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Unigraphics

An Interactive CAD/CAM/CAE System




??The CAD functions automate the normal engineering, design, and
drafting


??The CAM functions provide NC (Numeric Control) programming
for modern machine tools


??The CAE functions provide the analyses of the design model to
check if the part can satisfy design requirements in mechanical,
thermal, or dynamic aspects


??Unigraphics functions are divided into applications


Unigraphics Coordinate systems

??Absolute Coordinate System (ABS)

Defines 0,0,0 (in X, Y, and Z) in model space and it is
fixed, used as a general reference for large assemblies,
not seen on the screen.

??Work Coordinate System (WCS)

A mobile coordinate system that may be moved around
to facilitate the construction of objects. The WCS is
identified by a letter C next to each of the axes (XC,
YC, and ZC).

??Change the Origin
??Rotate the system (changes orientation, not location)
??Orient the WCS (rotational and location change)

Most operations do not require you to manipulate the WCS


?? Featured Coordinate System

Created by the Unigraphics and stored with the
feature, called by UG during editing, it is transparent.







Unigraphics Layers

?? Used to organize modeling file

?? There are 256 layers available in every single part
file.

?? A layer is a single piece of transparent film with
information on it.

?? At any given time, you can only create objects on a
single layer, the working layer.

?? Layers can be made Selectable (you can pick and
work with the objects on a layer).

?? Layers can be made Visible (you can see, but not pick
and work with the items on that layer).












Unigraphics Primitives

Primitive features are base features to which other features are
added. UG uses five primitives: Blocks, Cylinders, Cones, Spheres,
and Tubes.

Procedure to create a primitive

?? Select the type of primitive (Insert ? Form Feature)
?? Choose the creation method.
?? Enter the creation parameter values.
?? Use Boolean operation if other solid objects exist.


Block :
1. Define the length of each edge and a corner point

2. Define the block height and two diagonal points of the block
base

3. Define two 3D diagonal points representing opposite corners of
the block


Cylinder:
1. Diameter and Height; define the cylinder direction vector, enter
diameter and height values, define the cylinder origin.

2. Height and Arc; enter the height value, select an arc, confirm
the cylinder axis direction.







Unigraphics Form Features
Features that are added or subtracted from the base feature.
These are Hole, Boss, Pocket, Pad, Slot, and Groove.

The basic procedure to add a form feature to your part is:

1. Select the Placement Face.

2. Select a Horizontal Reference if required.

3. Select Thru Face if required.

4. Enter values for the feature parameters.

5. Position the feature.















Positioning Form Features

A feature or a sketch may have to be positioned relative existing
solid body geometry. This is done by creating positioning
dimensions called dimensional constraints.

There are nine dimension types.













Unigraphics Operations on Edge and Face
Edge Blend
Modifies a solid body by rounding the selected edges.
??Fillet rounding of the inside corners
??Round curving of the outside corners


Chamfers
Allows you to bevel edges of a solid by defing the desired
chamfer dimensions.






Hollow
This feature allows you to hollow out or create a shell
around a single solid body based on specified thickness
values.

Three types of hollow operation:
Face
Body
Region





Sketching
??A sketch is a set of two dimensional curves joined in a
string that when swept forms a solid body.

??Curves may be created free-hand with no exact size, or
created exactly to size, or free-hand creation may be
changed to exact size at a later time.

??Curves are parametrically associated to each other and the
solid that is created by them.

??The exact size of the curves are controlled by adding
constraints which can be edited to change sizes.

??Ideal for creating unusual shapes.

??Sketches are able to capture the designers intent for the
part like no other technique.

??The sketch is the best tool for creating solids because of
flexibility in shapes and the ability to edit.











Sketching in UG
General procedure

??Choose Insert ? Sketch

??Select Create sketch

??Choose the plane to sketch on

??Enter name for sketch

??Choose a Curve Construction option and draw

??If desired, constrain the curve

??If desired, position the curve

??Sweep the sketch into a solid body.














Sketch Constraining Concepts

Constraining means to define exactly the physical size and
orientation of curves and to define its relationship to
other curves.

Applying a constraint to a sketch allows a designer to
capture the design intent.

??Dimensional Constraints

o Defines the size of a curve by a dimension, there are 8
dimensional constraints (Horizontal, Vertical, Angular, Diameter,
Parallel, )

o Dimensions may be edited to change the size

??Geometric Constraints

o Defines the geometric characteristic of a curve or the
relationship between 2 or more curves., there are 20 geometric
constraints (Concentric, Collinear, Equal length, Equal radius,
Parallel, Perpendicular, .)

o They may be added or removed to make changes


Sketches do not have to be constraints to build parts






Extrude and Revolve
Extrude allows a solid body to be created by sweeping planar
geometry in a linear direction over a specified distance.

Revolve revolves a planar geometry around a radius and
through an angle






Revolved feature Extruded feature







Revolved feature

??Sketch a 2D profile.
??Revolve the sketch around the centerline.

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