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Initialize engine version: 4.2.

2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
Renderer: AMD Radeon HD 7520G
Vendor: ATI
VRAM: 1259 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INT
Z=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\UnityEngine.dll (this message is har
mless)
Loading C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Early.Access.C
racked-3DM\Starwhal_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Early.Access.C
racked-3DM\Starwhal_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Early.Access.C
racked-3DM\Starwhal_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\Assembly-UnityScript-firstpass.dll (
this message is harmless)
Loading C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Early.Access.C
racked-3DM\Starwhal_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity C
hild Domain
- Completed reload, in 0.252 seconds
desktop: 1600x900 59Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\System.Core.dll (this message is har
mless)
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\System.dll (this message is harmless
)
UnloadTime: 2.998634 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 25811.
Total: 12.304202 ms (FindLiveObjects: 1.937789 ms CreateObjectMapping: 0.281929
ms MarkObjects: 9.058215 ms DeleteObjects: 0.070292 ms)
Platform assembly: C:\Users\Carolina\Desktop\StarWhals\Starwhal.Just.the.Tip.Ear
ly.Access.Cracked-3DM\Starwhal_Data\Managed\System.Xml.dll (this message is harm
less)
IsolatedStorageException: Could not find a part of the path "C:\Users\Carolina\D
esktop\StarWhals\Starwhal.Just.the.Tip.Early.Access.Cracked-3DM\Starwhal_Data\Re
sources\ChallengeMode\SerializedLevelsDB.xml".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in
<filename unknown>:0
at XmlLevelStorage.DeserializeXML () [0x00000] in <filename unknown>:0
at ChallengeLevelManager.GetLevelXML (Int32 _typeFilter, Int32 _groupFilter) [
0x00000] in <filename unknown>:0
at PlayerOptions.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
storing suspended state:GameScreen

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on heartTarget to 168.303

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on Capsule to 168.3066

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on heartTarget to 167.2935

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on Capsule to 168.3137

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PreGameState to 166.3158

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PlayerManager to 168.3192

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on _World to 167.3044

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
storing suspended state:VersusScoreScreen

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PreGameState to 1820.88

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PlayerManager to 1822.897

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on _World to 1821.9

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
storing suspended state:GameScreen

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on heartTarget to 1992.791

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on Capsule to 1993.794

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on heartTarget to 1992.793

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on Capsule to 1993.798

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PreGameState to 1991.8

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PlayerManager to 1993.802

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on _World to 1992.788

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
storing suspended state:VersusScoreScreen

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PreGameState to 2528.846

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on PlayerManager to 2530.865

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)
setting start time on _World to 2529.854

(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Standalon
ePlayer/UnityEngineDebug.cpp Line: 54)

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