"Xbox 360 Controller Emulator" allows your controller (gamepad,
joystick, weel, !!!", #unction as "Xbox 360 Controller"! $or
example, lets you play games suc as "%rand &e#t 'uto" (%&'" or "(a#ia ))" using *ogitec +eel! System Requirements 1. ,nly +indows X- .-3 and newer systems are supported! 2. !/E& 3!0 ('lso installs 1!0 and 3!0" ()ncluded in +indows 2" 3. !/E& 3!0 (link to 3!0, also installs 3!0" ()ncluded wit +indows 4" 4. 5irectX End67ser 8untimes (9une 10:0" (8e;uired regardless o# ,." 5. <isual C== 8edistributable #or <isual .tudio 10:1 7pdate : ((ost titles use te x46 runtime weter your ,. is 63bit or not" /otes> +indows 2 includes !net 3!0 and its updates to !net 1!0 and 3!0 $or +indows X- and <ista, users can obtain it #rom te abo?e link, and +indows 4 users can enable it in -rograms and $eatures 6 &urn +indows $eatures on and o##! )t sould be installed prior to te 5irectX webupdate as it cecks tat !/et 1!0@3!0@3!0 is installed and skips te (anaged 5irectX #ramework i# it is not! &e #ull 5irectX 8edistributable will always install te #ile, owe?er its best to a?e !net 3!0 installed anyow as ;uite a #ew Xinput titles utilise !net #or internal dependencies! Introduction "Xbox 360 Controller Emulator" #iles> xinput:A3!dll (*ibrary" 6 +rapper library tat translates te X)nput calls to 5irect)nput calls, #or support old, no X)nput compatible %ame-ads! x360ce!exe 6 ('pplication" 6 'llows edit and test *ibrary settings! x360ce!ini 6 (Con#iguration" 6 Contain *ibrary settings (button, axis, slider maps"! x360ce!gdb 6 (%ame 5atabase" )ncludes re;uired ookmasks #or ?arious games" 5input4!dll 6 (5irect)nput 4 spoo#@wrapping #ile to impro?e x360ce compatibility in rare cases 6 .o only use i# instructed toB" Details Installation 8un tis program #rom te same directory as te game executable! Xinput library #iles exist wit se?eral di##erent names and some games re;uire a cange in its name! Cnown names> xinput:A3!dll (+indows 4 only, #or metro apps 6 not supported because it re;uires signing" xinput:A3!dll xinput:A1!dll xinput:A:!dll xinputDA:A0!dll %ame 5atabase (%5E" and Con#iguration ()ni" #iles can be copied to F'lluserspro#ileFGX360CE on /&6 (<ista@2@4" or F'lluserspro#ileFG'pplication 5ataGX360CE on /&0!: (X-", ,r le#t in te same directory as te game executable (!EXE" /ote> %ames based on source engine in most cases a?e te dll placed inside te @Ein@ sub#older, as it it is loaded by inputsystem!dll instead o# te game executable! Uninstallation 5elete x360ce!exe, x360ce!ini and all xinput dll #rom game executable directory! Troubleshooting Wheel doesn't work in the game, but it works inside x!"ce #$$lication% .ome games will only operate wen te controller is considered to be te gamepad, e?en i# it is te steering weel! &ry to> 6. 8un x360ce!exe 7. .elect tab wit your +eel Controller! 8. ,pen H'd?ancedI tab page! 9. .et "5e?ice &ype" drop down list ?alue to> %ame-ad 10. Click H.a?eI button! 11. Close x360ce 'pplication, run game! &ow to reduce wheel dead 'one ()T#, *a+ia II, %%%,- 12. 8un x360ce!exe 13. .elect tab wit your +eel Controller! 14. ,pen H'd?ancedI tab page! 15. .elect "Enabled (X)nput, 40F"" #rom "'nti5eadJone" drop down in order to reduce dead Kone by 40F! 16. Click H.a?eI button! 17. Close x360ce 'pplication, run game! /ote> .ome games a?e control issues wen te dead Kone is reduced by :00F! Do I need to run x!"ce #$$lication during the game- /o, Lou do not need! Close x360ce during te game, because te game does not need it, and te application uses computer resources! &e application is just a %7) #or editing te x360ce!ini and test controller! Warning . /on+iguration +ile 0ersion does not match x!"ce 0ersion% &is occurs because te current ?ersion o# te application is not completely compatible wit te 5** just yet! Lou can resol?e tis by adding <ersionM: under te H,ptionsI section in x360ce!ini /ontroller tab won't turn green 1 Red light on /ontroller 2,3 etc% &is can occur #or a number o# reasons! 18. &e con#iguration utility 5,E. /,& work wit te 63bit ?ersion o# x360ce, it will only work wit te 31bit ?ersion, &is is te case regardless o# weter your windows is 31bit or 63bit! 19. &e 5)nput state o# te control migt be incorrect due to pre?ious application crasing and not unloading te control or some oter reason! ,pening up 9oy!cpl (.et 7p 7sb %ame Controllers" and clicking te 'd?anced button, and ten ,kaying out o# te window tat appears can #ix it! 20. &e controller pro#ile loaded may matc te name o# te control but not actually be #or te controller you own 6 in tis case you migt see button numbers or axes mapped tat do not appear in te joy!cpl test page! 21. &ere just migt not be a pro#ile #or your control at all 6 &e ligt sould turn green once atleast te 1 sticks, triggers and 5pad are assigned! .ometimes te application needs to be restarted a#ter assigning tese #or te ligt to turn green! &el$ and Su$$ort $or %eneral .upport, ?isit ttp>@@#orums!ngemu!com@#orumdisplay!ppN#M:30 and read te &opics on %ame Compatibility *ist 8eport game compatibility ere! $or Eugs including Crases, or %ames not ooking a#ter reading te topics noted abo?e, ?isit ttps>@@code!google!com@p@x360ce@issues@