action. Trigger. An enemy you grant combat advantage to hits or misses you. Effect: The trig gering enemy grants combat advantage to your allies until the start of your next turn.

Hi.' black gem on this thin silver chain turns white when you're e.v|H>sed to poison. Lvl4 +1 840gp Lvl9 +2 4.200gp L v l 1 4 +3 21.000gp Item Slot: Neck Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105,000 gp 525.000gp 2.625.000gp

Enhancement: Fortitude. Reflex, and W i l l Property: You gain resist 5 poison. Level 14 or 19: Resist 10 poison. Level 24 or 29: Resist 20 poison. P o w e r (Daily): Immediate Interrupt. Trigger. You take damage from a poison attack. Effect: Your resistance to poison increases by 1 5 until the end of your next turn.

Periapt of W o u n d Closure Medic s A m u l e t


Tills amulet helps healers staunch wounds. Lvl9 +2 4.200gp Lvl 14 +3 21.000 gp Lvl 19 ' 4 105.000 gp Item Slot: Neck Lvl 24 Lvl 29 -5 +6 525.000gp 2,625.000gp level 9 +

Level 2 5 -

This brfcjhr red stone on a golden chain Merd>/reeh when you overcome a lerriMe injury. Lvl 25 +5 6 2 S . 0 0 0 g p Lvl 30 +6 3.125.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You gain an Item bonus to saving throws against untyped ongoing damage equal to the periapt's enhancement bonus. P o w e r (Daily Healing): No Action. Trigger. A n attack reduces you to 0 hit points or fewer. Eflect: You spend a healing surge and regain additional hit points equal to your healing surge value 10. Level 30: Your healing surge value + 1 5 .

Enhancement: Fortitude. Reflex, and W i l l Property: You gain an item bonus to Heal checks equal to the amulet's enhancement bonus. Property: W h e n you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally. diat ally also makes a saving throw against an ongoing damage effect.

CHAPTER

1 ' Majfic

Items

TIMELESS L O C K E T
This platinum disk features numeric engravings, geometric shapes, and arcing lines on both sides. Opening a clasp at the bottom reveals a glass face atop a set of gauges. Each gauge is a circle of runes and numbers arranged around a central post that has moving hands attached to it, which point to a rune, sigil, or number. Dials set around the edges allow the user to adjust the hands to different positions as desiied. A timeless locket is an accurate timepiece that shows what time it is in the user's location. The locket also steals a bit of time each day, storing those borrowed moments for use w h e n the owner needs them most. Explore the Timeless Sanctuary: According to sages, the Timeless was an order of mages who had the power to move backward and forward through time, watching or altering events to suit their purposes. Some calamity wiped out the order, but stories say that the mages' abandoned dominions floating in the Astral Sea still exist, and that timeless lockets have been recovered from some of them. Reach the Plane of Moments: In addition to the Plane of Dreams, the Plane of Mirrors, and the Far Realm, there are a myriad of strange realities, pocket dimensions, and alternate worlds where the impossible becomes possible. Legends speak of one such world where countless golden threads stretch across infinity, each a reality in itself, and the march of history can be seen by reading these strands. In the thickest tangles, representing those monumental events that shape the world and reality, strange and terrible guardians are said to safeguard the strands from tampering. These beings reputedly guard lost treasures from another time, including such items as a timeless locket.

O R C S - E Y E AMULET
A follower of Gruumsh might pluck out an eye to look more like the ore deity. By ritually treating a removed eye, an ore can turn it into a useful magic item and an even stronger symbol of devotion to Gruumsh. Ores waste no words on creatures bearing one of these amulets w h o aren't followers of Gruumsh-they speak with their blades. Slay an Eye of Gruumsh: Ore raiders led by an eye of Gruumsh w h o has an ore's eye amulet are causing trouble for a nearby village. Heroes are needed to slay the ore leader, a deed that will earn the amulet but also the enmity of his tribe and family. Adventuring Trophy: W o r d on the street says that a local adventurer w h o is a great ore hunter took an orc'seye amulet it up. as a trophy from a nearby ore clan. She might be willing to sell it, or she might be "persuaded" to give

Shroud o f Ravens fulling this clotik's black into a immiiT i>f ravens.
IUHHI

Level 13 + over vour head transforms Lvl 2 3 * 5 Lvl 28 +6


YOU

Lvl 13 ' 3 17.000 gp Lvl 18 - 4 85.000 gp I t e m Slot: Neck

425.000 gp 2.125.000 gp

Enhancement: Fortitude. Reflex, and W i l l P o w e r ( D a i l y Polymorph): Immediate Reaction. Trigger. You take damage from a n attack. f//e( f: You transform into a cloud off screaming ravens until the start of your next turn. W h i l e transformed, you become insubstantial and gain a fly speed equal to your speed. In addition, you shift a number of squares equal to the shroud's enhancement bonus.

Possum Amulet

Level 23

When you're deeply wounded, this amulet stems theflawof blood to prevent you from dying. Lvl 23 - 5 42 5.000 gp Lvl 28 +6 2.125.000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily): No Action. Tiiggei: An attack if duxes you to 0 hit points or fewer. Effect: You are instead reduced to 1 hit point and knocked prone. Enemies believe that you have been reduced to 0 hit points, and you gain total concealment from them until the end of your next turn. Seashimmer Cloak Level 13

SOUL SHARD TALISMAN


Death giants and death titans are known for their soul shrouds, composed of souls they have torn from fallen foes. Small pieces of a slain death giant's or death titan's armor can be enchanted to make soul shard talismans, which emulate the nature of the soul shroud. W h e n an enemy of a talisman's wearer falls in combat, its soul is temporarily trapped inside the talisman. This is both a boon and a burden to the wearer. The talisman's wearer can release the soul to heal himself. But until he does so. unpleasant mental impressions from the trapped soul seep through the amulet into the wearer's mind, ending only when the soul is released. S h a r d for S a l e : Markets in the Shadowfell carry exotic assortments of goods, including relics of battles both ancient and recent. Interested parties can track down a soul shard talisman by asking the right people, though the denizens of the Shadowfell aren't too chatty with strangers (or anyone, for that matter).

Phantom rivulets of water strain, down tins cloak, and when you're submerged, the cloak is indistinguishable from the water around it. Lvl 13 +3 17,000 gp Lvl 2 3 +5 425,000 gp Lvl 18 +4 85.000 gp Lvl 28 6 2.12 5,000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude. Reflex, and W i l l Property: You gain a swim speed equal to your speed and can breathe underwater. P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy hits you. Effect: You become insubstantial until the start of your next turn.

C 11 A I' I K K 1

Magic

Items

Soul Shard Talisman

Level 2 4 H

Alliance Band
This silver rinj is Inset with complex interlocking decorations and provides healing to your allies. Item Slot: Ring 25.000 gp Property: W h e n you use your second wind, one ally adjacent to you regains 10 hit points. Power (Daily Healing): Minor Action. You spend a healing surge but regain no hit points. Instead, one ally adjacent to you regains hit points equal to your healing surge value. If you've reached at least one milestone today, the ally regains additional hit points equal to your level.

Heavy for Its size, this black metal pendant emanates a wisp oj Mue smote when a soul is trapped inside ir. Lvl 24 +5 525.000 gp Lvl 29 6 2.625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Properly: W h e n you reduce a nonminion enemy to 0 hit points, this talisman gains .) charge. I here is no limit to the number of charges it can gain, but it resets to 1 charge after an extended rest. Power (Daily Healing): Minor Action. You expend 1 charge from this talisman and regain 3d6 hit points plus additional hit points equal to 4 times the number of charges remaining in the talisman. Level 29: 3d8 hit points plus 6 times the number of charges remaining in the talisman.

Crown of the D r e a m King


miniature jewels.

Level 15

T/iis ornate golden ring looks like a tiny amen, complete with Item Slot: Ring 25,000 gp Property: You gain a 11 item bonus to all defenses against illusion or psychic powers. P o w e r (Daily): Immediate Interrupt. Trigger: You are hit by an illusion, a psychic, or a sleep power. Effect: You gain a +4 bonus to all defenses against the triggering power. If you've reached at least one milestone today, the bonus to all defenses lasts until the end of your next turn.

Talisman o f Terror
lvl 7 +2 2.600 gp Lvl 12 f 3 13.000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Lvl 22 t-5 Lvl 27 +6

Level 7 *

This amulet depicts a face with an expression of abject terror. 3 25,000 gp 1,625.000 gp

Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a fear power, each target takes a - 1 penalty to saving throws against any ongoing effects of the power. Level 12 or 17: - 2 penalty. Level 22 or 27: -3 penalty.

Timeless Locket

level 14 '

litis golden locket helpsyou make the most out of each moment. Lvl 14 +3 21.000gp Lvl 24 +5 52S.000gp Lvl 19 <4 105.000 gp Lvl 29 +6 2,625.000 gp Item Slot: Neck Enhancement: fortitude. Reflex, and W i l l Property: You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Minor Action. You take a standard action.

RINGS
.After i lu >i in,'| two rings of power carefully, m l v c w u r e r s men wear a number of other nonmagical the fad that lliev arc magically equipped. rings to disguise

A magic r i n g is u n o b t r u s i v e , e a s i l y e x p l a i n e d a w a y as mere j e w e l r y , a n d p o r t a b l e . Most r i n g s h a v e a p r o p e r t y or a p o w e r that improves w h e n the w e a r e r r e a c h e s a m i l e s t o n e . Beyond that, rings v a r y w i d e l y .

CHAPTER

I I Alogle I t e m s

Dauntless Champion's Ring

Level 3 0

Grace Ring o f Prowess

Level 19

Supernal, lokharic, and Harazhad characters entwine about this thick mithralband. rearranging themselves when the ring's magic is activated. I t e m Slot: Ring 3,125.000 gp Property: You gain a +4 item bonus to your healing surge value. P o w e r (Daily): Minor Action. If you have expended all of your encounter attack powers, you regain the use of one of t h e m , determined randomly. If you've reached at least one milestone today and have expended all of your daily attack powers, you regain the use of one of them, determined randomly.

Die magic within this ring is visible as a gold and silver spiral, swirling aroundyour hand until it's released. I t e m Slot: Ring 105,000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made a n attack during it. Effect: You gain a +2 power bonus to attack rolls during your next turn.

Grace Ring of Salvation

Level 14

W h e n hope ha>fled, this ring's pulsing blue sapphire might recapture it. I t e m Slot: Ring 21.000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You gain a 4-S power bonus to your next saving throw before the end of the encounter. Level 14 This understated gold and silver weave holds a sliver of ivory carved into a ram's head. I t e m Slot: Ring 21.000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You push one creature adjacent to you 1 square.

Death Song Ring

Level IS

The soft songs chanted by this ring in times of need are of those buried alive, hummed withfading breath to hold off the final night I t e m Slot: Ring 105,000 gp Property: W h e n you make a death saving throw, each enemy within 3 squares of you takes 5 necrotic damage. P o w e r (Encounter Necrotic): Immediate Reaction. Trigger. A n ally makes a death saving throw. Effect O n e enemy within 3 squares of that ally takes 10 necrotic damage. If you've reached at least one milestone today, each enemy, instead of one, within 3 squares of that ally takes 10 necrotic damage.

D e a t h Spiral R i n

l e v e l 16

This ring's dizzying black spirals seem to bend space and lime. Item Slot: Ring 45,000 gp Property: You gain resist 5 necrotic. P o w e r ( D a i l y Teleportation): Immediate Reaction. Trigger: A creature within 10 squares of you drops to 0 hit points or fewer. Effect: You teleport into the creature's space or to a square adjacent to it. If you've reached at least one milestone today, you can use the power a second time during this encounter. This second use doesn't count as a use of a daily magic item power.

CROWN OF THE D R E A M KING


T h i s ring's n a m e c o m e s f r o m a tale told t o h u m a n children for c e n t u r i e s . I n t h e t a l e , a y o u n g girl n a m e d S h a r n a n d a r e s c u e s t h e K i n g of D r e a m s f r o m t h e n i g h t m a r e s that h a u n t h i s k i n g d o m , a n d h e g i v e s his c r o w n t o h e r in g r a t i t u d e . B e c a u s e t h e K i n g of D r e a m s is n o bigger t h a n S h a r n a n d a ' s h a n d , t h e c r o w n is j u s t large e n o u g h f o r her to w e a r a s a ring, a n d it p r o t e c t s h e r d r e a m s f r o m that night o n . W h e n a plague o f n i g h t m a r e s c o m e s t o S h a r n a n d a ' s t o w n , t h e ring p r o t e c t s her, a n d s h e u s e s it to r e s c u e a p r i n c e w h o h a s f a l l e n u n d e r a s p e l l . Together, t h e y defeat t h e t h r e a t , a n d a s s u c h stories g o , t h e y m a r r y a n d live h a p p i l y e v e r after. M a n y s u s p e c t t h e r e is s o m e t r u t h t o t h i s story, since t h e rings a s s o c i a t e d w i t h it s e e m t o h a v e o r i g i n a t e d in t h e F e y w i l d , said b y s o m e e l a d r i n sages to b e t h e d r e a m of t h e n a t u r a l w o r l d . S o m e m a g i c - u s i n g j e w e l e r s in the w o r l d h a v e l e a r n e d t h e craft o f m a k i n g t h e s e rings, but t h e i r v e r s i o n s a r e n e v e r as l o v e l y a s t h e o n e s g i v e n as gifts b y t h e e l a d r i n t o t h o s e w h o h a v e e a r n e d t h e i r favor. A Hop, a Skip, and a Jump: A c c o r d i n g t o a recently d i s c o v e r e d m a p , a t r a i t o r o u s k n i g h t i n a m a g i c a l slumber lies j u s t o n t h e o t h e r s i d e o f a p o r t a l to t h e F e y w i l d . It's d a n g e r o u s to go t h e r e , b u t a crown of the dream king is s u p p o s e d l y a m o n g his p o s s e s s i o n s .

Grace Ring of Lightning

Level 14

The gold and silver weave of this ring is cut with sparkling channels. Lightning arcs from it to protect you wlxenyoure incapacitated. I t e m Slot: Ring 21,000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having m a d e a n attack during it. Effect: O n e creature within 5 squares of you takes lightning damage equal to your highest ability modifier.

CHAPTER

1 | Magic

ff*>i

Greater Ring o f Invisibility

level 23

Ring of E n d u r i n g Earth

Level 20

This onyx band makes it easier Jar you to conceal your comings and goings. Item Slot: Ring 425,000 gp Property: You gain a +5 item bonus to Stealth checks. Power (Encounter Illusion): Minor Action. You become invisible until the end of your next turn. If you've reached at least one milestone today, you also gain concealment until the end of the encounter.

While vim wear ihis ring,your hand lakes on the appearance of stone, signify ing that you possess ihe durability of earth Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to Endurance checks. In addition, you gain an item bonus to Fortitude equal to the number of milestones you've reached today. P o w e r (Daily): Free Action. Trigger You're pulled, pushed, slid, or knocked prone. Effect: You ignore the forced movement and aren't knocked prone.

Ring of A c t i o n R e v e r s a l

level 20 R i n g o f Fearlessness
Ihis ihiu ivory band wards your mtnifrom fear. Item S l o t Ring 2.1 2 5.000 gp Property: You gain a ^ 4 bonus to all defenses against fear attacks. P o w e r (Daily): Immediate Interrupt. Trigger. An enemy within your line o( sight makes a fear attack. Effect: Each ally within 5 squares of you gains a +4 power bonus to all defenses against that attack. If you've reached at least one milestone today, each ally within 10 squares of you gains the bonus instead.

This golden band holds a small diamond hourglass, which inverts each lime the ring is used. Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to initiative checks. Power (Daily): Free Action. II the next encounter attack power you use this turn misses all its targets, you regain the use of that power. If you've reached at least one milestone today, you can apply this power to the last encounter attack power you used this turn, rather than the next.

Level 28

Ring o f A g i l e T h o u g h t

level 20 R i n g o f Focus level 24


Tliis ornate platinum and gold band is doited with seven differ em gems. Item Slot: Ring 5 2 5.000 gp Property: You gain a 1 1 item bonus to W i l l . Power (Daily): Minor Action. Once per round until the end of the encounter, you can use a free action on your turn to sustain an effect of yours that requires a minor action to sustain. If you've reached at least one milestone today, you can sustain a power once per round on your turn using no action, rather than a free action.

While wi wear lliis ring, w i n though!* seem clearer, and vou recover from mental ultuiL-s guichlv. Item Slot: Ring 12 5.000 gp Property: You gain a 4 item bonus to Diplomacy checks. In addition, you gain an item bonus to W i l l equal to the number of milestones you've reached today. Power (Daily): No Action. Trigger. A n attack hits your W i l l and dazes or stuns you. Effect: You make a saving throw against the effect that dazed or stunned you. even if a save can't normally end that effect. The effect ends if you save.

Ring of B a t t l e m e n t s
protective magic

Level 24 Ring of G u a r d e d W i l l Level 2>


This band is made of sculpted force. It Occasionally hums /uinlh in your mind. Item Slot: Ring 1,1 2 5.000 gp Property: You gain a I 2 item bonus to W i l l . Power (Daily Psychic): Immediate Reaction. Trigger: A n enemy hits you with an attack that targets W i l l . E//ect: The triggering enemy takes ongoing 10 psychic damage (save ends). If you've reached at least one milestone today, the triggering enemy instead takes ongoing 1 5 psychic damage (save ends).

This steel bond Is carved to suggest < reuellulions a sign of its Item Slot: Ring 525,000 gp Property: W h e n you have cover, attackers take a -3 penalty to attack rolls against you instead of a -2 penalty. Power (Daily Zone): Minor Action. You create a zone of protection in a close burst 2. The zone lasts until the end of your next turn. W h i l e within the zone, you and your allies have cover against enemies outside the zone and can move 1 extra square w h e n they shift. Sustain Minor: The zone persists. If you've reached at least one milestone today, you can increase the size of the zone by 1.

Ring o f H e r o i c H e a l t h Ring o f Eladrin G r a c e Level 16


The Silver and gold weave of this grate ring recalls the heraldry of die Spiral Tower. Item Slot: Ring 45.000 gp Property: You gain a - 1 item bonus to saving throws against da/ing or stunning effects. Power (Encounter Teleportation): No Action. Trigger. You are conscious and end your turn without having made an attack during it. Effect You teleport 5 squares. mers fttinth with healing magic.

Level 21

I hi- heavy gold ring is set with a large amethyst, which shim Item Slot: Ring 225,000 gp Property: W h e n you spend an action point, you regain hit points equal to your Constitution modifier. P o w e r (Daily Healing): Standard Action. You spend a healing surge. If you've reached at least one milestone today, you don't spend a healing surge. You instead regain hit points as if you had spent one.

( H A P T E K 1 | Magic

Items

R i n g o f t h e Fallen

Level 18

TfusgcAd ring is engraved with the crossed axes symbol of a long-dead arm)'. Item Slot: Ring 85.000 gp Property: W h e n you use your second wind, you regain additional hit points equal to your Constitution modifier. In addition, you regain additional hit points equal to your Constitution modifier for each healing surge you spend at the end of a short rest. P o w e r (Daily Healing): Free Action. Use this power during a short rest. You and each ally within your line of sight regain additional hit points equal to one half your level w h e n you spend healing surges during that rest. If you've reached at least one milestone today, the number of additional hit points equals your level + your Constitution modifier.

Ring of the Risen

Level 23

Tliis simple silver ring makes it easier for your allies to revive you. Item Slot: Ring 425,000 gp Property: W h e n you have 0 hit points or fewer and spend a healing surge, you regain 2d6 additional hit points. P o w e r (Dally Healing): No Action. Trigger: You spend a healing surge as a result of an ally's action. Ejfect; You spend another healing surge. If you've reached at least one milestone today, you don't spend another healing surge. You instead regain hit points as if you had spent one.

Ring of Influence

Level 2 1

This ornate white gold and sapphire ring grants you sway over the minds of others. I t e m Slot: Ring 22 5.000 gp Property: You gain a +2 item bonus to Charisma-based skill checks and ability checks. Power (Daily): Minor Action. Until the end of your next turn, you gain a +2 power bonus to attack rolls against W i l l . If you've reached at least one milestone today the bonus to attack rolls increases to t-4.

Ring o f the Z e a l o u s
afoul Item Slot: Ring 2 5.000 gp

Level 15

This gold ring is inlaid with mother of pearl Messed bv priests

Property: W h e n you use the turn undead power, you can increase the size of the burst by 1. P o w e r (Daily): Free Action. Trigger: You use turn undead. Effect: Each target you hit w i t h that power is restrained instead of immobilized. If you've reached at least one milestone today, you can increase the size of the burst by 1 (in addition to the increase from the ring's property).

Ring of S y m p a t h y

Level I S

These copper rings are shored In those who work well together. Item Slot: Ring 2 5.000 gp

Ring o f Traded

Knowledge

Level 21

Property: O n c e per round, w h e n you save, one ally within 5 squares of you w h o is also wearing a ring of sympathy can make a saving throw. P o w e r (Daily): Minor Action. O n e ally within 10 squares of you can make a saving throw. If that ally is wearing a ring of sympathy, he or she gains a +2 power bonus to the saving throw. If you've reached at least one milestone today, you can Instead use this power to grant an ally within 1 0 squares w h o is wearing a ring of sympathy a saving throw (including the +2 power bonus) against each effect on him or her that a save can end.

The knowledge seems as if it has always been within you, instead of gathered in the slim rune carved band on your tiuger. Item Slot: Ring 225.000 gp Property: This ring contains one at-will attack power from your class. You choose this power w h e n you acquire the ring and can't change it later. P o w e r (Daily): Minor Action. Until the end of the encounter, ynii can use the at-will attack power contained in the ring. If you do so. choose one of your other at will attack powers from your class. You can't use that power during the encounter. If you've reached at least one milestone today, you gain a +2 power bonus to attack rolls and damage rolls w h e n you use the power contained in the ring.

k
C H A P T E R 1 ! Magic Items

Ring o f U n f e t t e r e d M o t i o n

l e v e l 20

R i n g of W i n d o w s

Level 28

When wu use this ring, you move so quickly that you re 0 blur. item Slot: Ring 12 5.000 gp Property: You gain a +4 item bonus to Acrobatics checks. In addition, you gain an item bonus to Reflex equal to the number of milestones you've reached today. Power (Daily): Immediate Reaction, trigger: An attack hits your Reflex and immobilizes, restrains, or slows you. Effect: You make a saving throw against the effect that immobilized, restrained, or slowed you. even if a save can't normally end that effect. The effect ends if you save.

This simple wooden ring allows you to go places no one else can. and you can use it to open and close dimensional windows. Item Slot: Ring 2,1 25.000 gp Property: W h e n you teleport and no creature automatically moves into the space you left, that space Is filled w i t h a spatial flux that prevents any creature from entering it until the end of your next turn. P o w e r (Daily Teleportation): Free Action. Trigger You use a teleportation power. Effect: You don't need line of sight to the destination space. If you've reached at least one milestone today, the distance of the teleportation increases by 4. Shadowfell Signet level 19

Ring of U n w e l c o m e Gifting

Level

i7 This black ring of unknown metal bears the symbol of the Ha veil Queen in silver. Item Slot: Ring 105,000 gp Property: You gain resist 10 necrotic, and if an enemy's attack causes you to lose a healing surge, you can take 10 damage instead of losing that healing surge. P o w e r (Daily Stance): Minor Action. Until the stance ends, you gain a +4 bonus to all defenses against opportunity attacks from undead creatures, and you don't grant combat advantage when flanked by undead. If you've reached at least one milestone today, you don't provoke opportunity attacks from undead creatures.

This gold band feeds on thing* that assail you. spirfim; diem out onyour enemy. Item Slot: Ring 6S.0OO gp

Property: You gain resist 3 against ongoing damage. Power (Daily): Free Action. Trigger: You hit an enemy with a basic attack. Effect: You transfer one ongoing damage effect from yourself to that enemy. If you've reached at least one milestone today, you can use this power after hitting with an at-will attack that isn't a basic attack.

SHADOWFELL SIGNET
Many g e n e r a t i o n s a g o , s e r v a n t s of t h e R a v e n Q u e e n raised a t e m p l e w i t h i n t h e S h a d o w f e l l a n d c a l l e d it t h e Monastery of D i r e R e m e m b r a n c e . It s e r v e d t h e g o d d e s s well a n d h e l p e d t h e d e a d cast a s i d e t h e s h a c k l e s of t h e i r past lives to m o v e o n t o w h a t lay b e y o n d . T h e t e m p l e ' s priests, w h o w e r e fierce e n e m i e s of t h e u n d e a d , forged Shadowfell signets out of the d a r k m e t a l t h e y m i n e d f r o m beneath t h e t e m p l e a n d used t h e m as t o k e n s o f passage through certain l a n d s of t h e d e a d . Endings c o m e to all things in t h e S h a d o w f e l l , a n d t h e temple w a s n o different. S o m e say t h e priests w e r e s u b verted w h e n t h e y o p e n e d the t e m p l e ' s g a t e s to s e r v a n t s of Vecna w h o c a m e bearing s t o l e n signets. O t h e r s say that they d u g t o o d e e p a n d w o k e s o m e t h i n g t h a t w a s best left a s l e e p . W i t h t h e fall of t h e t e m p l e , m u c h of its lore w a s lost, but a handful of d e v o t e e s k e p t t h e secret of t h e signets safe a n d s h a r e d it w i t h those w h o w o u l d strike against the u n d e a d . A N e w B l a s p h e m y : Attacks by u n d e a d h a v e ravaged a town in t h e mountains. T h e u n d e a d h a v e a leader, a female vampire w h o carries a black m e t a l r i n g t h a t b e a r s t h e symbol of the Raven Q u e e n , e n e m y of all undead. T h e R a v e n Queen's worshipers are anxious to e n d this blasphemy a n d are looking for heroes w h o can help t h e m d o so. W h a t O n c e W a s Lost: A paladin w h o escaped t h e fall of the temple passed through the area recently. H e h a d o n e of those fancy rings k n o w n a s Shadowfell signets a n d said h e was going to rebuild t h e t e m p l e in t h e n e a r b y mountains, but no o n e e v e r h e a r d from h i m again. O f course, a lot of nasty things live up in those m o u n t a i n s , so n o o n e ' s b e e n brave e n o u g h to find out w h a t h a p p e n e d to h i m .

RING OF THE FALLEN


C e n t u r i e s a g o , a c o m p a n y of d w a r f s o l d i e r s w a s garr i s o n e d in a n o u t p o s t at t h e e d g e of t h e frontier. T h e soldiers w e r e assigned to g u a r d t h e e d g e s o f civilization f r o m t h e e n c r o a c h m e n t of m o n s t e r s . W h e n a w h i t e dragon attacked the outpost, the d w a r v e s w e r e driven a w a y . A s h a m e d of t h e m s e l v e s , t h e y r e c o n v e n e d a n d w e n t back t o t h e o u t p o s t t o try t o best t h e d r a g o n . T h e d w a r v e s fought a g o o d fight, b u t t h e d r a g o n w a s v i c t o r i o u s . T h e i r frozen b o d i e s w e r e n ' t f o u n d u n t i l an a r m y arrived a n d destroyed the dragon. T h e dwarves' m i l i t a r y rings w e r e c o l l e c t e d a n d u s e d a s s p e c i a l m e d a l s t h a t w e r e h a n d e d out for bravery. S i n c e t h e dissolution of t h e a r m y , t h e rings h a v e d i s p e r s e d t h r o u g h o u t t h e land. B u r i e d C a c h e : R u m o r has it t h a t a c a c h e of rings of the fallen is b u r i e d d e e p w i t h i n a forest o v e r r u n by brigands. T h e b r i g a n d s a r e a n u n c o m m o n lot, using m o n s t e r s a n d m a g i c to prey o n n e a r b y t o w n s f o l k . P e r h a p s t h e brigands k n o w w h e r e t h e c a c h e is. M a d O r a c l e : Divinations have revealed that a mad o r a c l e in t h e m o u n t a i n s k n o w s t h e location of o n e or m o r e rings of the fallen. N u m e r o u s obstacles a n d monsters b l o c k t h e p a t h t o t h e o r a c l e , but t h e p r o m i s e of o n e of t h e s e rings w o u l d b e w o r t h t h e d a n g e r s .

CHAPTER

1 ; Magic

Item-'

Stone Band This ring of basalt becomes more polished and carved each time you use it. Item Slot: Ring 65,000 gp

Level 17 intricately

Acrobat's Harness

Level 1.4

These cloth straps help you to twist and dive out of dangerous situations. I t e m Slot: Waist 21,000 gp Property; W h e n you make an Acrobatics check, you roll twice and use either result. Baldric of Assault Level 11

Property; You gain resist 5 against critical hits. If you've reached at least one milestone today, you gain resist 10 instead. P o w e r (Daily): Minor Action. You gain resist 5 to all damage until the end of your next turn. Sustain Minor: The effect persists. Stormcatcher Ring Level 17

this gray leather baldric letsyou supplant your enemy when you use your aegis of assault I t e m S l o t : Waist 9,000 gp Property: W h e n an enemy triggers your aegis of assault power, you can slide the enemy 1 square and then teleport into that enemy's space, instead of teleporting to a space adjacent to the enemy. Baldric of S h i e l d i n g I his marcasite-sludded baldric aids you when you use your aegis of shielding. I t e m Slot: W a i s t 105.000 gp Property: W h e n you use your aegis of shielding power to reduce the damage dealt to an ally, you gain temporary hit points equal to the amount of damage you prevented. Baldric of T i m e Level frj

This copper ring has a setting but no gemstone. When you use the ring, sparks fill the setting. Item Slot: Ring 65,000 gp Property: You gain resist 10 lightning and resist 10 thunder. P o w e r (Daily): Immediate Interrupt. Trigger: A n enemy hits you with a lightning attack. Effect: The triggering enemy makes the attack again, but against itself. If you've reached at least one milestone today, you can pick a second enemy within 5 squares of you. T h e triggering enemy makes the attack against the second enemy too. Traveler's Ring Level 18

This tarnished silver ring set with a muddied stone looks mundane. When you wear il. it tugs you in the right direction. I t e m Slot: Ring 85,000 gp Property: You gain a +4 item bonus to Streetwise checks. P o w e r (Daily): Free Action. You gain a success in a skill challenge in w h i c h Streetwise is a primary or secondary skill. If you've reached at least one milestone today, you also gain a +5 power bonus on your next Streetwise check before the end of the day. Unvanquished Grace Ring Tlif distinctive gold and silver weave of this grace ring is carved with feathers. Item Slot: Ring 21,000 gp Property: You gain a -t 1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during it. EJJett: You or an ally within 5 squares of you can stand up as a free action.

This rough textured belt seems to be coated in the sands of time, Lvl 6 1,800 gp Lvl 16 45,000 gp I t e m Slot: Waist Property: W h e n you roll a 20 on your initiative check, you gain an extra move action during the first turn of the encounter. Level 16: You instead gain an extra standard action. Belt of Fragile Guard Level 9

Tin's wide leather band toughens your skin but weakens your resilience. I t e m Slot: Waist 4,200 gp P o w e r ( A t - W i l l ) : Minor Action. Until the end of your next turn, you gain a +1 power bonus to A C and vulnerability to all damage equal to half your level.

WAIST S L O T ITEMS
No hero wears a girdle. If anyone asks, it's a hell. Helt of the witch king W a i s t slot items, whether baldrics, bandoliers, bells, or sashes, are hard to pin d o w n to one mystic;]] theme. M a n y waistline w r a p s benefit the health of the wearer, but some b a n d s serve oilier purposes altogether. Those belts that hold weapons or other tools can be enchanted to e n h a n c e those items. Belt of N o u r i s h m e n t Level 7 This comfortable leather belt is worked with images of foodstuffs that nourish you. I t e m Slot: Waist 2,600 gp Property: You gain a -i 3 item bonus to Endurance checks. Property: You don't need to eat. You must w e a r the belt for 2 4 consecutive hours before this property functions.

C H A P T E R

1 | Magic

Items

Belt o f t h e W i t c h K i n g

Level 1 8

The links oj this slim silver chain are separated by small spheres of arcane enhanced obsidian. Item Slot: Waist 85.000 gp Property: You gain a +-2 item bonus to Fortitude. Power (Daily Healing): Free Action. Trigger: You become bloodied. Effect: You regain hit points equal to twice the level of the highest-level arcane power you have not expended.

BELT OF THE WITCH KING


L o n g a g o in t h e n a t i o n o f P a k S u t h , t h e k i n g d i e d w i t h o u t a n heir. D r i v e n b y a w a r r i o r t r a d i t i o n a n d t h e n e e d for a strong, i m p o s i n g ruler t o m a i n t a i n t h e b o r d e r s , t h e m i n isters o f t h e k i n g d o m p r o c l a i m e d t h a t a n y p e r s o n w h o c o u l d e n d u r e a series o f d a i l y tests o f t h e b o d y w o u l d b e c o m e a b s o l u t e ruler. M a n y soldiers, generals, a n d heroes succumbed t o the trials b e f o r e Tulari c l a i m e d his right t o b e t e s t e d . D e s p i t e his slight f r a m e , h e e n d u r e d e a c h d a y ' s test a n d e v e n t u ally b e c a m e king. Tulari w a s a g r e a t ruler, h o l d i n g t h e b o u n d a r i e s o f P a k S u t h firmly a n d ruling w i s e l y . Today, t h e l e g e n d o f t h e W i t c h K i n g Tulari r e m a i n s strong in t h e r e g i o n , a n d t h e n a t i o n ' s ruler w e a r s a b e l t o f o f f i c e - t h e s a m e o n e t h a t Tulari w o r e w h e n h e p a s s e d t h e tests. Nation in Exile: M u c h h a s c h a n g e d since W i t c h K i n g Tulari s e t P a k S u t h o n t h e p a t h t o g r e a t n e s s . Today, t h e people of P a k S u t h flee their h o m e l a n d e n masse. T h e king's l i n e a g e h a s e n d e d , a n d rebels h a v e s t o l e n Tulari's b e l t - o r so t h e rumor goes. W h a t authority remains has offered a prize f o r t h e d e f e a t o f t h e v i o l e n t rebels t h a t p l a g u e t h e exodus: t h e belt of the Witch King a n d possibly rulership o f t h e k i n g d o m . Political Ploy: T h e c u r r e n t ruler o f P a k S u t h n e e d s t o m a k e a political s t a t e m e n t r e g a r d i n g h e r s t r e n g t h a n d t h e n a t i o n ' s d i r e c t i o n . S h e w a n t s t o g i v e a w a y Tulari's b e l t as part o f t h a t d e c l a r a t i o n , b u t s h e r e q u i r e s w o r t h y r e c i p i e n t s s o as n o t t o d i s h o n o r t h e W i t c h King's m e m o r y . To that e n d , she c o m m i s s i o n e d t h e construction of a l a b y r i n t h o f d a n g e r s , r e m i n i s c e n t o f t h e c h a l l e n g e s Tulari d e f e a t e d . T h e labyrinth is all t h a t s t a n d s b e t w e e n a g r o u p of h e r o e s a n d this belt.

Diamond Cincture

Level 10

The diamonds on this platinum band grant great fortitude, which you can sacrifice for health. Lvl 10 5.000 gp Lvl 3 0 3.12 5.000 gp Lvl 20 12 5.000 gp Item Slot: Waist Property: This belt holds one diamond and you gain a +1 item bonus to Fortitude. Level 20: Two diamonds, f 2 item bonus to Fortitude. Level 30: Three diamonds. +3 item bonus to Fortitude. Power ( A t - W i l l Healing): Minor Action. W h e n you use this power, one diamond on the belt cracks and dark ens. becoming worthless. You regain hit points as if you had spent a healing surge, and the belt's item bonus is reduced by one. If there are no diamonds on the belt, you can't use this power. After an extended rest, each diamond destroyed by this power is restored.

Phoenix Sash

Level 18

J his Iin'fliant orange wrap restores life to the vanquished Item Slot: Waist 85,000 gp Property: You gain a ( 1 item bonus to Fortitude. Power (Daily Healing): No Action. Trigger: A n enemy reduces you to 0 hit points or fewer. Effect: You spend a healing surge and are dazed until the end of your next turn.

S t o n e w a l l Belt
Potion B a n d o l i e r
Level 8 Tins wide brown leather baldric keeps potions in easy reach. Item Slot: Waist 3.400 gp Property: This belt can hold up to six potions. You can retrieve a potion from the belt as a free action. this rough gray belt covered in stone plate> grants Stability to its wearer. Item S l o t Waist 3.400 gp P o w e r (Daily): Minor Action. You can ignore push, pull, or slide effects until the end of your next turn.

Sash o f H e r o i c I n s p i r a t i o n

Level 28

Waistband of the Grappler

Level 1 3

Thts^Iashv. embroidered red sash proclaims your heroism to all. Item Slot: Waist 2,1 2 5,000 gp Property: W h e n you spend an action point, one ally within your line of sight can spend a healing surge as a free action.

'This fur-lined wrap channeh the strength and the recklessness of an accomplished wrestler. Item Slot: Waist 17.000 gp P o w e r ( A t - W i l l ) : Minor Action. You gain a +5 power bonus to damage rolls and to grab attempts, but take a - 2 penalty to attack rolls. You also grant combat advantage to all enemies. This effect lasts until you end it as a minor action.

Sash o f R e g e n e r a t i o n
mendous rate.

Level 28

U lute you wear this heavy brown hide sash, von heat at a tre Item Slot: Waist 2,1 2 5,000 gp Property: You gain regeneration 5 while you're bloodied.

W r a i t h ' s Cord

Level 30

You become wraithlike whenyou wear this worn rope band. Item Slot: Waist 3,125.000 gp Property: W h e n you score a critical hit. the target is weakened until the end of your next turn. P o w e r (Daily Illusion): Minor Action. Until the end of your next turn, you become invisible and insubstantial and gain phasing. CHAPTER I Magic Items

WONDROUS
Wrong. In truth.you

ITEMS
you're

// you think you have too m a m uondrotis" items, have too few pockets.

I he r a t i hall (ulcgorv lor e n c h a n t e d objects, a w o n tli cms i t e m isn't w o r n o r wielded, a n d it r a n

have

mvriad enchantments. Adventurers hoard w o n d r o u s items because I heir effects r o v e r s u c h a w i d e

Spectrum

a n d M M h a v i n g t h e r i g h t o n e r a n b e t h e dif-

ference

between sua

ess a n d

failure.

T h i s set l i o n d e s c r i b e d v a r i o u s w o n d r o u s i t e m s to h e l p y o u o u t of j a m s , w o n d r o u s h i i r i t e m s to enhance y o u r base o f o p e r a t i o n s , a n d w o n d r o u s tattoos that a r e a l w a y s w i t h y o u . e v e n if y o u r o t h e r i t e m s a r e n ' t . Blessed Book \h\s leather tame, bound In won and silver, contains/or pages than naturally possible. Level 1 nunc

Wondrous Item 360 gp Property: This ritual book has the dimensions and weight of a standard ritual hook, but holds 1,000 pages. Deepfarer s Pouch Level 5

This oilskin pouch holds more than it should, including a small Jwufhitttf tube that extends from the inside. Wondrous Item 1.000 gp Property: This belt pouch contains 1 hour's worth of air. which remains fresh indefinitely. O n c e the air in the pouch has h e r n tonsutned. you can lefresh the supply by exposing the open pouch to any supply of breathable air during a short rest.

PHOENIX SASH
Fenelon was an eladrin warrior of the Feywild w h o was known for his ability to live through anything. In the war with the fomorians, he was crushed under a pile of rock, thrown off a cliff, and speared by the giant warrior Morgkash, surviving each and every event. For his ability to rise from the ashes of tragedy and defeat, Fenelon became known as the Phoenix. Fenelon eventually died of old age, and his magic sash passed into the hands of other eladrin. Eventually it made its way into the world, where it has been worn by a number of heroes, though none as worthy as Fenelon. Learning of this disgrace, the eladrin seek a fey warrior of great prowess w h o can find and reclaim the sash, returning it to glory and honor. Reclaim the Sash: The eladrin court has put out a call for fey warriors to seek out the Phoenix sash. They believe loun's Parchment i his thin sheet of bronze, the size of a roll of parchment, bossed with loun\ svmbol in one corner. level \ i-in Horn o f Dismissal Level 1 2 Ghostlight Candle Level 15 Vhis plain white wax candle can burn every day ividiouf diminishing. Wondrous Item 2 5,000 gp Property: This candle sheds dim light J squares in all dir cctions and never burns d o w n tbut c m be extinguished). P o w e r (Daily): Standard Action. Use this power while the candle is lit. Until the end of the encounter, creatures within 2 squares of the candle lose the insubstantial quality and can't become invisible.

The sound of this black studded bronze horn dispel* conjurations. Wondrous Item 13,000 gp

P o w e r (Daily): Standard Action. You end each conjuration within 3 squares of you.

that it can be found in the hands of a mad archmage by the name of Klllias. The archmage has been oppressing the villagers in a small kingdom in the north. Fomorlan Clutches: Rumors suggest that Skrad, a descendant of the fomorlan Morgkash. has found the

Phoenix sash and is keeping it in his stronghold. He guards the sash closely and attacks any w h o would take It. It's also said that on more than one occasion, the sash has saved his life when fey assassins attempted to kill him.

Wondrous Item 360 gp Property: This material can be written on like paper or parchment, and the writing can't be erased until the parchment's owner wills it blank. It's flexible enough to roll. Creating a ritual scroll using this item fills it with text, but takes half the usual time. O n c e the ritual is performed, the piece of loun's parchment turns blank and can he reused.

GHOSTL1GHT CANDLE
The s h a d a r - k a i ' s s e r v i c e t o t h e R a v e n Q u e e n h a s e a r n e d them n u m e r o u s e n e m i e s o v e r t h e y e a r s . O n e of t h e most persistent f o e s w a s A n t a l a Longscar, a priest o f t h e R a v e n Queen w h o strongly disagreed w i t h t h e shadar-kai's philosophy a n d m e t h o d o l o g y a n d w h o h a d s t y m i e d a number of t h e i r p l a n s . S h e w a s e n o u g h o f a t h o r n i n their side that t h e s h a d a r - k a i felt s h e d e s e r v e d a n a c c e l e r a t e d audience w i t h t h e g o d d e s s s h e a n d t h e y b o t h s e r v e d . A n t a l a s p e n t h e r life d e a l i n g w i t h regular visits f r o m shadar-kai a s s a s s i n s , a n d s h e d e v e l o p e d a n u m b e r of defenses a n d p r o t e c t i o n s to m i n i m i z e t h e i r t h r e a t , including the ghostlight candle.

H O R N OF DISMISSAL
T h e c o n j u r e r s o f t h e g r o u p k n o w n as t h e I m m a c u l a t e S t a r e n f o r c e d t h e i r w i l l t h r o u g h a v i r t u a l a r m y o f m a g i c creat u r e s c o m p o s e d o f c o o l b l u e f l a m e . W i t h s u c h troops, a s m a l l n u m b e r o f c o n j u r e r s w e r e a b l e t o c o n q u e r t h e city o f A l b a n d h o l d it f o r o v e r a y e a r . T h e i r y o k e w a s t h r o w n off o n l y w h e n a resistance g r o u p m a n a g e d to put a n e n c h a n t m e n t o n t h e g r e a t bell o f t h e c a t h e d r a l . W h e n it s o u n d e d , it s h a t t e r e d , b u t t h e n o t e d i s p e l l e d t h e p h a n t o m a r m y i n t h e city. S h a r d s of t h e bell w e r e forged i n t o a v a r i e t y o f w e a p o n s t o u s e against t h e c o n j u r e r s , including h o r n s that h a d a n e n c h a n t m e n t s i m i l a r t o t h a t of t h e original bell. W i t h i n a f e w months, t h e I m m a c u l a t e Star w a s n o more. T h e p i e c e s o f t h e original bell h a v e l o n g s i n c e b e e n used up, but c l e v e r artisans have found w a y s to duplicate its f u n c t i o n a l i t y . i m m o r t a l I m m a c u l a t e : T h e Immaculate Star analyzed s o m e o f t h e w e a p o n s m a d e f r o m t h e bell i n a n a t t e m p t t o c o u n t e r a c t t h e i r effect. T h e y w e r e u n s u c c e s s f u l , b u t e v e n n o w immortal s u m m o n e d guardians stand w a t c h over t h e i r e m p t y l a b o r a t o r i e s . A m a p t o o n e o f t h e s e locations h a s s u r f a c e d - a real f i n d , if it's a c c u r a t e . P e r h a p s o n e o f t h e labs h o l d s a horn of dismissal.

I n t e r n a l M a t t e r s : T h e s h a d a r - k a i a r e as g i v e n t o politics and infighting as a n y o t h e r intelligent p e o p l e . A c a r a v a n of them a r r i v e d i n t o w n w i t h a n u m b e r of ghostlight candles and o t h e r t r e a s u r e s . T h e s e s h a d a r - k a i a r e w i l l i n g t o u s e the c a n d l e s a s p a y m e n t f o r e s c o r t t o s o m e p l a c e s a f e , b u t others of t h e i r k i n d are w i l l i n g t o p a y a s i m i l a r p r i c e to see that t h e c a r a v a n d o e s n ' t l e a v e . O n e w a y o r a n o t h e r , these e v e n t s offer a g o o d c h a n c e t o a c q u i r e o n e o f t h e candles. T h e L i g h t u n d e r t h e H i l l : E v e r y night f o r t h e p a s t 1 0 years, t h e light f r o m a single c a n d l e h a s b e e n s e e n f r o m the top o f a hill o u t s i d e t o w n . S t o r i e s say it's a ghostlight candle, lit b y a girl t r a p p e d b y t h e fey, w h o is b a d l y in n e e d of rescue.

Ribbon of Limitless Questions


Oft it in glowing gold and silver runes.

Level 13

When tin's blue, silly ribbon is unrolled, a new question appears Wondrous Item 1 7.000 gp Property: W h e n you perform a divination ritual that allows you to ask a number of questions, such as Hand of Fate, Speak with D e a d , or Consult Oracle, you can ask one extra question. This effect can allow you to exceed the normal maximum number of questions allowed. P o w e r (Daily): Free Action. Trigger. You fail a n Intelligence or Charisma-based skill check during a skill challenge. Effect: Reroll the skill check with a +2 power bonus and use either result.

Map of U n s e e n Lands

Level l

Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Wondrous I t e m 2.600 gp Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item's power (including checks made during skill < hallenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn't go into precise detail, but it's accurate. It shows only aboveground terrain, not underground areas. The map includes the following features: General terrain features, such as mountains, rivers, and lakes; Structures 5,000 square feet or larger in size: Structures important for travel, such as bridges and portals; Lairs of creatures that are significant threats; Names or general descriptions for any of the above features, if such information is well k n o w n . The sketch remains o n the map until this power is used again.

R I B B O N OF LIMITLESS QUESTIONS
L e g e n d s a y s t h e first ribbon of limitless questions was i n s c r i b e d o n c l o t h w o v e n b y C o r e l l o n , t h e ink m i x e d f r o m g o l d e n sunlight a n d m i t h r a l d u s t . E v e n if t h i s t a l e is t r u e , most such ribbons are considerably m o r e modest. T h e q u e s t i o n s t h a t a p p e a r o n a r i b b o n a r e useful in m a n y w a y s . S o m e p r e s e n t q u e s t i o n s t h e ribbon's user can ask of s o m e o n e e l s e . O t h e r q u e s t i o n s a r e d i r e c t e d a t the r i b b o n ' s holder, a n d p r o m p t h i m o r h e r t o t h i n k a b o u t a situation a n d c o m e u p w i t h n e w solutions. A T e m p l e ' s G i f t : F e w ribbons of limitless questions

are found in t h e hands o f n o r m a l p e o p l e . T h e majority of t h e s e m a g i c i t e m s a r e h e l d b y high priests i n v a r i o u s t e m p l e s , e s p e c i a l l y t h o s e o f l o u n a n d V e c n a . O n e w a y to g a i n a c c e s s t o a r i b b o n is t o c o n v i n c e t h e priests o f s u c h a d e i t y t h a t it w i l l b e u s e d a g a i n s t t h e i r e n e m i e s .

CHAPTER

1 | Magic

Items

S e e d of W a ^
When you release this black metal acorn, it grows into afierce soldier. Wondrous Item 25,000 gp P o w e r (Daily Conjuration): Standard Action. You conjure a M e d i u m metal soldier, equipped with sword and shield, by tossing this item into an unoccupied square within 5 squares of you. The soldier occupies its square and can be attacked. It shares your defenses w i t h a +2 bonus to A C a n d Reflex. It has hit points equal to your healing surge value. W h e n it takes damage, you can spend a healing surge as a free action to negate that damage. The soldier is treated as one of your allies, can flank enemies, and deals 10 damage to an enemy adjacent to it that is hit by an ally's attack. As a move action, you can cause the soldier to shift 1 square or move 4 squares. W h e n reduced to 0 hit points, or at the end of the e n counter, the soldier disappears, and the seed of war reappears in its square.

MAP OF UNSEEN L A N D S
W h e n a m a p of unseen lands is a c t i v a t e d , it p l o t s o u t t h e n e a r b y a r e a , w i t h e x c e l l e n t a c c u r a c y b u t p o o r d e t a i l . Foll o w e r s of A v a n d r a , d e i t y of t r a v e l a n d a d v e n t u r e , c l a i m that maps of unseen lands call u p o n her k n o w l e d g e . O t h e r s say t h e m a p s f l o w f r o m t h e m e m o r i e s o f p e o p l e (living a n d d e a d ) w h o h a v e v i s i t e d t h e a r e a , p u l l i n g o n psychic ties t h a t still linger. W e a l t h y connoisseurs w h o understand magic items s e e k o u t d i f f e r e n t m a p s of unseen lands, s i n c e e a c h d r a w s m a p s in a u n i q u e artistic style. S o m e i t e m s u s e j a g g e d l i n e s , o t h e r s p r o d u c e t h i n s t r o k e s ; in a f e w , t h e m a p s b l e e d o u t i n t o t h e v e l l u m like ink w a s h e s . The Halflings* Reward: Tribes of r i v e r - w a n d e r i n g halflings carry m a p s of unseen lands as t h e y explore n e w areas. D e s p i t e t h e m a p s , t h e s m a l l o n e s w i n d u p iin d a n g e r o u s p l a c e s q u i t e o f t e n . In fact, a b r o t h e r a n d sister recently w e n t m i s s i n g n e a r s o m e o l d ruins. W h o e v e r h e l p s t h e m o u t m i g h t b e g i v e n a map if t h e a i d c o m e s t o o l a t e . Beg, Borrow, or Steal: T h e m e r c h a n t P h i n e a s O l l u n e is p r o u d of his c o l l e c t i o n of r a r e i t e m s , w h i c h i n c l u d e s a map of unseen lands. U n f o r t u n a t e l y for t h o s e w h o c o v e t it, h e refuses to sell it. P h i n e a s lives in a t o w n full of supers t i t i o u s folk, a n d r u m o r s a b o u n d that h e is; a w e r e w o l f . W h e t h e r t h e r u m o r is t r u e o r n o t , t h i s i n f o r m a t i o n m i g h t b e u s e d to p e r s u a d e h i m to g i v e u p t h e m a p . of unseen lands a s a r e w a r d , or

Vagabond's Die

Levels

t h e y m i g h t c o l l e c t o n e f r o m o n e of t h e halflings* c o r p s e s , This die is well ased-the images on its faces are almost worn away. Wondrous Item 3,400 P o w e r (Daily ^ Varies): Minor ture of your choice within 1 0 1 : Drunkard's Mug. T h e target gp Action. You target a creasquares and roll a d6. takes a - 2 penalty to attack

rolls until the end of its next turn. 2: Gambler's Dice. Roll a d20. If the result is even, the target takes damage equal to the result. If the result is odd. the target regains hit points equal to the result. 3:Jester's Chair. T h e target falls prone. 4 - 5 : Soldier's Fist. The first attack that hits the target before the e n d of your next turn deals 2d6 extra damage. 6: Storm's Fury. The target and all creatures adjacent to it take l d 1 0 lightning damage.

W h i s t l e of W a r n i n g This small, unremarkable-looking noise when sounded.

t eVel 8 silver whistle gives off a shrill

Versatile Spellbook

level 11

The pages of this spellbook are magically treated, allowingyou to quickly draw on their arcane power. Wondrous Item 9,000 gp Property: W i z a r d s can use this item as a spellbook. P o w e r ( A t - W i l l ) : Free Action. Trigger. You finish a short rest. Effect: Replace one wizard utility power you prepared w i t h a wizard utility power of the same level or lower from your spellbook that you didn't prepare. If it's an encounter power, you must replace it with another encounter power, and if it's a daily power, you must replace it with another daily power.

Wondrous Item 3,400 gp P o w e r (Encounter): Minor Action. Each ally within 1 0 squares of you w h o can hear the whistle can shift 1 square and draw a w e a p o n or retrieve an implement as a free action.

| Woundstitch Powder

Level 1

This worn leather pouch contains a quantity oflij e savingyellow powder. Wondrous Item 360 gp P o w e r ( A t - W i l l ) : Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.

CHAPTER

1 | Magic

Items

WONDROUS L A I R ITEMS
Lair items a r e a c l a s s o f w o n d r o u s item lliat a d v e n turers tan a d d to t h e i r base o f o p e r a t i o n s (or " l a i r " ) . Unlike most m a g i c i t e m s , lair i t e m s aren't p o r t a b l e : (hey must be left b e h i n d w h e n a h e r o goes e x p l o r i n g . T h e ) p r o v i d e c o m f o r t s w h e n the p a r t y r e t u r n s h o m e a l t e r a d i f f i c u l t a d v e n t u r e , a n d a h o m e field a d v a n tage against e n e m i e s w h o w o u l d d a r e assault t h e m i n their s a n c t u m .

VAGABOND'S DIE
This s t o n e die w i t h a s y m b o l o n e a c h o f its faces is carried by w e l l - t r a v e l e d t r i c k s t e r s w h o c o u r t L a d y Luck. G a m b l e r s use a vagabond's die as both a randomizer and a i t e m t o w a g e r in g a m e s of c h a n c e , so a die could pass f r o m p e r s o n to p e r s o n repeatedly. Exceptionally lucky g a m b l e r s ( o r exceptional c h e a t s ) a m a s s a sizable collec tion of t h e s e d i c e . S o m e p e o p l e w h o carry a vagabond's die consider it a tool o f fate a n d use it t o m a k e decisions o n w h a t course Level 8 of action to t a k e . E a c h face's i m a g e has a t h e m e . Drunkards Mug: T h e image of a frothing tankard repre sents leisure a n d friendship. Y o u should take s o m e time t o relax, a n d visit a t a v e r n if y o u c a n find o n e . Gambler's Dice: T h i s face implies risk a n d fate, a n d suggests that y o u should take a risky c o u r s e of action. Jester's C h a i r Buffoonery a n d foolishness are symbolized by this image. D o n ' t take things too seriously right now. Soldier's Fist: Strength of a r m s c a n solve a current probl e m . T w o faces hold this s y m b o l - i f y o u m a k e decisions using this d i e , be p r e p a r e d for a lot of fights. Storm s Fury: T h e sublime p o w e r of nature is represented by this face. S p e n d s o m e t i m e outdoors, a n d explore. T h e A r c a n e C h e a t : A u d r e n , a g a m b l i n g w i z a r d , is r u m o r e d to h a v e n e v e r lost a g a m e o f c h a n c e a n d has acquired at least a dozen vagabond's dice. O f course, rumors abound that he cheats. W h o e v e r discovers his secret might be a b l e t o d e f e a t h i m a n d c l a i m a vagabond's die. T h e rumors don't indicate w h e t h e r or not he's a sore l o s e r . . . .

Alchemist's W o r k s h o p

This sri of tools, workiMe. vials, beakers, distiller)! and other alchemical apparatuses is enchanted to aid in the ovation of powerful alchemical items. Wondrous Item 3.400 gp Property: W h e n you use this workshop to create alchemical items, you can create items uf a level equal to or less than your level + 2. All-Seeing Eye level 22

litis ntulti/aceted diamond is usually placed in (he eye socket of a Statue or an idol, or atop a tripod that overlooks a room. Il sifts all and reports back to its master what it Icarus. Wondrous Item 3 2 5.000 gp Property: This eye can see invisible creatures and objects within 20 squares of it. W h e n a creature enters the eye's line of sight, the eye telepathically warns its owner of the creature's presence and provides a description. It can communicate with its owner across planar boundaries. Arcane Laboratory Level 23

.Spirits of past arcane masters arc bound to this well equipped laboratory. Their aid allows you to refocusyour magic lor other purposes. Wondrous Item 425,000 gp Property: W h e n you spend 24 hours studying in this laboratory, you can replace one arcane power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Austere D o j o Level 23

B e d of Rapid Rest

Level 4

BiiS comfortable bed speeds your rest hut is too larae to cart around in the dungeon, Wondrous Item 840 gp Property: W h e n you lake an extended rest in this bed. you can spend 4 hours (instead of the usual 6) to gain the benefit ol that rest. Brilliant Scrying Basin Level i ;

This dojo is complete uifli punching baas, a weapon rack, fencing equipment, ami training automatons impressed with the personalities of history's greatest masters. Working with them allows you to refocus your fighting style. Wondrous Item 425.000 gp Property: W h e n you spend 24 hours in training at the dojo, you can replace one martial power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level.

The brilliantly clear \cater o( this lame bronze basin greatly aids scrying rituals. Wondrous Item 1 3.000 gp Property: W h e n you use this basin as a focus for a scryin ritual, the duration of your scrying sensor increases by 2 rounds. C a s k of L i q u i d G o l d Level 3

Wife cask contains a never-ending supply ofdwarven ale. Wondrous Item 680 gp Property: A l the start of each day, the cask fills to its full volume with dwarven ale. Any ale taken from the cask evaporates if it has not been consumed when the cask refills.

CIT A P I E K I

At ugic

Item s

Chandelier of

Revelation

Level 24

D o o r of A l a r m

Level 2

This chandelier reveals thai which is hidden In the room. W o n d r o u s Item 525,000 gp

This seemingly innocuous door issues a shrill alarm when an unknown creature walks through it. W o n d r o u s Item 520 gp Property: You can spend 1 minute to attune any number of individuals to this door. W h e n a creature other than an attuned individual walks through the door, a shrill alarm sounds and doesn't stop for 1 hour, until that creature leaves through the door, or you command the door to be silent. Door Warden Level 12

Property: You can command this chandelier to shed bright light either 10, 20, or 40 squares in all directions as a free action. W i t h i n that area, creatures can't benefit from concealment or total concealment. Deceptive Scrying Basin Level 16

This etched silver basin makes it more difficult for creatures you observe to detect your prying gaze. W o n d r o u s Item 4 5.000 gp Property: W h e n you use this basin as a focus for a scrying ritual, i reatures take a > ' penalty to i he< ks i n notice youi scrying sensor. Dimensional Anchor Level 16

the ornamental face on this door interrogates and Introduces your Visitors. W o n d r o u s Item 1 3,000 gp Property: Cast in the shape of a face, this door ornament is aware of its surroundings and able to speak. W h e n you install a door warden on a portal, the door gains resist 10 to all damage and 40 additional hit points, and can be opened or closed at will by the warden as a minor action. The door warden judges w h e n to open the door or keep it sealed based on your instructions and can communicate with you tclcpathically if you're on the same plane.

This Statue appears In many guises, but each hinds nearby crea tares to their locations in the world. W o n d r o u s Item 45.000 gp Property: Any creature within 10 squares of this statue can't teleport. Diplomat's Table Level 12

This majestic iJarfcu-oixJ cable enhances your position in

Feast Table

Level9

negotiations.
W o n d r o u s Item 1 3.000 gp Property: You and your allies gain a +3 item bonus to Bluff, Diplomacy, and Intimidate checks during skill challenges while sitting at this table.

This magnificent round oak table seats twelve and provides a magnificent banquet for all present W o n d r o u s Item 4.200 gp P o w e r ( A t - W i l l ) : Standard Action. A delicious feast for twelve people appears on the table. P o w e r ( A t - W i l l ) : Standard Action. All remnants of the feast vanish, and the table sparkles with cleanliness.

WHISTLE OF WARNING
These whistles have been used by bodyguards and w a t c h soldiers for g e n e r a t i o n s , so it c o m e s as a surprise to m a n y citizens t h a t t h e y w e r e first c r e a t e d for use by t h i e v e s . W h e n a particularly b r u t a l c o n f l i c t b e t w e e n t w o halfling c r i m e f a m i l i e s s p u n o u t of c o n t r o l , e a c h s i d e i n v e s t e d in m a g i c t o tip t h i n g s t o t h e i r a d v a n t a g e . O n e c l e v e r m e m b e r c o n c e i v e d t h e whistle of warning family from a m b u s h e s . T h e f e u d c o n t i n u e d to e s c a l a t e until t h e t w o c r i m e s y n d i c a t e s d i s c o v e r e d t h a t t h e e n t i r e conflict w a s b e i n g p r o l o n g e d by t h e a r t i f i c e r s w h o w e r e p r o v i d i n g e a c h side w i t h magic items. T h e e n e m i e s reached a truce a n d shortly thereafter a s s u m e d joint control over t h e magic i t e m m a r k e t in t o w n . G o o d D o g g i e : T h e l o c a l l i z a r d f o l k h a v e b e e n getting m o r e aggressive lately, a n d o n e of t h e i r l e a d e r s h a s b e e n using a distinctive-sounding " h o u n d s . " P e r h a p s it's a whistle of w h i s t l e t o d i r e c t his warning. to protect the

W a t c h i n g t h e W a t c h : T h e city w a t c h m i g h t b e corr u p t to s o m e d e g r e e , b u t its m e m b e r s try t o d o t h e i r j o b , at least until t h e y c o m e across s o m e t h i n g t h e y c a n ' t handle. W e l l , "something" has been eating people and l e a v i n g bits n e a r t h e s o u t h c a n a l . T h e w a t c h d o e s n ' t h a v e t h e p e r s o n n e l to d e a l w i t h it or t h e c a s h to pay h e r o e s . B u t it c a n a r r a n g e for s o m e supplies, i n c l u d i n g a whistle of warning, to g o off t h e b o o k s if t h e p r o b l e m stops. Cask n/ liif ii id gold and v a g a b o n d ' s dice

CHAPTER

1 ! Magic

Items

Gorgonblood M o r t a r

l e v e l 22

Integrating this .special mortar Into your wall grants it a metaphysical denseness. Wondrous Item 3 2 5.000 gp Property: You can use this mortar in the construction of up to 10 contiguous squares of a wall. Creatures that have phasing can't pass through walls so constructed. Holy S h r i n e

0
2

Z Level 23

Minor angels attend this shrine, a h W i u i i v o u to refocusyour divine power for other purposes. Wondrous Item 4 2 5.000 gp Property: W h e n you spend 24 hours in prayer at the shrine, you can replace one divine power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Loadstone S t a t u e Level 1 4

This statue usually takes the form of a dwarf paladin crouched iu ii defensive stance. Wondrous Item 21,000 gp Property: Any creature within 5 squares of this statue can't shift. Property: Any marked creature within 5 squares of this statue takes a -3 penalty (instead of the normal - 2 penalty) to attack rolls w h e n making an attack that doesn't include the creature that marked it. Magic D r a w b r i d g e This iron-banded drawbridge resizes to fit the portal it's placed in. then raises or lowers with a single word. Wondrous Item 17.000 gp Property: You can command this drawbridge to raise or lower as a free action. You must be able to see the drawbridge to activate it. and it neither rises if any creature is on it nor lowers if any creature is under it. Magic W e a p o n Rack Level 25
D o o r u-unfen

Ritualist's

Lectern

Level 1 1

This heavy teak lectern is engraved with runes and panerns of arcane power. W o n d r o u s Item 1 3,000 gp Property: W h e n you use this lectern to master a ritual, reduce the time necessary to 4 hours, and you can master rituals of a level equal to or less than your level - 2. P o w e r ( A t - W i l l ) : Standard Action. Use this power before performing a ritual that you have mastered. Performing the ritual takes half the normal time. This power has no effect on the time it takes to perform a ritual from a scroll.

Sacred

Glade

Level 23

This heavy oak weapon rack recharges weapons and Implements stored on it. Wondrous Item 625.000 gp Power (Daily): Use this power during a short rest. The daily power of a single weapon or implement stored on the rack is recharged. Mirror of D e c e p t i o n Whenyou stand before this wrought iron framed mirror, you can change your looks to reflectyour every whim. Wondrous Item 85,000 gp Power ( A t - W i l l Illusion): Standard Action. You gain the appearance of a member of any humanoid race of the same size category as you. Your clothing and equipment alter appearance as you desire. The illusion doesn't alter sound or texture, so a creature listening to you or touch ing you might detect the illusion. The illusion lasts until you leave the lair w h e r e the mirror resides, or until you end the effect as a free action.

This clearing surrounds a sacred tree. W h e n you meditate by the free.you can refocusyour primal powers. W o n d r o u s Item 42 5.000 gp Property: W h e n you spend 24 hours in contemplation in the glade, you can replace one primal power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Shiftstone Level 8

Budding these stones intoyour home removes handholds from would be intruders. W o n d r o u s Item 3.400 gp Property: The D C of Athletics checks to climb a building incorporating shiftstone increases by 10. To gain this benefit, a house requires one batch of shiftstone during construction, a mansion requires five batches, and a castle or larger structure requires twenty-five batches.

C H A P T E R

1 I Magic

Items

Shining Sundial

Level 10

S p y i n g Mirrors (pair) You look into one minor and see out of its twin.

Level 18

this gem studded silver sundial reflectstightbrilliantly; amplify


big radiant effects. W o n d r o u s Item 5,000 gp Property: This sundial must be placed in a location w h e r e it receives natural light while the sun is up. W h e n you use a radiant attack power, until the e n d of your next turn, creatures within 10 squares of the sundial gain a + 1 bonus to attack rolls and a + 3 bonus to damage rolls.

W o n d r o u s Item 85.000 gp P o w e r ( A t - W i l l ) : Standard Action. W h e n each of these mirrors is affixed to a solid structure a n d you're adjacent to one of the mirrors, you can see and hear through the other mirror as if you were in its square until the start ol your next turn. If you choose, creatures adjacent to the other mirror can also see a n d hear through yours. Special: Spying minors are generally created as a matched pair, each mirror attuned to the other. O n e or more other mirrors can be attuned to both mirrors of a pair, allowing you to use this item's at-will power to look out through any one of the mirrors of the set (add 42,500 gp to the price for each additional mirror attuned). A single mirror can belong to only one set of spying mirrors.

Silence W a r d e d R o o m

level 4

This lush chamber offers privacy (oryour conversations. Wondrous Item 8 4 0 gp

Property: W h e n you speak a command word as a free action, creatures outside the room attempting lo listen to sounds originating in the room take a - 1 0 penalty to Perception checks until you e n d the effect with another free action. Creatures within the room can hear sounds originating outside the room as normal.

Sun Globe

Level 1

After being Installed in ii socket on the wail or celling, these fist sized crystal globes shed light when commanded. W o n d r o u s Item 3 6 0 gp Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light).

Teleportation Disk

Level 1 4

Watchful Eye

Level 1 2

I IsuaUy set in the floor, this large, ornately inscribed teleportaHon circle moves you quickly aroundyour domicile. Wondrous Item 21,000 gp Power ( A t - W i l l Teleportation): Move Action. W h e n you speak a command word while standing on the disk, you teleport to any location in the same residence or structure as a move action. Throne of D o m i n i o n Level 12

lilting the form of some lesser gem in the eye socket of an idol, or just stuck in the middle of a wall, this spy reports all that it sees back to its master. W o n d r o u s Item 1 3,000 gp Property: W h e n a creature enters this eye's line of sight, the eye telepathically warns you of the creature's presence and provides a description, as long as you are on the same plane as the eye. W i n d o w of D e c e p t i o n Level 3 3 0 Q Z O

This throne Is carved with ornate filigree and reliefs showing ii king ruling over subjects thai span the chairs entire surface. Wondrous Item 1 3,000 gp Property: W h i l e you sit on the throne, w h e n a creature you can sec attempts to deceive, disobey, or betray you. it is stunned (save ends). All creatures you can see take a - 3 penalty to attack rolls that target your W i l l . Power (Daily Charm): Standard Action. Make an attack: Ranged sight; Charisma + 5 vs. W i l l ; o n a hit, the target is dominated until the end of your next turn. Throne of G r a n d e u r Level 18

A glance through this Jute glass window reveals whdtever voit desire. W o n d r o u s Item 680 gp P o w e r ( A t - W i l l Illusion): Standard Action. You create an illusion seen by any creature looking through the window. The illusion is static and remains until the window is broken or opened, or until you or another creature changes the illusion or ends it with another standard action. W h e n no illusion is presented, creatures see through the window normally. The window can maintain a separate illusion in each direction, and a character using the window can change cither or both at once.

'//lis magnifuent > arved stone throne is decorated with symbols ami images of nobility and heroism. Wondrous Item 85.000 gp Property: W h i l e you sit on the throne, you gain a +4 item bonus to Diplomacy checks, Insight checks, and Intimidate checks. Vigilant Gargoyle Level 17

EEH2EE3I
W h e n y o u need togei out of a room in a hurry this unremark able Window Is your best escape. W o n d r o u s Item 520 gp Property: W h e n you jump or fall out of this window, you take no damage w h e n you hit the ground, regardless of the distance.

fhlsghasuj stone gargoyle looks like a typical church decarc tlon, but it's much more than that. Wondrous Item 65,000 gp Power (At-Will): Minor Action. You can perform this action from anywhere o n the same plane as the structure in which this gargoyle is installed. Until the end of your next turn, you see through the eyes of the vigilant gargoyle as though you were in its square. W h i l e under the effect of this power, you're considered blinded in your current location.

T ATTOOS
W h e t h e r you call them tats. ink. or body art. magic arefar more than simple aesthetics. A s a mark of group Identity, tattoos help distinguish and empower sects, tribes, guilds, and philosophies. A s a personal art form, tattoos can be as aggressive, flamboyant, or delicate as you desire. Given how much a tattoo c a n represent to the person wearing it. its no surprise that various cultures have learned to tattoos

T H R O N E

O F

D O M I N I O N

infuse those tattoos with

magic.

For ages, monarchs and despots have used thrones of dominion to sway the thoughts and opinions of their subjects. Stories of the first throne's creation are inconsistent-it's a defining characteristic of the item that it inspires loyalty in followers, w h o refuse to believe that any other ruler but their own could have produced such a marvel. Prominent in places where rulers have or had few qualms about maintaining control using magic, thrones of dominion were an integral part of the tiefling empire of Bael Turath, and they can be found today in many drow cities and githyanki citadels. Depose the Tyrant: Anyone who has a number of loyal followers in sway might have a throne of dominion. It's said that Ravel the Ruthless sits on an expensive throne in his hold, and should he be dethroned, none would be saddened.

Choosing a magic tattoo entails more than pic king out a n enchanted tool that is easy to hide and dillicult to remove. It changes something about your nature in a subtle way. Magic tattoo effects interact with a char acter's intrinsic properties, such as healing surges or action points. One's mortal form can contain only a small amount of foreign magic, however, so a character c a n have only one magic tattoo al a time.

O b t a i n i n g

T a t t o o

Magic tattoos arc created in a fashion similar to other body artspecial inks, enchanted needles, or both are used in the performance of a n Enchant Magic Item ritual. A ritual performer can imbue a pattern being tattooed in his or her skin by another creature as well. CIIAPTLK 1 | Magic Items

A l t h o u g h s o m e c u l t u r e s c o n s i d e r t h e act of c r e a l i n g t h e a r t w i t h a n e e d l e to b e c e n t r a l to a c t i v a t i n g t h e m a g i c o f a t a t t o o , o t h e r m e a n s to a c q u i r e i n k exist, l i l n d r i n a r e k n o w n lor t h e i r h a b i t ol a l t e r i n g t h e s k i n t h r o u g h m a g i c r a t h e r by u s i n g n e e d l e s a n d i n k . O t h e r c r e a t u r e s a v o i d t h e n e e d l e by p a i n t i n g a tattoo o n w i t h a d e l i c a t e b r u s h . t h e n m a g i c a l l y [ u s i n g It w i t h the skin. T a t t o o stones c a n h e d i s c o v e r e d i n t r e a s u r e h o a r d s a n d lost c i t i e s . E a c h d i s p l a y s a p a t t e r n o r i m a g e o n a H a t s u r f a c e . T o t r a n s f e r t h e t a t t o o , a c h a r a c t e r presses that s u r f a c e a g a i n s t h i s o r h e r s k i n a n d a c t i v a t e s it a s p a r t o l a n e x t e n d e d rest. The tattoo a p p e a r s o n the c h a r a c t e r ' s s k i n w h e r e it w a s a p p l i e d , a n d t h e tattoo s t o n e loses its m a g i c ( C h a r a c t e r s c a n a l s o a c q u i r e m a g i c tattoos t h r o u g h agencies other than their o w n . A captive hero c a n w a k e u p h e a r i n g a m a g i c tattoo; a n o t h e r character m i g h t h e f o r c e d to a c c e p t o n e t h r o u g h e x t o r t i o n . S u c h g i f t s a r e s t i l l m a g i c a l a n d b e n e f i c i a l hut a l m o s t a l w a y s serve another purpose as w e l l . M a g i c tattoos c a n h e r e m o v e d o n l y t h r o u g h i h e u s e o f t h e D i s e n c h a n t M a g i c I t e m r i t u a l (Player's Handbook, page 304). w h i c h r e q u i r e s the hearer of t h e I at too to h e w i l l i n g or h e l p l e s s lor t h e d u r a t i o n o f t h e r i t u a l . A t the r i t u a l p e r f o r m e r ' s d i s c r e t i o n , t h e r i t u a l c a n d i s s o l v e t h e m a g i c a n d l e a v e t h e tattoo, o r it c a n r e m o v e the a n completely.

Escape Tattoo
tattoo.

Level 3

Broken chains and skeleton keys are popular images for this W o n d r o u s Item 6 8 0 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport 3 squares as a free action.

Reinforcement Tattoo
in this tattoo.

level 9

Kobolds. rabbits, and other quick-breeding creatures are shown W o n d r o u s Item 4,200 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport each ally you can see to a space within 3 squares of you as a free action.

Resurgence Tattoo

level 27

(Vt'cifuro that return from defeat, such as the phoenix, are popular images for this tattoo. W o n d r o u s Item 1.6 2 5.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you regain the use of an encounter attac k power that you have already used during this encounter.

Strikeback Tattoo
A viper i> VOtoulWlify part of this tattoo. W o n d r o u s Item 4,200 gp

Level 9

TATTOOS o r BLOOD
I.it ions ol b l o o d r<at i w h e n you l a k e s e v e r e w o u n d s . I h e y a r e w o r n o v e r i m p o r t a n t c h a n n e l s o l life e n e r g y , s u c h a s t h e j u g u l a r , w r i s t , h e a r t , or t h e b o d y ' s v a r i o u s meridians.

Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you gain a " 2 bonus to attack rolls against that enemy until the end of the encounter.

Tattoo of A r c a n e B l o o d

Ievrl4-

B a c k l a s h Tattoo

level 9

Rods, orbs, the eye of loun. and other images symhofii o/ mag'u are used for this tattoo. Lvl 4 840 gp Lvl 24 52 5.000 gp Lvl 14 21.000 gp W o n d r o u s Item Property: The first time you're bloodied during an encounter, you deal 3 force damage to the enemy that bloodied you. Level 14: 6 force damage. Level 24: 14 force damage.

Boors, shares, and other i features dial enter a frenzy when wounded are used/or this tattoo. W o n d r o u s Item 4.200 gp Properly: The first time you're bloodied during an encounter, you can make a basic attack as an immediate reaction.

Backlash tattoo

Tattoo of t h e Escape Artist


tattoo.

level 8

Ihofceu handcujts and lorn straitjackets tire popular for iliis W o n d r o u s Item 3.400 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you gain the ability to teleport 1 square as a minor action until the end of the encounter.

Tattoo of t h e

Wolverine

T a t t o o of B o n d e d E s c a p e

Level 6

/ hi

This tattoo Is Invariably a wolverine, snarling and bloody, Lvl 7 LvM7 2,600 gp 65.000 gp Lvl 27 1.625.000 gp

The image of a surly dwar/hoMiiig a corridor while allies escape works wellJar these tattoos. W o n d r o u s Item 1.800 gp Property: The first time you're bloodied during an encounter, each ally you can see who also has a tattoo of bonded escape can shift 1 square farther from you as an immediate reaction. T a t t o o of S h a r e d C o n s e q u e n c e Level 10

Wondrous Item Property: The first time you're bloodied during an encounter, you gain a +1 bonus to your next attack roll and a +2 bonus to your next damage roll before the end of the encounter. Level 17: * 4 bonus to your next damage roll. Level 27: +6 bonus to your next damage roll. Tattoo of V e n g e a n c e I his tattoo shows wicked-looking blades and bolls of lightning. representing the comeuppance you will extract Lvl 5 1.000 gp Lvl 15 25.000 gp Wondrous Item Lvl 25 625.000 gp

z 0

These tattoos usually display a hero taking a wound for another. W o n d r o u s Item 5.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, one ally who also has a tattoo of shared consequence and is in the attack's range can choose to reduce the damage you take from that attack by any amount and take that amount of damage.

Property: w h e n a nonminion enemy scores a critical hit against you and deals damage, you gain a t 3 bonus to damage rolls against that enemy until the end of the encounter. Level 15: H i bonus to damage rolls. Level 25: i 9 bonus to damage rolls.

attoo o

/engeance

Level 10

Swards. a.ves, implements, or other tools of war crossed in broth erhood serve well for these tattoos. W o n d r o u s Item 5.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, each ally you can see w h o also has a tattoo of shared vengeance can make a basic attack against that enemy as a free action.

T a t t o o s

o f

B o n d

B o n d i n g tattoos b r i n g a tight-knit g r o u p e v e n c l o s e r . They're a way o l (let h i r i n g p e r m a n e n t a l l e g i a n c e above a l l else a n d a r e w o r n in v i s i b l e l o c a t i o n s , s u c h as the n e c k . face, o r h a n d s . T a t t o o s o f b o n d b o r r o w m e c h a n i c s a n d a p p e a r a n c e s f r o m o t h e r sorts o f tattoos, but m o r e t h a n o n e c h a r a c t e r m u s t h a v e t h e same tattoo lor a n y m a r k to w o r k . K a c h c h a r a c t e r ' s lattoo h e a r s t h e s a m e i m a g e or f o l l o w s a c l e a r s y m bolic t h e m e . Quick-Step Tattoo tattoos. Wondrous Item 2,600 gp Property: W h e n you spend an action point to take an extra action, each ally you can see who also has a quick-step lattoo can shift 1 square as a Iree action. Tattoo of B o n d e d tattoos. Wondrous Item 1,800 gp Property: The first time you're bloodied during an encounter, each ally you can see w h o also has a tattoo of bonded defense can shift 1 square closer to you as an immediate reaction. Defense Level 6 Level 7 Tattoos of shared vengeance

Cheetahs, panthers, and other fast predators serve well for these

One hero standing before a wounded ally is perfect for these

CM I A 1*1 1 K I

I Magic

Items

Tattoo of t h e S h a r e d H e a r t
Lvl 14 21,000 gp Lvl 24

Level 14

These maris resemble something dear, something to fight on for. 525,000 gp W o n d r o u s Item Property: W h e n you use your second wind, each ally you can see w h o also has a tattoo of the shared heart regains 5 hit points. Level 2 4 : 1 0 hit points.

Teamstrike Tattoo

Level 11

these tattoos frequently show wolves acting as a pack. W o n d r o u s Item 9.000 gp Property: W h e n you spend an action point to make an attack, each ally you can see who also has a teamstrike tattoo gains a i 2 bonus to attack rolls against the first target of your attack until the end of your next turn.

TATTOOS OF HEART
Tattoos of heart d e a l w i t h h e a l t h a n d healing surges. T h e y ' r e generally w o r n over the heart or the waist c h a k r a , a n a r e a that most c u l t u r e s c o n s i d e r the seat oi the body's e n e r g y

Eager Hero's Tattoo

Level 10^ Curse eye tattoo

Scenes showing one warrior against many or a lone victorious hero are popular for this tattoo. Lvl 10 5.000 gp Lvl 30 3.12 5.000 gp

Strongheart Tattoo
This linage shows why the hero fights on. Lvl 8 3.400 gp Lvl 18 85,000 gp W o n d r o u s Item Lvl 28

Level 8^

Lvl 20 125,000 gp W o n d r o u s Item Property: W h e n you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest. level 20: 10 + twice the number of healing surges you have spent since your last extended rest. Level 30:1 5 - three times the number of healing surges you have spent since your last extended rest.

2.125,000 gp

Property: W h e n you spend a healing surge, you regain extra hit points equal to the number of healing surges you have spent since your last extended rest. Level 18: Twice the number of healing surges you have spent since your last extended rest. Level 28: Three times the number of healing surges you have spent since your last extended rest.

Ironheart Tattoo

Level 8^

Ironheart tattoos represent in symbol or image how :he bearer can't be conquered. Lvl 8 3,400 gp Lvl 28 2,125.000 gp Lvl 18 85,000 gp W o n d r o u s Item Property: W h e n you spend a healing surge, you gain resistance against the next damage dealt to you equal to the number of healing surges you have spent since your last extended rest. Level 18: Twice the number of healing surges you have spent since your last extended rest. Level 28: Three times the number of healing surges you have spent since your last extended rest.

Tattoo of t h e U n l u c k y

Level 7

Hroken coins, three-leaf clovers, mirror shards, or all three do nicely for this tattoo. W o n d r o u s Item 2.600 gp Property: W h e n you miss with a daily attack power that has an effect on a miss, that effect deals extra damage equal to the number of healing surges you have spent since your last extended rest.

TATTOOS OF SPIRIT
Tattoos of spirit grant manifest h e r o i s m in m o m e n t s w h e n a c h a r a c t e r s t r i v e s for g r e a t n e s s , a d d i n g effect to action points. T h e y a r e w o r n in m a n y places a n d have great variety.

Long-Battle Tattoo
W o n d r o u s Item 2,600 gp

Level 7

This tattoo is often depicted as a shield surrounded by weapons.

Property: W h e n you hit with a daily attack power, you gain a bonus to the damage roll equal to the number of healing surges you have spent since your last extended rest.

t; H A P I J- R l ! Manic

Items

Breakchain Tattoo

I evei 1 3

I hie broken link is enough for the symbolism, bu\ many use a full * fuiiii. Lvl 13 17.000 gp Lvl 2 3

Ghost walk Tattoo

Level 26

Artists point this tattoo using vague or amorphous designs and avoiding color. W o n d r o u s Item 1.125,000 gp Property: W h e n you spend a n action point to take a n extra action, until the end of your turn you gain phasing and become insubstantial. UvelTS or couatls

42 5.000 gp

Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action, you ignore immobilizing, restraining, and slowing effects o n you until the end of your turn. Level 23: You can also e n d one effect on you that is Immobilizing, restraining, or slowing you.

Greacwing Tattoo A wing, a feather, or any w rifled creature-dragons are popular-will do for this tattoo.

Curse E y e Tattoo

Level 8

J Jus tattoo is a small eye, often in the center of the forehead, which blinks when used. Wondrous I t e m 3.400 gp Property: W h e n you spend a n action point to take a n extra action, one enemy within 10 squares of you that you can see takes a -2 penalty to saving throws (save ends).

Lvl 18 85.000 gp Lvl 28 2,125,000 gp W o n d r o u s Item Property: W h e n you spend a n action point to take an extra action, you also gain a fly speed equal to your speed until the end of your turn. Level 28: You gain a fly speed equal to your speed -i 6.

e m o n s k i n Tattoo

Level 3*

Not ull societies understand that tattooing a portion of demon skin onto your body isn't an evil act Lvl 3 6 8 0 gp Lvl 23 425.000 gp Lvl 13 17,000 gp Wondrous I t e m Property: W h e n you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter. Level 73: Resist 10. Level 23: Resist 15. Distracting Tattoo Level 6

CONSUMABLES
An experienced adventurer keeps an unpredictable assortthe unpredictable incur of magic nearby. It helps counter trouble fliat predictably be/alls him. Use it. anil it's gone. That's the nature ol a c o n s u m able item, and for that reason some put off using such a n item because it could be useful in the future. Hut because there might be no t o m o r r o w - sometimes literally- the hold adventurer knows that a dead hero d r i n k s no potions and q u a i l s the draught w h e n he or she has I he c h a n c e . T h i s section is divided into three groups, hirst are potions, elixirs, and other sundry one-shot items. Second arc reagents that can he used to improve specific types of powers. T h i r d are i m m u r e m e n t s , w h i c h arc p o w e r f u l one-shot items that reshape the land scape w hen used.

Any small, bright image in a highly visible place is sufficient. Wondrous I t e m 1.800 gp Property: W h e n you spend an action point to take a n extra action, you end any mark affecting you. Fireheart Tattoo Level 4 -

Asyou call upon its power, flames /lore and twist around the heart at the center of this taitoo. Lvl 4 8 4 0 gp Lvl 24 52 5.000 gp Lvl 14 21,000 gp Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action, you gain 5 temporary hit points. Level 74: 10 temporary hit points. Level 24: 15 temporary hit points. Fleet H e r o Tattoo Level 8

REAGENTS
C l a y of Creation Your summoned creatures are tougher when you use tlu> material, Lvl 7 100gp Lvl 27 65.000 gp

This mark often takes the form of wings tattooed on the ankles. Lvl 8 3.400 gp Lvl 28 2.125.000 gp Lvl 18 85.000 gp Wondrous Item Property: W h e n you spend a n action point to take an extra action, you gain a 1 1 bonus to speed until the end of your next turn. Level 78: +2 bonus to speed. Level 28: +3 bonus to speed.

Lvl 17 2.600 gp Reagent P o w e r (Consumable): Free Action. You expend this re agent w h e n you use a summoning power of up to 5th level. The summoned creature gains 5 temporary hit points, and the first time it misses with an attack, you reroll that attack roll but must use the second result. Level 17: Power of up to 1 5th level, 10 temporary hit points. Level 27: Power of up tin 25th level. 1 5 temporary hit points.

t: I I A P T E K 1 | Ma#ic

Items

Flash Flower This flower, which is sometimes found near lightning ground, contains electrical magic.

L e v e l ! 1struck

Vortex Stone This stone from the Shadowfell imbues your conjurations with a magical field that saps your foes' strength. Lvl 8 125gp Lvl 28 85,000 gp Lvl 18 3.400 gp Reagent P o w e r (Consumable): Free Action. You expend this reagent w h e n you use a conjuration power of up to 6th level. W h i l e the conjuration is in effect, enemies adjacent to it take a - 2 penalty to attack rolls. Level 18: Power of up to 16th level. Level 28: P o w e r of up to 26th level.

Lvl 1 1 3 5 0 gp Lvl 21 9,000 gp Reagent P o w e r (Consumable): Free Action. You expend this reagent w h e n you hit with a lightning power of up to 7th level. You choose one target hit by the attack. It's also blinded until the end of your next turn. This reagent has no effect if the power already blinds the target. Level 2 1 : Power of up to 17th level.

Rust B a r k

Level 1 1 -

When ground iuto a fine dust, this reddish tree hark expands the area of your powers. Lvl 11 3 5 0 gp Lvi 2 1 9,000 gp Reagent P o w e r (Consumable): Free Action. You expend this reagent w h e n you use a n area burst power of up to 5 th level that has a damage keyword. The size of the burst increases by 1 . Level 2 1 : Power of up to 1 5th level. Silver S a n d

I MMUREMENTS
A n I m m u r e m e n t is a r a r e f o r m o f m a g i c a l p r i s o n that c o n t a i n s a p l a c e that h a s b e e n s e a l e d a w a y f r o m t h e rest o l t h e w o r l d . T h e e n c h a n t m e n t s placet I o n i m inurem e n t s a r e f r a g i l e ; w h e n a n i m m u r e m e n t ' s p o w e r is e x p e n d e d i n a b l a s t , it r e l e a s e s t h e t e r r a i n a n d effects C o n t a i n e d w i t h i n it into t h e blast a r e a for a short t i m e . E a c h I m m u r e m e n t d e s c r i p t i o n p r o v i d e s l h e lea t u r e s o l t h e t e r r a i n a n d e f f e c t s c o n t a i n e d w i t h i n it.

Level 8t

R e f e r to t h e i l l u s t r a t i o n of e a c h i m m u r e m e n t l o r placement of specific terrain. I ) M s should be careful w i t h a l l o w i n g i m m u r e m e n t s into a g a m e , because they c a n r e n d e r lovingly c r a f t e d set p i e c e s less m e m o r a b l e . F o r a g r o u p u s i n g o n e . it's u s e f u l to h a v e t h e new t e r r a i n p r e p a r e d i n a d v a n c e a n d r e a d y for u s e , w h e t h e r it's p r i n t e d o u t , d r a w n o n a b a t t l e m a t . o r l a i d out i n D & D Dungeon i'iles.

Your healing powers become more effective after you coat your hands with this fine sand. Lvl 8 Lvl 18 Reagent 125gp 3.400 gp Lvl 28 85.000 gp

P o w e r (Consumable Healing): Free Action. You expend this reagent w h e n you use a healing p u w c i of up to 6 l h level. T h e target of the power regains 5 additional hit points. Level 18: Power of up to 16th level. 10 additional hit points. Level 28: Power of up to 26th level. 1 5 additional hit points.

IMMUREMENT OF BALEFUL GOSSAMER


Skasshaa was a demonweb terror spider of great age, might, and arrogance. She ruled her domain with eager ruthlessness, allowing no creature to enter her lair and live.

Silver s a n d

W h e n she returned from a week-long hunt one morning, she discovered a mortal of noble mien waiting for her amid her trophies. He declared that his people had hunted her for generations, and now her punishment was at hand. The mortal was prepared, and their battle was short. He fashioned the clear sphere of one of her many eyes into an immurement that contained her domain, sealing away the heart of the region's evil so that the land could recover. Skasshaa Returns: Less one eye and a century's worth of pride. Skasshaa hunts again for w h a t was taken from her body and from her domain. She seeks those who have an immurement of baleful gossamer and is tearing through mortal civilization in her search. Protect t h e Immurement: The mortal w h o created the immurement concealed it within a temple in an altar to Sehanine. Stories say that the immurement waits for a n e w hero to release it from the altar w h e n Skasshaa returns to the world. But rumors also hint that the temple is now guarded by blackspawn gloomwebs and an elder black dragon that rules over t h e m .

C H A P T E R

1 I Magic

Items

I/I

4GJJ

0 < s 3 Z 0

Immurement

of arcane nuypttision Level 24

Immurement

of hateful gossamer Level 26

Immurement of Arcane Suspension


This chunk of earth feels as light as a feather. Other Consumable 21,000 gp

Immurement of Seething Scoria

You transplant a section of a great lava lake into the battlefield In shuttering this hunk of obsidian. Other Consumable 4S.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. Squares of lava are difficult terrain. W h e n a creature starts its turn in a lava square, you make an attack against that creature: 30 vs. Reflex: on a hit, the target takes 3d8 fire damage, and ongoing 1 0 fire damage (save ends). Special: Using this item counts as a use of a magic item daily power.

Power (Daily): Move Action. You can move 4 squares vertically and then 1 square horizontally. At the start of your next turn, you float safely to the ground. This power is lost w h e n you use the immurement's consumable power. Power (Consumable): Standard Action. You destroy this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. The marked areas tear themselves free of the ground (and any moorings they're attached to) and rise to float 4 squares above the ground. A creature on one of these floating sections has cover against creatures on the ground. I here are shallow pits where the ground pulls away. Treat these areas as difficult terrain. At the start of your turn, shift each floating object 1 square in any direction. Creatures on the object move with it. The other terrain in the area doesn't change. Special: Using this item counts as a use of a magic item daily power.

Immurement of Baleful Gossamer

Level 28

A tree surrounded In cobwebs is visible within this soft, clear sphere. Other Consumable 85.000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. Squares filled with webs are difficult terrain. The tree in the center of the area is difficult terrain that costs 2 extra squares to enter and provides cover. W h e n a creature starts its turn in a w e b square, you make an attack against that creature: + 27 vs. Reflex: on a hit. the target is immobilized until the start of its next turn. O n a miss, the target is slowed until the start of its next turn. Special: Using this item counts as a use of a magic item daily power.

Immurement

of seething scoria

RPGA PLAY ADVICE


W h e n participating in an R P G A " event, a player who wants to use an immurement has a responsibility to the other players, the D M , and the event organizers to make this complex item operate as efficiently as possible. The responsibility is on the player to have a usable map, either drawn clearly to scale or constructed from Dungeon of the immurement. Otherwise, play slows as a new its allotted time. Players can find printable maps for site at www.dndinsider.com. Tiles, map the to place on the table when he or she invokes the power must be constructed and the game threatens to exceed items described in this section on the D & D Insider web

CHAPTER

1 ' Magic

Items

I m m u r e m e n t of the Dragon Boneyard

level 2 5

A miniature boneyard. complete with a massive dragon skull in the center, is visible within this crystal sphere. O t h e r Consumable 2 5.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast w i t h the following terrain and effects. The area has natural illumination providing dim light. The squares filled w i t h bones on the ground level are difficult terrain. The dragon skull platform is 2 squares higher than the ground (Athletics D C 26 to climb). A t the start of your turn, make an attack against each enemy on a bone square: +30 vs. A C ; on a hit, the target takes 2d10 + 5 damage, and you slide the target 1 square (as bones shift and move it). Special: Using this item counts as a use of a magic item daily power.

I m m u r e m e n t of the abandotied I m m u r e m e n t of the Abandoned Throne

throne

This marred bronze scepter has had the sigil of the kingdom it once represented scratched off its surface. O t h e r Consumable 21.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. The dais is 1 square higher than the ground. Entering the dais from the ground costs 1 extra square of movement. Any creature diat starts its turn within 2 squares of the throne is dazed until the end of its turn. Special: Using this item counts as a use of a magic item daily power.

Immurement of the dragon boneyard

IMMUREMENT OF THE DRAGON BONEYARD


Arnod the Loyal returned to his home of Greatfalls one late spring to discover that disaster had befallen the town. A dragon had passed through, slaying the living and destroying the crypt that contained all the town's ancestors. I m m u r e m e n t of the blood vine I m m u r e m e n t of t h e B l o o d V i n e Level 24 After overcoming his grief, Arnod succumbed to vengeance. At great risk, he sought out the remains of the dragon's ancestors and bound their bones, piece by piece, within a small crystal sphere. His task complete, he made his desecration known to the dragon and then concealed the immurement. Acquire Musty Maps: Rumors say that Arnoti the Loyal changed the sphere into a pile of maps, each depicting a portion of the realm contained within the spherp, and then scattered the scraps of paper across the world. If true, collecting and reuniting all the maps would reveal an immuremen*. of the dragon boneyard.

W h e n this branch from the holly tree that always bears new growth is snapped, it spmnis what was once the heart of a forest. O t h e r Consumable 21,000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end ol the encounter. Keplace the terrain i n the blast with the following terrain and effects. Small tree squares provide cover to creatures in them. The large tree square is a solid obstacle. At the start of your turn, you can have vines on the tree wrap up a creature. Make an attack against one enemy within 2 squares of the tree: +27 vs. Reflex: on a hit, the target is pulled adjacent to the tree, and is restrained and takes ongoing 10 damage (save ends both). S p e c i a l : Using this item counts as a use of a magic item daily power. C H A P PER I , Magic Items

Continued Vengeance: The dragon that Arnod sought vengeance against has recovered the sphere containing her ancestors and is pondering the best way to safely retrieve the remains. Arnod's descendants are looking for a band of heroes to retrieve the sphere and dare her displeasure.

l/l til
C2

0 u

Immurement ofthe mordant hMeawaj

Immurement

of the strident sruliuirt Level 28

Immurement of
the Mordant H i d e a w a y

Level 28

Immurement of the Strident Statuary

This hunk of stone contains a cavern interior dolled with small pools o/l'iil'l'/iiii| acid flnit oausiomillv geyser. Other Consumable 8 5,000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. The upper shelf is 2 squares higher than the lower section of ground (Athletics D C 28 to climb) The pools of acid are difficult terrain, and any creature moving into a pool or starting its turn in one takes 3d6 acid damage. At the start of your turn, roll a d6 for each acid pool. On a 6, make an attack: Close burst 1 ; +32 vs. Reflex: on a hit. the target takes 3d8 + 5 acid damage, and a -4 penalty to AC and ongoing 10 acid damage (save ends both). Special: Using this item counts as a use of a magic item daily power.

.\Jiu.'h appointed hall shimmers into existence, surrounding combatants with sentient statues, that tarry vicious swords. Other Consumable 8 5,000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. The platform is 1 square higher than the ground. Entering a platform square from the ground costs 1 extra square of movement. Healing effects used on you or your allies within the blast heal an additional 4d6 hit points. Your enemies' movement provokes opportunity attacks from the statues. Make an attack: +35 vs. A C ; on a hit, the target takes 2d8 r 8 damage, and if the target is moving, it ends its movement. Special: Using this item counts as a use of a magic item daily power.

Immurement of the Vengeful River

Level 26

W h e n y o u use this Immurement, it spawns a marina, river that appears from an unknown source and runs off in all directions. O t h e r Consumable 45.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. The water squares are 2 squares deep. A D C 20 Athletics check is required to swim in this water. At the start of your turn, slide each creature in the water 1 square toward the south end of the area. Then slide each creature adjacent to a whirlpool into a whirlpool square. Then pull each creature in a whirlpool square down 1 square. The bridge is 1 square above the water. It's normal terrain and provides cover against creatures in the water. The water disperses normally after the encounter. Special: Using this item counts as a use of a magic item daily power.

*X7

"vfe.

* * n>

Kit

iiirrmriil of the vengeful river

IMMUREMENT OF THE MORDANT HIDEAWAY


The rocky c a v e c o n t a i n e d in this p i t t e d ball of stone w a s once t h e s e a t o f p o w e r for t h e b l a c k d r a g o n A k z o s i a l . According t o l e g e n d , t h e d r a g o n w a s a w a y f r o m its lair when a group o f h e r o e s stole t h e h e a r t of t h e c a v e , w h i c h contained t h e p o w e r to m a k e Akzosial i m m o r t a l . T h o u g h the dragon raged, t h e i m m u r e m e n t w a s n e v e r r e c o v e r e d . T h e f t o f A k z o s i a l ' s P o w e r : A f a m e d d r a g o n slayer a n d h e r f o l l o w e r s s e e k a n immurement of the mordant hideaway, believing t h e y c a n use it in a ritual t o steal Akzosial's might. T h e d r a g o n w h o currently holds t h e i m m u r e m e n t a p p r o a c h e s t h e h e r o e s . H e a s k s t h e g r o u p to k e e p t h e i m m u r e m e n t f r o m falling into t h e dragonslayer's h a n d s .
C H A P 1 BR 1 | Magic /reins

^ I T E M SETS

SOME MAGIC

i t e m s w e r e m a d e to w o r k

together; W h e n a l l t h e i t e m s b e l o n g i n g to a set are collected a n d wielded in unison, their power b e c o m e s greater t h a n the s u m of their parts. I ) e p e n d i n g o n h o w m u c h o l a m a g i c i t e m set has b e e n a s s e m b l e d , its c o l l e c t i v e i t e m s c a n g r a n t a d d i t i o n a l q u a l i t i e s , d i f f e r e n t p r o p e r t i e s , a n d newp o w e r s to t h e i r w i e l d e r s . A m a g i c i t e m set c o n t a i n s f o u r o r m o r e i t e m s that a c h a r a c t e r o r a p a r t y c a n c o l l e c t . E a c h set h a s at least o n e set b e n e f i t that is r e v e a l e d w h e n a m i n i m u m n u m b e r o f t h e set's i t e m s a r e u s e d together. S o m e set i t e m s a l s o h a v e i n d i v i d u a l p r o p e r t i e s o r effects that d e p e n d o n t h e n u m b e r o f o t h e r set i t e m s b e i n g u s e d . W h e n a set h e n e l i t g r a n t s a d a i l y p o w e r , u s i n g that p o w e r doesn't count t o w a r d the limit o f m a g i c item daily p o w e r s a c h a r a c t e r c a n use in a day. T o q u a l i f y for a n i t e m set's b e n e f i t s , a c h a r a c t e r must be wielding or w e a r i n g one or m o r e items from t h e set. A s t o w e d i t e m (for e x a m p l e , a m a g i c c l o a k stuffed i n a p a c k ) doesn't c o u n t t o w a r d a set's b e n e f i t s ( t h o u g h a s h e a t h e d w e a p o n is c o n s i d e r e d to h e w o r n ) . W o n d r o u s items are a n exception a n d n e e d only h e c a r r i e d i n o r d e r (or a c h a r a c t e r to g a i n a n itetn set's b e n e f i t s . E a c h m a g i c i t e m i n a set c a n s t a n d a l o n e . N o i t e m n e e d s to b e u s e d w i t h a n o t h e r o f its set to f u n c t i o n . T h i s c h a p t e r p r o v i d e s i t e m sets i n f o u r v a r i e t i e s . H e r o i c T i e r I t e m S e t s : A c h a r a c t e r just s t a r t i n g his or h e r a d v e n t u r i n g c a r e e r c a n benefit f r o m the a d d i t i o n a l p o w e r g r a n t e d b y t h e s e i t e m sets. P a r a g o n T i e r I t e m S e t s : As a character becomes a n e l i t e r e p r e s e n t a t i v e ol a c h o s e n p a t h , o n e o f t h e s e i t e m sets c a n a d d to h i s o r h e r r e p u t a t i o n . E p i c T i e r I t e m S e t s : I lie mightiest heroes d e s e r v e t h e m o s t f a n t a s t i c p a n o p l y ol i t e m s . G r o u p I t e m S e t s : T h e s e i t e m sets a r e m e a n t to h e u s e d by a n e n t i r e p a r t y at v a r i o u s l e v e l s o f play.

CHAP IKK

Item

Sets

H E R O I C T I E R I T E M SETS
T h e s e i t e m sets a r c s u i t a b l e for P C s at t h e b e g i n n i n g of their a d v e n t u r i n g careers.

ALEHEART COMPANIONS' GEAR


T h e A l e h e a r t C o m p a n i o n s ' G e a r is a set o f i t e m s first c r a f t e d for a l e g e n d a r y C n d e r d a r k a d v e n t u r i n g g r o u p . T h e i t e m s i n t h e set w e r e d e s i g n e d b y d w a r v e s for t h e b e n e f i t o f t h e i r a o n d w a r f a l l i e s , so that t h o s e a l l i e s m i g h t b e gifted w i t h t h e i n n a t e q u a l i t i e s o f t h e d w a r f race.

LORE
H i s t o r y D C 7: T h e A l e h e a r t C o m p a n i o n s w e r e m e m b e r s o f a n a d v e n t u r i n g p a r t y that o w e d its s t a r t to t h r e e t i m e - h o n o r e d d w a r v e n t r a d i t i o n s : d r i n k i n g , c o m p l a i n i n g , a n d t a k i n g a d a r e . A g r o u p of d w a r f m i n e r s fed u p w i t h w o r k i n g lor t h e p r o f i t o f o t h e r s g r u m b l e d o n c e too often to t h e i r h u m a n , e l l . a n d dragonborn drinking companions. The nondwarves c h a l l e n g e d t h e i r f r i e n d s to s t r i k e out a n d set up t h e i r o w n m i n e rather t h a n endlessly complaining. T h e d w a r v e s a g r e e d to t h e c h a l l e n g e , p r o v i d e d that t h e i r friends joined t h e m in their ellbrts. History DC 12: C a l l i n g t h e m s e l v e s t h e A l e h e a r t ALEHEART C O M P A N I O N S ' GEAR ITEMS Lvl 2+ 5+
D

i
Name Armor of dwarven vigor Rousing hammer
l_J
_

C o m p a n i o n s , t h e f r i e n d s set o i l ' o n a m i s s i o n of e x p l o ration into the I Inderdark. 1 lowever. rather than the m o t h e r l o d e t h e y h o p e d to f i n d , t h e y r a n i n t o I .olth b o u n d g o b l i n s a n d b u g b e a r r a i d e r s s t r i k i n g out f r o m a n area of deadly c a v e r n s k n o w n a s t h e I lowling W a r r e n s . U s i n g t h e i r d u n g e o n e e r i n g k n o w l e d g e to g o o d e f f e c t t h e d w a r v e s m a n a g e d to d e f e a t t h e i r foes through c u n n i n g a n d a m b u s h . W h e n the battle was d o n e , the c o m p a n i o n s realized thai looting their e n e m i e s y i e l d e d m o r e profit t h a n their honest labor ever h a d . T h u s d i d this m i x e d b a g of m i n e r s a n d d r i n k e r s t a k e t h e i r first steps toward becoming legendary adventurers. History DC 17: W i t h t h e profits o f t h e i r n e w

Price (gp) 520 1,000


~3 A f\C\

Item Slot Armor Weapon


A

I ' l l

o 9

Hammer shield Clear-blood baldric

3 .4UU 4,200

Arms Waist

ALEHEART C O M P A N I O N S ' GEAR BENEFITS Pieces 2 4 Benefit You gain a +2 item bonus to Dungeoneering checks and Endurance checks. You gain resist poison *qual to 10 + your Constitution modifier. A r m o r of D w a r v e n Vigor Level 2+

trade, the d w a r v e s ol ( h e c o m p a n i o n s c o m m i s s i o n e d m a g i c i t e m s to h e l p t h e i r n o n d w a r l a l l i e s s u r v i v e t h e U n d e r d a r k . T h o u g h the A l e h e a r t C o m p a n i o n s have passed into history, a d v e n t u r i n g p a r t i e s specializing in the exploration of ancient ruins a n d the under g r o u n d c o v e t t h e i t e m s that b e a r t h e C o m p a n i o n s ' name. C o l l e c t i n g all the A l e h e a r t C o m p a n i o n s ' G e a r e n h a n c e s a d w a r f s innate racial abilities, or grants d w a r f l i k e a b i l i t i e s to o t h e r r a c e s . S o m e stories suggest that a b e a r e r o f t h e s e i t e m s b e c o m e s m o r e l i k e a d w a r f ill m a n n e r a n d a p p e a r a n c e , but t h e s e a r e m o s t likely idle r u m o r s .

Tin's armor, which appears to be crafted of chiseled stone, gram you the endurance of a dwarf warrior. Lvl 2 +1 520 gp Lvl 17 4-4 65,000gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625.000gp Armor Chain, scale, plate Enhancement: AC Power (Daily Healing): Minor Action. You use your second wind and regain an additional 1d6 hit points per plus. Special: If you're a dwarf, you can use this armor"s power as a free action on your turn.

CHAPTER

2 I Item

Sets

Clear B l o o d B a l d r i c

Level 9

O v e r l i m e , the h u m a n k i n g d o m s w e r e consolidated and their a r m i e s placed u n d e r the leadership o f a single g e n e r a l gifted w i t h the a r m s a n d a r m o r of lhe four w h o had c o m e belbre h i m . I l o w e v e r . w a r s oi strife a n d succession e v e n t u a l l y shattered the k i n g doin once m o r e , a n d the A n n s of W a r w e r e scattered across n e w lands. H i s t o r y D C 17: D e s p i t e their r a n k . K o r r a . T e r o n . J u l i a n a , a n d M a n d u m a d e it t h e i r m i s s i o n to light alongside the troops w h o served t h e m , even w h e n d o i n g so put t h e i r o w n l i v e s i n d a n g e r . C o l l e c t i n g a l l t h e A r m s o f W a r e n h a n c e s t h e w i e l d c r ' s a b i l i t y to t a k e a d v a n t a g e o f o p p o n e n t s ' v u l n e r a b i l i t i e s a n d to protect allies. ARMS OF W A R ITEMS

Tlii* protective power of Site belt guarantees mat joes who hide behind the cowardice of poison will regret it. Item Slot: W a i s t 4.200 gp Property: Nondwarf allies within 3 squares of you gain a +5 item bonus to saving throws against poison effects.

Hammer Shield

Level H

The hammer sigil emblazoned on this steel shield strengthens ike arm that wields a hummer in battle. Item Slot: Arms 3.400 gp Shield: Any Property: W h e n you hit an enemy with an attack power using a hammer while wielding this shield, you gain a +1 bonus to all defenses until the start of your next turn.

Rousing H a m m e r
in von r allies.

Level 5

Lvl 5+ 6 7 8

Name W e a p o n of g r e a t opportunity

P r i c e (gp ) 1,000

I t e m Slot Weapon Head Arms

llie wrath you deal out with this dwanen hummer instills vigor Lvl 5 +1 1.000gp Lvl 20 i 4 125,OOOgp Lvl 10 1 5.000 gp Lvl 2 5 +5 625.000 gp Lvl 15 +3 2 5.000 gp Lvl 30 +6 3.125.000 gp Weapon: Hammer Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you hit an enemy with this w e a p o n , each ally you can see can stand up as a free action.

H e l m of e x e m p l a r y d e f e n s e 1,800 D u a l - t h r e a t gauntlets P i n c e r shield 2,600 3,400

ARMS O F W A R BENEFITS Pieces 2 4 Benefit For e a c h t w o i t e m s y o u have f r o m this s e t , you gain a +1 b o n u s to o p p o r t u n i t y a t t a c k rolls. Y o u gain the ally's opportunity below. p o w e r , described

A R M S OF W A R
The A n n s o f W a r w e r e o n c e w i e l d e d b y ( b u r g e n e r als u ho l e d t h e i r h u m a n k i n g d o m s i n b a t t l e a g a i n s t a great h o b g o b l i n e m p i r e . I \ a c h g e n e r a l w a s k n o w n as the m a s t e r o f a d i f f e r e n t a s p e c t ol m a r t i a l s t r a t e g y , and t h e w a r r i o r w h o o w n s a l l t h e i r t r e a s u r e s g a i n s a measure of t h e i r s k i l l .

Ally's Opportunity

Item S e t P o w e r

When your enemy drops its guard,you lash out at your Joe, distracting if further to allow a nearby ally to freely fire upon it. Daily Free A c t i o n Close burst 5 Trigger: You make a n opportunity attack Target: O n e ally in burst Effect: The target makes a ranged basic attack against the target of your opportunity attack as a free action.

LORE
H i s t o r y D C 7: I n ages p a s t , a l l i e d h u m a n k i n g d o m s fought a h o b g o b l i n e m p i r e in a g r e a t w a x t h a i c r e a t e d legendary h e r o e s o n b o t h sides. T h e f i e r c e c l a n lords of the h o b g o b l i n a r m i e s w e r e O p p o s e d b y f o u r h u m a n generals, e a c h o f w h o m exemplified a different a r e a o f combat p r o w e s s . K o r r a w a s a n e x p e r t i n c o u n t e r a t t a c k s . Teron's forces w e r e u n e q u a l l e d i n t h e d e f e n s i v e t a c t i c s ol the s h i e l d w a l l . J u l i a n a ' s t r o o p s w e r e l e g e n d a r y lor their skill at Hanking and p o s i t i o n i n g . M a n d u w a s t h e undisputed m a s t e r o f m a r t i a l w e a p o n t r a i n i n g . I h o u g h t h e j c a m e f r o m d i f f e r e n t l a n d s that h a d (ought e a c h o t h e r i n t h e p a s t , a l l f o u r l e a d e r s w o r k e d together to p r e s e n t a u n i f i e d r e s p o n s e to t h e h o b g o b lin forces. H i s t o r y D C 12: T h r o u g h the c o m b i n e d ellbrts of the l o u r g e n e r a l s , t h e h u m a n a r m i e s d e f e a t e d t h e hobgoblins, t h o u g h at g r e a t loss. T e r o n a n d J u l i a n a fell while h o l d i n g o i l t h e h o b g o b l i n l i n e s s i n g l e - h a n d e d l y , granting t h e f o r c e s t h e y l e d t i m e to r e g r o u p b e h i n d them. K o r r a a n d M a n d u s u r v i v e d to b e h o n o r e d b v their k i n g d o m s a n d t h e s o l d i e r s w h o s e r v e d t h e m .

Dual-Threat Gauntlets
lets heightens bothyour u Murks.

L.-V..I 7

When you and an ally fight together, the power of these gaunt I t e m Slot: Hands 2.600 gp P o w e r (Daily): Minor Action. Until the end of the encounter, while you're flanking an enemy, you and the ally flanking with you gain a n additional +1 bonus to attack rolls against that enemy.

H e l m of E x e m p l a r y D e f e n s e
The power of this helm grants you and your allies an advantage against foes who leave themselves open. I t e m Slot: H e a d 1.800 gp Property: You and each ally within 3 squares of you deal 2 extra damage w h e n you hit with opportunity attacks.

Pinter

Shield

Level8

t h o u g h it's n o w p r a c t i c e d b y h u m a n s , l i c f l i n g s . a n d dragonborn in equal measure. H i s t o r y o r R e l i g i o n D C 15: A c c o r d i n g to legend, the blade d a n c e w a s i n v e n t e d as the result o f a wager b e t w e e n K u r d a n d E r a t h i s . E r a t h i s c r e a t e d t h e fight i n g s t y l e to d e m o n s t r a t e t o K u r d t h a t n o t a l l c o m h a l n e e d he c r u d e a n d b r u t a l . Stories tell o f a w a r r i o r priest o f E r a t h i s w h o t r a v e l e d a m o n g m a n y of t h e c u l t u r e s a n d r a c e s that c l a i m t o h a v e o r i g i n a t e d I he b l a d e d a n c e . It's t h o u g h t t h a t t h i s priest w a s t h e first to t e a c h t h e l e g e n d a r y s t y l e . BLADE DANCER'S REGALIA ITEMS Lvl 2 3+ 3+ 4+ 5 Name Bracers of enforced regret Baffling cape Rhythm blade Harmony blade Gloves of recovery P r i c e (gp) 520 680 680 840 1.000 Item Slot Arms Neck Weapon Weapon Hands

this shield extend* its protection from you to your Jlank'mo oily. Item Slot: Arms 3,400 gp Shield: Heavy Property: W h i l e you're flanking an enemy w i t h an ally, that ally gains a +1 shield bonus to A C and Reflex. W e a p o n of Great Opportunity Level 5 '

You take advantage of a foes vulnerability to del irer ii devastat ing strike with this weapon. Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 1 0 +2 5,000 gp Lvl 2 5 +5 625.000 gp Lvl 15 H-3 2 5,000 gp Lvl 30 - 6 3.12 5.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: - 1 d 8 damage per plus Power (Encounter): Free Action. Trigger. You hit with an opportunity attack. Effect: Deal 1 d8 extra damage per plus of the weapon.

BLADE DANCERS REGALIA


The o r i g i n o f t h e m y s t e r i o u s c o m b a t a r t k n o w n a s t h e b l a d e d a n c e is h o t l y c o n t e s t e d a m o n g t h o s e w h o s t u d y a n d p e r f o r m it. T h i s m a n n e r o f f i g h t i n g i s k n o w n tor its g r a c e a n d c o n t r o l , a n d p r a c t i t i o n e r s o f the blade d a n c e c a n be found a m o n g all races a n d Cultures. E a c h g r o u p of blade d a n c e r s c a n h e easily distinguished b y the details o f their u n i q u e style. However, the underlying similarities of the Ibrm remain apparent.

BLADE DANCER'S REGALIA BENEFITS Pieces 2 Benefit You gain a bonus to AC against opportunity attacks equal to the number of items you have from this set. 5 You can use your Hunter's Quarry class feature as a free action instead of a minor action. Baffling Cape Level 3-

This rippling cape allows you to slip past an attacking foe. Lvl 3 11 6 8 0 gp Lvl 8 +2 3.400gp Lvl 13 H-3 IZOOOgp Item Slot: Neck Lvl 18 +4 Lvl 23 +5 Lvl 28 r 6 85,000 gp 425.000gp 2.125.000gp

LORE
H i s t o r y D C 5 : T h e b l a d e d a n c e is a n a n c i e n t c o m b a t art w h o s e origins are s h r o u d e d i n mystery. P r a c t i c e d b y a w i d e variety o f cultures a n d races, this d i s t i n c t i v e t w o w e a p o n style i n c o r p o r a t e s f l o w i n g d a n c e l i k e m o v e s i n t o its a t t a c k s a n d d e f e n s e s . M o s t b l a d e d a n c e r s c o n s i d e r t h e i r o w n style to b e o r i g i n a l a n d definitive, m a r k i n g all others as m e r e imitators. B l a d e d a n c e r s a r e q u i c k to light a m o n g t h e m s e l v e s to establish their superiority. I lowever. regardless o f their c h o s e n s c h o o l , b l a d e d a n c e r s a l l covet a set o f s p e c i a l ized r e g a l i a w h o s e o r i g i n s a r e as old a s t h e I b r m . H i s t o r y D C 10: A m o n g d w a r v e s , t h e b l a d e d a n c e is c a l l e d M o r a d i n ' s D r u m s . It f a v o r s s t e a d y r h y t h m s a n d h e a v y w e a p o n s s u c h as h a m m e r s a n d axes. A m o n g the eladrin and other beings of the F e y w i l d . t h e l i g h t i n g s t y l e is k n o w n as ( i o r c l l o n ' s W a r C h a n t a n d is p r a c t i c e d w i t h l o n g s w o r d s . T h e e l v e s h a v e a d a p t e d it t o l i g h t e r b l a d e s , a n d it's s a i d t h a t t h e d r o w h a v e their o\\ n version o f the blade d a n c e ing t h e c r u e l w e a p o n s of that race. O t h e r schools have a w i d e r following. The D r u n k ard's W a l t / features knife fighting a n d is favored b y h u m a n s a n d halflings. The Jester's P r a n c e school uses m i s m a t c h e d w e a p o n s a n d w a s said i n h a v e b e e n c r e a t e d i n the t r a i n i n g halls o f the t i e f l i n g e m p i r e . incorporat-

Enhancement: Fortitude, Reflex, and W i l l Power (Daily Teleportation): Immediate Reaction. Trigger. A n enemy adjacent to you misses you with a melee attack. Effect: Swap positions with the triggering enemy.

Bracers of Enforced Regret

bevel?

When an enemy presses you, the power of these Simple steel bracers letsyou turn the taMes. Item Slot: Arms 520 gp Property: W h i l e you're marked, you gain a 2 bonus to attack rolls and damage rolls against the enemy that marked you. G l o v e s of R e c o v e r y Lewi 5

When you fumble in combat, these gloves allow you to recover and strike again. Item Slot: Hands 1.000 gp P o w e r (Dally): Free Action. Trigger. You miss an enemy with a melee attack power. EJfect: M a k e a melee basic attack against that enemy.

CHAPTER

2 | Item

Sets

Harmony Blade

Level 4 -

GADGETEER'S G A R B ITEMS 5+ 6 7+ 8 Shockweave armor Alchemy gloves Deep-pocket cloak Gadgeteer's goggles 1.000 1 ,800 2.600 3,400 ^ h ^ r r i ^ o t | Ul 1/1 Armor Hands M,.,-L Neck Head

Thoughyou wield it as your primary weapon, this blade lends its power to your off-hand attacks* Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl9 +2 4.200gp Lvl 24 * 5 525,000gp Lvl14 +3 21,000 gp Lvl 29 +6 2,62 5,000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you can make a melee basic attack w i t h your off-hand w e a p o n . Property: W h e n you hit an enemy with both this weapon and your off hand weapon during the same turn, that enemy takes a - 2 penalty to attack rolls against you until the end of your next turn. Rhythm Blade Fighting with this offhand Lvl 3 +1 680gp Lvl 8 *2 3.400 gp Lvl 13 +3 17.000 gp W e a p o n : Light blade Level 3 * weapon Improves your defense. Lvl 18 Lvl 23 Lvl 28 +4 +5 +6 85.000gp 425.000 gp 2.125.000 gp

G A D G E T E E R ' S G A R B BENEFITS Pieces 2 Benefit When you or an ally within 5 squares of you spends a healing surge, you or that ally regains additional hit points equal to the number of items you have from this set. 4 You gain a +4 bonus to all defenses against traps. Alchemy Gloves Level 6

When you use an alchemical item, these gloves charge it with magical power. Item Slot: Hands 1.800 gp Property: You gain a (-2 item bonus to attack rolls w i t h alchemical items. Deep-Pocket Cloak level 7

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this w e a p o n in your off hand, your shield bonus to A C and Reflex increases by 1.

the hundreds of magically hidden pockets on litis cloak allow you to keep u wealth of items close at hand. Lvl7 +2 2.600gp Lvl 12 +3 13,000gp Lvl 17 +4 65.000 gp Item S l o t Neck Lvl 22 Lvl 27 ^5 +6 325.000gp 1.625.000gp

GADGETEER'S G A R B
C h a r a c t e r s d r a w n to t h e i n n e r w o r k i n g s o f t r a p s a n d a l c h e m y covet t h i s set o f i t e m s . T h e i t e m s o f t h e (iadgeteers G a r b bestow a w i d e range ol utilitarian m a g i c , c o m b a t b o o n s , a n d p o w e r o v e r t r a p s a n d a l c h e m i c a l d e v i c e s . A l l t h e i t e m s o l t h e set s h a r e a skillful synthesis o f m e c h a n i c a l a n d m a g i c a l design. A r t i f i c e r s a n d rogues m o s t often seek out a n d collect t h e i t e m s o f t h i s set. t h o u g h t h e y c a n b e n e f i t a n y character.

E n h a n c e m e n t : Fortitude, Reflex, and W i l l Property: T h e pockets of this cloak can hold up to 1.000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak's pockets can weigh no more than 10 pounds. D r a w i n g an item from a deep-pocket cloak is a minor action. Level 22 or 27: The cloak can hold 2,000 pounds In weight or 200 cubic feet in volume. P o w e r ( A t - W i l l ) : Free Action. 1/round. You draw an item from the cloak or store an Item within it.

LORE
A r c a n a D C 7: C r e a t e d t h r o u g h c o n s t a n t t i n k e r ing a n d e x p e r i m e n t a t i o n , t h e i t e m s o f t h e G a d g e t e e r ' s G a r b w e r e developed, then perfected by a n u m b e r of i n g e n i o u s i n v e n t o r s . S o m e p a r t s o f t h e set w e r e first crafted by d w a r f artificers, others by h u m a n a r c a n e p r a c t i t i o n e r s , a n d s o m e by f o m o r i a n s a n d o t h e r lev. Despite t h e i r disparate origins, h o w e v e r , e a c h of the items o f t h e set r e p r e s e n t e d a s i n g u l a r a d v a n c e i n magical a n d m e c h a n i c a l design. A r c a n a D C 1 2 : A n artificer k n o w n as M o r t o n the G a d g e t e e r is s a i d to h a v e b e e n t h e f i r s t to u n i f y t h e s e once-disparate items, seeing the c o m m o n thread of i n g e n u i t y i n e a c h a n d i m b u i n g t h e set w i t h its u n i q u e benefits. W i t h the p o w e r of the ( i a d g e t e e r s G a r b , Morton b e c a m e a legendary arcanist a n d trapfmder. a n d t h e i t e m set t h a t b e a r s h i s m o n i k e r is h i s e n d u r ing l e g a c y .

Gadgeteer's Goggles

Level 8

The residuum suspended in these lenses helps you see through the Complexities of the deadliest traps. Item Slot: H e a d 3.400 gp Property: You gain a +4 item bonus to Perception checks and Thievery checks to detect and disable traps. Power (Encounter): Minor Action. You make a Thievery check to disable a trap.

CI) Al'TKK

2 I If e m

Sets

Shockweave Armor Alt'iai studs on rhh armor magically protect you from and ihen unleash that same power against your Joes. Lvl 5 Lvl 10 Lvl 15 +1 +2 +3 1.000 gp 5,000gp 25.000 gp Lvl 2 0 Lvl 25 Lvl 30 +4 +5 +6

Level 5+ lightning,

GOLDEN LION'S BATTLE REGALIA ITEMS Lvl 2+ 3 4+ 5 5+ Name Hungry spear Swiftpad boots Cloak of the lion's mane Lion's claw gauntlets Thane blood weapon P r i c e (gp) 520 680
QACi

I t e m Slot Weapon Feet Neck Hands Weapon

125.000 gp 625.0OOgp 3.125.000 gp

1.000 1,000

A r m o r Cloth, leather E n h a n c e m e n t : AC Property: You gain resist 5 lightning. Level 75 or 20: Kesist 10 lightning. Levei 25 or 30: Resist 1 5 lightning. P o w e r (Encounter): Free Action. Trigger. You take lightning damage. Effect: Until the e n d of the encounter, this armor's dally power gains a +1 bonus to the attack roll and deals 1 d 10 extra lightning damage. P o w e r (Dally Lightning): Immediate Interrupt. Irlgger.

G O L D E N LION'S BATTLE REGALIA BENEFITS Pieces 3 Benefit When you're adjacent to three or more enemies you can see, you gain a +1 bonus to attack rolls. 5 Your roar of triumph power increases to a close burst 7. When you use your swift charge power, you gain a +2 bonus to speed until the end of your next turn. C l o a k of t h e Lion's M a n e Level 4

A n e n e m y adjacent to you targets you with an attack. Effect: Make a n attack against the triggering enemy: +8 vs. Fortitude; on a hit. deal 2d 10 lightning damage, and the enemy is dazed until the e n d of your next turn. Level 70: +-13 vs. Fortitude. Level 75: + 18 vs. Fortitude. 3d 10 lightning damage. Level 20: +23 vs. Fortitude. Level 2 5 : * 28 vs. Fortitude. 4 d 1 0 lightning damage. Level 30: +33 vs. Fortitude.

This fionsfein cloak bestows the majesty of that desert predator upon urn to strike fear into the hearts of your foes. Lvl 4 Lvl 9 Lvl 14 +1 +2 +3 8 4 0 gp 4,200gp 21,000gp Lvl 19 Lvl 24 Lvl 29 +4 +5 +6 105.000 gp S2S.000gp 2.625.000gp

GOLDEN LION'S BATTLE R E G A L I A


A legendary b a r b a r i a n chieftain ol the great deserts, the

Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you use your roar of triumph power, you and each ally adjacent to you can shift 1 square as a free action. Power (Daily Fear): Free Action. Trigger You reduce an enemy to 0 hit points. Effect: Each enemy within 5 Squares of you takes a e n d of your next turn. 2 penalty to attack rolls until the

Golden L i o n o f S u m m e r

was a warrior renowned

for h e r s i n g l e - m i n d e d f e r o c i t y a n d m i l i t a r y c u n n i n g . I ler cloak, gauntlets, a n d boots w e r e fashioned from t h e h i d e o f a desert lion, a n d h e r w e a p o n s bore the m a r k of thai fearsome beast. Barbarian characters, particularly barbarians, thaneborn

Hungry Spear in place while you close for the kill. Lvl 2 +1 520gp Lvl 17 Lvl 22 Lvl 27 +4 +5 +6

Level 2

A roaring lion engraved on the head of this spear pinsyaur joe 65,000gp 325.000gp 1.625,000gp

benefit

the most f r o m the G o l d e n Lion's

B a t t l e R e g a l i a . H o w e v e r , d e f e n d e r s a n d m e l e e strik e r s c a n a l s o m a k e g o o d u s e of t h e s e l e g e n d a r y ' i t e m s .

Lvl 7 +2 2.600gp Lvl 12 +3 13.000 gp W e a p o n : Spear

LORE
H i s t o r y D C 7: T h e ( i o l c l e n L i o n l o o k h e r n a m e from the gauntlets, cloak, a n d bools she worecrafted f r o m t h e pelt of a l i o n s h e slew w h e n s h e w a s o n l y a child. H i s t o r y D C 1 2 : D e s p i t e h e r r e p u t a t i o n as a s c o u r g e o f N e r a t h . t h e G o l d e n L i o n a n d h e r Iblk c a m e to t h e a i d ol t h e e m p i r e i n t h e h u e o f a g n o l l i m a s i o n . The p o w e r of h e r r e g a l i a h e l p e d h e r s l a y t h e g n o l l

E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1 d6 damage per plus P t o p e i t y : This w e a p o n has the heavy thrown property and a range of 1 0 / 2 0 . P o w e r (Encounter): Standard Action. Make a ranged basic attack w i t h this spear. O n a hit. the target is also immo bilized (save ends). The spear doesn't return to you until the immobilized effect on the target imposed by this w e a p o n is ended.

Lion's C l a w Gauntlets

Level S

w a r c h i e f , but in that f i e r c e f i n a l b a t t l e , t h e G o l d e n L i o n fell. H i s t o r y D C 17: 1 h e relics that b e a r t h e G o l d e n L i o n ' s n a m e a r c n o w s c a t t e r e d a c r o s s .ill l a n d s , t h o u g h t h e desert c a i r n m a r k i n g her grave has long b e e n lost to t i m e . I l o w e v e r . it's s a i d that a n y o n e w h o c a n f i n d t h e site is t h e n v i s i t e d b y t h e s p i r i t of t h e G o l d e n L i o n , w h o w i l l r e v e a l t h e l o c a t i o n of o n e o r m o r e i t e m f r o m h e r b a t t l e r e g a l i a to a worthy

These gauntlets, crafted from a lion's paws, help overcome the toughest adversaries. Item Slot: Hands 1.000 gp Property: W h e n you make a w e a p o n attack that targets Fortitude and your attack roll is 20 or lower, add a 11 item bonus to the roll.

successor.
CHAPTEB 1 I Item Sets

Swiftpad Boots
these supple boots lend a lions strength to your leaps. Item Slot: Feet 680 gp

t h e force's l e g a c y l i v e s o n i n t h e m a g i c a l p a n o p l y its members once wore. T h i s i t e m set is most u s e f u l lor r a n g e r s , but it c a n be utilized by a n y character w h o favors long-range attacks a n d mobility in combat.

Property: You gain a -2 item bonus to Athletics checks to jump. P o w e r (Daily): Move Action. You j u m p a number of squares equal to your Strength modifier.

LORE
H i s t o r y D C 8 : T h e e l i t e s o l d i e r s o f t h e city-state of N a g c o t r a i n e d w i t h light a r m o r s u i t e d to m o b i l i t y a n d s h i p b o a r d c o m b a t . T h e l o n g - r a n g e c r o s s b o w s that w e r e t h e i r s i g n a t u r e w e a p o n h a d first b e e n c r e a t e d b y a l o c a l t r i b e k n o w n a s t h e k a m e s t i . The Kamestiri. a s t h e s e s o l d i e r s c a l l e d t h e m s e l v e s , s o o n b e c a m e the d o m i n a n t f i g h t i n g f o r c e i n t h e r e g i o n . T h e i r effect i v e n e s s i n b a t t l e o n b o t h l a n d a n d sea s o o n b e c a m e l e g e n d a r y , a n d h e l p e d m a i n t a i n a d e c a d e s - l o n g peace b e t w e e n N a g c o a n d its p o w e r f u l n e i g h b o r s . H i s t o r y D C ] 14: A t the height of Nageo's power, r u m o r s b e g a n to c i r c u l a t e t h a t t h e K a m e s t i r i c a p t a i n s h a d b e e n k e e p i n g m u c h o f t h e w e a l t h t h e y h a d liberated f r o m the area's pirates. A n e w p r i n c e , uncertain i n h i s p o s i t i o n , g r e w j e a l o u s of t h e K a m e s t i r i ' s power. D e c i d i n g to t a k e steps to r e m o v e ( h e m , h e sent t h e b u l k o f t h e K a m e s t i r i f o r c e s o n a d o o m e d v o y a g e of exploration f r o m w h i c h lew r e t u r n e d . W i t h i n the y e a r , h o w e v e r , t h e p r i n c e w a s a s s a s s i n a t e d s l a i n by a s i n g l e c r o s s b o w bolt f i r e d f r o m a g r e a t d i s t a n c e . W i t h n o c l e a r h e i r a n d n o d e f e n d e r s , i N a g c o q u i c k l y fell to its n e i g h b o r s . N o trace of the K a m e s t i r i ' s r u m o r e d riches w a s e v e r f o u n d . H o w e v e r , e v e n i f t h e t a l c s o f ill-gotten gains w e r e u n f o u n d e d , the group's legitimate earni n g s w e r e s a i d to h a v e g o n e u n a c c o u n t e d for i n the

Thane Blood W e a p o n
Each time you drop an enemy, the bloodlust in your allies mounts. Lvl 5 +1 1,000 gp Lvl 10 +2 5.000gp Lvl 15 +3 25,000gp W e a p o n : Any melee Lvl 20 Lvl25 Lvl 30 +4 +5 +6 125,000 gp 625,000 gp 3.125,000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: W h e n you use this weapon to reduce an enemy to 0 hit points, you and each ally adjacent to you gain a +2 item bonus to your next attack roll before the end of the encounter.

KAMESTIRI UNIFORM
T h e c i t y - s t a t e o f N a g c o w a s o n c e a m a j o r port a n d t r a d e h u b , but its g r e a t w e a l t h m a d e it a target for goblin raiders, c o m p e t i n g city-stales, a n d pirates. I n r e s p o n s e , t h e N a g c o s c r e a t e d a d e f e n s i v e force to p r o tect t h e c i t y a n d its l u c r a t i v e s h i p p i n g t r a d e , a n d a l s o to p r o v i d e s e a b o r n e m e r c e n a r y f o r c e s for t r a d e r s a n d neighboring stales. T h e s e legendary w a r r i o r s c a l l e d the K a m e s t i r i a r e little m o r e t h a n a m e m o r y now, but

STANDARD ITEMS IN ITEM SETS


S o m e i t e m sets i n c l u d e m a g i c i t e m s f o u n d in t h e Player's Handbook a n d o t h e r s u p p l e m e n t s . S u c h i t e m s c a n be f o u n d in a c a m p a i g n in b o t h t h e i r d e f a u l t (free) and item set ( b o u n d ) v e r s i o n s . I t e m s b o u n d to a set exhibit qualities t h a t link it to t h a t set, a n d a c h a r a c t e r c a n learn that a m a g i c i t e m is b o u n d i n t h e s a m e w a y h e o r she learns t h e i t e m ' s p r o p e r t i e s or p o w e r s . M a g i c i t e m s c r e a t e d in b o u n d f o r m as part of a magic i t e m set use t h e n o r m a l rules for c r e a t i n g magic items. S e t i t e m s in t h e i r f r e e f o r m (for e x a m p l e , a n end/ess quiver n o t c r e a t e d a s part o f a K a m e s t i r i uniform) can be i n c o r p o r a t e d i n t o a n i t e m s e t . A c h a r a c t e r c a n perform t h e E n c h a n t M a g i c I t e m ritual w i t h n o c o m p o n e n t cost to b i n d s u c h a f r e e m a g i c i t e m into a set. A t t h e DM's d i s c r e t i o n , b i n d i n g a n i t e m into a set m i g h t require effort o r special c o m p o n e n t s : t h e b l o o d of a d e s c e n d a n t of the original set creator, t a k i n g t h e i t e m t o a special location, o r t h e like. A n i t e m t h a t is b o u n d into a n i t e m set c a n ' t later be unbound.

C H A P T E R

2 I Item

Sets

chaos a f t e r t h e d e a t h of t h e p r i n c e . T h e u l t i m a t e late of that t r e a s u r e r e m a i n s a m a t t e r o f g r e a t interest to scholars a n d a d v e n t u r e r s a l i k e . H i s t o r y D C 1 9 : I h e few survivors of the K a m e stiri a r e s a i d to h a v e g o n e o n to f o u n d m e r c e n a r y troops i n f a r - f l u n g l a n d s . T h e s e w a n d e r i n g c o m p a nies a r e t h o u g h t to h a v e b e e n t h e s o u r c e o f t h e first K a m e s t i r i u n i f o r m s to a p p e a r i n t h e w i d e r w o r l d . Countless m o d e r n m e r c e n a r y c o m p a n i e s trace their origins to t h e K a m e s t i r i . t h o u g h i n m a n y c a s e s , t h i s c l a i m is little m o r e t h a n s p u r i o u s b o a s t i n g . S t r e e t w i s e D C 1 9 : R u m o r s i n t h e larger cities ol the l a n d s p e a k o f l o n e assassins w h o s p e c i a l i z e i n murder at long r a n g e , a n d o f t h e u n i q u e c r o s s b o w s they bear. S o m e c a l l t h e s e k i l l e r s t h e last ol t h e K a r n e s tiri. t h o u g h t h e y ' r e c a r e f u l to not say so too loudly.

Infighting B l a d e

Level 7 *

The closer your foes press, the more deadly this quick blade becomes. Lvl 7 +2 2,600gp Lvl 22 +5 32S.OOO gp Lvl 12 +3 13.000gp Lvl 27 +6 1,625,000gp Lvl 1 7 +4 65,000 gp W e a p o n : Light blade, axe (one-handed only) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action. Until the end of your turn, w h e n you attack with this weapon, you gain a bonus to damage rolls equal to the number of enemies adjacent to you w h e n you make the attack. If you're wielding another infighting blade in your off hand, this bonus also applies to damage rolls; with that weapon. Special: If you're wielding two infighting blades, the first use per day of the weapon's daily power doesn't count toward the limit of magic item daily powers you can use in a day.

KAMESTIRI U N I F O R M ITEMS
Lvl 7+ 7+ 8 8+ 9 9+ Name Infighting blade Shipboard armor Boarding boots Pavise c h a r m Endless quiver Kamesti crossbow Price (gp) 2,600 2,600 3,400 3,400 4,200 4,200 I t e m Slot Weapon Armor Feet Neck Wondrous item Weapon

Ka mesti Crossbow

Level 9

This exceptionally crafted crossbow can target even die furthest foes. Lvl9 +2 4,200 gp Lvl 14 +3 21.000gp Lvl 19 +4 105,000 gp W e a p o n : Crossbow Lvl 24 Lvl 29 +5 +6 525,OOOgp 2.625.000gp

Enhancement: Attack rolls and damage rolls Critical: Td6 damage per plus Property: Attacks with this crossbow don't take the -2 penalty for long range. P o w e r (Daily): Free Action. Trigger. You miss every target with an attack you make using this crossbow. Effect: You don't expend the use of that power. The power also has no effect on a miss, even if it normally does.

KAMESTIRI UNIFORM BENEFITS


Pieces Benefit T h e short range o f a crossbow you w i e l d increases by a n u m b e r of squares equal to the n u m b e r of items you have f r o m this set. The long range of your crossbow increases by t w i c e that a m o u n t . Y o u gain a +1 bonus to d a m a g e rolls on melee attacks w h i l e you are adjacent to t w o or more enemies. W h e n you reduce a n enemy to 0 hit points, you can shift 1 square.

Pavise C h a r m

Level8-<

This shield shaped charm surrounds you with protective energy. Lvl 8 +2 3,400gp Lvl 13 +3 17.000 gp Lvll8 14 85.000 gp Item S l o t Neck Lvl 23 Lvl 28 +5 +6 425,000gp 2.125.000 gp

Boarding Boots

Level 8

These hard hoots oj moA leather keep you moving in conduit, to deadly effect. Item Slot: Feet 3,400 gp Property: You ignore difficult terrain on a boat. ship, or other watercratt. Power (Daily): Standard Action. You jump a number of squares equal to your speed and use one of your at-will attack powers with a +1 power bonus to the attack roll.

Enhancement: Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. You gain a +2 power bonus to A C and Reflex until you leave your current space.

Shipboard Armor

Level 7 i

This black leather armor allows you to stand steady in the face oj uncertain looting or a possible fall. Lvl 7 +2 2,600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Lvl 17 +4 65,000 gp A r m o r Leather Enhancement: A C Property: W h e n you make a saving throw to avoid forced movement, you gain an item bonus to the saving throw equal to the armor's enhancement bonus. O n a save, you don't fall prone.

Level 9 77iis elven styled quiver can create an endless supply of normal arrows or bolts. Wondrous Item 4,200 gp Power ( A t - W i l l Conjuration): Free Action. Use this power w h e n you attack with a bow or crossbow. W h e n you reach into the endless quiver, it automatically produces a single arrow or bolt, as appropriate. Ammunition created by the quiver that is not used within 1 round of its creation disappears.

CIIAI'TKK

2 | Item

Sets

MARJAMS DREAM
A faithless m e r c e n a r y d r i v e n by prophetic visions g i v e n to h i m b y M e l o r a c o l l e c t e d t h e i t e m s o f M a r j a m ' s D r e a m . W i t h t h o s e r e l i c s , h e t r a i n e d t h e first i n a l o n g l i n e o f w a r r i o r s t a u g h t to b a l a n c e t h e i r m a r t i a l prowess with arcane power. T h o u g h t h e i t e m s o f t h i s set a r e u s a b l e b y a n y c l a s s , t h e y ' r e most h i g h l y c o v e t e d by s w o r d m a g e s .

MARJAM'S D R E A M ITEMS Price (gp) 2 3 4+ 5 6 B o o t s of jaunting G a u n t l e t s of a r c a n e might W e a p o n of arcane bonds W a r d e d vambraces 520 680 840 1,800 I t e m Slot Feet Hands Weapon Head Arms

Circlet of arcane extension 1,000

MARJAM'S DREAM BENEFITS Pieces Benefit W h e n you m a k e Arcana checks to detect magic, you gain a bonus e q u a l to the n u m b e r of items you have f r o m this set. T h e area affected by your S w o r d m a g e Aegis class feature increases to a close burst 3 .

LORE
H i s t o r y D C 7: M a r j a m w a s a v a i n a n d b o a s t f u l m e r c e n a r y w a r r i o r w h o w a s d i s d a i n f u l of m a g i c h i s e n t i r e life. I n h i s l a t e r y e a r s , h o w e v e r . M a r j a m h a d a d r e a m i n w h i c h M e l o r a i n s t r u c t e d h i m to c o l l e c t a n u m b e r of powerfid relics i n her n a m e . Initially resistant to w h a t h e p e r c e i v e d a s t h e p r o d u c t of a n age-addled brain a n d a healthy love of strong ale, M a r j a m t r i e d to i g n o r e t h i s p r o p h e t i c v i s i o n , but t h e d r e a m i n c r e a s e d i n f r e q u e n c y a n d intensity. T e a r i n g for h i s s a n i t y i n t h e e n d . t h e w a r r i o r s t r a p p e d o n m a i l a n d s w o r d once m o r e a n d undertook a n epic quest t h a t s a w h i m collect t h e f i v e r e l i c s that h i s d r e a m h a d showed h i m . H i s t o r y D C 1 2 : B y t h e t i m e his quest w a s c o m p l e t e , a c h a n g e h a d c o m e o v e r M a r j a m . A t t u n e d to t h e a r c a n e e n e r g y that p e r m e a t e d t h e w o r l d , t h e w a r r i o r h a d a final v i s i o n i n w h i c h h e s a w a s u c c e s s i o n o f heroes w h o would wield a r c a n e a n d martial power in e q u a l m e a s u r e . H e k n e w that it w a s t h e d e s t i n y o f h i s f i n a l y e a r s to t r a i n t h e f i r s t o f t h e s e h e r o e s . A t t h e n e a r b y t e m p l e of M e l o r a , M a r j a m s o u g h ! out a c h i l d h e h a d s e e n i n h i s f i n a l v i s i o n - a n o r p h a n n a m e d A l o r a . w h o had g r o w n up tinder the care of the temple faithful a n d w h o s h o w e d great p r o m i s e as a s p e l l c a s t e r . T h e c h i l d b e c a m e M a r j a m s c h a r g e , a n d for l o n g y e a r s at t h e t e m p l e h e r a i s e d a n d t r a i n e d h e r . F r o m M a r j a m . A l o r a l e a r n e d t h e w a y s of c o m b a t , e v e n a s t h e r e l i c s o f M a r j a m ' s D r e a m a l l o w e d h e r to b a l a n c e that m a r t i a l s k i l l w i t h t h e m a g i c a l a b i l i t y taught to h e r b y M e l o r a ' s f a i t h f u l . H i s t o r y D C 17: E v e n before M a r j a m ' s d e a t h . A l o r a h a d left t h e t e m p l e to b e c o m e a n a d v e n t u r i n g svvordmage. A powerful s y m b o l of Melora's faith, s h e w a s k n o w n by h e r r e p u t a t i o n a n d t h e d i s t i n c t i v e weapons a n d raiment of Marjam's D r e a m . W h e n A l o r a d i e d , the items o f M a r j a m ' s D r e a m q u i c k l y spread across the w o r l d a n d b e y o n d the b o u n d s o f M e l o r a ' s f a i t h . H o w e v e r , s a g e s b e l i e v e that M e l o r a still s e e k s out c h o s e n c h a m p i o n s o n w h o m to b e s t o w t h e items of this set.

B o o t s of J a u n t i n g

Level 2

lliese comfortable leather boots allow you to slip past obstacles unhindered. Item Slot: Feet 1 square. 5 2 0 gp

P o w e r (Daily Teleportation): Minor Action. You teleport

C i r c l e t of A r c a n e E x t e n s i o n
This golden circlet extends the range of your arcane power to strike at distant foes. Item Slot: Head 1.000 gp P o w e r (Daily): Minor Action. Until the end of your turn, the range of your ranged arcane powers increases by 5 squares.

G a u n t l e t s of A r c a n e M i g h t
When a foe you have challenged reels from your arcane power, these gauntlets grantyou increased vigor. Item Slot: Hands 6 8 0 gp Property: W h e n you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.

W a r d e d Vambraces
These leather armbands let you share your arcane defenses with others. Item Slot: Arms 1,800 gp P o w e r (Encounter): Minor Action. Until the end of your next turn, each ally adjacent to you gains a power bonus to A C equal to the bonus provided by your Swordmage Warding class feature.

W e a p o n of A r c a n e B o n d s
Lvl 4 +1 8 4 0 gp Lvl 19 Lvl9 +2 4,200gp Lvl 24 Lvl 14 +3 21,000 gp Lvl 29 W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage Critical: +-1 d6 damage per plus +4 +5 +6 rolls

Level 4+

Effects you cause with this blade bindyour enemies to you. 105,000 gp 525,000gp 2,625,000gp

P o w e r (Encounter): Free Action. Trigger: You hit an enemy with an arcane attack power using this weapon. Effect: That enemy is marked by you (save ends).

C H A P T E R

2 | Item

Sets

R A D I A N T T EMPLE T REASURES
Many cultures tell versions of the mvth of the Kadi ant Templea great bastion of light created during the ancient war between the gods and the primordials. Though the temple was taken to the celestial realms by the gods in the aftermath o f their victory, a number o f its faithful stayed behind in the mortal realm. The treasures they bore became their legacy. Any character can wield (he Radiant Temple Treasures, but they're most useful to avengers.

Blade of Vengeance

Level 8 -

Your foe's attack bites dee\\ but your counterstrike hits even harder. Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 1 7,000 gp Lvl 28 +6 2.125.000 gp Lvl 18 +4 85.000 gp W e a p o n : Heavy blade, light blade bnhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus P o w e r (Daily): Immediate Reaction. Trigger: An enemy adjacent to you bloodies you with a melee attack. Effect: Make a melee basic attack against the triggering enemy with this blade. O n a hit, the enemy is also pushed 5 squares, and you can move 5 squares. You must end your movement in a space adjacent to that enemy. Special: If you have the oath of enmity power, you can shift 5 squares instead of moving 5 squares.

LORE
H i s t o r y o r R e l i g i o n D C 8: In the final years of the war between the gods and the primordials, a great number of mortal clerics, paladins, and other servants o f the gods came together to create a mighty bastion o f light. This act greatly pleased the gods, and it's said that the devotion o f the temple helped turn the tide of war in their favor. H i s t o r y or R e l i g i o n D C 14: In the end. the gods were victorious. In a glorious cataclysm that shook the mortal world, the Radiant Temple and the souls that had forged it were taken to the Astral Sea. However, in the moments before the temple's ascendance, a number of the faithful stepped forth from its towers ol light, chosen by the gods to remain behind as protectors of the new-made world. These faithful are said by some to be the first avengers-divine champions o f the deities themselves. H i s t o r y or R e l i g i o n D C 19: T h e items of the Radiant Temple Treasures arc spread across all cultures, even those where the secret rituals o f the avengers are all but unknown. Some believe that the appearance of these relics is a sign meant to inspire worshipers to take up the path o f the avenger.
RADIANT TEMPLE TREASURES ITEMS Lvl 7+ 8+ 8+ 9+ Name Radiant temple uniform B l a d e of vengeance W a r d i n g blade Bracers of zeal P r i c e (gp) 2,600 3,400 3,400 4,200 I t e m Slot Armor Weapon Weapon Arms

Bracers of Z e a l
These golden bracers lei you channel your own resiliency into a punishing attach Lvl 9 +2 4,200 gp L v l 1 4 +3 21,000gp Lvl 19 +4 105,000 gp Item Slot: Arms Lvl 24 Lvl 29 +5 +6 525.000 gp 2,62S,000gp

P o w e r (Encounter): Free Action. Trigger: You hit a n enemy adjacent to you with a melee attack power, and you have temporary hit points. Effect: You lose up to 5 temporary hit points and deal that amount of extra damage to that enemy. Level 7 9 or 24: Lose up to 10 temporary hit points and deal that amount of damage. Level 29: Lose any number of temporary hit points and deal that amount of damage.

Radiant Temple Uniform

Level 7 1

This muted gray uniform protectsyou from watchful eyes and lets you skillfully slip past your foes in combat. Lvl 7 +2 2,600 gp Lvl 12 +3 13,000 gp L v l l 7 +4 65,000 gp Armor: Cloth Enhancement: A C Lvl 22 Lvl 27 +5 +6 325.000 gp 1,625.000 gp

Property: You gain a +2 item bonus to Stealth checks. P o w e r (Encounter): Free Action. Trigger: You shift 1 or more squares. Effect: You shift an additional number of squares equal to half of this armor's enhancement bonus.

W a r d i n g Blade
RADIANT TEMPLE TREASURES BENEFITS Pieces Benefit W h e n your oath of enmity reduces a target to 0 hit points, you gain temporary hit points equal to twice t h e number of items you h a v e f r o m this set. Y o u gain a +10 bonus to your first death saving t h r o w e a c h day.

Level 8^

This silvery blade seems to move of its own accord, protecting vou from harm. Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp W e a p o n : Light blade Lvl 23 +5 Lvl 28 +5 425,000 gp 2,125,000 gp

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this weapon in your off hand, you gain an item bonus to AC against opportunity attacks equal to the blade's enhancement bonus.

C l I A l ' T L R 2 I Item

Sets

R ESPLENDENT F INERY
O n l y t h e m o s t f a s h i o n a b l e a d v e n t u r e r s s e e k out t h e c l o t h i n g t h a t m a k e s u p t h e set k n o w n a s R e s p l e n d e n t Finery. T h e items o f t h e R e s p l e n d e n t F i n e r y grant potent defenses a m i m e n t a l abilities to a n y character, but t h e s e g a r m e n t s a r e f a v o r e d by b a r d s , fey pact w a r locks, a n d illusionist w i z a r d s .

Resplendent Circlet

Level 7

this gold and mithral circlet masks your thoughts arid grants an ally favor in combat. Item Slot: Head 2.600 gp Property: Enemies within 10 squares of you take a - 2 penalty to Insight checks. Those enemies are not aware of this effect. Power (Encounter): Minor Action. Choose one ally within 5 squares of you. One enemy adjacent to that ally grants combat advantage to him or her. Resplendent Cloak that affect the mind. Lvl 8 +2 3.400gp Lvl 23 +5 425.000gp L v i 1 3 +3 17.000 gp Lvl 28 <6 2.12S.OOOgp Lvl 18 +4 8S.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You and each ally within 10 squares of you gain a + 2 bonus to W i l l against charm, fear, and illusion attacks. Resplendent Gloves These fine calfskin gloves increase the potency of powers that break a foe's will. Lvl S 1.000 gp Lvl 25 625.000 gp Lvl 15 25.000 gp Item Slot: Hands Property: W h e n you hit an enemy with an attack power that targets W i l l , the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn. Level 15: 3 extra damage. Level 25: 5 extra damage. Level 8-

LORE
H i s t o r y D C 7: T h e m a g i c i t e m s k n o w n a s t h e R e s p l e n d e n t F i n e r y a r e a s l e g e n d a r y for t h e i r f i n e s t y l i n g a s for t h e i r p o w e r s . A d v e n t u r e r s w h o w a n t t h e i r h e r o i c status to h e k n o w n a d o p t t h e f i n e r y a s a k i n d o f status s y m b o l , w i t h t h e i t e m s of t h e set g r a n t i n g t h e i r w e a r e r s a m e a s u r e of c o n t r o l o v e r t h e i r interactions w i t h others. T h o u g h versions of the finery c a n appear in any n u m b e r o f S t y l e s , m a n y sets f e a t u r e fey t o u c h e s t h a t e c h o the fashion a n d art o f the e l a d r i n . H i s t o r y D C 12: T h e items of the Resplendent F i n e r y a r e s a i d to h a v e t h r e a d s o f g l a m o r a n d i l l u sion w o v e n into t h e m , g i v i n g t h e i r w e a r e r the p o w e r to I n f l u e n c e m i n d s . T h e s e l e g e n d a r y g a r m e n t s h a v e a p p e a r e d t h r o u g h o u t t h e ages, i n d i s t i n g u i s h a b l e detected. H i s t o r y D C 1 7 : T h e first p r o m i n e n t set o f R e s p l e n d e n t F i n e r y w a s a gift f r o m a n e l a d r i n l o r d to a p o w e r f u l d w a r f c l a n c h i e f . O v e r t i m e , t h e m a g i cal e n h a n c e m e n t s in the g a r m e n t s w e r e r e v e a l e d and stealthily copied, though the benefits a n d core p o w e r s of a l l sets r e m a i n t h e s a m e . RESPLENDENT FINERY ITEMS Lvl 5+ 6 7 8+ Name Resplendent gloves Resplendent boots Resplendent circlet Resplendent cloak P r i c e (gp) 1.000 1.800 2,600 3.400 Item Slot Hands Feet u .a
Head

This richly colored cloak shields you andyour allies from powers

from

o t h e r fine c l o t h i n g u n l e s s t h e m a g i c w i t h i n t h e m is

S HADOWDANCER'S G A R B
T h e c l o t h i n g that m a k e s u p t h e S h a d o w d a n c e r ' s G a r b is e l e g a n t a n d w e l l c r a f t e d , but a l s o s t e r n a n d forbid ditig. W h i l e y o u w e a r t h e s e i t e m s , y o u ' r e c l o a k e d in silence a n d shadow. E v e n i n bright daylight, your f e a t u r e s a r c o b s c u r e d , a n d t h e s h a d o w s t ast by y o u r b o d y s e e m to e x u d e t e n d r i l s o f d a r k n e s s . T h e i t e m s o f t h e S h a d o w d a n c e r ' s G a r b a r e most u s e f u l for r o g u e s , but t h e set a p p e a l s to a n y c h a r a c t e r w h o u n d e r s t a n d s t h e b e n e f i t s of s t e a l t h .

Neck

RESPLENDENT FINERY BENEFITS Pieces 2 4 Benefit You gain an item bonus to Bluff checks equal to the number of items you have from this set. Each ally within 10 squares of you gains a +1 item bonus to checks involving any skill you're trained in. Resplendent Boots Level 6

LORE
A r c a n a o r H i s t o r y D C 1 0 : C r e a t o r s of t h e S h a d o w d a n c e r ' s G a r b i m b u e e a c h item of c l o t h i n g with s h a d o w m a g i c , w r a p p i n g I h e w e a r e r i n a c l o a k of magical darkness. S h a d o w d a n c e r ' s G a r b items are popular a m o n g rogues a n d other characters w h o v a l u e s t e a l t h b o t h i n a n d out o f c o m b a t . A d d i t i o n a l l y t h e g a r b h a s a r e p u t a t i o n a s t h e r a i m e n t of c h o i c e for a s s a s s i n s a n d spies. A r c a n a o r H i s t o r y D C 1 6 : T h e items that make u p t h e S h a d o w d a n c e r ' s G a r b w e r e first c r a f t e d a s i n d i v i d u a l m a g i c i t e m s for t h e u s e o f elite s h a d a r - k a i warriors. Originally, the cloak, mask, gloves, a n d

These intricately embroidered hoots let you Jade from sight for a moment to slip past \OUT foes. Item Slot: Feet 1.800 gp Property: You gain an item bonus to all defenses against opportunity attacks equal to the number of items you have from this set. P o w e r (Daily Illusion): Move Action. You become invisible and move your speed. You become visible again at the end of this action. ( I I \ P T E R 2 I Item Sets

boots of t h e set w e r e s i g n a t u r e g e a r for t h e l e a d e r s o f four s h a d a r - k a i r e g i m e n t s i n t h e s e r v i c e o f a p o w e r f u l Shadowfell lord. These companies were k n o w n as the shadovvdancers, a n d their exploits i n the S h a d o w f e l l and the m o r t a l w o r l d are legendary. A r c a n a or H i s t o r y D C 2 1 : R a z m a n - k a s h w a s t h e leader o f a p o w e r f u l S h a d o w f e l l assassin's g u i l d - a f o r m e r m e m b e r of t h e s h a d o v v d a n c e r s p a s s e d o v e r for a r e g i m e n t a l c o m m a n d that h e b e l i e v e d w a s h i s b y right. A f t e r n u r t u r i n g his h a t e for y e a r s . R a z m a n - k a s h staged a c o u p i n w h i c h t h e four r e g i m e n t a l l e a d e r s and the S h a d o w f e l l lord w e r e killed. Not content w i t h m e r e l y c l a i m i n g l e a d e r s h i p of t h e s h a d o v v d a n c e r s , R a z m a n - k a s h h a d the c o m b i n e d regalia e n c h a n t e d to p r o v i d e e v e n g r e a t e r p o w e r w h e n t h e f o u r p i e c e s w e r e w o r n together. M i s o r i g i n a l d e s i g n h a s l o n g s i n c e spread a c r o s s t h e S h a d o w f e l l a n d into t h e w o r l d .

Shadowdancer's Gloves

Level 11

While you're hidden, these supple gloves make your attacks more deadly. Item Slot: Hands 9,000 gp Property: W h e n you hit an enemy you're hidden from, you deal 1d6 extra damage.

Shado
This featureless black mask aids your efforts to fool or hide from your foes. Item Slot: Head 5.000 gp P o w e r (Daily): Free Action. Trigger. You make a Bluff check or Stealth check and dislike the result. Effect Reroll the check with a I 3 power bonus and use either result.

S K I N OF THE P A N T H E R
T h i s i t e m set w a s first c r a f t e d i n t h e d e e p j u n g l e , w h e r e t h e d r u i d s v e n e r a t e t h e s p i r i t of t h e p a n t h e r . C r a f t e d from the hide o f these stealthy hunters, the items that m a k e u p t h e S k i n o f t h e P a n t h e r grant their w e a r e r the h u n t i n g prowess a n d d e m e a n o r of

S H A D O W D A N C E R ' S GARB ITEMS

10 11 12

S h a d o w d a n c e r ' s mask S h a d o w d a n c e r s gloves S h a d o w d a n c e r ' s boots

5,000 9,000 13,000

Head Hands Feet

this noble beast. T h i s m a g i c i t e m set is m o s t c o m m o n l y sought out by p r e d a t o r d r u i d s , t h o u g h a n y c h a r a c t e r w h o w e a r s h i d e a r m o r a n d s e e k s to e x c e l i n s t e a l t h a n d h a r d h i t t i n g a t t a c k s c a n b e n e f i t f r o m it.

S H A D O W D A N C E R ' S GARB BENEFITS


Pieces Benefit Y o u gain an item bonus to Athletics, Stealth, a n d Thievery checks equal to t h e n u m b e r of items you have from this set. A t the start of each encounter, if y o u a r e n ' t surprised, y o u have concealment until the e n d of your first turn.

LORE
A r c a n a or N a t u r e D C 7: I n t h e u n t a m e d j u n g l e s , h u m a n t r i b e s g i v e h o n o r a n d r e s p e c t to t h e p a n t h e r Jungle w a r r i o r s m o d e l their c o m b a t tactics o n the strength a n d stealthy p o w e r of these great hunti n g c a t s , w h o s e s p i r i t s a r e s a i d to l i v e o n w i t h i n t h e mightiest hunters a n d the magic relics they w i e l d . A r c a n a or N a t u r e D C 1 2 : T h e c o m p o n e n t s o f t h i s i t e m set a r c c a r e f u l l y c r a f t e d f r o m t h e h i d e o f t h e p a n t h e r - b o t h the great cats of the mortal w o r l d a n d their Fey w i l d cousins. T o hunt (he F e y w i k I panther is a n h o n o r a c c o r d e d o n l y to t h e m o s t p o w e r f u l w a r riors of a tribe, a n d the locations of the h i d d e n jungle p o r t a l s t h a t l e a d to t h a t p l a n e a r e c a r e f u l l y g u a r d e d s e c r e t s k n o w n o n l y to h i g h - r a n k i n g d r u i d s . A r c a n a o r N a t u r e D C 17: A n i m a l s f a t e d to s u p p l y t h e r a w m a t e r i a l s for t h e S k i n o f t h e P a n t h e r a r e g i v e n g r e a t r e v e r e n c e by t h e t r i b e s , a n d a r e h u n t e d in a c c o r d a n c e w i t h a n c i e n t rituals. W a r r i o r s w h o take u p t h e hunt must follow a strict r e g i m e n o f t r a i n i n g , fasting, a n d prayertraditions d e s i g n e d to e n s u r e t h a t t h e s p i r i t s o f t h e s e g r e a t cats form the foundation o f the S k i n o f the Panther's power hi I magic.

Shadowdancer's Boots
These sleek boots lighten your steps, particularly while shadow concealsyou. Item Slot: Feet 13.000 gp Property: You gain a 4-1 bonus to speed while you're wearing light armor. This bonus increases to +2 w h e n you start your turn in dim light or darkness.

Shadowdancer's Cloak

level 9 *

I his flowing cloak obscures your movement while you are hidden. Lvl 9 +2 4.200 gp Lvl 14 43 21.000 gp Lvl 19 >4 105,000 gp Item Slot: Neck Lvl 24 Lvl 29 +5 +6 525,000 gp 2,625.000 gp

Enhancement: Fortitude, Reflex, and W i l l Power (Daily): Free Action. Trigger: You hit or miss an enemy you're hidden from. Effect: You make a Stealth check against that enemy's passive Perception check to remain hidden from it. You are no longer hidden from other creatures, as normal.

CTIAPTF.R

2 I F r c m Sets

SKIN OF THE P A N T H E R ITEMS Lvl 2+ 3+ 4 5 6 Name Shadow hunter hide Death fang totem Claw gloves Panther slippers Cat's-eye headband Price (gp) 520 680 840 1 ,000 1 ,800 I t e m Slot Armor Implement Hands Feet Head

Panther

Slippers

These soft, clawed shoes help you stay wirlrin striking range of your prey. Item Slot: Feet 1.000 gp Enhancement: Fortitude. Reflex, and W i l l Power (Daily): Immediate Reaction. Trigger. An enemy adjacent to you shifts. Effect: You shift 1 square. If you're in beast form, you instead shift 3 squares. ft! This shimmering black hide armor allowsyou to get the drop on your foes, Lvl 2 +1 520gp Lvl7 +2 2,600gp Lvl 12 +3 13,000 gp Armor: Hide Enhancement: AC l v l 17 +4 Lvl 22 +5 Lvl 27 +6 65.000gp 325.000gp 1,625,000 gp

SKIN OF THE P A N T H E R BENEFITS Pieces 2 5 Benefit You gain an item bonus to Stealth checks equal to the number of items you have from this set. The first time you use wild shape to take on your beast form during an encounter, you become invisible until the end of your next turn or until you attack. Cat's-Eye Headband Level 6

Two fragments of green jade set in (his Marfc leather headband open up the shadows toyour sight. Item Slot: Head 1,800 gp Power (Encounter): Minor Action. You gain darkvision until the end of your next turn.

Property: You can move 4 squares during an action while you're hidden (instead of 2 squares) without taking a - 5 penalty to your Stealth check.

TOOLS OF ZANE'S VENGEANCE


Fate c a n b e c r u e l , as the l e g e n d a r y s h a m a n Z a n e k n e w a l l too w e l l . A f t e r a despot slaughtered his p e o p l e a n d h a d h i s e y e s p u t o u t , t h e b l i n d Z a n e spent y e a r s i n p u r s u i t of b l o o d y r e v e n g e . T h e Tools o f Z a n c ' s V e n g e a n c e a r e the w e a p o n s a n d r a i m e n t h e crafted i n t h e c o u r s e of a c h i e v i n g t h a t l i f e l o n g g o a l . T h i s i t e m set i s most u s e f u l to s h a m a n s .

LORE
H i s t o r y o r N a t u r e D C 8: A s a mvstic a n d elder of h i s t r i b e , t h e s h a m a n Z a n e b r o u g h t h i s p e o p l e Claw Gloves These gloves incorporate the elaws of a panther, granting you additional power in vour beast form. Item Slot: Hands 8 4 0 gp Property: W h e n you're in beast form and an enemy grants combat advantage to you. your melee attacks deal I d l O extra damage against that enemy. into h a r m o n y w i t h their totem spirits. I l o w e v c r . a n ambitious king shattered the peace w h e n he turned h u n g r y e y e s t o w a r d t h e tribe"s r i c h l a n d s . D r i v e n by g r e e d , his a r m i e s laid w a s t e to t h e tribe's h u n t i n g grounds. Zane's people were slaughtered, a n d he w a s brought before the king. S e n s i n g the shaman's a u t h o r i t y a n d w a n t i n g to set a h a r s h e x a m p l e , t h e Death Fang Totem Level 3H k i n g o r d e r e d Z a n e ' s e y e s p u t o u t . t h e n set h i m free. H i s t o r y o r N a t u r e D C 1 4 : T h o u g h b l i n d e d . Zane v o w e d that h e w o u l d visit u p o n t h e d e s p o t t h e s a m e h o r r o r s h i s people h a d s u f f e r e d . A f t e r t h e soldiers had m o v e d o n . h e r e t u r n e d a n d harvested from his f a l l e n k i n t h e i t e m s w i t h w h i c h h e w o u l d m a k e good o n his vow, infusing e a c h w i t h blood magic a n d dire curses. For the r e m a i n d e r o f his days, Z a n e w a l k e d the l a n d , h e a r i n g t h e s p i r i t s o l h i s f a l l e n t r i b e s i o l k calling for v e n g e a n c e . E a c h t i m e h e took a life, t h e s h a m a n p l a c e d t h e v i c t i m ' s e y e s i n h i s o w n r u i n e d sockets, r e g a i n i n g h i s sight for a short t i m e b y t h e u s e o l dark rituals. H i s t o r y o r N a t u r e D C 1 9 : T h e Tools o f Zane's V e n g e a n c e w e r e spread across a l l l a n d s after his

A wounded or vulnerable foe grants you advantage whileyou wield this totem of bone, teeth, and sinew. Lvl3 +1 680gp Lvl8 +2 3.400gp Lvl 13 +3 IZOOOgp Implement (Totem) Lvl 18 - 4 Lvl 2 3 +5 Lvl 28 +6 85.000gp 425.000gp 2,125,000 gp

Enhancement: Attack rolls and damage rolls Critical: + 1 d6 damage per plus, plus 1 d6 extra damage against a target that is granting combat advantage to you. Power (Daily): Free Action. Trigger. You bloody an enemy with an attack. Effect: That enemy grants combat advan tage to you (save ends).

C H A P I K K 1 I Item

Sets

d e a t h . I : \ e n n o w . it's s a i d that Z o n e ' s spirit l i n g e r s in t h e w o r l d , r e a d y to a i d t h e d o w n t r o d d e n i n t h e i r struggles a g a i n s t t y r a n n y a n d i n j u s t i c e . C h a r a c t e r s w h o follow i n h i s p a t h a r e s o m e t i m e s g i f t e d w i t h t h e knowledge o f w h e r e the Tools of A m e s V e n g e a n c e Can h e f o u n d . TOOLS OF ZANE'S V E N G E A N C E ITEMS Lvl 6 7+ 8+ 9+ Name Savage mask Cloak of t h e crimson path B l o o d harvest blade Totem of t h e bleeding eye P r i c e (gp) 1,800 2,600 3,400 4,200 I t e m Slot Head Neck Weapon Implement

Totem of the Severed Eye

level 9

The severed eyes placed upon this totem can blind a foe m <\ pose invisible creatures to your sight.

i
tftj

Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target is blinded until the end of your next turn. Property: You can see any invisible creatures adjacent to your spirit companion.

p 5
I

Z Y TORMTOR'S TRINKETS
A l o r m t o r is a l e g e n d a m o n g t h e d r o w o f E r c l h e i C i n l u . p a r t i c u l a r l y to o t h e r d a r k p a c t w a r l o c k s . M i l l e n n i a a f t e r h i s b e t r a y a l a n d e x e c u t i o n at t h e h a n d s of I l o u s e K i l s e k . h i s life a n d e x p l o i t s a r e r e v e r e d b y t h e d r o w . t h o u g h t h e d e t a i l s of that life v a r y w i t h t h e a f f i l i a t i o n s of t h e teller. The w e a p o n s a n d tools that Z y u s e d i n h i s e x p l o i t s a r e a l m o s t as f a m o u s a s t h e w a r l o c k himself p a r t i c u l a r l y t h e prison o\ S a l z a c a s , a b l a c k i r o n j a r within which was bound a powerful spirit.Though the full secrets o f Z y s p o w e r a r e said to have d i e d w i t h h i m , t h e i t e m set that b e a r s h i s n a m e h a s s i n c e spread from the U n d c r d a r k a n d across the surface w o r l d . W a r l o c k s , w i z a r d s , a n d r o g u e s covet t h e s e i t e m s for t h e i r p o w e r , a n d for t h e s y m b o l i c v a l u e o f following i n t h e p a t h of t h e l e g e n d a r y w a r l o c k w h o crafted t h e m .

TOOLS OF ZANE'S V E N G E A N C E BENEFITS Pieces Benefit You gain an item bonus t o Intimidate checks equal t o the n u m b e r of items you have from this set. W h i l e you're bloodied, you gain blindsight 5 .

Blood Harvest Blade

Level 8+

Whenyou drop an enemy with this bloodstained Mude. vour spirit companion takes on a horrijVintj visage that shakes your foes. Lvl 8 +2 3,400 gp Lvl 13 +3 I 7,000 gp Lvl 18 +4 85.000 gp W e a p o n : Light blade Lvl 23 Lvl 28 +5 +6 425,000 gp 2,125,000 gp

Enhancement: Attack rolls and damage rolls Critical: +-1 d6 damage per plus, plus 1 | W | extra damage Power (Encounter Fear): Free Action. Trigger. You reduce an enemy to 0 hit points with an attack power using this weapon. Effect: Each enemy adjacent to your spirit companion grants combat advantage to you until the end of your next turn.

LORE
A r c a n a o r H i s t o r y D C 5: A m i n o r s c i o n o f h i s h o u s e , Z y l o r m t o r u s e d h i s a r c a n e t a l e n t s for intelligence gathering, skulduggery, a n d outright larceny. Though he worked frequently in the service o f H o u s e T o r n t t o r , A s c h i e f m o t i v a t i o n s w e r e to s o w c h a o s a n d increase his o w n infamy. D u r i n g his career, the w a r lock w a s r e s p o n s i b l e for c o u n t l e s s d a r i n g b u r g l a r i e s , complex acts of sabotage, a n d the m u r d e r o f d o / e n s o f nobles l r o m r i v a l h o u s e s - i n c l u d i n g the m a t r o n mother of House Kilsek. A r c a n a or H i s t o r y D C 10: Z y ' s a c t i v i t i e s w e r e a i d e d b y a p o w e r f u l spirit n a m e d S a l z a c a s . b o u n d in a n e n c h a n t e d b l a c k i r o n f l a s k . S o m e c l a i m that A had s u m m o n e d a n d held a d e m o n w i t h i n the prison, w h i l e o t h e r s say that t h e prison of Salzacas w a s a n a n c i e n t r e l i c h e f o u n d d u r i n g o n e of h i s a d v e n t u r e s . I ) a r k e r r u m o r s suggest that S a l z a c a s w a s t h e s p i r i t o f Z y ' s t w i n b r o t h e r , b o u n d to t h e w a r l o c k a f t e r b e i n g slain bv h i m in the w o m b . A r c a n a or H i s t o r y D C 15: Z y T o r m t o r ' s T r i n k e t s have passed t h r o u g h the h a n d s o f n u m e r o u s scound r e l s s e e k i n g to c l a i m t h e l o n g - d e a d w a r l o c k ' s p o w e r or l a m e . H o w e v e r , i f the legends o f Z y T o r m l o r a r e to b e b e l i e v e d , t h e i t e m s that b e a r h i s n a m e t o d a y v a r y i n p o w e r f r o m t h e tools t h e w a r l o c k o n c e w i e l d e d . I t C H A P T E R 2 Item Sets^gfi

C l o a k of t h e C r i m s o n P a t h

Level 7 +

When you re injured, this blood crusted cloak allows you and your allies to take advantage of an enemy's error. Lvl 7 +2 2,600 gp Lvl 2 2 +5 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625,000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily Teleportation): Immediate Reaction. Trigger. W h i l e you're bloodied, an enemy adjacent to you or your spirit companion misses with a melee attack. Effect: You and your spirit companion swap positions, and the triggering enemy grants combat advantage to you until the end of your next turn.

Savage Mask

Level 6

The savage spirit whose visage marks this mask grants you strength against attacks rluil would sap your will. Item Slot: Head 1.800 gp Property: You gain a * 2 item bonus to W i l l against close and area attacks.

r e m a i n s u n k n o w n w h e t h e r later c o p i e s of t h e t r i n k e t s h a v e lost t h e o r i g i n a l s ' p o w e r o r w h e t h e r u n s e e n p o w e r lies l a t e n t w i t h i n t h e t r i n k e t s a n d w a i t s to b e claimed. ZY TORMTOR'S TRINKETS ITEMS Lvl 2 3+ 3+ 4 Name P r i s o n of Salzacas P a c t blade Spidersilk mantle B l a c k l e a f gloves P r i c e (gp) 520 680 680 840 Item Slot W o n d r o u s item Weapon Neck Hands

ZY TORMTOR'S TRINKETS BENEFITS Pieces 2 Benefit T h e prison of Salzacas gains t h e following p r o p e r t y : Y o u r T h i e v e r y checks a r e a l w a y s treated as if you're using thieves' tools, and you gain a n additional +2 i t e m bonus to Thievery checks. 4 You gain t h e hand of Salzacas power, described below.

Hand of Salzacas

item Set Power

Your bond with the spirit of the prison is strong, allowing you to channel your orpine energies through the item even when it's not with you. Daily Free A c t i o n Personal Trigger: You use a warlock power Effect: The power uses the location of the prison of Salzacas instead of your location as the origin square. Blackleaf Gloves Level 4

Made from the leaves of an ancient leywild oak, these wellpreserved black gloves increase the utility of your pact boon. Item Slot: Hands 840 gp P o w e r (Encounter Teleportation): Free Action. Trigger Your pact boon triggers. Effect: You teleport 3 squares in addition to the other effect of your pact boon.

Pact Blade vVorlocfes/avor this wickedly sharp blade.

Level 3

Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400gp Lvl 23 +5 425,000 p Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus
R

Property: This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. Property: W h e n a creature you have cursed w i t h your Warlock's Curse makes a melee attack against you, deal damage to the creature equal to the pact blade's enhancement bonus. Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement.

P r i s o n of S a l z a c a s

Level 2

LORE
H i s t o r y D C 11: The legend of B r a d a m a n is first recorded at the height ol the Empire of Nerath. where it was told as the story ol a n earlier age of nobility. I.ady B r a d a m a n was a paladin of great repute, one of many free knights who served and defended the common folk of hei land. W h e n her three brothers were falsely accused of murder. B r a d a m a n swore to set tire their pardon by undertaking three tasks set for her by the high king. H i s t o r y D C 18: f o r her first task. Bradaman reclaimed a temple to Moradin and Melora that had (alien under the control of worshipers of Zehir. W i t h her brothers, she fought her way to the altar of the temple and sounded her horn, staggering the cull's yuan-ti leaders so that her brothers could strike them d o w n . For the second task, Bradaman vanquished the titan S h i x / a n , whose hammer brought down deadly storms. B y tricking S h i x / a n to go underground where he could not swing his hammer. Bradaman Ion ed I he titan to swear loyally to the king with unbreakable oaths. for her final task. Bradaman was ordered to unhorse the ('row Knighl, an undead warrior whose lance brought death. W h e n the two knights clashed, the Crow Knight's lance passed through Bradaman's shield, armor, body, and soul, but the paladin did not waver from her goal. The Crow Knighl was unhorsed, though B r a d a m a n paid w i t h her life. H i s t o r v D C 23: I ler brothers returned Brada man's body to the high king, who declared she would be buried w i t h the honor she had in life. S h i x / a n raised up a great tomb for her, hiding it away in the mountains. The weapons, armor, and gear she boreal death became known as the A r m s of Unbreakable Honor, their magic grown more powerful by her heroic sacrifice. Though m a i n have scare heel lor ii. Bradaman's crypt remains as much a legend as she.
A R M S OF UNBREAKABLE HONOR ITEMS Lvl Name Price (gp) I t e m Slot

Tin' spirit bound within flu's rune-scribed black metal flask ma nipulates objects al vour command. Wondrous Item 520 gp Power (Encounter Conjuration): Minor Action. You conjure the spirit contained within the prison in an unoccupied space within 10 squares of you. The spirit can pick up, move, or manipulate an object adjacent to it weighing 20 pounds or less and can carry it 10 squares. If you're holding the object w h e n you use this power, the spirit can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the spirit 10 squares. As a free action, you can cause the spirit to drop an object it's holding. As a minor action, you can cause the spirit to pick up or manipulate a different object. Sustain Minor: The spirit persists.

Spidersilk M a n t l e

Level 3 +

.Spun from die silk of a demonweb terror, this mantle grants you a spider's effortless ability to climb. Lvl 3 +1 6 8 0 gp Lvl 18 i-4 85.000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 1 7,000 gp Lvl 28 +6 2,125,000 gp Item Slot: Neck Enhancement: fortitude, Reflex, and W i l l Power (Encounter): Minor Action. You gain a climb (spider climb) speed equal to your speed until the end of your turn.

P A R A G O N T I E R I T E M SETS
Characters in the paragon tier seek magic arms, implements, and other items that can reflect and complement their increasing notoriety.

A R M S OF UNBREAKABLE HONOR
Paladins, hards, and commoners alike know the songs of the legendary hero B r a d a m a n . She was a knight of one of the ancient h u m a n kingdoms on whose bones the empire of Nerath was builta war dor whose exploits shaped the items and powers of the A r m s of Unbreakable Honor. Bradaman's legend isn't a part of any particular faith, race, or culture. Rather, the weapon', and armor she wore are said to seek out any whose valor a n d pure heart reflect the ideals o f a lost age. The magic items ol litis set are closely associated with paladins, though other defenders can benefit Irom their power.

12+ 13+ 13+ 14 15 16

Unbroken lance Bradaman's weapon Mirrored plate Pennant helm Shield of fellowship Bridle of flame

13,000 17,000 17,000 21,000 25,000 45,000

Weapon Weapon Armor Head Arms


Mount

ARMS OF UNBREAKABLE HONOR BENEFITS Pieces Benefit

When you or a mount you ride charges an enemy, you or your mount gains an item bonus to speed equal to the number of items you have from this set. When you use your lay on hands power, the target regains an additional 5 hit points.

C I I A P T L R 2 | I t e m Set*

Bradamans

Weapon

This elegantly crafted weapon draws on your own reserves of valor to take the fight to your foes. Lvl 13 Lvl 18 +3 +4 IZOOOgp 85,000 gp Lvl 23 Lvl 28 +5 +6 425,000 gp 2,125,000 gp

this gleaming plate mail lends authority toyour voice and can blind foes with its brilliance, Lvl 13 +3 IZOOOgp Lvl 23 +5 425,000gp Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp A r m o r : Plate Enhancement: AC Property: You gain an item bonus to Diplomacy checks equal to the armor's enhancement bonus. Property: W h e n an enemy scores a critical hit against you, it is blinded until the end of its next turn. Pennant Helm Level 14

W e a p o n : Heavy blade, axe, hammer Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you can spend a healing surge. Property: Divine characters can use this weapon as a holy symbol implement for divine powers. P o w e r (Encounter): Minor Action. Until the end of the encounter, your divine challenge power targets two creatures in the burst instead of one.

This brightly decorated helmet grants you strength of will and helps revitalize your allies. B r i d l e of F l a m e Level 16 This black leather bridle decorated with a flame motif grants healing power and can transformyour mount into a fiery steed. Item Slot: Mount 45.000 gp Property: W h e n you spend a healing surge to regain hit points, your mount also regains hit points as if it had spent a healing surge. P o w e r (Daily Fire, Polymorph): Minor Action. Your mount transforms into a creature of wind and flame. The mount gains resist 20 fire. Any creature other than you that starts its turn on or adjacent to the mount takes 2d6 fire damage. Your mount retains this form until the end of the encounter, until you end the power as a free action, or until you are no longer mounted on it. Item Slot: Head 21.000 gp Property: You gain a +1 item bonus to W i l l . P o w e r (Daily Healing): Minor Action. Spend a healing surge. You don't regain hit points as normal. Instead, each ally w h o can see you can spend a healing surge. S h i e l d of Fellowship Level 15 ; magic that helpsyou

Polished to a bright sheen, this shiel share your resilience with allies.

Item Slot: Arms 2 5,000 gp S h i e l d : Any Property: W h e n you gain temporary hit points, you can transfer those temporary hit points + 3 additional temporary hit points to an adjacent ally as a free action.

C H A P T E R

2 | Item

Sets

Unbroken Lance
you charge.

Level T2H
when

Charger's Headdress
fashioned from a mountain ram's horns, this headdress lets van
charge unhindered through the spirit world.

This weapon glows with the power of your righteousness

Lvl 12 *-3 13,000 gp Lvl 17 +4 65,000 gp W e a p o n : Spear

Lvl 2 2 +5 Lvl 27 +6

325,000 gp 1,625,000 gp

Item Slot: Head 1 3,000 gp Property: You gain a +1 bonus to attack rolls w i t h charge attacks. P o w e r (Daily Teleportation): Standard Action. Make a charge attack, but instead of moving your speed before the attack, you teleport the same number of squares.

Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you hit an enemy with a charge attack while you're mounted, that enemy is knocked prone. Power (Daily): Standard Action. Your mount shifts 3 squares and you make a charge attack.

Fleece of R e n e w a l
l hisfleece

Level 13^
charge,

cloak gives you a boost of vigor each limeyou

ASPECT OF THE R A M
Tenacious, stalwart, a n d sure-footed, the m o u n t a i n n u n is r e v e r e d b y m a n y vvielders o f p r i m a l p o w e r . Totems of the r a m adorn the a r m o r of the hunters and warriors o l the mountains a n d fearless b e a s t s . W a r d e n s a n d m a r t i a l - m i n d e d ciruids benefit t h e most f r o m t h i s m a g i c i t e m set. p a r t i c u l a r l y t h o s e g u a r d i a n s w h o e n j o y b e i n g at t h e f r o n t o f t h e fray. a n dadventurers d r a w inspiration f r o m t h e visage a n d spirit o f these n i m b l e

Lvl 13 +3 17,000 gp Lvl 18 i 4 85,000 gp Item Slot: Neck

Lvl 2 3 Lvl 28

+5 -r6

425,000 gp 2,125,000 gp

Enhancement: Fortitude, Reflex, and W i l l Property: Free Action. W h e n you charge an enemy, you gain temporary hit points equal to your Constitution modifier until the start of your next turn.

S t e a d y Boots of the R a m
These/ur-lined leather boots give you the surefooted mountain ram.

Level 11
step of the

LORE
A r c a n a o r N a t u r e D C 10: T h e items o f the A s p e c t o f t h e R a m w e r e first c r e a t e d b y m e m b e r s of the drtiid orders that haunt the h i g h m o u n t a i n passes. M a d e o f l e a t h e r - s t i t c h e d f u r a n d d e c o r a t e d w i t h d a n g l i n g letishes i n the s h a p e o f a ram's h e a d , this set's c r u d e o u t w a r d a p p e a r a n c e i s i n s h a r p c o n trast to its t r u e p o w e r . A r c a n a o r N a t u r e D C 16: T h e d r u i d s of the D a w n f o r g e M o u n t a i n s believe that t h e noblest o f the m o u n t a i n r a m s m o v e o n to t h e s p i r i t r e a l m a f t e r death. W h e n they do, the rams discard their physical forms o n t h e r o c k s of t h e i r f a v o r i t e p e a k s . T h e r a i m e n t that m a k e s u p t h e A s p e c t o f t h e R a m is c r a f t e d from these rare finds.

Item Slot: Feet 9,000 gp Property: You gain the earth walk ability (Monster
page 283).

Manual,

Property: You gain a +2 item bonus to Athletics checks to climb.

ASPECT OF THE R A M ITEMS Lvl 10-f11 12 13+ Name Stern mountain totem S t e a d y boots of the ram Charger's headdress Fleece of r e n e w a l P r i c e (gp) 5,000 9,000 13,000 17,000 Item Slot Implement Feet Head Neck

ASPECT OF THE R A M BENEFITS

IMS
2 4 Y o u gain a +1 bonus to attack rolls w i t h charge a t t a c k s . W h e n you hit an e n e m y w i t h a charge attack, one ally w i t h i n 5 squares of you c a n m a k e a saving t h r o w as a free action.

C H A P T E K 1 I Item

Sets

Stern Mountain Totem

Level 10-

A Y R K A S H N A A R M O R BENEFITS Pieces Benefit You gain resistance to fire equal to Resistance racial trait. You gain the strength of Ayrkashna power, described below. S t r e n g t h of Ayrkashna Item Set Power the resistance to radiant granted by your Astral

The strength of the mountain I'euearh the rants hooves flows into your attacks. Lvl 10 +2 5.000 gp Lvl 15 2 25.000gp Lvl 20 +4 12 5.000 gp Implement (Totem) Lvl 25 Lvl 30 +5 t-6 625.000 gp 3.125,000gp

Enhancement: Airark rolls and damage rolls Critical: + 1d8 per plus. o r + l d l O per plus w i t h charge attacks Power (Daily Healing): Free Action. Trigger. You hit with a primal attack power using this totem. Effect: You regain hit points as if you had spent a healing surge.

You use the power locked within the items of this set to recover from the minor wounds your enemies inflict uponyvu. Daily Healing Minor Action Personal Effect: Until the end of the encounter, you gain regeneration 5 while you're not bloodied. A r m o r of E s s e n c e I n v i o l a t e reinforcing your defenses whenyou call upon it. Lvl 13 Lvl 18 +3 +4 17.000 gp 8S.000gp Lvl 23 Lvl 28 +5 +6 425,000 gp 2.125,000gp Level 13+

AYRKASHNA A R M O R
C r a f t e d bv a n a n c i e n t c i v i l i z a t i o n o f d e v a s , A y r k a s h n a A r m o r g r a n t s its f u l l p o w e r o n l y to m e m b e r s o f t h a t r a c e . M a n y d i v a s a r e d r a w n to s e e k o u t t h e s c a t t e r e d pieces of this a r m o r , d e l v i n g into their subconscious a n d j o u r n e y i n g to s t r a n g e l o c a l e s i n a n a t t e m p t to u n e a r t h t h e s e c r e t s o f t h e i r o w n past.

The strength of your unending spirit surges through fins urrnor.

LORE
H i s t o r y o r R e l i g i o n D C 10: T h e city-state o f A y r k a s h n a w a s o n c e t h e site f r o m w h i c h g o o d d e v a s set out o n t h e i r q u e s t s a m o n g t h e m o r t a l s t h e y h a d s w o r n to d e f e n d . T h o u g h t h e c i t y ' s l o c a t i o n w a s lost to h i s t o r y l o n g ago. A y r k a s h n a A r m o r r e m a i n s a potent r e m i n d e r ol the p o w e r I r o m w h i c h the d i v a s sprang. H i s t o r y o r R e l i g i o n D C 16: W h e n t h e first a n g e l s t i e d t h e m s e l v e s to t h e m o r t a l r e a l m to b e c o m e d e v a s . t h e y c r a f t e d t h e A y r k a s h n a A r m o r to r e p r e s e n t I h e l i v e p r i n c i p l e s m o s t i m p o r t a n t to t h e i r k i n d to bolster t h e m against the evil o f their a n c i e n t e n e m i e s , the r a k s h a s a s . W h e n a deva in possession o f this item set d i e s , t h e a r m o r v a n i s h e s to b e s c a t t e r e d i n n c a r h \ locations. H i s t o r y or R e l i g i o n D C 2 1 : D e v a s w h o c o m e into c o n t a c t u i l h i t e m s f r o m t h e A y r k a s h n a A r m o r often b e l i e v e that they o w n e d these items i n a previous lile. B y u n d e r t a k i n g a quest o f self-discovery, t h e y h o p e to r e a c q u i r e t h e rest o f t h e s e t - s e e k i n g out t h e p l a c e s w h e r e t h e i r p r e v i o u s i n c a r n a t i o n s l i v e d and died.

Armor: Any Enhancement: AC Property: W h e n you use your memory of a thousand lifetimes racial power, you gain an item bonus to AC equal to the result of the 1 d 6 roll until the end of your next turn. Crest of V i g i l a n c e Eternal Level 12

The undying courage of the deva race fuels the power of this item to keep you focused in combat Item Slot: Arms 13,000 gp Special: This item can be either bracers, a light shield, or a heavy shield. P o w e r (Daily): Immediate Interrupt. Trigger: A n effect dazes or stuns you. Effect You make a saving throw against the triggering effect. O n a save, the effect ends.

H e l m of V i s i o n

Unclouded

Level 11 shojfeningyour

A band of platinum encircles this helmet, senses and showing you things unseen.

Item Slot: Head 9.000 gp Property: You gain a +2 item bonus to Insight checks and Perception checks. Power (Daily): Free Action. You can see invisible creatures and objects until the end of your next turn. Sash of Vitality Ceaseless Level 14

A Y R K A S H N A A R M O R ITEMS Lvl 10+ 11 12 13+ 14 Name Weapon of evil undone Helm of vision unclouded Crest of vigilance eternal Sash of vitality ceaseless Price (gp) 5,000 9,000 13,000 21.000 Item S l o t Weapon Head Arms Armor Waist This sash's red and white coloring represents harm and healing, grantingyou Increased vitality when von need ir mast. Item S l o t Waist 21,000 gp Property: W h e n you spend a healing surge while you're bloodied, you regain additional hit points equal to your W i s d o m modifier.

Armor of essence inviolate 17,000

C H A P T E R 2 | item

Sets

Weapon of Evil Undone

Level 10^

C H A M P I O N ' S FLAME ITEMS Lvl 13+ 14+ 15+ 16 17 Name Champion's hauberk Weapon of cruel persuasion Champion's symbol Restorative gauntlets Pursuer's boots P r i c e (gp) I t e m S l o t 17.000 21.000 25,000 45.000 65.000 Armor Weapon Implement Hands Feet

The power and purity of this weapon lays intoyour foe and leaves it stricken on the btinlejteld. Lvl 10 +2 5,000gp Lvl 15 +3 2 5.000 gp Lvl 20 4-4 1 25.000 gp Weapon: A n y Lvl 25 +5 Lvl 30 +6 625.000gp 3.125.000 g p

Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or * 1 til 2 damage per plus against rakshasas Property: Divine characters can use this w e a p o n as a holy symbol implement for divine powers. Property: W h e n you use your memory of a thousand lifetimes racial power, you gain a n item bonus to your next attack roll before the end of your next turn equal to the result of the 1d6 roll. Power (Dally): Free Action. Trigger: You hit a n enemy with this weapon. Effect: Until the end of your next turn, that enemy takes 2d10 damage whenever it attacks (3d10 damage if the enemy is a rakshasa). Level 25 or 30: 3d10 damage ( 4 d 1 0 damage if a rakshasa).

C H A M P I O N ' S FLAME BENEFITS Pieces Benefit You gain an item bonus to Insight checks and Intimidate checks equal to the number of items you have from this set. When a creature lies to you and fails a Bluff check against your opposed Insight check, you gain a +1 bonus to attack rolls against that creature until the end of the encounter.

Pfttfd to he worn under a priests robe, this shirt of black mail lets rati focus the power ofyour faith. Lvl 13 +3 17.000 gp Lvl 18 +4 85.000 gp Armor Chain, scale Enhancement: AC Lvl 23 Lvl 28 +5 +6 425.000 gp 2.125.000 gp

CHAMPION'S F L A M E
E v e n t h e most b e n e f i c e n t f a i t h m u s t t a k e a h a r d l i n e against t h r e a t s . W h e t h e r d e \ ils u n d e r m i n i n g t h e c l e r g y o l a g o o d deity, h e r o e s i n f i l t r a t i n g d a r k c u l t s , or t h e t e m p l e s o f a l a r g e c i t y e n g a g i n g i n m u n d a n e espionage, the d a n g e r s lacing i h e faithful a r e sought OUt a n d e l i m i n a t e d b y e l i t e c h a m p i o n s o f g o o d . A l e g e n d a r y priest c h a r g e d u itli u n c o v e r i n g c o r r u p t i o n w i t h i n h i s f a i t h first d e v e l o p e d t h e i t e m s o f the ( C h a m p i o n ' s I l a m e . T h e y ' r e m o s t o f t e n s o u g h t o u t by c l e r i c s , hut a n y w h o d e l e n d t h e i r f a i t h c a n m a k e use of t h e s e i t e m s .

Power (Encounter): Free Action. You expend a use of your healing word power to use your Channel Divinity class feature an additional time during this encounter. You can't use the same Channel Divinity power twice in the same encounter.

Champion's Symbol

Level 1 !

Inscribed With stylized flames, this holy symbol grants you ton irol over the will of vour foes. Lvl 25 +5 625.000gp Lvl 15 +3 2 5.000 gp Lvl 20 +4 12 5.000 gp Lvl 3 0 +6 3.1 25.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage mils Critical: The target Is dominated until the end of your next turn. P o w e r ( D a i l y C h a r m ) : Free Action. Trigger: You hit a n enemy w i t h a fire or radiant power and deal damage to it using this holy symbol. Effect: That enemy is dominated until the end of your next turn and takes a - 5 penalty to Bluff checks until the end of the encounter.

LORE
R e l i g i o n DC 1 1 : O n e o f t h e m o s t l e g e n t l a i \ c h a m p i o n s ol good w a s ( i o n nor Valis. " I h e 1 l a m e o f B a h a m u t . " I l e e a r n e d that e p i t h e t w h e n h e u n c o v ered the c o r r u p t i o n o f t h e p r e v i o u s high priest, w h o s e office h e p u r g e d w i t h f a i t h a n d h o l y l i r e . V a l i s s i n g l e h a n d c d l y broke a half d o / e n cults o f V e c n a . ( ) r c u s . a n d A s m o d e t i s that h a d b e e n I n f i l t r a t i n g H a h a m u t ' s . temples. R e l i g i o n D C 18: A t t h e h e i g h t o f h i s su< * e s s . V a l i s r e s i g n e d h i s post a n d d i s a p p e a r e d f r o m p u b l i c v i e w . S o m e w h i s p e r that h e h i m s e l f b e c a m e c o r r u p t e d by so l o n g s t a r i n g i n t o t h e d a r k h e a r t o l e v i l , u b i l e o t h e r s Suggest t h a i h e c a m e t o l o a t h e t h e v i o l e n c e r e q u i r e d b y h i s oil i c e . R e l i g i o n D C 2 3 : A f t e r V a l i s v a n i s h e d , t h e tools o f t h e C h a m p i o n ' s F l a m e w e r e lost for a n u m b e r ol y e a r s . I l o w e v e r . t h e i t e m s of t h i s set h a v e s i n c e a p p e a r e d w i t h i n the orders ol n u m e r o u s faiths, a l l clearly d e r i v e d f r o m t h e desigtis o f Valis's original p a n o p l y . S o m e e v e n say that t h e h i g h priest s t i l l l i v e s , seeding his legacy e v e n as h e searches lor a w o r t h y successor.

Pursuer's Boots
I he magic of these fine leather boots sharpensyour reflexes and lets urn stay close to a fleeing foe. I t e m Slot: Feet 65.000 gp Property: You gain a +1 item bonus to Reflex. P o w e r (Encounter): Immediate Reaction. Trigger. A n en e m y adjacent to you moves. Effect: You shift 3 squares.

C H A P T E R

2 | Item

Sets

Restorative Gauntlets

level 16

ELDRITCH PANOPLY Pieces Benefit

BENEFITS

I hese black leather gloves flare with crimson flames, their potent energy allowing an ally to return to fighting form. I t e m Slot: Hands 45,000 gp P o w e r (Encounter): Standard Action. O n e willing ally adjacent to you takes damage equal to half his. or her level and ends one effect o n him or her that a save can end (ally's choice).

W h e n y o u use a teleportation power, you can use a minor action in the s a m e t u r n to teleport again a n u m b e r of squares e q u a l to the number of items y o u h a v e f r o m this set. W h e n a n e n e m y m a r k e d by y o u triggers your S w o r d m a g e Aegis class feature by attacking a target other t h a n y o u , y o u r next a t t a c k against that e n e m y deals extra d a m a g e e q u a l to the n u m b e r of i t e m s y o u h a v e from this set. You g a i n a +1 item bonus to A C w h i l e you're w e a r i n g light a r m o r or no armor.

W e a p o n of C r u e l Persuasion

Level 14^

The menacing cut of this weapon kecpsyour foes at bay. Lvl 14 4-3 21.000gp Lvl 19 +4 105.000gp W e a p o n : A n y melee Lvl 24 Lvl 29 +5 +6 525.000gp 2,625.O00gp

E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus P o w e r (Daily Fear): Free Action. Trigger: You Ihit an enemy with this weapon. Effect That enemy can't attack you until the end of your next turn.

Belt of B r e a c h i n g

Level 19

liven as your foe falls, this plain leather belt semis you across the battlefield, refreshed and ready to fight on. I t e m Slot: W a i s t 105,000 gp

ELDRITCH PANOPLY
I n t h e d y i n g d a y s of N e r a t h . t h e s w o r d m a g e s k n o w n a s ( h e e l d r i t c h k n i g h t s w e r e s a i d to h e t h e m o s t e l i t e force i n t h e e m p i r e . N o n e fought h a r d e r to s t a v e o f f Nerath's lall t h a n this d e d i c a t e d g r o u p o f w a r r i o r arcanists. T h e i r legend survives today in ( h e E l d r i t c h P a n o p l y a set o f m a g i c a r m s , a r m o r , a n d g e a r that supported their impressive fighting talents. S w o r d mages benefit the most f r o m o w n i n g the Kiel rite h P a n o p l y , but w a r l o c k s , o t h e r s t r i k e r s , and some defenders c a n m a k e use of these p o w e r f u l relics.

Property: W h e n you reduce an enemy to 0 hit points, you can spend a healing surge to regain hit points and then teleport 5 squares.

B l a d e of t h e Eldritch Knight
on enables you to attach a distant enemy. Lvl 1 5 Lvl 2 0 +3 +4 25,OOOgp 125,000 gp Lvl 2 5 Lvl 30 +5 +6

Level 15 1

Mystic runes shimmer along the length of this blade. The weap 625.000gp 3.125.000gp

W e a p o n : Heavy blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: + l d 6 damage per plus P r o p e r l y : W h e n you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.

LORE
A r c a n a o r H i s t o r y D C 13: T h e eldritch knights w e r e a d i s t i n g u i s h e d o r d e r of s w o r d m a g e s w h o R >Ught i n t h e s e r v i c e of N e r a t h . A r c a n a o r H i s t o r y D C 20: I t e m s i n the E l d r i t c h Panoply have precious metals and other special m a t e r i a l s w o v e n o r [used i n t o t h e m , a l l o w i n g t h e w e a r e r to c h a n n e l a r c a n e e n e r g v for u s e im c o m b a t m a n e u v e r s or s p c l l c a s t i n g . T h e p i e c e s o f t h e p a n o p l y w e r e scattered across the w o r l d w h e n the eldritch k n i g h t s l e l l . a n d t h e y r e m a i n h i g h l y soughit a f t e r b y swordmages and other arcane warriors. ELDI*ITCH P A N O P L Y ITEMS P r i c e (gp) ^ ^ n ^ ^ t | 14+ 15+ 17+ 18 1Q 1 7 20 Swift-step boots B l a d e of the eldritch knight Eldritch medallion R e b u k i n g bracers B e l t of breaching D i m e n s i o n a l gauntlets 21.UUU 25,000 65,000 85.000 in*; nnn 125,000 reet Weapon Neck Arms waisi Hands

Dimensional Gauntlets

L*vfcl20

ihese light mail gauntlets allow you to lash out at nearby foes. Item Slot: Hands 1 2 5,000 gp P o w e r (Daily): Minor Action. Until the start of your next turn, your melee reach increases by 1 and you gain threatening reach. If you're wielding the blade of the eldritch knight, your melee reach increases by 2 and you gain threatening reach.

Eldritch Medallion

L e v e l ! 7-

W h e n you're injured, the power of this intricately engraved medallion tetsyou slip away from your foes. Lvl 17 1 4 65.000 gp Lvl 2 7 * 6 Lvl 22 +5 325.000gp I t e m Slot: Neck r R I J I ^ N R O M O I I J ' Fortitude Reflex u " d W i ! ! 1,625.000 gp

P o w e r ( D a i l y Teleportation): Immediate Reaction. Trigger: A n enemy bloodies you. E//ect: You teleport a number of squares equal to the medallion's enhancement bonus.

IN
C H A P II- K

2 l Item

Sets

Rebuking Bracers

Level 18

GIFTS FOR THE QUEEN ITEMS


Lvl 13 14 15+ 16 17 Name P r i c e (gp) I t e m Slot Arms Head Implement Feet Ring Bracelet of the radiant storm 17,000 C r o w n of the brilliant sun Q u e e n ' s staff S p a r k slippers R i n g of t h e radiant storm 21,000 25,000 45,000 65,000

These gem-studded bracers flare with blue Ii#hf as your devastating arrack sends an enemy away fromyou. Item Slot: Arms 85,000 gp Property: W h e n you score a critical hit with a melee attack, you can teleport the target 3 squares. If you're wielding the blade of the eldritch knight, the target is also dazed until the end of your next turn.

GIFTS FOR THE QUEEN BENEFITS


Swift-Step Boots
These nondescript (earlier boots let you run past any obstacle. Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp Lvl 19 +4 105.000 gp Lvl 29 +6 2,625.000 gp Item Slot: Feet Property: W h e n you run. you can teleport the last 2 squares of your move. Level 24 or 29: Teleport the last 4 squares of your move plus 1 extra square. Pieces Benefit W h e n you hit w i t h a lightning or radiant attack power, you gain a bonus to d a m a g e rolls on that attack equal to t h e n u m b e r of items you h a v e f r o m this set. T h e resistances granted by the bracelet of the radiant storm increase t o 10. In addition, w h e n you take lightning or radiant d a m a g e , you c a n m a k e a saving t h r o w as a n i m m e d i a t e reaction to negate that d a m a g e .

GIFTS FOR THE QUEEN


T h i s i t e m set is s p o k e n of i n t h e l e g e n d s o f h u m a n s a n d e l a d r i n . t h o u g h its o r i g i n s r e m a i n s h r o u d e d i n mystery. T h e t a l e s l e l l o I T s a t h r a i n - a q u e e n o f o l d w h o w a s k i d n a p p e d a n d t a k e n to t h e S h a d o w f e l l a n d o f t h e p o w e r f u l relics t h a t a i d e d h e r l o v e r o n h i s d a n g e r o u s q u e s t to r e s c u e h e r . O v e r l o n g c e n t u r i e s , t h e s e G i f t s for t h e Q u e e n h a v e f o u n d t h e i r w a y h a c k to t h e w o r l d . T h o u g h m o s t useful to s o r c e r e r s , t h e y a r c c o v e t e d by o t h e r c h a r a c ters w h o u n d e r t a k e a d v e n t u r e s i n t h e S h a d o w f e l l o r who hunt the undead .

B r a c e l e t of t h e R a d i a n t S t o r m

Level 13

Seemingly composed of pure energy, this bracelet keeps you safe from energy attacks. Item Slot: Arms 1 7,000 gp Property: You gain resist 5 radiant and resist 5 lightning.

C r o w n of t h e Brilliant S u n

Level 14

This crown flares with brilliant energy lhatyou can unleash in place of a lightning attack. Item Slot: Head 21,000 gp Property: W h e n you hit an enemy with a lightning power and deal damage to it, you can deal radiant damage instead.

LORE
A r c a n a o r H i s t o r y D C 1 1 : Isathrain, the q u e e n of a p o w e r f u l b o r d e r k i n g d o m , b e c a m e b e t r o t h e d to G i r y o n , a sorcerer f r o m a distant land. D a y s before the w e d d i n g . G i r y o n s e n e m i e s s t r u c k f r o m t h e S h a d o w f e l l a n d stole I s a t h r a i n a w a y . G i r y o n a n d t h e queen's court r e s p o n d e d by t u r n i n g w h a t h a d b e e n planned as a w e d d i n g reception into a w a r council. G i l l s that h a d b e e n i n t e n d e d a s c o u r t l y v e s t m e n t s (or the q u e e n w e r e t r a n s f o r m e d i n t o p o w e r f u l w e a p o n s a n d i m p l e m e n t s i n p r e p a r a t i o n for a n assatdt i n t o t h e Shadowfell. A r c a n a o r H i s t o r y D C 1 8 : A c c o r d i n g to l e g e n d . G i r y o n a n d I s a t h r a i n w e r e reunited in the S h a d o w fell a f t e r m a n y t r i a l s . I l o w e v e r . t h o u g h t h e G i f t s for the Q u e e n w e r e s o o n s e e n i n t h e m o r t a l w o r l d , t h e t w o l o v e r s n e v e r r e t u r n e d to t h e q u e e n ' s c o u r t . S o m e say t h e y t r a v e l e d to t h e F e y w i l d to e s c a p e G i r y o n s e n e m i e s ; o t h e r s c l a i m that t h e l o v e r s r e m a i n e d i n the S h a d o w f e l l . s e a r c h i n g for o t h e r m o r t a l s t h a t h a d been stolen a w a y by t h e denizens of that d a r k l a n d . A r c a n a or H i s t o r y D C 2 3 : Those w h o believe that Q u e e n I s a t h r a i n s t i l l fights for t h e lives o f m o r tals t r a p p e d i n t h e S h a d o w f e l l s a y t h a t a c h a r a c t e r w h o a s s e m b l e s a f u l l set o f t h e G i f t s for t h e Q u e e n c a n seek h e r t h e r e .

R i n g of t h e Rai
A gem of pure energy set into this platinum ring sharpens vow mastery of light and lightning. Item Slot: Ring 65,000 gp Property: W h e n you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result. P o w e r (Daily): Free Action. Trigger: You attack an enemy with an encounter lightning or radiant power and miss. Effect; You regain the use of the power. If you've reached at least one milestone today, a daily lightning or radiant power can trigger this power instead.

Spark Slippers

Level 16

When you wear these magically supple glass slippers, foes who step too close toyou pay the price. Item Slot: Feet 45,000 gp Property: W h e n a creature moves adjacent to you, you can deal lightning damage to that creature equal to your Charisma modifier.

CHAPTER

2 | Item

Sets

Q u e e n s Staff

Level 15 +

OFFERINGS OF CELESTIAN BENEFITS Pieces Benefit W h e n y o u h a v e resistance to cold, psychic, or r a d i a n t , t h a t resistance increases b y a n a m o u n t e q u a l to t h e n u m b e r of items y o u h a v e f r o m this set. W h e n y o u teleport, y o u c a n also teleport a n u m b e r of allies equal to t h e n u m b e r of i t e m s y o u h a v e f r o m this set. T h e allies must begin a n d e n d the teleport adjacent to y o u .

Your lightning attacks and arcane defenses are more potent whdeyou wield this staff L v l 1 5 +3 25,000 gp Lvl 25 +5 625,000 gp Lvl 2 0 +4 125,000 gp Lvl 30 +6 3,125,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: -*-1d6 damage per plus, and if the attack gives you a bonus to AC from your Chaos Burst class feature, that bonus increases to +3. Property: W h e n you hit a n enemy with an arcane lightning power using this staff and deal damage to it, you gain a +2 bonus to your attack rolls against that enemy until the end of your next turn.

G l o v e s of t h e W a n d e r i n g S t a r

Level 19

The magic of these supple gloves sends forth a hurst of starlight to blind your foes. I t e m Slot: Hands 105,000 gp Property: The range of your ranged attack powers increases by 2 squares. P o w e r (Daily I m p l e m e n t , Radiant): Free Action. Trigger: You hit or mtss an enemy with a ranged attack. Effect: Make a secondary attack: Area burst 1 centered on that enemy; Charisma + 4 vs. Fortitude; targets enemies; on a hit, the attack deals 2d8 + Charisma modifier radiant damage, and the target is blinded until the start of your next turn.

OFFERINGS OF CELESTIAN
O n c e in a d o / e n generations, a fiery comet c a l l e d the Far W a n d e r e r traverses the night sky. Legend holds thai the Far W a n d e r e r is a sign of salvation and a portent of the w a t c h f u l eyes of the gods of good. I n ages past, a great sorcerer secured a fragment of the Far W a n d e r e r for use in the creation o f a set of powerful itemsthe Offerings of C e l e s t i a n . I he Offerings of Celestian are best suited for cosmic sorcerers, but any character can m a k e use of the items of this set.

Mooncloth Robes

Level I 7

LORE
A r c a n a , H i s t o r y , or R e l i g i o n D C 13: W h e n the comet k n o w n as the Far W a n d e r e r last traversed the skies centuries ago, it is said that fragments of its essence split off and r a i n e d w h i t e fire across the land. A d v e n t u r e r s and scholars r o a m e d far and w i d e in search of these fragments, but only one w a s ever recovered. Collected by an arcanist and astronomer named Celestian, this strange piece of ' m e t a l was found to c a r r y potent levels of magical power.

A would-be attacker is shunted awayfrom you by the protective power of these shimmering robes.

Lvl 1 7 +4 65.000 gp Lvl 27 16 1.625,000 gp Lvl 2 2 +5 325.000 gp A r m o r : Cloth Enhancement: AC P o w e r (Encounter): Free Action. Trigger: A n enemy adjacent to you misses you with a melee attack. Effect: You slide the triggering enemy 1 square. Special: If you have the Cosmic Magic class feature, you slide the triggering enemy 2 squares. S t a f f of t h e Far W a n d e r e r Level 17-

A r c a n a , H i s t o r y , o r R e l i g i o n D C 2 0 : believing this magical fragment to be a gift from the good deities, Celestian sought to honor t h e m . After smelting the fragment d o w n , the arcanist spun a t h i n metal lie thread that was stronger t h a n steel. B y stitching this thread into fine silk and leather and e m b e d d i n g pieces of it in other materials, he crafted a set of magic items as his offering to the gods.

When you burn your foes with radiant power, the four white stars set at the head of this staff send you effortlessly across the battlefield. Lvl 1 7 +4 65.000 gp Lvl 27 +6 1.625,000gp Lvl 2 2 +5 325,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 radiant damage per plus P o w e r (Daily Teleportation): Free Action. Trigger: You use a radiant power. Effect You teleport to a space adjacent to any target of the triggering power. Special: If you have the Cosmic Magic class feature and are in the phase of the stars, you gain a power bonus to A C equal to the staff's enhancement bonus until the start of your next turn.

OFFERINGS OF CELESTIAN ITEMS Lvl 17+ 17+ 18+ 19 20 Name M o o n c l o t h robes S t a f f of t h e Far W a n d e r e r Star-strewn scarf Sun sphere P r i c e (gp) I t e m S l o t 65,000 65,000 85,000 125,000 Armor Implement Neck Hands Head

G l o v e s of the w a n d e r i n g star 1 0 5 , 0 0 0

CHAPTER

2 | Item

Sets

Star-Strewn Scarf dersyour enemies' attacks. L v l 1 8 +4 85,000 gp Lvl 23 +5 425.000 gp I t e m Slot: Neck Lvl 28 +6

Level 18+

h a d c r e a t e d w e r e p a s s e d to n e w g e n e r a t i o n s o f sheph e r d s a n d e v e n t u a l l y s p r e a d to t h e w i d e r w o r l d . A r c a n a o r H i s t o r y D C 2 3 : W h e n t h e shepherds l e d t h e i r p e o p l e f r o m t h e f a l l e n city, t h e y took only t h e p a n o p l y t h e y h a d c r e a t e d . F e a r i n g that C h e s t ' s p o w e r f u l m a g i c m i g h t fall i n t o t h e w r o n g h a n d s , the s u r v i v o r s a l l o w e d t h e c i t y ' s g r e a t a r c a n e e n g i n e s to destroy themselves a n d the s u r r o u n d i n g r u i n s , l o r c e n t u r i e s , sages a n d a d v e n t u r e r s h a v e sought t h e l o c a t i o n of t h e f a l l e n city, to n o a v a i l . 1 lovvever. some b e l i e v e that t h e d e s c e n d a n t s of t h e first s h e p h e r d s still g u a r d t h e r u i n s , a n d ( h a t c h a r a c t e r s w h o success f u l l y c o l l e c t t h e p a n o p l y c a n a t t e m p t to f i n d t h e m .

This shimmering black scarf protects your vision even as it hin 2.125,000 gp

Enhancement: Fortitude. Reflex, and W i l l Property: You gain a + 2 item bonus to saving throws against the blinded condition. P o w e r (Daily): Minor Action. Until the start of your next turn, you are blinded, and each enemy that can see you takes a - 5 penalty to attack rolls for attacks that include you as a target. Sun Sphere Level 20

This tiny sphere- in the shape of the sun circles your he.id. burn ingfoes who move too close. Item Slot: Head 12 5.000 gp Property: You gain a +1 item bonus to W i l l . P o w e r (Encounter Fire, Radiant): Minor Action. Each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. Special: If you have the Cosmic Magic class feature and are in the phase of the sun. this power affects each enemy within 2 squares of you.

P A N O P L Y O F T H E S H E P H E R D S O F C H E S T ITEMS Lvl 12 13+ 14 15+ Name Shepherd's battle standard Shepherd's arms Helm of able defense Crystalline breastplate 17,000 21,000 25,000 Weapon Head Armor P r i c e (gp) Item Slot 13,000 Wondrous item

PANOPLY OF THE SHEPHERDS OF GHEST BENEFITS Pieces 2 Benefit Each ally adjacent to you gains resistance to all damage equal to the number of items you have from this set. 4 Each ally adjacent to you gains a +1 item bonus to all defenses. Crystalline Breastplate

PANOPLY OF THE SHEPHERDS OF GHEST


A n c i e n t l e g e n d s tell o f t h e f l o a t i n g c i t y o f G h e s t a n d o f its s p e c t a c u l a r d e s t r u c t i o n . L e s s w e l l k n o w n is t h e t a l e o f t h o s e w h o s u r v i v e d that d e s t r u c t i o n , a n d h o w a h a n d f u l of h e r o e s - t h e shepherds of Ghestsuccessfully led their people through countless dangers to m a k e n e w l i v e s . T h o u g h G h e s t is l i t t l e m o r e t h a n a m e m o r y n o w . its n a m e lives o n i n t h e a r m s a n d a r m o r those heroes w o r e . T h i s i t e m set is f a v o r e d b y d e f e n d e r s a n d c h a r a c ters c h a r g e d w i t h p r o t e c t i n g o t h e r s f r o m h a r m .

lliumb sized crystals set into this armor absorb certain types of damage, but at the expense of increased vulnerability. Lvl 15 +3 25,000 gp Lvl 25 +5 Lvl 2 0 +4 1 2 5 . 0 0 0 g p Lvl 30 +6 Armor: Leather, hide, chain, scale, plate Enhancement: AC 625.000gp 3.125.000gp

LORE
A r c a n a o r H i s t o r y D C 11: T h e floating city o f G h e s t w a s a m a g i c a l m a r v e l s a i d to h a v e b e e n b u i l t by m i g h t y a r c h m a g e s a n d d e m i g o d s . F o r c e n t u r i e s , G h e s t w a s a center of learning, peace, a n d prosper ity a n d t h e n d i s a s t e r s t r u c k . W h e n its m a g i c w a s s h u t d o w n by u n k n o w n f o r c e s , t h e f l o a t i n g c i t y loll to e a r t h . T h r o u g h t h e efforts a n d s a c r i f i c e o f G h o s t ' s p o w e r f u l p r i e s t s a n d w i z a r d s , a f r a c t i o n of t h e c i t y ' s population s u r v i v e d the c a t a c l y s m . H o w e v e r , those s u r v i v o r s w e r e left a l o n e i n a h o s t i l e l a n d , t h e i r l e a d ers a n d c h a m p i o n s d e a d . A r c a n a o r H i s t o r y D C 18: F r o m t h e b r o k e n w r e c k a g e of t h e i r o n c e - m i g h t y city, t h e e x i l e s salv a g e d s o m e of t h e a r c a n e w o n d e r s of G h e s t to h e l p t h e m s u r v i v e . A h a n d f u l of s e l f a p p o i n t e d " s h e p h e r d s " w i e l d i n g w e a p o n s a n d a r m o r of s a c r e d c r y s t a l led t h e p e o p l e of G h e s t t h r o u g h m a n y t r i a l s , e v e n t u a l l y f i n d i n g a safe h o m e i n n e w l a n d s . T h e r e l i c s t h e y

Property: After ait extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type. Level 25 or 30: Resist 1 5, vulnerable 15. H e l m of Able Defense Level 14

Lifelike crystal eyes in the back of this helmet focus your will and bolster your defenses. Item Slot: Head 21.000 gp Property: You gain a +1 item bonus to W i l l . Property: At the start of each encounter, you gain a +2 bonus to all defenses until you take damage for the first time after the e n d of your first turn (not including a surprise round).

C H A P I K K I I Item

Sets

Shepherd's Arms

Level i i -

Hie proactive magic of this crystal-btaded weapon hinders a foe's attacks agOinsiyota allies. Lvl 13 4-3 17.000gp Lvl 23 +5 425.000gp Lvl 18 -"-4 85.000 gp Lvl 28 - 6 2,125.O0Ogp W e a p o n : Polearm, spear Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: A n enemy adjacent to you can't flank your allies. Shepherd's Battle Standard level 1 1

Set with scores of shining i n s t i l l s , this Iximicr inspires bravery InyoUT allies and keeps enemies at bay. Wondrous Item 1 3.000 gp Power (Encounter Zone): Standard Action. W h e n you plant this hattle standard in your space o r an adjacent square, it creates a zone in a close burst 5. W h i l e within the zone, you and your allies gain a +2 power bonus to W i l l against fear effects. It costs enemies 3 extra squares of movement to enter the zone. This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard's square can remove it from the ground as a standard action.

RAIMENT OF SHADOWS
Created by a militant order o f w a r l o c k s , the R a i m e n t ol S h a d o w s is a set ol b a t t l e g a r b c r a f t e d from t h e h i d e s a n d scales o f e x t r a p l a n a r c r e a t u r e s d w e l l i n g i n the S h a d o w f e l l . T h o u g h t h e w a r l o c k o r d e r n o l o n g e r exists, p i e c e s o f t h e r a i m e n t still c i r c u l a t e , a n d m a n y w a r l o c k s seek to c o m p l e t e a set lor t h e m s e l v e s .

LORE
A r c a n a D C 10: T h e Blades o f S h a d o w were a n elite o r d e r ol w a r l o c k s w h o s t r o v e to o v e r c o m e thephilosophical barriers arising between warlocks ol different p a d s . T h e R a i m e n t o f S h a d o w s a set o f magic: r e l i c s c r a f t e d w i t h t h e p o w e r o l t h e S h a d o w fellwas t h e i r u n i f o r m a n d w a s d e s i g n e d to o b s c u r e any d i f f e r e n c e s o l r a c e , c r e e d , o r p a c t . A r c a n a D C 1 6 : D e s p i t e t h e i r d e d i c a t i o n to u n i f y ing t h e e l d r i t c h a r t s , t h e B l a d e s of ' S h a d o w e v e n t u a l l y It'll. O v e r t i m e , t h e d i v i s i o n s b e t w e e n w a r l o c k s o f different p a c t s t u r n e d to c o n f l i c t , w i t h s m a l l e r g r o u p s within the blades accusing each other of withholding the o r d e r ' s most p o w e r f u l secrets. A r c a n a D C 2 1 : S a g e s k n o w that t h e fall of t h e blades o f S h a d o w w a s d u e to m o r e t h a n m e r e infighting. T h e b e i n g s a n d p o w e r s to w h o m t h e w a r l o c k s had s w o r n fealty f e a r e d that t h e B l a d e s w e r e o n t h e verge o f d i s c o v e r i n g t h e m e a n s to l a p d i r e c t l y i n t o the' e l d r i t c h p o w e r that w a s t h e i r I i l c b l o o d . B y d o i n g so. 11 icy w o u l d b e able to b y p a s s t h e i r t r a d i t i o n a l p a t r o n s of t h e Fey w i l d , t h e F a r R e a l m , t h e N i n e H e l l s , a n d other p o w e r s . T h e s e p a t r o n s forged a s h o r t - t e r m a l l i a n c e that s h a t t e r e d t h e B l a d e s of S h a d o w a n d d e s t r o y e d its t e a c h i n g s . 5 RAIMENT OF SHADOWS Pieces 2 Benefit You gain an item bonus to Stealth checks equal to the number of items you have from this set. When an enemy affected by your Warlock's Curse drops to 0 hit points, you become invisible until the end of your next turn. BENEFITS RAIMENT OF S H A D O W S ITEMS Lvl 3+ 11
1

Name fact
D I A A E

Price (gp) 9,000 s -* f\e\f\ 13,000 21,000 25,000

I t e m Slot weapon Arms


A

12+ 14 15+

-> i

Razordark bracers r-\ 1 , 1 Darkstrike armor Tenebrous mask Cloak of burgeoning shadow

Armor Head Neck

It

I | Item

Sets

Cloak of Burgeoning Shad This dark cloak helps obscure your allies when you stay close.
L v l 1 5 +3 25.000 gp Lvl 25 +5 625.000 gp Lvl 20 +4 125.000 gp Lvl 30 +6 3,125,000 gp Item Slot: Neck E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. Until the end of the encounter, each ally adjacent to you while you have concealment from your Shadow W a l k class feature also has concealment.

R A I M E N T OF THE W O R L D SPIRIT
T h e R a i m e n t ol t h e W o r l d S p i r i t is a m a g i c i t e m set of a n c i e n t d e s i g n a n d p r i m a l p o w e r . T o t h e u n t r a i n e d e y e . t h e i t e m s i n t h i s set a p p e a r a s t h e r e l i c s o f sonic p r i m i t i v e tribea s h i e l d , n e c k l a c e , m a s k , a n d r i n g f a s h i o n e d f r o m w o o d , h a r k , a n d o t h e r m a t e r i a l s of t h e forest. 1 l o w e v e r . c l o s e r s c r u t i n y r e v e a l s that the p i e c e s o f t h e r a i m e n t a r e u n t o u c h e d by m o r t a l tools, a p p e a r i n g instead as though they w e r e g r o w n as living objects. W a r d e n s b e n e f i t t h e m o s t f r o m t h e R a i m e n t of the W o r l d S p i r i t set. but d e f e n d e r s a n d c l a s s e s t h a t grant a c c e s s to p o l y m o r p h p o w e r s w i l l f i n d t h e s e i t e m s useful as w e l l .

Darkstrike Armor Shadowy runes shift across the surface of this black armor, protecting you whenyou single out a foe with your attacks.
Lvl 12 +3 13,000 gp Lvl 22 ^ 5 32 5,000 gp Lvl 17 +4 65,000 gp Lvl 27 - 6 1,625,000 gp A r m o r : Leather, hide E n h a n c e m e n t : AC Property: W h e n you hit an enemy with an attack power, if you gained a bonus to your ranged attack roll against that enemy from your P r i m e Shot class feature, you gain a +2 bonus to A C against that enemy until the end of your next turn.

LORE
A r c a n a o r N a t u r e D C 1 1 : P r i m a l p o w e r infuses t h e R a i m e n t o f t h e W o r l d S p i r i t s e t . b i n d i n g it to n a t u r e . S p e l l c a s t i n g c r a f t e r s c r e a t e e a c h component a s p a r t of a n a n c i e n t c e r e m o n y p a s s e d d o w n through t h e a g e s . E a c h p i e c e o f t h e set is g r o w n a s t h e offshoot o f a living treean avatar o f the mysterious W o r l d S p i r i t . T h e t r e e g i v e s u p a p o r t i o n o f its h e a r t w o o d to s e r v e a s a s h i e l d , f o r m s t h e m a s k f r o m its b a r k , p r o v i d e s its s e e d p o d s for t h e n e c k l a c e , a n d manifests t h e r i n g a s a n e x t e n s i o n o f its p r i m a l s p i r i t . A r c a n a o r N a t u r e D C 18: T h e R a i m e n t of the W o r l d S p i r i t w a s first f a s h i o n e d i n t h e e a r l i e s t age of t h e m o r t a l w o r l d . S e n s i n g l o o m i n g t h r e a t s that might d i s r u p t t h e f r a g i l e c y c l e of life a n d d e a t h , s h a m a n s , w a r d e n s , a n d d r u i d s c a m e t o g e t h e r to r e q u e s t aid f r o m t h e p r i m a l p o w e r t h e y s o u g h t to p r o t e c t . W i t h t h e s e n o w - a n c i e n t r i l e s , t h e k e e p e r s o f t h e o l d ways c o n t i n u e to c r a f t t h e s e r e l i c s , b o t h to h o n o r the champ i o n s w h o o n c e c a r r i e d t h e m a n d a s a b o o n to new h e r o e s d e d i c a t e d to d e f e n d i n g t h e n a t u r a l w o r l d . W h e n a n i t e m f r o m t h e r a i m e n t is w o r n , it releases t i n y s e e d s t h a t t a k e r o o t i n t h e w e a r e r ' s c l o t h i n g and s p r o u t v i n e s t h a t w e a v e a b o u t t h a t p e r s o n s body.The t e n d r i l s s t a u n c h w o u n d s a n d s u p p l e m e n t strength lo a l l o w t h e w e a r e r to k e e p f i g h t i n g p a s t t h e point when others w o u l d fall. A r c a n a or N a t u r e D C 2 3 : T h e c r a f t e r s of the raim e n t t r e a t its c r e a t i o n as a s a c r e d t r u s t , a n d they take c a r e to e n s u r e t h a t t h e r e l i c s don't f a l l i n t o the wrong

Pact Blade
Warlocksfavor this wickedly sharp Made.

Level 3

Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 -K2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 UOOOgp Lvl 28 +6 2.125,000 gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1 dG damage per plus Property: This blade functions as a warlock implement. adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. Property: W h e n a creature you have cursed with your Warlock's Curse makes a melee attack against you. deal damage to the creature equal to the pact Mode's enhancement bonus. Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement.

Razordark Bracers

Level 1 1

lashed with lines of glass-sharp shadow, these bracers allow van to strike at range without felling your guard down.
Item Slot: Arms 9,000 gp Property: Your warlock at-will ranged attack powers don't provoke opportunity attacks from adjacent enemies.

Tenebrous Mask This thin slip of black silk allowsyou to target foes from your sight. shrouded

h a n d s . T h e r a i m e n t is a gift o f n a t u r e , a n d that gift c a n b e w i t h d r a w n i f its w e a r e r a b u s e s its p o w e r . Dark t a l e s a b o u n d of p r i m a l s p i r i t s v i s i t i n g c a l a m i t y on h e r o e s w h o m i s u s e t h e r a i m e n t , a n d of w h o l e lands s c o u r g e d b y b l i g h t a n d d i s e a s e i n r e s p o n s e to the p o w e r o f t h e W o r l d S p i r i t b e i n g bet r a y e d .

Item Slot: Head 21,000 gp P o w e r (Encounter): Minor Action. Until the end of your next turn, you ignore the - 2 penalty to attack rolls against creatures within 10 squares of you that have concealment.

CH A P I E R

2 | Item

Sets

RAIMENT OF THE W O R L D SPIRIT ITEMS Lvl 12 13 14 15 Name Necklace of late Shield of t h e W o r l d Tree Mask of the vengeful spirit Ring of many forms Price (gp) 15,000 17,000 21,000 25,000 I t e m Slot Neck Arms Head Ring

B a r b a r i a n s benefit the most f r o m these items, t h o u g h a n y c h a r a c t e r w h o y e a r n s to b e i n t h e t h i c k o f c o m b a t w i l l find v a l u e i n t h i s set.

LORE
A r c a n a or H i s t o r y D C 1 1 ; T h e c r a f t i n g o f a R e a p e r ' s A r r a y set is a s e c r e t k n o w n o n l y to a h a n d f u l of a r c a n i s t s . a n d the d a r k process involves the incorporation ol a n e n e m y ' s c o r p o r e a l essence into each

LU

I-

RAIMENT OF THE W O R L D SPIRIT BENEFITS Pieces 2 Benefit You gain an item bonus to saving t h r o w s against ongoing damage equal to the number of items you have f r o m this set. 4 Y o u r healing surge value increases by 4 . LeveM4

p i e c e . B l o o d q u e n c h e s t h e steel p u l l e d w h i t e - h o t f r o m u < t h e forge. T h e h a i r o f a foe is w o v e n i n t o t h e c l o a k ' s f a b r i c , a n d its f l e s h is c u r e d to p r o v i d e t h e l e a t h e r o f g a u n t l e t s a n d b e l t . M o s t sets a r e m a d e w i t h t h e b l o o d a n d b o d i e s o f m o n s t e r s , b u t m o r e t h a n a few h a v e b e e n c r a f t e d u s i n g m a t e r i a l s h a r v e s t e d f r o m sentient humanoids. A r c a n a or H i s t o r y D C 18: T h e l e g e n d a r y berserker Y g n i r . a d r a g o n b o r n b a r b a r i a n w a r r i o r w h o s e b l o o d h i s t a n d t h i r s t for v e n g e a n c e still i n s p i r e s f e a r i n t h e t i c l l i n g s that r e m e m b e r h i s n a m e , first c r e a t e d the items in the Reaper's A r r a y . W h e n a slave over s e e r m u r d e r e d h i s f a m i l y a s p u n i s h m e n t for Y g n i r s r e f u s a l to k n e e l , t h e b a r b a r i a n v o w e d to b r i n g d o w n the e m p i r e of B a e l Turath single-handedly. B r e a k i n g bis c h a i n s . Y g n i r killed h i s master, the overseer, a n d a d o / e n guards with his bare hands. A r c a n a or H i s t o r y D C 2 3 : W i t h the h e l p o f a fellow prisoner schooled i n the w a r l o c k arts. Y g n i r forged t h e first R e a p e r ' s A r r a y set u s i n g t h e s t e e l , b l o o d , s k i n , a n d h a i r o f t h e foes h e h a d s l a i n . W i t h his g r i m h e l m a n d terrifying axe. Ygnir b e c a m e a l e g e n d o n a n c i e n t b a t t l e f i e l d s . U n a b l e to s l a y h i m t h e m s e l v e s , t i e f l i n g d i a b o l i s t s w e r e s a i d to h a v e s u m m o n e d p o w e r f u l d e v i l s to finally e n d t h e w a r r i o r ' s t h r e a t - a n a c t that s o m e s a y m i g h t h a v e h a s t e n e d i h e fall o f that r a c e . REAPER'S ARRAY ITEMS Lvl 14+ 15+ 15 17 18 Name Crimson cloak Reaper's axe Reaper's helm Gauntlets of brutality Head-taker's belt P r i c e (gp) 21,000 25,000 25,000 65,000 85,000 I t e m Slot Neck Weapon Head Hands Waist

EC <

M a s k of t h e V e n g e f u l S p i r i t

This wooden mask lakes on the appearance of a snarling beast, causing a selected foe to be overcome In fear. iiem Slot: Head 21,000 gp Power (Daily Fear): No Action. W h e n you roll initiative, you mark one enemy you can sec, and that enemy grants combat advantage to you until the end of your next turn.

N e c k l a c e of F a t e

Level 12

This necklace of acorns and woven vines tethers your spirit to nature, helping you shake off the effects of combat. Lvl 12 +3 13.000 gp Lvl 17 +4 65.000gp Item Slot: Neck Lvl 22 Lvl 27 +5 +6 325.000 gp 1.625,000gp

Enhancement: Fortitude, Reflex, and W i l l Power (Encounter): No Action. Trigger: You make a saving throw at a time other than the end of your turn. Effect: You gain an item bonus to that saving throw equal to the necklace's enhancement bonus.

R i n g of M a n y F o r m s

Level 15

This ring appears as a band of shifting energy, sharpening your combat prowess when you wield the magic of transformation. Item Slot: Ring 25.000 gp Property: W h e n you use a polymorph power, you gain a +1 bonus to your next attack roll before the end of your turn.

S h i e l d of t h e W o r l d Tree
solid heartwood shield protects your allies.

Level 1 3

When you make use of healing energy, the magic within this Item Slot: Arms 17.000 gp Shield: Any Property: W h e n you spend a healing surge, each ally adjacent to you gains a 1-2 shield bonus to AC until the start of your next turn.

You gain an item bi?nus to Intimidate checks equal to t h e numbc :r of items you have f r o m this set. W h e n you bloody am enemy, you can shift 1 square as a free a c t i o n .

REAPERS A R R A Y
Stained w i t h d r i e d blood, etched w i t h t h e scars o f c o u n t l e s s b a t t l e s , a n d b e a r i n g silent w i t n e s s to u n c o u n t a b l e a c t s of s a v a g e slaughter, t h e R e a p e r ' s A r r a y is a p a n o p l y b e f i t t i n g o n l y t h e d e a d l i e s t w a r riors. F o r t h o s e w h o c o l l e c t t h e i t e m s o l t h i s set. d e a t h is a c o n s t a n t c o m p a n i o n , a n d foes m e t o n t h e field o f battle a r e d e s t i n e d to find o n l y p a i n a n d r u i n .

CIIAPTKR

2 ! Item

Sets

Crimson Cloak against the most potent attacks of your foes. Lvl 14 Lvl 19 +3 +4 21.000gp 105,000 gp Lvl 24 Lvl 29 +5 +6

Level 14+

LORE
H i s t o r y o r R e l i g i o n D C 1 8 : N o a c c u r a t e records o f t h e G o l d e n G e n e r a l ' s b i r t h o r d e a t h exist, n o r is it k n o w n w h i c h l a n d s w e r e h i s t r u e h o m e . T h e historians o f m a n y h u m a n c u l t u r e s c l a i m this legendary w a r l o r d a s t h e i r o w n , a n d at least o n e t a l e c l a i m s t h a t t h e G o l d e n G e n e r a l b e c a m e a n e x a r c h of Pelor after h e met h i s e n d . T h e i t e m s of t h e R e g a l i a of the G o l d e n G e n e r a l a r e u s a b l e b y c h a r a c t e r s of a n y alignm e n t , but it's s a i d t h a t a n e v i l c r e a t u r e that d o n s these r e l i c s c a u s e s t h e m to t u r n d e a d b l a c k i n color. H i s t o r y o r R e l i g i o n D C 2 3 : L e g e n d says dial fl hero w h o o w n s the full Regalia o f the G o l d e n Gene r a l set t a n a t t e m p t to r e t r i e v e t h e f r a g m e n t s o f the o r i g i n a l r e g a l i a f r o m t h e a b y s s a l d e p t h s . I I successful, t h i s h e r o c a n b r i n g t h e f r a g m e n t s to t h e c i t y of I lestav a r i n t h e A s t r a l S e a . U p o n p r e s e n t i n g t h e regalia to P e l o r . t h e h e r o e a r n s t h e r i g h t to b e c o m e o n e of the deity s e x a r c h s u p o n d e a t h . REGALIA OF THE G O L D E N GENERAL ITEMS Lvl 12+ 13+ 14 15 16 Name General's w e a p o n G o l d e n c r o w n of battle command General's belt R i n g of tactical brilliance P r i c e (gp) 17,000 21,000 25,000 45,000 Item Slot l Neck Weapon Head Waist Ring M a n t l e of the G o l d e n G e n e r a l 13,000

This rich clonk shimmers with a blood-red sheen, defending you 52S.OOOgp 2,62 5,000 gp

Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you take untyped ongoing damage, you make a saving throw against the ongoing damage with an item bonus equal to the cloak's enhancement bonus.

G a u n t l e t s of B r u t a l i t y

Level 1 1

Rust and bloodstains mark these leather and steel gauntlets, which strengthen your attacks against fallen joes. Item Slot: Hands 65,000 gp Property: W h e n you hit a prone enemy with a melee attack, the attack deals 5 extra damage. Head-Taker's Belt new one appearing each time you slay a foe. Item Slot: Waist 8 5.000 gp Property: You gain a +1 item bonus to Fortitude. P o w e r (Daily): Free Action. Trigger: You reduce an enemy to 0 hit points. EJJect: You gain temporary hit points equal to your level. Reaper's Axe Level 15-^ l e v e l 18

This plain leather belt is set with skull shaped steel studs, with a

Sporting a wickedly curved blade, this steel axe draws on the death throes of your opponents to fuel its attack. L v l 1 5 +3 25.000gp Lvl 25 +5 625,0O0gp Lvl 20 +4 125.000 gp Lvl 30 *6 3.125.000 gp W e a p o n : Axe Enhancement: Attack rolls and damage rolls Critical: ^1d12 damage per plus Property: W h e n you reduce an enemy to 0 hit points, you can shift 1 square and make a melee basic attack with this weapon. Reaper's Helm Level 1 .

R E G A L I A OF THE G O L D E N G E N E R A L BENEFITS Pieces 2 5 Benefit Y o u gain a +2 i t e m bonus to W i l l . W h e n a n ally y o u can see spends an action point, that ally gains a +2 bonus to W i l l until the end of his or her next turn. General's Belt Level I S

J W I v wounded foes can't elude your attacks while you wear this battle scarred steel helmet. Item Slot: Head 2 5.000 gp Property: You ignore the -2 penalty to attack rolls against bloodied enemies that have concealment.

The buckle of this leather belt is a golden shield whose magic revitalize;you when you help your allies heal. Item Slot: Waist 2 5.000 gp Property: You gain a +1 item bonus to Fortitude. P o w e r (Daily Healing): Free Action. Trigger. You use a power that heals an ally. EJfect: You spend a healing surge.

R E G A L I A OF THE GOLDEN GENERAL


T h e G o l d e n G e n e r a l is a n e n d u r i n g f i g u r e of l e g e n d , a w a r l o r d k n o w n as one of t h e foremost d e m o n slayers w h o e v e r l i v e d . T h o u g h t h e f r a g m e n t s o f t h e original a r m s , a r m o r , a n d raiment w i e l d e d by the G o l d e n G e n e r a l a r e s a i d to l i e i n t h e d e p t h s of t h e A b y s s w h e r e h e m e t h i s end, ( h e d e s i g n o f h i s r e g a l i a w a s w e l l k n o w n e v e n before his d e a t h . P i e c e s belongi n g to t h i s i t e m set c a n b e f o u n d t h r o u g h o u t t h e w o r l d a n d b e y o n d it. R e s o u r c e f u l w a r l o r d s benefit t h e most f r o m t h e items i n t h i s set. but all w a r l o r d s c a n m a k e u s e o f t h e m . 2 I Item Sets

C H A P T E R

General's

Weapon

RELICS OF T H E FORGOTTEN O N E ITEMS Lvl 13+ 14+ 15+ 16 17+ 18 Name S k i n of agonies S w o r d of m e l a n c h o l y M a n t l e of regrets M a s k of t e a r s S y m b o l of t h e Forgotten O n e R i n g of s o r r o w s P r i c e (gp) I t e m S l o t 17,000 21,000 25,000 45,000 65,000 85,000 Armor Weapon Neck Head Implement Ring

A foe lurking out of reach willfeel the magical bite of this gilded pole arm. Lvl 13 +3 17,000gp Lvl 18 +4 85,000 gp W e a p o n : Polearm Lvl23 Lvl 28 +5 +6 425,OOOgp 2,12 5,000 gp

Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus P o w e r (Encounter): Minor Action. Until the end of your next turn, your melee reach with this w e a p o n increases by 1.

RELICS O F THE FORGOTTEN O N E BENEFITS Pieces Benefit W h e n y o u spend a healing surge w h i l e y o u a r e bloodied, y o u regain additional hit points equal to t h e n u m b e r of items y o u h a v e f r o m this set. W h i l e y o u a r e b l o o d i e d , your m e l e e w e a p o n a t t a c k s g a i n t h e brutal 1 property (originally described in Adventurer's higher. Vault): Reroll a n y d a m a g e die result of 1 until t h e die s h o w s 2 or

G o l d e n C r o w n of B a t t l e C o m m a n d

Level 14

When you direct an ally's attack, the power of this simple circlet of beaten gold helps guide his hand. Item Slot: Head 21,000 gp Property: W h e n you use a warlord power to grant a melee basic attack to a n ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll. M a n t l e of t h e G o l d e n General

Level 12+ M a n t l e of Regrets Level 15-i This somber mantle bestbws a crippling weight on your enemies. Lvl 1 5 +3 25,000 gp Lvl 2 0 +4 125,000 gp Item Slot: Neck Lvl 2 5 Lvl 3 0 +5 -t-6 625,000 gp 3,125,000 gp

The aid you give an ally is strengthened by the power of this furlined amber cloak. Lvl 12 i 3 13,000 gp Lvl 22 +5 325,000 gp Lvl 17 +4 65,000 gp Lvl 27 +6 1,625,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a warlord power to grant a saving throw to a n ally, that ally gains a +2 bonus to the saving throw. Ring of Tactical Brilliance

Level 16

The power of this golden ring helps protect an ally who changes position at your command. Item Slot: Ring 45,000 gp Property: W h e n you use a warlord power that lets an ally shift, that ally gains a +1 bonus to all defenses until the end of his or her next turn.

E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily Fear, Psychic): Immediate Reaction. Trigger: A n enemy hits you w i t h a melee or a close attack. Effect: The triggering e n e m y takes a - 2 penalty to attack rolls and saving throws (save ends both). First Failed Saving Throw: The e n e m y also takes ongoing 10 psychic damage (save ends all). Second Failed Saving Throw: The enemy is also stunned (save ends all).

M a s k of Tears

Level16

This bone mask captures the image ofa grievitig figure whose tears become a balm to you or an ally. I t e m Slot: Head 45,000 gp

R ELICS OE THE F ORGOTTEN O N E


Crafted from the r e m a i n s of a d e a d god, the Relics o l t h e F o r g o t t e n O n e a r c a s e t of potent m a g i c i t e m s from the d a w n o f t i m e . T h o u g h clerics, avengers, a n d paladins most often seek these relics, they c a n be used by any class.

P o w e r ( D a i l y Healing): Free Action. Trigger: A n enemy bloodies you with a melee or a close attack. Effect: You or an ally adjacent to you can spend a healing surge.

R i n g of S o r r o w s

Level 18

You conjure the manifestation of sorrow from this plain silver ring, tasking your foes with the agony of the Forgotten One's demise. I t e m Slot: Ring 85,000 gp Property: You and each ally you can see gain a +1 bonus to attack rolls w i t h fear powers. P o w e r ( D a i l y Conjuration, Teleportation): Standard Action. You conjure a manifestation of sorrow in each of three unoccupied squares within 10 squares of you. T h e three sorrows remain until the end of your next turn. A n enemy that starts its turn adjacent to a sorrow and that deals damage during that turn is teleported to another space adjacent to the sorrow (your choice) and dazed until the end of your next turn.

LORE
H i s t o r y o r R e l i g i o n D C 1 8 : Histories a n d relig i o n s texts r e c o r d t h e fates of t h e d e i t i e s t h a t f e l l i n the a n c i e n t c o n f l i c t b e t w e e n t h e g o d s a n d t h e p r i m o r d i a l s , but a f e w stories h a v e e s c a p e d t h e s c h o l a r s ' quills. I n c e n t u r i e s past, o n e s u c h fallen deity w a s f o u n d by a m y s t e r i o u s o r d e r o f a r c a n i s t s w h o s e m e m bers f a s h i o n e d t h e r e m a i n s o f t h e F o r g o t t e n O n e i n t o relics o f i n c r e d i b l e p o w e r .

CHAPTER

2 | Item

Sets

Skin of Agonies

Level 131

LORE
H i s t o r y D C 17: O v e r a thousand years ago. a great battle w a s fought in the F e y w i l d palace of Nessecar b e t w e e n the eladrin a n d the Ibmorians. The great behemoths laid waste to the priceless crystal relics for w h i c h the palace was k n o w n , slaying many in their w a k e . I lowever. before the Ibmorians could t r i u m p h , the eladrin lord O n d a t h i a n unveiled a magic m i r r o r that had the power to save his people. H i s t o r y D C ] 2 6 : T h e magic of the m i r r o r opened a portal through w h i c h eladrin reinforcements prepared to enter the fray. Hut the foinorian w a r chief Morgkash shattered the m i r r o r just after the portal opened, trapping the souls of the eladrin w i t h i n the broken pieces*The Ibmorians overran the palace, slaving all w i t h i n it. In a n attempt at total victory, M o r g k a s h tried to destroy the shards of the shattered m i r r o r but couldn't affect t h e m . Sensing the power lingering w i t h i n these fragments, the fomorians si altered the pieces throughout multiple worlds. H i s t o r y D C 3 1 : O v e r m a n y generations, frag nients o f the m i r r o r have been collected a n d formed into M i r r o r of Nessecar sets. T h e items of this set are powered by the essence of the eladrin who died trapped w i t h i n the mirror, granting potent abilities to the wielder.

The likeness of a screaming fact is etched across this armor, which protects you from your foes' harshest attacks. L v l 1 3 +3 IZOOOgp Lvl 2 3 t-5 425.000 gp Lvl 18 +4 85.000gp Lvl 2 8 +6 2.125,000gp Armor: Leather, hide Enhancement: AC Property: You automatically succeed o n saving throws against untyped ongoing damage. Power (Daily): Immediate Reaction. Trigger. A n enemy hits you with a n attack that deals ongoing damage. Effect: The ongoing damage ends. O n e e n e m y adjacent to you takes the ongoing damage instead, and takes a - 2 penalty to saving throws against that ongoing damage. S w o r d of M e l a n c h o l y Level 14

I he magic, of this well notched blade fills your Joe with a dread malaise that leaves it open to further attack. L v M 4 +3 21,000gp Lvl 2 4 +5 525,000gp Lvl 19 f 4 105.000 gp Lvl 2 9 +6 2,62 5.000 gp W e a p o n : Heavy blade, light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus

Power (Daily Fear): Free Action. Trigger: You make a


melee attack against an enemy using this weapon and miss. Effect: That enemy takes a 2 penalty to all defenses (save ends). Aftereffect: If you're adjacent to the enemy w h e n it succeeds on its saving throw against this effect, you can make a melee basic attack using this weapon against that e n e m y as a free action.

MIRROR OF NESSECAR ITEMS


S y m b o l of t h e F o r g o t t e n O n e Level 17 r Lvl Name P r i c e (gp) l.lib .UUU 1,625,000 2,125.000 h e m Slot

The divine power of this buffered symbol conceabyau from your foes. Lvl 17 -r4 65,000gp Lvl 27 +6 1,625,000gp Lvl 22 +5 325.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: * 1d8 radiant damage per plus Power (Dally Illusion): Standard Action. By expending a use of your Channel Divinity class feature, you become invisible to each creature within 5 squares of you until the end of your next turn.

lb 27 28 29

bloodshard ring Mirrored mask Feyshard wand Far-step amulet

King Head Implement 2 , 6 2 5 . 0 0 0 Neck

MIRROR OF NESSECAR BENEFITS


Pieces 2 4 Benefit You gain a +10 item bonus to skill checks made as part of a scrying ritual or a travel ritual. You can perform the Observe Creature and True Portal rituals once per day each with no component cost.

EPIC T I E R ITEM

SETS

Bloodshard Ring

l e v e l .f.

Characters require the most potent a r m s , armor, implements, a n d other magic items to lace the challenges of the epic levels.

The images of eladrin nobles flicker within this circular shard of mirrored glass, which injures you even as if cx tends your vitality. Item Slot: Ring 1.125.000 gp Property: You reduce your maximum hit points by 5. In addition, whenever you spend a healing surge, you regain 2 additional hit points. Power (Daily Healing): Minor Action. Regain hit points as if y o u had spent a healing surge. If you've reached at least one milestone today, you also regain a spent healing surge.

M I R R O R OF TSJESSECAR
The mirror ofNessecar was a u n i q u e treasure from an ancient fey e m p i r e . It held a d i m e n s i o n a l portal w i t h i n its magically silvered glass that w a s capable of transporting large n u m b e r s of creatures to its location. I n a great battle between e l a d r i n a n d fomorians. the m i r r o r w a s shattered as e l a d r i n soldiers prepared to come through it. a n d their souls were trapped w i t h i n its shards. CHAPTER 1
1

Item

Sets

wmzmm,
This amulet appears to be the frame and shattered glass of a Scryina mirror. /Is magic focuses your teleportation powers. Lvl 29 1-6 2,625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you use a teleportation power, the distance you can teleport increases by 3 squares. P o w e r (Daily Teleportation): Move Action. You teleport 20 squares.

a f t e r m a t h , the u n h o l y relics f r o m b e y o n d the stars w e r e s c a t t e r e d far a n d w i d e , a n d t h e y h a v e c o n t i n u e d to s p r e a d t o v a r i o u s c u l t u r e s o v e r t h e c e n t u r i e s . H i s t o r y D C 3 1 : Sages speculate that t h e p o w e r g r a n t e d by t h e s e i t e m s is g i v e n o n l y to h e l p r e u n i t e t h e items. A n d m a n v t h i n k that the P o i n t s of the C o n s t e l l a t i o n i t e m s s e n d d a r k d r e a m s o f p o w e r to t h o s e w h o s e e k t h e m , e x a c t i n g a cost f r o m t h e u s e r lor t h e i r p o w e r . It's e v e n s a i d t h a t ( h e i t e m s n o t o n l y w o r k to b e r e u n i t e d , but a l s o a r e t r y i n g to r e t u r n to t h e F a r Realmat the e x p e n s e of those w h o collect t h e m . Level 28

Feyshard W a n d

This slender mirrored shard reflects the ghostly image of eladrin battle tniiaes and replenishes the arcane power within you. Lvl 28 +6 2.12 5,000 gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action. You gain the use of an arcane encounter power that you or an ally has already used during this encounter. This power is lost if it is not used before the end of the encounter.

POINTS OF THE CONSTELLATION ITEMS


Lvl 23 24
i J
T

Name Delbanian vambraces B o o t s of C a i p h o n R o d of U l b a n H a n d s of H a d a r R i n g of Khirad

P r i c e (gp) 425,000 525,000 625,000 1,125,000 1,625,000

Item Slot Arms Feet Implement Hands Ring

26 27

POINTS OF THE CONSTELLATION BENEFITS


Pieces Benefit Y o u r e n e m i e s take a - 1 penalty to s a v i n g t h r o w s against your powers for e v e r y t w o pieces y o u h a v e of this set. Y o u gain a +3 item bonus to Fortitude or W i l l . Y o u c a n change the defense this bonus applies to after a short rest.

Mirrored M a s k

Level 27

A jagged cut mask of silvered glass appears to show Images of eladrin scouts even as it protects you from attacks. Item Slot: Head 1,62 5,000 gp Property: You are immune to gaze attacks. Property: You gain a +2 bonus to all defenses against ranged or area attacks.

Boots of Caiphon

Level 24

POINTS OF THE CONSTELLATION


The P o i n t s of t h e C o n s t e l l a t i o n a r e r e l i c s s a c r e d to an a n c i e n t sect ol star pact w a r l o c k s w h o w o r s h i p e d t h e u n k n o w n p o w e r s of t h e F a r R e a l m . E a c h i t e m is n a m e d for a d i f f e r e n t a l i e n s t a r a n d a l l o w s its w t e l d e r to exert i n f l u e n c e o v e r m o r t a l m i n d s a n d b o d i e s . T h o u g h t h i s set is m o s t u s e f u l to w a r l o c k s , a n y c h a r a c t e r s e e k i n g a c o n n e c t i o n to t h e F a r R e a l m c a n m a k e use of its i t e m s .

A mote of purple light orbits these black leather boots, buniimj you even as it lets you move freely across the battlefield. Item Slot: Feet 525,000 gp Property: You gain a +2 item bonus to Reflex. P o w e r ( A t - W i l l ) : Minor Action. You shift your speed and take damage equal to two times the number of squares you shifted.

Delbanian Vambraces

Level 23

These ice white bracers let you pass unseen, but their power freezes you to the marrow if left unchecked. Item Slot: Arms 425,000 gp P o w e r ( A t - W i l l Cold, Illusion): Free Action. Trigger: You score a critical hit using a cold power or reduce an enemy to 0 hit points using a cold power. Effect You become invisible until the end of your next turn. Sustain Free: The invisibility persists, but each time you sustain it, you take 5 cold damage that can't be reduced or prevented in any way.

LORE
History D C 17: C a l l i n g themselves the Constellation, a secret sect o f w a r l o c k s i n the a n c i e n t t i e f l i n g e m p i r e o f B a e l Turath w o r s h i p e d t h e a l i e n p o w e r s lurking w i t h i n the F a r R e a l m . W h e n ibis practice and the resultant c o r r u p t i o n of these star pact w a r l o c k s w a s d i s c o v e r e d by the e l d e r s o f t h e e m p i r e , retribution c a m e swiftlv. P r a y i n g to t h e i r c i d e r gods, t h e w a r l o c k s c a l l e d a m i g h t y p o w e r to t h e w o r l d , s h o w e r i n g t h e r e a l m w i t h m o n s t r o u s m e t e o r i t e s . T h i s assault d e s t r o y e d t h e w a r locks' foes, e v e n as it e n c h a n t e d a p a n o p l y o i i t e m s w i t h p o w e r n e v e r m e a n t to b e w i e l d e d by m o r t a l h a n d s . H i s t o r y D C 2 6 : T h e d r a g o n b o r n of A r k h o s i a fin-

H a n d s of H a d a r

Level 26

Tire opals speckle these black gloves, whichfocus the power of your Warlock's Curse. Item Slot: Hands 1,12 5,000 gp Property: W h e n you hit an enemy that is granting combat advantage to you and deal your Warlock's Curse extra damage to it, you deal an additional 2d6 extra damage.

ished the job t h a t the elders of B a e l T u r a t h c o u l d not, l a y i n g siege to t h e s a n c t u m s a n d fortresses o f t h e s t a r pact w a r l o c k s before their taint c o u l d s p r e a d . I n the

CHAPTER

2 | Item

Sets

This ring is set with a clouded astral diamond whose gleam reveals things seen and unseen.
Item S l o t : Ring 1,625,000 gp Property: You gain a +5 item bonus to Insight checks and Perception checks, and you can see invisible creatures and objects. P o w e r (Daily): Minor Action. Until the end of your next turn, creatures within 5 squares of you lose invisibility, gain a +2 power bonus to all defenses against illusion attacks, and take a - 2 penalty to attack rolls w i t h illusion powers. In addition, an affected creature that makes an attack is slowed until the end of its next turn. Sustain Minor: T h e effects persist. If you've reached at least one milestone today, your allies are unaffected by this power.

together can remind the gods of the strength and righteousness of their once-common cause. A r c a n a o r R e l i g i o n D C 3 1 : T h e six Relics of Creation appear consistently i n the contemporary historical record. I lovvever, fragments of older histo ries speak of other items that were once part of the setsome n a m e d for deities whose presence is still felt wit hin the world, a n d others whose names and powers are d r a w n from gods long dead. RELICS OF CREATION ITEMS
Name loun s flame 25 z/ 28 29 30 Z e h i r ' s gloves A v a n d r a ' s ring B a n e ' s collar P e l o r ' s scepter V e c n a ' s puzzle box Price (gp)
bz^,UUU

Item Slot Head Hands Ring Neck Implement W o n d r o u s item

625,000 1,625,000 2,125,000 2,625,000 3,125,000

R o d of U l b a n

Level /

The mind of your foe is made more susceptible to attach by the power of this blue white crystal rod.
Lvl 25 +5 625,000 gp Lvl 30 +6 3,125,000 gp Implement (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d12 psychic damage per plus Property: W h i l e an enemy is affected by your W a r l o c k s Curse, it gains vulnerable 10 psychic.

RELICS OF CREATION BENEFITS


Pieces 2 Benefit Y o u gain a bonus to A r c a n a , History, and Religion c h e c k s e q u a l to the n u m b e r of items y o u h a v e f r o m this set. 4 W h e n y o u hit a n e l e m e n t a l creature w i t h an invoker attack power, the attack deals 1d8 extra d a m a g e (2d8 extra d a m a g e if you have all six pieces of t h e set). 6 W h e n y o u use a d i v i n e blast or burst attack power, y o u c a n affect 3 additional squares, each of w h i c h m u s t b e adjacent to the power's n o r m a l area.

RELICS OE CREATION
E a c h piece i n the item set k n o w n as the Relics of Creation is the epitome of wondrous design and manufacture. U n l l a w c d and unspoiled, these items demonstrate a quality of perfection that suggests creation by divine hands. Their otherworldly construction incorporates fabulous substances such as solidified flame, wood t r i m m e d from heavenly trees, and elements now u n k n o w n in the mortal realm. It's said that the bearer of these relics is filled with the light of creation, whose energy fuels potent powers that sear enemies witli divine judgment. Invokers derive the most benefit from items of the Relics of Creation, but any divine character c a n make use of this set.

Avandra's Ri

evei27

This loose-fitting ring grants you the power to ignore effects that would constrain you.
Item S l o t : Ring 1,625,000 gp Property: You ignore difficult terrain. P o w e r (Daily): Immediate Interrupt. Trigger: An effect immobilizes, restrains, or slows you. Effect: The triggering effect ends. If you've reached at least one milestone today, you also gain a +5 power bonus to saving throws against immobilizing, restraining, or slowing effects until the end of the encounter.

LORE
A r c a n a o r R e l i g i o n D C 17: In the cataclysmic w a r between the gods and the primordials for control of the w o r l d , each deity fashioned a powerful relic to bestow on the greatest of their chosen followers. F e w relics survived the war. however; most were lost alongside their wiclders i n the dread battles that swept across the world and through the planes. A r c a n a or R e l i g i o n D C 2 6 : T h e Relics of Creation Ibund across the world today contain only six items, each holding a sliver of divine power from the deity w h o fashioned the original item. Though long centuries have driven rifts between these deities, and w h i l e their servants sometimes wage w a r w i t h one another, it's said that a hero w h o brings the relics-

Bane's Collar

Level 28

Your mind shrugs off the control of others while you wear this bright steel collar, but an ally pays the price.
Lvl 28 +6 2,125,000 gp Item S l o t : Neck E n h a n c e m e n t : Fortitude. Reflex, and W i l l Property: W h e n you make a saving throw against a charm or fear effect, you can roll twice and use either result. P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you w i t h an charm or fear attack. Effect: An ally within 10 squares of you becomes the target of the attack.

C H A P T E R

2 ! Item

Sets

loun's Flame

Level 24

Vecna's Puzzle Box

Level 30

A flickering violet flame darts about your head, granting you knowledge and flaring to life at your command. Item Slot: Head 525.000 gp Property: You gain a +2 item bonus to W i l l . Property: You gain a -i-8 item bonus to knowledge and monster knowledge checks. Power ( A t - W i l l ) : Minor Action. You set loun's flame to shed bright light 10 squares in all directions, dim light 5 squares in all directions, or no light.

Great secrets are revealed to you by your possession of this fistsized brass puzzle box. W o n d r o u s Item 3,125,000 gp Property: You can perform the Loremaster's Bargain and Voice of Fate rituals as if you had mastered them. Property: Divination rituals you perform have no component cost. W h e n you perform a divination ritual that requires a Religion check, you can make an Arcana check instead.

Pelor's Scepter

Level 29

Zehir's Gloves

Level 25

i his golden rod is dipped with o sunburst that adds potent) to your radiant powers. Lvl 29 +6 2,62 5.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d8 radiant damage per plus Property: Divine characters can use this rod as a holy symbol implement for divine powers. Property: W h e n you hit an enemy with a divine radiant power using this rod. you can reroll any damage die that shows a 1. Against elemental creatures, you can reroll any damage die that shows a 1 or a 2.

These black gloves bolster your powers to byqmssyour enemy's most potent defenses. Item Slot: I lands 6 2 5.000 gp P o w e r (Daily): Free Action. Trigger: You hit an enemy with an attack power. Effect: The attack ignores the enemy's immunities and resistances.

CHAPTF.R

2 I Item

Sets

TIME W I Z A R D S TOOLS
S p e l l c a s l c r s m a n i p u l a t e t h e m a t e r i a l w o r l d and e n e r g y of t h e p l a n e s w i t h e a s e , b u t t i m e r e m a i n s n o t o r i o u s l y r e s i s t a n t to m a g i c a l c o n t r o l . F e w w i / a r d s a n d other a r c a n i s l s S p e c i a l i z e in d e c o n s t r u c t i n g t i m e a n d e n c h a n t i n g o b j e c t s t o m a n i p u l a t e its b o u n d a r i e s , a n d for g o o d r e a s o n . S u c h c h a r a c t e r s o f t e n suffer t h e s t r a n g e e f f e c t s ol t h i s p o t e n t m a g i c , d i s a p p e a r i n g i n t o u n s e e n r e a l m s o r e v e n c o m i n g f a c e to f a c e w i t h t h e m s e l v e s for s h o r t p e r i o d s . T h e i t e m set k n o w n a s t h e T i m e W i z a r d ' s f o o l s is l e g e n d a r y a m o n g a r c a n i s t s w h o t i n k e r w i t h t i m e , a l t h o u g h t h e p o w e r o f its i t e m s c a n b e u t i l i z e d b y a n y character. the

R i n g of Free T i m e

Level 29

You slip the bonds of time while you wear this simple silver band, allowing you to act faster thou your foes. I t e m Slot: Ring 2,625.000 gp Property: You gain resist 5 to all damage. P o w e r (Encounter): Free Action. You can take an additional minor action on your turn. If you've reached at least one milestone today, you can use this power at will once per round.

Staff of T i m e
This elegant birch staff is capped with a brilliant whose power can cast foes out of time.

Level 30 diamond

LORE
A r c a n a D C 2 8 : T h e T i m e W i z a r d s Tools a r e p o w e r f u l relics scattered across the present-day w o r l d f r o m b o t h t h e f u t u r e a n d t h e past. T h e vario u s i t e m s a n d t h e i r m y s t e r i o u s c r e a t o r s w e r e s a i d to have a p p e a r e d in w i d e s p r e a d locations throughout the world's history. H o w e v e r , g i v e n the n a t u r e o f t h e tools, it's s p e c u l a t e d t h a t t h e s e r e l i c s m i g h t b e the product of a single m a g e traveling through time w i t h the a i d o f spells or items beyond the scope o f mortal magic. A r c a n a D C 3 3 : S h a p i n g t i m e is o f t h e T i m e W i z a r d ' s T o o l s is

Lvl 3 0 - 6 3.1 25.000 gp I m p l e m e n t (Staff) Enhancement: Attack rolls and damage rolls Critical: +1d1 2 damage per plus, and you can use the staff's power without expending its daily use. even if the powers daily use has been expended. P o w e r (Daily): Free Action. Trigger: You hit an enemy with an attack using this staff. Effect: That enemy disappears until the start of your next turn. Until that time, it can't take actions and can't be targeted. T h e enemy reappears In the space it last occupied or in the nearest unoccupied space of its choice.

Time-Jumping Boots
1

Level 27

perhaps t h e

most

For a brief moment, these nondescript boots allow you to step out of time and evade your enemies attention. I t e m Slot: Feet 1,62 5,000 gp Property: You gain a + 2 item bonus to Reflex. P o w e r (Daily): Move Action. You disappear until the start of your next turn. Until that time, you don't have line of sight or line of effect to any creature, and creatures don't have line of sight or line of effect to you. You also ignore negative ongoing effects, take no damage, and don't need to make saving throws (though you can still do so if you wish). You can take one standard action and two minor actions. At the start of your next turn, you reappear in the space you last occupied or in the nearest unoccupied space of your choice, and you are dazed until the end of your turn.

d a u n t i n g of the a r c a n i s t s tasks. A l t h o u g h the p o w e r formidable, certain i t e m s i n t h e set a l s o e x a c t a c o s t f r o m t h e w i c l d e r a s part of the unstable nature of their magic.

TIME W I Z A R D ' S T O O L S ITEMS


Lvl JLj 28 29 30 Name T i m e - j u m p i n g boots C r o w n of stuttered t i m e R i n g of free t i m e Staff of t i m e Price (gp) 1,625,000 2,125,000 2,625,000 3,125,000 I t e m Slot Feet Head Ring Implement

TIME W I Z A R D ' S T O O L S BENEFITS


Pieces Benefit You gain an item bonus to initiative c h e c k s e q u a l to t w i c e the n u m b e r of i t e m s y o u have f r o m this set. Y o u gain o n e additional use per day of magic item daily powers. Each use of a magic i t e m daily p o w e r must c o m e f r o m a different magic i t e m .

TIMKERERS INVENTIONS
A l e g e n d a r y a d v e n t u r i n g a r t i f i c e r k n o w n o n l y as t h e T i n k c r c r o r i g i n a l l y c r a f t e d litis set o f m a g i c a l a n d m e c h a n i c a l items. T h e s e T i n k e r e r s Inventions w e r e a t r i u m p h o f m a g i c a n d c r a f t , t h o u g h t h e pieces h a v e a n u n p r e d i c t a b l e q u a l i t y c o n s i s t e n t w i t h their creator's w o r k .

C r o w n of S t u t t e r e d T i m e

Level 2 8

LORE
A r c a n a o r H i s t o r y D C 1 6 : A r t i f i c e r s favor the l i g h t a r m o r t h a t g r a n t s t h e m e a s i e r u s e o f their n u m e r o u s tools, but o n e a r t i f i c e r a n d i n v e n t o r wasn't c o n t e n t w i t h c l o t h a n d l e a t h e r . C o n s i d e r e d m a d by h i s p e e r s , t h e l e g e n d a r y e r a Iter

This copper crown is set with numerous tiger's-eye gems that slip out of phase with the world even as you do. Item Slot: Head 2.1 2 5.000 gp Property: You gain a +2 item bonus to W i l l . P o w e r (Daily Psychic): Minor Action. Until the e n d of your next turn, you become insubstantial and gain phasing. Sustain Minor: T h e effect persists, and you take 10 psychic damage that can't be reduced or prevented In any way. CHAPTER 2 Item Sets

known

o n l y as the

T i n k c r c r c r e a t e d a set o f i t e m s d e s i g n e d to provide u n i q u e b e n e f i t s for h i s c h o s e n p r o f e s s i o n .

Arcana

or H i s t o r y

DC 2 4 : A f t e r

the T i n k c r e f s

Tinkerer's Disjunction
where you stand. A t Will

item Set P o w e r

death, his assistants d i v i d e d the pieces o f his

mas-

W i t h but a thought, you disable an effect that threatens the area

t e r p i e c e set a m o n g t h e m s e l v e s , a n d so h i s i n v e n t i o n s were copied a n d spread. Relatively lew artificers have a c c e s s to a w h o l e set o f T i n k e r e r ' s I n v e n t i o n s , h o w e v e r , a n d m a n y a r t i f i c e r s a c t i v e l y s e e k set i t e m s lost by

adventuring Artificers

in y e a r s past.

Standard Action Personal Effect: O n e zone you're within or one conjuration you're adjacent to ends. In addition, all its effects end. including those that normally last until a target saves.

TINKERER'S I N V E N T I O N S ITEMS Name 1\ 22 Artiticer s belt Gauntlets of magical interchange


A

P r i c e (gp) 325,000

Item Slot waist Hands

Artificer's

Belt

b vel 21

Tins nudtipocketed belt chargesyour healing infusions with potent power. I t e m Slot: W a i s t 225.000 gp Property: You can use your Healing Infusion class feature twice in the same round. P o w e r (Daily): Free Action. Trigger. You use your Healing Infusion class feature on an ally. Effect: The ally gains one additional use o f a magic item daily power.

23+ 24

I mkersuit Propellant boots

425,000 525,000

Armor Feet

TINKERER'S I N V E N T I O N S BENEFITS Pieces 2 Benefit When you use your Healing Infusion class feature to allow an ally to regain hit points, thait ally regains additional hit points equal to the number of items you have from this set. 4 You gain the tinkerer's disjunction described below. power,

Gauntlets of Magical Interchange

Level 22

These gauntlets magically extrude a variety of useful tools and allow you to restore the magic of other items in the thick of combat I t e m Slot: Hands 3 2 5.000 gp P o w e r ( A t - W i l l Polymorph): Free Action. The gauntlets transform to incorporate the form and function of any mundane handheld tool, as found in the equipment list of the Player's Handbook and other supplements. The tool must be one normally usable by a creature of your size. P o w e r (Daily): Minor Action. You use your Arcane Empowerment class feature on an item held by you or an adjacent ally.

Propellant Boots

Level 24

These hoots contain a self replenishing alchemical fuel that launches you through the air. I t e m Slot: Feet 525.000 gp P o w e r (Daily): Minor Action. You gain a fly speed equal to your speed + 2 until the end of the encounter.

Tinkersuit

Level 2 3 *

Tin's armor's magic lets you store an abundance of gear, even as it generates a defensive field in response to attack Lvl 23 +5 425.000 gp A r m o r : Leather E n h a n c e m e n t : AC Lvl 28 +6 2,125.000 gp

Property: The many pockets of this armor can hold up to 2.000 pounds in weight or 200 cubic feet in volume, but items stored in the armor add only 1 pound to its weight. Each item stored within one of the armor's pockets can weigh no more than 20 pounds. Drawing an item from a tinkersuit is a minor action. P o w e r (Encounter): Immediate Interrupt. Trigger. A n enemy hits you with a melee or a ranged attack. Effect You gain a +2 power bonus to all defenses until the end of your next turn.

CHAPTER

2 I Item

Sets

A R M O R Y OF T H E U N V A N Q U I S H E D BENEFITS

GROUP

SETS

Wielders* 2

Berlefit W h e n y o u spend a healing surge, each ally w h o w i e l d s a n item f r o m this set and can sec you gains t e m p o r a r y hit points equal to his or h e r item's e n h a n c e m e n t bonus (ally's choice of i t e m s , if m o r e t h a n one).

S o n i c i t e m sets a r c d e s i g n e d to b e b o r n e n o t b y a s i n g l e c h a r a c t e r , but by t h e m e m b e r s o f a n e n t i r e party. W h e n a p a r t y collects t h e items of a group item set, t h e set b e n e f i t s a r c d e t e r m i n e d b y t h e n u m b e r o f a l l i e s w h o p o s s e s s i t e m s f r o m t h e set. E a c h c h a r a c t e r w e a r i n g o r w i e l d i n g a n i t e m f r o m t h e set q u a l i f i e s for t h e set b e n e f i t s . 4

W h e n t w o or m o r e allies w h o w i e l d items f r o m this set flank t h e s a m e target, each f l a n k e r c a n score a critical hit against the f l a n k e d target on a roll of 19-20.

A R M O R Y OF THE UNVANQUISHED
T h e A r m o r y o f t h e U n v a n q u i s h e d is a set o f f a v o r e d i t e m s u s e d by t h e U n v a n q u i s h e d C o m p a n y , a b a n d o f legendary adventurers w h o w e r e active centuries ago.
* \ t r j i - j f c r j C l l j ^ j r r i r j y ^ n J 11 r [ j r p rj m a l l l S i i i y 1 " t r ^ V C l c r S '

* T h e n u m b e r o f allies w h o w i e l d one or m o r e items from t h e set.

Dragontooth Blade

level 14 *

The j u r y of dragon fire powers your attacks with this bone handled blade. 5 2 5.000 gp Lvl 14 +3 21.000 gp Lvl 24 4-5 Lvl 19 +4 105,000 gp Lvl 29 t-6 2,62 5.000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: Each enemy marked by you takes ongoing fire damage equal to 3 + the blade's enhancement bonus (save ends). Property: W h i l e you're bloodied, you can score a critical hit w i t h this weapon on a roll of 19-20. P o w e r (Daily 4" Fire): Free Action. Trigger: You score a critical hit. Effect: Make an attack: Close burst 1 ; targets enemies; Strength vs. Reflex; on a hit, the attack deals 2d6 extra fire damage and the target takes ongoing 10 fire damage (save ends).

c a m p s a n d i n front o f t a v e r n fires, i n s p i r i n g w o u l d - b e heroes of e a c h n e w generation. M a n y of those w h o w o u l d f o l l o w i n t h e footsteps o f t h e U n v a n q u i s h e d s e e k out the items o f the a r m o r y , t h o u g h not a l l w h o f i n d t h e m a r e s t a l w a r t e n o u g h to w i e l d t h e m .

LORE
H i s t o r y D C 1 1 : T w o h u n d r e d years ago. the h e r o e s of t h e U n v a n q u i s h e d C o m p a n y m a d e a glorio u s n a m e for t h e m s e l v e s . A d v e n t u r e r s , m e r c e n a r i e s , a n d ne'er-do-wells, the U n v a n q u i s h e d p l u n d e r e d t o m b s , foiled d e a d l y plots, a n d e n g a g e d i n l e g e n d a r y e x p l o i t s f r o m o n e s i d e of t h e g l o b e to t h e o t h e r . H i s t o r y D C 18: H o w t h e U n v a n q u i s h e d m e t t h e i r e n d is u n c e r t a i n . S o m e s a y t h e y f e l l f i g h t i n g d e m o n s i n t h e A b y s s , w h i l e o t h e r s suggest t h e y q u i t t h i s w o r l d to s e e k n e w a d v e n t u r e s i n r e a l m s b e y o n d . R e g a r d l e s s , the w e a p o n s a n d implements w i t h w h i c h they m a d e their reputation s u r v i v e d t h e m , a n d these items soon s p r e a d to a l l c o r n e r s o f t h e w o r l d . H i s t o r y D C 2 3 : W h e n c l a i m e d by a n e w master, e a c h i t e m i n t h e A r m o r y ol t h e U n v a n q u i s h e d m a n i fests a tattoo o n t h e w i e l d e r ' s b o d y a s t o r m lor t h e tempest staff, a d r a g o n for t h e dragontooth p i o n (or t h e scorpion hammer, blade, a s c o r heart tail blade, a l i o n for t h e lions

Lion's H e a r t H a m m e r

Level17-

When you wield this hummer, an attack that bloodies you semis your foes stumbling back in fear. Lvl 17 +4 )55,000gp Lvl 22 +5 3 25,000 gp W e a p o n : Hammer Lvl 27 +6 1,625,000gp

Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and each ally within 5 squares of you gains 10 temporary hit points. Level 22 or 27: 1 5 temporary hit points. Property: Divine characters can use this hammer as a holy symbol implement for divine powers. P o w e r (Daily Fear): Immediate Reaction. Trigger: An enemy bloodies you. Effect: Make an attack: Close burst 5; targets enemies; W i s d o m vs. W i l l ; on a hit, the target is pushed 1 square and takes a - 2 penalty to attack rolls until the end of your next turn.

a n d a s n a k e for t h e serpent 's hiss bow. A s m o r e

i t e m s i n t h e set a r e c l a i m e d , e a c h l a t t o o g r o w s l a r g e r a n d m o r e resplendentthe legend of the U n v a n q u i s h e d C o m p a n y m a n i f e s t i n g in a n e w generation. A R M O R Y OF THE U N V A N Q U I S H E D ITEMS

Z
13+ 14+ 15+ 17+ 18+

P r i c e (gp) 17,000 21,000 25,000 65,000 85,000

Item Slot Weapon Weapon Implement Weapon Weapon

S c o r p i o n tail blade Dragontooth blade T e m p e s t staff Lion's heart h a m m e r S e r p e n t ' s kiss b o w

C M

A P T F . R

| f r * m

Sets

'Hi is magically envenomed Made teavesfoes at your mercy. L v l 1 3 +3 17,000gp Lvl 18 +4 85.000gp W e a p o n : Light blade Lvl 23 Lvl 28 +5 '6 425.000gp 2,125.000 gp

Enhancement: Attack rolls and damage rolls Critical: The target is slowed and takes ongoing 10 poison damage (save ends both). Level 18: Ongoing 1 2 poison damage. Level 23: Ongoing 15 poison damage. Level 28: Ongoing 1 7 poison damage. P o w e r (Daily Poison): Free Action. Trigger: You hit an enemy with a melee attack power using this weapon. Effect: That enemy is immobilized (save ends). Aftereffect: The enemy is slowed (save ends). Serpent's Kiss B o w Level 1 8 -

/his bow bestows a kiss of toxic venom to its attacks* making your foes more vulnerable. Lvl 18 +4 85.000gp Lvl 23 +5 4 2 5,000 gp Weapon: Bow Lvl 28 +6 2.125.000 gp

Enhancement: Attack rolls and damage rolls Critical: +1 d6 poison damage per plus, and the target can't shift until the end of your next turn. Property: This weapon has the brutal 1 property (originally described in Adventurer's Vault): Reroll any damage die result of 1 until the die shows 2 or higher. P o w e r (Encounter Poison): Free Action. Trigger: You hit an enemy w i t h a ranged attack power using this weapon. Effect: That enemy grants combat advantage to your allies until the start of your next turn. Tempest Staff Level l S-*

The power of the storm drives your foe back and blasts enemies pressing your allies. Lvl 15 +3 25,000 gp Lvl 20 +4 125,000 gp Implement (Staff) Lvl 25 Lvl 30 +5 +6 625,000 gp 3,125.000 gp

Enhancement: Attack rolls and damage rolls Critical: +1 d6 lightning damage per plus against each enemy adjacent to you. and each other enemy within 3 squares of you takes thunder damage equal to half the amount of lightning damage. P o w e r (Daily Lightning, Thunder): Immediate Reaction. Trigger: A n enemy hits you with a melee or close attack. Effect T h e triggering enemy takes 2d6 lightning damage and is pushed 1 square. Each enemy adjacent to an ally you can see takes 1 d6 thunder damage.

CAELYNNVALA'S BOONS
D r o w . eladrin. a n d elves are a l l c h i l d r e n o f the Feyw i l d . a n d m a n y m a i n t a i n h o p e that these estranged r a c e s might, o n e d a y u n i t e i n a c u l t u r e o f p e a c e . C a e l y n n v a l a ' s B o o n s a r e u s e f u l t o e l a d r i n . elf. o r d r o w c h a r a c t e r s o f a n y c l a s s , h u t t h e i r p o t e n c y is g r e a t e s t w h e n a group of wielders includes members oi all [ h u e races.

Circlet of R e v e l a t i o n s
This slender mifhrnl circlet grants you the unique utilities of your sibling race allies. I t e m Slot: Head 5,000 gp Property: W h i l e you have an eladrin ally within 10 squares of you, you gain a t-S item bonus to saving throws against charm effects. Property: W h i l e you have an elf ally within 10 squares of you, each ally within 5 squares of you gains a 1 1 item bonus to Perception checks. Property: W h i l e you have a drow ally within 10 squares of you, you gain darkvision.

LORE
H i s t o r y D C 1 4 : C a e l y n n v a l a is a l e g e n d a r y a r c h feyone o f t h e g o d l i k e s p i r i t - a v a t a r s o f t h e F e y w i l d . A n i m m o r t a l e l a d r i t i n o b l e , s h e h o p e s to e n d t h e a g e s - l o n g c o n f l i c t b e t w e e n d r o w . e l a d r i n . a n d elf. T o i b i s e n d . s h e c r a f t e d a set o f m a g i c i t e m s w h o s e p o w e r s d e f i n e t h e b o n d s h e s e e k s to forge b e t w e e n t h e s i b l i n g races* C a e l y n n v a l a ' s B o o n s h a v e a h a b i t of Q n d i n g their w a y into t h e h a n d s o f c h a m p i o n s w h o e m b o d y t h e i d e a l of r e c o n c i l i a t i o n a n d p e a c e .

Darkfire Gloves
These leather gloves are imbued with the darkfire power of the drow. Item Slot: Hands 4,200 gp Property: W h e n you hit an enemy with your darkfire racial power, your eladrin and elf allies gain a t 2 bonus to damage rolls against that enemy until the end of your next turn. P o w e r (Encounter): Minor Action. W h i l e you have a drow ally within 10 squares of you, you can expend your elven accuracy racial power or your fey step racial power to use the darkfire racial power (FoftGOTtiEN RrAuws Player's Guide. page 8).

C A E L Y N N V A L A ' S B O O N S ITEMS
Lvl 7+ 8 9 10 11 Name S c a r f of reconciliation B o w s t r i n g o f accuracy D a r k f i r e gloves Circlet of revelations Feystride boots Price (gp) I t e m Slot 2,600 3,400 4,200 5,000 9,000 Neck W o n d r o u s item Hands Head Feet

Feystride Boots

Level 11

These supple gray boots help you close the distance across the battlefield. Item Slot: Feel 9.000 gp Property: W h i l e you have a drow or elf ally within 10 squares of you. the range of your fey step racial power increases by 2 squares. P o w e r (Encounter Teleportation): Move Action. While you have an eladrin ally within 10 squares of you, you can expend your elven accuracy racial power or your use of the Lolthtouched racial trait to teleport 5 squares.

C A E L Y N N V A L A ' S B O O N S BENEFITS
Wielders* 3 Benefit Each d r o w , eladrin, o r elf w h o w e a r s or w i e l d s a n item f r o m this set gains a +1 item bonus t o s p e e d . 5 W h e n a drow, e l a d r i n , or elf w h o w e a r s o r w i e l d s a n item f r o m this set uses a racial power, any other d r o w . eladrin, o r elf w h o w e a r s o r w i e l d s an item f r o m this set gains a tT bonus to all defenses until t h e e n d of t h e next turn of the creature using t h e racial power. * T h e n u m b e r of allies w h o w e a r or w i e l d o n e or more items f r o m t h e set.

S c a r f of R e c o n c i l i a t i o n
I lie shifting colors of this scarf reflect a common legacy grant ingyou power in the presence of your sibling-race allies. Lvl 7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 13 13,000 gp Lvl 27 +6 1,625,000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h i l e you have a drow ally within 10 squares of you, you gain a +2 Item bonus to Intimidate checks and Stealth checks. Property: W h i l e you have an eladrin ally within 10 squares of you, you gain a +2 item bonus to Arcana checks and History checks. Property: W h i l e you have an elf ally within 10 squares of you, you gain a -t 2 item bonus to Perception checks and Nature checks.

Bowstring of Accuracy

Level 8

/his silver card makes your bow strike true when you fight alongside allies of your sibling races. W o n d r o u s Item 3.400 gp Property: W h e n you use your e/ven accuracy racial power while you have a drow or eladrin ally within 10 squares of you, you gain a -^2 bonus to the reroll. P o w e r (Encounter): Free Action. Trigger. You miss with an attack using the bow this bowstring is fitted to while you have an elf ally within 10 squares of you. Effect: You expend your fey step racial power or your use of the Lolthtouched racial trait and reroll the attack roll.

C H A P T E R

l I rem

Sets

FORTUNE STONES
N o n m a g i c a l fortune stones w e r e first created by devotees o f A v a n d r a . god ol luck. A s simple talismans a n d tokens o f faith, t h e stones provided c o m m o n folk w i t h a r e m i n d e r that Avandra's favor must be e a r n e d b y d e e d , not bought by magical m e a n s such as d i v i n a t i o n a n d prophecy. J lowever. for followers w h o best exemplified her ideals. A v a n d r a bestowed t h e p o w e r o f luck into magic F o r t u n e Stones. T h i s set o f relies regularly comes into the possession o f adventurers a n d others w h o epitomize the tenet that luck favors the b o l d .

Stone of Earth
This smooth brown agate is warm to the tench, and the arcane symbol for "earth" adorns it. W o n d r o u s Item 13.000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss an e n e m y w i t h a melee w e a p o n attack. Effect: Reroll the attack roll.

Stone of Flame
The arcane symbol for '"fire" smolders within this chu nk of redtinged anthracite. Wondrous Item 13,000 gp P o w e r ( D a i l y ) : Free Action. Trigger. You miss an e n e m y w i t h a fire attack power. Effect: Reroll the attack roll.

LORE
F l i s t o r y o r R e l i g i o n D C 10: F r o m d e a l i n g c a r d s to casting dice to r e a d i n g entrails, d i v i n a t i o n h a s long h a d a p o w e r f u l a l l u r e . T h e m o n k A s k a r R e i w a s a follower o f A v a n d r a a n d a n expert o n the subject, though most o f his effort centered o n exposing false soothsayers a n d c h a r l a t a n s . A s k a r labored to i m p r e s s upon others that fortune must be e a r n e d , not m a d e by magical m e a n s . H i s t o r y o r R e l i g i o n D C 16: I n a n effort to u n d e r m i n e the prevalence o f false prophets a n d diviners a m o n g his people. A s k a r R e i a n d his followers fashioned a n d distributed s y m b o l i c tokens c a l l e d fortune stones. T h e s e stones h a d no magical power, but w e r e m e a n t to provide the b e a r e r w i t h a focus for his or her actions i n the present, thus i n c r e a s i n g the c h a n c e of A v a n d r a ' s favor lor the future. H i s t o r y o r R e l i g i o n D C 2 1 : A s k a r R e i has l o n g since passed on into history, but it's said that his piety inspired A v a n d r a to create sets o f magic Fortune Stones for h i m a n d his closest followers. These enchanted stones provide a boon of l u c k to t h e i r bearersa sign of the gifts o f fortune that A v a n d r a bestows on the boldest a n d bravest. FORTUNE STONES ITEMS Lvl 12 12 12 12 12 12 12 Name S t o n e of e a r t h S t o n e of f l a m e S t o n e of light S t o n e of s h a d o w Stone of spirit S t o n e of s t o r m s S t o n e of w i n d P r i c e (gp) I t e m S l o t 13,000 13,000 13,000 13,000 13,000 13,000 13,000 W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item W o n d r o u s item Wondrous item

Stone of Light

Level 12

This oval bead of white quartz has the arcane symbol for "radiance" on its surface. Wondrous Item 13,000 g p P o w e r ( D a i l y ) : Free Action. Trigger. You miss a n e n e m y w i t h a radiant attack power. Effect: Reroll the attack roll.

Stone of Shadow
The arcane symbol for "darkness" etched across this nugget of glossy hematite seems to absorb all light. Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss a n e n e m y w i t h a necrotic attack power. Effect: Reroll the attack roll.

Stone of Spirit
This swirled teardrop of lapis is scribed with the arcane symbol for "spirit." Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Triaaer: You miss an e n e m y w i t h a psychic attack power. Effect: Reroll the attack roll.

Stone of Storms
The arcane symbols for "thunder" and "lightning" are scribed on opposite faces of this piece of rough obsidian. W o n d r o u s Item 13,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss a n e n e m y w i t h a lightning or thunder attack power. Effect: Reroll the attack roll.

Stone of W i n d
This pale blue zircon is scribed with the arcane symbol for "air." Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss an e n e m y w i t h a ranged w e a p o n attack. Effect: Reroll the attack roll.

FORTUNE STONES BENEFITS Wielders* 2 Benefit E a c h ally w h o b e a r s a fortune stone g a i n s a n

i t e m b o n u s to t h e reroll g r a n t e d by t h e stone's p o w e r e q u a l to t h e n u m b e r o f allies w h o b e a r o n e o r m o r e i t e m s f r o m this s e t . 5 E a c h ally w h o b e a r s a fortune to s a v i n g t h r o w s . ' T h e n u m b e r o f allies w h o b e a r o n e or m o r e i t e m s f r o m the set. CIIAl'iliK 2 Item Sets ^ stone gains a +2 i t e m b o n u s to i n i t i a t i v e a n d a +1 i t e m b o n u s

H E I R L O O M S OE M A Z G O R A X
At the height of the dragonborn e m p i r e of Arkhosia, the legendary artisan M a / g o r a x first crafted the items of this set as gifts Ibr his c h i l d r e n . W h e n his c h i l d r e n w e r e s l a i n by a ruthless copper dragon, the H e i r l o o m s of Mazgorax w e r e scattered a n d sold, spreading the n a m e s of their bearers far and wide. C h a r a c t e r s w h o c l a i m these relics c a n gain some m e a s u r e of the heroic nature of the dragonborn w h o m the items w e r e n a m e d for.

LORE
H i s t o r y D C 14: T h e famed dragonborn crafter Mazgorax created the items of this set. I n ancient Arkhosia. he a n d his family w e r e m e m b e r s of the nobility, famed for their dedication and service to the e m p i r e . E a c h item in the H e i r l o o m s of Mazgorax set is n a m e d for o n e of his c h i l d r e n , all legendary drag onborn heroes w h o s e success o w e d itself in no small part to their lather's craft. H i s t o r y D C 19: L o n g before the fall of Arkhosia. the H o u s e of Mazgorax w a s brought d o w n by the machinations o f a copper dragon n a m e d S a l i n g r a z i . S e e k i n g power over the dragonborn. Salingrazi struck at the empire's strongest families in a n effort to sow fear a n d unrest. S o m e say the copper dragon still lives, a n d that he harbors a particular enmity for individuals w h o w e a r the heirlooms. H E I R L O O M S OF M A Z G O R A X ITEMS Price (gp) 7+ 8+ Q ZJ ~J 10 11 Symbol of Gajz Rovikar's weapon \{ t \ * c\\ b dlllUlcL rv> ) * \X tVClCIm Skaivani's anklets Matrakk s lenses 3,400 4. ?nn 5,000 3 ,uuu Item Slot 111 ipit 111>_ i J i Weapon
Nocie it i - 1 1 .

Keicha s A m u l e t The gemstone scales of this amulet grant you resistance against your enemies' harshest attacks. Lvl 9 +2 4,200gp Lvl 24 +5 525,000gp L v l 1 4 +3 21,000 gp Lvl 29 +6 2.625,000gp Lvl 19 +4 105,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: After an extended rest, choose acid. cold, fire, lightning, or poison. You gain resist 5 to the chosen damage type. Level 74 or 7 9: Resist 10. Level 24 or 29: Resist 1 5 . Power (Encounter): Minor Action. You grant an ally within 5 squares ofyou the lesistance from the amulet (losing that resistance yourself) until the end of the encounter. M a t r a k k ' s Lenses lenses of perfect crystal hone your vision and protect you from attacks tliiii target your sight. Item Slot: Head 9,000 gp Property: You gain an item bonus to Perception checks equal to the number of allies w h o w e a r or wield one or more items from this set. Property: You gain a +1 bonus to all defenses against gaze attacks and a - 5 bonus to saving throws against effects that cause the blinded condition.

Feet
ii

Head

H E I R L O O M S OF M A Z G O R A X BENEFITS Wielders* Benefit 2 Each ally who wears or wields an item from this set gains an item bonus to Athletics, Bluff, Diplomacy, Endurance, and Religion checks equal to the number of allies who wear or wield one or more items from this set. 4 When a creature who wears or wields an item from this set would spend a healing surge, that creature can allow an ally who wears or wields an item from this set to spend a healing surge instead. *The number of allies who wear or wield one or more items from the set.

CMIAPTLR

2 I Tie?n

Sets

Rovikar's W e a p o n

Level 8 -

Jnltiiif with (i delicate pattern in gold leaf, this weapon allows you to channel your own strength to an ally in battle. Lvl 8 +2 3.400 gp L v M 3 +3 IZOOOgp Lvl 18 <4 85,000 gp W e a p o n : Any Lvl 23 +5 Lvl 28 +6 425.000 gp 2,125,000gp

MAZGORAX'S CHILDREN
A r m e d w i t h t h e i t e m s c r a f t e d b y t h e i r father, t h e scions of Mazgorax l i v e d lives o f great f a m e a n d glory. Gajz: A d e v o u t w o r s h i p e r o f B a h a m u t , G a j z spent many y e a r s as t h e h e a d of a t e m p l e in a d e s o l a t e p r o v i n c e a t the n o r t h e r n m o s t r e a c h e s o f t h e e m p i r e . U p o n his father's d e a t h , h e r e t u r n e d t o t a k e c a r e of t h e e s t a t e . H e surprised Salingrazfs assassins w i t h his elusiveness, m a n a g i n g to stay o n e step a h e a d o f t h e m f o r o v e r a y e a r before disappearing. M o s t t h i n k h e w a s killed, b u t r u m o r s suggest t h a t he left A r k h o s i a t o proselytize in a distant l a n d . K e i c h a : W i t h her noble bearing and elegant manner, K e i c h a s e r v e d a s a courtier in t h e A r k h o s i a n capital. H o w ever, she a l s o p l a y e d a m o r e s e c r e t role as b o d y g u a r d t o the emperor's youngest daughter. S h e received many honors over the years a n d w a s a trusted m e m b e r of the c o u r t . W h e n a c a r a v a n transporting t h e e m p e r o r ' s daughter w a s a m b u s h e d , K e i c h a d i e d d e f e n d i n g her. Matrakk: W i t h a p r e f e r e n c e f o r a r t a n d literature, M a t r a k k l i v e d a less c o n s p i c u o u s life t h a n h i s siblings. His sculptures a n d f r e s c o e s a d o r n e d t h e n o b l e ' s h o u s e s of t h e A r k h o s i a n c a p i t a l a n d s m a l l e r s e t t l e m e n t s . For his political p o w e r a n d c o n n e c t i o n s , M a t r a k k w a s t a r g e t e d by S a l i n g r a z f s w r a t h . Rovikar: A fierce a n d inspiring w a r r i o r , R o v i k a r t h e R e l e n t l e s s led A r k h o s i a n t r o o p s t o t h e far r e a c h e s o f t h e e m p i r e , c o n q u e r i n g s e v e r a l n e w p r o v i n c e s in t h e n a m e of t h e d r a g o n b o r n . H i s standarda g o l d e n basiliskflew a b o v e c o u n t l e s s fortresses o f t h e frontier. It's s a i d h e w a s killed by Salingrazfs assassins w h i l e putting d o w n a rebellion in o n e o f his c o n q u e r e d territories. Skaivani: A skilled a t h l e t e , S k a i v a n i t h e S w i f t w a s a star attraction a t A r k h o s i a ' s formalized sporting c o m p e t i tions. E v e n t u a l l y feeling a greater sense of duty t o w a r d the e m p i r e , s h e b e c a m e a scout a n d soldier in t h e imperial army. H o w e v e r , t h e life o f a soldier w a s n o t t o h e r liking, a n d S k a i v a n i resigned w h e n asked t o u n d e r t a k e missions she t h o u g h t w e r e c o n t r a r y t o h e r o w n m o r a l c o d e . B e f o r e s h e c o u l d m a k e h e r w a y h o m e , s h e w a s a t t a c k e d b y Salingrazfs s e r v a n t s . T h o u g h S k a i v a n i ran t h e race o f h e r life in a n a t t e m p t t o e s c a p e , s h e w a s caught a n d killed.

Enhancement: Attack rolls and damage rolls Critical: r 1 d6 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger. A n ally you can see makes an attack roll. Effect: The triggering ally gains a honus to the attack roll and damage roll equal to your Charisma modifier or your Strength modifier. If the triggering ally wears or wields one or more items from this set, the bonus increases by 2.

Skaivani's Anklets

Level 1 0

These anklets ofleaiher and copper let you surge across the battlefield. Item Slot: Feet 5.000 gp P o w e r (Encounter): Free Action. You gain a + 2 power bonus to speed until the end of your next turn. W h i l e this bonus is in effect, when you make an Acrobatics check or Athletics check and roll 5 or lower, you can re roll the check. Symbol of Gajz L evei 7
f

The runes that adorn this holy symbol allow your healing pow ers to grant resistance to your allies. Lvl 7 +2 2,600gp Lvl 22 +5 325,OOOgp Lvl 12 t-3 13.000gp Lvl 27 ^-6 1,625.000gp Lvl 17 +4 65.000 gp Implement (Holy Symbol! Enhancement: Attack rolls and damage rolls Critical: -t-1 d6 damage per plus Property: W h e n you use a healing power through this holy symbol, choose acid, cold, fire, lightning, or poison. Each ally affected by the power gains resist 5 to the chosen damage type until the end of your next turn. If the ally is a dragonborn, the resistance increases by 5. If the ally wears or wields one or more items from this set, the resistance increases by 5. Level 1 7 or 22: Each ally gains resist 10. Level 2 7: Each ally gains resist 15.

C H A P T E R I | Item

Sets

RINGS OF THE A K A R O T
I n d a r k b a r r o w s a n d w i t h i n ancient m a u s o l e u m s lie t h e six m e m b e r s o f t h e A k a r o t . A n a r c h a i c l e a g u e o f p o w e r f u l lords, t h e s e t y r a n t s o n c e r u l e d t h e S i x C i t i e s o f t h e A k a r o t . a l l l o n g lost t o t i m e . T h e six r i d e r s w e r e s a i d to h a v e w i e l d e d potent p o w e r - p o w e r n o w l o c k e d w i t h i n the rings that b e a r their n a m e s .

H i s t o r y D C 2 4 : W h i l e t h e y still l i v e d , t h e A k a r o t l o r d s m a d e a s e c r e t p a c t , t a k i n g u n d e a d f o r m to outl i v e t h e m o r t a l r a c e s t h e v r u l e d over. T h e six s w o r e that w h e n t h e o l d e m p i r e s h a d ( a l i e n a n d left Civilized lands u n d e f e n d e d , they w o u l d rise o n c e more, b a n d i n g together to c o n q u e r a n d control the world. H i s t o r y D C ] 2 9 : T h e six c i t i e s o f t h e A k a r o t w e r e o n c e s e v e n c i t i e s . W h a t e v e r d i s a s t e r b e f e l l t h e seve n t h w a s potent e n o u g h t o w i p e its r e c o r d a n d its r u l e r f r o m t h e a n n a l s o f h i s t o r v . Sherozuul's black band is s a i d t o b e t h e n a m e o f a s e v e n t h K i n g o f the Akarot lost i n t h e c a t a c l y s m . Its h i s t o r y a n d p o w e r r e m a i n unknown. RINGS OF THE A K A R O T ITEMS Lvl 21 22 23 24 25 26 Name Rom Kala's tide-shield ring Farndak's glittering ring Ring of Hrumdar's halls Golden ring of Teros Haggaron's ring of control Kartan's void ring P r i c e (gp) 225,000 325,000 425,000 525,000 625,000 1.125,000
I t e m

LORE
H i s t o r y D C 1 6 : T h e original R i n g s ol the A k a r o t w e r e t h e r o y a l s i g n e t s o f t h e m y s t e r i o u s r u l e r s o f six ancient city-states. Though the A k a r o t lords w i e l d e d c o n s i d e r a b l e p o w e r , e a c h fell o v e i t h e c o u r s e " I long y e a r s , a n d t h e i r c i t i e s w e r e lost to t h e r a v a g e s o i t i m e . Countless adventurers have since c l a i m e d the rings that b e a r t h e i r n a m e s , just a s m a n y h a v e sought o u t their tombs. H o w e v e r , the resting places of the A k a r o t lords r e m a i n a mystery.

Ring Ring Ring Ring Ring Ring

THE SIX CITIES


E a c h o f t h e six cities o f t h e A k a r o t w a s ruled by a p o w e r ful tyrant. H r u m d a r ' s H o r n : M i n o t a u r s living in t h e militaristic society o f H r u m d a r ' s H o r n f o l l o w e d t h e savage m i n o t a u r lord for w h i c h their c i t y w a s n a m e d . B u i l t w i t h i n a m o u n tain spire, H r u m d a r ' s H o r n t h r e a t e n e d a w i d e s p r e a d of h u m a n l a n d s b e l o w it. D a r k l e g e n d s s p o k e o f prisoners b e i n g set loose in v a s t labyrinths w i t h i n t h e m o u n t a i n , h u n t e d for sport b y bloodthirsty m i n o t a u r w a r r i o r s . L a g a , t h e S m o k i n g W a s t e : Built a t o p a n a n c i e n t m i n e shaft, t h e city o f Laga w a s p e r p e t u a l l y s h r o u d e d in dust a n d s m o k e . Its ruler, F a r n d a k , w a s a d w a r f k n o w n for his g r e e d a n d t y r a n n y w h o e n s l a v e d t h e folk o f nearby settlem e n t s t o labor in h i s d e a d l y m i n e s . U r u a l . Defter of T i d e s : Great walls imbued with powerful m a g i c p r o t e c t e d t h e c o a s t a l city o f U r u a l f r o m t h e p o u n d i n g tides o f t h e sea. R o m Kala t h e S e a l o r d ruled h e r e , a n d his p r i v a t e e r s s c o u r e d t h e n e a r b y seas for t h e w e a l t h t h a t filled h i s coffers. A great tide is s a i d t o h a v e d e s t r o y e d his city after his d e a t h . S y n n i t h O r d a n : T h e e l a d r i n city o f S y n n i t h O r d a n w a s as beautiful a s a l l t h e o t h e r s e t t l e m e n t s o f that race. Its ruler, Haggaron, w a s t h e most secretive of t h e A k a r o t . This fomorlan king m a n i p u l a t e d t h e eladrin o f the city w i t h t h e p o w e r f u l m a g i c o f h i s ring. T h e E m p t y C i t y : A t w i s t i n g m a z e o f stone a n d shadow, t h e E m p t y City c o n t a i n s g a t e s that r e a c h n u m e r o u s places in t h e S h a d o w f e l l , i n c l u d i n g t h e d a r k p o r t o f G l o o m w r o u g h t . K a r t a n , lord o f t h e E m p t y City, w a s a s h a d a r - k a i w h o s u r r o u n d e d h i m s e l f w i t h nihilistic allies a n d soulless walking dead. A u r u n i a P a l a c e : A s p r a w l i n g , o p u l e n t e s t a t e housing t h o u s a n d s o f s e r v a n t s a n d slaves, A u r u n i a P a l a c e w a s k n o w n for its w e a l t h a n d t h e narcissism o f its master, Teros t h e P e r f e c t . T h i s h u m a n l o r d b e l i e v e d t h a t h i s b e a u t y w a s e t e r n a l , a n d h e w a s said t o go t o a n y lengths to retain his y o u t h a n d vigor.

RINGS OF THE AKAROT BENEFITS Wielders* 2 Benefit Each ally wearing a ring from this set; can communicate telepathically with the others, regardless of distance. 5 Each ally wearing a ring from this set: gains the blood of the Akarot power, described below. 6 Each ally wearing a ring from this sen gains the voice of the Akarot power, described below. 'The number of allies wearing one or more items from the set. Blood of the Akarot Item Set Power

You tap info your reserves to restore your vitality and that of your allies. A t - W i l l Healing Free Action Ranged sight Trigger You spend a healing surge T a r g e t Each ally wearing a ring from this set Effect: Each target regains 10 hit points. Special: Using this power does not provoke opportunity attacks. Voice of the Akarot Item Set Power

Channeling the power of your allies' will you command your enemies to stop attacking, though each ally is momentarily disoriented. Daily Charm Standard Action Close burst 5 Target: Each enemy in burst Attack:+30 vs. W i l l Hit: The target cannot attack (save ends). Effect: Each ally wearing a ring from this set is da^cd until the end of your next turn.

C H A P T E R

l i e tri

Sets

Farndak's Glittering Ring

l e v e l 22

This gem-studded ring lets you draw vigor from your allies even as it pulls a foe into your grasp. Item Slot: Ring 325,000 gp Property: W h e n you spend a healing surge, you regain additional hit points equal to the number of allies w h o w e a r one or more rings from this set. If you've reached at least one milestone today, double the number of additional hit points you regain from this property. P o w e r (Daily C h a r m ) : Minor Action. Choose one enemy within 5 squares of you. You pull the chosen enemy 5 squares and mark it (save ends).

Haggaron's Ring of
This beautiful fey-styled ring sharpens your ability to soothe others and grants you control of their minds in combat Item Slot: Ring 625,000 gp Property: You gain a +4 item bonus to Bluff checks and Diplomacy checks (+6 against fey creatures). P o w e r (Daily C h a r m ) : Minor Action. You choose a stunned enemy within 10 squares of you. The chosen enemy is dominated until the end of its next turn. The stunned condition is temporarily negated while the e n emy is dominated, though its duration continues. If its duration allows, the stunned condition resumes once the dominated condition ends. If you've reached at least one milestone today, you can also use this power against enemies that are dazed, with the dazed condition temporarily negated as above.

Golden Ring of Teros

Level 24

The magic of this golden ring protectsyour physical perfection from harm. Item Slot: Ring 525.000 gp Property: You gain a +2 item bonus to A C and Fortitude while you're not bloodied. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy hits you while you're at maximum hit points. Effect: You gain a +5 power bonus to your next attack roll against the triggering enemy. If you've reached at least one milestone today, you also gain resist 5 to all damage until you become bloodied or until the end of the encounter.

Rir*gof Hrumdar's Halls


underground and lets you drive yourfoes beforeyou.

Level U J

Item Slot: Ring 425.000 gp Property: You gain a I 5 item bonus to Dungeoneering checks. P o w e r (Daily): Minor Action. Make an attack: Ranged 30; targets one creature you can see; +26 vs. W i l l ; on a hit, you slide the target 10 squares. If you've reached at least one milestone today, you can use this power one additional time against the same target on your next turn.

Kartan's Void Ring

Level 26

Rom Kala's Tideshield Ring

Level 21

The shifting form of this black ring allows you to draw off your enemies' vigor when one of their nearby allies drops. Item Slot: Ring 1,12 5,000 gp P o w e r ( A t - W i l l Healing, Necrotic): Free Action. Trigger: You reduce an enemy within 20 squares of you to 0 hit points. Effect: Make an attack: Area burst 2 centered on that enemy; targets enemies; 1-29 vs. Fortitude; on a hit, the attack deals 1 d l 0 necrotic damage, and you regain 2 hit points. This attack doesn't provoke opportunity attacks. If you've reached at least one milestone today, the attack deals 2d8 necrotic damage, and you regain 4 hit points.

The magic of this blue-green ring protects you from the denizens of the sea and lets you standfast in combat. Item Slot: Ring 225,000 gp Property: You gain resist 10 to all damage on attacks from aquatic creatures or water creatures. P o w e r (Daily): Immediate Interrupt. Trigger. You or an ally within 10 squares of you is pulled, pushed, or slid. Effect: You or your ally ignores the forced movement. If you've reached at least one milestone today, each ally within 10 squares of you reduces the distance of any forced movement by 1 square until the end of the encounter. If the ally has a ring from this set, this effect lasts until the ally takes an extended rest.

C H A P T E R

2 | Item

Sets

A P P E N D I X :

I T E M

T A B L E S
STAFFS Staff of divinity +1 Staff of knives +1 Verdant staff +1 TOTEMS Roaring bear totem +1 Totem of thunder's keeper +1 A R M S SLOT "Bracers of enforced regret Preservation shield 17 17 76 76 78 82 FEET SLOT * Boots of jaunting NECK SLOT Amulet of double fortune +1 Amulet of elegy +1 Badge of the berserker +1 Lifesaving brooch > T 3fl JO 39 /in
ar

I he following section contains master tables tor all o f the items in Achrnturt'r's Vciull i . Items are sorteil by level aiul l>\ type. I at h level header indicates the price o l items of that level. M itli the exception of a m m u n i t i o n , lor w h i c h a price is given separately E a c h entry ini hales the |*age n u m b e r o n w h i c h the item o n b r found. W e a p o n s a n d a r m o r entries include information alxnil the category ol each item. Items that a r e parts ol sets a r e m a r k e d w i t h a n aslerisk (").

45 47 yt> 55 1IYI 63 63 64 67 109 80 83

LEVEL 1 ITEMS WEAPONS


Challenge-seeking weapon +1 Earth-wrought hammer +1 W O N D R O U S ITEMS Blessed book loun's parchment Woundstitch powder

360 GP
Any melee Hammer

W O N D R O U S LAIR ITEMS Sun globe

W O N D R O U SI T E M S
* Prison of Salzacas

LEVEL 2 ITEMS

5 2 0 GP
6 94 7 / 9 11 106 15 17 17 18 19 ^ 19 98 21 21 24 24 25 25

W O N D R O U S LAIR I T E M S
Door of alarm Window of escape

ARMOR Armor of aegis expansion +1 Cloth, leather "Armor of dwarven vigor ' 1 Chain, scale, plate coruscdung armor ^ i Hero's armor +1 Rat killer's coat+1 "Shadow hunter hide +1 WEAPONS Aftershock weapon +1 Duelist's bow +1 Entrapping weapon +1 Farbond spellblade +1 Guardian's call +1 Harmonic songblade +1 'Hungry spear +1 Quicksilver blade +1 Rebounding weapon +1
f~\ n t t f it* t \ 11ftr tt t t r
1

v ^ , L.

** I \ t .

LEVEL 3 ITEMS A R M O R
Armor of sudden recovery +1 Holy adversary's armor +1
f\t\ 11 / k , ^ i r n t n t \ 1 i V H I I M I ill 11 M M v |

6 8 0 GP
Cloth, leather Cloth Chain Leather, hide Hide Cloth y Cloth
1 MI a I t , LI h i, | . , Lcainer, nine A in/ i

Chain Cloth, leather Hide Any Bow Bow. crossbow Hvy blade, It blade Any melee Hvy blade. It blade Spear Lt blade Any ranged Any

6 9 m IU 11 11 11
11 1L

Nightmare ward armor +1 Predator's hide +1 Robe of avoidance +1


I? t m i ; IMIUH ir i i i r i i 4 -1 (II H U M ' 1

Sanguine vestments +1
S o i l / a i A i li Li>: 4 - 1 o p i K t l l JiKKCl 1

12
n 13

Wall armor +1 Warmage's uniform +1 WEAPONS Aegis blade +1 Alfsair spear +1 Aura killer weapon +1 Blood fury weapon +1 Flesh grinder +1 Frost fury waraxe +1 Great hunger weapon 4-1 Guardian's brand 1 "Pact blade +1 "Rhythm blade +1

Any Cloth, leather

14 14

Supremely vicious weapon +1 Totemic spear +1 Spear Totemic warclub +1 Mace Whistling songbow +1 Bow, crossbow A M M U N I T I O N ( 2 5 G P PER ITEM) Onslaught arrow +1 HOLY SYMBOLS loun blessed S y m b o l +1 Symbol of divine force L * m A4 tne i 1 . . first . t I . spirits * - ^ ! I 4 < 1 symbol ot * t1
* |
T R

27 28 29
j

. |

Hvy blade. It blade \ Spear 1 Any melee I Axe, hvy blade 1 Axe, hvy blade, polearm 18 Axe 18 18 Any melee 19 Any mclcc Lt blade 108,120 Lt blade 97 Songbow of vanishment +1 Bow, crossbow 23 Targeting weapon +1 Bow, crossbow 24 26 26 27 27

ORBS
W R O
O I R E S I U E M

lenaciiy

T I

33

K
\

RODS Rod of burgeoning memory T I Rod of the fickle servant +1


-

36
1 Items

A M M U N I T I O N ( 3 0 GP PER ITEM) Attention-stealing bullet +1 Firestorm arrow +1 Freezing arrow +1 Lightning arrow +1

APPENDIX

' Level

Spider bolt +1 Surprise bullet +1 HOLY S Y M B O L S S y m b o l of b r a w n +1 ORBS O r b of s u p p l e m e n t a r y force +1

27 28 29 34

H O L Y SYMBOLS
S y m b o l of the holy n i m b u s +1

32 34 36

R O D S
D a r k s p i r a l rod +1 R o d of the pactbinder +1

fij J C O

f
2
tii

STAFFS
S t a f f of iron infusion +1 TOMES Tome of striking lightning +1 TOTEMS W i l d f i r e t o t e m +1 W i n t e r w o o d t o t e m +1 38

R O D S
Hexer's rod +1 Rod of d i v i n i t y +1 STAFFS
1 Q

35

42
Z UJ

M.iii ot resilience + i S t a f f of sleep and c h a r m +1 TOTEMS B o a r ' s charge t o t e m +1 * D e a t h f a n g t o t e m +1 Fell beast t o t e m +1 A R M S SLOT Executioner's bracers Lunia's bracelet FEET SLOT 3Wittpad boots H A N D S SLOT * G a u n t l e t s of arcane might NECK SLOT A m u l e t of w a r d i n g +1 ' B a f f l i n g c a p e +1 Necklace of k e y s +1 * Spidersilk m a n t l e +1 W O N D R O U S LAIR ITEMS Cask of liquid gold W i n d o w of deception

39 43 106 44 54 55
inn IUU

W A N D S
D i a m o n d w a n d +1 Master's w a n d of eyes of t h e vestige +1 M a s t e r ' s w a n d of illusory a m b u s h +1 M a s t e r ' s w a n d of misdirected m a r k +1 M a s t e r ' s w a n d of p h a n t o m bolt +1 M a s t e r ' s w a n d of spiteful glamor +1 M a s t e r ' s w a n d of vicious m o c k e r y +1 S h i e l d i n g w a n d +1 W a n d of allure +1 A R M S SLOT Shield of silver light

102 63 96 67 109 79 83 87 84

47 48 49 50 50 51 51 51 51 52 52 55 58

FEET SLOT R i d i n g boots H A N D S SLOT ' B l a c k l e a f ploves o ' C l a w gloves G a u n t l e t s of blood Poison gloves NECK SLOT * Cloak of the lion's m a n e +1 Frostwolf pelt +1 Lucky c h a r m +1 P e r i a p t of proof against poison +1 ^ ^ ^ ^ ^

108 106 58 61 98 66 67 67 79 82 87 84

T A T T O O S
D c m o n s k i n tattoo
**tr V * 1 V I ' M V M i i l l 1 % \ r \ j

Escape tattoo

LEVEL 4 ITEMS
ARMOR ^ ^ Dazzling plate +1 Lifefont a r m o r +1 P a r c h m e n t a r m o r +1 Scale of t h e s e r p e n t +1 S e r p e n t i n e a r m o r +1 T i m e link a r m o r +1 WEAPONS Avalanche hammer+1 Echoing songblade +1 ' H a r m o n y blade +1 Impaler's pick +1 Intensifying w e a p o n +1 Master's blade +1 M a w of t h e g u a r d i a n +1 S c r e a m i n g b o w +1 S t o r m b i t e r w a r b l a d e +1 ' W e a p o n of a r c a n e bonds +1 W e a p o n of o a t h s fulfilled +1 ^ ^ G e n a s i soul a r m o r +1

8 4 0 GP
^ Plate Leather, hide Hide C l o t h , leather Scale Scale Chain

7 8 10 11
ii lx

W O N D R O U S ITEMS B e d of rapid rest Silence-warded room TATTOOS F i r e h e a r t tattoo Tattoo of a r c a n e blood

12 14 15 17 97 20 20 20 ZU 21 23 102 25
ir\

LEVEL 5 ITEMS A R M O R
H e a l e r ' s a r m o r +1 ' S h o c k w e a v e a r m o r +1 S u p p o r t i n g a r m o r +1 WEAPONS " Rousing h a m m e r +1 R u n i c w e a p o n +1 ' T h a n e blood w e a p o n +1 ' W e a p o n of g r e a t o p p o r t u n i t y +1

1,000 GP
Hide, chain Cloth, leather Scale, plate

Hammer H v y blade. It blade H v y blade Pick Any H v y blade. It blade Any melee Bow H v y blade, It blade H v y b l a d e . l t blade Any melee

9 98 13 95 21 100 96

Hammer Any A n y melee A n y melee

A M M U N I T I O N (50 G P P E R I T E M ) B e n d i n g bullet +1

26 29
I level 5 Items

H O L Y SYMBOLS
S y m b o l of daring +1 APPENDIX

STAFFS
Staff of w i n d +1 40 AO

WEAPONS A f t e r s h o c k w e a p o n +2 B o l t s h a r d c r o s s b o w +2 D u e l i s t ' s b o w +2 E n t r a p p i n g w e a p o n +2 F a r b o n d s p e l l b l a d e +2 Any Crossbow

TOTEMS
b l o o d n u n t e r t o t e m +1

15 17
17

DOW
Bow, crossbow H v y b l a d e , It b l a d e Any melee H v y b l a d e , It b l a d e Spear Lt b l a d e , a x e ( o n e - h a n d e d only)

I/

FEET SLOT
Boots of rapid motion * Panther slippers

17 18 19 19 98 101 21

3/
106

G u a r d i a n ' s call +2 H a r m o n i c s o n g b l a d e +2

HANDS SLOT
G l o v e s of g r a c e ' G l o v e s of r e c o v e r y * Lion's c l a w g a u n t l e t s * Resplendent gloves 59 96

' H u n g r y s p e a r +2 ' I n f i g h t i n g b l a d e +2

qo JO
104

Q u i c k s i l v e r b l a d e +2 R e b o u n d i n g w e a p o n +2

Lt b l a d e Any ranged Any c Spear Mace Bow, crossbow

HEAD SLOT
*_irciec o i <irc<ini' cxiuiision
107 *' i.

21 24
1

S u p r e m e l y vicious w e a p o n +2 T o t e m i c s p e a r +2 T o t e m i c w a r c l u b +2 W h i s t l i n g s o n g b o w +2

W O N D R O U S ITEMS Deepfarer's pouch TATTOOS


T a t t o o of v e n g e a n c e 85 -ic / j

24 25 25 27 28 29 30 135 30 31 32

A M M U N I T I O N ( 1 0 0 G P PER ITEM)

LEVEL 6 ITEMS
armor Gambler's suit + 2 WEAPONS
Challenge-seeking w e a p o n +2 Earth-wrought h a m m e r +2

1,800 GP
Leather
A n y melee 17

Onslaught arrow +2
HOLY SYMBOLS loun -Diesseu s y m o o i < S y m b o l of d i v i n e f o r c e +2 S y m b o l of f o e t u r n i n g +2 " S y m b o l of G a j z +2

Hammer

17

S y m b o l of s h a r e d h e a l i n g +2 S y m b o l of the first spirits +2

ARMS SLOT
'Warded vambraces i m

S y m b o l of v i g o r +2 ORBS

FEET SLOT
I < i\/\tr~ fit K / I M iirliiift doois oi o u u n u i n g * Resplendent boots

C7
Ji 104

Orb of resilient tenacity +2


RODS R o d ot b u r g e o n i n g m e m o r y + / . R o d of s t o l e n starlt 1 1

33
-t 34 35 -tc j,

HANDS SLOT
/ i i c n e m y gloves
97

HEAD SLOT
L a t s-eye h e a d b a n d ' H e l m of e x e m p l a r y d e f e n s e mc I Ub 95

l> ..1 . i l l . , . I * I . I . . A - . - A > 4 1 K o d ot the tickle s e r v a n t +1


STAFFS M o o n s i l v e r statt +1 Staff o f divinity +2 Staff of k n i v e s +2 S u m m o n e r ' s s t a f f +2 V e r d a n t staff +2 87 85 TOMES

JO

ravage masK W A I S T SLOT


B a l d r i c of t i m e

107 IV//
74

38 39 40 40 41 44 45
/!7

TATTOOS Distractinf tattoo


Tattoo of b o n d e d defense

Dispelling tome +2
TOTEMS
Lo Wt %p *m . I V +2 rffe F.irthf.ill t R o a r i n g b e a r t o t e m +2 T-LLL V I LLTLLL
1

l a n o o or Donoea escape

LEVEL 7 ITEMS
armor

2,600 GP
6 94 6 7 7 9 10 103 If itltpr 11

I A4 A M

nf

tfnun/lArV

l^/WHF\R*V

A r m o r of a e g i s e x p a n s i o n + 2 C l o t h , l e a t h e r ' A r m o r of d w a r v e n v i g o r + 2 C h a i n , scale, p l a t e Bastion a r m o r + 2 Coruscating a r m o r +2 Death's brink a r m o r +2 Hero's a r m o r +2 Marauder's a r m o r +2 Scale, p l a t e Scale, p l a t e Scale, plate Chain Leather, h i d e

i o i e m oi munaer s Keeper
FEET S L O T

-r/
J1

Boots of surging speed


H A N D S SLOT * Dual-threat gauntlets Feinting g l o v e s HEAD SLOT

95 58
62 104

' R a d i a n t t e m p l e uniform +2 Cloth Rat Ifillpr'c i r it 4-7 (~lnth Hide Hide Leather

Philosopher's c r o w n ' R e s p l e n d e n t circlet NECK SLOT A m u l e t of d o u b l e f o r t u n e + 2 Amulet of elegy +2

l\<ll Kllltl b I ltd t ' L


S h a d o w hound armor +2 " S h a d o w h u n t e r hide -*~2 'Shipboard armor +2

ICaLIICI

i
12 106 101

63 63

APPENDIX

| L e v e l (t

Items

Badge of the berserker +2 *Cloak of the crimson path +2 * Deep-pocket cloak +2 Lifesaving brooch +2 * Scarf of reconciliation +2 Talisman of terror +2 W A I S T SLOT Belt of nourishment W O N D R O U S ITEMS Map of unseen lands TATTOOS Long-battle tattoo Quick-step tattoo Tattoo of the unlucky Tattoo of the wolverine CONSUMABLES ( 1 0 0 GP PER ITEM) Clay of creation Level

64 107 97 67 132 69 74 77 ob 85 ob 85 87

Bolt of clumsiness +2 Bolt of transit +2 Dispelling bolt +2 Firestorm arrow +2 Freezing arrow +2 Lightning arrow +2 Space-shifting bolt +2
< ~ i

26 26 26 26 27 27 27 27 28
to la

U1

t
2

Spider holt +J Summoning bullet +2 Surprise bullet +2 HOLY SYMBOLS Symbol of brawn +2 Symbol of the champion's code +2 Symbol of the radiant flame +2 ORBS Orb of supplementary force +2 RODS Hexer's rod +2 Rod of divinity +2 STAFFS Staff of resilience +2 Staff of sleep and charm +2
C | . ( [ , { I U . , (-jifUf. ,| i,, , , ; . i ) ai i o i i n e T a n n i u i a r c a m s t ~ z

~i

5
z
UJ

29 31 32 34 34 35 39 39
d (l **u

<

Items

3,400

gp 6 9 9 10 11 11 11 12 12 13 13 13 14 14

armor Armor of sudden recovery +2 Holy adversary's armor +2 Kemstone armor +2 Moon armor +2 Nightmare ward armor +2 Predator's hide f2 Robe of avoidance +2 Runic ai mor +2 Sanguine vestments +2 Slime armor +2 Spiderweb robes +2 Spiked jacket +2 Wall armor +2 Warmage's uniform 4-2 WEAPONS Aegis blade +2 Alfsair spear +2 Aura killer weapon +2 * Blade of vengeance +2 Blood fury weapon +2 * Blood harvest blade +2 Flesh grinder +2 Frost fury waraxe +2 Great hunger weapon +2 Guardian's brand +2 Hideous weapon +2 *Pact blade+2

Cloth, leather Cloth Scale, plate Chain Leather, hide Hide Cloth Any Cloth Scale, plate Cloth Leather, hide Any Cloth, leather Hvy blade. It blade Spear Any melee Hvy blade. It blade Axe, hvy blade

TOMES Gossamer tome +2 TOTEMS Boar's charge totem +2 * Death fang totem +2 Fell beast totem +2 Iron bear totem +2 Totem of the satyr's dance +2 Vengeful spirit totem +2 ARMS SLOT Charm bracelet 'Hammer shield "Pincer shield FEET SLOT "Boarding boots Greaves of fortunate falling H A N D S SLOT Grizzly gauntlets HEAD SLOT Fey-blessed circlet 'Gadgeteer's goggles Sacred mask NECK SLOT Amulet of warding -1-2 * Baffling cape +7 Courtier's cape +2 Necklace of keys +2 Orc's-eye amulet +2 *Pavise charm +2 'Resplendent cloak +2 "Spidersilk mantle +2 W A I S T SLOT Potion bandolier Stonewall belt
\ l P r \ 1)1 X I Level 8 Items
CO by

43 106 44 44 47 47 53 95 96 101 58

15 15 15 103 17

Lt blade 107 Axe, hvy blade, polearm 18 Axe 18 Any melee 18 Any melee 19 Flail, hammer, pick 19 Lt blade 108,120 Ravenclaw warblade * 2 Hvy blade 21 * Rhythm blade +2 Lt blade 97 " Rovikar's weapon +2 Any 135 Songbow of vanishment +2 Bow, crossbow 23 Targeting weapon +2 Bow, crossbow 24 Unforgettable cudgel 2 Mace 25 -Warding blade +2 Lt blade 103 Writhing vine weapon +2 Any melee 25 A M M U N I T I O N ( 1 2 5 GP PER ITEM) Attention-stealing bullet +2 26

62 97 63 63 96 66 67 67 101 104 109 75 75

W O N D R O U S ITEMS * Bowstring of accuracy Vagabond's die Whistle of warnng W O N D R O U S LAIR I T E M 5 Alchemist's w o r k s h o p Shiftstone TATTOOS Curse eye tattoo Fleet hero tattoo Ironheart tattoo Strongheart tattoo
l a i i u o o i i n e L'SI .ipt_ . H U M

132 78 78 79 81 87 87 86 86 84

STAFFS Staff of iron infusion + 2 TOMES Tome of crushing force + 2 Tome of striking lightning + 2 TOTEMS Panther totem + 2 Totem of the ravenous beast +2 ' T o t e m of the severed eye + 2 Totem of winter's scorn + 2 Wildfire totem + 2 W i n t e r w o o d totem + 2
\ A/A MRVC

38 42 42 45 47
107 i \ji

47 47 48 49 49 50 50 51 51 51 51 52 52 103 54 132 60 61 63 98 66 66 134 67 67 67


IOC

WAINU3

C O N S U M A B L E S ( 1 2 5 G P P E R ITEM) Silver sand Vortex stone 88 88

Diamond w a n d +2 Hawthorn w a n d + 2 Master's w a n d of eyes of the vestige + 2 Master's w a n d of illusory ambush +2 Master's w a n d of misdirected mark +2 7 8 8 10 10 11 12 12 14 15 16 17 97 20 20 20 101 20 20 21 22 23 102 2S Master's w a n d of phantom bolt +2 Master's w a n d of spiteful glamor +2 Master's w a n d of vicious mockery + 2 Shielding w a n d +2 W a n d of allure + 2 A R M S SLOT * Bracers of zeal + 2 Keeper's shield H A N D S SLOT *Darkfire gloves Illusionist's g l o v e s HEAD S L O T Boar headdress *-tf x > w 1 1 I V U VI V J I * J J NECK SLOT Amulet of vigor +2 "Cloak of the lion's m a n e + 2 Cloak of translocation + 2 Frostwolf pelt +2 Keicha's amulet +2 Lucky charm + 2 Medic's amulet f 2 Periapt of proof against poison 4-2 b n a d o w d a n c e r s cloak +1 W A I S T SLOT Belt of fragile guard * Clear-blood baldric W O N D R O U S ITEMS * Endless quiver 26 26 in 32 a 34 35
30

LEVEL 9 ITEMS A R M O R
Dazzling plate +2 Demonscale +2 Genasi soul armor + 2 Lifefont armor +2 Magnetic armor - 2 Parchment armor + 2 Scale of the serpent + 2 Serpentine armor + 2 T i m e link armor +2 WEAPONS Avalanche hammer + 2 Blood drinker + 2 Echoing songblade + 2 * Harmony blade + 2 Impaler's pick + 2 Incisive d a g g e r +2 Intensifying w e a p o n + 2 " K a m e s t i crossbow + 2 Master's blade + 2 Maw of the guardian + 2 Screaming bow +2 S o n g b o w of lullabies + 2 Stormbiter w a r b l a d e + 2 * W e a p o n of arcane bonds +2 W e a p o n of oaths fulfilled + 2

4,200 GP
Plate Scale Leather, hide Hide Scale, plate Cloth, leather Scale Scale Chain Hammer A x e , h v y blade Hvy blade, It blade Hvy blade Pick Dagger Any Crossbow Hvy blade, It blade Any m e l e e Bow Bow, crossbow Hvy b l a d e . It blade Hvy blade. It blade Any melee

74 95 101 80 84 84 84

A M M U N I T I O N ( 1 6 0 G P P E R ITEM) A r r o w of revelation + 2 Forbiddance bolt + 2 HOLY S Y M B O L S Symbol of fire and fury +2 Symbol of the holy nimbus + 2
C.
I I _f
i> . J i^r

W O N D R O U S LAIR ITEMS Feast table TATTOOS Backlash tattoo Reinforcement tattoo Strikeback tattoo

bymboi of unified defense -i-z RODS Darkspiral rod +2 Rod of obliterating w r a t h +2


n
* m -J

LEVEL 10 ITEMS
f n

5,000 GP
Cloth, leather, hide Hide, chain 7 9

4 th L

_ r-fc Mtt- 4k t - ! * - |
m

Kod ot the pactbinder +Z

AKMUK Counterstrike a r m o r +2 Healer's armor +2

APPLNDIX

, Level 9

Items

S h a d o w w a r l o c k a r m o r +2 ' S h o c k w e a v e a r m o r H-2
C _ -.

Leather Cloth, leather f i_ S c a l e , plate Hammer Any Bow Any melee

12 98

FEET S L O T
' F e y s t r i d e boots ' S t e a d y boots of t h e r a m

M.ti - _

i ~%

S u p p o r t i n g a r m o r +2 WEAPONS * Rousing h a m m e r R u n i c w e a p o n +2 S u p r e m e skirmisher's b o w +2 * T h a n e blood w e a p o n +2 +2

H A N D SS L O T
95 21 24 100
-: -i 1

G l o v e s of ice G l o v e s of missile a v o i d a n c e ' S h a d o w d a n c e r ' s gloves

H E A DS L O T
Circlet of continuity * H e l m of vision u n c l o u d e d ' M a t r a k k ' s lenses 113 96

W e a p o n of evil u n d o n e +2 A n y Any melee * W e a p o n of great o p p o r t u n i t y +2 A M M U N I T I O N (200 G P P E R ITEM) B e n d i n g bullet +2 o

WAIST S L O T
B a l d r i c of assault 26

WONDROUS I T E M S
V e r s a t i l e spellbook

H L Y YM BrO SO ym b o lSof da i nL g S+2


S y m b o l of protection +2

29 30

T A T T O O S
Teamstrike tattoo

RODS
R o d of d e v i l r y +2 Torch of m i s e r y +2 STAFFS Blastwarp staff+2 Staff of w i n d +2 TOTEMS B l o o d h u n t e r t o t e m +2 D i r e t o t e m +2 H a m e n e a r t t o t e m +1 * S t e r n m o u n t a i n t o t e m +2 Totem of nature's b a l m +2 WANDS S h a r p s h o o t e r ' s w a n d +2 W a n d of a p t i t u d e +2 52 52 r- > 53 43 tj 43 44 112 45 38 40 35 37

C O N S U M A B L E S ( 3 5 0 GP PER ITEM)
Flash f l o w e r Rust bark

LEVEL 12 ITEMS A R M O R
B a s t i o n a r m o r +3 B l a c k f l o c k robe +3 C o r u s c a t i n g a r m o r +3 * D a r k s t r i k e a r m o r +3 D e a t h ' s brink a r m o r +3 Hero's a r m o r +3 M a r a u d e r ' s a r m o r +3

13,000 GP

A r m o r of a e g i s expansion +3 C l o t h , leather ' A r m o r of d w a r v e n vigor +3 C h a i n , scale, plate S c a l e , plate Cloth S c a l e , plate Leather, h i d e S c a l e , plate Chain Leather, h i d e

A R M SS L O T
n Barrage 1 bracers FEET SLOT Skaivani s anklets HEAD SLOT

' R a d i a n t t e m p l e u n i f o r m +3 C l o t h R a t killer's coat +3 S h a d o w h o u n d a r m o r +3 ' S h a d o w hunter h i d e +3 Cloth, leather Hide Hide Leather S c a l e , plate

135

' S h i p b o a r d a r m o r +3 T e l e p o r t i n g a r m o r +3

' C i r c l e t of revelations 'Shadowdancer's mask W A I S T SLOT D i a m o n d cincture W O N D R O U S LAIR ITEMS S h i n i n g sundial TATTOOS Eager hero's tattoo Tattoo of s h a r e d c o n s e q u e n c e Tattoo of s h a r e d v e n g e a n c e

132 105 75

WEAPONS A f t e r s h o c k w e a p o n +3 B o l t s h a r d c r o s s b o w +3 D u e l i s t ' s b o w +3 E n t r a p p i n g w e a p o n +3 Any Crossbow Bow B o w , crossbow H v y b l a d e . It b l a d e Any melee H v y b l a d e , It b l a d e Spear Lt b l a d e , axe ( o n e - h a n d e d only) Q u i c k s i l v e r b l a d e +3 Lt b l a d e Any ranged Lt b l a d e Any Spear Mace Spear B o w , crossbow : Level 12 Items R e b o u n d i n g w e a p o n +3 S h a d o w r i f t b l a d e +3 Supremely vicious

82

F a r b o n d spellblade -f-3 G u a r d i a n ' s call +3

86 85 85

H a r m o n i c songblade +3 ' H u n g r y spear +3 ' I n f i g h t i n g b l a d e +3

LEVEL 11 ITEMS A R M O R
G a m b l e r ' s suit +3 WEAPONS Challenge-seeking w e a p o n +3 E a r t h - w r o u g h t h a m m e r +3 A R M S SLOT Force shield 'Razordark bracers

9,000 GP
Leather 8

Any melee

17 17

w e a p o n +3 T o t e m i c s p e a r +3 T o t e m i c w a r c l u b +3 ' U n b r o k e n lance +3

Hammer

54 120

W h i s t l i n g s o n g b o w +3 APPENDIX

A M M U N I T I O N (500 G P P E R ITEM) O n s l a u g h t a r r o w +3 o HOLY S Y M B O L S loun-blessed s y m b o l +3 S y m b o l of b r a n d i n g +3 S y m b o l of d i v i n e force +3 S y m b o l of f o e t u r n i n g +3 * S y m b o l of G a j z +3 S y m b o l of s h a r e d h e a l i n g +3 f ii f A A S y m b o l or t h e first spirits + 3


r~

' S t o n e of light 27 ' S t o n e of s h a d o w * S t o n e of spirit


TQ
ZO

133 133 133 133 133

' S t o n e of s t o r m s * S t o n e of w i n d W O N D R O U S LAIR ITEMS Brilliant s c r y i n g basin Diplomat's table Door warden Ritualist's l e c t e r n T h r o n e of d o m i n i o n W a t c h f u l eye

29 29 30 135 30 31 32

79 80 80 81 83 83

S y m b o l of vigor +3 ORBS O r b of h e i g h t e n e d imposition +3 O r b of resilient t e n a c i t y +3 O r b ot v i s i o n a r y p r o t e c t i o n +5 RODS R o d of b u r g e o n i n g m e m o r y +3 R o d of s t o l e n starlt +3 R o d of t h e f i c k l e s e r v a n t +3 STAFFS M o o n s i l v e r staff +3 S t a f f of d i v i n i t y +3 Staff of k n i v e s +3 S u m m o n e r ' s staff -t-3 Verdant staff+3 TOMES D i s p e l l i n g t o m e +3 TOTEMS E a r t h f a i l t o t e m +3 R o a r i n g bear t o t e m +3 T o t e m of t h e h a r r i e r ' s c l a w s +3 T o t e m of t h e night +3 T o t e m of t h u n d e r ' s k e e p e r +3 A R M S SLOT " C r e s t of v i g i l a n c e e t e r n a l FEET SLOT B o o t s of u n c h e c k e d passage ' S h a d o w d a n c e r ' s boots H E A D SLOT 'Charger's headdress C r o w n of e q u i l i b r i u m N E C K SLOT A m u l e t of double f o r t u n e +3 A m u l e t of elegy +3 B a d g e of t h e b e r s e r k e r +3 ' C l o a k of t h e c r i m s o n p a t h +3 ' D e e p - p o c k e t c l o a k +3 Lifesaving b r o o c h +3 M a n t l e of t h e g o l d e n g e n e r a l +3 ' N e c k l a c e of f a t e +3 ' S c a r f of reconciliation +3 T a l i s m a n of terror +3 WONDROUS ITEMS H o r n of dismissal ' S h e p h e r d ' s battle standard ' S t o n e of e a r t h ' S t o n e of f l a m e

33 33 34

LEVEL 13 ITEMS
ARMOR ' A r m o r of essence inviolate +3

17,000 GP
Any 112

34 35 36

A r m o r of s u d d e n recovery +3 ' C h a m p i o n ' s h a u b e r k +3 G a m b i t a r m o r +3

Cloth, leather

C h a i n , scale C l o t h , leather Cloth S c a l e , plate Plate Chain Leather, hide Hide Cloth Any Cloth Leather, hide S c a l e , plate Cloth Cloth Leather, h i d e Any C l o t h , leather Any

113 8 9 9 110 10 11 11 11 12 12 124 13;; 13 13> 13 14 14 14

38 38
on

H o l y a d v e r s a r y ' s a r m o r +3 K e m s t o n e a r m o r +3 ' M i r r o r e d p l a t e +3 Moon armor+3 N i g h t m a r e w a r d a r m o r +3 P r e d a t o r ' s h i d e +3

39 40 40

41

R o b e of a v o i d a n c e +3 R u n i c a r m o r +3

44 45 46 46 f / 112
C7

S a n g u i n e v e s t m e n t s +3 ' S k i n of a g o n i e s + 3 S l i m e a r m o r +3 S n a k e t o n g u e robe +3 S p i d e r w e b r o b e s +3 S p i k e d j a c k e t +3 Wall armor+3 W a r m a g e ' s u n i f o r m +3

3 /

W i n g e d a r m o r +3 WEAPONS A e g i s b l a d e +3

105

H v y b l a d e , It blade Spear Any melee H v y blade, It blade A x e , h v y blade Lt blade H v y blade, axe, hammer

15 15 15 103 17 107 110

111 61

Alfsair spear+3 A u r a killer w e a p o n + 3 ' B l a d e of v e n g e a n c e +3

63 63 64 107
QT -7/

Blood fury w e a p o n + 3 ' B l o o d h a r v e s t blade +3 ' B r a d a m a n ' s w e a p o n +3

Flesh grinder +3 Frost fury w a r a x e +3 ' G e n e r a l ' s weapon-t-3 G r e a t hunger w e a p o n +3 G u a r d i a n ' s b r a n d +3 H i d e o u s w e a p o n +3 ' P a c t blade +3

A x e , h v y b l a d e , polearm 18 Axe Polearm Any melee Any melee Flail, h a m m e r , pick Lt blade H v y blade Lt blade Any Lt blade 18 123 18 19 19 108,120 21 97 135 131

67 123 121 137 1 J Z 69

76 119 133 133

R a v e n c l a w w a r b l a d e +3 * R h y t h m blade +3 'Rovikar's weapon+3 ' S c o r p i o n tail blade +3

A P P E N D I X

I level

13

Items

"Shepherd's arms +3 Polearm, spear Shrieking songbow +3 Bow, crossbow Songbow of vanishment +3 Bow, crossbow
I n M i l i K weupuri T J Unforgettable cudgel +3 DOW, t r o w u o w

119 21 23 24 25 103 25 26 26 26 26 26 27 27 27 27 28 28 28 29 31 32 33 34 34 35 37 39 39 40 42 42 43 43 106 44 44 44 45 47 47 53 115 54 54 121


CO

Mace Lt blade Any melee

NECK SLOT Amulet of warding +3 'Baffling cape +3 Cloak of the desert +3 Courtier's cape +3 " Fleece of renewal +3 Necklace of keys +3 Orc's-eye amulet +3 "Pavise charm +3 "Resplendent cloak +-3 Seashimmer cloak +3 Shroud of ravens +3 'Spidersilk mantle +3 WAIST SLOT Waistband of the grappler W O N D R O U S ITEMS Ribbon of limitless questio i> W O N D R O U S LAIR ITEMS Magic drawbridge TATTOOS Breakchain tattoo Demonskin tattoo

63 96 ob 66 111 67 67 101 104 68 68 109

UJ

Warding blade +3 Writhing vine weapon +3

A M M U N I T I O N ( 6 5 0 G P PER ITEM) Attention-stealing bullet +3 Bolt of clumsiness +3 Bolt of transit +3 Dispelling bolt +3 Firestorm arrow +3 Freezing arrow +3 Lightning arrow +3 Space-shifting bolt +3 Spider bolt -3 Summoning bullet +3 Surprise bullet +3 HOLY SYMBOLS Convert's symbol +3 Symbol of brawn +3 Symbol of the champion's code +3 Symbol of the radiant flame +3

z
UJ

a <

75
7 7 / /

81 87 87

LEVEL 14 ITEMS
ARMOR Armor of dark deeds +3 Dazzling plate +3 Demonscale +3 Formidable armor +3 Genasi soul armor +3 Lifefont armor +3 Magnetic armor +3 Parchment armor +3 Scale of the serpent +3 Serpentine armor +-3 Spirit armor +3 Time link armor +3 Translocating armor +3 WEAPONS Avalanche hammer +3 Banishing spellblade +3 Blood drinker +3 * Or ii'i HI 1 no 111 111 nit- + ^
VJ \ <1 l" Ki 1 1 1 1 1 1Uliltll * J

21.000 GP
Leather, hide Plate Scale Hide, chain Leather, hide Hide Scale, plate Cloth, leather scale Scale Chain Chain Any Hammer Hvy blade. It blade Axe, hvy blade H w lilaHe
ii v y uidvic

ORBS
Orb of repeated imposition +3 Orb of supplementary force +3
R 0 D S

Hexer's rod +3 Rod of divinity +3 Spider rod +3 STAFFS _ Staff of resilience +3 Staff of sleep and charm +3 Staff of the faithful arcanist +3 TOMES Gossamer tome +3 Mordenkainen's tome +3 TOTEMS Boar's charge totem +3 Bronzewood coils totem +3 "Death fang totem +3 Fell beast totem +3 Iron bear totem +3 Life river totem +3 Totem of the awakened bear +3 Totem of the satyr's dance +3 Vengeful spirit totem +3 A R M S SLOT ^ ^ ^ ^ ^ ^ ^ ^ Bloodhound bracers ' Bracelet of the radiant storm Executioner's bracers Frost charger bracers * Shield of the world tree H A N D S SLOT Gauntlets of discontinuity

6 7 8 8 8 10 10 11
"11

12 12 13 14 14 15 16 16 130 17 97 20 20 20 101 20 20 21 22 23 23 124 102

Echoing songblade +3 "Harmony blade +3 Impaler's pick +3 Incisive dagger +3 Intensifying weapon +3 * Kamesti crossbow +3 Master s blade +3 Maw of the guardian +3 Screaming bow +3 Songbow of lullabies +3 Soul drinker weapon +3 Stormbiter warblade +3 "Sword of melancholy +3 'Weapon of arcane bonds +3
A P P E N D I X

Hvy blade. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. It blade Any melee Bow Bow, crossbow Any melee Hvy blade, It blade Hvy blade, It blade Hvy blade, It blade

i- i

bo

; level

14

Items

'Weapon of cruel persuasion +-3


r

Any melee Any melee

114 25

Weapon of oaths fulfilled +3

HEAD SLOT *Crown of the brilliant sun 'Golden crown of battle command
L I ,
1 _ L I _ J

f _ _

A M M U N I T I O N ( 8 0 0 G P PER ITEM) Arrow of revelation +3 Forbiddance bolt +3 HOLY SYMBOLS Symbol of fire and fury +3 Symbol of the holy nimbus +3 Symbol of unified defense +3 ORBS Orb of accuracy +3 RODS Darkspiral rod +3 Rod of obliterating wrath +3 Rod of the hag +3 Rod of the pactbinder +3 STAFFS Staff of iron infusion +3 Staff of spell blasting +3 TOMES Deck of spells +3 Tome of crushing force +3 Tome of enduring creation +3 Tome of striking lightning +3 TOTEMS Panther totem +3 Razor talon totem +3 Totem of new beginnings +3 Totem of the ravenous beast +3 *Totem of the severed eye +3 Totem of winter's scorn -t-3 Wildfire totem +3 Winterwood totem +3 WANDS Cursing wand +3 Diamond wand +3 Hawthorn wand +3 Master's wand of eyes of the vestige +3 Master's wand of illusory ambush +3 Master's wand of misdirected mark ? Master's wand of phantom bolt 3 Master's wand of spiteful glamor +3 Master's wand of vicious mockery -3 Shielding wand +3 ot allure + i Wand of thunderous anguish +3
Wand

zb 26 30 32
it

Helm oi able defense 'Mask of the vengeful spirit ^Pennant helm 'Tenebrous mask NECK SLOT Amulet of vigor +3 Assassin's cloak +3 Chaos cloak +3 Cloak of the bat +3
* C|f4a|/ r\t LLIO LIITRI (
IIIMI

115 123 118 121 110 120 63 64 65 65 98 66 122 66 oo 134 b/ 67 67 67 105 69 70 70 70 74 74 112 81 83 87 84
O F

si 33 34 35 36 36 38 40 41 42
AT <*Z

IIII'

-*- -\
J

y H ><Mk

U L LLLC

B HI,III'

Cloak of translocation +3 'Crimson cloak +3 Demon amulet +-3 Frostwolf pelt +3 'Keicha's amulet +3 Lucky charm +3 Medallion of the mind +3 Medic's amulet +3 Periapt of proof against poison +3
J I 1 ( K I O W O I L MU*. 1 I ( IUIK
R

C7

Timeless locket +3 RINGS Grace ring of lightning Grace ring of salvation Grace ward ring Unvanquished grace ring W A I S T SLOT Acrobat's harness 'Sash of vitality ceaseless W O N D R O U S LAIR ITEMS Loadstone statue Teleportation disk TATTOOS Fireheart tattoo Tattoo of arcane blood tattoo or the shared heart Level

42 45 45 45 47 in7
I U /

47 47 48 48 49 49 50 50 51 51 51 51 52 n bz 52 103 56 58 115 58
to

86

15 I t e m s

25,000

g p 6 7 118 9 9 12 98 13

ARMS SLOT * Bracers of zeal +3 Vortex shield FEET SLOT Sandwalkcr boots * Swift-step boots +3 H A N D S SLOT

ARMOR Armor of shared valor +3 Leather, chain Counterstrike armor +3 Cloth, leather, hide 'Crystalline breastplate +3 Leather, hide, chain, scale, plate * * r Healer's armor +3 Hide, chain Holy radiance armor +3 Chain Shadow warlock armor +3 Leather "Shockweave armor +3 Cloth, leather Supporting armor +3 Scale, plate WEAPONS Battle spirit weapon +3 'Blade of the eldritch knight +3 'Reaper's axe 4-3 'Rousing hammer +3
R

Axe, flail, hammer, 16 hvy blade, mace, spear 114 Hvy blade Axe Hammer 122 95

A P P E N D I X

| level

IS

Items

Runic weapon +3 Supreme skirmisher's bow +3 "Thane blood weapon +3 'Weapon of evil undone +3 'Weapon of great opportunity +3

Any Bow Any melee Any Any melee

21 22 24

Songbow of summoning +3 Bow, crossbow

TATTOOS Tattoo of vengeance

85

100
113 i J

LEVEL 16 ITEMS A R M O R
Gambler's suit +4 WEAPONS Challenge-seeking weapon +4 Earth-wrought hammer A R M S SLOT Climber's bracers Flameward shield Stormward shield Winterward shield FEET SLOT Boots of blood 'Spark slippers Survivor's boots 4

45,000 GP
Leather Any melee Hammer 8
17

CD

96

A M M U N I T I O N ( 1 , 0 0 0 G P PER ITEM) Bending bullet -1-3 HOLY SYMBOLS 'Champion's symbol +3 Symbol of daring 4-3 Symbol of protection -r3 RODS Rod of devilry +3 Rod of silver rain +3 Torch of misery +3 STAFFS Blastwarp staff +3 'Queen's staff +3 Staff of wind +3 'Tempest staff +3 TOTEMS Bloodhunter totem +3 Dire totem +3 Flameheart totem +3 'Stern mountain totem +3 Totem of nature's balm +3 Totem of the crashing tide + 3
* *I .... __| i o Totem of the scouring wind +5
T

26

17

113

53 54 56 56

29 30

35 j j 35
37 3 /

57
115

58

3R
JO

117

H A N D S SLOT Gloves of dimensional grasp 'Restorative gauntlets HEAD SLOT Chimera headdress 'Mask of tears M O U N T SLOT "Bridle of flame

58
114

40
131

61
123

43 44
112

110

R I N G S
Death spiral ring Ring of eladrin grace 'Ring of tactical brilliance W A I S T SLOT Baldric of time WONDROUS
70 71
123

45 46 4/
A7

WANDS Sharpshooter's wand +3 Wand of aptitude +3 A R M S SLOT Deathward shield Rhino bracers oliieid ot leiiowsnip H A N D S SLOT * Resplendent gloves HEAD SLOT 'Reaper's helm NECK SLOT 'Cloak of burgeoning shado
W

57

74

-* *52 54 55
1 1 A

L A I R

ITEMS
80 80

Deceptive scrying basin Dimensional anchor

i iu

LEVEL 17 ITEMS A R M O R
Bastion armor f 4

65.000 GP
6

Armor of aegis expansion + 4 C l o t h , leather 'Armor of dwarven vigor +4 Chain, scale, plate Scale, plate Cloth Scale, plate Leather, hide Scale, plate Chain Leather, hide Cloth
122
j-3

94
6 6 7
120

Blackflock robe +4 Coruscating armor + 4 * Darkstrike armor +4 Death's brink armor +4 Hero's armor +4 Marauder's armor + 4 'Mooncloth robes +4

> J

170

'Mantle of regrets +3 RINGS Alliance band Crown of the dream king * Ring of many forms Ring of sympathy Ring of the zealous W A I S T SLOT General s belt W O N D R O U S ITEMS Ghostlight candle Seed of war

123

7 9

69 69
121

10
117 103

72
77 / Z

"Radiant temple uniform +4 Cloth Cloth, leather Rat killer's coat +4 Shadow hound armor + 4 "Shadow hunter hide + 4 'Shipboard armor + 4 Teleporting armor +4 WEAPONS Aftershock weapon +4 Boltshard crossbow +4 Hide Hide Leather Scale, plate Any Crossbow

11 12
106 101

111
-jf-

14

/b
78

A 1MM N D I X

' I cvcI

/ 7

Items

D u e l i s t ' s b o w +4 E n t r a p p i n g w e a p o n +4 F a r b o n d s p e l l b l a d e +4 G u a r d i a n ' s call +4 H a r m o n i c s o n g b l a d e +4 ' H u n g r y s p e a r +4 * I n f i g h t i n g b l a d e +4 ' L i o n ' s h e a r t h a m m e r +4 Q u i c k s i l v e r b l a d e +4 R e b o u n d i n g w e a p o n +4 S h a d o w r i f t b l a d e +4


*' *** v v w * * * w V* W

Bow B o w , crossbow H v y b l a d e . It b l a d e A n y melee H v y b l a d e , It b l a d e Spear Lt b l a d e , axe ( o n e - h a n d e d onlv) Hammer Lt b l a d e A n y ranged Lt b l a d e


*^ **- V

17 17 18 19 19 98 101 130 71 21 21 24
i. 1

FEET SLOT ' P u r s u e r ' s boots H A N D S SLOT Hero's gauntlets

113 59 62
to

H E A DS L O T
Philosopher's crown NECK SLOT A m u l e t of double f o r t u n e +4 A m u l e t of e l e g y +4 B a d g e of t h e b e r s e r k e r +4 ' C l o a k of t h e c r i m s o n p a t h +4 D e e p - p o c k e t cloak +4 ' E l d r i t c h medallion +4 Lifesaving b r o o c h +4 ' M a n t l e of t h e g o l d e n g e n e r a l +4 ' N e c k l a c e of f a t e +4 'S rf *Jc \- a J A 1 of V I reconciliation I W^** 1 V I I I U U \J 11 +4 T a l i s m a n of t e r r o r +4

S u p r e m e l y vicious weapon +4

Any

T o t e m i c s p e a r +4 Totemic w a r c l u b +4 ' U n b r o k e n lance +4 W h i s t l i n g s o n g b o w 4-4 AMMUNITION Onslaught arrow HOLY SYMBOLS loun-blessed s y m b o l +4 S y m b o l of b r a n d i n g +4

Spear Mace Spear B o w . crossbow ITEM)

(2,600 G P P E R
+4

24 25 111 25 27 28 29 29 29 30 135 30 31 124 32 33 33 34 35 36 38 38 39 117 40 40 41

63 64 107 97 114 67 123 121 132 69 115 73 74 74 83 85


ITEM)

RINGS
* R i n g of t h e radiant s t o r m R i n g of u n w e l c o m e g i f t i n g Stone band S t o r m c a t c h e r ring l * / n M [ A D A I IC 1 A I D IT*EZ"iA< W O N D R O U S L A I K 11 E M ! V i g i l a n t gargoyle

S y m b o l of d i v i n e force +4 S y m b o l of d i v i n e light +4 S y m b o l of foe t u r n i n g +4 ' S y m b o l of G a j z +4 S y m b o l of s h a r e d h e a l i n g +4 S y m b o l of t h e first spirits +4 ' S y m b o l of t h e f o r g o t t e n one +4 S y m b o l of vigor ORBS O r b of h e i g h t e n e d i m p o s i t i o n +4 O r b of resilient t e n a c i t y +4 +4 O r b of v i s i o n a r y p r o t e c t i o n RODS R o d of b u r g e o n i n g m e m o r y R o d of stolen starlight +4 R o d of t h e fickle s e r v a n t +4 STAFFS M o o n s i l v e r staff +4 S t a f f of d i v i n i t y +4 S t a f f of k n i v e s +4 ' S t a f f of t h e Far W a n d e r e r + 4 S u m m o n e r ' s staff +4 +4 +4

T A T T O O S
T a t t o o of t h e w o l v e r i n e CONSUMABLES Clay of c r e a t i o n

(2,600 G P P E R

87
85,000 GP
A .. Any C l o t h , leather i n

LEVEL 18 ITEMS
ARMOR k r _______ A r m o r or essence inviolate +4 A r m o r of s u d d e n recovery +4 'Champ *i o n ' s h a u b e r k Gambit armor +4 +4 Holy adversary's armor Kemstone armor ' M i r r o r e d p l a t e +4 Moon armor +4 +4 Nightmare ward armor Predator's hide +4 +4 +4

112 6 113 8
Q

C h a i n , scale C l o t h , leather
f~l<-*U

uotn S c a l e , piate Plate Chain


I r>'.itl-/r
r1111<"> I1IUC

LlfJlill-i, Hide Cloth Any Cloth

R o b e of a v o i d a n c e +4 Runic armor +4 S a n g u i n e v e s t m e n t s +4 ' S k i n of a g o n i e s +4 Slime armor +4 +4 Snaketongue robe

V e r d a n t staff +4
TOMES Dispelling t o m e TOTEMS Earthfall totem +4 +4 +4

Leather, hide S c a l e , plate Cloth Cloth Leather, hide Any C l o t h , leather Any

Roaring bear totem

T o t e m of t h e h a r r i e r ' s c l a w s +4 T o t e m of t h e night +4 T o t e m of t h u n d e r ' s k e e p e r +4 A R M S SLOT A b s o r b i n g shield ' G a u n t l e t s of b r u t a l i t y

44 45 46 46 47 53 122

S p i d e r w e b robes +4 Spiked jacket W a l l armor +4 +4

W a r m a g e ' s u n i f o r m +4 W i n g e d armor WEAPONS A e g i s b l a d e +4 Alfsair spear +4 +4

110 10 11 11 11 i 12 12 124 13 13 13 13 14 14 14
11

H v y b l a d e , It b l a d e Spear

15 15

APPENDIX

I Level

18

Items

Aura killer weapon 4-4 "Blade of vengeance + 4 Blood fury weapon + 4 "Blood harvest blade + 4 "Bradaman's weapon + 4 Flesh grinder + 4 Frost fury waraxe + 4 "General's weapon + 4 Great hunger weapon + 4 Guardian's brand + 4 Hideous weapon + 4 "Pact b l a d e + 4 Ravenclaw warblade + 4 "Rhythm blade + 4 "Rovikar's weapon + 4 "Scorpion tail blade + 4 "Serpent's kiss bow + 4 "Shepherd's arms + 4 Shrieking songbow + 4 Targeting weapon + 4 Unforgettable cudgel + 4 "Warding blade + 4 Writhing vine weapon + 4 AMMUNITION
( 3 , 4 0 0 o

Any melee Hvy blade, It blade Axe, hvy blade Lt blade Hvy blade, axe, hammer

15 103 17 107 110

TOMES Frozen tome + 4 Gossamer tome + 4 Mordenkainen's tome + 4 TOTEMS Boar's charge totem + 4 Bronzewood coils totem + 4 * Death fang totem + 4 Fell beast totem + 4 Iron bear totem t 4 Life river totem + 4 Totem of the awakened bear + 4 Totem of the satyr's dance + 4 Vengeful spirit totem + 4 A R M S SLOT Charm bracelet "Rebuking bracers Serpentine bracers H A N D S SLOT Hrothmar's gauntlets H E A D SLOT Cyclops helm NECK SLOT Amulet of warding + 4 "Baffling c a p e + 4 Cloak of the desert + 4 Courtier's cape + 4 * Fleece of renewal + 4 Necklace of keys + 4 Orc's-eye amulet 4-4 "Pavise charm 4 - 4 * Resplendent cloak 4 - 4 Seashimmer cloak + 4 Shroud of ravens 4 - 4 "Spidersilk mantle + 4 "Star-strewn scarf + 4 RINGS "Ring of sorrows Ring of the fallen Traveler's ring W A I S T SLOT Belt of the Witch King "Head-taker's belt 63 9 6 65 6 6 111 67 67 101 104 68 6 8 109 118 123 72 7 4 75 122 75 81 82 83 87 87 86 86 88 88 61 6 0 53 115 55 43 43 106 4 4 44 44 45 47 47 41 42 42

Axe, hvy blade, polearm 1 8 Axe Polearm Any melee Any melee Flail, hammer, pick Lt blade Hvy blade Lt blade Any Lt blade Bow Polearm, spear Bow, crossbow Bow, crossbow Mace Lt blade Any melee
to 123 4 ft 18 19 19 1 0 8 , 1 2 0

71
JL I
97 135 131 131 119

11 i. \
23 Z*T 25 103 25

Songbow of vanishment + 4 Bow, crossbow

G P PER ITEM)
2 6 26 26 26 26 27 27 27 27 28 28

Attention-stealing bullet + 4 Bolt of clumsiness + 4 Bolt of transit + 4 Dispelling bolt + 4 Firestorm arrow + 4 Freezing arrow + 4 Lightning arrow + 4 Space-shifting bolt + 4 Spider bolt + 4 Summoning bullet + 4 Surprise bullet + 4 HOLY S Y M B O L S Convert's symbol + 4 Symbol of brawn + 4 Symbol of defense + 4 Symbol of prayers recovered + 4 Symbol of the champion's code 4 - 4 Symbol of the radiant flame ORBS Orb of repeated imposition Orb of supplementary force RODS Battle-pact rod + 4 Hexer's rod + 4 Rod of divinity + 4 Spider rod + 4 STAFFS Spelfshaper's s t a f f + 4 Staff of resilience + 4 Staff of sleep and charm + 4 Staff of the faithful arcanist + 4
1-4 + 4 + 4

28 29 29 30 31 32

Phoenix sash W O N D R O U S LAIR ITEMS


33

Mirror of deception
34

Spying mirrors (pair)


-i\
34 34 3^ J J 37

Throne of grandeur TATTOOS Fleet hero tattoo Greatwing tattoo Ironheart tattoo Strongheart tattoo C O N S U M A B L E S ( 3 , 4 0 0 GP PER ITEM)

38 39

Silver sand
39

Vortex stone

4 0

A P P E N D I X

I level

IS

Hems

LEVEL 19 ITEMS A R M O R
A r m o r of dark d e e d s +4 Dazzling plate +4 D e m o n s c a l e +4 Formidable a r m o r +4 G e n a s i soul a r m o r +4 G r e a t cat a r m o r +4 Lifefont a r m o r 4-4 M a g n e t i c a r m o r +4 P a r c h m e n t a r m o r +4 S c a l e of the serpent +4 Serpentine a r m o r + 4 Spirit a r m o r +4 T i m e link a r m o r +4 Translocating a r m o r +4 WEAPONS A v a l a n c h e h a m m e r +4 B a n i s h i n g spellblade +4 B l o o d d r i n k e r +4 " D r a g o n t o o t h b l a d e +4 E c h o i n g songblade +4 ' H a r m o n y blade +4 Impaler's pick +4 Incisive dagger +4 Intensifying w e a p o n +4 ' K a m e s t i crossbow +4 M a s t e r ' s blade +4 M a w of the g u a r d i a n +4 S c r e a m i n g b o w +4 S o n g b o w of lullabies +4 Soul d r i n k e r w e a p o n +4 S p a c e - b e n d i n g w e a p o n +4 S t o r m b i t e r w a r b l a d e +4 ' S w o r d of m e l a n c h o l y +4 " W e a p o n of a r c a n e bonds +4 ' W e a p o n of cruel persuasion +4 W e a p o n of oaths fulfilled +4

105.000 GP
Leather, hide Plate Scale H i d e , chain Leather, hide Hide Hide S c a l e , plate C l o t h , leather Scale Scale Chain Chain Any 6 7 8 8 8 9 10 10 11 12 12 13 14 14

TOMES D e c k of spells 4-4 T o m e of crushing force +4 T o m e of e n d u r i n g creation +4 T o m e of striking lightning +4 TOTEMS A v a l a n c h e ' s w a k e t o t e m 4-4 P a n t h e r t o t e m +4 Razor t a l o n t o t e m 4-4 T o t e m of n e w beginnings +4 T o t e m of t h e ravenous beast 4-4 ' T o t e m of the severed e y e +4 T o t e m of w i n t e r ' s scorn 4-4 W i l d f i r e t o t e m -1-4 W i n t e r w o o d t o t e m +4 WANDS C u r s i n g w a n d +4 48 49 49 50 50 51 j i 51 51 51 52 52 52
A *>

41 42 42 42

43 45 45 45 47 107 47 47 48

Hammer H v y b l a d e . It blade A x e , h v y blade H v y blade 11 i i i i. i i i H v y b l a d e , It b l a d e H v y blade Pick Dagger Any Crossbow H v y b l a d e . It blade Any melee Bow B o w , crossbow Any melee H v y b l a d e . It blade H v y b l a d e , It b l a d e | | , l-l -,| , | | J ,.! n v y oiatic. it Diade
(

15 16 16 130 i ~i 1/ 97 20 20 20 101 20 20 21 22 23 23 23 124 102 114

D i a m o n d w a n d +4 H a w t h o r n w a n d 4-4 Master's w a n d of eyes of t h e vestige +4 Master's w a n d of illusory a m b u s h +4 M a s t e r ' s w a n d of misdirected m a r k +4 Master's w a n d of p h a n t o m bolt 4-4 Master's w a n d of spiteful glamor 4-4 M a s t e r ' s w a n d of vicious m o c k e r y 4-4 Shielding w a n d +4 W a n d of allure +4 W a n d of t h u n d e r o u s anguish +4

ARMS SLOT
A n k h m o n ' s bracers ' B r a c e r s of zeal +4 FEET SLOT ' Swift-step boots 4-4 H A N D S SLOT G l o v e s ot the w a n d e r i n g star NECK SLOT A m u l e t of vigor +4 Assassin's cloak +4 Chaos cloak 4-4 Cloak of the bat +4 ' C l o a k of the lion's m a n e 4-4 Cloak of t h e s h a d o w t h i e f 4-4 ^ ^ ^ ^ ^ ^ ^ ^ ^ 63 64 65 65 98 65 66 122 66 66 134 67 67 67 67 105 69 117 115 53 103

H v y b l a d e , It blade Any melee Any melee

25

A M M U N I T I O N (4,200 G P P E R ITEM) A r r o w of revelation +4 Forbiddance bolt +4 HOLY SYMBOLS S y m b o l of fire a n d fury +4 S y m b o l of the holy n i m b u s +4 S y m b o l of unified defense +4 ORBS O r b of accuracy +4 RODS D a r k s p i r a l rod +4 R o d of obliterating w r a t h +4 R o d of the hag 4-4 R o d of the pactbinder 4-4 34 35 36 36 33 30 32 32 26 26

C l o a k of translocation 4*4 ' C r i m s o n cloak +4 D e m o n amulet 4-4 Frostwolf pelt +4 ' K e i c h a ' s amulet 4-4 Lucky c h a r m 4-4 Medallion of the m i n d +4 Medic's amulet +4 P e r i a p t of proof against poison 4-4 ' S h a d o w d a n c e r ' s cloak 4-4 T i m e l e s s locket +4 RINGS D e a t h song ring G r a c e r i n g of prowess

70 70 73

STAFFS Staff of iron infusion 4-4 S t a f f of spell blasting +4


\ ^ A P P E N D I X

38 40 Level 1 ') Items

S h a d o w f e l l signet

W A I S T SLOT Baldric of shielding 'Belt of breaching

Totem of the world tree +4 74 114 WANDS Sharpshooter's wand +4 Wand of aptitude +4 H A N D S SLOT Leather, chain Cloth, leather, hide chain, scale, plate 6 7 118 9 9 12 98 13 13 95 16 114 122 21 22 24 100 113 96 ^Dimensional gauntlets Many-fingered gloves HEAD SLOT Gibbering lump Sun sphere NECK SLOT Bloodgem shard +4 Bralani cloak + 4 'Cloak of burgeoning shadow +4 * Ma ntle of regrets +4 RINGS Hammer Axe, flail, hammer, hvy blade, mace, spear Hvy blade Axe Ring of action reversal Ring of agile thought Ring of enduring earth Ring of unfettered motion W A I S T SLOT Diamond cincture TATTOOS Eager hero's tattoo

47

LEVEL 2 0 ITEMS
ARMOR Armor of shared valor +4 Counterstrike armor +4

125,000 GP

52 52 114 61 62 118 65 65 120 123 71 71 /1 73 75 86

'Crystalline breastplate +4 leather, hide, Healer's armor +4 Holy radiance armor +4 Shadow warlock armor 4-4 *Shockweave armor +4 Spectral plate +4 Supporting armor+4 WEAPONS "Rousing hammer +4 Battle spirit weapon+4 Blade of the eldritch knight +4 'Reaper's axe 14 Hide, chain Chain Leather Cloth, leather Plate Scale, plate

Runic weapon +4 Any Songbow of summoning +4 Bow, crossbow Supreme skirmisher's bow +4 'Thane blood weapon +4 Bow Any melee

LEVEL 21 ITEMS
ARMOR Gambler's suit +5 WEAPONS Challenge-seeking weapon +5 Earth-wrought hammer t-5 H A N D S SLOT

225,000 GP
Leather Any melee Hammer 8 17 17

"Weapon of evil undone+4 Any "Weapon of great Any melee opportunity +4 A M M U N I T I O N ( 5 , 0 0 0 GP PER ITEM) Bending bullet +4 HOLY SYMBOLS ' Champion's symbol + 4 Symbol of daring +4 Symbol of protection + 4 ORBS Orb of distance denial +4 Orb of petrification + 4 RODS Rod of devilry H-4 Rod of silver rain +4 Torch of misery +4 STAFFS Blastwarp staff +4 Queen's staff +4 Staff of wind +4 Tempest staff +4 TOTEMS Bloodhunter totem + 4 Dire totem +4 Flameheart totem + 4 Nine furies totem +4 Stern mountain totem +-4 Totem of nature's balm +4 Totem of the crashing tide + 4 Totem of the scouring wind +4

26 113 29 30 33 33 35 35 37 38 117 40 131 43 43 44 44 112 45 46 47

Gloves of ice HEAD SLOT Essence of the wisp RINGS Ring of heroic health Ring of influence Ring of traded knowledge *Rom Kala's tideshield ring W A I S T SLOT Artificer's belt CONSUMABLES ( 9 , 0 0 0 G P PER ITEM) Flash flower Rust bark

59

61

71 72 72 137 129 88 88

LEVEL 2 2 ITEMS

325,000 GP
6 94 6 6 7 120 7 9 10
Items

ARMOR Armor of aegis expansion +5 Cloth, leather 'Armor of dwarven vigor +5 Chain, scale, plate Bastion armor +5 Blackflock robe +5 Coruscating armor +5 'Darkstrike armor +5 Death's brink armor +5 Hero's armor +5 Marauder's armor +5
APPENDIX

Scale, plate Cloth Scale, plate Leather, hide Scale, plate Chain Leather, hide
| Level 22

*Mooncloth robes +5

Cloth

117 103 11 12 106 101 14


1

'Radiant temple uniform +5 Cloth Rat killer's coat +5 Cloth, leather Shadow hound armor +5 Hide 'Shadow hunter hide +5 Hide 'Shinhoiird armor + _ Leather
tair ILL LV * ' W N VI a P\ I r

TOMES Dispelling tome +5 TOTEMS Earthfall totem +5 Roaring bear totem +5 Totem of the harrier's claws 4-5 Totem of the night 4-5 lotem ot thunder s keeper 4-b H A N D S SLOT 'Gauntlets of magical interchange NECK SLOT Amulet of double fortune 4-5 Amulet of elegy +5 Badge of the berserker 4-5 'Cloak of the crimson path 4-5 'Deep-pocket cloak +5 'Eldritch medallion +5 Lifesaving brooch +5 * Mantle of the golden general 4-5 'Necklace of fate +5 "Scarf of reconciliation 4-5 Talisman of terror 4-5 RINGS 'Farndak's glittering ring W O N D R O U S LAIR I T E M S All-seeing eye Gorgonblood mortar

41
AA

45 4b 46 4/ 129 c_
bS

Teleporting armor +5 WEAPONS Aftershock weapon 4-b Boltshard crossbow +5 Duelist's bow +5 Entrapping weapon +5 Farbond spellblade +5 Guardian's call +5 Harmonic songblade +5 'Hungry spear + 5 'Infighting blade +5 'Lion's heart hammer +5 Quicksilver blade i Rebounding weapon +5 Shadowrift blade +5 Supremely vicious weapon +5 Totemic spear + 5 Totemic warclub +5 'Unbroken lance + 5 Whistling songbow 4-5

Scale, plate
A -

Any Crossbow Bow Bow, crossbow Hvy blade, It blade Any melee Hvy blade, It blade Spear Lt blade, axe (one-handed only) Hammer Lt blade Any ranged Lt blade Any Spear Mace Spear Row, crossbow

1J

17 17 17 18 19 19 98 101 130
1 1

63 64 107 Q7 _*/ 114 67 123 121 132 69 137

1\

21 21 24 24 25 111 25 27

79 81

A M M U N I T I O N ( 1 3 , 0 0 0 GP PER ITEM) Onslaught arrow +5 HOLY SYMBOLS loun-blessed symbol 4-5 Symbol of branding +5 c ( I i J". I- _ _ I r Symbol of divine force +5 Symbol of divine light +5 Symbol of foe turning +5 'Symbol of Gajz +5 C I I C t J I F * .r Symbol of shared healing +5 Symbol of the first spirits +5 'Symbol of the forgotten one +5 Symbol of vigor +5 ORBS Orb of heightened imposition +5 Orb of resilient tenacity +5 Orb of visionary protection +5 RODS Rod of burgeoning memory +5 Rod of stolen starlight + 5
D n I-L N F (tt- 1(1.-, ( . > . . . . . - . 1C

L e v e l 23 I t e m s
ARMOR

425.000 g p
6 112 6 113 Q O 9 Q y 10 110 10 li

_o 29
1
CI

Armor of enduring health +5 Hide, chain Any 'Armor of essence inviolate 4-5 Armor of sudden recovery 4-5 'Champion's hauberk 4-5 Gambit armor +5 Holy adversary's armor 4-5 Kemstone armor +5 Mind armor 4-5 "Mirrored plate 4-5 Moon armor 4-5 Nightmare ward armor 4-5 Chain, scale t.loin, leather Cloth Scale, plate Scale, plate Plate Chain Leather, hide Hide Cloth Any cioin Leather, hide
L A I C , [UTILE

Cloth, leather

29 29 30 135
-J

r\

30 31 124 32

33 34 34 35 3b 38 38 39 117 40 40

Predator's hide +5 Robe of avoidance +5 Runic armor 4-5 Sanguine vestments +5 'Skin of agonies 4-5 Slime armor 4 5 Snaketongue robe 4-5 bpiderweb robes 4-b Spiked jacket i-5 'Tinkersuit 4-5 Wall armor 4-5 Warmage's uniform 4-5 Winged armor +5 WEAPONS Aegis blade 4-5

11 11
i 12 n I L 124
j

Koa ot the tickle servant STAFFS Moonsilver staff 4-5 Staff of divinity +5 Staff of knives +5 'Staff of the Far Wanderer +5 Summoner's staff +5 Verdant staff+5

Cloth
l~ 1 . L A

13
I _

Lloth Leather, hide Leather Any Cloth, leather Any Hvy blade, It blade

13 13 129 i /. 14 14 14 15

A P P E N 1)1 \

| level

23

Items

Alfsair spear +5 Aura killer weapon +5 "Blade of vengeance +5 Blood fury weapon +5 "Blood harvest blade +5 "Bradaman's weapon +5

Spear 15 Any melee 15 Hvy blade, It blade 103 Axe, hvy blade 17 Lt blade 107 Hvy blade, axe, 110 hammer Death mark weapon +5 Any 17 Axe, hvy blade, polearm 18 Flesh grinder +5 Axe 18 Frost fury waraxe +5 Polearm 123 "General's weapon +5 Any melee 18 Great hunger weapon +5 Any melee 19 Guardian's brand +5 Flail, hammer, pick 19 Hideous weapon +5 Lt blade 108,120 "Pact blade+5 Hvy blade 21 Ravenclaw warblade +5 Lt blade 97 "Rhythm blade +5 Any 135 "Rovikar's weapon 4-5 Lt blade 131 "Scorpion tail blade +5 Bow 131 "Serpent's kiss bow +5 Polearm, spear 119 "Shepherd's arms +5 Bow, crossbow 21 Shrieking songbow +5 23 Songbow of vanishment +!5 Bow, crossbow 24 Targeting weapon +5 Bow, crossbow 25 Unforgettable cudgel +5 Mace 103 "Warding blade +5 Lt blade 25 Writhing vine weapon +5 Any melee 26 26 26 26 26 27 27 27 27 28 28 28 29 29 30 31 32 33 34 34 34 35 37 38 39

Staff of resilience +5 Staff of sleep and charm +5 Staff of the faithful arcanist +5 TOMES Frozen tome +5 Gossamer tome +5 Mordenkainen's tome +5 TOTEMS Boar's charge totem +5 Bronzewood coils totem +5 " Death fang totem +5 Fell beast totem +5 Iron bear totem +5 Life river totem +5 Totem of the awakened bear +5 Totem of the satyr's dance +5 Vengetui spirit totem + b A R M S SLOT "Delbanian vambraces Executioner's bracers HEAD SLOT Lenses of the luminary NECK SLOT Amulet of warding +5 "Baffling cape +5 Cloak of the desert +5 Courtier's cape +5 "Fleece of renewal +5 Necklace of kevs +5 Orc's-eye amulet +5 "Pavise charm +5 Possum amulet +5 "Resplendent cloak +5 Seashimmer cloak +5 Shroud of ravens +5 "Spidersilk mantle +5 "Star-strewn scarf +5 RINGS Greater ring of invisibility * Ring of Hrumdar's halls Ring of the r i s e n W O N D R O U S LAIR ITEMS Arcane laboratory Austere dojo Holy shrine Sacred glade TATTOOS Breakchain tattoo Demonskin tattoo

39 39 40
A f\

41 42
A1

-+z
43

43
1

UD

44 44 44 45 47
A1
**/

125 54 62 63 96 65 66 i1 1 ni 67
7

A M M U N I T I O N ( 1 7 , 0 0 0 GP PER ITEM) Attention-stealing bullet + 5 Bolt of clumsiness +5 Bolt of transit +5 Dispelling bolt +5 Firestorm arrow +5 Freezing arrow +5 Lightning arrow +5 Space-shifting bolt +5 Spider bolt +5 Summoning bullet +5 Surprise bullet +5 HOLY SYMBOLS Convert's symbol +5 Symbol of brawn +5 Symbol of defense +5 Symbol of prayers recovered +5 Symbol of the champion's code +5 Symbol of the radiant flame +5 ORBS Orb of repeated imposition +5 Orb of supplementary force +5 RODS Battle-pact rod +5 Hexer's rod +5 Rod of divinity +5 Spider rod +5 STAFFS Spellshaper's staff+5 Staff of luck and skill +5

O/

101 68 uo 104 68 68
1

109 118

an

71 137
7 7

79 79 81 81 87
87

LEVEL 2 4 ITEMS A R M O R
Armor of dark deeds +5 Dazzling plate +5 Demonscale +5 Formidable armor +5 Genasi soul armor +5 Great cat armor +5
A P P E N D 1 X

525,000 GP
Leather, hide Plate Scale Hide, chain Leather, hide Hide
Level 24 Item s

Lifefont armor +5 Magnetic armor +5 Parchment armor +5 Scale of the serpent +5 Serpentine armor +5 Spirit armor +5 Time link armor +5 Translocating armor +5 WEAPONS Avalanche hammer +5 Banishing spellblade +5 Blood drinker + D "Dragontooth blade +5 Echoing songblade +5 'Harmony blade +5 Imp.tier's pick +5 Incisive dagger +5 intensifying weapon -4-5 "Kamesti crossbow +5 Master's blade +5 Maw of the guardian +5 Screaming bow +5 Songbow of lullabies +5 Soul drinker weapon +5 Space-bending weapon +5 Stormbiter warblade +5 * Sword of melancholy +5 'Weapon of arcane bonds +5 "Weapon of cruel persuasion -t-5 Weapon of oaths fulfilled +5

Hide Scale, plate Cloth, leather Scale Chain Chain Any Hammer Hvy blade, It blade Axe. hvy blade Hvy blade Hvy blade, It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. It blade Any melee
D na D O W

10 10 11 12
I T 1 L

TOTEMS Avalanche's wake totem +5 Panther totem +5 Razor talon totem +5 Totem of new beginnings +5 Totem of the ravenous beast +5 "Totem of the severed eye -1-5 Totem of winter's scorn +5 Wildfire totem +5 Winterwood totem +5 WANDS Cursing wand +5 Diamond wand +5 Hawthorn wand +5 Iron wand +5 Master's wand of eyes of the vestige +5 Master's wand of illusory ambush +5 Master's wand of misdirected mark +5 Master's wand of phantom bolt +5 Master's wand of spiteful glamor +5 Master's wand of vicious mockery +5 Shielding wand +5 Wand of allure +5
ill

43 45
AC

13 14 14 15 16 lb 130
17 1 / 1

45 47 / 107 47 47 48 48 49 49
A
O

97 20 20 zu 101 20 20
71
Z I

49 50 50 bl 51 51 51
C7
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Bow, crossbow
i\ n l i
t*n i. 1 rt i i

22
17.

52
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rtny

meiee

i-j

Hvy blade. It blade Hvy blade. It blade Hvy blade, It blade Hvy blade, It blade Any melee Any melee

23 23 124 102 114 25

Wand of thunderous anguish +5 ARMS SLOT "Bracers of zeal +5 Trapping shield FEET SLOT "Boots of Caiphon Fey warrior's boots "Propellant boots "Swift-step boots +5 H A N D S SLOT

52
1 03 IU3

56 125 58 no
1

Vj

115
CO DO

A M M U N I T I O N ( 2 1 , 0 0 0 GP PER ITEM) Arrow of revelation +5 Forbiddance bolt +5 HOLY SYMBOLS bymooi ot tire ana tury +!> Symbol of reflection +5 Symbol of the holy nimbus +5 Symbol of unified defense +5 ORBS Orb of accuracy +5 RODS Darkspiral rod +5 Rod of obliterating wrath ' '
n ' 1 I

fy 26
3Ci

uauntlets ot blood HEAD SLOT "loun's flame NECK SLOT Amulet of vigor +5 Assassin's cloak +5 Chaos cloak +5 Cloak of the bat +5 "Cloak of the lion's mane +5 Cloak of the shadowthief +5 Cloak of translocation +5 "Crimson cloak +5 Demon amulet +5 Frostwolf pelt +5
* kv^'cha's a m - j j e t -t-5

117

Ml

51)

30 32 32 33
3/1

U~K <> j

64
AC
OJ

65
QS
70

65
DO

5**

122 66 66 134 67 67 67 fi7 105


r Q

35
f~

if

Rod of the hag +5 Rod of the pact binder +5 STAFFS Man ot iron infusion +b Staff of spell blasting +5 TOMES Deck ot Spells +5 Tome of crushing force +5 Tome of enduring creation +5 Tome of striking lightning +5 Toxic tome +5

36 36
Jo So

Lucky charm +5 40
A
1

Medallion of the mind +5 Medic's amulet +5 Periapt of proof against poison +5 "Shadowdancer's cloak +5 Soul shard talisman +5 Timeless locket +5 RINGS "Golden ring of Teros

41 42 42 42 43

by 69 137

APPENDIX

| i r vet 2 4

Items

Ring of battlements Ring of focus W O N D R O U S LAIR ITEMS Chandelier of revelation TATTOOS . ^ ^ ^ ^ Fireheart tattoo Tattoo of arcane blood Tattoo of the shared heart CONSUMABLES ( 2 1 , 0 0 0 G P PER ITEM) Immurement of arcane suspension Immurement of the abandoned throne Immurement of the blood vine Level

71 71 80 87 84 86 89 90 90

Blastwarp staff 4-5 "Queen's staff 4-5 Staff . rr of r wind l4 i -5 l 'Tempest staff 4-5
-

J O

3ft
a r\

117 40 131

It
s

TOTEMS _ _ __ Bloodhunter totem 4-5 Dire totem 4-5


m m m m a m t

a a m

&i
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fa
X 0 z
UJ
0.

Flameheart totem 4-5 Nine furies totem 4-5 'Stern mountain totem +5 Totem of nature's balm 4-5 Totem of the crashing tide 4-5 Totem of the scouring wind 4-5
TP

43 44 44 112 45 4b 47 A ~l 47 52 -* * 52 54
Ad

<

25 I t e m s

625,000 g p
6 7 118 9 9 12 98 13 13 95 16

ARMOR Armor of shared valor +5 Leather, chain Cloth, leather, hide Counterstrike armor +5 "Crystalline breastplate +5 Leather, hide, chain, scale, plate Hide, chain Healer's armor +5 Chain Holy radiance armor +5 Shadow warlock armor 4-5 Leather Cloth, leather 'Shockweave armor 4-5 Plate Spectral plate 4-5 Supporting armor 4-5 WEAPONS "Rousing hammer 4-5 Battle spirit weapon 4-5 Scale, plate Hammer

Totem of the world tree 4-5 WANDS Sharpshooter's wand 4-5 Wand of aptitude +5 A R M S SLOT
r-v
.1
I

.1

_ |J

Deathward shield H A N D S SLOT 'Resplendent gloves 'Zehir's gloves NECK SLOT Bloodgem shard +b Bralani cloak 4-5 Cloak ot burgeoning shadow +b 'Mantle of regrets 4-5
Periapt of w o u n d closure +5
n
1 _ 1 1 1 . r

f ~A

104 127 65 65 120 123


D /

IT

Axe, flail, hammer, * Blade of the eidritch hvy blade, mace, spear 114 Hvy blade knight +5 122 Reaper's axe 4-5 Axe Runic weapon 4-5 21 Any Songbow of summoning +5 Bow. crossbow 22 Supreme skirmisher's Bow 24 bow +5 Thane blood weapon +5 Any melee Weapon of evil undone 4-5 Any Weapon of great Any melee A M M U N I T I O N ( 2 5 , 0 0 0 G P PER ITEM) Bending bullet 4-5 Phasing arrow 4-5 HOLY SYMBOLS Champion's symbol 4-5 loun stone of divine knowledge 4-5 Symbol of daring 4-5 Symbol of protection 4-5 ORBS Orb of distance denial +5 Orb of petrification +5 RODS Rod of devilry 4-5 Rod of silver rain 4-5 Rod ofUlban +5 Torch of misery 4-5 100 113 96

RINGS 'Haggaron's ring of control W O N D R O U S LAIR ITEMS Magic weapon rack TATTOOS Tattoo of vengeance CONSUMABLES ( 2 5 , 0 0 0 G P PER ITEM) Immurement of the dragon boneyard Level

137 i
J

Q1
O

85 90

26 I t e m s

1,125,000 g p
Leather Any melee Hammer 8 17 17

ARMOR Gambler's suit 4-6 26 27 WEAPONS Challenge-seeking weapon 4-6 Earth-wrought hammer 4-6 A R M S SLOT Flameward shield Stormward shield Winterward shield FEET SLOT Clearing cleats H A N D S SLOT 'Hands of Hadar RINGS 'Bloodshard ring 'Kartan's void ring Ring of guarded will

11 ~ \
\ 13 28 29 30 33 33 35 35 126 37

56 56 57 125 124 137

APPENDIX

I Level

2b

Items

TATTOOS Ghostwalk tattoo CONSUMABLES ( 4 5 , 0 0 0 C P PER ITEM) Immurement of seething scoria Immurement of the vengeful river

Symbol of the first spirits 4-6 87 89 91 "Symbol of the forgotten one 4-6 Symbol of vigor 4-6 ORBS Orb of heightened imposition +6 Orb of resilient tenacity 4-6 Orb ot visionary protection 4-b 6 94 6 6 7 120
7

31
174

32
XI

jj

LEVEL 27 ITEMS
ARMOR Armor of aegis expansion +6 "Armor of dwarven vigor +6 Bastion armor +6 Biackflock robe +6 Coruscating armor +6 *Darkstrike armor +6
r ^Q 'tti *c iI f Ii In I II RU TI R T 1 ' T^*L III N tU 1k K A DR L RM
O

1.625,000 GP
Cloth, leather Chain, scale, plate Scale, plate Cloth Scale, plate Leather, hide
IN R T I 11 (> .JLilU . I f l d l c

34 34 35
3 b

RODS Rod memory 4-b II I ot i burgeoning I i r Rod of stolen starlight +-6 Rod of the fickle servant +6 Rod of the risen dead 4-6 STAFFS Moonsilver staff 4-6 Staff of divinity +6 Staff of knives +6 * Staff of the Far Wanderer 4-6 Summoner's staff +6 Verdant staff +6 TOMES Dispelling tome 4-6 TOTEMS Earthfall totem +6 Roaring bear totem 4-6 Totem of the harrier's claws 4-6 Totem of the night +6
T-_ . _ R . R . J _

37 38 38 39 117 40 40
I I I

-7

Gallant armor +6 Hero's armor +6 Marauder's armor +6


iviooncioin r o u e s
T

Plate Chain Leather, hide


c i o i n

_M 8 9 10
1 1 7 11/

"Radiant temple uniform +6 Cloth Rat killer's coat +6 Shadow hound armor +6 'Shadow hunter hide +6 "Shipboard armor +6 Teleporting armor +6
WEAPONS
/ A r i e r s n o c K

103 11 12 106 101 14


1q i j)

41
A A M

Cloth, V . I ' 1 1 1 * leather 1 %1 K I \ 1 Hide Hide Leather Scale, plate

45 46 46

IV)

I.,.

I C

Totem of thunder s keeper 4-6 weapon


+fi

47 n 1 o la
CO

Boltshard crossbow 4-6


Diiplicf'c how

Entrapping weapon +6 Farbond spellblade +6 Guardian's call +6 Harmonic songblade +6 "Hungry spear +6 "Infighting blade +6 'Lion's heart hammer 4-6
A I I I I - L R I L I I N R

Any Crossbow Row Bow, crossbow Hvy blade, It blade Any melee Hvy blade. It blade Spear Lt blade, axe (one-handed only) Hammer
i # i.i.i,.

17 i 17 17 18 19 19 98 101 130
*>i

FEET SLOT 'Time-jumping boots H A N D S SLOT Great hero s gauntlets HEAD SLOT Firebird 'Mirrored mask Philosopher's crown NECK SLOT Amulet of double fortune 4-6 Amulet of elegy +6 Badge of the berserker 4-6 "Cloak of the crimson path +6 * Deep-pocket cloak 4-6 'Eldritch medallion 4-6 Lifesaving brooch 4-6 "Mantle of the golden general 4-6 "Necklace of fate 4-6 'Scarf of reconciliation 4-6 Talisman of terror +6 RINGS "Avandra's ring "Ring of Khirad TATTOOS * i i Resurgence tattoo Tattoo of the wolverine CONSUMABLES ( 6 5 , 0 0 0 GP PER ITEM)
c i a y oi c r e a t i o n

59

o z fil 125 62

63 63 64 107 97 114 67 123 121 132 69 126 126 84 85


R7

t^uiCKSiiver

blade i-b
111 l i l n
U L D U C

LI

1 (L

Lt blade Any ranged LL U L D U C 1 f K l -x, I n Any Spear Mace


V W I . T T J | I V ll 1

I1

Rebounding weapon 4-6


N I L LFL/>UI*!f I
J L L D C I U W L L L L

21
71

J (\
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Supremely vicious weapon 4-6 Totemic spear +6 Totemic warclub 4-6


* 1 1 n i l i dl\'C 11
Ul
IUI
J

L. 1 24 24 25 111 i i i 25 27 28 29 29 29 30 135 30
Items

f
T

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\J Whistling songbow 4-6


V I M 11 I d l I L C

Bow, crossbow

A M M U N I T I O N ( 6 5 , 0 0 0 G P PER ITEM)

Onslaught arrow 6 HOLY SYMBOLS loun-blessed symbol 4-6 Symbol of branding +6 Symbol of divine force 4-6 Symbol of divine light +6 Symbol of foe turning 4-6 * Symbol of Gajz +6 Symbol of shared healing 4-6
APPENDIX I L e v e l 27

Oi

LEVEL 2 8 ITEMS
ARMOR

2,125.000 GP
6 112 6 113
Q

A M M U N I T I O N ( 8 5 , 0 0 0 G P PER ITEM) Attention-stealing bullet H-6 Bolt of clumsiness H-6 Bolt of transit+6 Dispelling bolt +6 Firestorm arrow + 6 Freezing arrow +6 Lightning arrow H-6 Space-shifting bolt +6 Spider bolt +6 Summoning bullet + 6 Surprise bullet H-6 HOLY S Y M B O L S Convert's symbol + 6 Symbol of brawn +6 Symbol of defense + 6 Symbol of prayers recovered +6 Symbol of the champion's code +6 Symbol of the radiant flame +6 ORBS Orb of repeated imposition +6 Orb of supplementary force +6 RODS Battle-pact rod +6 Hexer's rod H-6 Rod of divinity +6 Spider rod +6 STAFFS Spellshaper's staff + 6 38 39 39 39 40 41 41 42 42 43 43 106 44 44 44 45 47 47 125 128 63 96 126 65 Staff of luck and skill +6 Staff of resilience + 6 Staff of sleep and charm +6 Staff of the faithful arcanist +6 TOMES Confounding tome H-6 Frozen tome +6 Gossamer tome +6 17 18 123 18
1Q
117

Mi

26 26 26 26 26 27 27 27
7"7

UJ

Armor of enduring health i-6Hide, chain Any "Armor of essence inviolate +6 Armor of sudden recovery +6 Champion's hauberk +6 Gambit armor H-6 Holy adversary's armor +6 Kemstone armor +6 Mind armor + 6 Mirrored plate +6 Moon armor +6 Nightmare ward armor +6 Predator's hide +6 Robe of avoidance +6 Runic armor +6 Sanguine vestments +6 " Skin of agonies +6 Slime armor +6 Snaketongue robe +6 Spidersweb robes +6 Spiked jacket +6 Tinkersuit +6 Wall armor +6 Warmage's uniform +6 Winged armor +6 WEAPONS Aegis blade +6 Alfsair spear +6 Aura killer weapon +6 "Blade of vengeance +6 Blood lury weapon +o "Blood harvest blade +6 "Bradaman's weapon +6 Death mark weapon +6 Flesh grinder +6 Frost fury waraxe +6 "General's weapon +6 Great hunger weapon +6 Guardian's brand +6 Hideous weapon +6 'Pact blade +6 Ravenclaw warblade +6 "Rhythm blade +6 'Rovikar's weapon +6 "Scorpion tail blade +6 'Serpent's kiss bow +6 " Shepherd's arms +6

<
I-

2
Ol

Cloth, leather Chain, scale l l o t n , leather Cloth bcale, plate Scale, plate
DI -i *o r iaie

X z

t~\ i i

*i

9 y 10 t1 i1n w 10 11 11 11 12 12 124 13 13
17 1 3

L1

28 28

<
28 29 29 30 31 32 33 34 34 34 35 37

Chain Leather, hide Hide Cloth Any Cloth Leather, hide Scale, plate Cloth t_iotn Leather, hide Leather Any Cloth, leather Any Hvy blade. It blade Spear Any melee Hvy blade. It blade A x e , hvy blade Lt blade Hvy blade, axe, hammer Any
Axe

13
1 - J

14 14 14 IS 15 i e. iJ 103 -1 "T 17 107 110

1 1

I _

Mordenkainen's tome +6 TOTEMS Boar's charge totem +6 Bronzewood coils totem +6 'Death fang totem +6 Fell beast totem + 6 Iron bear totem +6 Life river totem +6 Totem of the awakened bear H-6 Totem of the satyr's dance +6 Vengeful spirit totem +6 WANDS "Feyshard wand + 6 H E A D SLOT "Crown of stuttered time NECK SLOT Amulet of warding +6 Baffling cape +6 'Bane's collar +6 Cloak of the desert +6

A x e , hvy blade, pol earm 18 Polearm Any melee Any melee Flail, hammer, pick Lt blade Hvy blade 1 t 111 I H P Any Lt blade Bow Polearm, spear

19 108,120 21 97 135 131 131 119 21 23 24 25 103 25

Bow, crossbow Shrieking songbow +6 Songbow of vanishment +6 Bow, crossbow Targeting weapon +6 Unforgettable cudgel +6 " Warding blade +6 Writhing vine weapon +6 Bow, crossbow Mace Lt blade Any melee

\ I'l'kMDI X

I level

28

Items

Courtier's cape +6 'Fleece of renewal +6 Necklace of keys +6 Orc's-eye amulet +6 Pavise charm +6 Possum amulet +6 "Resplendent cloak +6 Seashimmer cloak +6 Shroud of ravens +6 "Spidersilk mantle +6
* f
A . 1 l~ Star-strewn scarf +6

66
111

Screaming bow +6 Songbow of lullabies -*-6 Soul drinker weapon - 6 Space-bending weapon +6 Stormbiter warblade +6 "Sword of melancholy +6 * Weapon of arcane bonds +6 "Weapon of cruel persuasion +6 Weapon of oaths fulfilled +6

Bow Bow, crossbow Any melee Hvy blade. It blade Hvy blade, It blade Hvy blade, It blade Hvy blade, It blade Any melee Any melee

21 22 23 23 23
124 102

67 67
"I

' rt

i\\

101

68
104 68
1

DO 109

114

11 O

1 lo

25

RINGS Ring of fearlessness Ring of windows W A I S T SLOT Sash of heroic inspiration Sash of regeneration TATTOOS Fleet hero tattoo Greatwing tattoo Ironheart tattoo Strongheart tattoo CONSUMABLES ( 8 5 , 0 0 0 G P PER ITEM) Immurement of baleful gossamer Immurement of the mordant hideaway Immurement of the strident statuary Silver sand Vortex stone
L t V t L 1 l l_iVlD
71 73

A M M U N I T I O N ( 1 0 5 , 0 0 0 G P PER ITEM) Arrow of revelation +6 Forbiddance bolt +6 HOLY SYMBOLS


ayniDOi oi lire a n a jury t o

26 26

75 75

3n
30

Symbol of reflection +6
87 87 86 86

Symbol of the holy nimbus +6 Symbol of unified defense +6 ORBS Orb of accuracy +6 RODS Darkspiral rod +6 "Pelor's scepter +6 Rod of obliterating wrath +6 Rod of the hag +6 11 I f . I at- 1 . f Rod ot the pactbinder +b STAFFS Staff of iron infusion +6 3R
J O

32

33

89 91 91 88 88

34
127

35 36 36

<&.Do,VVU o r

ARMOR Armor of dark deeds +6 Dazzling plate +6 Demonscale +6 Formidable armor +6 Genasi soul armor +6 Great cat armor +6 Lifefont armor +6 Magnetic armor +6 Parchment armor +6 Scale of the serpent +6 Serpentine armor +6 Spirit armor +6 Time link armor +6 Translocating armor +6 WEAPONS Avalanche hammer +6 Banishing spellblade +6
DI

Leather, hide Plate Scale Hide, chain Leather, hide Hide Hide Scale, plate Cloth, leather Scale Scale Chain Chain Any

6 7 8 8 Q

Staff of spell blasting +6 TOMES Deck of spells H-6 Tome of crushing force +6 Tome of enduring creation +6 Tome of striking lightning +6 Toxic tome +6 TOTEMS Avalanche's wake totem +6 Panther totem H-6 Razor talon totem H-6 Totem of new beginnings +6 Totem of the ravenous beast +6 "Totem of the severed eye +6 Totem of winter's scorn +6 Wildfire totem +6 Wtnterwood totem +b WANDS Cursing wand +6 Diamond wand +6 Hawthorn wand +6 Iron wand t> Master's wand of eyes of the vestige +6 Master's wand of illusory ambush +6 Master's wand of misdirected mark +6 Master's wand of phantom bolt +6 Master's wand of spiteful glamor +6
I I I !

40

A1
42

** I
47 I A. 42 43 43 45 45 45

o
9

10 10

11 11 12
12 13

ii dt
14

4/
107

47 47
AO

Hammer Hvy blade, It blade Axe, hvy blade Hvy blade Hvy blade, It blade Hvy blade Pick Dagger Any Crossbow Hvy blade, It blade Any melee
29 Items

1 c
ID

J a_ A

i /!"

16
11Z

48

Blood drinker +b 'Dragontooth blade +6 Echoing songblade +6 "Harmony blade H-6 Impaler's pick +6 Incisive dagger +6 Intensifying weapon +6 "Kamesti crossbow +6 Master's blade +6 Maw of the guardian +6
APPENDIX

lb

130

dfl

48 49

17 97 20 20 20
101
~)Ci

dQ * W
49 50 50 51 51 51

20

I Level

M a s t e r ' s w a n d of vicious m o c k e r y +6 S h i e l d i n g w a n d +6 W a n d of allure +6 W a n d of t h u n d e r o u s anguish +6 A R M S SLOT B r a c e r s or zeal +6 FEET SLOT S w i f t - s t e p boots +6 H E A D SLOT C r o w n of v i c t o r y NECK SLOT A m u l e t of vigor +6 o Assassin's cloak +6 C h a o s cloak +6 C l o a k of t h e b a t + 6 ' C l o a k of t h e lion's m a n e +6 C l o a k of t h e s h a d o w t h i e f +6 C l o a k of t r a n s l o c a t i o n +6 " C r i m s o n cloak +6 D e m o n a m u l e t +6 * Far-step a m u l e t +6 F r o s t w o l f pelt +6 ' K e i c h a ' s a m u l e t +6 Lucky c h a r m +6 M e d a l l i o n of t h e m i n d M e d i c ' s a m u l e t +6 P e r i a p t of proof against poison +6 " * S h a d o w d a n c e r ' s cloak + 6 S o u l s h a r d t a l i s m a n +6 ** >/* 1 imeless locket 4-b RINGS * R i n g of free t i m e 6

5*1 52 5.2
w *

' W e a p o n of evil u n d o n e 4-6 A n y ' W e a p o n of g r e a t o p p o r t u n i t y 4-6 A M M U N I T I O N (125,000 G P P E R ITEM) B e n d i n g bullet 4-6 P h a s i n g a r r o w +6 HOLY SYMBOLS A n y melee

113 96
-4

C D < I26 27 113 28 29 30


Z

u
H

115

' C h a m p i o n ' s s y m b o l 4-6 loun stone of d i v i n e k n o w l e d g e 4-6

61

S y m b o l of d a r i n g + 6 S y m b o l of protection +6

63 64 65 65 98 65 66 122 66 125 66 134 67 67 67 67 105 69 69

ORBS O r b of d i s t a n c e d e n i a l 4-6 O r b of p e t r i f i c a t i o n +6 RODS Rod of d e v i l r y 4-6 Rod of silver rain 4-6 ' R o d o f U l b a n 4-6 Torch of m i s e r y +6 STAFFS B l a s t w a r p staff +6 ' S t a f f of t i m e +6 35 35 126 37 33 33

Q .

38 117 128 40 131

S t a f f of w i n d 4-6 T e m p e s t staff 4-6 TOTEMS B l o o d h u n t e r t o t e m 4-6 D i r e t o t e m 4-6 F l a m e h e a r t t o t e m 4-6 N i n e f u r i e s t o t e m 4-6 ' S t e r n m o u n t a i n t o t e m 4-6
I

43 43 44 44 117
\l

128

T o t e m of n a t u r e ' s b a l m +6 T o t e m of t h e c r a s h i n g t i d e 4-6 T o t e m of t h e scouring w i n d +6

45 4b 47 47 52 52

LEVEL 3 0 ITEMS
ARMOR A r m o r of s h a r e d h e a l t h +6 A r m o r of s h a r e d v a l o r +6 C o u n t e r s t r i k e a r m o r +6 ' C r y s t a l l i n e breastplate +6

3,125,000 GP
Chain Leather, c h a i n C l o t h , leather, hide Leather, h i d e , c h a i n , scale, plate 6 6 7 118

T o t e m of t h e w o r l d t r e e 4-6 WANDS S h a r p s h o o t e r ' s w a n d 4-6 W a n d of a p t i t u d e 4-6 A R M S SLOT S h i e l d of u l t i m a t e H E A D SLOT Gibbering lump NECK SLOT B l o o d g e m s h a r d 4-6 B r a l a n i cloak 4-6 ' C l o a k of b u r g e o n i n g s h a d o w +6 protection

H e a l e r ' s a r m o r +6 H o l y r a d i a n c e a r m o r +6 S h a d o w w a r l o c k a r m o r +6 * S h o c k w e a v e a r m o r +6 S p e c t r a l plate +6 S u p p o r t i n g a r m o r +6 WEAPONS 'Rousing hammer +6

Hide, chain Chain Leather Cloth, leather Plate


i<i

9 9 12 98 13 13

55

62

65 65 120 123 67

it

S c a l e , plate

Hammer A x e , flail, h a m m e r , hvy blade, mace, spear

95 16

' M a n t l e of regrets 4-6 P e r i a p t of w o u n d closure 4-6 RINGS

B a t t l e spirit w e a p o n +6

' B l a d e of t h e e l d r i t c h k n i g h t +6 ' R e a p e r ' s axe +6 R u n i c w e a p o n 4-6 S o n g b o w of s u m m o n i n g +6 S u p r e m e skirmisher's b o w +6 ' T h a n e blood w e a p o n 4-6

H v y blade

114

D a u n t l e s s c h a m p i o n ' s ring W A I S T SLOT

70

Axe Any B o w , crossbow Bow

122 21 22 2.4

Diamond cincture W r a i t h ' s cord WONDROUS ITEMS

75 75

' V e c n a ' s puzzle box TATTOOS

127

Any melee

100

Eager hero's t a t t o o

86

APPENDIX

| Level

io

Items

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