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Mark Clements

Taylor Dalton
Christian Preston
Stats in Video Games
Video games are a very competitive market. This is evident in just the sheer amount of
statistics that can be found. There are many different areas in video games that statistics can be
run. Some of these questions are how old are people who play video games, are they male or
female, how often do they play, what genre do they play, how many games do they play,
and do they consider themselves as a gamer?
Three poles were formed, among thirty people each, to find the statistical answers to
question such as these. These three poles were asked over social media, convenience, and
through the phone. Perhaps the most interesting part of these surveys was finding any correlation
among the questions. By combining the results of certain questions such as, are you male or
female and how many hours per week do you play video games one might be able to
concluded if a female is more like to play video games throughout the week than a male.
Among the poles these questions were asked with the following result:
How old are you?
Social Media
Age Range
-14
15-19
20-24
25-29
30-34
35+

0
11
16
0
1
1

Convenience
Age Range
-14
15-19
20-24
25-29
30-34
35+

1
9
7
10
1
2

Phone
Age Range
-14
15-19
20-24
25-29
30-34
35+

1
9
9
5
3
3

Total
Age Range
-14
15-19
20-24
25-29
30-34
35+

2
29
32
15
5
6

Observing the results after tallying up the three surveys it is found the majority of the
sample ranges from teenagers and adults in their twenties with the highest concentration with
people in their early twenties. The importance of this question was to determine if the biasness of
video games is played by children were correct or not. As we observe the results in graph (see
below) it is more obvious the video games are played by more adults then than children with a
right tail distortion extending to even older ages then just young adults.

Among the video game community it is also debated if video games are played by males
or females. With the way many games are marketed it is generrally assumed that video games are
as one might punnily say a mans game. However when the question was asked are you a
male or female? This was our results:
Social Media
male
female

Convenience
18
12

male
female

Phone
22
8

male
female

Total
21
9

male
female

61
29

On a pie chart we can see the percentages of the total

With such a large percetage of video gamers being gamers it is easy to see why one might
conclude video games are played by males. However the nearly one third of female video game
players is hard to ignore. Concluding that video games are not just for males.

Finding the results of one question doesnt exacptly find very much relults. It is until
corisponding questions are answered that even more information is revealed. For instance we
now know percentage of video games are which sex among the sample. However it isnt until we
ask the question How many hours a week do you play video game? that we have a more
detailed result. However we must first review the results before any conclusions can be made.
Social Media
Hours/Week
1-10
11-20
21-30
31-40
50+

Convenience
Hours/Week
12
9
3
0
1

1-10
11-20
21-30
31-40
50+

Phone
Hours/Week
15
8
7
0
0

1-10
11-20
21-30
31-40
50+

Total
Hours/Week
17
10
2
0
0

1-10
11-20
21-30
31-40
50+

44
27
12
0
1

Comparing the results of the two questions doesnt give much of the result to the
corlalation. Among the twenty nine females that were questioned there was a mean 9.75 hour a
week that they played video games. Among the sixty one men there was a mean of 14.583 hour
per week spent playing video games.
21*9.75=204.75
61*14.583= 889.563
204.75+889.563= 1093.313
204.75/1093.313=0.187 = 18.7%
After some quick calculations it is revieled that even though about one third of video
game player are female it is only about an 18.7% possiblity that it is a female playing video
games.
All these numbers dont mean very much however if one does not understand the
importance. By taking the statistics we have learned so far and assuming that we a business the
wants to make a video game then we what we have learned is that our target audience are young
adult males in their early to late twenties. However that if one is looking to make video games.
Another advantage is, say for example, you have want to begin playing video games.
From what we have learned the majority of the people that will be playing with or against would
still be the same results, young adult males in their twenties.
However say you already play video games and you want friends who also play video games
with. This scenario would require a gameplay what is call player verus player, a.k.a. PvP, for
competative play, or cooperative play, a.k.a. co-op. Among our sample group we also asked Do
you generally play cooperative games, player versus player games, or solo games more often?
This was our result:

Social Media
Co-Op
Solo
PvP

Convenience
8
15
7

Co-Op
Solo
PvP

Phone
9
16
5

Co-Op
Solo
PvP

Total
5
17
7

Co-Op
Solo
PvP

22
48
19

As we see with the aid of another pie chart the majority of players prefer solo gameplay
however this still shows that there is still a very good possibility of making friends to play video
games with.

However not all questions have correlations with others. A few of the questions that we
asked was thought to lead us to better understand video game players. However the only thing
we were led to was a dead end. It was believed that a person who consider themselves as a
gamer, or people who play video games as a hobby, would most likely have more games and
play more often than the sample size that didnt consider themselves as a gamer. Thus the
fallowing questions were asked. Would you describe yourself as a gamer?, How many video
games do you own?, and as for mentioned About how many hours a week do you play video
games?
The end result was those who did not consider themselves as gamers had the same
variations as those who did consider themselves to be gamer. People who did not consider
themselves to be a gamer would play for over twenty hours a week and owned over twenty
games. Whereas we also had some people who did consider themselves to a gamer that played
for less than five hours a week and owning less than five games.
In conclusion finding the right combination of questions can reveal details than any
single question can. However without proper correlation what can be learned is not always what

we expect. If being in a higher percentile of those whom own and play video games doesnt
make you a gamer then what does? So we leave with that question. Are you a gamer?

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