Branch instructions provide lot of convenience to the programmer to perform operations
selectively, repetitively etc. Branch group of instructions Conditional jumps Uncondi-tional jump Iteration instructions CALL instructions Return instructions Conditional Jump instructions Conditional Jump instructions in 8086 are just 2 bytes long. 1-byte opcode followed by 1-byte signed displacement (range of 128 to +127). Conditional Jump Instructions Jumps based on a single flag Jumps based on more than one flag Jumps Based on a single flag JZ r8 ;Jump if zero flag set (if result is 0). JE also means same. JNZ r8 ;Jump if Not Zero. JNE also means same. JS r8 ;Jump if Sign flag set to 1 (if result is negative) JNS r8 ;Jump if Not Sign (if result is positive) JC r8 ;Jump if Carry flag set to 1. JB and JNAE also mean same. JNC r8 ;Jump if No Carry. JAE and JNB also mean same. JP r8 ;Jump if Parity flag set to 1. JPE (Jump if Parity Even) also means same. JNP r8 ;Jump if No Parity. JPO (Jump if Parity Odd) also means same. JO r8 ;Jump if Overflow flag set to 1 (if result is wrong) JNO r8 ;Jump if No Overflow (if result is correct) JE is abbreviation for Jump if Equal. JNE is abbreviation for Jump if Not Equal. JB is abbreviation for Jump if Below. JNAE is for Jump if Not Above or Equal. JAE for Jump if Above or Equal. JNB for Jump if Not Above. JZ, JNZ, JC and JNC used after arithmetic operation JE, JNE, JB, JNAE, JAE and JNB are used after a compare operation. Examples for JE or JZ instruction Ex. for forward jump Only examples using JE instruction given for forward and backward jumps. CMP SI, DI JE SAME ADD CX, DX ;Executed if Z = 0 Should be<=127 bytes : (if SI not equal to DI) : SAME: SUB BX, AX ;Executed if Z = 1 (if SI = DI) Ex. for backward jump BACK: SUB BX,AX ;Executed if Z = 1 (if SI=DI) : Should be <=127 bytes : CMP SI, DI JE BACK ADD CX,DX ;Executed if Z = 0 (if SI <> DI) Jumping beyond -128 to +127? Requirement Then do this! CMP SI, DI CMP SI, DI JE SAME JNE NEXT What if >127 bytes SAME: ADD CX, DX JMP SAME : NEXT: ADD CX, DX : : SUB BX, AX : SAME: SUB BX, AX Range for JMP (unconditional jump) can be +2 15 = + 32K. JMP instruction discussed in detail later Terms used in comparison Jump based on multiple flags Conditional Jumps based on multiple flags are used after a CMP (compare) instruction. JBE / JNA instruction Jump if Below or Equal or Jump if Not Above Jump if No Jump if Ex. Cy = 1 OR Z= 1 Cy = 0 AND Z = 0 CMP BX, CX Below OR Equal Surely Above JBE BX_BE BX_BE (BX is Below or Equal) is a symbolic location JNBE / JA instruction Jump if Not (Below or Equal) or Jump if Above Jump if No Jump if Ex. Cy = 0 AND Z= 0 Cy = 1 OR Z = 1 CMP BX, CX Surely Above Below OR Equal JBE BX_BE JLE / JNG instruction Jump if Less than OR Equal or Jump if Not Greater than Jump if No Jump if [(S=1 AND V=0) OR (S=0 AND V=0)] OR Z=1 [(S=0 AND V=0) OR (S=1 AND V=1)] AND Z=0 [(surely negative) or (wrong answer positive!)] or Equal [(surely positive) or (wrong answer negative!)] and not equal i.e. [S XOR V=1] OR Z=1 i.e.[S XOR V=0] AND Z=0 Above and Below used for comparing Unsigned numbers. Greater than and less than used when comparing signed numbers. All Intel microprocessors use this convention. Accordingly, all the following statements are true. 95H is above 65H Unsigned comparison - True 95H is less than 65H Signed comparison True (as 95H is negative, 65H is positive) 65H is below 95H Unsigned comparison - True 65H is greater than 95H Signed comparison - True JNLE / JG instruction Jump if Not (Less than OR Equal) or Jump if Greater than Jump if No Jump if [(S=0 AND V=0) OR (S=1 AND V=1)] AND Z=0 [(S=1 AND V=0) OR (S=0 AND V=1)] OR Z=1 [(surely positive) or (wrong answer negative!)] and not equal [(surely negative) or (wrong answer positive!)] or equal i.e. S XOR V=0 AND Z=0 i.e.S XOR V=1 OR Z=1 JL / JNGE instruction Jump if Less than or Jump if NOT (Greater than or Equal) Jump if No Jump if [S=1 AND V=0] OR [S=0 AND V=1] [S=0 AND V=0] OR [S=1 AND V=1] (surely negative)or (wrong answer positive!) (surely positive) or (wrong answer negative!) i.e. S XOR V=1 i.e.S XOR V=0 Note: When S=1, result cannot be 0 JNL / JGE instruction Jump if Not Less than or Jump if Greater than OR Equal Jump if No Jump if [S=0 AND V=0] OR (S=1 AND V=1) [S=1 AND V=0] OR (S=1 AND V=1) (surely positive) or (wrong answer negative!) (surely negative) or (wrong answer positive!) i.e. S XOR V=0 i.e.S XOR V=1 Note: When S=0, result can be >= 0 Unconditional Jump instruction Unconditional Jump Instruction Near Jump or Intra segment Jump Far Jump or Inter segment Jump (Jump within the segment) (Jump to a different segment) Near Unconditional Jump instruction Near Jump Direct Jump (common) Indirect Jump (uncommon) 2-bytes Short Jump (EB r8) 3-bytes Long Jump (E9 r16) 2 or more bytes Starting with FFH Range: complete segment Range: + 2 7 Range: +2 15 Three Near Jump and two Far Jump instructions have the same mnemonic JMP, but they have different opcodes Short Jump Instruction 2 byte (EB r8) instruction with Range: -128 to +127 bytes For Backward jump: Assembler knows the quantum of jump. Generates Short Jump code if <=128 bytes is the required jump. Generates code for Long Jump if >128 bytes is the required jump. For Forward jump: Assembler doesnt know jump quantum in pass 1. Assembler reserves 3 bytes for the forward jump instruction. If jump distance turns out to be >128 bytes, the instruction is coded as E9 r16 (E9H = Long jump code). If jump distance becomes <=128 bytes, the instruction is coded as EB r8 followed by code for NOP (E8H = Short jump code). SHORT Assembler Directive Assembler generates only 2 byte Short Jump code for forward jump, if the SHORT assembler directive is used. JMP SHORT SAME : Programmer should ensure that the Jump distance is <=127 bytes : SAME: MOV CX, DX Long Jump instruction 3-byte (E9 r16) instruction with Range: -32768 to +32767 bytes Long Jump can cover entire 64K bytes of Code segment CS:0000H : : Long Jump can handle it as jump quantum is <=32767 CS:8000H JMP FRWD : : FRWD = CS:FFFFH : Long Jump can handle it as jump quantum is <=32767 BKWD= CS:0000H : : CS:8000H JMP BKWD : FRWD = CS:FFFFH : Long Jump or Short Jump? Can be treated as a small (20H) Backward Branch! CS:0000H : Jump distance =FFE0H. Too very long forward jump. : CS:0010H JMP FRWD : FRWD = CS:FFF0H : : CS:FFFFH : Can be treated as a small (20H) Forward Branch! CS:0000H : Jump distance =FFE0H. Too very long backward jump : BKWD = CS:0010H : : CS:FFF0H JMP BKWD : CS:FFFFH : Intra segment indirect Jump It is also called Near Indirect Jump. It is not commonly used. Instruction length: 2 or more bytes Range: complete segment Ex.1: JMP DX If DX = 1234H, branches to CS:1234H. 1234H is not signed relative displacement. Ex. 2: JMP wordptr 2000H[BX] If BX contents is 1234H DS:3234H 5678H Branches to CS:5678H DS:3236H AB22H Far Jump instruction Far Jump Direct Jump (common) Indirect Jump (uncommon) 5 bytes, opcode EA, 2 byte offset, 2 byte segment value 2 or more bytes, starting with opcode FFH Range: anywhere in memory Range: anywhere in memory As stated earlier, three Near Jump and two Far Jump instructions have the same mnemonic JMP but different opcodes. Inter segment Direct Jump instruction Also called Far Direct Jump. It is the common inter segment jump scheme It is a 5 byte instruction. 1 byte opcode (EAH), 2 byte offset value, 2 byte segment value Ex. JMP Far ptr LOC Inter segment Indirect Jump instruction Also called Far Indirect Jump. It is not commonly used. Instruction length depends on the way jump location is specified. It can be a minimum of 2 bytes. Ex. JMP DWORD PTR 2000H[BX] If BX contents is 1234H branch takes place to location ABCDH:5678H. It is a 4-byte instruction. DS:3234H 5678H DS:3236H ABCDH Iteration Instructions Iteration instructions provide a convenient way to implement loops in a program Iteration instructions LOOP LOOPZ or LOOPE LOOPNZ or LOOPNE JCXZ LOOP Instruction Let us say, we want to repeat a set of instructions 5 times. For 8085 processor For 8086processor MVI C, 05H MOV CX, 0005H AGAIN: MOV B, D AGAIN: MOV BX, DX : : DCR C LOOP AGAIN JNZ AGAIN General format: LOOP r8; r8 is 8-bit signed value. It is a 2 byte instruction. Used for backward jump only. Maximum distance for backward jump is only 128 bytes. LOOP AGAIN is almost same as: DEC CX JNZ AGAIN LOOP instruction does not affect any flags. If CX value before entering the iterative loop is: 0005, then the loop is executed 5 times till CX becomes 0 0001, then the loop is executed 1 time till CX becomes 0 0000, then the loop is executed FFFF+1 = 10000H times! JCXZ Instruction Jump if CX is Zero is useful for terminating the loop immediately if CX value is 0000H It is a 2 byte instruction. It is used for forward jump only. Maximum distance for forward jump is only 127 bytes. Ex. MOV CX, SI JCXZ SKIP AGAIN: MOV BX, DX : : LOOP AGAIN SKIP: ADD SI, DI ; Executed after JCXZ if CX = 0 LOOPZ instruction LOOP while Zero is a 2-byte instruction. It is used for backward jump only. Backward jump takes place if after decrement of CX it is still not zero AND Z flag = 1. LOOPE is same as LOOPZ. LOOPE is abbreviation for LOOP while Equal. LOOPE is normally used after a compare instruction. Ex. MOV CX, 04H BACK: SUB BX, AX MOV BX, DX : : ADD SI, DI LOOPZ BACK ; if SI+DI = 0 and CX not equal to 0, branch to BACK CALL Instructions CALL instruction is used to branch to a subroutine. There are no conditional Call instructions in 8086. CALL instructions Near CALL or Intra segment CALL Far CALL or Inter segment CALL Near Direct CALL Near Indirect CALL Far Direct CALL Far Indirect CALL Near Direct CALL instruction It is a 3-byte instruction. It has the format CALL r16 and has the range + 32K bytes. Covers the entire Code segment. It is the most common CALL instruction. It is functionally same as the combination of the instructions PUSH IP and ADD IP, r16. Ex. CALL Compute Near Indirect CALL instruction Not commonly used. Instruction length depends on the way the called location is specified. Ex.1: CALL AX ; If (AX) = 1234H, branches to procedure at CS: 1234H. 1234H is not relative displacement. Ex. 2: CALL word ptr 2000H[BX] If BX contents is1234H Branches to subroutine at CS:5678H DS:3234H 5678H DS:3236H ABCDH Far Direct CALL instruction It is a 5-byte instruction. 1-byte opcode, 2-byte offset, 2-byte segment value. Far direct CALL is functionally same as: PUSH CS PUSH IP IP = 2-byte offset value provided in CALL CS = 2-byte segment value provided in CALL Ex. CALL far ptr Compute Far Indirect CALL instruction Not commonly used. Instruction length depends on the way the called location is specified. Ex. CALL dword ptr 2000H[BX] If BX contents is1234H bBranches to subroutine at ABCDH:5678H DS:3234H 5678H DS:3236H ABCDH Conditional CALL? What if we want to branch to subroutine COMPUTE only if Cy flag = 0? Solution: JC NEXT CALL COMPUTE ; execute only if Cy = 0 NEXT: RETURN instructions RET is abbreviation for Return from subroutine RET instructions Near RET or Intra segment RET Far RET or Inter segment RET RET RET d16 RET RET d16 Near RET instruction It is 1-byte instruction. Opcode is C3H. It is functionally same as : POP IP Ex: Compute Proc Near ; indicates it is a NEAR procedure : : RET Compute ENDP ; end of procedure Compute In fact, default procedure type is NEAR Near RET d16 instruction It is a 3-byte instruction. 1-byte opcode (C2H) and 2-byte data. It is functionally same as: POP IP SP = SP + d16 Ex. RET 0004H RET d16 is useful for flushing out the parameters that were passed to the subroutine using the stack Use of RET d16 instruction Main Program : : SP after CALL Compute IP PUSH Var1 Var2 PUSH Var2 Var1 CALL Compute SP before PUSH Var1 : : Subroutine COMPUTE PROC Near IP : SP if RET is executed Var2 : Var1 RET 0004H SP if RET 0004H is executed COMPUTE ENDP Far RET instruction It is 1-byte instruction. Opcode is CBH. It is functionally same as: POP IP + POP CS Ex. SINX Proc Far ; indicates it is a FAR procedure : : RET SINX ENDP ; end of procedure SINX Default procedure type is NEAR Far RET d16 instruction It is a 3-byte instruction. 1-byte opcode (CAH) and 2-byte data. It is functionally same as: POP IP + POP CS + ADD SP, d16 Ex. RET 0006H RET d16 is useful for flushing out the parameters that were passed to the subroutine using the stack.