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1. Answer the following.

(i) Differentiate between windows and viewport.


(ii) Differentiate between parallel and perspective projection.
(iii) What is voxel?
(iv) What is the difference between half-toning and dithering?
(v) Explain two-diensional viewing pipeline.
(vi) What is scan code or o!t code in "ohen-#!therland line clipping algorith?
(vii) Define a $e%ier #!rface.
(viii) What is a spline and spline c!rve?
(ix) What ach-band effect in &ora!d shading?
(x) What is 'ractal diension?
(xi) What is !ltiedia and h(peredia?
(xii) )ae soe !ltiedia a!thoring tools.
(xiii) What is aniation?
(xiv) Define entrop( of an encoding schee.
(xv) What is abient reflection?
*.+) What is clipping? Explain "ohen-#!therland algorith with an exaple.
*.,) -erfor a ./
0
rotation of a triangle A(010)1$(111)1"(/1+)
(i) abo!t the origin.
(ii)abo!t -(-11-1)
(b)2agnif( the triangle to twice its si%e while 3eeping "(/1+) fixed.
*..) What is $e%ier c!rve? Write the properties of $e%ier c!rve.Draw a $e%ier c!rve
!sing a set of control points (11/)1(+1+)1(/1+)1(41/).
*./) Explain -hong shading and &o!ra!d shading.
*.5) Explain 6alf-tone and Dithering techni7!es.
*.4) What is -rojection? 'ind the transforation atrix for perspective transforation.
*.8) Describe A-b!ffer and 9-b!ffer algoriths.
*.:) Describe the steps of data copression in a !ltiedia s(ste.
*.10) Explain the basics of digital a!dio.
*.11) Explain ;-E& and 2-E& standards.
*.1+) Describe the f!ndaental concepts in video.
*.1,)Write short notes on(i)#hape graars(ii)<!n length coding(iii)<a( casting
2ethods(iv)#hape graars(v)&lobal and local ill!ination odels.
Compiled by Mr. Pratap Kumar Sahu (Asst.
Prof.),GEC
&andhi Engineering "ollege
$h!baneswar
=ear #eester $ranch #ection
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Departent> 2"A #!bject> "&2 "ode> 2"" .0+
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"o!rse )ae> 2"A Date> 05.04.1+

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