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"Gravity Game" Design Document Page: 1 06/24/14

Team Antha
Gravity Game
Design Document
2014
Team Antha
Written by Joshua Healy
Version 1.07
"Gravity Game" Design Document Page: 2 06/24/14
Team Antha
1. Concept Idea
1.1 Action
The aim for this Gravity game is to !rovi"e a mu#ti!#ayer shooter "eathmatch e$!erience that %or&s on mu#ti!#e
a$is' (eing a)#e to traverse across %a##s on various ang#es in #o% gravity to &i## the enemy team an" get the most &i##s'
1.2 Story
G#a"iators of the future* teams of ath#etic ro)ots )an" together in ho!es of )ecoming cham!ion' They must overcome
the o""s of anti+gravity an" s#ay the enemy team* sen"ing themse#ves to the to! of the ta)#e an" ca##ing themse#ves the
,#timate G#a"iators'
1.3 Setting
-n a giant s!here arena* simi#ar to a .D !aint)a## fie#"* %ith o)stic#es an" tra!s for use'
1.4 Target Platforms
/ea" !#atform P0
Porte" to conso#es if a)#e'
1.5 Target Audience
The target au"ience for this game is fans of thir" !erson shooters as %e## as arena "eathmatch games such as ,nrea#
Tournament'
2. Game Play
Game!#ay consists of 2 or more teams of !#ayers ta&ing to the arena %ith their %ea!ons' 1veryone gets their "efau#t
shotgun* attache" to their right arm* an" have the a)i#ity to !ic& u! e$tra %ea!ons for use against enemies' 2hooting
has effects on you in #o% gravity* causing you to move )ac&%ar"s %ith recoi#'
2.1 Teams
Teams %i## )e "esignate" )y co#our* each s!a%ning in their res!ective cam!s' There %i## )e no frien"#y fire'
2.2 e!els
The #eve# %i## )e a giant s!here )att#efie#"* fi##e" %ith !#atforms an" surfaces %hich a##o% you to gravitate to%ar"s
them' 0over %i## )e !rovi"e" )y o)3ects an" !ro!s %hich can a#so )e use" to s!ring attac&s on !eo!#e' 0harge 4ones
near your s!a%n can )e use" to ma&e your shotgun more !o%erfu#* ho%ever overcharging %i## have a"verse effects
an" harm you'
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Team Antha
2.3 Items of interest
5a4ar"s %i## )e !#ace" throughout the ma! to &ee! !#ayers a%are of their surroun"ings* these inc#u"e e#ectric )ars*
s!i&es* te#e!ort gates an" overcharge "omes'
2.4 "eat#
Death in the game %i## )e re!resente" )y a !artic#e e$!#osion of fire%or&s* fo##o%e" )y cro%" cheers or )oos'
2.5 $%&ecti!e
The o)3ective of this game is to &i## the o!!osing mem)ers of the other team as many times as you can %ithin the
chosen time #imit' This trans#ates into !oints for your team %hich are ta##ie" at the en" of the roun"* sho%ing the
%inner on the score)oar"'
3. Grap#ics
Gra!ics %i## consist of rea#istic mo"e##ing an" te$tures* %ith a c#ean co#our !a##ate %ith #ots of %hites an" an a#most
gamesho% g#a"iators fee#'
3.1 andscape
The #an"sca!e %i## )e vie%e" from a thir" !erson over+the+shou#"er !ers!ective' 2ho%ing information to the !#ayer
via the on screen G,-'
3.2 C#aracters
There %i## )e one main )ase character for !#ayers to use* %ith the !ossi)i#ity of inter+changa)#e hea"s* shou#"ers an"
%ear mar&s' These characters %i## )e co#oure" to suit %hich team they are on so they are easi#y recogni4a)#e'
3.3 'n!ironments
The environment %i## consist of a #arge* s!herica# s!ace in %hich the )att#e %i## ta&e !#ace' A g#a"itoria# arena in
%hich o)stic#es an" !ro!s are !#ace" for cover as the match goes on'
3.4 G(I
The G,- %i## )e com!rise" of information for the !#ayer inc#u"ing a crosshair* "amage state icons an" %ea!on
#oa"out'
4. )ront 'nd
4.1 Intro
The start of the game %i## feature 2 s!#ash screens* 1 for ,nity an" 1 for Team Antha'
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Team Antha
4.2 *enu
The menu %i## feature a #oc&er room for ro)ots as a starting area* this screen %i## contain the menu items nee"e" for
the game inc#u"ing !#ay* !arts an" 6uit'
4.3 Start *atc#
The start match screen %i## )e the #o))y that !#ayers 3oin to enter a game' This is %here they !ic& a team to 3oin )y
co#our as %e## as setting o!tions for the match'

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