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The Complete Nuian

Archeage Levelling
Guide

Table of Contents
Introduction .................................................................................................................................................. 3

Levels 1-10 Solzreed Peninsula ....................... 4
Level 1 ............................................................ 4
Level 2 ............................................................ 5
Level 3 ............................................................ 6
Level 4 ............................................................ 7
Level 5 ............................................................ 9
Level 6 .......................................................... 11
Level 7 .......................................................... 12
Level 8 .......................................................... 16
Level 9 .......................................................... 19
Level 10 ........................................................ 22
Level 11-15 Liylut Hills ................................... 29
Level 11 ........................................................ 29
Level 12 ........................................................ 32
Level 13 ........................................................ 38
Level 14 ........................................................ 44
Level 15 ........................................................ 51
Level 15-20 Dewstone Plains ........................ 53
Level 15 ........................................................ 53
Level 16 ........................................................ 56
Level 17 ........................................................ 63
Level 18 ........................................................ 71
Level 19 ........................................................ 79
Level 20 ........................................................ 89
Level 20-24 White Arden .............................. 94
Level 20 ........................................................ 94
Level 21 ........................................................ 98
Level 22 ...................................................... 108
Level 23 ...................................................... 120
Level 24 ...................................................... 136
Level 24-26 Marianople .............................. 139
Level 24 ...................................................... 139
Level 25 ...................................................... 148
Level 26 ...................................................... 160
Level 27-30 Two Crowns ............................. 172
Level 27 ...................................................... 172
Level 28 ...................................................... 182
Level 29 ...................................................... 193
Level 30 ...................................................... 206



Level 30-32 Cinderstone Moor ................... 213
Level 30 ...................................................... 213
Level 31 ...................................................... 219
Level 32 ...................................................... 236
Level 33-34 Halcyona .................................. 254
Level 33 ...................................................... 254
Level 34 ...................................................... 271
Level 35-37 Hellswamp ............................... 288
Level 35 ...................................................... 288
Level 36 ...................................................... 303
Level 37 ...................................................... 317
Level 37-40 Sanddeep ................................. 324
Level 37 ...................................................... 324
Level 38 ...................................................... 329
Level 39 ...................................................... 352
Level 40 ...................................................... 371
Level 40-42 Rookborne Basin ..................... 383
Level 40 ...................................................... 383
Level 41 ...................................................... 391
Level 42 ...................................................... 410
Level 42-44 Windscour Savannah ............... 421
Level 42 ...................................................... 421
Level 43 ...................................................... 429
Level 44 ...................................................... 446
Level 45-46 Perinoor Ruins ......................... 460
Level 45 ...................................................... 460
Level 46 ...................................................... 482
Level 47-48 Hasla ........................................ 495
Level 47 ...................................................... 495
Level 48 ...................................................... 516
Level 49-50 Karkasse Ridgelands ................ 547
Level 49 ...................................................... 547
Level 50 ...................................................... 565
Afterword ...................................................... 589


Introduction
This guide is a free guide, and is not for sale, rent, or other means on any other site. If you have bought
it from any other site, you have been scammed and should immediately attempt to get your money
back.
This guide is designed to bring you from levels 1 until the maximum level (as of the writing of this guide,
this is 50). It is not a guide designed to tell you how to play your class.
Levels given are approximate and will be flexible based off of Patron Status, amount of times you died,
and how strictly you follow this guide.
Levels 1-10 Solzreed Peninsula
Level 1
After selecting your character and class, hop into the game and you should see someone with a yellow
exclamation point over her head.
This girl has your first quest to pick up. Either press F or right click on her, and then hit accept to pick
up A Flaming Reminder.
Head southwest to get to a wooden statue with a hammer over it.

Right click on the signpost to pick up Fox Infestation, and talk to Woodcutter Gallagher to turn in A
Flaming Reminder and pick up The Mayors Advice. Nearby, kill 3 foxes.

You will hit level 2 doing this.
Level 2
When 3 foxes are dead, the quest will autocomplete. Head southwest to Deusireen. Gossiper Parish
outside has a green quest, which is your first story quest.

Head inside the city to turn in The Mayors Advice (take his follow up) and your story quest. Pick up
the new story quest from Pan.
A little west of the town, kill 3 Solzreed Boars. Press f while standing above their corpse to collect their
meat.

You should hit level 3 while doing this.
Level 3
At level 3, you get a skill point. Unlike other MMOs, you get to pick and choose new skills at various
levels instead of having them shoved at you. Press k to open your skill book. There should be only 1
skill greyed out, so select it at this point.
Return to Mayor Gott to turn in his quest, and pick up Allens quest Allens Errand.








At the southern end of town, talk to Amy to pick up A Traditional Token. Right click the item on your
quest bar to plant the tree.

This quest auto-completes. Just ahead, you should see Serin to turn in Allens Errand. Pick up Rohnas
Medicine and reach level 4.
Level 4
Head south out of town to get to Rohna.

After turning in Rohnas Medicine, pick up A Missing Girl. Then head west. You will get to another
signpost in the middle of the road with a quest Brownbears in Bluemist to pick up. Kill 3 Hungry Brown
Bears to auto-complete the quest.

Head west to speak with Jenny to turn in A Missing Girl and pick up A Precious Gift. Select a tree
next to her and start climbing by pressing f, and then using your movement keys to move up or down.
At the top, you will see a glowing blue object.

Pick this up and then return to Jenny to turn it in. Pick up Jennys Father from her. Head down to the
road to the west and talk to Recon Captain Kliik to turn it in and pick up Monolith Researcher Miles.
You will hit level 5.
Level 5
At level 5, we get to pick a whole new skill tree. Archeage allows you to mix and match 3 skill trees to
make a class suitable for you. If you want to be a healing archer who can also cast magic, go for it!
However, you are usually best to try and stay with your desired role. Mixing tank, heals, and dps is
generally a bad idea. You also gain 2 skill points. Put these into the first 2 skills of your new tree.
Also pick up The Haunted Monolith here. Then head further west. Talk to the Monolith Ghost to turn
in The Haunted Monolith and grab his follow up. Head south to get to the Valpos minions.

Kill 3 of them to update the quest, looting their tokens, and then report back to the Monolith Ghost.
Take his follow up.







Nearby, there are a bunch of ghost standing around. Use the icon in your quest log to destroy a ghost.
Report back to the Monolith Ghost to turn the quest in.
In your inventory, you should be one of every type of weapon available for you, unidentified. Right click
on the one you wish to identify and equip it. Head south to get to another signpost and pick up its quest.
Monolith Researcher Miles is south of it to turn in Monolith Researcher Miles and pick up his follow
up. Head west and kill 3 Monolith Guardians.
This quest will autocomplete and you will be level 6.
Level 6
Head west to speak with Marian to update your story quest. Pick up her follow up, and use the item in
your quest bar. Then speak with her again to turn in the next quest. Pick up her next quest, and then
head west to the Western Monolith.
Use a Bloodhands Corpse to update Divine Intervention and pick up the new quest that appears on it.
Then use the Monolith in the center to make a rubbing (just press f on it).
Head south to the farm to turn in Echoes from the past and pick up the Shepards Quest.

This quest is our first optional quest. You can do one of two things kill a bee for 20 points of
progress, or sheer a sheep for 10.

When you have 100, report back to Shepard Liam to turn the quest in. Speak to Annette to the south of
him to pick up Hard Times. A little further south, speak to Meyer to pick up Home and Hearth. Head
into the house behind him to update the quest. Return to Meyer to turn the quest in.
Continue south to Wardton. Turn in Warning the Messagers and pick up the follow up from Malphius.
Also turn in Hard Times nearby to reach level 7.
Level 7
Go further south and pick up Supervisor Pauls quest, The King of Solzreeds Gate. Then speak with
Rinji to grab her quest and get a horse on your back. Head south into the stable and speak with Wyatt to
turn in the horse quest and pick up Feeding your Foal. You will have a vita root in your inventory. Right
click it and then plant it anywhere on the ground to start it growing. It will take about 30 seconds to
mature.

Right click the mature plant to collect a Vita Root, and then speak with Wyatt to turn the quest in and
get a foal. Place the foal just like you did the plant, and then press f next to it multiple times to play
with it and feed it. It will eventually say Growing Youngster. At this point, go to the well in the center
and gather 2 waters.

Return to the foal and press f to give it water, and then do it again. It will grow and take about 10
seconds to mature.
Press f one more time to dance for it so itll grow to an adult. Press f to collect it, and then turn the
quest in to Wyatt. Now you have a mount to ride around on! And you should, as it gains levels with you.
Simply right click on it to summon it, and then press g to mount it.
Head across the road to an area with trees. Use 3 of them to chop them down.
Return to Paul to turn in the quest and pick up Repeat Offender. Inside a building is the blacksmith to
turn that quest in to. Outside of the building, pick up Lord Robanns Secret. From here, run southeast
to a newly married couple.

Pick up Rockands quest. You will get a pack on your back. Head to the house and right click it to update
the quest. Return to Rockand to turn it in. Pick up his wives quest. Then, on the way to Crescent Throne,
kill 5 harpies to auto-complete the quest.

Head into the Crescent Throne, right into the castle.

Turn in An Urgent Message and Lord Robanns Secret, and then pick up Joining the fight.
Head to the southwest corner of the city. Speak with Guard Captain Baker to turn in Joining the Fight
and reach level 8.
Level 8
You will gain a skill point at this level, which can be used for a passive skill in either tree. Then pick up
Battle by the Bay and turn in the quest at the level below. Pick up A Seaworthy Vessel and then
select a rowboat by right clicking on it.

On the dock furthest south, talk to Ral to pick up A stranded soldier.
Hop into the water. Click on your boat to summon it, and then press f to get in it. The rowboat is hard
to maniumpulate, but press the up arrow (or w) will make it move forwards, and left/right (or a and
d) will turn the point that direction. Row across to the peninsula on the other side.

Turn in Battle of the Bay and The Stranded Soldier there and receive a box with the gear for your
class (choose cloth for magical damage, leather for evasion. Plate is for defense but unavailable). Pick up
The Bloodhands Agenda and Carls Cousin.
On the beach, kill 8 bloodhands.

They are standing by golden corpses, so move over on top of one to auto-complete the quest. Pick up
their new quest.
One of the bloodhands can be looted to start a quest called the bloodhand captain. There are several
captains around to kill. This guy is the first mini-boss in the game, so dont expect anything easy.

Report back to Carl and Chloe to turn in your quests and get their follow ups. Then head out and select a
bloodhand. Right click the hypnotic staff in your inventory to hypnotize the mob, and then kill it.

Turn in Truth Extraction to Chloe and take her follow up. Then run west along the beach. Pick up the
signpost quest on the way, and continue until you get to Pide. Turn in Carls Cousin to get a full set of
lower armor. Pick up Turtle Liver from Charlie. Then just south, kill 5 sea creatures, making sure 1 is a
turtle. Loot the turtle.

You will hit level 9 doing this.
Level 9
Turn in Turtle Liver to Charlie and pick up A Cure for Ellie. Head directly north to Farmer Clark.

Head into the farm to turn in A Cure for Ellie and pick up He who would be king. Then kill 5
groundlings.

Return to Clark and then pick up quests from Gary and Ralph. Head into the farm again and set a rabbit
hole alight by right clicking on it (swarms of bunnies will come out to attack you.)


Then kill a giant rabbit.

Return to Gary and Ralph to turn the quests in.
Head west to Rene to turn in He who would be king and take her follow up. Jump into the lake next to
her and point your camera to face downwards. Press forwards to go underwater. There are rocks on the
bottom, so loot one before your breath runs out.

Return to Rene to turn the quest in. Talk to Trent the Braggart to pick up A Changed Man. Then head
west to Lacton.
Talk to Mayor Fergus to pick up The Four Fingers Thieves. Across the road in the building, talk to Eric
to turn in A Changed Man. Talk to Fisherman Tugger to pick up The search for Sloane. Then head
north. Kill 8 Bloodhands and loot their hoods.

Return to Mayor Fergus to turn in The Four Fingers Thieves and reach level 10.
Level 10
At this point, we can finish our class. Press k and select your third class. You will have 2 extra points to
invest. It could go into the third class, or any other class you wish.
Pick up King of Blackreath Keep from Mayor Fergus, and Maiden in Distress just behind him.
Head northeast up the road to the keep, and ride around it to the northeast side to find Sloane.

Turn in the quest and pick up the follow up. Then right to Vorden just ahead.

Turn in Maiden in Distress and pick up the follow up. Press f to get onto the rope and shimmy your
way in. To get off the rope, press your spacebar key.
Inside, dont attack anything. Beware getting close to Master Wizards, they will aggro.

Otherwise, kill Manx.

Head inside the castle, and clear the wizards on your way to the back room. Head up the stairs to your
right, and then hug the wall to the left to get to the prison.


Head across the room quickly (the floor will collapse), and kill Four Fingered Penn. Then use the lever
behind him.
Return to the now open prison to free Bridget. Then leave the keep to turn the quest in to Vorden.
Return to Mayor Fergus to turn in King of Blackreath Keep and grab his follow up quest. Next to him, the
guy will get a flower over his head. Pick up this quest.
Go across the road to Eric and pick up The Castigant Ruins. Then head to the building behind him, a
small cottage.

On the left when you enter, there will be an empty ring box.

Use it and return to Fisherman Tugger. Then start to make your way north along the north-south road.
Kill Broken Corpses and the rats they spawn when they die until a hidden quest activates and you can
take its reward. Collect the spirit shards from the Broken Corpses.

After, you can kill the Wraths or the Broken Corpses until you have 12 spirit shards.
When you finish, head north to Exorcist Kyle to turn in The Castigant Ruins and pick up The Sword of
Souls. Head into the castle and talk to Flora, a statue. You will need to turn it in and pick up a new
quest.

Head up the stairs and kill Lord Dicentra, who has a massive amount of HP.

Return down the stairs to Exorcist Kyle to turn in The Soul of Swords. Then head up the stairs and west
to update Tea for Tibbecs Mill at Liv. Run west into the next map.
At Tibbecs Mill, update the story quest, turn in Tea for Tibbecs Mill, and pick up Tibbecs Unrest and
The Fearful Apprentice. Kill 8 cultists to the south, and loot them for a knife. Loot a scout for orders.

Return to Tibbecs Mill to turn in Tibbecs Unrest and The Fearful Apprentice. Tibbec will have a
quest called To Windshade Village. Head west to get to Windshade Village and turn it in, taking the
follow up. Also turn in The Price of Friendship and take the follow up, Malcoms Madness.
Level 11-15 Liylut Hills
Level 11
Speak with Saraha to pick up Trouble in Windshade, along with Wind Warrior from Barweh. Then
head southwest out of the village. Kill 3 Zephyr Elementals and 5 Breeze Elementals.

Return to Windshade to turn the quests in. Pick up Ruin the Ritual from them, and head out towards
the northeast.
Kill 3 summoners. There is a Master Summoner in each group of 3 that is harder than the other 2, but
you should still kill him.

They will be surrounding a bloodstain. Right click on it to pick up a quest.

Return to the girls in Windshade to turn in your quests and pick up Hereafter Stones and A Fathers
Fate. Walk slightly north in the village to turn in A Fathers Fate to Rilla. Across the street, pick up A
Missing Caravan from Mayor Jeffrey.
On the north side of the village, youll see a workbench.

Right click on it to open the crafting tab. Select the hereafter stone and craft one to auto-complete it.
Then head south through the farm and talk to the Merchant Recruiter to turn in The Blue Salt
Brotherhood and pick up A Farming Necessity. Head to the well in the middle of the farm to update
the quest by gathering 5 waters.

Return to the merchant recruiter to turn it in and that the follow up.
Water the grass on the outside of the farm to update the follow up.

Turn the quest in and take the follow up to reach level 12.
Level 12
Head to the upper right corner of the fenced in area to the seed merchant to but a potato eye.

Plant the potato eye to update the quest and then return to the merchant recruiter and take his follow
up.
On the other side of the fenced in area, behind the house, youll find the mirage island auctioneer.

Turn in the quest to him, take the follow up, and then return to the merchant guild recruiter. Head north
of the town to the housing area.

Speak with Morra, and then return to the Merchant recruiter. Take his follow up, and go through the
farm to talk to Trading Guide Edward. You can pick up further quests, but farming, trading, and crafting
is not covered in this guide.
Follow the road east. There will be a signpost there. Pick up the quest and kill 8 foxes and bears.

The bears will drop a bloody bag that starts a quest. Right click it in your inventory to start it. The quest
auto-completes when you kill 8 bears.
Continue east. Turn in The Missing Caravan and Commanding the Kobolds to Hoffman and Masden.











Pick up their follow ups. Behind them are a bunch of kobolds.

Kill a Giant Kobold for 30 points of progress, a warrior for 20, or loot stolen goods for 10. Then go and kill
3 Mountain Poachers.

Return to the camp to turn the quests in and pick up A Village in Need. Then continue your eastward
march. You will find Tebasi on the road. Pick up his quest, and youll have a trade pack on your back.
Make sure you are not on your mount or you will move slower than walking. Head into town and turn
the quest in to Ellie.

Speak with Masden to turn in Malcolms Madness and pick up Tragedy in Rivenspan. Also talk to
Mayor Jest to turn in A Village in Need and pick up The Haunted Ruins and Fear and Fungi.
Marienne, near the west end of the village, has another quest A Light in the Ruins.
Head into any cottage in the village and talk to Malcolm. He will then attack you.

After killing him, report back to Village Elder Humphrey and take Masdens follow up. Right click the
item in your quest log to update his quest, and then turn it in to Humphrey. Take the follow up, and then
head south of the village to the fallen fortress.
Kill a few undead guarding the fortress (dont worry, they dont proximity aggro each other).

Head inside and gather 5 mushrooms.

Kill residents inside until you have 8 kills. You should hit level 13 doing this.
Level 13
Head to the red highlighted area of your map. There will be a red glowing object there.

Move to the center of it to auto-complete A Light in the ruins. The light has a quest to pick up. Head
up the hill and kill Commander Worjim.

He will auto-complete his quest and youll get a quest called A quick escape. In your inventory, you
should have a teleport book.

Right click it and select Rivenspan to teleport there and complete the quest.
Turn in The Haunted Ruins and Fear and fungi to the mayor and his companion, and pick up Hired
Help. Head to the west end and turn in A Maiden in Distress to Marienne, which was picked up
automatically when you teleported.
Head east to bear mountain. Head up the hills to the very top (youll need to make a right at one point
to continue to go up) to get to a camp.

Turn in Hired Help and pick up the 3 quests available here. Then head down the hill and into the
outpost we need to attack.

Kill 8 people around here they all update the quest. There are boxes around here with dwarven parts.

Press f to use 5 of them.
In the far back in Raleigh the Bear.

Kill him and return up the mountain to turn in your quests. You will receive a quest to speak with the
Mayor in Riverspan. Right click the Sealed dulaha orders in your inventory to pick up another quest.
Click on the little gear in the lower right of the screen and select options. In game settings, under
functionality, enable double press spacebar to use glider. You will have a glider in your inventory.
Right click it to equip it. Then jump off the mountain and press spacebar twice to open your glider.

Turn in the quests to Mayor Jed in Riverspan and pick up Mind the Mine. Then head west to the
destroyed outpost.

Mind the Mine will auto-complete when you head inside. Talk to the corpse on the ground, and then
talk to the survivor in the cottage in the back.
From here, head north into the mine.

Head to the east end. You only need to kill the supervisors not the hypnotized miners. At the east end,
kill the wizard eridel.

He will drop a domination orb. Right click it in your inventory to start a quest.
Use the orb in your quest bar with a hypnotized miner selected, and do this 3 times.

This quest auto-completes. Return to the destroyed outpost and talk to the Survivor to complete The
Wizard Eridel and reach level 14.
Level 14
Head west and up some stone steps to Rubarann Castle.

Turn in An Urgent Warning and pick up the other quest here. Then head into the castle proper. In the
far back room, you will find Emma. Select her and click the item in your quest bar to update the quest.
Then head back down the stairs to an outpost of people. Turn in Unrest in Rockmar Barrow and pick
up the follow up.
Head north, and you should get to a man. Turn in the follow up and pick up Beneath Castle Robstann,
and pick up the sign quest on the post behind him. Use the dry firewood on the ground.

After, use the campfire to acquire a torch. Equip it it will replace a weapon, and then head north.
There are some cobwebs in the way. Right click on them to burn them.
Inside, kill 5 cave spiders.

This quest will auto-complete. In the back is an elevator shaft.

Take it up to the top.



Here, kill the Henchman.

Use the safe in the middle to update the quest. Then return from the path which you came back to the
outpost and turn in Beneath Castle Ronbann to Agnitor Simon. Speak to Velsaria to pick up Chasing
Lord Collin.
Head west to the Old Pine you will have to swim across a river. Turn in The Wizard Malphus and
Chasing Lord Collin, and pick up The Irontooth Invaders, Unusual Allies, Stolen Memories, and
A Childs Plight.
Head west of Old Pine and kill 5 warriors (near the middle of the ruins), 5 patrollers (on the outskirts of
the ruins), and 5 ogres (on the far side of the ruins).

Loot all of them for Old Pine Keepsake even when you have 8. Extra progress gives extra XP.
When this is done, talk to an orphan to update A Childs Plight.

Return to the camp to turn in A Childs Plight (take the follow up), The Irontooth Invaders, and Stolen
Memories. Youll receive a lowers box which you can equip immediately.

Head north and up a hill. Youll get to a fenced in area with Irontooth Gush.

This guy is really bad for kiting classes as there are lots of other mobs in here, and if you try to kite him
outside of the fenced in area, he will reset. You may want to get a group for him.
When hes dead, head down the hill to turn in the quest at the Irontooth Chieftain.


Return to the settlement and speak to Naosis to pick up Gone to the ground. Then head to the far
northwest and talk to Spy Luijin to turn it in and pick up Indisputable Evidence.

Head into the mine to the left side, and kill the henchman.

Return to the spy to turn it in. Pick up The end of Lord Collin. Return to the village of Old Pine to turn
in The End of Lord Collin to reach level 15.
Level 15
At level 15, well get another skill point to use. Talk to Eokad Naosis to pick up Confronting the Cultists.
Then head south to two people on the road.

Turn in confronting the cultists to Seyu and pick up Carnage the Coulier from Fuselle. Then head
southwest.
It is suggested you go all the way to the southwest. Here, well find various collections of boxes.

Simply right click one to update the quest with 20-25 progress points. And these things are all around
and respawn frequently.
Return to Fiselle to turn in the quest and pick up A Meeting in Windshade. Return to windshade and
turn in Key to Your Past and A Meeting in Windshade, picking up The Hunt is On and A Word of
Advice. From here, run due south to get to Dewstone Plains, our next map.

Level 15-20 Dewstone Plains
Level 15
When you enter Dewstone Plains, talk to Merchant Pierce to pick up The Blackbeard Roadblock. Kill 3
Blackbeard thieves to the south and loot them to update the first Improvised Materials quest (Word
on these quests never kill anything extra unless told to).
Head south to turn it in to Maximelle. Turn in A Word of Advice to Aliadelle and pick up Temporary
Measures. To the west, youll find a bunch of lizards.

These guys dont aggro, so just go on top of them, and use the hammer in your quest log (left icon). It
will be stunned, so then use the bottle (right icon) to gather its blood. It wont die, so you need to kill it.
Return to Afindelle when its done to turn it in, and pick up Lord Roysters Camp. Head south to his
camp to turn in Lord Roysters Camp and The Hunt is On. Pick up The Captains Crisis and Raising
the Bar inside. Outside there is a weeding soldier. Talk to him to pick up Building Backbone. Then
head north. Weed 5 plants (theyll have a blue light coming out of them).

Then kill 3 spiders.

Then, kill 5 (not 3) Blackbeard Thieves and loot them.

Return to the weeding soldier and turn in Building Backbone, and then inside turn in Raising the Bar
and The Captains Crisis. Pick up The Blackbeard Plot and right click on the item in your quest bar to
combine the items. Turn in the quest. Pick up The Lazy Recruits and Battle with the Blackbeard
Thieves.

In the camp, you will find a general merchant.

Speak to her to buy 3 Sheitgons Wedges. Then use the worn armor form behind her (the statue), to
craft sleeves for your class (Shoes for cloth, Vambraces for Plate, Guards for Leather).
Head across the road the turn in The Lazy Recruits and reach level 16.
Level 16
Pick up Proper Motivational Technique. Select a lazy guard and press r to kick him.

Hell go the direction he needs to, so just keep kicking him until the quest updates. Speak to Lord
Royster to turn in the quest and pick up Workplace Communication.
Head south out of the camp and kill 8 Blackbeard Fighters.

Return to Royster Camp to turn it in and pick up A Missing Agent.
Run south and turn in Workplace communication and pick up Work smarter, not harder. Head east
along the road to get to a signpost. Pick up its quest. Then go inside and blow up 3 explosive pits.

Each one will spawn a golem to kill. Then, kill 5 more Golems and loot them.

When you have all 8, both Boulder Brawl and Improvised Material will autocomplete.

When you head deeper in, youll get a quest to destroy an obelisk. These are on the far side on the hill.

Right click it to auto-complete the quest.
Head back to the East and turn in Work Smarter, Not Harder. Then, pick up Something in the Soup,
The Source of the Golems, and A Sons Request. Head east again, but this time aim a little south. Kill
1 centipede, 1 ant, and 1 spider to loot materials for something in the soup.

Continue east towards the shore and turn it A Sons Request.

Pick up A Fathers Vengeance. Head south and kill the giant crab Rokal to update the quest, and return
to the father to turn it in.

Pick up Family Reunion and return to the outpost to turn in Something in the Soup and Family
Reunion. Pick up Secret Ingredients from the chef. Right click on the ingredients in your quest log to
use them, and turn in the quest.
Return to Rosters Camp, buy 3 wedges, and craft a belt suitable for your class. Then head down the
road south, bending southwest. Talk to a hardworking soldier who you see digging to pick up Paid by
the spade.

Use the spade in your inventory 3 times to shovel, and then turn the quest in. Continue southwest to
turn in The Source of the Golems to Gadamer and pick up The Mystery of the Stones and A sack of
secrets. Head across the road to the treasure chest.

Kill the wizards guarding it and loot them, and then loot the chest. Find another wizard on the other side
of the road to kill and loot, and then return to Gadamer to turn the quest in and pick up An External
Conscience.
Head across the bridge, and you will auto-receive a quest, Blood on the Sand. Kill and loot a
Bloodhands Scout on the left.

Continue south until you get to the corpse on the sand.

A little south is the camp. Turn in To the Lonely Oasis, Blood on the Sand, A Missing Agent, and
An External Conscience to reach level 17.
Level 17
Pick up The Golems of Dewstone, An Unexpected Reunion, Dignity in Death, Avarice and
Animus, and Scarred Jacob at this camp. East of the camp, kill 8 Sandstone Golems.

One will drop a Liphomorph Animus which you right click to start a quest. Return to the camp to turn
it in along with Golems of Dewstone. Pick up Detective Marke, and then head due north into the
canyon.
Past a bunch of mobs, well find Corpses.

Right click on 5 of them to bury them. Head as far in as you can to get to Scarred Jacob.





After killing him, use a storage crate behind him to update Avarice and Animus

Return to the camp and turn the 4 quests in. Then pick up A Detectives Doubts and Gentle Giants.
Head southwest of the camp to Marianne.

Turn in An Unexpected Result and pick up The Bloodhand Camp.

Then head north towards the colossus area.

Pick up Giant Killers from him, and then head into the giant area. Kill 8 Workers around here they die
easily.



In the back is a lake. Hop into it and use the item in your quest bar to update Gentle Giants.

Return south to Windarion to turn it in and pick up Taking the Fight to Them.
Head south, out of the colossus area, to a bloodhand encampment.

Use a box, and then report back to Marianne to turn the quest in and pick up Secrets in Sandcloud.

Head further south and talk to Fiaro to turn in A Detectives Doubts.

Pick up The stonebrothers secrets from Jemuna. Make your way west to the stonebrothers and kill
one to loot it.



Take her follow up The Wizard Deltai and return to the Stone Brothers pace. The wizard is in the
center. Attack him from behind the camp so that he moves away from the Stone Brothers. Otherwise,
tons of mobs love to aggro you.

Return to Jemuna to turn it in and pick up A Friend in Sandcloud. Then head northeast into Bloodmist
to turn Taking the Fight to Them in to Luvian.

Take his follow up. Nearby is a little tower, so make your way up it. If you are pursued, kill the pursuers.
On the top, kill the captain.

Return to Luvian and take his follow up. Then head northwest in Bloodmist (the left path the one going
straight up leads nowhere) until you get to some ogres.

Kill 3 of these to gather orders, and then report back to Luvian to reach level 18.
Level 18
Pick up Silence the Chieftains from Livuian and head back to where the ogres were. Here we are
looking for two fenced in areas. Both have a moat around them, and a boss inside.

Return to Livuian to turn in the quest.

Then, if you need to, kill up to 10 Bloodmist clan mobs to update Improvised Materials and auto-
complete it.

Head out of the bloodmist area and then a little northeast to turn in A Blade with a Purpose to
Jemuna. Then head due south into Sandcloud. Head up the hills to the top to get to the general
merchant.

Buy 3 wedges and use the worn armor form to craft some new gloves for yourself.
Head to the eastern side of town and talk to Windwell Carekeeper Newman. Head inside the building
behind him, and hop down. There is a large gear.

Right click the oily rag to update the quest. Youll need to leave via the ladder (press f to climb), and
report back to Newman. Pick up Ice in the Desert from him and Fighting Dirty from the guy next to him.
Head west in the city to Bella to turn in Secrets of Sandcloud and pick up The Bloodhands
Warehouse. Nearby is a building with a closed door.

Right click it to open it, and then kill a quartermaster inside.

Report back to Bella and pick up Message from Marianne. Continue west to turn in A Friend in
Sandcloud to Sheling and pick up A Broken Man. Head east to Wilson.

Right click a bottle near him. Then right click the item in your quest log and left click anywhere on
screen. Do not move far from this location or you cannot update the quest.
Pick up Venom Extraction from Wilson, and then start to head southwest in the city. Pick up Leaving
Town and Gifts from the Fallen before you leave, and then head out to an area filled with buffalo.

Kill Stinging Buffalo to collect 8 Buffalo Horns. Hornless Buffalos do not drop horns. These drop at about
an 80% rate on the alpha servers it may be 100% by launch.
On the ground, collect 5 discarded armors.

Walk into the Oasis and kill 3 water elementals for their ice crystals.

Then head west and kill twinhead vipers for 5 Snake Gallss. This again is a 80% drop rate. They will also
drop Sturdy Insect Shells, but dont grind them to get to 10.

When this is done, head due East.

In the East, there are a bunch of Orc Explorer and Hunters.

Use the item in your quest log on a hunter (not the explorer, the hunter), and then kill the hunter. The
hunter can be looted for a sack of flour, and he also leaves a second sack of flour on the ground you can
gather. Repeat this process 3 times. Explorers cannot be looted for flour sacks, they just drop the
gatherable one.
Return to town and turn in all your quests. Pick up The Price of Honor from William, and Getting the
Gang Back Together from Newman. Head southwest and pick up Garriot Blackbeard from the board,
and A Fighmongers Fury and The Eyes of Ipnya from the npcs. Then hop down and level and turn in
The price of honor to Kate.










Head west and kill 8 Giant Ants, looting them for sturdy shells.

Return to town and turn in Getting the Gang Back Together to Quartermaster Pyn (lower level). Head
back up to the top of the town to the general merchant and buy 3 wedges. Use the worn armor form
behind her to craft a pair of boots for your class.
Head east to meet up with Senmark. Turn in The Eyes of Ipnya to reach level 19.

Level 19
Hop down the cliff and talk to the Injured Fisherman to turn in A Fishmongers Fury.

Pick up The Fishermans Fate, Curative Crabmeat, and The Traitorous Militiaman. Then head into
the sea. There are little crates at the bottom of the ocean (blue lights signify where they are).

Gather 5 of them. Then head north along the coast.
Up here, there are a number of giant crabs.

Kill these guys to loot Fleshy Crabmeat. Each one usually drops 2, but sometimes it drops 3, or
sometimes 1. Then return to the fishermen to turn in Curative Crabmeat and The Fishermans Fate.
Talk to Johansen to pick up Catching a Break.
Return up the cliff to Sandcloud and turn in Catching a Break to Wendy. Then follow the road
southeast. At the end of the road, talk to Baholme to pick up The Stonebrothers Treachery and
Beachside Bounty Hunter.

Hop down the cliff and talk to Militiaman cooper.

He will give you a whistle. Right click on it in your inventory to summon a mate who will start to attack
you.

After killing him, report back to Cooper.
Pick up Coopers follow up. He has a trunk nearby him.

Use the trunk to update the quest. Then, start heading south.


A little west of the road is the bloodhand thiefs camp. I would go directly inside the camp. There is a
little low fence by the hill that you can jump through without aggroing anything.

When inside, kill 5 blackbeard thieves.

Loot them for their rags.

Then, kill their captain.

At the base of the captain, collect the treasure chest.
Continue south on the beach to the orcan settlement. Inside it, youll get the second box.



Kill 5 orcs and loot them for metal.

Head up the hill to meet with Pete.

Turn in The Stonebrothers Treachery and pick up The Final Piece of the Puzzle. Head west and
sneak into a dwarf camp to steal a box.

Return to Pete to turn it in and pick up A Short Brawl. Kill 5 adventurers around the area.

Report to Pete again.



Pick up Lord Martoff and the Golem. Head west into the encampment, all the way to the southern
fork. Stand a distance away and pull Lord Martoff so his henchmen dont aggro.

Kill him, and then head back to the coastline. Make your way north. You should see a mate on the shore
with a quest.

Pick it up, and then swim far out into the sea.
When you get to the spot with the blue light, swim down to the shipwreck.

The box nearby will have a quest, so pick it up. Swim up to the surface, and then back to the shore. You
may want to use a rowboat to get back faster.

Return to the Mate to turn the quest in.

Head back to Sandcloud, and turn in every quest here. Pick up A Call for Aid and Sanctified Supplies.
Also, buy 3 wedges and craft some pants for your class. Then head southwest to the Roasand post.
Turn in A Message from Marian and pick up A Sudden Farewell. Turn in A Sudden Farewell, A Call
for Aid, and Sanctified Supplies inside to hit level 20.
Level 20
Pick up A Unified Defense and The Price of Mutiny. Then head west of the camp and kill 5 corrupted
guards.

Loot them for their hoods. Then head north and kill 5 blackbeard thieves.

These guys love to make themselves immune to physical damage for a short duration, so get ready to CC
them. Loot them for their hoods too.
You should have a Blackbeard Sack in your inventory. Right click it to start a quest. Return to the camp
to turn the quests in and pick Roadsends Defenses. Head south into a forest and gather 5 Hard Logs

Each one can drop 1 or 2 logs. Return to the camp to turn the quest in and pick up Silence in White
Arden.
Head northwest to an area with ghosts to meet skeletal merchant Mark.

Pick up Dealing with the Dead from him. Head west to kill 3 Skeletal Warriors and loot them.

Return to Mark to turn the quest in and pick up Peace at Last.
Follow the west road to get to an altar.

Right click on it to update Peace at Last.
Return to Sandcloud to the general merchant to craft a hood. You can abandon the last improvised
materials quest it requires running an instance, and instances in this game are way too hard and give
way too little experience and gear to be worth doing.
Head south to Roadsend to turn in Peace at Last and pick up Making Progress from Scorpio. Head
due west and turn in Making Progress to Janni and pick up Massacre the Mantis.











Kill 3 Giant Mantises.

Turn the quest in to Janni.
Then head west to White Arden, leaving the map.

Level 20-24 White Arden
Level 20
Follow the road west into White Arden to the first campsite. Turn in Nuis Chosen and Silence in
White Arden and pick up The Forest of the Dead, Wounded Warriors, and Buying Time.
Kill 8 Wandering Ghosts near the camp and loot 3 of them for Crystals.
On the ground near them, gather 5 Red Poppy.

Turn in Wounded Warriors and Buying Time, and pick up Food for the Arden Guard. Press f on a box
nearby.

Head north to Tarvez. Turn in Food for the Arden Guard to him and pick up Ghost Hunter from
Rinus. Select a Wandering Ghost Nearby and right click the bow in your quest log to use it. The ghost will
disappear. Use the Essence it drops to update the quest.

Return to Rinus to turn in Ghost Hunter and pick up Dark Omens. Then head north to Commander
Jairas Campsite.
Turn in Dark Omens and pick up The Necromancer, The Broken Wing Brotherhood, Alchemical
Warfare, and A Friend in Need. Talk to Victor to turn in Forest of the Dead and pick up Meeting
the Chosen. Right click the lily in your quest log to update Meeting the Chosen.
Head north. There is a Decaying Golem wandering about up here.

Right click the left icon of alchemical warfare to turn the decaying golem into a lump of meat, and then
gather it. Then select a Decayed Corpse.

Right click on the meat to destroy them. Kill 5 of them in this manner, and the quest will auto-complete.
Continue north and kill 5 Broken Wing Brotherhood mobs.

This quest again will auto-complete.


Head north to Guard Leader Gultri to pick up A Hidden Thread. Select an Arden Guard and right click
the mirror of the truth on it.

They may turn into a doppleganger. Its no worries these mobs will be killed by the other guards. Turn
the quest in to Gultri to reach level 21.
Level 21
Head north to Tapi in a cage.

Listen to her, and then head further north. Kill Necromancer Verith.

Again, best to kill him from the back. Loot him for a key. Pick up Pestunoses quest, and then report back
to Tapi. Free her from the cage to complete the quest. Should you get trapped in the cage yourself,
there is a liquor bottle you can use to get tools to break out.
Return to Jaira and turn in The Necromancer and Kyrios Worshiper. Pick up An Ancient Evil and
turn it in to Percy. Then pick up Hazardous Material, An Honored Guest, and The Home of the
Arden Guard.
Follow the road west and kill 5 Decayed Corpses.

Continue west and talk to Lieutenant Alexander on the road to turn in Meeting the Chosen and pick up
An Endless War. Select an undead youth nearby and run close to him. Use the toy bow in your quest
log to exorcise him.

Turn the quest in to Alexander and pick up The Arden Guards Stronghold.
Continue west. Talk to Shannah to update An Honored Guest and Ochello to turn in The Home of the
Arden Guard. Then continue all the way to the west to the city.
Turn in The Arden Guards Stronghold, Hazardous Material, and An Honored Guest. Pick up To
the Hereafter Gate and The Trials of Ardenia. Then start heading clockwise around the city to the first
gate.

This gate opens by right clicking it. Then head clockwise and gather some embers from the fires.

Head clockwise and open the next gate.
In the next area clockwise, kill the wolf and loot its pelt.

Use the pelt to open the next gate. In here, there are a bunch of statues.

Select the statue that has no other statue looking at it (the one that is closest to the gate of the inner
part of the circle).
Report to Alana to turn the quest in. Pick up The Tears of Nui and Fears of the Fallen.
Head north out of the city and gather the corpses on the outside.

Return to Desmond to turn it in. Then head east out of the city to Revolting Magullen.

Right click the item in your inventory to exorcise him. Then return to Alana to turn it in and pick up The
Secret Altar.

Head to the far north, past a line of guards, to an altar.

Right click on the chest in it, and then return to Alana to turn it in.
Pick up A Holy Relic, and start heading south, down the hill. You will find a girl named Mora Mandel on
the road.

Pick up Something lost and head down to the dock. Turn in A Holy Relic here and pick up A Token
of Peace. On the boat, use the coffin to update Something lost.

Turn the quest in to Malachi and pick up A Restless Spirit. Head up the hill, talk to Mora Mandel, and
then return to Malachi to turn the quest in.
Head north in the river to Captain Hector to turn in The Hereafter Gate and pick up The Search for
Atalantia.
Continue south to Kalendy to turn in A Token of Peace. Pick up Rebels in White Arden and Jewels
and Jaws.









Head east and select a Renegade Elven Wizard. Right click the rope in your inventory to stun him for like
30 seconds. Do this to 3 of them and then run up the hill east.

When you get to the Broken Corpses, kill 3 of them for the 3 items of Jewels and Jaws. This is about a
50% drop rate, so expect to kill about 6.

Return to Alastarion and Taralin to turn in the quests. The chest uppers you get will be better than your
crafted gear from the last zone, so dont be afraid to equip it.
Pick up Mend what was broken from Taralin and use the fire in the middle to update the quest.

Turn the quest in to Taralin and pick up An enemy at the gate. Head west towards the bridge, and on
the left we will find Nemo.

Return back and report to the person across the road, Marvin, to turn the quest in.
Pick up The Western Road and The Mysterious Ring from Marvin and his friend. Then head west
across the bridge and kill 5 Bewitched Corpses.

Continue west and turn in The Western Road to Damien to reach level 22.
Level 22
Pick up Desperate Druids, Silent Killers, and Headless Horrors. Head north to get to Kaemok.

Turn in Desperate Druids and pick up A Ritual Gone Wrong. Kill the soulless ghosts around him.

Return to Kaemok to turn in A Ritual Gone Wrong and pick up The Cursed Tome. To the south of
Kaemok is a Scarlet Glowbloom.

Gather it and use it on the stone behind Kaemok to open it. Then head northeast.

Kill 5 headless horsemen and 5 headless warriors.

Loot both of them for their armors.



From here, head directly south and kill 5 Owls.

Return to the camp in the north to turn in Headless Horrors, Silent Killers, and The Cursed Tome. Pick up
Warning Birchkeep. Then head southwest to get to Birchkeep.
There will be two youngsters, Shival and Shula. Pick up What could go wrong and A childs
vengeance from them.
Baron Ockham is right across the street. Go into his garden and lay down the boar pelt.

Then climb up to his roof using the ladder to lay down the bird seed.





Then head inside. Steal his diary right in front of his eyes.

He will aggro onto you. Run out of the house to reset him, and then turn in the two quests to the two
kids.
Head a little west in the city to turn in Mysterious Ring and Warning Birchkeep. Then continue west.
Pick up An industry bloom and Boars in the field from the two people standing there.

Then head across the road to the field. Put fertilizer on 3 flowers (the flowers are not obvious they are
in between the blooming ones).

Then kill 5 spotted boars.

Return to Loreena and Blake to turn the quests in. A bit west of them is the Wizard Valaren. Pick up his
quest.
This is a really good spot to take care of your inventory. Sell what you need to at the general merchant,
and open your coin purses (shift + right click will allow you to afk while they open). This alone should
give you 10% of a level of XP.
Head north. Well run into Neilson.

Pick up his quest and then find the roaming flowers around. Use the left item to stun them, the right
item to gather their pollen, and then run away until they reset.

When you have 5, return to Neilson and continue to head north.
Pick up A Historic Site from Saye. Use the well behind him to gather potable water for the first part of
the craft.

In the same camp, pick up The Blackmane Chieftain, Stolen Crystals, and Kobold Raiders. Go west
out of the camp and kill 8 Kobold Slaves and loot their crystals (drop rate is about 80%).

There are little houses around. Head inside one of them to gather a grapevine.

Inside another one, gather a white vase.

Return to the camp and turn in Kobold Raiders and Stolen Crystals. Right click the potable water in
your inventory to combine the items into an Ewer of Juice and turn it in to the Historian.

Pick up The First Settlers from him and use the altar behind him.

Turn the quest in at him again. Then head northeast. There is a signpost quest to pick up on the way. Kill
12 of the Gnolls to complete it.



In the camp, kill the chieftain. He is rather tough.

Then return to the camp and turn in The Blackmane Chieftain.
Pick up A Gruesome Task from Recruit Renee. Head back northeast and use the item in your questbar
on the Gnolls. They will turn into a pile of bones you should gather.

Turn the quest into Renee and pick up Red Moss Cave from Goldmann. Head west to a Whitebeard
Fugitive to turn in Red Moss Cave and reach level 23.
Level 23
Pick up the quest Runaway Kobolds from the fugitives. Head northwest into the Red Moss cave. In
here, gather 5 supplies. The Kobolds in the mine are week, so dont worry too much about them.

Return to the Whitebeard Fugitive outside the cave and turn in Runaway Kobolds.












Start heading southwest to a couple of NPCs standing together.

Pick up The Cursed Lilies and The Barons Lackies from them. North of them are the cursed flowers.
Select the flower and then right click the item in your quest bar 5 times.



In this area, also kill 8 of the Thugs wandering around.

Return to Moya and Kulman to turn in quests. Now we are going to take the long road Southwest, until
we get to a dwarven outpost.

Pick up Handling the Harpies and Feathered Thieves.

Head back northeast along the road and kill 5 harpies to loot them.

Also crack 5 of the eggs they are guarding.
Return to the dwarf camp and turn in their quests, and pick up Bajures Creations and Bajure the
Beastmaster. Head south and kill 8 Mantises.

Return to the dwarf camp to turn in Bajures Creations and pick up A Mission for Dwarves. Then
head south past the Mantises to get to Bajure himself.

Kill him, and then head up the hill of the east to get to Ripan.

Turn in Bajure the Beastmaster and A Mission for Dwarves and pick up Clearing a Path.

Kill 5 Harpy Scouts and 5 Harpy Fortunetellers.

Turn in the quest to Ripan and pick up The Missing Package. Then head due west to the next outpost
at 6 Oclock on the map.

Turn in The Missing Package and pick up The Harpy Leader and An Impossible Task.

The queen bee is immediately on your right and is a boss as you can expect.

Loot her for a jelly. Brown bears roam around the campsite. Kill 2 of them, and make sure they are not
giant giant bears are bosses.



Then head west and kill the Harpie Leader.

Return to Schreider and Coleman to turn in the quests and pick up Signed and Delivered. Head due
north to get to Ned Walker.

Turn in Signed and Delivered and pick up The Arsonists of Birchkeep.
Go across the bridge and attack one of them. They were kinda bugged in that they flew up and died and
not counted, unless you hit them before they could hit the tree.

Return to Ned Walker to turn the quest in and pick up The Green Knights. Head southeast to get to
their camp.


Talk to him to turn in The Green Knights and pick up Required Reading. Head to the back and use a
bucket, which for some reason has a book in it.

The quest will autocomplete and you can pick up Our Glorious Leader from the same area. Then head
north towards the city. You will find Norrick outside.

Select him and right click the book in your inventory to use it on him, and then kill him.
Head slightly east to get to Triyan.

Pick up The Fallen Knights from him. Head up the east road and kill 8 Faceless Knights.




On top of the hill in a caged in area is Drekie. He resets very easily, so try to keep him near the center.

Continue east to an outpost to turn in The Fallen Knights and pick up Heralds of the Dead, The Sacred
Grove, and Peace at Last.
Kill 5 Banshees to complete Heralds of the Dead.


Wash 3 tombstones to update The Sacred Grove.

On the ground, gather a Diamond Jar, a Mirror Jar, and a Silver Jar. Their name will appear when you
hove over them and they all look the same.



Return to the campsite and turn in Heralds of the Dead and The Sacred Grove to Joachim and Rinton,
and pick up The Broken Altar.
Head east to the anonymous grave.

Right click it to auto-complete Peace at last.
Head back into the Banshee area, hanging a right, to meet with Gil Agno.

Pick up Misguided Siblings from him. Head down the road and kill Kylee and Sibelan, and gather
Sibelans letter. Continue through the grave to get to an Altar Fragment.

Head into the circled area in front of you and use the altar to update The Broken Altar.



Mora Frandel is nearby.

Pick up Moras message, and then go to Kisaras Coffin.

Right click it to use it, and Kisara will appear. Kill her, and return to Mora to turn it in and pick up The
Frandel Sisters. Use the well behind her to update the quest and turn it in to her. Then pick up A Last
Goodbye.
Retrace your steps out of the graveyard, turning in Misguided Siblings to Gil and The Mysterious
Altar to Joachim to hit level 24.
Level 24
Head north to the Widows Rapids. When you get to the river, turn in The Last Goodbye and pick up
The Dead Stay Buried and The Tale of Obolus.
Head south and kill a Rotting Creation.













Then swim across the river and gather a birdcage.

Turn the quests in and pick up A Ghostly Hunter.
Head back south and select a lingering ghost. Right click the item in your quest bar to update the quest.



The ghost will disappear, leaving behind an anima.

Gather the anima and return to Santry to turn it in and pick up The Twisted Boatman. Swim across the
river to kill the boatman.

Turn the quest in to Frank. Pick up The Missing Caravan from Liam and then head back to the main
road. Ride east to get to the next map Marianople.
Level 24-26 Marianople
Level 24
Ride along the road to get to three people with quests and auto-complete The Missing Caravan. Turn
in The Search for Atlantica and pick up Zaltans Test, Scared Straight, and Negative
Reinforcement.
Head into the fields to the north and find the Petty Thieves.

Select them and get close, and then right click the threatening club to make them run away. Loot the
box they drop, and repeat this 12 times.










Sitting down are cart ambushers.

These are all bosses, but thankfully dont aggro each other. Kill 8 of them.
Head south and turn the quest in to Joseph and Seiri. Pick up Hungry Packs and Backpacks and Lamb
in a Box. Then head south to meet up with Watcher Leonal and update Zaltans Test.

Return to Zaltan to turn in the quest and pick up Zaltans Approval.
Continue south and kill 10 wolves.

Southwest of here, well find a box with lamb in it.




Head to the south to a large campsite. Turn in Heavy Sacks and Wolf Packs and Lamb in a Box. Pick
up Wool for a Wolfhound and Goblins in the Pasture. East of the campsite, gather 5 wood boxes.

Golbins appear around this area, so kill 8 of them while you gather.

Return to Yuno and Klaus when you finish and pick up Saving Dawnsilver, The Goblin Chieftain, and
Familiar Fragments
Head into the farm again, and place down your wolf pup. Milk a nearby cow, and then press f on the
pup twice.

He will start growing. Head into the camp and by the tent is a well.

Draw water at least twice, and then press f on the pup twice more. Wait about a minute, and then
play with the pup. Youll have a full grown pet that can attack with you when it finishes growing.
Head southwest out of the camp and kill 12 goblins, looting them for determination orbs.

Gather 8 supply crates as you make your way southwest.




By a fence is a box with a new quest to pick up.

Head west and kill Red-Eyed Karga. Unfortunately, he is in a ton of proximity aggro range, so your best
bet is to hit him a few times from range and kite him until the adds reset.



Head up the hill on the right (while facing Karga), to get to Juno.

Return to the camp and turn in Familiar Fragments, Saving Dawnsilver, The Goblin Chieftain, and
Junos Escape. Pick up The Marianople Guards.
Then, head inside the residence of the retired soldier in the center of the camp.

Turn in Zaltans Approval and pick up A Strange Request.
Use the old Anvil to craft the item the soldier wants.

Turn the quest in to the retired soldier and head outside. There is a pet chicken with the next story
quest.

Head back in and turn in The Ghost of Sloane and pick up Not Quite Retired. Run north out of the
camp and talk to Dipkah to turn in the quest and pick up The Bloodhand Farm to reach level 25.
Level 25
Head north and kill a suspicious farmer.

Turn the quest in to Dipkah and pick up A Day at the Park. Then head into town.
Turn in The Marianople Guards and pick up The Angry Stablehand, The Ghost of Marian Hall, and
A Present for the Gate Captain. Then head north and talk to the captured Bloodhand for A Day at the
Park.

Pick up Chasing the Ring at him, and then head south to get to the Wyrwind Manor. Head inside and
go up the stairs to talk to Lord Wyrwind.

Turn in The Angry Stablehand and pick up A valuable favor. Head to the center of the city and talk to
Noryette Servant Debrew.


Talk to Innkeeper Voladro nearby to pick up Clean up the streets. In the north part of the circle, collect
5 trash and turn it in to the innkeeper.

In the northwest corner you will see a building with columns. Go into and there is a stage with 2 horses.
Jayden is hiding on the left side behind the horses.


Turn in The Ghost of Marian Hall and pick up The Broken Ring. Head north, as if to leave the city, but
make a left before you do to get to the ghost.

Select the ghost and right click on the ring in your quest log when youre close. It does not always work,
so try it until it does.
Report back to Jayden when finished to turn it in and pick up Undying Love.
Head back to the Wyrlwind Manor to turn in Selling Secrets. Then head to the south gate to turn in
Undying Love and A Present for the Gate Captain. Pick up Hidden Harpy Nest and Trouble in
Torini Gardens.










Head north and use the ladder on the left to climb up.

There will be a broken harpy egg on top that will update the quest.
Head further north and climb up the next ladder.

The first harpy next will be found.

Then head southeast, up a set of stairs.

Here is the last ladder to climb up.

When done, report back to Killian in the south.

Head south out of the city, and take the first road east to get to Barnabys Farm. Pick up A Strange
sickness from him. To the east, select 3 diseased deal and right click on the salve in your inventory to
cure them.

Return to Barnaby to turn in the quest and pick up A Horrible Stench. Return to the deer area and
collect 5 diseased meats.

Turn the quest in to Barnaby and pick up Harpies on a Hill. Talk to Shanna to pick up The Noyette
Document. Then head a little west and talk to the stablehand to pick up An Angry Herd. West of the
stablehand are the buffalo kill 5.

Turn in An Angry Herd and pick up Cleaning the Garden.
Start making your way south along the east side of the hill. As you do, kill 8 foxes.

When done, head up the hill to get to 2 NPCs.

Turn in Harpies on the Hill and pick up A Deadly Flock.
Make your way south, and kill harpies as you go (1 harpie = 10 points, 1 boss = 30 points).


When you get south enough, there are 3 caverns. Head into one, kill the harpies guarding it, and loot the
treasure box inside.
Return back to the NPCs on the hill to turn in A Deadly Flock and pick up A suspicious mind. Then
return to Barnabys farm to turn in A suspicious mind, Cleaning the Garden, and The Noryette
Document. Pick up A Polite Reminder and A Secret Errand.
Head back into the city north and turn in A Polite Reminder to Killian and pick up Mystery in
Marianople. Head counter-clockwise in the city to the Trieste Manor.

Turn in Mystery in Marianople and pick up A Farm in trouble at the bottom of the stairs. Head up to
the top level of stairs to turn in A Secret Errand and pick up The Price of a song.
Head to the center of the city and talk to the street musician (bottom right of the center) to turn in The
price of a song and pick up The Noryettes Secret. Use a trash bin to update the quest.
Head back to the Trieste Manor to the top of the stairs to turn in The Noryettes Secret.
Head out the southgate and head southeast to get to Ribbles Farm.

Turn in A Farm in Trouble and pick up Crazed Groundlings and Spider Infestation. Pick up Protect
Our Farm! from the signpost.
To the west of the farm, kill 12 spiderlings. These guys die quickly, but watch out for the queen
patrolling around. If you aggro her, just run away so she resets.

Kill 5 Crazed Groundlings not Groundling warriors which drop nothing. Gather the bottles that they
drop.

Return to the farm and turn in Crazed Groundling and Spider Infestation and pick up Farmer
Whedins Woes. Head north to Farmer Whedins Farm and pick up Potato Thieves.
Kill 8 spies and laborers north of the farm to auto-complete Protect Our Farm.
Loot their potatos. Return to Whedin to turn in Potato Thieves and reach level 26.
Level 26
Pick up Crop Collection and Help from Marianople. Head north and gather 5 vegetable sacks.

Return to Whedin to turn it in. Then head east to Farmer Billys farm.

Turn in Help from Marianople and pick up A Simple Solution, A Bright Invention, and Sharlocks
Master Plan. Head into the field north of them and right click 3 scarecrows.



Kill and loot 5 looters in the field to get their notes.

Then kill 8 Scrumpers.

Return to the farm and turn in the quests. Pick up Eight Legged Lies and Sharlocks Only Fear.

East of the farm is a Silo. Climb into it.

Mice will follow you in, but they are easy kills. Inside, gather the Casebook.

Head out of the silo and head southeast.

Kill 3 giant spiders and loot them.

Return to the farm and turn in Eight Legged Lies and Sharlocks Only Fear. Pick up The Missing
Casebook.
Head east along the road to get to a masked man.

Kill him and loot him to update the quest. Return to the farm to turn the quest in and pick up Buying
Information.
Head northwest into the city to turn in Buying Information and pick up A Noble in Need. Pick up A
Crime Wave in Marianople from the sign board. Then head to the north to the manor.

Head in and make a left to turn in A Nobel in Need and pick up A Familys Shame. Head west into the
university and collect the book on the table.

From here, head out of the north gate. If it is night time (is it dark on your screen?), pick up the quest on
the sign board to kill 5 pickpockets. Otherwise, just ignore it.
Head out the gate and jump down off the bridge into the village. Kill 3 nameless warriors in here.

If it is night, kill 3 pickpockets and loot them. Then report to the north gate captain to turn the quest in.
Head back to the manor and turn in A Crime Wave in Marianople and A Familys Shame. Pick up
The Paupers Ridge Bandits. Then head to the north gate. Turn in The Paupers Ridge Bandits and
pick up The Home for Lineriph. Head out the gate and bear a left to get to Paupers Ridge.
Turn in The Home for Lineriph and pick up The Scum of the Slums, The Show Must Go On, and
Hiding in Plain Sight.









Head down to the river. Kill 8 Junk Sifters down here.

Kill and loot 5 slimes a little further upstream.

Return to the road and head west.

Kill and loot 3 slum residents (easy kills).

Return to the camp and turn in all your quests. Pick up Nijelas Potion, Blood in the Streets, and
Eradicate the Bandits.
Head into the tent in the back to use the potion.

Return to Nijela to turn it in and pick up Instant Energy.
Head deeper into the camp to find a few actors.

Select one and right click on the bottle in your quest log to relieve them. Then turn the quest in to Nijela.
Speak with Groom Kochi to pick up Share the Wealth. Then head west into the slums. Pick up
Lineriphs Captive from Abbott on the road.
Head inside and start making your way up the hill on your right, killing 12 thieves along the way.

Loot 3 boxes youll find along the road.

At the top of the hill, turn in Lineriphs Captive and pick up Jamies Letter. Then, kill the captain.

This guy is extremely annoying because he is a boss monster, yet a ranged wizard with adds near him. Id
suggest attacking him from range and running to get him away from the two henchmen.
Return down the hill to turn in Janies Letter to Abbot, and then back to the circus to turn in all your
other quests. Pick up Entertaining the troops.
Open up your coin purses in your bag (shift + right click to afk and open them all).
Follow the road east, bending south, heading out of the southwest corner of the map. Before you do,
grind about 15 Masked Men to reach level 27.

Then continue west to get to Two Crowns, our next map.

Level 27-30 Two Crowns
Level 27
Head East and talk to Ramus to turn in entertaining the troops.

Pick up Poisonous Plants and Venomist Canyon. Then head north and kill 5 Sarracenia and loot them
until you have 3 venom glands.

Return back south to the camp to turn in the quests and pick up The Serf Refuge. Head north to talk to
Marcello, and then continue north.
Turn in The Serf Refuge and pick up The Mudskipper Pirates, Evening the Scales, and The Cursed
Statue. In the north of the camp, head into the building (kill a Bloodhands Scout if theyre in your way).

Talk to Marian to turn in the quest and pick up For Marian. Malcom will summon an add.

Kill the add and turn the quest in to Malcom. Pick up Battle with Malcom to turn Malcom into an
attackable NPC and then kill him. Turn the quest in to Marian. Lucius will appear.

Lucius is on a timer, so if you dont talk to him in time, abandon the quest and talk to Marian again to
resummon him.
Head south out of the place and into the building directly south. Talk with Ferras to turn in the quest.

Pick up Power over life and death from him. Then use the potion hes facing to teleport.

Turn in Power over life and death to Lucius and pick up Runebearer. Then talk to Marian to update
it. Talk to Lucius to turn it in and then pick up Tying up loose ends.
Head east to Serf Gotti and pick up Stranded Soldiers. Return west and chop down 3 trees for their
wood.

Return to Serf Gotti to turn it in and pick up Deadly Predator.
Head into the ocean and kill Halcyona search mobs, and loot them until you get 3 Sea Scales. This
seems to be a low drop.

In the water, right click the statue sticking up and kill the mob that spawns.


Then continue north in the water and kill a sand shark.

A Deadly Predator will autocomplete. Run back to the camp to the west to turn in Evening the Scales
and The Cursed Statue. Pick up Too Close to Home. Run along the beach to the east and talk to
Philipe to turn in Too Close to Home and pick up A Daring Distraction. Then go east and kill 8 pirates.

Loot one for its grog. Then to the east is a small outpost. Turn in A Daring Distraction and The
Mudskipper Pirates. Pick up Turtle Stew and Helping the Loyalties.
To the south, kill and loot 5 turtles for meat.

To the east of them, kill the pirate captain.

Continue east to turn in The Mudskipper Pirates to Sandar, and then head into the camp.
Turn in Turtle Stew and Helping the Loyalists to Victor, and Tying Up Loose Ends to Dalia the last
story quest of the Nuian race.
Pick up Olivianos Vineyard and head south. Kill 8 elementals.
Head southwest to Olorianos camp to turn in the quest and pick up The Death of a Serf, The Whiney
Winemaker, A Peasants Aspirations, and The Damaged Pendant.
The pomegranate tree is just south of the camp.

In the air, youll see various birds flying.
Select one and right click the bow in your quest log. This will ground it. Then kill it. Do this 3 times to
update the quest.
Return to the camp to turn in Death of a Serf and The Whiney Winemaker. Move south to the
intersection of the two roads to turn in A Damaged Pendant and pick up Citizens and Peasants. Head
across the street and pick up Foxhunt and Expert Hunter (signpost quest).
Head west on the road and kill 5 stags to auto-complete expert hunter.

Go east and kill 8 werefoxes to get their pelts. This is about a 50% drop rate. Although the quest said
regular foxes can drop it, I have yet to get a single drop off one.

Then head west and use the Monolith.

This quest will auto-complete. Continue south into the village to turn in Foxhunt, A Fellow Adventurer
(pick up the follow up), and A Peasants Aspirations to get to level 28.
Level 28
Pick up A Weapon of Wind. Head up the stairs on the right and pick up The Freeholds and A
Peculiar Herb.
Head west and gather 5 herbs.

Run right next to Earth Elementals and use the item in your inventory on them.

They will get enraged, so run away after you do so.
Return to town to turn in A Peculiar Herb and Weapon of Wind. Pick up Trouble at the Weeping
Mind. Head up the stairs to the right and pick up The Mayors Fears.
Head south out of town (bear east the west path will lead you to Halcyona), and select a Mine grub.
Right click the item in your inventory, and then kill the grub. Repeat this 3 times. Then head into the
mines and turn in Trouble at the Weeping Mine and The Mayors Fears.

Pick up Overseer Tolus, The Fight for Freedom, and Underground Assistance. Head down the ramp
in the back to get to the pickaxe.

Right click on 3 stacked rock piles to explode them.



Kill 8 Cruel Overseers. Ignore the ogres they are too much work for too little progress.

Then, on the south side of the mine, near the camp, are the overseers.

Kill one of them to complete The Fight for Freedom, and the other to complete Captain Tolus. I
suggest killing Hespheros first since he aggros.
Return up the hill and turn in The Fight for Freedom and Captain Tolus. Pick up An Unexpected
Ally.
Head back to town and turn in Absent Axe while picking up The Third Piece. Also turn in An
Unexpected Ally and pick up The Undercover Captain.
Head east and kill 8 freebloods.

Continue west until you get to just before a stone bridge to turn in The Freebloods and The
Undercover Captain. Pick up The Ezna Road Checkpoint and Tools of the Trade.











Head north and right click a carriage.

2 adds will spawn. Run back to the guards and let them kill it instead of you.
Head north of here to a freeblood spy (not a fighter these dont work).

Right click the item in your inventory while close by, and then kill the spy. Return to the bridge to turn in
Tools of the Trade and The Ezna Road Checkpoint.
Pick up The Painted Fields, and start heading northeast. Youll run into a signpost.

Use it to pick up Escaped Lions, and pick up A Bloody Token from the man in the water. To the
south, kill 5 lions yes, lionesses will also work.

This quest will autocomplete.

Head to the center of the painted fields to turn in A Bloody Token and The Painted Fields, and pick
up Warning the Freebloods, Painted Field Pillagers, and from the man under the tent, Disguised
Freebloods.
Northeast of the npcs, kill 15 groundlings.

Each field has 1 dry hay.

Right click it to set it ablaze. A mob will spawn, so kill it. Then either wait for the hay to respawn, or find
another field.
Return to the outpost to turn the quests in and pick up The Great Grain Heist and The Gluttonous
Captain.
Head northwest into a building guarded by some quartermasters. Head inside and gather a grain sack.
Outside and to the north is the guard captain to kill. His quest auto-completes.

Head back southwest to Dorris and Nesla.

Pick up Tusked Terrors and My Sole Possession. Then to the north of them, kill 15 boars, looting
them until you get the ring.



Return to them to turn in the quests. Then continue northwest. You will get to a bunch of guards.

Select one and right click the item in your quest log. They will either say the passcode or turn into a
mob. It seems that only a select few will turn into a mob, so your best bet is to choose ones that have
just respawned.
Continue north to the next outpost.

Turn in Disguised Freebloods to the man under the tent and pick up Peace in the Painted Fields,
Slay the Centaurs, and An Uncommon Cure.
Head out into the fields to kill 15 Centaurs. 1 should drop the horn. Avoid shamans they are boss
mobs.

Return back to turn in Slay the Centaurs and reach level 29.
Level 29
Head northeast into the Moonswept ruins to turn in The Third Piece, A Uncommon Cure, and Peace
in the Painted Fields. Pick up Crystal Bubbles and The Lieutenants Favor.
Head back to the centaurs and kill 3 of them for their bubbles. Return back to the ruins to turn in
Crystal Bubbles. You should have 3 pieces of a map in your inventory. If you right click one, itll create
a full map, which gives you a quest that we will not be doing.
Head west along the road as it bends south. Youll get to a signpost, so pick up Troubled Waters there.
Continuing South, turn in The Lieutenants Favor and pick up The Mysterious Figure and A
Dangerous Dish.





Then go to the shoreline and kill 8 crocodiles, looting their eyes.

Step into the water and swim out. Kill 5 elementals in the water (quest autocompletes).



Continue to swim across to the island and talk to Teodoro.

Return across the water to turn in A Dangerous Dish to Lycus.
Head south to the road circling the arena, and head east. Turn in A Mysterious Figure to Innaut inside
the house.

Outside of the house, pick up A Stolen Keepsake, Medicinal Mushrooms, and A Chance at
Freedom.
West of the camp, kill Ezman escorts for a necklace. I got it on the first one.
Return back to the camp to turn it in. Then follow the east road again to get to Varios just as the road
bends to turn south to turn in A Chance of Freedom. The head north towards Godshield to get to a
little village.

Pick up The Minotaurs Mountai, The Minotaur Warlord, and The Consuls Deal.
Head east and take the north fork in the road. Youll get to a treasure chest inside some wooden fences
at the end of the north fork.

Then head back and take the south fork. Arcanal Blackmane is in this fork.


Return out of the minotaur area. As you do, kill 5 minotaurs and gather 5 mushooms.

Return to the camp outside Godshield to turn in The Minotaurs Mountain, The Minotaur Warlord,
and The Consuls Deal. Pick up Consul Carron.
Head west to the camp northwest of the arena to turn in Medicinal Mushrooms. Pick up Bad Luck
from Maximus.
Head south and enter the arena from the west side.

Turn in Bad Luck and pick up Saved from the sewers.
Head south to a dried up pond. There are crayfish in here. Click one, and right click the item in your
quest log to capture it.

Return to the arena to turn in Saved from the Sewers and pick up General Markellus.
Head south, and you should see a big stone bridge. Run west until you can get on it, and then run down
the bridge to get into town. Turn in General Markessus and pick up Creatures from the past from
Markessus at the Antiquacy Society. Turn in Consul Carron and pick up The Freeblood Threat from
Consul Carron at the Consulate. Then head south through the moonswept district and follow the road
towards the harbor. Then leave to the northwest of the harbor.
Follow the road northwest to get to the Antiquary Society Outpost.

Turn in The Freeblood Threat and pick up The Missing Antiquarian and Healing Herbs.











To the northwest of the outpost, collect 5 Horas Blessings.

Kill 8 giant Direwolf around here.



Then kill mountain goats and loot them until you have 3 crystals. These seem to be about a 30% drop
rate.

Return to the outpost to turn in Creatures from the Past and Healing Herbs and pick up The Demon
War Cemetery.
Head west until you cant go any further west, and then go south to get to Veranus and Velchias.

Turn in The Missing Antiquarian and The Demon War Cemetery and pick up An Undead Army.
Head south and kill 10 wandering undead.

To the west is the turn in at Scholar Jameras.

Pick up Stop the Hanging and The Freeblood Plot.
Move south of the cemetery and kill Warlock Sarudion.

This quest auto-completes. Head west and off the cliff to turn in Stop the Hanging and pick up The
Executioners Errand, A Pirates Final Wish, and Swan Song.
Head into the water and onto the item. Right click the item in your inventory to update Swan Song.


Return to shore and kill 8 Weresharks and loot their fins.

Then head into the northwest cave. There is a giant crab in the way to kill.



Head inside and gather the pearl.
Return to the prisoners and the executioner to turn in your quests and pick up The Missing
Executioner to reach level 30.
Level 30
Return to the graveyard and move south of it to get to Executioner Bask to turn in The Missing
Executioner. Pick up Shoreline Shamblers and Floating Corpses.
To the south of him, kill 5 Drowned Corpses.

Then hop into the water and gather a floating corpse.

Return to the missing executioner to turn in Floating Corpses. Then head west and up the hill towards
the two towers to get to the priest. Turn in Shoreline Shamblers and pick up A Tale of Brotherhood
Lost. Kill elemental warriors until you get a fire elemental crystal. Be careful with these guys they hit
hard and are hard to dodge.

Head down the hill and speak with Padimer to turn in A Tale of Brotherhood Lost and pick up A
Hidden Relic, The Rebel Wraith, and The Wraiths of Brotherhood Lost.
Head northeast and kill 15 guard wraiths. Highly suggest you only attack spearmen, as archers hit hard.

Gather 8 flowers on the ground.


The old well is a bit to the northwest. Right click it to use it.

Kill the mob that spawns.
The Wraiths of Brotherhood Lost should auto-complete. Continue north to the Nuian Wraith to turn in
The Rebel Wraith and pick up Release the Wraiths.


Head further north and select a wraith commander.

Right click on the horn in your quest log to exorcise them. Do this 5 times, and then return to the warrior
spirit to turn it in. Pick up The Freebloods Ritual. Head north and up the hill (right hand side) to get to
a monolith.

Right click it to update the quest. A npc will spawn who youll need to kill. Return to the wrait to turn in
The Freebloods Ritual and pick up The Freeblood Commander.
Head up the hill all the way to the top, where theres a stone structure. Talk to the mysterious watcher
on the top.
From there, head northeast back to the Antiquary Society outpost. Turn in A Hidden Relic and The
Freeblood Commander, and pick up Warning Ezna.
Head back to the arena and head east on the road. Talk to Captain Antonius on the way.

Turn in Warning Ezna and pick up Strange Rumors. Then shift + right click the coinpurses you
collected for free XP and money, and head east into the next map cinderstone moor.

Level 30-32 Cinderstone Moor
Level 30
When you ride into Cinderstone, Deserter Deckard is on the road. Turn in Strange Rumors and pick up
The Cowardly Soldier. Then continue to ride northeast. From the worker outside, pick up Spreading
Fear, and then head inside the camp.
In the camp, pick up Defender of the Moor I and Innocent when proven guilty I. Turn in The
Cowardly Soldier and Spreading Fear. Pick up Imburrs Weapon, and in the north corner of the
camp, The Gnoll Threat and Stolen Armor. Then climb up the ladder (press f to start).











Turn in Imburrs Weapon and pick up An Untested Weapon. Fire the cannon at his feet.

Turn the quest in and pick up The Craters Contents.
Head south out of the camp and talk to Worker Gabe outside.
If it is nighttime (look at the sun or moon in the upper right hand corner), talk to an ominous wraith
outside. Otherwise, come back when it is night to complete these two quests.

Return to Gabe to turn it in, and pick up A Strange Horse. Head inside and select Gabes Horse.

Right click the item in your inventory to get it running. Itll get to the guards and turn into an undead
horse, and be promptly killed by the guards. Turn the quest in to Gabe.
Head north out of the camp and start killing Knolls.

Loot them for their armor. You need at minimum 12, but the armor dropped at such a low rate, Id
expect 15-20 mobs to get all 5 pieces.
The steaming crater is in the gnoll encampment.

Right click on it, and then return to the camp. Turn in The Craters Contents to the man on top of the
ladder, and The Gnoll Threat and Stolen Armor in the camp itself. Pick up Put in a good word from
Guard Deeferd.
Talk to quartermaster Maurice to turn in Put in a good word and pick up The Corrupt Commander.












The commander is on the west side of the camp.

Use the item in your inventory to pickpocket him, and then head inside the tent. Use the box to open
the locker.

Return to Maurice to turn the quest in and pick up The Missing Soldier.
Head south to the next encampment.

Turn in The Missing Soldier and pick up A Team Gone Mad, Demon Hunter, and A Desperate
Search.
Head south and kill 10 hellhounds.

Return to the camp to turn in the quest and pick up Slay the Summoner.
Head west and kill 5 possesssed humans.

Talk to Petronius near the house to update A Desperate Search and then talk to him again to be
teleported back.
Turn in Possessed Humans and A Desperate Search to reach level 31.
Level 31
Pick up Marias Fate. Head to the west again to a magical flower.

Right click the diary in your quest log to summon Maria.
To the north, there is a magic circle on the ground.
Use the item in your quest log to summon a wizard to kill.
Return to the camp to turn in Marias Fate and Slay the Summoner. Pick up Conspiracy Theories
and Confronting Petronius. Head into the house behind Petronius and right click on the suspicious
bureau to update Conspiracy Theories.

Select Petronius outside and right click the item in the quest log to update Confronting Petronius.
Then return back to the camp and turn in Conspiracy Theories and Confronting Petronius while
picking up Alert the Authorities.
Head back to the camp in the north. Turn in Defender of the Moor 1 and pick up Defender of the
Moor 2 to the Honor Point Collector. Turn in Alert the Authorities to Commander Sinclair. Pick up
The Seachild Wharf. Then follow the road northwest.
Where three roads meet is where there will be a signpost and two NPCs.

Grab Lizard Lair from the signpost and Scorpion Hunter and Cactus Sap Collector from the NPCs.
Head just a tiny bit southeast of the npc gathering.









Kill 12 crested lizards and 5 Giant Scorpions, and collect their poison.

The lizard quest completes automatically.
Right click on 8 cacti to collect their sap.

Return to the NPCs and turn in Cactus Sap Collector.

Continue on the road west into Seachild Wharf.

This wharf has many quests that are not efficient to do, so here is a list of what to pick up and from who:
1. The Seafolk Siege Wharf Councilwoman Etrina (Turn in To Seachild Wharf)
2. The Binding Ring Bar Employee Rishona
3. The Crocodile Crystal Diabolus the Third
Also turn in Scorpion Hunter. Turn in The Binding Ring to Sariman, close to the sea, and pick up The
Seachild Lighthouse.











Head to the coast to the south and kill saltwater crocodiles until you get the blue water crystal. It took
me 8.

Return to town to turn it in. Then run to the lighthouse behind Sariman.

Run up the spiral stairs as far as they go, and then climb up the ladder.

There will be a pile of bones.

Right click it to update the quest.
Jump down into the water (use your glider if you know how to avoid falling damage), and kill 5 seafolk.
They are hard to see on the surface, but if you go underwater it is much easier.

Return to town to turn in The Seachild Lighthouse and pick up The Bards Tale. When you pick it up,
right click the lute in your quest log.

Turn in The Bards Tale and pick up The Ghost of Rufus Seachild.
Turn in The Seafolk Siege to Etrina and pick up An Endless War. Pick up Dwarven Hostilities from
the man behind her.
Head south behind the houses to get to the blacksmith. Pick up Mining for Magma. Continue south to
Wharf Inkeeper Marla to pick up The Seachild Fortune.
Head north out of town along the coast to get to Agnitos and Neveras. Pick up The Tale of Seachild
Village and Restrain the reaper.
Head north to the villa.








Kill headless swordsmen and headless knights outside to get journal entry 1, 2, and 3.

On the left side on the manor, kill Incubus Knights until you get journal #4.

Head inside the manor. Simply follow the red carpet to find the route upstairs.


In one of the rooms is the angel of death.

Kill him to 50% health, and then use the item in your quest log to destroy him.
In another room is a library. There is a room connecting to it with Rufus Seachild.

Loot the wedding ring off him and head out of the library.

There is an old bookshelf at the end of the hall.

Right click it to open a secret door. Head in and loot the treasure box.

Head out of the manor and to the south (if the door closes, just right click it to reopen it). Turn in The
Tale of Seachild Villa and Restrain the Reaper. Head back into town to turn in The Seachild Forturne
to Innkeeper Markal. Turn in The Ghost of Rufus Seachild in to Bard Siaz and pick up Jenelle
Seachild.
Head back to the lighthouse and climb up. When at the pile of bones, right click the wedding ring in your
quest log.

Fun fact if you right click on the light you can turn the lighthouse on or off. Return to Rishona to turn in
Jenelle Seachild.
Head west out of town and start heading north off the road into a crater. Kill 5 Dwarven Traitors.

There are going to be rocks on the ground.

Stand next to one and use the item in your quest log to cool them off. Right click them to gather them. I
only had to use the water once to cool them all off. Gather 3.
Head out of the crater and on the south side, climb up the ladder to turn in Dwarven Hostilities.


Head northwest to the next outpost.

Turn in Mining for Magma and The Endless War and pick up The Graves of Grimsvoten. To the
south, kill 10 starving wolves.

Return to the camp to turn in Crater Crematorium and pick up The Missing Volcanologist.

Head into the crater to the north to get to a box with letters.

When you get close enough, The Missing Volcanologist auto-completes. Pick up Killed in the Field
from it. Kill Fire Elementals until you get the drop. I had to kill 2. These guys hurt.



Head to a pile of ash in the crater.

Right click it to update Crater Crematorium. Then head out of the crater and back to the outpost.
Turn in Crater Crematorium and Killed in the Field and pick up Calming the Crater, The Runaway
Guard, and The Faceless Dead.
Head east of the camp and kill 5 Faceless.

At this point, Defender of the Moor 2 should be complete. Take a quick diversion to the Seachild
Wharf to turn in Defender of the Moor 2 and pick up Defender of the Moor 3. Then make your way
to the far north.
Head into the crater almost directly west of where it says Burning Castle.
Right click the item in your inventory when you are close to the center, as I am above. A mob will spawn
that you should kill.
Continue north to the sea.

Turn in The Runaway Guard, The Faceless Dead, and Calming the Crater to reach level 32.
Level 32
Pick up Countermeasures, A Well-Guarded Ingredient, The Concilwomans Necklace, and Starve
the Supply Lines.
Just south of the camp, kill bloodhands until they drop the necklace. I only needed to kill 1.

Continue south and kill a Bloodhand Transporter for their loot. These guys drop the item at about 50%.

Then return to the camp and start heading west. Kill a griffin for its feather (again, only needed 1).

You should see a stone tower in the distance. Climb up it via the vines on the side and gather a griffin
egg.



Return to the camp to turn in Countermeasures, A Well-Guarded Ingredient, The Concilwomens
Necklace, and Starve the Supply Lines. Pick up Finding Tessa, The Inside Man, Spatllos Secret
Mission, A Brother in Bondage, and Dahutas Cauldron.
Head west (to the south of the griffin mountain) to get to peasant skayne.

Turn in A Brother in Bondage and pick up Saving Skayne. Kill 3 Overseers.

Return back to Skayne to turn in the quest and pick up Fire in the Farmyard. Head northwest to the
Cauldron, and right click on 3 Lava Balls that emit the blue light.

Hop into the ocean and kill 5 seabugs.



Report back to Skayne. Turn in Fire in the Farmyard and pick up A Blazing Distraction. Head into the
farm again and right click on 3 nets to set them on fire.

Return to Skayne to turn in A Blazing Distraction and pick up Skaynes Wife. Then return east to the
camp by the sea to turn in Skaynes Wife and Dahutas Cauldron. Pick up The Fishermans Fear.
Jump into the water and kill 3 sharks.

Turn the quest in to the fisherman.
Make your way southwest to a collection of graves.

Right click one to update the quest. A mob will spawn to kill.
Head southwest to the entrance to the burnt castle.

Turn in Spatillios Secret Mission and pick up The Councils Treachery and The Demons of
Cinderstone.
Head due south and kill 3 Succubus and 3 Incubus.
Be warned The Succubus doesnt hit hard but has a lot of very annoying DoTs. The Incubus hits
extremely hard, about 30% of my health with his fire burst skill.



Return to the entrance to the Burning Castle and turn in The Demons of Cinderstone. Pick up
Gargoyle Creations. Right click 3 Gargoyles to update the quest.

Turn the quest in to Jenkins.
Head into the Burning Castle. There are 2 NPCs inside. Pick up Rostoff the Mage and Unwilling
Converts. Then head left. There will be a house with 2 fire spirits attacking it.

When you kill one, right click the door and enter inside to gather the pact.

Continue north to get to Tessa and autocomplete Finding Tessa.

Pick up Burnt Castle Jailbreak.


Two houses south, kill the Father and loot his key.

Return to the cage and free Tessa to turn in Freeing Tessa and pick up The Cursed Captive.
She will start walking north. Kill any mobs in her way. When she gets all the way north, talk to her and
she will transform into a mob you need to kill, and update the quest.
Head to the south. In one building, talk with Leiah to update A Cursed Captive.

In the building across the street, kill Mage Rostoff.

Return to the entrance and turn in Rostoff the Mage and Unwilling Coverts. Head outside and turn
in The Councils Treachery and The Cursed Captive.
Pick up The Seeds of Destruction, The Final Statue, and A Dangerous Duo (inside the entrance).
Head north inside the burning castle until you get to two warriors guarding the entrance. These guys are
hard to get past they aggro each other, and hit like a truck. I used my hide skill to get past them.











Once inside, kill 8 bloodhands to loot their seeds. Note that all bloodhands near here hurt very badly
because you are close to an instance.

Lisa and Ryean patrol the area, so kill them both to auto-complete the quest.

Then head inside the building.

In the back room, head up the staircase.

At the top, right click on the statue.

Kill the mob that spawns.
Head back to the entrance of Burning Castle and turn in your quests while picking up Help from
Halcyona.
At this point, the quests do no match the level, as we are out of quests in Cinderstone, and the first zone
in the next quest is for level 33. Thankfully, I was at 81%. You will need to get to 90%. Here are some
ways to do it.
1. Open your merchant coinpurses. This alone gave me all the XP I needed.
2. The signpost quests reset every 4 hours in game. You can go back and do them
3. Grind mobs around the area. When you have 100 kills, you can turn in Protector of Cindercone
Moor 3 for an extra 2.5%.
There also is one signpost quest I did not cover, which was to the west of Burnt Castle.
Pick it up (Herd of Horrors) and kill 5 Skeletal Horses.

Overall, you probably wont need to do any grinding to get to 90%, just opening up the purses.



Run west through two crowns until you get into the center of Marianope. Turn in Guilty when proven
innocent 1 to the judge.

Pick up Guilty When Proven Innocent 2 and head to the southwest to turn it in to the Jailer.

Turn in Guilty When Proven Innocent 2 and pick up Guilty When Proven Innocent 3. Head out the
west side of the city.
You will get to a large barrel.

Right click it to get Gregors Ledger. Then kill a Lackey wondering around and loot them. If this does not
work, continue killing them until the quest updates.

Return to the jailer to turn in Innocent when proven guilty 3 and pick up Innocent when proven guilty
4.
Select random people in town and right click the petition in your quest log.

Some will agree to sign it, some will not. Note that anybody can be asked, not just those named
Marianople Citizen.
Return to the judge in the center of town to turn in Innocent when proven guilty 4 and reach level 33.
Then head south out of town into Halcyona.

Level 33-34 Halcyona
Level 33
Halcyona is a relatively unique map. It had 3 phases of pvp available. For 4 hours, the zone will be a
safe zone. You cannot attack anyone, and nobody can attack you. After 4 hours, it will go into conflict
for 15 minutes, where you can pvp at will so long as youre not in the area of a Glorious Nui statue.
Then it will have a 1 hour 20 minute war period where pvp is available, and there are flags available to
capture.
How that comes into play with us is that if it is a war or conflict period, you may want to just wait for the
next peace period to level. Especially if you are a Nuian, as you will be resurrected at the far west end of
the map if you die to pvp.
All maps starting with Halcyona are shared between all races. The toon in the screenshots is my Nuian
toon, but the same steps are to be taken with all races.
If you are Nuian or elf, run down to the east-west road and then run to the east camp. If you are Haryan,
you will teleport directly into this camp.

Turn in Help from Halcyona and pick up The Missing Guard, Bear Hunter, and Signal the prison.





Head towards the shore and climb up the guard tower.

The Missing Guard will automatically complete and you can pick up A Death in the Tower. Right click
the fireworks in your quest log to update Signal the Prison. Then head back to the camp to turn in A
Death in the Tower and Signal the Prison. Pick up Question the Captives. In the camp, talk to a few
captives to update the quest.

Return to Wyrdwind to turn in the quest and pick up To Seareach Prison.
Head north of the camp and kill 3 bears.

Return to the camp to turn in Bear Hunter and pick up Fugitives in Halcyona.
Hop into the water and head towards the island in the distance. A boat is helpful.


However, while going across, you will want to get off your boat a bit and kill 3 sharks. Their quest will be
auto-picked up and completed when you have killed 3.

Head into the prison and follow the path to Wyrdwind.

Update your quest. Then pick up The Jailors Favor.

Walk left and go across the first jail cell into the water.

Right click the corpse to update the quest. There is a ladder to climb up to get out of the locked area.
Turn the quest in to Wrydwind and pick up The Prisoners Ring.
Return across the ocean to the camp and turn in To Seareach Prison.
Head west and youll come to a bridge. Jump off it to get to the Escaped Pirates.

Kill 3 of them (they seem to drop a shirt, cap, and pants every time). Wizards hit super hard. One should
drop a Growlgate Isle map that you can take to pick up a quest, but we wont be doing it to level.
Head west and take the first road leading north to get to our first town.

Turn in Fugitives in Halcyona and The Prisoners Ring in the first building on your left and pick up
Feeding the Hungry, The Horns of War, and The Beast of Solisia.
Go south of the camp and kill 5 bighorn boars.

Then kill a Buffalo Alpha.

Return to town and turn the quests in to Lucretia and Horace. Pick up The Frantic Fisherman and head
north in town to speak with Angler Lionel to turn it in. Across from him, select the fish crate to pick up
its quest.

Carry it back to the south entrance and turn it in to Horace. Dont ride a mount, mounts are slower than
walking.
Pick up A Message for Gibson. Then run southwest into the housing area across the main road. By a
mirage isle teleporal, you will find an auctioneer.

From him, buy the cheapest Shining Ocean Dream and Savory Soup you can find. Then return to the
town. Turn in Feeding the Hungry and pick up Todays Good Deed. Head west out of the town to the
refugees.

Select one and right click to soup to update the quest. When you do this 3 times, return to Jerad and
pick up Help from the West.
Run west to get to Dorothy on the road and turn in Help from the West.
Turn in A Message for Gibson and Help from the West and pick up Small Hands, Protect the
Harvest, and Guard the Grain.
Head into the fields to the south to gather grain. You need 12, but each gather gives you up to 3.

Kill 12 boars in the area. The farmhands will help you if you get close to them.

Then kill 3 grain thieves. The lasso in your inventory will pull them towards you, which is good for a
melee.



On the ground in a corpse. Right click it to start a quest.
Return to Dorothy and talk to the caretaker, Dorothy, and the little girl to update and complete the
corpses quest. Turn in Small Hands, Protect the Harvest, and Guard the Grain. Pick up An
Orphans Fears, Poison the Pirates, and Rock Paper Scissors.
Press enter to open your text box in chat and write /rock. Then turn the quest in to the caretaker.
Head northwest into the pirates camp. Kill the first mate Ipson in the back near the hill (Hes an archer
boss-level mob and hits very hard).

Loot him to grab The Pirates Recipe. Then use the cauldron near him to update Poison the Pirates.

When that is all done, kill 8 pirates in the campsite.

Note that the logbook fragments are currently bugged in that you cannot get part 2. Just discard them
as you get them.
Return to Dorothys Camp to turn in An Orphans Fear and Poison the Pirates. Pick up Farming
Priorities, Gibsons Tale, and Allies Secret. Turn in Allies Secret to Caretaker Gibson.
Continue west to the brewery which is under a huge windmill.

Turn in all Farming Priorities and The Pirates Recipe and pick up Goldmane Liquor and Musical
Inspiration.
Outside of the camp, select a field hand and right click the drum in your quest log.

Continue north and kill 5 goldmanes, looting their liquor.

Return to the brewery to turn in Goldmane Liquor and Musical Inspiration and pick up The Secret
Sill.
Head northwest into a cleft in the mountains.


Go up the hill and at the top, use the distillery.

On the ground up here there are some scribbled research notes.

Pick up the quest from it. Then return to the brewery camp to turn in The Secret Sill.


Head west on the road to get to Senna Wyrdwind.

Pick up Magos the Centaur Chieftain from her and Defeat the Goldmane Tribe from her. To the east
of her is a man obscure by a tree.

Pick up Goldmane Stones.

Then head northwest towards another cleft in the hills. Kill 12 centaurs. For the first 5, right click the
item in your inventory, and then loot the bottle they drop.

The 12 kill quest will autocomplete.
In front of a tent is the chieftain (location is pictured, not the chieftain himself).
Return to Wyrwind to turn in Magos the Centaur Chieftain and the wizard to turn in Goldmane
Stones, pick up High Praise, and reach level 34.
Level 34
Head west following the north field to Farmer Raum.

Pick up The Talkative Scarecrow. Then head west to Ellens campsite.

Turn in The Talkative Scarecrow and pick up Ellens Alterations. Talk to Hayden on the south side of
town to pick up Hayden the orc, and then return to the mothing in the camp to turn it in and pick up
The Snakescale Shaman.
Head southeast onto the road to Sir Alonso and pick up The Missing Squire. Follow the road east and
youll see Sanchika on the south side to turn it in. Pick up Sanchikas Deception.
Head north and kill a groundling and loot it.

Check your inventory to see if you have a broom (it wont display on the quest logs). Then continue
north, kill one of the centaurs, and loot its horn.

Right click either item in your inventory to combine them, and then head back to Sir Alonso to turn it in.
Head west along to road to turn in High Praise and pick up The Snakescale Tribe.
Head west and collect 5 dry hale bales.

Return to the camp and speak with Ellen to turn in Ellens Alterations.
Head northwest to a cleft in the hill. Kill orcs to make your way into the fort and head up the hill.

These mobs do not proximity aggro, so you can deal with them 1 at a time. At the top, kill Shaman
Sylgash.

Loot his orb. Fight your way down to get to the orcan chieftain Rogarr.

Loot his head and right click it in your inventory to start a quest.
Return to the Transport chief to turn in the head and The Snakescale Tribe and pick up the Halcyona
Storehouse.
Head back to Ellens camp and turn in The Snakescale Shaman to Haydens mother, and pick up The
Magic Orb. Select Hayden and right click the orb in your quest log. Talk to Hayden to turn in the quest.
Follow the road southwest to get to the storehouse.
Head into it and up the stairs to auto-complete the quest. Talk to Bruce to pick up Ice Breaker. Climb
up two sets of ladders to reach the top. Right click an icicle to update the quest.

Return down to Bruce to turn in the quest and pick up To Suns End Village.
Talk to Engineer Malcolm on the road to pick up Repairs. Head west into the fields and kill 5 Giant
Groundlings (Giants only drop it).

Return to Malcolm to turn the quest in and pick up Hands on experience. Right click a golem near him.

Turn in the quest to Malcolm, and then run west to Suns End Village.
Turn in To Suns End Village and pick up A Chilling Revelation, Contain the Corpses, and Cleanse
the Graveyard. On the west end of the village beyond the buildings, talk to Campros to pick up An
Outside Perspective.
Head into town and talk to Kallus, Rothe, and Lunia. Return to Canoros to turn in An Outside
Perspective and pick up The holy Ingrediant.
Head east and gather a tears of dusk at the farm.

Kill the assassin that spawns. Continue east to turn the quest in to Tom. His daughter will have a quest
to pick up.









Head along the road back west and destroy boxes on the road, and then collect the bottle that spawns
in its place.


Return to town to turn the quest in to Canoros and pick up Light in the Darkness.


Head north out of camp and kill 8 undead in the graveyard.

Then use 3 coffins.

Leave the graveyard via the eastern exit and talk to Andre to turn in A Chilling Revelation and pick up
The Suns End Griffins. Talk to his assistant a little further east to pick up Healing the Horses.

Select a dying horse and right click on the potion to heal it. Note that these horses are actually dying, so
you should choose one that has a good bit of HP left or itll just die on you as youre using the potion.

Return to Kalbuna to turn in Healing the Horses. Then return to town to turn in Cleaning the
Graveyard and Containing the Corpses.
Head south of town and kill 13 griffins.

Return to Andre in the horse yard to turn it in. Head west out of town. Youll get to a signpost quest.

Kill 5 Cockatrices as you head northwest.




At the northwest point of the road (where it turns west), are several high priestesses. Use the item in
your quest log to transform one as well as her minions.

I would suggest dealing with her imp first, and then her. She is not a boss mob only a normal one, and
the imp is a small health bar type mob.
Return to the town to turn in Light in the Darkness to Canoros. On the east side of the buildings, talk
to Sain and pick up A Final Favor.
Head west to the Ossuary.

Head inside and down to turn in A Final Favor and pick up Sophies Resting Place. Select an empty
tomb (a glowing one on the wall) to update the quest.

Talk to the Ossuary keeper to turn in Sophies Resting Place and pick up Alert the Wyrdwinds.

Continue on the west road. On your left will be a pond.

Pick up Daru Engineering from Akuro. Use a well to update the quest.

Return to Akuro to turn the quest in. Across from him, talk to Tosare and pick up Daru Experiments.


Use the Machinery next to him to make a worldgate, and then use the worldgate to teleport onto a hill.

Make sure you have your glider equipped and glide off the hill.

Right click the signal flare while gliding. Return to Tosare and turn the quest in.


There is a river to the west with notes on the banks, so use one to pick up A Suspicious Note.

Speak with Tosare to turn the quest in. Then head all the way into the swamp encampment to get to
Wyrdwind.

Turn in Alert the Wyrdwinds and A Spy in the Laboratory and pick up To the Hellswamp. Head out
of the camp and head west.
There will be an egg on the road.

Pick it up for A Rare Prize and return to the camp to turn it in to Seramba and hit level 35.
Open your coin purses and head west to Hellswamp, our next map. Yes, there is a huge chunk of land
here with no mobs and no quests, but youre fine.

Level 35-37 Hellswamp
Level 35
Beginning with this level, we are going to want to start overachieveing on quests. Many quests require
you to kill 8 mobs or gather 4 plants. To overachieve, you do 50% more than required. In other words,
kill 12 mobs or gather 6 plants. When you turn the quest in, you will get a good chunk more of
experience.
Not all quests can be overachieved. Some require items that you burn through, or involve searching a
chest, or involve talking to an npc. In addition, some quests are counterproductive to overachieve in. For
instance, quests that ask you to kill 15 mobs or kill 4 boss mobs. Lastly, signpost quests and quests that
complete automatically are naturally limited to the number of mobs.
Advice given in this guide will say which quests to overachieve on, and which not to.
All maps from this point on are pvp enabled. However, higher levels usually do not come here, and
people at level usually want the same things you do to level.
Head west into hellswamp and you will get to our first camp. You will automatically pick up Guardian of
the Hellswamp I as you run.

Pick up The Mayors Shipment from Militiaman Leader Knox. Youll have a pack on your back.




Head up the hill to the mayor and place the shipment down by pressing f.

Turn in To the Hellswamp to the Mayor and pick up The Mayors Favor. Then head down the hill and
turn in The Mayors Shipment to Knox and pick up The Ignomin Hive.
Head down the hill and talk to Escaped Prisoner Kairon to pick up Easy Money. On the west part of
town, pick up A Valiant Effort and Mels Letter.
Head west out of town to get to the Giant Bees.

Kill 12 to overachieve. Head north and kill 8 Guardian Giant Bees to overachieve.

Around the tree, loot 8 executed persons to overachieve.




Head north of the giant bees to Uno and Rho.

Turn in The Mayors Favor and Mels Letter, and pick up The Bloodhead Chest and Preemptive
Vengeance.
Head north and kill 12 Bloodhead orcs to overachieve.

When in, head west. On the west side of the camp are some tents. Go inside one (you may have to kill
the guard), and loot the chest.

Return to Uno to turn in The Bloodhead Chest. Pick up Searching for Saul, Earning Rhos Freedom,
and Burn Out the Bloodheads.
Return to town to turn in Preemptive Vengeance, The Ignomin Hive, Easy Money, A Valiant
Effort, and Guardian of the Hellswamp 1. Pick up Guardian of the Hellswamp 2.











Head back to the west and north through the hive and the bloodheads. Kill 8 Bloodhead Ogres to
overachieve. Go for the ones that are not walking with Shamans.

Head north to Engineer Saul.


Across from him is the only jar you can torch without aggroing. Just use it from behind as far as you can,
and wait for it to respawn. Do this 3 times (overachieve is impossible).

Report to Sault to turn in Searching for Saul and Burn Out the Bloodheads. Pick up An Ancient
Machine. The Bloodhead Chieftain is not soloable, so you can abandon it if you picked it up.
To the north of saul, use the ancient machine.

Report back to Saul to turn in An ancient machine and pick up The True Power of Hellswamp. Return
to town to turn in The True Power of Hellswamp and Earning Rhos Freedom and pick up The
Power of Faith, The Source of the Powder, and Lost in the Woods.
Head east to a signpost on the road.

Kill 12 hatchlings to autocomplete the quest. They die in 3 hits.

Go south and kill 8 Werespiders to overachieve.

By the trees, right click on 5 glowing carapaces. You cannot overachieve on this quest.




Then head southwest and talk with Mila.

Turn in Lost in the Woods and pick up Childs Play and The Lair of the Lizards from the signpost.
Head north and kill 8 Venomfang Lizards.



Head south to kill 8 Mottled Mandragera to overachieve.

Return to Mila to turn in Childs Play and pick up A Familiar Machine. Head south to activate the
Ancient Machine.

Return to Mila to turn in A Familiar Machine and pick up Priestess Kreema. Head back to town. Kill 1
mob of your choice on the way to complete Guardian of Hellswamp 2.
In town, turn in Guardian of the Hellswamp 2 and pick up Guardian of the Hellswamp 3. Turn in The
Power of Faith, Priestess Kreema, and The Source of the Powder. Pick up A Cultist in Haven and
Help from Haven. Then head south and enter the camp on your left.

Turn in A Cultist in Haven and Help from Haven. Pick up Poison Bogs, Ferocious Flora, The
Cultists Threats, The Dangers of the Hexmire, and A Dangerous Journey.
Go west into the bog and begin a killing spree. Kill 12 slimes to overachieve.

To the north, kill 12 Sarracenias to overachieve.

Kill 13 Refflesias and loot their powders. Powder is about a 75% drop rate. Do not overachieve this
quest.



Kill 8 Crimson Helltrap to overachieve.

In the middle of a bog is a corpse with a quest.




Pick up the quest. Then head to the house in the back of the bog. You will automatically pick up Swamp
Song.

On the other side are some singing dolls. Right click on one.


Head across the road, and go into the middle of the bog. Right click on the item in your quest log to
update Poison Bogs.

Head into the camp and turn in all your quests to reach level 36.
Level 36
Pick up A Guardian in Peril, The Eyes of the Lost Gods, Remains in the Mire, and Stolen Music.
Head west out of the camp and gather 8 corpses to overachieve.

Kill 8 Imps to overachieve Stolen Music.

Kill 12 Swampland Doomgazes to overachieve that quest.



To the south of the camp, turn in A Guardian in Peril to Luadins corpse and talk to the scarecrow
behind it to pick up Luadins Fate.

Return to the camp to turn in The Eyes of the Lost Gods, Remains in the Mire, Stolen Music, and
Luadins Fate. Pick up A Little Advice, Get Out of Haven, A Parting Gift, and Infiltrating the
Cult.
Head back to the scarecrow and right click the item in your inventory to update it.

Head west to get to our next camp.

Pick up the signpost quest, Doomed Souls. Then head into the camp and use the machine on the
outside to update Infiltrating the Cult.

Turn in Infiltrating the Cult and A Parting Gift. Pick up A New source of information, The Trieste
Carriage, and A Common Ritual.
Right click one of the dolls on the log.

Turn the quest in to Settra and pick up Suspicious Materials. Then head south.
Kill 8 Drowned Corpses in the bog.



A bit more south, kill Bloodbores and loot 8 items off them to overachieve.

Stitched Corpses are in the same area. Kill them for 8 Putrid Bindings to overachieve.

The carriage is to the south on the road.


Use the box to turn in The Trieste Carriage and pick up Pulled from the Wreckage.

Continue south to a really big camp.

Turn in Guardian of the Hellswamp 3 (you should have 100 kills by this point), and pick up Guardian
of the Hellswamp 4. Turn in your other 3 quests and pick up Beasts from the Void, Return the
Toolboxes, and Capturing Monsters.
The Behemoths are directly north of the camp. Kill 12 of them to overachieve.

Across the lake, gather 5 toolchests to overachieve.




Then head east to the young behemoths.

Right click the item in your quest log to lure them in. They will aggro, but dont worry, theyll be
captured just dont attack them. After the first 3, youll need to use the Old Bone Chest in your
inventory instead of the quest log to lure in 2 more and overachieve.
Return to the camp to turn in the three quests and pick up Pilfered Props, Calamitous Curiosity,
Some Assembly Required, Kendos Revenge, and Pirate Garb.
Head east along the road. When the road splits in two one going up, one going down, take the one
going up.










On the road are various pirates.

Do not attack pirates when two of them are together like this. They dont proximity aggro, but the first
move they do is a pull which will then cause you to aggro the other one. Instead, just kill solos.
Work your way into the camp and kill pirates as you go. On the right hand side of the camp as you go in,
youll find a tool box on a hut.

I highly suggest alternating between gathering this shipment as it respawns and killing pirates until you
have 8 shipments, 12 pieces of pirate clothes, and 23 pirate kills (overachieving in 3 quests).
Head west and the hut right before you go south will have the box with the Trieste Stage Props.

This room may be hard to get to due to the aggro of the guards outside.

Either use CCs on them, or use hide to sneak inside.
On the left hand side of the eastern exit is the ancient machine.

Right click it to use it. Then head out the eastern exit and down the hill to get to Shaikan.

Turn in Pirate Garb to him and pick up Cowardly Cultists.


Head north and select a priest, run up to him, and use the item in your quest log.

The priest will either attack you, meaning you need to try again, or run away, dropping a robe. Loot the
robe and return to Shaikan. Pick up Practical Pyrotechnics.
Hop off into the water and swim under the ship to use the explosives by rightclicking the mine.

Return to Shaikan to turn the quest in (theres a ladder on the east side of the dock you can climb up),
and grab A Disturbing Coincidence. Head back west to the camp to turn in Calamitous Curiosity,
Pilfered Props, Kendos Revenge, and A Disturbing Coincidence.
Pick up Warning a Friend, The Keeper of the Dead, The Final Machine, The Missing Troupe, and
Kendos Family. Head northwest out of the camp to get to a bunch of lily pads.

Turn in Warning a Friend and The Final Machine to get to level 37.














Level 37
Pick up Shreds of Evidence, A Chance at Freedom, The Mind of Madness, and Kill the Cultists.
The go north from the lilies and kill 12 Jabberwoks to overachieve.

Head southwest and kill 12 twinhead snakes to overachieve.


Make your way west to a cage.

Use the protomorph potion in your inventory to update the quest. Do this 3 times, waiting about 10
seconds between each one. It does not work in all areas around each cage, so if it doesnt, just move
around a bit until you find a spot.
Kill flesh golems to loot 8 costumes and overachieve. Drop rate is about 60%.

Then kill the cultists. The cultists have a 100% drop rate, but the worshippers (the mage types of
worshippers) hit really hard. The cultists on the other hand have a pull, so make sure to either kill mobs
that are alone, or kill the worshippers before the cultists. Kill 12 to overachieve.

Head west and talk to the Addled Worshiper to update The Mind of Madness.

Return to the lily pads to turn in all your quests and pick up The Path to Woodgenge, Fiery
Defenders, Serpentine Servants, and Consulting with Corpses.
Head west through the cultist area to get to the crematorium.

Right click the item in your quest log for Consulting with Corpses and talk to the undead to update the
quest. Talk to the crematorium keeper to turn it in as well as Keeper of the Crematorium. Pick up
Stop the Ritual and The Woodhege keep.
Run up the hill to the north of the crematorium and kill 8 Tar Golems to overachieve.

In the fort, kill 8 cultist priestesses and other snakes to overachieve. Note that the Zealots will fear you,
which leads to a high risk of aggroing other mobs so fight them in a clear area.

Head to the right and youll get to the Vessel for the lost gods.

Select her and use the item in your quest log (flamingo blood). She will turn into a monster that is
attackable, but doesnt aggro you. Kill her to update Stop the Ritual.
Head up the path and into the castle. In the back room, talk with Channing.

Turn in The Woodhenge Keep and pick up A Secret Exit.
Head out of the castle and start down the hill. Kill 8 fire elementals to overachieve.

Head back to the lily pads to turn in The Path to Woodhenge, Fiery Defenders, Serpentine
Servants, and A Secret Exit. Pick up Leaving the Troupe, Fatal Fascination, and Heirus Token.
Head to the south camp to turn in Stop the Ritual, Leaving the Troupe, Fatal Fascination, and
Heirus Token. Open up your coin purses. Pick up To Sanddeep and start heading east. Instead of
taking the road up to the pirates this time, take the road down, which will lead us to the next map.

Level 37-40 Sanddeep
Level 37
Make your way north to the first camp in Sanddeep.

Turn in To Sanddeep and pick up Home of the huntress, A Predators Paradise, and Reckless
Youth. To the east of town, kill 8 practice scarecrows to overachieve (oneshot them)

Return to town to turn the quest in. Head north along to road to get to Pollo.

Turn in Reckless Youth and pick up Poisoned Pollo. Head north out of the camp and kill 8 silvertooth
tigers and 12 golden tigers for their leathers to overachieve.



By the rock the tigers surround, gather 8 Vipers Bane Leaves to overachieve.

Return to Pollo and turn in Poisoned Pollo. Pick up Of Love and Lizards and Poachers in the
Sanddeep.
Move west and kill 8 Arrogant Poachers and 8 Corinth Hill Leopards that walk together to overachieve.
These do aggro each other, so kill the tiger first. Also kill a lizard and loot them. The lizard are in hide, so
just go by a tree to aggro them. All can be seen in the picture below.

Return to Battel by Pollo to turn in Poachers in the Sanddeep. Then return to the camp to turn in Of
Love and Lizards and A Predators Paradise. Pick up A Mysterious Traveler and Stolen Glory.
Head east along to road and gather the gargoyle tooth on the ground.

Talk to Remules to turn in Stolen Glory. Pick up Pilfered by Poachers and head up the hill. Follow the
footprints to get to Fearless Raffi to autocomplete A Mysterious Traveller. Pick up A Strangers
Concern.

Continue up the hill. Ignore the mobs until you get to a tower at the top of the hill.

Head inside, and kill your way to the top. Loot the bodies until you get a Gargoyle tooth.
When you get to the top, one of the sides will have a docked airship. Kill Chioni and loot him for the
rope. He is a boss monster, but kiteable.


Head down the hill back to Raffi to turn in A Strangers Concern and pick up A Warriors Task. Right
click the pegs on the rock ledge nearby to update A Warriors Task.
Turn in A Strangers Task to Raffi. Then return to town and turn in Pilfered by Poachers to Elderly
Hunter Zorbas to reach level 38.
Level 38
Pick up Big Cat Carrier and head north. Dont use your mount here youre going slower if you do.
Right click the item in your inventory in front of the guard captain.

Turn in Big Cat Carrier to him and pick up Release the Foxes. Head north to the Hasla Fox Cages.

Figure out which side the door is on and go to the opposite side before right clicking it. When you do
this, the mobs will aggro you, but instead of attacking you will try and go through the bars and fail. Move
east to get to a small camp.

Turn in Release the Foxes and pick up A Real Challenge and The Trieste Siblings.
To the north, there are various lights on the ground which are arrows.

Collect 25 of them. They are close together, so its not as bad as it sounds. After 25, you cant really see
them clearly, so kill 7 elephants to overachieve.



To the west are imposing snowlions. Kill one to 50%, and then right click the net to capture it.

Talk to Fearless Raffi to turn in the quest and pick up Raffis Revenge. Return to the camp and use the
campfire to cause all sorts of havoc.



Pick up Souls of the Slain and head east. Kill 12 snowlion ghosts to overachieve.

There is a little outpost to the east. Turn in the quest to the wounded hunter and pick up Lord Talenus.
Talk to Lord Talenus who is hiding in the bushes.

He will attack you after, so kill him. Return to the wounded guard to turn in Hunter and Hunted and
pick up Nobles Gone Mad.
Return west to Patrol Leader Lorenzo to turn in Nobles Gone Mad. Pick up The Missing Guards.

Head west hugging the south wall to get to Fearless Raffi and autocomplete The missing guards.




Pick up Blood for Blood (If you play Elyos on Aion, dont cringe at doing something Asmodian). Then
gather the wood and right click the fire in the camp to make a torch.

Right click the torch in your inventory to equip it. Then head towards the mountains and right click a leaf
pile to set it ablaze.

Equip your normal weapon(s) back. Then return to camp and in Blood for Blood to Raffi. Take his
follow up, Release the Beasts, and talk to the injured cat to pick up The Bloody Weapon.
Head east to a royal hunting guard.

Select him and right click on the whistle in your inventory to turn him into a mob. Kill him to update the
quest. Then make your way west to the fence.

Right click a section of it to update Release the Beasts. Then head south along the fence back to Guard
Captain Melfys and turn in The Bloody Weapon and pick up Get Out of the Grenwolf.
Head north and kill 12 reindeer for their meat to overachieve.

Make your way north along the road to get to Ted and turn in Get Out of Grenwolf.




Pick up Brick Baking. Right click the Mud Piles to collect bricks. I had to do this twice.

Right click the furnace to turn it on.

Right click it again to bake the bricks.


Then head north to Worker Dario on the right side of the bridge and turn in Brick Baking.

Head back into the camp and pick up Blood on the Bridge, Strange Machinery, and Tidal Warriors.
Head off the right hand side of the bridge into the water and kill 5 jellyfish to update Blood on the
Bridge after looting them. If you are on land, they cant attack you, but have a high chance of resetting.


Head back onto the bridge and right click a wereshark bloodstain.

Move north along the shore and collect 5 strange components.




Right click the components in your inventory to update Strange Machinery.
Head north and kill 8 Weresharks.
This quest will auto-complete.
Return to town and turn in Blood on the Bridge and Strange Machinery.
Talk to Svennor to pick up Accidental Archeology. In the middle of the camp, right click the Stone
Statue.

Talk to Ted on the south side of camp to turn in Accidental Archeology and pick up A Taste of the
Ocean, and then run south along the beach until you get to a bamboo bridge leading out to sea. Talk to
Angler Tiela to pick up Trained Sharks.

Hop into the water and right click a shark to update the quest. Then head underwater to the kelp.


There is one kelp here and one to the direct south that have no mobs close to it, and respawn super
quick. Just swim back and forth between them and gather them (you need to be a good bit underwater
to do this). Do this 37 times to overachieve. Itll only take you about 3 minutes to do. Note the other
option, gather arrows, is not a real option its a quest text bug. The other option is to kill crabs, but
they take longer than gathering 2 kelp.
Head onto the dock to turn in A Taste of the Ocean and Trained Sharks and pick up Breaking the
Bad News.
Head west into the resort to the dining table and right click it to update Breaking the Bad News.

Then speak with Suzanne Trieste to turn in Breaking the Bad News and pick up Construction
Concerns.
Head east and pick up Gossipmonger and Eternal Sunshine.








Right click a bottle on the ground.

Then right click the item in your quest log and left click in between the husband and the wife to update
the quest. Turn the quest in to Pepe.
Head onto the beach to the sunbathing women.


Go up onto the bungalow to the drinking women.

Then cross the dock to the island to get to the ballplaying women.

Speak with Lady Claudia on this island and pick up Splash Attack. Select the buckets of water on the
ground and try to hit the mobs running on the shore.

Do this until you have overachieved at 18.

Turn the quest in to the lady. Then head west and into the water. Kill 15 seafolk to overachieve. These
mobs are just like the jellyfish if they cant get to you, they will reset after a period of time.



Return to the resort to turn in Gossipmonger to Ferlin and Construction Concerns to Suzanne Trieste.
Pick up Familiar Faces and head west. Kill Fione and use the corpse to turn in Familiar Faces.

Pick up Leonies Killers from the posts surrounding the corpses. Run south past the Celleli priests and
residents to get to a bunch of nagas. Kill 12 of them and loot their marks to overachieve.


Return to Trieste to turn in Leonies Killers and pick up An Uncommon Killer. Then follow the
shoreline south to Angler Lucidious. Turn in An Uncommon Castle and pick up Cowering Carnivores
and Do you want to build a Castle?
Gather 5 sand mounds on the shore.

Right click a sandcastle on the shore.

Turn the quest in to Sideros and pick up The Persistence of Sideros. Right click a finished sandcastle
and then turn in the quest to Sideros.
There are a bunch of beached sharks in the water.
Select one and then right click the calming potion in your quest log to update your quest. Turn in
Cowering Carnivores and pick up A Monstrous Plot, Cut off the head, and Cleanse the Magic
Circles.
Head west and find a circle with 3 priests around it.

Kill the 2 residents and preacher in a circle until you have 12 resident kills and 8 preacher kills to
overachieve. Also, right click the blessed flame in your inventory and the left click on the circle 3 times.
Head south and in an outcrop is the leader.
Hes tough, so make sure youre at full health before taking him on. Then report back to the Angler on
the south shore to turn in your 3 quests and pick up The Queen of Nymphs. Head back to the resort
and turn in The Queen of Nymphs and pick up Nymphs Veil Valley.
Head west along the road to an outpost.

Pick up Low on Lumber and Loggers Lament. Head further west and kill 12 greataxes to
overachieve.

Also chop down 8 of the smaller trees to update Low on Lumber and overachieve.



Continue into the Veil to our base camp.

Turn in Nymphs Veil Valley, Low on Lumber, and Loggers Lament to reach level 39.
Level 39
Pick up Reaching Lympheroda and The Nymph Queens Magic. Head southwest and in the river well
find some banshees surrounding a nymph.

Kill the banshees and loot them until you have all 3 items. They can drop any of the three randomly, so
you may need to kill a few.
Then head onto the shore near the mountains and kill 8 greenmen to overachieve.
Return to the camp to turn in your quests and pick up Memory Tree and The Laughter of the
Nymphs.
Head back to the banshee island and select the nymph in the center. Right click the item in your
inventory to collect the laughter.

Kill the nymph (shell have aggrod), and then right click the laughter to loot it. Return to Opheila to turn
in The Nymphs Laughter and pick up An Audience with the queen.
Head to the center of the lake to get to the queen inside the big tree.
Right click the laughter near her and An Audience with the Queen will auto-complete. Pick up The
Nymph Queens Rage from her. She will attack you. Kill her to 50%, and another nymph queen will
emerge. Talk to her to update the quest.
Head out of the tree and talk to Narieda to pick up Skyfin Fishing. Kill a Skyfin in the air (boss monster).

Return to the nymph to turn in Skyfin Fishing.
Head west to a Memory tree.
Right click the tree to update the quest. Return to the camp and turn in The Memory Tree and The
Nymph Queens Rage and pick up Searching for Stories. Head back East past the axes to the camp
and turn in Searching for Stories to Dario on the right side of the bridge. Then pick up The Vinters
Cottage.
Head northeast across the bridge to the winemaker outpost.

Turn in The Vitners Cottage and pick up Unique Coconuts and Apes in the Orchard. Move north
and collect 5 coconuts to overachieve.

Kill 12 gorrillas in the same area to overachieve.

Return to the winemaker outpost to turn in your quests and pick up Venda the Sorceress and Natural
Remedies.
Fire a cannon nearby the camp by right clicking it.

Head south to gather 5 Medicinal Spices (Overachieve is impossible)




Continue west and gather 5 medicinal herbs.

Return to the Winemakers camp to turn in the two quests. Pick up Liquor Discovery and Amongst
the Goblins. Head north to get to three people standing in the middle of the road.

Pick up The Timid Romantic, Roadside Ruffians, and Goblin Thieves.

Make your way north on the road to the jewelry box.

Right click it for the necklace. North of here, you can gather begonias without having to worry about
goblins. Gather 12 to overachieve.



Kill 14 goblins to overachieve. It is suggested you kill the fire eaters as the archers hit hard.

Return to the three people in the road to turn in Goblin Thieves and Roadside Ruffians. Then head
north through the goblins to Saraes camp.

Turn in Liquor Delivery, Amongst the Goblins, and The Timid Romantic. Pick up The Goblins
Captive and The Fable Hill Goblins (signpost quest).
Then head north to get to the caged Joby.

Turn in The Goblins Captive and pick up The Chieftains Ramblings. Head into the cage next to Joby.
Right click the door from the inside to close it.

It will reopen after a few seconds. Talk to Joby to turn in The Chieftains Ramblings and pick up Goblin
Treasure.
Head west and kill goblins as you go. Avoid the mages they hurt and just kill the warriors.

At the far west, youll find the treasure keeper.




Kill him, and then loot the treasure he was guarding.

Return out and continue to kill goblins until you have 12. A quest Defeat the Blue Meanies will auto-
complete as you do this, just take the reward for free XP. At 12, The Fable Hill Goblins will
autocomplete.
Return to Sarae to turn in Goblin Treasure and talk to her henchman to pick up What Shines like
Gold. Just north of camp, right click a dirt pile.

Return to Hubbert to turn in What shines like gold and pick up A Powerful Patron. Then follow the
road north and around. Youll get to a few NPCs in the road (they sure like standing in the middle of the
road, dont they?)

Pick up Stolen Magic, Hypnotized Achassi and Rat Trapper.
Head north of the camp and attack Fable Hills Goblins. When they are at 50% health, right click the item
in your quest log to trap them.

Repeat this 5 times. Then do it 3 more times, but this time youll have to use the net from your
inventory to overachieve.
Head southwest. Right outside a rat hole, right click the rat trap in your inventory. A giant rat will appear
for you to kill.



Return to the NPCs to turn in the quests. Ignore the quest Harvesting Cotton as it is currently bugged.
Head west and kill 12 Hypnotized Achassis and loot them to overachieve. Warriors are easier than
archers. This is 100% loot rate.

Return to Brabrak to turn in Hypnotize Achassi and pick up The Oceans Light.
Head into the building in the middle of the Achassis.

In the middle is the boss.

Right click the item in your quest log to summon a minion to fight him (once inside), and then kill him
with the minion.
Return to the npcs in the road to turn the quest in and pick up The Thread of Memory. Right click a
dress form to make Aidels Wedding Gown.

Then continue on the east road, bending south into the city. Head right into the heart of the city.

Turn in A Powerful Patrol and The Thread of Memory and pick up Restoring Aidel, The Butlers
Worry, A Dangerous Breed, An Acquired Taste, The Petaltin Sisters, and A Rare Pet.
Right click the orb in your quest log while standing near the center of the pool to update A Rare Breed.

Then on the west side, select Krueger and right click the flute in your quest log to update A Butlers
Worry.
Turn the quest in to him, and then talk to Collis Messenger girl to pick up Liquid Distraction. Select
Krueger again and right click the Valencia in the quest log on him to update Liquid Distraction. Talk to
Colli in the center of the lake to turn the quest in.
Head northwest out of town onto the beach. Select a wereshark and right click a fermented coconut in
your inventory.

It will be replaced by a bloated wereshark. Kill it and loot it 8 times following the process for An
Acquired Taste. Then use the coconuts from your inventory to do it 4 more times to overachieve.
In the water are Coastal Doomgazes.
Kill it to 50% and then right click the net in your quest log to cause it to disappear and update the quest.
Return to the Manor and turn in An Acquired Taste and A Rare Pet. Pick up Release the
Doomgaze. Hop into the pool and right click the item in your inventory to update Release the
Doomgaze.

There are ladders to the north and south of the pool to climb out. Then talk to the millionaire to turn in
the quest and pick up The Mysterious Lady Ventla and hit level 40.
Level 40
Pick up Practice on the road as you make your way north. Kill 12 scarecrows on the road to
overachieve (1shot).

Head back to the three people standing on the road to turn in The Mysterious Lady Ventla and
Practice on the Road.










Then return to town and instead of going straight into the manor, head down the path into the city
proper.

Pick up Trouble in the Harbor and Mutiny in Golden Fable. Ignore Vertical Flight, it is a waste of
time.
Head south and kill 8 corrupted first mates and 8 corrupted crewmen to overachieve. First mates fear,
so dont be anywhere where you can run into other mobs.

These mobs tend to be in back alleys more than main streets.
Return to the center of the city to turn in Trouble in the Harbor and pick up Precious Cargo.
Nellida is just on the docks.

Vivinio is in a building on the right side of the docks.


Remnos is in the warehouse on the left of the docks.

Return to Drakulo to turn in in.
Head to the south dock of the city to the lighthouse.

Head to the top of the tower and climb up the ladder.

Look out at the boat and press space bar twice to start gliding down. If you dont, equip your
experimental glider from earlier.

Dont worry about aggroing anything when you land these mobs are level 10 and die in one hit. Kill 5
sailors and 5 mates to overachieve. Then head back to the lighthouse and climb back out of the water.
Return to the center of town to turn in Mutiny in Golden Fable.

Follow the road south to get to Cherry Petaltin.

Swim across the river to speak with her sisters who are swimming and auto-complete the quest. Then
head onto land and turn in A Dangerous Breed and Restoring Aidel.

Pick up Change the Enchantment, An Island Ritual, and Coral Collection.

Head south and into the water. You should see a tall leafy plant growing underwater.

This is called Gillyweed. Gather it for unlimited breath for 3 minutes and faster movement speed. Then
gather 8 corals around it and near it to overachieve.



Head north to gather oyster pearls. These may drop anywhere from 1 to 3 pearls each.

Return onto the island to turn in Change the Enchantment and Coral Collection. Pick up Smash the
Spell. Right click the orb in your quest log to update the quest. This quest will autocomplete. Speak with
Regulus to pick up Reguluss Folly.
Head west of the island to the next island over. Kill 12 Celleil Berserkers and Healers to overachieve.

Head to the north tip of the island and into the water. Gather some gill grass. Then head north and
down into the water to get to Pearldrop Leader Gullayo.

When he is below 50% health, right click the item in your quest log to update the quest. It will do
nothing, so kill him.
Return to land and turn in And Island Ritual and Reguluss Folly. Pick up The Sound of Summoning
from Aidel. There are three bells to her right.

Right click them from left to right. Then turn the quest in to Aidel. Pick up Buying Time. Then head
over to the east docks to the Kraken.
Select him and right click the quest item to use it on him. Dont even think about killing him, he is
designed for at least 10 people, maybe more.
Return to Aidel to turn in Buying Time. Talk to Sailor Loyola on the island to pick up The Calleil High
Priest.
Return to town to a manor with Calleil Fanatics.

Head inside and to the right to kill the high priest.

Yes, he is a boss, yes, he hurts bad. Have your healing potions at the ready.
Head southeast off the ledge to Farsus Noryette.

Turn in The Caleil High Priest and pick up Portal to Rookborne Basin. Open your coin purses, and
head north.
Here is the Rookborne Basin teleportal.

You need 3 Hereafter Stones to use this portal. You should have at least 7 from the last quest, but if
you dont, find an auctioneer and buy them. Right click the portal to teleport to the next map.

Level 40-42 Rookborne Basin
Level 40
After teleporting in, run up the hill to the history professor.
Turn in Portal to Rookborne Basin and pick up Sheep Among the Wolves and Story of the Sunset
Stones. To the east, right click on a sheep to sheer it. A wolf will appear, so just run away and then wolf
will reset. Repeat this process 8 times to overachieve.

Run along the east path up the hill to get to some damaged sunset stones.

Right click 3 of them to update the quest (overachieve is impossible). Return to the Historians outpost
to turn in the quests and pick up Firran on the loose.
Continue east and there will be a stone with a quest on the road.


Pick it up and continue east to the first town in the south.

Turn in Message from the Dead and Forced Retirement outside the town, and then inside turn in
Firran on the Loose and Forced Retirement. Pick up Funeral in Duskgleam, Heart of the Falcon,
and Falcon Fostering.
Head into the magic circle.

Right click the orb (left item) in your quest log to be shot up to the burial site.

Right click the right item standing near the grave to update the quest. Then head back to the ground by
using your glider.
Turn in Funeral in Duskgleam and pick up Loyal Companion.
Head north out of the camp along the road. Kill 12 Falcons for their hearts to overachieve.

In each nest are the eggs, so loot 8 of them to overachieve.

On the east side of the cliff is a monument. Right click the snowlion bones in your quest log to auto-
complete the quest.

Return to the camp and turn in Heart of the Falcon and Falcon Fostering. Pick up Nhuthers Ancient
Cure from Nhuther.
Left click on the guy next to him, Ghumba, and right click the item in your quest log to use it on him.

Turn the quest in to Ghuther. Pick up The Centauros Tribe in town. Head south out of town and talk to
Jeisson to pick up The Archeologists Request.
We will get to a centaur area. We need to kill 20 centaurs to update The Centauros Tribe. Make sure 1
of the kills is a shaman and loot it. Do not overachieve this quest, its a waste of time.

Kill and extra mob or 2 if Warden of Rookborne Basin 1 is not complete. Return north and turn in The
Archeologists Request, The Centauros Tribe, and Warden of Rookborne Basin 1 and pick up
Warden of Rookborne Basin 2 and Ahguis plan. Head out the north exit and pick up Erdas
Request. Head east along the road to a signpost.

Pick up its quest and then head south into the orc encampment. Make your way inside past 2 gates.


When youre inside, stand in the corner.

From here, we will pull all mobs. No mobs will aggro us here, and were in a constrained area, so the
wolves fear will not cause us to aggro other mobs.
Kill 15 orcs that wander around.

This will level us to level 41 when the quest auto-completes.
Level 41
There is a congregation Direwolves in the center. Kill 8 of them to autocomplete the quest.

In the building next to your corner, when you can, hop in, select the high priest, and right click the dart
in your quest log to kill it.


Head to the southwest end of the camp to find a monster on a ramp.

Kill the 2 orcs at the bottom of the ramp, and then head up it to talk to him and pick up Free the
Juggernaughts.
Head south and follow the fence to the back.

Jump onto the elevated rock and then over the fence to kill Chief Buruki to autocomplete the quest.
Head northeast out of the camp to turn in Ahguis Plan and pick up The Power of Tea.

Just south, collect 8 tea leaves to overachieve. Each tea leave with kill a snake. Unlike the wolves from
the sheep before, these die in 3 hits so kill them.

Head into the camp to turn in The Power of Tea and pick up Nutrition for Training.
Then head up the hill. Kill Alpine Reindeer for 18 steaks to overachieve. These can drop 1, 2, or 3 steaks
at a time.

Follow the east road and itll bend south to an outpost.

Turn in Nutrition for Training and pick up Screeching Hearts, The Road to Enlightenment, and
Anguish after Death.
On the west side of the camp are various caves. Find one with no Firrans in it and then right click the
training scroll in your quest log. It will summon a darkness that you need to kill.

Return to the camp to turn the quest in. Then head east of the camp and kill a trainee ghost (boss
monster).

Return to camp to turn the quest in.
Head north out of the camp and up a hill to kill 12 redwing harpies, or however many it takes to bring up
a hidden quest that gives you experience.

When you have the quest complete, gather flowers until progress is 150/100 to overachieve. They are
more common the more north you go.


Head south along the road to Trainee Bahiro to turn in Screeching Harpies.

Pick up Unstable Ground and continue south to Dharats outpost.




Pick up Triage Supplies and Finding Guerman. Head west to gather a queensleaf.

Walk over to Guermans body to auto-complete Finding Guerman and pick up Shijeek the Cave Troll.
Go into the cave deeper and kill the cave troll.

Return East to the camp to turn your quests in.

Pick up Search and Rescue and head south to the rescue camp. Pick up Goat Horn Benefits. Then
right click 3 rocks to update Search and Rescue (the quest cannot be overachieved).

Head southwest out of the camp kill 12 mountain goats to loot their horns and overachieve.

Return to the outpost to turn in Search and Rescue and Goat Horn Benefits and pick up Helping
Hands.
Head southwest to our next big town.

Turn in Helping Hands and Warden of Rookborne Basin 2 and pick up Warden of Rookborne Basin
3, Juno the Bounty Hunter, and Flying the Coop (from a talking chicken). Talk to 3 villagers in town
with blue question marks over their head.

Return to Juno to turn in Juno the Bounty Hunter and pick up Finding Asam. Pick up The
Adventurers Inheritance from Ahmed near some human cannons (remember where these are for
later).
Chicken Little can be found in the south, hiding left of a tent.

Return to Nene the Hen to turn in Flying the Coop and pick up All in One Basket. Head to the west
end of the camp to turn in All in One Basket to another talking chicken.

Head east of the camp and loot the Harani Fugitives Chest.

Select a fugitive around here and right click the item in your quest log for Finding Asam. The fugitive
should turn into Asam, so talk to him. Return to camp. Go through the tent next to where we found
chick little to get to a large amount of broken detectors.

Select one and near it, right click the hammer in your quest log. It will either update the quest or attack
you. Repeat this until the quest updates.
Return to Amed and Juno to turn in Finding Asam and The Adventurers Inheritance. Pick up A
Merchants Tenacity from Apabar. Then head to the human cannons near Amed. Press f to get into
one. Aim just like I am in the picture below, towards the skyfins.

Press r to launch. When you land, kill a skyfin (boss monster).


Glide back down to turn the quest in to Apabar. Talk to Sogarr to pick up Ride Out. Then head out the
south gate of the town following the road southeast to Ulgash.

Turn in Ride Out and pick up A Tonic for Weakness, History Professor Tunabi, and Woolly Bullies.
Head south of the camp and kill 20 white gnolls. Overachieving this quest is a waste of time.

Doing this will auto-complete a hidden quest, so just take its reward.
Continue past this White Gnolls to get to the brown bears (who are actually white). Kill 8 of them and
loot their gall bladders to overachieve (100% drop rate).

Return up the hill and then go a little east to get to another gnoll camp. Gather 5 ancient relics (they
look like pickaxes) to overachieve.

Return to camp to turn in Woolly Bullies and History Professor Tunabi. Follow the road east, and
when it forks, take the north fork going uphill.
Youll need to bend around to get to Mihurs Camp.

Turn in A Tonic for Weakness and pick up To Lure a Snowlion and Steppe Belle. Head north out of
the camp to pick up Breaking the Rocks from a signpost.
Kill 8 rock elementals to auto-complete Breaking the Rocks.


Gather 8 Steppe Belle to overachieve.

Return to Selung in camp to turn in To Lure a Snowlion and pick up Consideration for Friends. Talk to
Amdral to turn it in and pick up Spider Silk Nets.
Head east and uphill to a gathering of npcs on the road.

Pick up Lesser of Two Evils and Spider Culling.
Head east and cut down 12 spiderwebs around a rock to overachieve.

Kill 15 giant spiders and loot them for Spider Venom. This is 100% drop rate, though the items will
appear in your inventory your quest will not update. Overachieving this is a waste of time.

Return to camp and turn in Spider Silk Nets and Spider Culling. Pick up Snowlion Bound and
White Ghosts Legend.
Head east and up the hill to the diseased firrans.

Stand right on top of it (if you see the yellow circle, stand on that), and right click the item in your quest
log to cure them. There is a very small area where the cure will actually work, so make sure youre in the
center of the yellow circle. Do this 3 times.
Return to the camp to turn in Lesser of two evils. Then head southeast and up the hill to the
snowlions.

Kill it to 50% health, and then right click the net in your quest log to capture it. Then head out to the cliff
ledge to get to the ghost white lion.

Turn in White Ghosts Legend and pick up White Ghosts Request to reach level 42.
Level 42
Start heading back to the camp, but right click on 5 springs as you go. White Ghosts Request auto-
completes.

Return to the camp and turn in Snowlion Bound and pick up Ayangas Concern. Head South along
the road to get to Namud.

Turn in Ayangas Concern and pick up Reading the Signs.
Head across the road to flood spirits.

Right click the talisman in your quest log with a flood spirit selected, and then kill the spirit. Repeat this 8
times. To overachieve, repeat it 4 times more but use the item in your inventory.
Return to the camp to turn the quest in. Pick up Water Sources and Run off the achassi. Head south
of the camp down the hill and kill 15 Giant Achassis to overachieve.

In the middle, use the well to update Water Sources.

Go south and turn in Water Sources and Run Off the Achassi.

There is a cliff nearby this camp. Head up it to talk to Raphad and pick up The Missing Prince.

Return to the camp and talk to the two Shamans, and then return to Raphad.


Head south out of the camp and kill 3 enraged giants to auto-complete the quest (boss monsters, but
dont really hit very hard).

Head southwest to an area with Giant Grubs.

Gather 12 of the Watchers Gesture plants to overachieve, and kill 23 of the Giant Grubs to overachieve.
You will get a hidden quest for free XP at about 21 grub kills.
Return to the town to turn in Everythings Bigger in Rookborne and Controlled Studies. Pick up
Shadows of Kyrios. Head east to Shaman Ohilia.

Turn in Shadows of Kyrios and pick up Mark of the Arcane Academy. Then head east and kill 23
Zealots and Elders and loot them to overachieve. You will get a hidden quest with free XP after 18.


Talk to Magne in the south to turn in Mark of the Arcane Academy.

Pick up Focus of Destruction and then move east. Hyperion is on the road.

Oops, wrong game


Heres the right one.

Pick up Hyperion, Prince of Two Crowns. Head south and kill the wizard regios.

Loot his staff and return to Hyperion.


Head inside a tent and select a servant. Right click the staff in your quest log to update the quest. Hell
turn into an elder.

Kill the elder and report back to Hyperion. Pick up The Princes Request. Go behind the tents with the
servants and kill the Wizard Otto.

Return to Hyperion to turn in The Princes Request and pick up Cutting off the Headmaster.
Head east to kill the headmaster Headmaster Korutos.

Drag her towards you from range to avoid aggroing the other mobs. This quest will autocomplete. Then,
go up to the statue (from the back, no mobs are there), and right click it to update Focus of
Destruction.

This is currently bugged in that the statue will collapse and trap you inside it until it disappears, so just
wait 30 seconds or so after to move.
Return west out of the academy to Shaman Ohija to turn in Focus of Destruction and pick up
Delivering Great News. Head southwest to the camp and turn it in to Shaman Yambor and pick up To
Windscour Savannah from Jerighoh. Then head north to the large town with the talking chicken to turn
in Warden of Rookborne Basin 3.

Open your coin purses. Then head south and hop into the river. The current will carry you all the way to
Windscour Savannah, our next map. Feel free to swim, it makes you go faster in the current.

Level 42-44 Windscour Savannah
Level 42
We should be entering this area by river. The river will carry you southwest, and you will automatically
complete a quest called Stood under the Great Loka Falls after you fall off a specific waterfall. When
the river stops pulling you, head out via the north bank and run northeast to get to Horahs outpost.
Turn in To Windscour Savannah and pick up Seeking Peace in the Plains. Run southwest to Kiruss
outpost.

Turn in Seeking Peace on the Plains and pick up Sustenance for Spooked Zebras and Disturbing the
Natural Order.
West of the camp, select a zebra. Right click the right item in your quest log to daze it, and then the left
item to update the quest. The zebra will then attack you, but its an easy kill.

Head south, across the road, and kill 12 lions and/or lionesses to overachieve.

Return to the outpost and turn in Sustenance for Spooked Zebras and Disturbing the Natural Order,
and pick up An Ordinary Request.
Right southwest to a signpost in the road to auto-complete An Ordinary Request.

Pick up Out of their Shells from the signpost and Motives Revealed from Veldah. Head to the south
side of the road and kill 5 tortoises. Yes, hatchlings will update the quest too.

Move west to get to Snowlions rest.

Pick up A Sign from the Spirits. Right click some dry wood on the ground and then right click the
campfire to make a torch.

The head up the hill behind the camp.

You will come to a cave.

You can ignore the hatchlings as they dont aggro and just kill the Giant Striped Spider. When you get it,
talk to the ghosts by the wall.

Pick up Sword of the Tehmi Empire.

Head north and kill a giant striped spider to collect its venom. Again, ignore the hatchlings.

When you get to the north side of the cave, youll run into a set of cobwebs.

Equip your torch and right click the webs to burn them down. Head inside and remember to re-equip
your normal weapon.

Right click on the box in the middle of the room. This will cause a giant spider to appear, a boss monster,
so kill it. You cannot run the webs have already reformed.

Return to the ghosts to turn in Sword of the Tehmi Empire and pick up Returning the Snowlion
Sword. Behind them, right click the treasure chest.

Then head out of the cave and back down to hill to High Priest Teneri to turn your quests in. Pick up
Plains in Danger and The Bonehoarders. Then head west of the camp.
Kill 18 Bonehoarders to overachieve. Note that these mobs will aggro each other if close by.

Near the road, kill the leader, Jamio.




Continue southwest to get to Elzas camp. Turn in Plains in Danger and The Bonehoarders to reach
level 43.
Level 43

Right click the ranch well to gather some water.

Then head across the street into the pen.
Right click 3 jagged rocks in the camp to update the quest (you cannot overachieve)

Then select 3 dirty sheep and right click the item in your quest log to wash them.




Head out the west side of the camp to a bunch of egg sacs.
Right click the egg sac to open it, and then kill the hatchling that spawns. Repeat this process 19 times to
overachieve.
Return to Elzas camp to turn in Protecting the Ranch, Rock Wrangling, and Sheep Cleanup Crew.
Pick up Shadows on the Plains and Conflicting Interests. Head west on the road until you get to a
signpost. Pick up Vipers Not Allowed. Head north of the signpost and kill 8 vipers to autocomplete the
quest.

Head southwest to get to a mysterious stone.

Right click the stone to update Shadows on the Farm and a spy will appear. Kill the spy. Then pick up
A Body in the Grass from the corpse.
Continue to follow the road to get to our next camp.

Turn in Shadows on the Plains, Conflicting Interests, and A Body in the Grass. Pick up Unsheathed
claws, The Fallen Snowlions, and Carried on the water.
Go east into the water, and make your way to the center. There is a light current here, so just force your
way to the center.
Right click on the talisman to summon an elemental and kill it.
Exist from the north side of the pond. Kill 20 Vicious Zebras to update The Fallen Snowlions (do not
overachieve).

Head north and kill 8 ostriches and loot them for their feathers to overachieve (100% rate).

Return to the camp to turn in Unsheathed Claws, The Fallen Snowlions, and Carried on the Water.
Pick up A Common Threat and Overseer Observations.
Head south to Overseer Thanis.

Turn in Overseer Observations and pick up Rules of the Plains and Alone in the treetops. Then
press f to climb up the ladder into the treetops. Youll get to Worker Harakis. Pick up Dreams of an
Empire. Then head across the bridge, kill the gorilla on the path.
Head across and turn in Rules of the Plains to Nerudan and pick up Something to Work With. Return
across the bridge and climb up a ladder to get to Salihar.
Turn in Alone in the Treetops and pick up A Complicated Situation. Head up the ramp, killing gorillas
as you go. You will find a small machine on the path.

At the top, in a tent, is the small box.

Head back down off the trees and kill gorillas on the ground until you have 8 to overachieve.

Return to camp to turn in A Common Threat, Dreams of an Empire, Something to Work With, and
A Complicated Situation. Pick up Gargashs Vengeance, Unnecessary Machinery, and Driving Out
the Outpost.
Head south. Youll see Bonehoarder Detectors roaming around. Ignore them, and continue south to get
to the ones charging by a machine.

There will be 2 of them per machine. Kill both bonehoarders. Note that after about 25%, they will self
destruct which hurts bad, so either run away or burst them down. Then right click the machine to
destroy it.

Again, this machine will hurt you if youre close. Repeat these 2 steps for 3 other machines. The golem
quest will auto-complete.
Hamid is relatively close to the road in the center of the recharges.

Attack him from range and kite him far away. He has an add that we will want to reset. When it does,
hes very easy to kill.
Move south to a Schleck who is smart enough not to be standing in the middle of the road like so many
NPCs before him. Turn in Gargashs Vengeance and Unnecessary Machinery. Pick up Scarsteppe
Exposed, History in the Sand, and The Merchants Deal.










Head northeast to a crater.

When you go down into it, a giant grub will appear. Kill it, and it will spawn 2 larvae. Do not
overestimate these larvae they hurt. Kill them, and then loot the relics. Wait for the relics to respawn,
and loot them again. Wait for another respawn and loot 1 of them to overachieve. This can be achieved
without having to fight the grub again.
To the south, kill 5 giant sand scorpions to auto-complete The Merchants Deal.

Kill 8 Giant Ants to auto-complete Scarsteppe Exposed.

Head east to a small campsite.

Turn in History in the Sand and pick up Integrating the Plains.

Move southeast of the camp and kill Unknown Firrans until you get a Secret Document Fragment (check
your inventory). Drop rate is about 30%.

You will get a Skyfang Necklace as a drop. Right click it in your inventory to pick up a quest.
When you have the fragment, right click the item in your quest log to combine the items and update the
quest.
Head north across the road and kill 12 Twinhead vipers to overachieve.

Return to the road and head east. Turn in Thinking Outside the Box to Pichen on the road. Then in the
camp, turn in Integrating the Plains and The Ambushers Identity. Pick up Visitor from the
Skyfangs, Hidden Inheritance, Betting on Friendship, and Dire Warnings. Head inside the tent
behind Tashar to loot the box.

Head back out to turn in Hidden Inheritance to Arak.
Head south and turn in Visitor from the Skyfangs to Hyanalt. Pick up Baring their fangs from him,
and Intruders at the Oasis from the signpost.











Kill 8 fish in the lake to auto-complete Intruders at the Oasis.

Return to camp to turn in Baring their Fangs. Pick up Flame in the Plains.
Return south and kill 12 Direwolves to overachieve and kill 12 Shadowhawk Assassins to overachieve.



Gather 12 weeds in the field to overachieve.

Return to camp to turn in Dire Warnings, Betting on Friendship, and Flame in the Plains. Pick up A
Friend as Family and Which Way the Wind Blows. Head out the north end of the camp to talk to
Somja the Lion Cub and turn in Which Way the Wind Blows. Then pick up The Weather Report.
Head north and kill 12 Boars and loot their meats to overachieve.

Then go to the river. Kill a crocodile and then right click its egg to get 8 points of progress. Repeat this 13
times to complete the quest (dont overachieve it).

Return to Somja the Lion Cub to turn in The Weather Report and pick up Forecast for Fortune to
reach level 44.
















Level 44
Talk with Shaman Gannahari to turn in Forecast for Fortune and pick up Seen in the Flames. Right
click the fire to update the quest.
Turn in A Friend of the Family to Tashar and Seen in the Flames to Mahra Navi. Then pick up
Undeniable Evidence, The Rescue Mission, Eliminate the Bonehoarders, and A Reckless
Challenge.
Head west of the camp and kill 18 Bonehoarders. Like all Bonehoarders, they proximity aggro.

As you do, head inside the camp. Loot a bonehoarder for a key, and when inside the camp, right click a
cage to free the girl.

Head to the tents in the back of the fenced in area. Loot the secret documents.



Then turn around and kill Hund.

Return to camp and turn in Undeniable Evidence, The Rescue Mission, Eliminate the
Bonehoarders, and A Reckless Challenge. Pick up On the Move, Unplanned Resources, Finding a
Safe Place, and Missing Narayana.
Head southeast to a large tent and head inside to update Missing Narayana.

Talk to Narayana to turn in Missing Narayana and pick up Run, Yata. Select a Yata and right click on
the carrot near it to update the quest and do it 3 times.

Talk to Narayana to turn in it.
Head outside and kill 12 Bonehoarder Trainers to auto-complete the quest.


Follow the road east and turn in Finding a Safe Place to the Merchant Prince (which happens to be a
cool song from 2 steps from hell).

Pick up Energy of the Savannah and The Price of Betrayal. Head west and kill 12 sandcloud grubs to
overachieve.


Move further south and kill and loot crested lizards until you get the airship pass.

Return to the merchant prince to turn the quests in. Pick up Evidence of an agreement and Reviving
the Oasis.
Head south to the middle of the dry pit and right click on the jar.

This area will become a small lake, so swim your way back to the merchant prince to turn in Reviving
the Oasis. Then continue east to the village.

Turn in One the Move and Evidence of an agreement and pick up Hidden in the Grasses and
Yayoltas Challenge.
Head west and remove 8 poachers traps to overachieve.

Then kill 12 water buffalo to overachieve.

Return to camp and turn in Hidden in the Grasses and Yayoltas Challenge. Pick up Mahra Kachens
Proposal, Protecting the Future, and From Dust to Dust. Head south to the Savannah.
There are a variety of elephant calfs next to trappers.

Kill the trapper, and then select the elephant. Right click the talisman in your quest log when you stand
over it to free it. Repeat this process 5 times.
Then, kill 13 more trappers so you have a total of 18 and overachieve.
Head south to a big rock.

Gather 12 bones making your way around to overachieve.
Return to the camp to turn in Mahra Kachens Proposal, From Dust to Dust, and Protecting the
Future. Pick up The Harvest Ceremony.










Head north to the shrine (youll fall off a hill), and use the item in your quest log to drop your pack.

Turn in The Harvest Ceremony to Shaman Huslee and pick up Suspect Behavior and Windheart
from the guy next to her.
To the east, right click on an herb.

Each has an 80% chance of spawning a mob to kill. Do this 8 times to overachieve.
South of them are the Distraught Firrans.

Select one and right click on the staff in your quest log. Hell again turn into a mob, so kill it. Do this 3
times you cannot overachieve.
Return to the shrine to turn in your quests. Pick up Signs of Danger and head back south to the camp
to turn it in to Mahra Kachen. Pick up Delayed Regret and head east along the road to the last camp.

Pick up the signpost quest, Large, Sharp, and Point. Then go into the camp to turn in Delayed Regret
and pick up Meddling from Afar, Destruction Disruption, and Trapping the Wind.
Head west of the camp and kill 8 Mud Golems to overachieve.

Velantia is in the middle of the Mud Golems.

Imagine a line from her to yourself. If there in an escort near it, kill that escort before attacking the boss
they aggro each other. Then drag her out via ranged attacks, and then kill her.
Head southeast and kill 8 buffalos to auto-complete Large, Sharp, and Pointy.

Then head north and kill 5 Duststorm Elementals and loot them. Drop rate is about 80%.

This quest cannot be overachieved.
Return to camp and turn your quests in. Pick up The Ruins of Perinoor and Stories on the breeze.
Head north to the ruins.

Right click the pipe in your inventory to update the quest. Return to the camp to turn it in.
Open up your coin purses (shift + right click) to reach level 45. Then run east to get to our next map.

Level 45-46 Perinoor Ruins
Level 45
Head north along the road. Pick up A Small Request from Binn on your way, and then head further
north. Then well arrive at our first camp.

Turn in The Ruins of Perinoor and A Small Request and pick up Locally Sourced, Tough
Competition, and Tears of the Dead.











Head north of the camp. There will be lots of hooded helltraps.

Find the ones that surround the Deadmans Tears plants, like above. Kill the Hooded ones only, and loot
them until you have 12 partially eaten food. Their drop rate is about 30% of the partially eaten food.
When you have an area clear, gather the flower and move to the next one. Repeat this until you have 8
flowers.
Do not overachieve either quest, its a total waste of time. The quest will literally complete Watcher of
the Ruins 1 by itself.
Return to camp and turn in Tough Competition, Watcher of the Ruins 1, and Tears of the Dead.
Pick up Watcher of the Ruins 2.

Head north and kill 18 Deadly Bloodbores to overachieve.

Return to camp to turn in Locally Sourced and pick up A Gruesome Collection and A Missing Ally.
Head north and ignore the mobs until you get to the lake. A Missing Ally will auto-complete.

Pick up A Stolen Gift from the ghost, and A Message Left Behind from the corpse.

Then, head east to go up a hill.

At the top, cross the bridge and well get to the Senior Executioner.

Turn in The Stolen Gift and pick up Return the Earrings and An Ongoing Distruption.


Head down the hill and into the lake. Kill a Piranha and loot it for An Ongoing Disruption.

Return to the shore and turn in An Ongoing Disruption to the ghost.
Now, kill 18 skeletons and loot them to overachieve A Gruesome Collection. Broken Skeletons will not
drop the item. Do this as you make your way southeast.


At the bottom of the hill is a camp.

Turn in A Gruesome Collection and A Message Left Behind. Pick up Pulling the Strings and
Preserving the Relics.
Head southeast and kill the preservationist in front of the tent. Loot him for a document, and pick up the
quest behind him from the trade pack.

You will have a trade pack on you, so return to the camp to update Recovering Relics. When it
updates, right click the item in your quest log to place the item down.

Speak to Lim to turn the quest in.
Head southeast again and kill Preservationists until you have 18 killed to overachieve. Loot them until
you get a document.

Return to camp and turn in Pulling the Strings and Preserving the Relics. Pick up Revealing Motives
(Ignore Night Howlers this quest is too hard and constrained to night only). Open up your inventory
and right click the bottle to combine the items.

Select Natool and right click the item in your quest log to update the quest. Then pick up Fending for
Themselves.
Run back southwest to the first camp and turn in Watcher of the Ruins 2. Pick up Watcher of the
Ruins 3 and Speedy Deliver. Then go back northeast to return to our current camp and turn in
Speedy Delivery.










Head northeast and kill 15 Giant Direwolves to update Fending for Themselves (Dont overachieve).


Return back to the camp to turn it in.
Head east and up the temple to a box.

Right click it to turn in Returning the Earrings and auto-complete the quest.
Head north to a camp of apprentices.

Pick up Statue Recovery. Return south and collect the upper and lower parts of the statue in the lake
and above it.

Return to Hee to turn in Statue Recovery and pick up Statue Stacking.

Head south to the Perinoor Ruins and youll find a lot of bases.

Right click the base to start building the statue.

Right click the statue to build it further, and then one more time to complete it.
Return to Hee to turn the quest in and then speak with Yong to pick up To Goldscale Garden.

Head due east to a canopy.

Turn in To Goldscale Garden and pick up The Scoundrel. Then head north to the apprentices.

Turn in The Scoundrel and pick up Carved in Stone, Stolen Bottles of Blue, The Understudys
Challenge, and Make a Rubbing.

Return to the canopy. There is a book next to the crown price.

Right click it to update The Understudys Challenge. Return to Min at the shines steps to turn it in.
Head west towards a pyramid. Speak with Eunyoung on the steps to pick up Going too Far. Head right
of him and kill 8 Protectors to overachieve. Loot one for Stolen Bottles of Blue.

Return to Euonyong to turn the quest in and pick up Clinging to the Past.
Head up the stairs and right click the wall to make a rubbing of it.

Go around the center to the unknown man and pick up The Sixth Figure. Then in the back, make
another rubbing to update Make a Rubbing.

Return to the apprentices and turn in Stolen Bottles of Blue, Carved in Stone, Make a Rubbing, and
Clinging to the Past. Then pick up Waiting on Delivery.
Return to the crown prince in the canopy to turn in The Sixth Figure.
Head west to Apprentice Hees Camp again to turn in Waiting of Delivery and pick up General Nadir
of the West, The Trouble with Bats, General Meredith of the North, and General Alkimi of the
South.
Head down into the area where we assembled the statue and then up into the temple.


When we get inside, well get a quest called Eternal Imperial Spirits. These mobs like to fade in and out
of view, so just keep your eyes out of where they are. Dont bother grinding them, well kill enough on
the way. Kill General Alkimis Lieutenant (boss).

That quest will auto-complete. Head into the room on the right, killing spirits along the way.
In the second room, kill General Nadirs Lieutenant (boss) to auto-complete the quest.

Continue down the hall and youll find another lieutenant in a little building.

Kill him (boss) to pick up General Rujin of the East.
Head east to get to General Merediths Lieutenant (boss). Kill him to auto-complete the quest.

If you havent already, kill 5 imperial spirits to auto-complete the quest.

Kill 8 bats to overachieve.

Head west to get to a doorway and out of the tomb. To the west is another tomb. Head up the stairs to
an altar.

Right click it to summon Pavitra. Talk to her to turn in General Rujin of the East and pick up Empress
Pavitra.
Head back to the north to the canopy. Empress Pavitra will auto-complete. Pick up Audience with the
Crown Price from the Crown Prince. Select the Crown prince, and in your chat box (press enter to open
it up), type /bow to bow.

Turn in Audience with the Crown Prince and pick up Traces of Goldscales.
Head into the lake to the east and at the bottom, loot 3 Goldscale scales. You cannot overachieve.

Return to the crown prince to turn the quest in. Then head south (you can get over the mountain by
following the right path, or you can take the long path around the mountain) to get to our next camp.

Pick up The Winds of Change, Empire Stone, Theyre Only Words, Guardian of Past Glory, The
Missing Goldscale, and Beware Aggressive Yaksa (Signpost quest).
Head north to a lake. Gather 8 pebbles from under the lake to overachieve.

If a young skyfin attacks you, just hit it a few times to kill it they are very weak.
Return to camp to turn in Empire Stone and pick up To Stonehew.
Head south into the Skyfin nest and kill 18 skyfins to overachieve.

After about 6, you will get a hidden quest. Just take the reward for free XP.
Kill 10 Yaksa to auto-complete Beware Aggressive Yaksa.

We will need to kill 3 Yaksa commanders all bosses. The priest Abissa is in the middle of the nest, and
has healing skills. You will need to loot this one for its quest item.

The Windcaller is on the west side and is a sorcerer with the damn Wind Blade skill.



The last one, Commander Pagardi, is on the east side and is a melee type mob.

Return to camp to turn in Theyre Only Words, Guardian of Past Glory, and The Missing Goldscale
and reach level 46.
Level 46
Head west to get to the main town of Perinoor Ruins.

Turn in The Winds of Change and To Stonehew and pick up What Damron Saw, Searching for the
Lieutenant, No Hammer Left Behind, and Eyes that Shine.
Damron is really annoying and runs around town. She wont stop if you try to talk to her, breaking your
conversation. I suggest getting in front of her and smashing f repeatedly to update the quest. If you
really care what she says, its Water for Yaksa, water for daddy...

Return to Minara to turn in What Damron Saw. Talk to Ria to turn in Eyes that Shine and pick up
Relics of Perinoor. Then talk to Miya to pick up Mimic This.

Head south to get to the stone ruins. You will get a quest automatically named Disturbing the ruins.

In here, kill 8 Ruins Watchers to auto-complete the quest.




Kill 18 Monstrous Mimics to Overachieve.

Loot them to get a Perinoor Carving.
The hammer is right in the middle of the road on the east side of the ruins.



The Lieutenant is on the west side of the ruins. Approach him to autocomplete Searching for the
Lieutenant. Pick up Trail Gone Cold from him.

Return to turn to turn in No Hammer Left Behind, The Ruins of Perinoor, Mimic This, Watcher of
the Ruins 3, and Trail Gone Cold.
Pick up De-cypher and Pride of Craftmanship. You can pick up Watcher of the Ruins 4, but we
most likely wont complete it. Right click a statue behind Kane.

Turn the quest in to Kane, and then run south to get to our next camp.

Turn in De-cypher and pick up The Legendary Swords, Free the Shimmering Skyfin, The Yaksas
Anger, Secret of the Yaksa, A Cowards Excuse. Then head west and up the stairs to a set of swords.

Right click it and it will turn into a mob. Kill the mob (boss monster) and loot it to update The Legendary
Swords and auto-acquire the quest A Cut Above the Rest.
Move south from here. Kill 18 Yaksa Spearmen to overachieve.

Then kill Yaksa Priests and attempt to loot them for evidence. This drop rate is abysmal, so be prepared
to grind.



In the center, kill Berserker Lakim and loot him for his spear.

Right click the Skyfin next to him (in the picture above) to free it and auto-complete Free the
Shimmering Skyfin.
Follow the road east and back north to the camp to turn in The Legendary Swords, Secret of the
Yaksa, A Cowards Excuse, and A Cut Above the Rest. Pick up Analyzing the Evidence. Then head
east to our next camp.

Turn in The Yaksas Anger and Analyzing the Evidence. Pick up And their Axes and Recording the
Process.
Head north to another pyramid. Right click an axe to awaken it, and kill the boss mob that spawns in its
place.

You will need to loot the axe to update the quest and auto-acquire the quest The Bigger They Are....
Kill a mimic to update Recording the Process.

Return to camp to turn in And Their Axes, Recording the Process, and The Bigger They Are, and
pick up Reversing Destiny.
Head southwest to the Yaksas again. Select one of them, get within 10m, and right click the flower in
your quest log to send them to the hereafter.
Return to camp to turn in Reversing Destiny and pick up To Blackwood Ramparts.
Head east and pick up Warning the Camp from Adoreen on the road. Move east to get to our final
camp.

Turn in To Blackwood Ramparts and Warning the Camp and pick up Lights Out, Back to the Arms
of Nui, Preservationists Revealed, and On Tattered Wings. Ignore Scattering the Mist as this quest
is too long for what it is worth, as all mobs are bosses.
Head west of the camp and kill 15 Wandering Souls (Dont Overachieve).
Return to camp and turn the quest in.
Head south and you should see lots of souls lights (not the healing lights). Select one, get close to it, and
right click the wisp flame to send it on.

Repeat this 5 times. Then, kill 12 gargoyles to overachieve.

Head northeast and kill 12 Preservationists to update the quest (do not overachieve).

Return to camp and turn in Lights Out, Preservationists Revealed, and On Tattered Wings. Pick up
To Hasla and Fight or Flight.

Head south again, and follow the road to the southwest until you get to the Ghostly characters.

Kill 8 Wizards and 8 Warriors to update the quest (Do not overachieve). Return to the camp to turn the
quest in.
Open up your coin purses to hit level 47. Then follow the road east as it bends a north, following it into
Hasla our next zone.

Level 47-48 Hasla
Level 47
Head north along the road to Balsas Outpost.

Turn in To Hasla and pick up Do the Monuments Exist and the Lost Explorer. Move a little west to
get to a signpost and pick up its quest. Then kill 8 spiders to auto-complete the quest.

Follow the path west to get to Achan.

Turn in The Lost Explorer and pick up Long Distance Relationship. Then use the stone 3 times to pay
respect, clean it, and then read it to update Do the Monuments Exist?

Return to Baisa to turn in Do Monuments exist.

Follow the road north to the next signpost.

Then kill 12 crows and boars on the left side of the road.




Continue to follow the road northwest, and when you can, head up the hill to our first town.

Pick up A Matter of Urgency from Ji Su on the steps, and then on the top, pick up Fertilizer Formula.
Ahmin is inside a house with a circle as a door to turn in Long Distance Relationship. On the east side
of town, pick up Good for the Heart.
Head back down the hill and gather 8 bamboo to overachieve.

Head north, and then take an east bend to our next signpost.

Kill 8 Scrumpers on the right to auto-complete the quest. One will drop a Disguise Mask, so use it to
pick up a quest, and turn it in to Bomi (across the road from the Scrumpers).



Pick up A Scrumper in Farmers Clothing and head north. Select a suspicious farmer and right click the
soul mirror in your quest log to transform him into a monster.

After disposing of him, return to Bomi to turn the quest in.
Continue east to our next signpost.

Pick up its quest. Then head down into the fields.
Kill 12 Deer and 8 Does to overachieve both quests, and auto-complete A Husbands Plee.

Return to town and turn in A Matter of Urgency to Ji Su on the steps. Then in town on top, turn in
Fertilizer Formula to Soyo and pick up Fertilizer Assistant

Stand in front of Soyo and right click the item in your quest log.
Right click the bone to crush it, and then right click it again to collect it. Turn it in to Soyo and pick up
Fertilizer Delivery.
Head to the East side of town and turn in Good for the Heart and pick up A Sensitive Issue. Then go
to the Honor Point Collector to turn in Guardian of Hasla 1 and pick up Guardian of Hasla 2.
Head down the hill and kill 3 Kosan Followers to auto-complete the quest ignore the fire mage.

Head east past the deer to get to our next outpost.

Turn in Fertilizer Delivery and pick up A Small Consolation and Too Big to Squash. Pick up Strange
Creatures in the Fields from the signpost.
Head out into the fields and kill a spotted centipede (boss).

Loot it to update the quest.
Then select a hooded helltrap and right click the trap in your quest log to lure it and explode it. Do this 5
times (cannot be overachieved).

Then, kill 12 Helltraps to auto-complete Strange Creatures in the Field. Note that centipedes do count
in this tally, but you should avoid them due to their difficulty.
Return to the camp to turn in A Small Consolation and Too Big to Squash and pick up Odd Growth.
Head north through the ravine.

Pick up the signpost quest. Then right click 8 plants sticking up (you cannot overachieve).

Then kill 15 contaminated crows or earth elementals to auto-complete the sign quest.
Continue on the road east to Kaho to turn in Odd Growth.

Speak with Yoko nearby him to pick up Strong Convictions. Then head east to the Jade pond.

Right click the item in your quest log to update Strong Convictions.

Head to the shore and speak with Sorelle to pick up A Simple Task. Return into the water and kill a
pond elemental (boss), and loot it for its axe.

Return to Sorelle to turn the quest in.

Then continue on our road west to get to our second camp.

Turn in Strong Convictions and pick up Gesture of Good Faith, Basic Needs, Tehmika Medicine,
and The East Kosan Monument.
Head south of the camp and up a hill to get to the next monument.

Right click it to pay respects, and right click again to read it, auto-completing the quest. Then head down
and into the forest.
Kill 12 small earth elementals for their extracts to overachieve.

Then kill about 8 Mud Golems for Hardened Clay Crystals to Overachieve. Each can drop 2, 3, or 4, so kill
them until you have 23.

Then loot 8 Millennium Herbs in the area to overachieve.

Pick up Gesture of Goodwill and Fair Treatment in the camp, and then run south to a little house.

Turn in Gesture of Goodwill and Fair Treatment. Pick up A Simple Solution and A Sisterly
Concern.

Then head south and gather 5 bouquets to update Gesture of Goodwill.

Each will spawn a small elemental, so get ready to run after you gather.
Return to Jinunji at the house to turn in A Simple Solution and pick up Travel Plans. Then follow the
road south until you see a cave to the south (not the cave immediately west of the house thatll be
later).

The cave bats are boss monsters, so your best best is to summon your mount, run in, loot the box, and
run out until the bats reset.

Continue south to get to Hasaru and turn in Sisterly Concern.

Return to the house to turn in Travel Concerns and pick up Critical Blocker. Now were going to head
west through cave by the house.
In the cave, as you slash your way west, kill 5 Cave bats to overachieve.
When we make it through ht othe west side, well be back at Yolto and Yui. Turn in Critical Blocker and
pick up Desperate Measures. Then pick up Gratitude of Galegarden. Right click the item in your
quest log to auto-complete the quest.
Return west along the road and head up the hill to town to turn in Guardian of Hasla 2 and pick up
Guardian of Hasla 3.
Head north and take the first road east into the cursed village.

Turn in Desperate Measures and pick up Chasing Rumors. Then head south and kill 5 Mottled
Mandragoras to overachieve and loot them (100% drop).

Return to the cursed village to turn in Chasing Rumors and pick up The Sick and the Plagued and
Restoring their Senses.
Head east and kill 8 plagued men and women to overachieve The Sick and the Plagued.

Continue west to the Crazed Males and Females. Select them, and then right click the item in your quest
log to dispel them.

Return to town to turn in The Sick and the Plagued and Restoring their Senses and pick up In the
Line of Duty. Return to the Mandrora area and go deep into it. Youll see a little hill heading to the
right. Head up to it to get to a cave. Inside, kill 18 thugs to overachieve In the Line of Duty.


When you have 18, run quickly into the tent and pick up the quest from the jar. It is very hard to get the
boss and mobs down long enough to enter safely unless you have a group, so just press f repeatedly
when youre in to pick up the quest.

Return out and head north. This is a tunnel, so youll get to air. Jump down to the camp and turn in In
the Line of Duty and Location Revealed to hit level 48.

Level 48
Pick up A Sense of Purpose and run north along the road. When you get to the fork (houses should be
in front of you), make a left to get to our second town.

Turn in A Sense of Purpose and pick up Bamboo Harvest and Ritual Ram Horns.
Head southwest and kill 12 mountain goats for their horns to overachieve.

Then gather 8 Bamboo Shoots to overachieve.

Return to town to turn in your quests and pick up The Missing Sister.
Head west to Huya.



Walk towards the shrine to auto-complete the quest, and a mob will start attacking you.

Kill it and loot the High Priests Ledger from him. Right click it to pick up a quest. Then talk to the High
Priest to pick up Faith or Fraud.
Continue west to talk to 3 NPCs standing by the road.

Pick up Proof of Skill, An Ancient Battle, and The West Kosan Monument from them.
Head west and begin to gather stones on the ground.

Hover your mouse over them to determine if they are scales or paws, and gather 5 of each.
On the west side is Dillifa.

Talk to him to pick up Lost to the Forest.

Head behind him to the West Kosan Monument. Right click it twice to pray to it and read it.

The quest will auto-complete.
To the north is the beauty and the seven brothers (ha ha, funny).
Kill what you need to (all but the leader die in 3 hits) and head to the back. Select her and right click the
flute to play it.

The quest will update and she will turn into a boss monster.

Kill it to update the quest.
Then, in the far west, kill the white tiger. This is a boss, but does not proximity aggro, so pull him from
range before attacking.

Return to Daliffa to turn in Lost to the Forest, and then to the NPCs by the road to turn in Proof of
Skill and An Ancient Battle.
Return to the town to turn in Faith or Fraud and Shady Dealings. Pick up Seeking the King. Run
north to 3 apprentices near a house.
Turn in Seeking the King and pick up Making Excuses, Traditional Toques, and A Bundle of Zinnia
Flowers.
Head south and collect 12 Zinnia Flowers to overachieve.

Follow this by kill 12 bears (do not overachieve waste of time).

Then kill 15 cranes (Do not overachieve waste of time).

Return to the Apprentices to turn in the three quests and pick up Power Behind the Throne.


Head North and up the pavilion to turn in Power Behind the Throne.

Return down the pavilion and pick up The Retired Soldier from Jisori. Then head down the road and
follow it east. Head into the housing area, and go north to the little peninsula.

Turn in The Retired Soldier and pick up Food for the Soul.

Head south and gather 5 small mushrooms for the easiest overachieve ever.

Return to the peninsula to turn it in and pick up A Proper Send-Off, Stopping the Scavengers, and
Signs of Discontent.
At this point, we need to deal with a little bug. There is a ferry that is supposed to be going back and
forth across the stream. If you try to swim in the stream, it will carry you with a super strong force all the
way to the east of the map, forcing your to run back. You could take the long way around, but there is a
shortcut.

Head as far upstream as you can on land. Then, open up your glider (if its double tap space, do that).
Glide across the river as far as you can. This should take you almost to the edge. Then swim diagonally to
get to the other side.

When on the other side, head onto the non-working ferry and scatter the flowers (right click the item in
your quest log) to auto-complete A Proper Send-Off.


Then move north and burn 3 wagons you cannot overachieve this quest.

Finally, kill 12 Kosan Heirs. Do not overachieve it is a waste of time.

Loot one for Hugos Ledger and right click it to start a quest. Head back across the river the same way
head upstream, glide, and then swim. Turn in Stopping the Scavengers, Signs of Discontent, and
Detailed Instructions. Then pick up Operation Crowswarm and head to the other side via gliding.
Captain Hugo is on the west side of the Heirs.
You can summon crows on him by pressing r, but hes easy enough to kill. He wont aggro his left or
right hand, so just drag him away from them via a few ranged attacks before killing him.
Head across the river one more time to turn in Operation Crowswarm and pick up Advice and
Assistance.
Head east along the road to the entrance to the castle.

Pick up Health Check from Aoki. Right click the item in your quest log to update the quest and then
turn it in. Then proceed across the bridges.
Turn in Advice and Assistance to Heshi and pick up Offerings of Sincerity and The Handlers
Concerns. Make sure to register the book near Heshi as a recall point.
Now were going to head into the castle proper. Pick up A Crisis of History from History Professor Hise.
We will find the first part of the History in a corner.


Head out a circular hole and head counter-clockwise. When the passageway ends, well get to the next
chapter.

Return to the middle of the room to the elevator.

This elevator has goes to 3 floors bottom (what were on), middle, and top. Take it up to the middle
floor and head to the outer ring.
Gather the remaining 2 books in the corners of this outer ring.

Return down to the bottom level and talk to Hise to turn in A Crisis of History. Then take the elevator
to the top floor.


Head out the north end of the castle and head down to Dai Jun.

Pick up Guarding Against the Graves and Cant Not Help.
Head down the cliff to the south to get to the slimes.

Kill a slime for its residue.

Then, gather 8 Jade Stones to overachieve.

Use your recall ability to get back to the first floor of the castle. Head out of it to head back to Heshi and
turn in Offerings of Sincerity and pick up First, A Small Favor.
Jump off the bridge to the small island below with the elemental on it. Use your glider to help. If this is
too difficult, glide to the slime area and then glide across to the elemental.

Kill the elemental for its axe. We have two options. First, we can use our travel journal and a hereafter
stone to make a gate to the castle in Hasla (last page). Second, we can let the river take us to the misty
area at the end.
Head out the east side to escape the misty pool, and then make your way back west along the road to
get back to Heshi.
Regardless of which you choose, pick up Meeting with Asaji. Head into the castle and up to the top
floor. Asaji is on the podium. Speak with him to turn in Meeting with Asaji.

Head down the stairs on the north end. You will get to an Honor Point collector. Turn in Guardian of
Hasla 3. You can pick up Guardian of Hasla 4, but we wont be completing it.

Head down the stairs and then east through some scaffolding and up some stone stairs to get to Yujina.

Turn in The Handlers Concerns and pick up For Love of Animals.

Then follow the road northwest to get to the foxes and kill 18 of them for meat to overachieve.

Head up the stairs to the north and then go east to the 3 gravekeepers.

Turn in Guarding Against the Graves and pick up Shadows on the Spirit, Shameless, and Family
Heirloom.

To the west, kill 15 graverobbers. Do not overachieve (waste of time).

Then head south and up the long set of stairs.




Inside the building at the top, loot the family heirloom.

Then head down the stairs and to the east to kill 12 Death Hunters to overachieve.

Return to the gravekeepers to turn in your quests and pick up Getting to the Point and Heirloom
Hunting.

Head back west and up some stairs to get to the Graverobber Leader.

The wolves next to him will proximity aggro, so kill them first before the leader.
Continue west along the road to get to a small canyon leading to a tunnel.



Head into the tunnel, and ignoring the mobs, run to the first treasure chest and loot it.

Head to the back and kill the werewolf before opening the second chest behind it.

Return to the graverobbers to turn in your quests and pick up Unsolicited Advice.


Head East off the cliff and follow the path northeast to get to a river.

This river is more forgiving than the other one, but it will still pull you. Use your glider to get across it to
the other side. Then head into the house and talk with Arashi to turn in Cant Not Help and pick up
The Skyfin Grudge.


Return across the river and kill 8 Skyfins, looting them, to overachieve. These mobs drop at an 80% rate.

Return back across the river to Arashi to turn in The Skyfin Grudge and pick up Release the Collecting
Machines.
Head into the room behind Arashi and right click 3 broken collectors to update Release the Collecting
Machines.

Return to Arashi to turn the quest in.
Then, run south back to Yujina the Animal Handler behind the scaffolding and up the stairs to turn in
For Love of Animals. Pick up Stealing the Keys.
Head west to a Bonehoarder Royal Guard. Right click the stinger to put it to sleep, and then press f to
grab the cage keys. You only have about 20 seconds to do this.
Return to Yujina to turn in Stealing the Keys and pick up Back to the Savannah. Right click the 3
cages behind her to free the animals and update the quest.

Talk to Yujina to turn in Back to the Savannah.
Head west along the road to get to Tano.

Turn in Unsolicited Advice and pick up The Stuff of Legends. Head into the poppy field and right click
a blue shining light.

Two mobs will spawn. Dont fight them just run until they reset. Two things can happen. Either the
quest will update, or you drew a fake and have to repeat the process again. Do this until you get the real
sword.
Return to the castle to the bottom floor and talk to Buyani to turn in The Stuff of legends and pick up
Asajis Army.
Head north through the hole and down the planks to get to the Army. Kill 10 of them. Note that the
assassins have fear, so you dont want to be near anyone.

For me, I just stood at the entrance and killed them they respawn very fast. Dont overachieve, its a
waste of time.
Return to Buyani to turn in Asajis Army and pick up Returning the King. Head up to the third floor to
talk to Asaji and turn in Returning the King.

Head down the steps and to the right to speak with Neri. Pick up To Karlasse from him.

Open your coin purses to hit level 49, if you are not already, and right click the gate to head to the next,
and final, zone. If you cannot get through it due to hereafter stones, go to the nearest auctioneer
(second floor), and buy 3.

Level 49-50 Karkasse Ridgelands
Level 49
Karkasse Ridgelands, our final map, is where our overachieving will pay off. Around halfway, we should
hit level 50, and we will not need to overachieve anything. Once that happens, the remaining quests are
to get the hat and complete the set, and for extra gold.
Head north out of the portal to the first camp.

Turn in To Karkasse and pick up A Poisoned Wasteland and Life in the Land of Death.

Head to the back of the outpost and plant a flower in the garden by right clicking the item in your quest
log.

Then head north to a diseased bear.

Select it and right click the potion in your quest log to update the quest. Return to the outpost to turn in
A Poisoned Wasteland and Life in the Land of Death.
Pick up Hidden Water and Bones of the Fallen. Then head north and dig up damp earth by right
clicking on it.

A little more to the north, right click on some animal bones to gather them.

Right click the item in your quest log to place a grave and update Bones of the Fallen.

Return to the outpost to turn in Hidden Water and Bones of the Fallen and pick up Withered
Flowers.
Return to the flower patch from earlier and right click a flower to update Withered Flowers.

Return to Ryan to turn the quest in. Pick up Reclaiming the Reservoir, Reptilian Reavers, and An
Ancient Civilization
Head north and dig up dirt mounds until you get a Nuon Artifact (33% rate).

Then kill 12 Redscale Wyrmkin (remember, were not overachieving anything).

Return to the outpost and turn in Reptilian Reavers and An Ancient Civilization and pick up An
Expert Archaeologist.
Return north, but this time, instead of going down to the Wyrmkin, go up the right hand ridge. Youll get
to a bridge leading over the canyon.

Cross over it to get to the Island Camp. Turn in Reclaiming the Reservoir and An Expert
Archaeologist, and pick up Healing Herbs and Rainmaker Ritual.
Head west across the bridge and kill 8 Wind Elementals and loot them for their hearts.

Gather 5 Thorny Cottons in the area as well.

Return to camp to turn in the quests and pick up To Iona Village and Frozen Hearts.
Head west out of the skyline camp and then head north to a pond with water elementals.

Kill 10 for water elemental energy. You only need 8, but the last 2 are for the Keeper of Karkasse quest.
Return to the sky camp to turn in Frozen Hearts and pick up Call the Storm. Also turn in Keeper of
the Karkasse 1 and pick up Keeper of the Karkasse 2.
Head west across the bridge to get to a crystal on a solitary island rock.

Right click on it, and some rain will come down on you. Return to the sky camp to turn the quest in.
Head northeast to get to our first town.

Turn in To Iona Village and pick up Caring for Kestrels, Fields of Iona, Construction Materials,
and Capture a Wyrmkin.
Head up the stairs and look on top of a hut.

Use your glider to get on top of it and gather the two eggs. Wait for them to respawn and gather 1
more. Then turn in Caring for Kestrels.
Head north of the camp and gather 8 Nuon Fragments.

Then, kill 8 Rock Elementals and 8 Earth Elementals and loot them for their soulstones.


Then go and attack a Wyrmkin scout until they are under 50% health. These guys disappear and
reappear at times.

When it is under 50%, right click the net in your quest log to capture it and update the quest.
Return to town to turn in The fields of Iona, Nuon Construction Methods, and Capture a Wyrmkin.
When you turn in The Fields of Iona, pick up the follow up Combining the Fragments. Right click the
item in your quest log, and youll go flying for a little bit. Turn the quest in to Geoff.
Pick up What Woke the Wyrmkin, The Bone Pool, The Wyrmkins Captive, and The Redscale
Chieftain. Head south to the Wyrmkin base.

Ledelin is on the ground, dead.

Head south to get to the Chieftain.

Kill him (boss) and loot him for his necklace. Then talk to the unknown elf body to pick up The Silver
Ring.

Head north into the pool down the cliff.


When inside, right click the item in your quest clog to update The Bone Pool. Then kill 12 Wyrmkin in it
to update What Woke the Wyrmkin.
Return to torn to turn in What Woke the Wyrmkin, The Bone Pool, The Wyrmkins Captive, The
Redscale Chieftain, and The Silver Ring. You need to speak to Pruas and Bruding for The Silver Ring.
Pick up The Energys Effects.
Head out of town and into the hut right on the outskirts. Yes, it does have a door, its just hard to see.

Ellhorn inside will attack you, but hes easy to kill. Return to town to turn in The Energys Effects and
pick up The Brownscale Wyrmkin and Trace of the Arcane.
Head north and kill a Rock Titan (boss in a field of elementals) and loot it for a Dragon Bone Chip.


Follow the road to the far north to get to the Redscale encampment.

The Brownscale Wyrmkin will auto-complete. Turn in Trace of the Arcane and pick up Naga
Invaders and Petrified Brownscales.
Head west and loot 8 Kudzu roots.


Then, kill 20 Nagas. You can also loot 5 eggs to avoid killing 3 Nagas.


Return to camp to turn in Naga Invaders and Petrified Brownscales. Then pick up Healing the
Brownscales and The Chieftains Message.


In the camp, select a Bronscale Wyrmkin. Right click the bottle in your quest log to free it.
Then turn the quest in.
Head back south to the town. Turn in The Chieftains Message and pick up A Letter to Lavis and
Healing Fruit.
Right click the tree in your quest log to plant it. Wait a minute for it to grow and then gather it by
pressing f.

Turn the quest in to Jeyon and pick up The Price of Power.
Head into a hut nearby with a feverish elf.

Select the elf and then right click the item in your quest log. He will turn into a monster, but there are
enough guards around that they will kill him. Return to Jeyon to turn in The Price of Power and pick up
A Risky Cure.
Head northeast out of town and kill 8 Giant Saracentias and loot them for their petals.

Then return to Jeyon to turn in A Risky Cure.
Head northwest along the road as it bends west, arriving to our next town.

Turn in A Letter to Lavis and Keeper of the Karkasse 2 (You have to run to the east side of town and
up the stairs to get to the honor point collector) to reach level 50.

Level 50
If you have followed my guide to the details, you are now level 50. Congrats! But, any number of things
could have happened and you are not level 50. This section will detail the questing done all the way to
the end of the zone.
It is suggested that if you are level 50, you follow this guide until you complete the quest The Shaman
of Dragonroar. This will give you the hat to complete your armor set.
However, once you hit level 50, you can underachieve quests. This means that you can only kill half of
the required mobs to turn in the quest. You will still get the same items and gold, but your XP gain will
be cut in half. But why care, youre level 50 anyways. If you are still level 49, complete all quests to 100%
completion.
In town, pick up The Brownscale Priosner. Head north and right click the cage to free the prisoner.

Return to Iprion to turn in the quest. Then in town pick up The Restless Dead, Ancient Relics,
Lavahorn Leather, Swords in the Stones, and Incence Defense.

Head west of the town and destroy 5 boulders.

Then, gather 8 ancient relics. There is about a 25% chance an ancient spirit will emerge, so kill it if it
does.


Then, kill ancient spirits until you have 8 kills (4 if you are level 50).

In the middle of the area is a signpost.

If you are not level 50, pick up its quest. If you are level 50, ignore it as it just gives experience.


Head southwest. If you are not level 50, kill 12 swords.

Then continue southwest. Kill 12 Lavahorn Oxen and loot them for their leather (6 if you are level 50),
and gather 8 trees.

Return to town to turn all your quests in and pick up Iprions Letter.

Head south to our next camp.

Turn in Iprions Letter and pick up Captives in Dragonroar Fortress and The Minotaur Sentries.
Head west along the road to Brano.

Pick up Stolen Merchandise.

Continue west to two caged Wyrmkins.

Pick up The Minotaur Shamans and Freeing the Brownscales from them.
Head north, down into a misty area. Here, right click of 3 prisons to free the wyrmkin. Note that only
one side works, so if you cant right click on it, head further around.


Then kill 12 Minotaur Sentries. This quest cannot be under-achieved and auto-completes

Head into the lake and kill 8 Shamans (4 if you are level 50).

Return to the caged Wyrmkins to turn in The Minotaur Shamans and Freeing the Brownscales.


Head across the street into the fortress (you need to go through a small canyon). To the north, grab the
box in a tent for the stolen merchandise.

Make your way east into the fortress. Youll find a minotaur in a large caged area.

Pick up The Minotaurs Madness from him.

Then, as you make your way east, kill 8 Minotaur Berserkers (4 if you are level 50).

Note that these mobs do proximity aggro other mobs.
You will continue east, and then double back to go southwest to the elf prison.

This place is guarded extremely heavily, and you will die if you try to get in from the front. Because of
this, we need an alternative route.
Head up the hill to your left (jump up it if you get stuck). At the top is a guard tower.

Climb up the guard tower and kill the mob at the top. Then, glide to the hill near the camp.

From here, glide into the camp. The watcher will shoot you down, but hell reset as you fall and youll be
in the camp.
Captives in Dragonroar Fortress will update. Turn the quest in. You cannot jump into the prisons, but
you can talk to people by right clicking them.
Pick up Defeat the Jailers, Parting Words, The Shamans Relic, A Secret Cure, The Minotaur
Chieftain, and The Brownscale Sage.
Run out of the jail for your life, preferably on your mount, and then when all mobs reset, start heading
west towards the entrance of the fortress.
Kill 12 Wyrmkin Warriors on your way west (6 if you are level 50).

Head south, then talk to Elder Minotaur Rothrum (right hand side) to turn in The Minotaurs Madness.

Pick up The Shaman of Dragonroar.
Continue south to a fenced in area. Here, kill the leader Aliskan.



In the back, kill the shaman.

Behind him, loot a jar of relics.

Then head further south. In the back of the camp is a path leading to a large lake. Head into the lake and
swim (or row), almost all the way to the end.

When you see a glowing blue light underneath you, aim your camera down and start swimming down.

Gather the spring water from this rock.
Return north and turn in The Shaman of Dragonroar. Then head back to the elven prison camp the
same annoying way as before to turn in The Minotaur Chieftain, A Secret Cure, Parting Words, and
Defeat the Jailers.

Head out of the fortress and run north back to town. On the way, turn in the stolen merchandise to
Brano. In town, turn in The Shamans Relic and pick up A Different Kind of Battle.

Head east to a small outpost with 2 Brownscales.

Turn in The Brownscale Sage and pick up The Heart of the Serpant.

To the south, kill 8 Twinhead Vipers (4 if you are level 50).

Return to the Outpost to turn in The Heart of a Serpent and pick up Cleansing the Bone Pool.
Head just west of the outpost into the water.

Right click the item in your quest log to update the quest. Return to the outpost to turn in Cleansing the
Bone Pool and pick up A Source of Power.
Head east and youll come across a signpost with a quest.

If you are level 49, pick it up and kill 12 eagles.

If you are level 50, ignore it and continue east.


Follow the road all the way to the northeast to our last camp.

Pick up Snakes and Stones, Eggs in the Ruins, The Naga Queen, and if you are level 49 Face the
Firetalons from the signpost.
Head northwest out of the camp to get to Anadel.

Turn in A Different Kind of Battle and pick up Love Blooms in the Ridgelands.
Right click the item in your quest log to update Love Blooms in the Ridgelands.

Then talk to Ryan to turn it in.
Head east and right click 5 Firetalon Eagle Eggs to destroy them.



Continue east. If you are level 49, stop and kill 12 Firetalon Eagles to auto-complete Face the
Firetalons.

Continue east and kill 12 Red Clay Nagas (6 if you are level 50).


At the far east is the Naga Queen.

Use a ranged attack to lure her to you, and then kill her.
Return to camp to turn in Snakes and Stones, Eggs in the Ruins, and The Naga Queen and pick up
The Staff of Verga.
Head south to a wizard outside of Red Clay Fortress.

Pick up The Dragonstone and head inside. We will auto-acquire Defeat Vergas Wyrmkin when we
set our foot inside.
Kill 12 Wyrmkin (you cannot underachieve). This quest will auto-complete.

Then head over to the crystal. An elemental will arise.

Kill the elemental to auto-complete Breath of the Dragon, and right click the stone to update The
Dragonstone.

Warlock Verga walks up and down the stairs facing the stone.

Make sure you are at full health and have food and potions ready before you start attack him. He is a
boss monster, so hes rather hard. However, when you kill him, hell re-arise and youll get a quest
Vergas True Form.
His True Form is actually easier, but youre already hurting from the last fight, so just try to kill him. I
succeeded on my first try, but if you fail, youll have to start from the beginning again.
Return to Franco to turn in The Dragonstone outside, and then head back to the last camp to turn in
The Staff of Verga.
At this point, open up your coinpurses and celebrate being level 50. If you are not level 50, you obviously
did not follow this guide at all, but you will be stuck grinding mobs to hit level 50. 800 mobs = 1 level.

Afterword
So congratulations, you are now level 50! What do you do now? Most people start doing intensive
farming and trade runs, which are explained in the farming guide. Some people will start to do
instances, but instances in this game are very difficult compared to other games.
But for us, what is most important is how do we celebrate? You should have a good amount of gold in
your inventory, almost 200. So, my suggestion, make a clipper boat all of your own!
To do this, go to a housing area on any map. You should find a mirage island teleportal.

Select the auctioneer and purchase 110 Lumber, 110 Iron Ingot, and 100 Fabric.

Then head into the teleportal to mirage island.

There are two types of docks here the Harani and the Nuian docks. These docks will have various boat
designs in the form of a small version of that boat.

Right click it to purchase it with Gilda Stars currency we earned while levelling up.
There are two types of clipper boats the adventure and the harpoon. Adventure is on the Harani Docks
above, and Harpoon is on the Nuian. They both will travel at the same speed and will have 2 breath
packs (equip after 5 minutes to get a long period of underwater diving), and a harpoon you can pick up
and fire. However, the adventure clipper has a cannon on the right side that you can fire if you have a
cannonball, while the harpoon clipper has a harpoon in front you can fire whenever.
In the upper right corner of your screen you should see a door with an arrow, just under the sun (or
moon) that represents the time. Left click it to return to the teleportal.
Head to the nearest mailbox. Double click it to open it, and then double click your auction house
messages.

Use these to gather your lumber, fabric, and iron ingots that you bought earlier.

Now that were here, head out to the nearest body of water. Right click the design in your inventory as
you swim out. You can then left click to place a dry dock in the water. Placing it will cost 10 lumber, 10
iron, and 10 gold.

Return to the housing area to find a sawmill station.

Press f to use it, and then under Lumber, select Lumber Pack. Craft 1 of them, and youll get a pack
on your back. Head out to the shore (your horse is slower than your feet), and head onto the dry dock.
Press g to use the pack and 25 labor to build the ship.

We need to repeat this process 2 more times. First is with an iron pack, crafted with your iron ingots at a
forge.


After putting it onto your ship, head to a weaving loom. At the loom, create a fabric pack and apply it
to your ship.

Return to the dry dock and press g to apply the fabric pack. Then, press g 3 more times each time
consumes 25 labor and builds the ship.


When this is done, press f to acquire the scroll in your inventory and dismantle the dry dock. The ship
will fall off and you can now board it (press f to board it from the back). To recall your boat, just right
click the item in your inventory, just like with the rowboat. Now you and your boat can head out to sea
and start enjoying endgame!

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