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Total War: Shogun 2

Unit Stats
by daniu
Version 4 (patch 10)
MP version
1
Bow Infantry
Bow Ashigaru
Accuracy
a
25 / 150
Reload 25
Attack 2
Charge 2
Defense 1
Armor 1
Morale 4
Men 160
Cost 500 / 80
Bow Samurai
fa
Accuracy
a
40 / 150
Reload 40
Attack 5
Charge 5
Defense 2
Armor 4
Morale 8
Men 120
Cost 50 / 15
Bow Warrior Monks
fal
Accuracy
al
60 / 15
Reload 55
Attack 4
Charge 6
Defense 1
Armor 2
Morale 12
Men 100
Cost 1100 / 200
Bow Hero
fae
Accuracy
ha
80 / 200
Reload 0
Attack 8
Charge 10
Defense 6
Armor
Morale 40
Men 40
Cost 1500 / 250
Foot Samurai
fa
Accuracy
a
50 / 150
Reload 50
Attack !
Charge 6
Defense 4
Armor 6
Morale 8
Men 60
Cost 600 / 150
Bandits
Accuracy
a
"5 / 150
Reload 25
Attack 2
Charge 2
Defense 1
Armor 1
Morale 6
Men 120
Cost 550 / 100
Daikyu Samurai
fal
Accuracy
ad
55 / 15
Reload "5
Attack 6
Charge 6
Defense "
Armor 4
Morale 8
Men 120
Cost 1100 / 150
2
Spear Infantry
Yari Ashigaru
#$f
Attack 4
%s Ca% 20
Charge 1
Defense "
Armor 2
Morale 5
Men 200
Cost "50 / 5
Yari Samurai
ra
Attack 6
%s Ca% 25
Charge 15
Defense 8
Armor 5
Morale 10
Men 160
Cost 00 / 150
Yari Hero
#sf& ra& s$
Attack 10
%s Ca% 25
Charge 20
Defense 15
Armor 8
Morale 40
Men 40
Cost 1200 / 250
Long Yari Ashigaru
#$f
Attack
%s Ca% "0
Charge 1
Defense 5
Armor "
Morale 6
Men 200
Cost 500 / 100
Bulletproof Samurai
ra
Attack 8
%s Ca% 25
Charge 12
Defense !
Armor !
Morale 10
Men 160
Cost 1000 / 200
"
Sword Infantry
Loan Sword Ashigaru
Attack !
Charge 10
Defense 2
Armor 2
Morale 5
Men 200
Cost 500 / 50
Katana Samurai
Attack 12
Charge 15
Defense 4
Armor 5
Morale 10
Men 160
Cost 50 / 150
o!Da"hi Samurai
'
Attack 14
Charge 28
Defense 1
Armor 2
Morale 10
Men 160
Cost 800 / 150
Katana Hero
Attack 25
Charge 28
Defense 10
Armor !
Morale 40
Men 40
Cost 1500 / 250
Sword Attendants
Attack 8
Charge 15
Defense 1
Armor "
Morale 6
Men 100
Cost 200 / 150
Wako #aiders
Attack 12
Charge 12
Defense
Armor "
Morale 10
Men 160
Cost 400 / 100
$etsu%o Warrior Monk
Hero
w
Attack "0
Charge 16
Defense 8
Armor 5
Morale 20
Men "2
Cost 800 / 200
4
Heavy Infantry
aginata Samurai
Attack !
%s Ca% 15
Charge 12
Defense 6
Armor !
Morale 10
Men 160
Cost 50 / 150
Warrior uns
Attack 20
%s Ca% 10
Charge 16
Defense 6
Armor 2
Morale 10
Men 100
Cost !00 / 200
aginata Warrior
Monks
w
Attack 11
%s Ca% 10
Charge 12
Defense 8
Armor 2
Morale 12
Men 160
Cost !00 / 200
aginata Warrior
Monk Hero
w
Attack 20
%s Ca% 15
Charge 18
Defense 15
Armor 6
Morale 45
Men 40
Cost 1500 / 200
aginata Attendants
Attack 5
%s Ca% 15
Charge 10
Defense 4
Armor 4
Morale 6
Men 100
Cost 150 / 100
Marathon Monks
s$& $
Attack 15
%s Ca% 10
Charge 15
Defense !
Armor 2
Morale 15
Men 120
Cost 1250 / 15
5
Matchlock Infantry
Mat"hlo"k Ashigaru
Accuracy
m
"0 / 100
Reload 10
Attack 2
Charge 2
Defense 1
Armor 1
Morale 4
Men 160
Cost 500 / 50
Mat"hlo"k Samurai
Accuracy
m
50 / 100
Reload 20
Attack 6
Charge 6
Defense 2
Armor 4
Morale 8
Men 120
Cost 650 / 150
Mat"hlo"k Warrior Monks
re
Accuracy
m
60 / 100
Reload "0
Attack 4
Charge 6
Defense 2
Armor 2
Morale 12
Men 120
Cost 50 / 250
Hea&y 'unners
Accuracy
h
50 / 100
Reload 20
Attack 6
Charge 6
Defense 2
Armor 4
Morale 8
Men 80
Cost 1100 / 200
6
Siege and Special Units
Fire Bom% $hrowers
Accuracy
f'
15 / 50
Reload 15
Attack 2
Charge 2
Defense 2
Armor 2
Morale 5
Men 40
Cost 600 / 150
Kisho in(a
ah
Accuracy
f'
40 / 50
Reload 60
Attack 16
Charge 20
Defense 8
Armor "
Morale 12
Men 60
Cost 600 / 250
Fire #o"kets
Accuracy
r
25 / 250
Reload 15
Attack 2
Charge 5
Defense 1
Armor 1
Morale "
Men 40
Cost 1800 / 14!
Hand Mortars
Accuracy
h
25 / "00
Reload 15
Attack 2
Charge 5
Defense 1
Armor 1
Morale "
Men 40
Cost 1!00 / 125
Fire )ro(e"ting Mangonels
Accuracy
fs
20 / 450
Reload 25
Attack 2
Charge 5
Defense 1
Armor 1
Morale "
Men 40
Cost 1"00 / 200
*uropean +annons
Accuracy
ecs
25 / 500
Reload 20
Attack 2
Charge 5
Defense 1
Armor 1
Morale "
Men 40
Cost 1400 / 250

Cavalry
Light +a&alry
wf
Attack 4 (4)
%s Ca%
Charge 20 (4)
Defense 1 (8)
Armor 2
Morale 8
Men 60
Cost 400 / 100
Yari +a&alry
wf
Attack 5 (6)
%s Ca% 15
Charge 25 (4)
Defense 1 (10)
Armor 4
Morale 10
Men 80
Cost 850 / "00
aginata Warrior
Monk +a&alry
wf
Attack 12 (12)
%s Ca%
Charge 12 (5)
Defense ()
Armor 2
Morale 15
Men 80
Cost 800 / 250
'reat 'uard
sw, wf
Attack 15 (10)
%s Ca% 15
Charge "5 (6)
Defense 5 (15)
Armor
Morale 15
Men 80
Cost 1"00 / "00
Bow +a&alry
Accuracy
ar
60 / 150
Reload "0
Attack 6 (6)
Charge 10 (")
Defense 2 (6)
Armor 4
Morale 10
Men 80
Cost 600 / "00
A&atar-s Bodyguard
r& r#
Accuracy
aa
"0 / 150
Reload "5
Attack 14 (14)
Charge 15 (6)
Defense 6 (8)
Armor
Morale 15
Men 40
Cost 0 / 100
Katana +a&alry
$f
Attack 18 (12)
Charge 15 (6)
Defense 6 (8)
Armor
Morale 12
Men 80
Cost 800 / "00
8
Ships
Bow Ko%aya
%sn, fan
Melee 5
M*ss*le "0
+ull 5
Cost 500 / 50
Fire Bom% Ko%aya
%sn
Melee 5
M*ss*le "5
+ull 5
Cost 00 / 100
Mat"hlo"k Ko%aya
%sn
Melee 5
M*ss*le "0
+ull 5
Cost !50 / 100
Siege $ower Bune
%sn
Melee 5
M*ss*le 40
+ull 5
Cost "000 / 100
Medium Bune
'sn& fan& $n
Melee "5
M*ss*le 55
+ull 5
Cost 1550 / 85
Sengoku Bune
Melee 80
M*ss*le 10
+ull 8
Cost 1800 / 125
Admiral Hea&y Bune
'sn& fan& rn& $n
Melee !0
M*ss*le 40
+ull 5
Cost 0 / 150
Hea&y Bune
%sn, fan, wn
Melee !0
M*ss*le 40
+ull 5
Cost 2000 / 15
ihon Maru
%sn, ef
Melee 200
M*ss*le 80
+ull 5
Cost 5000 / 100
. Ataka Bune
%sn, ef
Melee 100
M*ss*le 60
+ull 5
Cost "200 / 100
+annon Bune
fr
Melee "0
M*ss*le 0
+ull 8
Cost 6000 / 100
Attendants Light Ship
'sn& fan
Melee 10
M*ss*le 40
+ull 5
Cost 850 / 50
Samurai Light Ship
'sn& $an
Melee 10
M*ss*le 40
+ull 5
Cost 850 / 50
Fire%om% Medium
Ship
%n, %sn
Melee 10
M*ss*le 60
+ull 5
Cost 1!00 / 85
Attendants Medium
Ship
%sn, fan, wn
Melee 10
M*ss*le 60
+ull 5
Cost 1800 / 85
Samurai Medium Ship
'sn& fan& $n& $an
Melee 10
M*ss*le 60
+ull 5
Cost 1800 / 85
Attendants Large Ship
fan& $
Melee 20
M*ss*le 80
+ull 5
Cost 2400 / 15
Samurai Large Ship
$n& $an
Melee 20
M*ss*le 80
+ull 5
Cost 1800 / 15
!
Special Abilities
A%%re&iation ame Duration +ooldown *ffe"ts
ah ,tealth 45 180
' -an.a* 45 "00 charge attack/ 8& melee attack/ "& mo%e s#eed/
0&6
'n -an.a* 45 "00 melee attack/ 2& melee defence/ 2
'sn -attle ,#eed "0 120 mo%e s#eed/ 0&4
ef 0ncourage 1leet 45 120 marksmansh*#/ 50& melee attack/ 6& melee
defence/ 6& reload rate/ 50
fr 1aster Ro$*ng 120 240 mo%e s#eed/ 0&5
fa 1lam*ng Arro$s !0 "00
fae 1lam*ng Arro$s !0 240
fal 1lam*ng Arro$s !0 20
fan 1lam*ng Arro$s 15 0
#sf 2ar* ,3uare
1ormat*on
#$f 2ar* 4all
r Rally 120 240 ma5/ 2& m*n/ 2& non rout*ng/ 2& rout*ng
threshold/ 6
rn Rally 120 240 non rout*ng/ 2& rout*ng threshold/ 6
r# Regrou#
6os*t*on
71 0
re 8ncreased Range 50 "00
ra Ra#*d Ad%ance 40 180 charge attack/ 1& s#eed/ 1&4
s$ ,econd 4*nd 40 "00 fat*gue reduct*on/ 711000
$ 4arcry 45 "00 melee defence/ 72& morale/ 74& mo%e s#eed/
70&"5
$n 4arcry 60 "00 melee attack/ 715& melee defence/ 715
$f 4edge
1ormat*on
$an 4h*stl*ng
Arro$s
!0 "00 melee attack/ 7"& morale/ 718& reload rate/ 7"5
10
Projectiles
/D ame #ange Damage Base #eload
a Arro$ 150 0&" 10
ad Arro$ Da*kyu 15 0&4 10
al Arro$ 9ong 15 0&" 10
ar Arro$ R*der 150 0&" 8
aa A%atar Arro$ 150 0&4 8
ecs 0uro#ean Cannon
,hot
500 20 "0
f' 1*re -om' 50 0 25
fs 1*re ,tone 450 2 "5
h +andmortar "00 0 25
h +ea%ygunner 100 2 22
ha +ero Arro$ 200 0&" 10
m Matchlock 100 2 22
r Rocket 250 1 "0
11
Avatar and eteran Skills
Avatar
ame 0alue
Ammo :uant*ty 1 20
Armour 1 2
Armour 2 4
Armour 6*erc*ng Arro$s 1 1
Army Morale 1 1
Army Morale 2 2
Aura Rad*us 1 10
Aura Rad*us 2 20
Aura Rad*us " "0
-an.a* 1 1
-odyguard ;n*t ,*.e 1 1&2
-o$ Damage 1 1&1
-o$ Damage 2 1&2
-o$ Damage " 1&"
Charge 1 10
Charge 2 20
0na'le -o$ 1 1
1at*gue Res*stance Aura 1 70&1
1at*gue Res*stance Aura 2 70&2
1at*gue Res*stance Aura " 70&"
1*re Arro$s 1 1
+*t#o*nt 1 2
8ns#*re 1 1
8ns#*re 2 1
Marksmansh*# 1 15
Marksmansh*# 2 "0
Marksmansh*# " 45
Melee Attack 1 4
Melee Attack 2 8
Melee Attack " 12
Melee Defence 1 4
Melee Defence 2 8
Melee Defence " 12
12
Morale 1 1
Morale 2 2
Morale " "
<o ,#ear 6enalty 1 1
Rally 1 0&!4
Rally 2 0&88
Rally " 0&82
Range 1 25
Range 2 50
Reload ,#eed 1 "0
Reload ,#eed 2 60
,care 0nem*es 1 1
,care 0nem*es 2 2
,n*#e 1 1
,#eed 1 1&05
,#eed 2 1&1
,#eed " 1&15
,#eed 4 1&2
,tam*na 1 0&85
,tam*na 2 0&
,tam*na " 0&55
,tand And 1*ght 1 1
4h*stl*ng Arro$s 1 1
Bow Ashigaru
ame 0alue
Ad%anced Marksmansh*# 1 25
Ad%anced Marksmansh*# 2 "0
Ad%anced Reload 1 25
Ad%anced Reload 2 "0
Ammo :uant*ty 1 20
Damage 1 1&1
1*re Arro$s 1 1
=uer*lla De#loyment 1 1
Marksmansh*# 1 10
Marksmansh*# 2 20
Morale 1 1
Range 1 25
1"
Reload 1 10
Reload 2 20
Re#len*sh ;n*t 1 1
,n*#e 1 1
,#eed 1 1&05
,#eed 2 1&1
,#ot Range 1 25
,tam*na 1 0&85
,tam*na 2 0&
Bow Cavalry
ame 0alue
Ad%anced Clan Damage 1 1&"
Ad%anced Damage 1 1&2
Ad%anced Marksmansh*# 1 25
Ad%anced Marksmansh*# 2 "0
Ad%anced Reload 1 25
Ad%anced Reload 2 "0
Ad%anced ;n*t ,#ott*ng 1 50
Ad%anced ;n*t ,#ott*ng 2 5
Ammo :uant*ty 1 20
Armour 1 1
Canta'r*an C*rcle 1 1
Damage 1 1&1
Marksmansh*# 1 10
Marksmansh*# 2 20
Range 1 25
Reload 1 10
Reload 2 20
Re#len*sh ;n*t 1 1
,#eed 1 1&05
,#eed 2 1&1
,tam*na 1 0&85
,tam*na 2 0&
;n*t ,#ott*ng 1 25
Bow
ame 0alue
14
Ad%anced Damage 1 1&2
Ad%anced Marksmansh*# 1 25
Ad%anced Marksmansh*# 2 "0
Ad%anced Reload 1 25
Ad%anced Reload 2 "0
Ammo :uant*ty 1 20
Assass*nate 1 1
Damage 1 1&1
=uer*lla De#loyment 1 1
Marksmansh*# 1 10
Marksmansh*# 2 20
Rally 1 1
Range 1 25
Reload 1 10
Reload 2 20
Re#len*sh ;n*t 1 1
,n*#e 1 1
,#eed 1 1&05
,#eed 2 1&1
,#ot Range 1 25
,tam*na 1 0&85
,tam*na 2 0&
4h*stl*ng Arro$s 1 1
Cooking Pot Firebomb
ame 0alue
Accuracy 1 10
Accuracy 2 20
Ad%anced Ammo :uant*ty 1 20
Ad%anced Damage 1 1&2
Ad%anced Range 1 20
Ad%anced Reload 1 25
Ad%anced Reload 2 "0
Ammo :uant*ty 1 15
-l*nd =renades 1 1
Damage 1 1&1
=uer*lla De#loyment 1 1
Morale 1 1
15
Morale 2 2
Range 1 10
Reload 1 10
Reload 2 20
Re#len*sh ;n*t 1 1
,#eed 1 1&05
,#eed 2 1&1
,tam*na 1 0&85
,tam*na 2 0&
Firearms
ame 0alue
Ad%anced Marksmansh*# 1 15
Ad%anced Reload 1 25
Ammo :uant*ty 1 20
Damage 1 1&2
Damage 2 1&2
1*re -y Rank 1 1
Marksmansh*# 1 5
Marksmansh*# 2 10
Range 1 25
Ra#*d >olley 1 1
Reload 1 10
Reload 2 20
Re#len*sh ;n*t 1 1
,#eed 1 1&05
,#eed 2 1&1
,#ot Range 1 25
,tam*na 1 0&85
,tam*na 2 0&
Light Cavalry
ame 0alue
1
Ad%anced Charge 1 10
Ad%anced Melee Attack 1 6
Ad%anced ;n*t ,#ott*ng 1 100
16
Melee Cavalry
ame 0alue
Ad%anced Charge 1 15
Ad%anced Charge 2 20
Ad%anced Melee Attack 1 !
Ad%anced Melee Attack 2 12
Ad%anced ,tam*na 1 0&55
Ad%anced ,tam*na 2 0&4
Armour 1 1
-an.a* 1 1
Charge 1 5
Charge 2 10
8ns#*rat*on 1 1
Melee Attack 1 "
Melee Attack 2 6
Melee Defence 1 "
Melee Defence 2 6
Morale 1 1
Morale 2 2
Re#len*sh ;n*t 1 1
,care 0nem*es 1 1
,#eed 1 1&05
,#eed 2 1&1
,tam*na 1 0&85
,tam*na 2 0&
Monk Cav
ame 0alue
Ad%anced Armour 1 1
Ad%anced -onus >s Ca% 1 5
Ad%anced -onus >s Ca% 2 10
Ad%anced Morale 1 4
Ad%anced Re#len*sh 1 1
Ad%anced 4arcry 1 1
Attack 1 "
Charge 1 5
Defence 1 2
Defence 2 4
1
Defence " 6
Defence 4 8
Morale 1 1
Morale 2 2
Morale " "
,#eed 1 1&1
,#ott*ng 1 25
,tam*na 1 0&85
,tam*na 2 0&
,tam*na " 0&55
Monk Cav Clan
ame 0alue
Armour 1 "
+old 1*rm 1 1
,econd 4*nd 1 1
Siege
ame 0alue
Ad%anced Marksmansh*# 1 "0
Ad%anced Reload 1 "0
Damage 1 1&2
Damage 2 1&2
Damage " 1&"
Marksmansh*# 1 10
Marksmansh*# 2 20
Marksmansh*# " 25
Range 1 25
Range 2 50
Range " 5
Reload 1 10
Reload 2 20
Reload " 25
Re#len*sh ;n*t 1 1
Spear
ame 0alue
Ad%anced -onus >s Ca%alry 1 12
Ad%anced -onus >s Ca%alry 2 15
18
Ad%anced Melee Defence 1 !
Ad%anced Melee Defence 2 12
Ad%anced Morale 1 2
Ad%anced Morale 2 "
Armour 1 1
-an.a* 1 1
-onus >s Ca%alry 1 4
-onus >s Ca%alry 2 8
8ns#*rat*on 1 1
Melee Attack 1 2
Melee Attack 2 4
Melee Defence 1 "
Melee Defence 2 6
Morale 1 1
Rally 1 1
Re#len*sh ;n*t 1 1
,#eed 1 1&05
,#eed 2 1&1
,tam*na 1 0&85
,tam*na 2 0&
,tand 1*rm 1 1
Stealth
ame 0alue
Ad%anced Charge 1 15
Ad%anced Charge 2 20
Ad%anced Melee Attack 1 !
Ad%anced Melee Attack 2 12
Ad%anced Morale 1 2
Ad%anced ,#ot D*stance 1 50
Armour 1 1
Armour 6enetrat*on 1 1
-l*nd =renades 1 1
Charge 1 5
Charge 2 10
Melee Attack 1 "
Melee Attack 2 6
Melee Defence 1 "
1!
Melee Defence 2 6
Morale 1 1
Re#len*sh ;n*t 1 1
,care 0nem*es 1 1
,#eed 1 1&1
,#eed 2 1&2
,#ot D*stance 1 25
,tam*na 1 0&85
,tam*na 2 0&
Sword
ame 0alue
Ad%anced Melee Attack 1 6
Ad%anced Melee Attack 2 8
Ad%anced Melee Defence 1 4
Ad%anced Morale 1 2
Armour 1 1
-an.a* 1 1
Charge 1 4
Charge 2 8
Charge " 12
Charge 4 16
8ns#*rat*on 1 1
Melee Attack 1 2
Melee Attack 2 4
Melee Defence 1 2
Morale 1 1
Rally 1 1
Re#len*sh ;n*t 1 1
,care 0nem*es 1 1
,#eed 1 1&05
,#eed 2 1&1
,tam*na 1 0&85
,tam*na 2 0&
20
!etainers
ame *ffe"ts
-ad ?men 0nemy ;n*t Morale 71
-and*t +orse @h*e%es 0nemy Charge -onus 75
-lade Master Melee Attack 2
-lessed Aote Armoured ,lee%es Armour 1
-l*nd -o$ ,ense* Marksmansh*# 5
Cam# ,*ckness 0nemy ;n*t ,#eed 70&15
Ca%alry ?ff*cer ;n*t Morale 1
Cold ,na# 0nemy Reload ,#eed 710
Dam# 6o$der 0nemy Reload ,#eed 710
Dr*ll ,3uare Melee Defence 2
0uro#ean =unsm*th Marksmansh*# 5
0uro#ean +orse @rader ;n*t ,#eed 1&05
05#ert =un 8nstructor Marksmansh*# 5
1amous Armoury Armour 1
1orage 6art*es ,tam*na 0&!5
=arden ?f Con%alescence Re#len*shment Rate 2
=e*sha 6o*soner Cancel 0nemy Anc*llary 0ffect ,age Ad%*sor 1& 0nemy A%atar
Cooldo$ns 1&1
=en#e* -enke* ;n*t Morale 2
=en#e* 0nryakuB* 1ug*t*%e Charge -onus 2& Melee Attack 1
=en#e* +onoura'le Attendant Melee Attack 2
=en#e* 8ch*ra* +osh* Melee Attack 5& ;n*t Morale 1
=en#e* Cunsatsush* 8ns#ector 0nemy Charge -onus 75& 0nemy ;n*t Morale 71
=en#e* Monom* ,#y 0na'le A'*l*ty Ra#*d Ad%ance 1& =ate ?#en*ng Chance 1& Melee
Attack "& Melee Defence "
=en#e* <asu <o 2o*ch* Marksmansh*# 5& Melee Attack 72& Melee Defence 72& Reload
,#eed 5
=en#e* ,h*ra'yosh* Dancer ;n*t Cost 1&1& ;n*t Morale 1
=en#e* ,ou Monk ;n*t Cost 1&1& ;n*t Morale 1
=en#e* @aB*ma Arro$ Cutter Armour 2
=okamon -odyguard Melee Defence 6
=osha ?dosama ,amura* 6r*est 0na'le A'*l*ty ,care 0nem*es 71
+ero 4orsh*##*ng -oy A%atar +# 2
+untsmen Marksmansh*# 2
21
8ndefat*ga'le ;n*t ,#eed 1&1
8nfantry ?ff*cer ;n*t Morale 1
8ns#*r*ng ?rator ;n*t Cost 0&!
Aacchu Moch* Armour -earer Armour 4
Aatana ?f @he 6ure 9and 0na'le A'*l*ty Armour 6*erc*ng Melee 1
9*ght$e*ught =unB*ngura 4ar ,addle ;n*t ,#eed 1&1
9*%estock 6est*lence 0nemy ;n*t ,#eed 70&1
9otus ,ect Adherent Charge -onus 5
9oyal 1uda* ,hu Reta*ners A%atar +# 2
Mark ?f 1antac*sm ;n*t Morale 5
Metsuke 8ns#ector Cancel 0nemy Anc*llary 0ffect ,h*no'* 8nformer 1& 0na'le
A'*l*ty Ant* Rally 1
M*l*tary ,torehouse ,tam*na 0&!5
Moch*yar* =um* ,#ear -earer Charge -onus 5
Mouldy 1eed ,tocks 0nemy ,tam*na 1&1
Mounted ,cout D*stance @o ,#ot 0nem*es 10
<*nBa Con*n 0na'le ;n*t ,elect*on <*nBa 1
?#en -asket$ork :u*%ers Ammo :uant*ty 5
?5 Carts 0na'le ;n*t ,elect*on ,*ege 0ng*nes 1
6orta'le ,hr*ne Melee Attack 2
6ract*ce =rounds Melee Attack 2
6roduct*%e R*ce 6addy ;n*t Morale 1
Rennyos @each*ngs Melee Attack 72& Melee Defence 4& Reload ,#eed 710& ;n*t
Morale 2
,age Ad%*sor Cancel 0nemy Anc*llary 0ffect =e*sha 6o*soner 1& ;n*t
Cooldo$ns 0&!
,ake 6eddler 0nemy Marksmansh*# 75
,croll ?f 8ns#*rat*onal >erse Melee Attack 4
,h*no'* 8nformer Cancel 0nemy Anc*llary 0ffect 4*.ened Monk 1& Re%eal 0nemy
De#loyment 1
,hoguns 0m*ssary 0na'le ;n*t ,elect*on =reat =uard 1
,hort ,*ghted 8ns#ector 0nemy Reload ,#eed 710
,k*lled 4ea#onsm*th Melee Attack 1
,#o*led Rat*ons 0nemy ,tam*na 1&05
,te##e +orse ,tud Melee Attack 1
,t*cky 1*ngered ,toremaster 0nemy Ammo :uant*ty 0&!
,tra$ 6ract*ce Dummy Melee Attack 1
22
,tr*cken ;nholy 1orge 0nemy Armour 71
,u##ly 4agon Ammo :uant*ty 8
,urgeon -attle Casualt*es 0&8
@arget Range Marksmansh*# 5
@etsu -*sh* Caltro#s -onus >s Ca%alry 4
@rad*ng 6ost ;n*t Cost 0&!6
;ma 8 +orse Doctor ;n*t ,#eed 1&05
;ma C*rush* <o'or* ,tandard -earer ;n*t Morale "
;n'alanced ,#ears 0nemy Melee Defence 7"
;ntra*ned 1ugu Cook 0nemy Melee Attack 72
4ater Carr*er ,tam*na 0&!5
4a%er*ng 1a*th 0nemy ;n*t Morale 72
4ay ?f @he 8kko 8kk* Melee Defence "& ;n*t Cost 1&1& ;n*t Morale 1
4*.ened Monk Cancel 0nemy Anc*llary 0ffect Metsuke 8ns#ector 1& 0nemy
;n*t Morale 71& ;n*t Morale 1
4ooden 6ract*ce ,#ears Melee Defence 1
4orld 4eary 0nemy Marksmansh*# 7"& 0nemy Melee Attack 71& 0nemy ;n*t
Morale 71
2a'usam* Master Marksmansh*# & Reload ,#eed
2agyu ,$ord 8nstructor Melee Attack 1
2ama'ush* =u*de ,tam*na 0&!5& ;n*t 8gnores @erra*n 0&8
2ar* Master Melee Defence "
2um* ?ff*cer Reload ,#eed 5
Den 9*ke ,*lence 0nemy +*d*ng Re%eal D*stance 0&85
Dor* @or* ,andal -earer ,tam*na 0&!
Clan Reta*ner -o$ -attle Casualt*es 0&8
Clan Reta*ner +orse -attle Casualt*es 0&8
Clan Reta*ner ,#ear -attle Casualt*es 0&8
Clan Reta*ner ,$ord -attle Casualt*es 0&8
Dragonfly Cutt*ng ,#ear -onus >s Ca%alry 5& Charge -onus 5
1la$less Mount ?kage ;n*t ,#eed 1&15
+ach*man Crest A%atar Aura Rad*us 25& Cooldo$n Rally 0&!4
+ea%enly -anner A%atar =lo'al Morale 0ffect 1
+*deous Men#o Mask 0na'le A'*l*ty ,care 0nem*es "& ;n*t Morale "
Aa$ar* Aa'uto +elm Melee Defence 10
Aa'uto ?f 2kok Armour 2& A%atar +# 2
Master$ork Do Maru Armour Armour 6
2"
Master$ork Aote Armguards A%atar +# 2
@enkagoken ,$ord Melee Attack 10
24
"otes
Disclaimer
>alues $ere e5tracted $*th 6ack1*leManager and taken from the #ack f*le #ack10E#ackE
Accuracy
8s *nde5ed $*th the #roBect*le *d of the un*tE @he num'er after the accuracy %alue *s the rangeE
s Cav
8s the attack 'onus a un*t gets $hen f*ght*ng horsemen (not the su'st*tuted attack %alue)E
Men
@he amount of men *n ;ltra sett*ngsE 9ooks l*ke the game scales from hereE
Attack!Charge!De"ense "or cavalry
@he %alue *n 'rackets denotes the stat $hen the un*t *s d*smountedE
Ability Abbreviations
,ome of the a''re%*at*ons for the un*t s#ec*al a'*l*t*es may seem $e*rdF the reason for th*s *s that
they are automat*cally generated from the *nternal nameE 1or *nstance& GahH comes from
Gact*%eIh*d*ngH and G#dH from G#a%*sseIde#loya'leHE
@he 1lam*ng and 4h*stl*ng Arro$s a##ear se%eral t*mesF 8 thought a'out #utt*ng them *nto the ta'le
only once& 'ut they ha%e d*fferent cooldo$nsE @he*r name comes from Gflam*ngIarro$sH& fal/fae *s
GlongH and Ge5tremeH range& res#ect*%elyE
25
Unit Inde#
Adm*ral +ea%y -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Attendants 9arge ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Attendants 9*ght ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Attendants Med*um ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
A%atarJs -odyguard EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
-and*ts EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
-o$ Ash*garu EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
-o$ Ca%alry EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
-o$ +ero EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
-o$ Ao'aya EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
-o$ ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
-o$ 4arr*or Monks EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
-ullet#roof ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
Cannon -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Da*kyu ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
0uro#ean Cannons EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1*re -om' Ao'aya EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
1*re -om' @hro$ers EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1*re 6roBect*ng Mangonels EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1*re Rockets EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
1*re'om' Med*um ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
1oot ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE2
=reat =uard EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
+and Mortars EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
+ea%y -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
+ea%y =unners EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE6
Aatana Ca%alry EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
Aatana +ero EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
Aatana ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
A*sho <*nBa EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
9*ght Ca%alry EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
9oan ,$ord Ash*garu EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
9ong 2ar* Ash*garu EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
Marathon Monks EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
Matchlock Ash*garu EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE6
Matchlock Ao'aya EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Matchlock ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE6
Matchlock 4arr*or Monks EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE6
Med*um -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
<ag*nata Attendants EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
<ag*nata ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
<ag*nata 4arr*or Monk Ca%alry EEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
<ag*nata 4arr*or Monk +ero EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
<ag*nata 4arr*or Monks EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
<*hon Maru EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
<o7Dach* ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
? Ataka -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,amura* 9arge ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,amura* 9*ght ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,amura* Med*um ,h*# EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,engoku -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,*ege @o$er -une EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
,$ord Attendants EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
@etsu'o 4arr*or Monk +ero EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
4ako Ra*ders EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE4
4arr*or <uns EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE5
2ar* Ash*garu EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
2ar* Ca%alry EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE8
2ar* +ero EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
2ar* ,amura* EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
26

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