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Module 2 Game, Concept Design Document Format

1) What are your top 2-3 player experience goals !e speci"ic and player-"ocused#
$e%ard the player %hen &eating the le'el(
Ma)e the player "eel o'er%helmed &y the increasing amount o" enemies in each le'el(
2) *le'ator pitch+ descri&e your game to a potential in'estor in 2, seconds or less
- 3D "ast paced .o%er De"ense / li)e game, easy to play, intuiti'e game play(

3) What are the "ormal elements o" your design, and ho% do they contri&ute to the experience goals
01ince this is a de'elopment2art class, pay particular attention to ho% the underlying simulation and
the 'isual aesthetic contri&ute)

a( 3layers
1ingle player
&( 4&5ecti'es
3rotect your castle
c( 3rocedures
!ra)e !ridges, place traps, )ill enemies
d( $ules
6" you let one enemy pass through you loose(
e( Con"licts

"( !oundaries
.ime
7earning cur'e
g( 4utcomes
h( Challenge
Figuring out the playing Dynamic so that it8s "un and easy to play(
i( 3lay
.he game ta)es place in a castle, surrounded &y a %ater pit, theres %alls and 9 &ridges through
%here soldiers are trying to get in, you as the dragon need to )eep them a%ay "rom your home
setting things on "ire, destroying the &ridges and directly attac)ing the enemies(
.he game ha'e 2 possi&le outcomes, either you loose &y getting )illed or "orced out the castle
&y a soldier getting in( or you manage to )eep the soldiers a%ay long enough until night %hich
%ill discourage the soldiers, and ma)e them lea'e until next day 0le'el)
5( -esthetic
We could implement a camera in a "ixed angle, using a mix o" &ill&oards and 3D o&5ects
)( 1tory
:ou ta)e control o" a Dragon that li'es in an old castle, a legion o" soldiers "ound your lair and
start attac)ing you trying to ta)e o'er( :our ;o& is to )eep the soldiers a%ay(

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