You are on page 1of 4

Initialize engine version: 4.3.

3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1077]
Renderer: ATI Radeon HD 3600 Series
Vendor: ATI
VRAM: 634 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=0 RAW
Z=0 NULL=0 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-CSharp-firstpass.d
ll into Unity Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-CSharp.
dll (this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-CSharp.dll into Un
ity Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-UnitySc
ript-firstpass.dll (this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-UnityScript-firstp
ass.dll into Unity Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-UnitySc
ript.dll (this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Assembly-UnityScript.dll in
to Unity Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\ProBuilderCore.d
ll (this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\ProBuilderCore.dll into Uni
ty Child Domain
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\SixBySeven.dll (
this message is harmless)
Loading C:\Users\yj\Desktop\Gang Beasts_Data\Managed\SixBySeven.dll into Unity C
hild Domain
- Completed reload, in 0.904 seconds
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\System.Core.dll
(this message is harmless)
Done

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
UnloadTime: 16.003319 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 521.
Total: 3.385531 ms (FindLiveObjects: 0.036357 ms CreateObjectMapping: 0.020103 m
s MarkObjects: 0.244237 ms DeleteObjects: 2.341855 ms)
No cGUI skin loaded. Please use cGUI.cSkin to load a skin.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
UnloadTime: 0.852905 ms
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Ready

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2498.
Total: 2.802099 ms (FindLiveObjects: 0.178365 ms CreateObjectMapping: 0.039351 m
s MarkObjects: 0.818686 ms DeleteObjects: 1.034265 ms)
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Platform assembly: C:\Users\yj\Desktop\Gang Beasts_Data\Managed\Boo.Lang.dll (th
is message is harmless)
UnloadTime: 5.946815 ms
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Ready

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 2517.
Total: 2.099756 ms (FindLiveObjects: 0.189914 ms CreateObjectMapping: 0.047906 m
s MarkObjects: 0.820825 ms DeleteObjects: 0.339622 ms)
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 0: 0.2

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 1: 0.4

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 2: 0.6

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Offset 3: 0.8

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
UnloadTime: 5.202554 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 561.
Total: 12.380821 ms (FindLiveObjects: 0.037640 ms CreateObjectMapping: 0.035929
ms MarkObjects: 0.318663 ms DeleteObjects: 11.237055 ms)

You might also like