Professional Documents
Culture Documents
March 2005 Takahiro Fujimoto Professor, Faculty of Economics, Director, Manufacturing Management Research Center, Tokyo University Senior Research Associate, Harvard Business School
Multi-Layer Network of Alliance & M&A IT NOT Sufficient for Competitive Advantage
Profit Performance
Capability-Building Competition
The automobile industry of the 20th century --- cumulative evolution Product Architecture --- integral, closed and stable since Ford Model T Radical product innovation will not happen very soon (e.g., FC) Capability-Building Competition has been key in the late 20th Century -- and maybe in the early 21st Century Market Performance -- Competition on the surface of customer interface --price, product performance, service, etc Productive Performance -- Competition at deeper levels on parameters not directly observable to the customers but are linked to organizational capabilities, --- productivity, lead times, defect ratio, yield , etc. -- From which stage of the CHAIN do you start your competitive strategy?
Japanese
Operation
Strategy
American
Who Gets these Three Capabilities in a Balanced Way?
The Case of the World Auto Industry in the 1990s -- Three Profit Strategies
Three ways for automakers to make profits: process, product, and corporate strategy Companies from Japan, Europe and US relied on different sources of profits. Japanese Operational improvement Process-focus --- productive performance European Brand management Product-focus --- market performance US Truck-strategy in North American market Strategy focus --- profit performance
--- But none of them were strong in all the three domains.
C Takahiro Fujimoto, University of Tokyo
Figure 1
Medium
Product development means creation and verification of design information. Production means repetitive transfer of product design information
from the production process to materials or work-in-process.
Figure 3 Production and Development as Design Information Processing Product Development = Creation of Design Information Design Information Stored in the Production Process Producion = Transmission of Design Information from Process to Product
Materials = Medium
Key:
Design Information
Medium
Design Information Body Exterior Design Embedded in Press Dies Product Development
Production
Sheet Steel (Media) Absorbs Design Information through the Press Operation
communication
pull system
supplier Kanban
customer dealer
M+A+B
M+A
process step 2
process step 1
Muda" is unnecessary non-transmission time, which includes inventory, waiting time, transportation and defects
C Takahiro Fujimoto, University of Tokyo
(M+A+B)
M+A
maintenance of process information stock (total productive maintenance, worker training, standard operating procedures) supplier's on the spot inspection
customer
M?
supplier
scrap or rework
scrap or rework
scrap or rework
scrap or rework
Key:
car maker
market
concept generation
planning
engineering
mutual adjustment
product engineering
quick problem solving
continuous elaboration of product concept early information exchange and early conflict recognition continuous and direct contact of concept generation unit with all development stages
unstable unpredictable equivocal see-saw game in price and basic performance total vehicle concept is key
process
production
Key:
alternatives
evaluation
final approval
information flow prior to actions is omitted for simplicity Source: Adopted from Clark, Kim B., and Takahiro Fujimoto. Product Development Performance. Harvard Business School Press, 1991, p. 291.
alternative proposed
solution verified
early problem solving dead line Time product development lead time C Takahiro Fujimoto, University of Tokyo
of
Product Function
Product Structure
PC System
Printer
Integral architecture Handling many-to-many correspondence Ride between the functional Fuel Efficiency and structural elements
Automobile
mix and match of component designs across firm mix and match only within a firm
Modular
Closed-modular
Closed-integral
Closed
Open-modular
US and China?
C Takahiro Fujimoto, University of Tokyo
Figure 6 Basic Types of Product Architecture
Int egral small cars Closed motorcycle game software compact consumer elect ronics Modular
Nissan-Renault Case
Journalism Focusing Too Much on Short-term Financial Benefits/Risks New Paradigm of Alliance Mutual Learning and Joint Capability-Building. Can Nissan Replicate Renaults Recovery Process in a Compressed Way? Financial Restructuring Operational Improvement Cost Cutting Design-Concept Renaissance Product Development Performance is Crucial Many New Products
Conclusion
Architecture-Capability Fit Capability-Building Competition Evolutionary Learning Capability Strong Strategies and Operations Balanced Lean System
Reference:
Fujimoto, T. The Evolution of a Manufacturing System at Toyota (OUP) Clark, K. and Fujimoto, T. Product Development Performance (HBS Press) Womack, J., et al., The Machine That Changed the World (Rawson) Yoshikawa, H., ed., Made in Japan (MIT Press) Dirks, D., et al., eds., Japanese Management in the Low Growth Era (Springer) Fine, C. Clock Speed