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Project Management
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
1.1
Story Line
1.2
Drawings
1.1.1
1.2.1 Character
Character type
appearance
1.1.2
1.2.2
Character
abilities
Background
appearance
1.1.3
1.2.3
Plot
Machines
1.1.4
1.2.4
Game Goal
Weapons
1.3
Programming
2.1
Documentation
1.3.1
Acceleration
2.1.1
User Manual
1.3.2
Action Rules
2.1.2
Online Help
1.3.3
Game Logic
2.1.3
Internal
Training
1.3.4
Exceptions
2.1.4
Knowledge
base
Chapter-4
Defining the Project
Weapons
1.2.4.1
Noise
1.2.4.2
Temperature
1.2.4.3
Light
1.2.4.4
Firearms
1.2.4.1a
1.2.4.2a
1.2.4.3a
1.2.4.4a
Noise Types
Temperature
Ranges
Light Types
Firearm Types
1.2.4.3b
1.2.4.3b
Light Colors
Firearm Affects
1.2.4.1b
Noise Affects
1.2.4.2b
Temperature
Affects
1.2.4.4c
Light Affects
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Chapter-4
Defining the Project
Milestone, 103
Organization breakdown
structure (OBS), 113