LO4 Be able to develop responses to media products
Grand Theft Auto 5
CoD Codes and conventions The next aspect I am going to talk about is the visual and audio style; the visual style in the game is very real, because the game includes people (the characters), landscape scenery, streets, shops, lights, houses, cars and so forth. Because all these things are included it is important for the visual style to look as it does. It is a virtual orld so it needs to look as real possible in order to play the game and gain the reality of it. !oving on to the audio style, the audio style of the game is general, it is like any other game in the same genre, hen music is playing it plays in the background, the music that is played generally suits each player, hen they talk its very real, the style is to make it as real as possible in order to follo the "realness# of the virtual orld. $T% is distributed for different game stations so for example &'( or ) * box, the game itself is distributed on +,, in a protective front and back ith the game on it. There are many technical aspects to the game, the game footage is +$I * computer generated imaging, so it becomes very life like and realistic hich inevitably makes it more en-oyable for its players, there are lots of different angles hen playing the game, you have the general close ups, and long shots , and most of the times hen you are playing as the character you see from their point of vie, from their eye line match. In terms of the What is the content and structure of GTA 5 The first aspect of $T% . I ill be talking about is the content, the story and the style of style of play. The content being hat does the game contain, the game contains a virtual orld of free roaming endless chaotic fun, not something you can say every day/ It contains game footage that is very rough and violent, at times maybe offensive, provocative and intense. The story line for $T% . starts off ith telling us in the beginning as to hat happened "0 years ago# (so $T% 1), the three main characters do a bank heist and 2 of them only manages to live and get aay, hilst the other 3 including the mafia boss, the main character dies, apparently...they hold a funeral for them and the to are pronounced dead, hoever $T% . starts off the mafia boss so he did not die, the drama and the heists ill still continue, the three main characters still continue to ork together. The main ob-ective of the game is to become a character and fulfil everything you need to, you complete tasks and carry out heists and in doing so you are rearded for your best efforts. 4ou can become one of each of the three characters and you play as them, their personalities shine through, the style of play is a free roaming adventure game. In comparison to +all of duty, the content in call of duty is based around violence as ell, it is a game that is about the orld ar, and you play as solders, it is a shooting game. 4ou play as the character in the game and you are given missions to complete, the scenes in +5, are mainly more violent than anything, and they are for more of a mature audience as it can be political at times, the style of play is a free roaming adventure game. !o" are the #ames advertised $a% Grand theft auto or CoD to someone and %ou&ve spar'ed up a #reat conversation( #rand theft auto and CoD are #ames that are "ell re 'no"n around the "orld( and their advertisin# methods have helped this) The "a% in "hich GTA and CoD advertised their #ame "as throu#h the use of media( throu#h television "hich b% that * mean adverts( on the cinema( dependin# on "hat t%pe of film %ou "ould be #oin# to see( so in this instance an action movie %ou could potentiall% pla% an advert in the cinema for #rand theft auto( an over +5 rated film and full cinema of people( %ou&ve #ot #ood advertisin# there( and people become more a"are to the fact that #ame is bein# released) ,ersonall% * have not heard an% radio broadcasts for #amin#( on the internet( a lot of social net"or'in# sites li'e face boo'( %ou&ll have pictures of GTA and CoD promotin# themselves spreadin# the 'no"led#e( %ou&ll have lin's to %ou tube( %ou tube "ill have the official trailer of the #ame on %ou tube( that "ill raise hits and people "ill pass it on( the% ma% even put clips of real #ame foota#e to 'eep %ou interested) The visual st%le to CoD is ver% much real( * thin' that the% have done a reall% #ood -ob on ma'in# the #ame foota#e loo' so real as that then ma'es the #ame more en-o%able for its pla%ers) ,ersonall% * thin' that CoD is the same as GTA in terms of s%mbolism) *n terms of the technical aspects a#ain similar to GTA %ou have the actual pla%er&s e%e line vie" "hen pla%in# the actual character( and %ou have all the different 'inds of shots included) LO4 Be able to develop responses to media products *n terms of the chan#es over time "ith these t"o #ames( "ith its audience %ou&ll al"a%s have the same audience "ith these #ames because the pla%ers "ho start out "ith the ver% first editions of the #ame "ill then #o on to bu% the ne.t one and the ne.t) Of course %ou&ll #et a different 'ind of #eneration then that "ill start to pic' up on the #ames because as time #oes on technolo#% improves( and it starts to appeal to ne"er #enerations) * thin' that these t"o #ames are idolised b% pla%ers ver% much( especiall% the teen mar'et) *n terms of the parod% for GTA( there&s al"a%s been a stor%line that follo"s throu#h( from the first GTA throu#h to the 5 th one( the% have the same characters and the% ma'e the focus around all three of them( so %ou can al"a%s sta% on the same pa#e( CoD is ver% much the same "ith it&s stor% line) The narrative "ith both #ames( the% both have open strand structures( meanin# that after one #ame there "ill be another( it leaves %ou "antin# more and as'in# /uestions li'e "hat could the% no" do( "hat could happen to the characters ne.t) There is a lot of intensit% to both of these #ames( %ou reall% do #et in to them on a "hole ne" level) The #ames have both a ne#ative aspect( in terms of ho" the% can influence %oun#ers( and elders( the #ames "ere both created for the aspect of en-o%ment and man% pla%ers pal% for that( it&s a "a% of escapin# %our o"n "orld and steppin# in to a ne" one( and ne" one "here %ou can do an%thin#( it&s a "a% to release tension and a##ression( that&s positive( but people can #et "a% too cau#ht up in it( and end up ta'in# influence from the #ames and becomin# the characters themselves in realit%)