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Lets take a look around the room.

Right in front of you there is a Robot with


the Safe right under it. To the top left of the platform the Robot is on, grab the
little gold piece for a Chevron lock. The bottom left has a Radio, grab it.
!oom out from the Robot and look to the wall directly ahead. To the left of the
lue "oor is a small Star Shaped #anel $SS#%. &f you turn '() degrees around
youll see another lue "oor, with the *scape Lock.
Turn left from the *scape "oor and youll see some shelves. *+amine the
Toolbo+ to get a Rusty ,ey. To the left of the Toolbo+ is a lue attery. Turn left
to the ne+t set of shelves and grab another Chevron lock. -ou can combine
this with your other Chevron lock to create a set of Combined locks. .bove
the shelves, is a #oster on the wall. /rab it to add 0#oster 1ith an *ye 2n &t0
to your .rchives.
To the left of the shelf area you3ll see three lockers. 2pen them all and
e+amine the white coats. The right locker contains a binder that will give you
a 4re5uency List in your .rchives. The middle locker will drop another
Chevron lock from the white coat. Combine it with your Combined locks to
get Combined locks $Star%. The left locker has a coat that will give you a
6ame Tag.
Turn left from the lockers to 7nd a 8onitor and a ,eyboard. /rab the Radio
from you inventory and e+amine the Cord laying on the desk. -ou can plug
your Radio into this. 1ere going to have a pu99le here. Let3s take note of a
couple things before we start. &n your inventory, e+amine the &" Card you
picked up. &f you rotate the card, you3ll notice something on the back that
says 0&" '')')0 and the front says 0:.R2L"0. &n your .rchives, you should
have a 4re5uency List. &f we 7nd '')') on here, we see a fre5uency of
;)):9. Let3s start the pu99le.
To tune the radio you have to push the buttons on the bottom a total of ;
times and land on the right fre5uency. The single triangle moves the tuner <
spaces, the double moves it = and the triple moves it > spaces. &f everyone
has the same pu99le as & did, then you3ll have to move a total of ?) spaces to
reach ;)):9. This can be accomplished by pushing the triple button twice,
and the single button twice. 6o need to touch the middle button at all. 2nce
youre on ;)):9, hit Check and you should release a lock.
The bottom drawer under the computer should now be open, and you can
grab a Tablet. *+amination tells us that it needs a attery...which we have but
we have no way to unscrew the spot to insert the attery. 1e3ll get there in a
minute. 4irst continue circling the room until you come to a Console with a
Red utton on it. #ush the Red utton to 7nd out it sounds like it wants to
start something up but fails. /o back over to the Robot. @ust under the Robot
but right above the Safe, is a little button. #ush it to light up the Robot. 6ow
grab the Rusty ,ey from your inventory and 9oom in on the top left of the
Robot platform to see a small puddle of oil. Tap this and it should give you an
2ilACovered ,ey.
Bse your new ,ey to open the Toolbo+. -ou3ll get a ottle of "etergent, a
Screwdriver and a Silver ,ey. &n your inventory combine the Screwdriver with
the Tablet, then the Tablet with the attery. *+amine the Tablet after this. -ou
need more batteries.
Take the Silver ,ey, and go back to the 8onitorC,eyboardCRadio. -ou can use
the ,ey to unlock the top drawer now, e+posing a StarAShaped hole. /rab
your Combined locks $Star% and insert it into the hole. Close the top drawer
and open the now unlocked middle drawer to get a :andle. Take this :andle
and go to that StarAShaped hole on the wall ne+t to the *ntrance door.
&nserting it causes a few more Robots to be lowered from the ceiling. Turn
right from the *ntrance "oor and e+amine the Robots on the right side, one
has a Red atter. Combine the atter with Tablet. . pu99le but we need more
clues before were going to solve this one.
:ead around the room to the *scape "oor, notice that there3s a console here.
This is another pu99le that were going to come back to. ,eep going around
the room to the other set of Robots...one is wearing o+ers. Take them. 6ow
in your inventory, combine the o+ers with the "etergent to get o+ers
Soaked in "etergent. /o back to our original Robot and that oil spill we
soaked the key in. Bse your o+ers to clean it up. This will reveal a small sign
that says '?)D. 1e can now do the Console #u99le by the e+itE
To solve this pu99le, tap the yellow screen. -ou need to rotate the diFerent
sections to get '?) Dolts Gowing from the left, to the right side. &ts not that
hard. & combined the <=, '), <), ;) and = sections to get there.
2nce the pu99le is solved, we get the power running. /o back to the Red
utton and push it. This is going to light up the eyes of the Robots all around
the room. 6ot all the eyes are lit up though. Remember the *ye #oster in our
.rchivesH 2pen it up. 1e need to create a word, depending on which eyes are
lit up.
Top RowI R *8 *. &C 26 6&
ottom RowI 2S C4 *6 :C 2* #*
Bsing the poster letters and whichever eyes are lit up, we can form a phrase.
The top row corresponds to the left side robots, going from left to right. This
gives usI *.C26. The right side corresponds to the bottom row of letters but
we need to go from right to left. 1e getI 24:2#*.
*.C26 24 :2#*
This is the password to our Tablet. *+amine it in your inventory, and enter
*.C2624:2#* as the password. This gives you the *scape #assword. -ou
get a lot of stuF after punching this into the safeI a 4loor 8ap, 8oon Cards,
a 6ote, a #lug ,ey and the *scape ,ey.
"on3t leave yet if you still want the hidden 7le. The *ye #oster gave us ?;
letters. The password was '?, leaving '? letters left over, if we take the
letters we didn3t use, we can spellI
R*8&6&SC*6C*
#unch this into your Tablet for the :idden 4ile password. /rab it from the
Safe, and youre clear to leave the roomE

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