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Case 4: Serious Games Background: Recently, you and some colleagues attended a professional development workshop on using educational

games in the classroom. As high school business teachers, you can see much potential for utilizing games to engage learners in business content, while covering complex topics. You have decided to implement your first game into your personal finance curriculum. The game you have selected is called Spent (www.playspent.org). You recently learned that the school has received some complaints from parents concerned about students playing games in class. Your principal has granted permission for utilization of educational gaming, as long as you can provide a solid lesson and description of how the game will be used. You feel that working with your fellow business teachers will help you create an even stronger lesson. Planning: As you discuss the case, make sense of case content, and plan the lesson with your group members, you will select a Web 2.0 tool. For this case, your group may choose a Web 2.0 tool from the following list: Facebook (https://www.facebook.com/), Google Hangout (available through g-mail) (http://www.google.com/+/learnmore/hangouts/), or Pinterest (http://www.pinterest.com/). To help you make your selection, visit Blackboard where you can find short videos that provide an overview of each tool You and your group may use this tool in any manner that is helpful while planning your lesson and discussing the case. Note: You will be asked to share whatever you create using your selected Web 2.0 tool and answer/reflect on a few questions about your experience with the tool. You can find the questions on page 4 of this document and an electronic version of this document on Blackboard. Product: Along with your business teacher colleagues, you need to develop a lesson plan that details the planned use of Spent in your personal finance class. Be sure to include enough detail in your lesson plan that someone else could easily teach the lesson. Your class periods are 50 minutes long. The lesson should be taught in 1-2 periods. Your finished project should include: Your lesson should include the following elements: a. A description of all key elements of a properly constructed lesson planeach of these sections needs to be fully described (i.e., to the point that someone you do not know will be able to read your lesson plan and be able to successfully complete the lesson in its entirety with the desired results). 1. Overview of Lesson 2. Description of Learners, Learning Environment, Intended Learning Goals, and Lesson Content 3. Learning Objectives 4. Standards 5. Required Materials

6. Procedures 7. Assessment 8. References and Reference Materials b. A full description of what inspired your lesson including where you found information about the lesson content, technology, and teaching method (include how you searched and found the information). Make sure you use proper APA formatting for all references you access and use as a part of your plan. NOTE: This lesson plan needs to be unique (not a copy of someone elses) however, you can use others ideas, techniques, procedures as long as you carefully document where the information was accessed. c. Full APA style references of two different journal articles that discuss research on using serious games in education (or educational gaming). Each reference should be followed by a brief (one paragraph) description/annotation of the articles content (what each is about and its value). Specifically, be sure to briefly discuss how the journal articles you found informed how you designed and developed your lesson (e.g., The journal discussed strategies for problem-based learning (x, y, z). We used these strategies in the lesson we developed by). d. On the Project 1 website, a clear, concise (250 word max) well-written blog post that includes thoughts on the following areas: Why do you think your lesson plan was valid, practical, and motivational? Looking at the lesson plan you created, what changes would you make to improve it? What was the biggest "take-away" that you gained by completing this case? e. Your lesson plan should be formatted professionally. To give your lesson plan a polished look, use word-processing options like tables, shading, ClipArt, etc. Learners, Teacher, School: Your lesson plan should be designed with the following in mind: a) The school and classroom: Your classroom has rectangular tables where up to four students can sit. The school is located approximately 45 miles outside a large metropolitan area, in a somewhat rural area. b) Students: Most of your students are in the 10th through 12th grade, and you typically have approximately 30 students in your classroom. At your school personal finance is a graduation requirement, and as a result, you have a variety of different learner levels. c) Technology: All students have laptops as part of the new program, but not all of them can access the Internet from home. Additionally, you have access to a projector, wireless Internet, and an interactive white board. *NOTE: An important part of this lesson plan needs to be the selection and use of specific technology and how it could be integrated and used to impact the learning of the students within your lesson.

Things to Consider Consider key aspects of the game Spent and any educational value that it has. Consider specific ways the game could be used for educational purposes. Consider any education connections between Spent and the Indiana Department of Education academic standards for Personal Finance. After outlining your lesson and deciding on objectives, consider how you will evaluate your lesson/assess students and what role technology can play in this process. Consider multiple options. Consider how you see Spent supporting your objectives. Consider the strengths and weaknesses of your selected evaluation methods and how they might be improved.

Discussion Group Form


(complete as a group)

Group Members Names: Discussion Record Please provide an overview of what topics your group discussed as you planned your lesson.

How did you decide what topics to discuss as you planned your lesson?

What Web 2.0 tool(s) did you select?

Why did you select this tool?

What was your experience with using this tool? Was it helpful or was it a hindrance? Explain. Would you use it again? Why or why not?

Insert a screen capture (or a link to) of anything you created with your selected Web 2.0 tool.

Lesson Plan Assessment Guide Criteria Topic of Lesson & Learning Goals Can the lesson reasonably be delivered in 2 50-minute classes? Is the lesson topic appropriate for the learners, environment, & case requirements? Given the topic, do the lesson goals allow you to adequately cover the topic? Target Audience & Learning Environment Does the audience description address all relevant student characteristics? Does the description of the learning environment address all relevant characteristics? Instructional Objectives Does each objective include the following three elements: Condition? Performance? Criteria? Does each objective correspond to the lesson topic and learning goal(s)? Instructional Procedure Are the lesson procedures described in a logical, straight forward manner that could be followed with relative ease? Does the procedure correspond to the learning outcomes & objectives? Are the instructional procedures doablegiven the class structure and size? given age, abilities, and characteristics? Are students given the opportunity to apply lesson content in a meaningful way? Standards Do the selected standards align with the learning goals and objectives? Motivational Strategies Do motivational techniques align with student attributes and needs? Is an orientation activity used to captures the learners attention/set the tone for the lesson? Are motivational techniques used to maintain attention and enthusiasm throughout the lesson? Evaluation Does the evaluation approach require the same condition as stated in the objective(s)? Does the evaluation approach require the same performance as stated in the objective(s)? Does the evaluation approach measure the criteria as stated in the objective(s)? Is the evaluation approach appropriate for the described lesson and goals? Possible 1 1 1 1 1 Score

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Technology Integration Does the described technology use enhance the lesson outcomes and objectives? Is the described technology use feasible (within the class structure, size, & environment and with learners age/abilities)? Face Value Is the lesson formatted in a professional manner? Blog Post & Group Discussion Form On the Project 1 website, a clear, concise (250 word max) well-written blog post that includes thoughts on the following areas: Why do you think your lesson plan was valid, practical, and motivational? Looking at the lesson plan you created, what changes would you make to improve it? What was the biggest "take-away" that you gained by completing this case? On the Project 1 website, a clear, concise Discussion Group Form is posted with other Case 1 materials. References Is a full description of what inspired the lesson including where information about the lesson content, technology, and teaching method provided? Are summaries of two different journal articles discussing research on educational gaming? Does this summary discuss how the articles helped with lesson plan development? Total Score

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