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Put it All Together

1. Objective:

a. What are the game objectives? Reach the end of the board

b. What is the primary object of your game?
To make funny or correct sentences out of words
c. What are the secondary objectives of your game?
Reach the end of the board by gaining points to roll the dice, and move your pieces

2. Player Interaction:

a. What type of player interaction is your game?
Role-Playing and Unilateral

3. Rules & Procedures:
Each player picks several cards from the different decks(Nouns, Verbs, Adjectives, Etc) To
make up a deck of (number here). The judge describes a scenario for a sentence (Make it
funny, have a certain theme, etc) and players use the cards in their deck to make up that
sentence, judge later decides whose sentence is best based on their own judgement. That
player gets a point and rolls a die for the game board, and they move their board piece towards
the end of the board. Winner is either whoever gets to the end, and if no one does, the player
with the most points wins. Judge position rotates after each point.

4. Game Resources:

a. What are your resources?
Dice, Cards and the gameboard
b. Does it have utility?
Dice allows movement, Cards are the main playing element and the board is what players move
on
c. Is it scarce?
Points and movement are scarce, gameboard is just the one for all players
5. Game Mechanics:

You should be able to justify how you are incorporating at least 3 of the following mechanics:

a. Turn/Move?
Each player has a turn of being a judge who decides which collection of cards (or sentence) is
the best and allows the player to move via rolling a die.
b. Action Points?

c. Auction or Bidding?

d. Randomness?

e. Capture?

f. Catch-Up?

g. Role-Playing?
Each player can either be a judge or a player on the board trying to get to the end.
h. Tile Laying?

i. Victory?
The player who gets to the end of the board is the victor.

6. Conflict:

a. Conflict? Competition?
Points between players, reaching the end of the game board

i. Opponent
Other players
ii.Obstacle
Board spaces that force you backwards
iii. Dilemma

7. Boundaries:

a. What are your game boundaries?
Gameboard spaces on where the players pieces move, and a specific number of cards that
each player gets
b. What separates your game from real life?
Youre not playing as any actual person, just a pawn on a board
8. Outcome:

a. How is the end/winner determined?
You get to the end of the board, or the player with max points if no one got to the end
b. Zero-Sum or Non-Zero Sum game?
Zero-Sum
9. Probability:

a. What type of randomization tool will you incorporate into gameplay? (Dice, Spinners,
Dice, Judge decides points alloted to players
b. Be able to provide t hat proof that you tested out the probability of certain outcomes
with Cards, Coins, etc.) the use of these tools.

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