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Initialize engine version: 4.5.

2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityEngine.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Jso
nFx.Json.dll (this message is harmless)

Loading C:\Program Files


(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Jso
nFx.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Gl
ow11.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Gl
ow11.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\A
ODL.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\A
ODL.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\IC
SharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\IC
SharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.075 seconds
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Core.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Sy
stem.Configuration.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
shader.
The referenced script on this Behaviour is missing!
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoBehaviour.cpp Line:
1783)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass


'FORWARD' shader state not supported
Plane PRIME seed -1544530748
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
WorldMapGenerator:GeneratePlane(Int32, Int32, MapGenerationType, PlaneType,
PlaneWrapMode, Int32, Int32, Int32, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldMapGenerator.cs:125)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:240)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<CreateNewGame>c__IteratorD2:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:162)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at
C:\BuildAgent\work\d63dfc6385190b60\artifacts\StandalonePlayerGenerated\UnityE
ngineMonoBehaviour.cs:62)
<Start>c__IteratorD4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:558)
(Filename: D Line: 0)
Cities Generation Time: 86.6159 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:271)
(Filename: D Line: 0)
Features Generation Time: 927.6574 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:341)
(Filename: D Line: 0)
Map Details Generation Time: 176.0099 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:375)
(Filename: D Line: 0)
Plane Creation Time: 1229.4551 ms

UnityEngine.Debug:Internal_Log(Int32, String, Object)


UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:399)
(Filename: D Line: 0)
Features Adjustment Time: 266.6136 ms
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<CreatePlanes>c__IteratorD3:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:407)
(Filename: D Line: 0)
Complete Generation Time: 3.9707609 s
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Start>c__IteratorD4:MoveNext() (at
D:\WorldsOfMagic\Assets\Scripts\WorldMap\WorldGlobal.cs:562)
(Filename: D Line: 0)
System memory in use before: 330.0 MB.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)
System memory in use after: 275.6 MB.
Unloading 575 unused Assets to reduce memory usage. Loaded Objects now: 183096.
Total: 62.814102 ms (FindLiveObjects: 7.798848 ms CreateObjectMapping:
1.890183 ms MarkObjects: 47.140343 ms DeleteObjects: 4.074101 ms)
System memory in use before: 270.9 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized
files: 0)
System memory in use after: 273.6 MB.
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 183100.
Total: 57.323341 ms (FindLiveObjects: 7.807868 ms CreateObjectMapping: 1.461156
ms MarkObjects: 45.974724 ms DeleteObjects: 0.374609 ms)
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Pass '' shader state not
supported
WARNING: Shader Unsupported: 'Hidden/Glow 11/Blur GL' - Setting to default
shader.
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)

SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)

SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)

SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)

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