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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
Renderer: NVIDIA GeForce GTX 760
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityEngine.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Un
ityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\As
sembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll (this message is harmless)
Loading C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Io
nic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Program Files
(x86)\Steam\steamapps\common\WorldsOfMagic\WorldsOfMagic_Data\Managed\Jso
nFx.Json.dll (this message is harmless)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)
Autosave Completed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SaveLoadManager:SaveGame(String, Boolean, Boolean) (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:218)
SaveLoadManager:Update() (at
D:\WorldsOfMagic\Assets\Scripts\Save_Load\SaveLoadManager.cs:123)
(Filename: D Line: 0)