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Entanglement Personas-Metaconstructs Gen001 PDF
Entanglement Personas-Metaconstructs Gen001 PDF
( personas / metaconstructs )
GEN001 // @gavinkeech
cba
GEN001 // @gavinkeech
instructions
//
GEN001 // @gavinkeech
entanglement
( personas / metaconstructs )
1. fluid framework defining constraints of unintentionality*
2. help activate awareness of entanglement: the deep level interplay of realities and their patterns
3. allowing higher operational functionality of our minds into hyperconsciousness
4. forming a basis for an emergent environment to grow polytopia as a digital hyperreality
//
GEN001 // @gavinkeech
premise
//
GEN001 // @gavinkeech
X
Z
X
Z
X
Z
hyperphysics
hyperneurology
hyperbiology
personas
entanglement
metaconstructs
operations
dynamics
utilisations
resonance core
frequency multiple
nerve synapse
neuron multiple
living cell
cell multiple
GEN001 // @gavinkeech
organism ( 0 )
cybernetic / hybrid
human
animal
robotic
organism consists of composition
environment ( 4 )
reality / dream
composition ( 1 )
soft
simple
illusory
raw / synthetic
real
space
natural
articial
processed
earth
mind
information
macro
communication ( 3 )
abstract / precise
words
numbers
ignored
rm
complex
c 5 )3
n br
y
& fq
> a
v gk
!*
w y xz
?j
u l .
t ia
:
ed
m
x1
+%
76
p *= 9 z x
0
enhanced
micro
2 4
b <-
shape ( 2 )
dense / loose
nets
blobs
spikes
GEN001 // @gavinkeech
macro
object
= experience
salience
archetype
= interaction
observed
...
observer
emotion
personas
result
micro
process
= communicate
information
creation
metadata
artificial
...
natural
metaconstructs
code
processed
orientated + relational / databases / programming
scales
informations
cybernetic
soft
ignored
composition
natural
artificial
processed
shape
nets
blobs
spikes
micro
words
numbers
forms
complex
space
earth
mind
illusory
hybrid
raw
dense
loose
abstract
communication
precise
reality
environment
dream
relative freedoms
human
animal
robotic
organism
synthetic
instances
GEN001 // @gavinkeech
firm
enhanced
macro
simple
real
GEN001 // @gavinkeech
archetype ( potential )
identify
experience filter
notify
information ( ratio )
creation ( potential )
GEN001 // @gavinkeech
atmosphere
core
GEN001 // @gavinkeech
interface of restraint
operating system
trust
influence
communication
value
creative productivity
GEN001 // @gavinkeech
emotional
creative
salience
archetype
visionary
artist
immediate
transient
evolve
retained
persistent
realist
critic
information
creation
informational
destructive
speculate
mode of
communication
catalyse
dimension
GEN001 // @gavinkeech
open ended
ongoing
language
integration
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
how long does it take to leap from a state of too much stasis?
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
respect what is done and doing of being of what is, will be ways for offering
difference. transfer feels messages pulsing life interactions.
diversity knows abundance as inspiration.
unique drives interpretation being experienced, shared changes soak respect
and drips what isnt caught.
instants leak through living to be known. innocent and clean wanting desire
from excitement leaving moments stopped.
going forth knows no boundaries.
= modulation spaces earths and gravities ( lose gain for organism and environment )
GEN001 // @gavinkeech
living infrastructuring
structured loading simulated growth formations design / analyse / implement
complacency
primitive
indulgence
urgency
neoteric
moderation
=
=
=
=
timelines
interface
actions
database
state / mode
state / mode
state / mode
state / mode
GEN001 // @gavinkeech
visionary
artist
interface of restraint
experience
operating system
trust
GEN001 // @gavinkeech
content
influence
creative productivity
communication
value
information
data
realist
critic
GEN001 // @gavinkeech
GEN001 // @gavinkeech
ambience
interaction
requirement
notifier
emotion
occurrence
acceleration
macro
object
reflection of
representation
pattern
process
micro
identifier
code
interplay
metadata
form
decision
function
past
efficiency
chaos of simplicity
establishment
law
distribution
supply
rediscovery
astro nomy
future
cosmo logy
geo nomy
geo logy
neuro nomy
GEN001 // @gavinkeech
neuro logy
reality
dream
real
idea
productivity
order of complexity
possibility
art
accumulation
demand
environment
sky
focused
ground
water
representation
dispersed
laser
reflection
beam
thread
overlapping core
channel
GEN001 // @gavinkeech
order
simplicity
complexity
chaos
interaction
multiplexity
metadata
object
form
process
maxima
GEN001 // @gavinkeech
maxima
environment
notifier
shape
ambience
salience
archetype
visionary
artist
hyperconscious
communication
conscious
vector
vector
organism
subconscious
influence
realist
critic
information
creation
interplay
communication
minima
identifier
composition
minima
NW
-
GEN001 // @gavinkeech
NE
past
SW
SE
-
past
becoming
emerging
past
past
present
6-
future
being
being
emerging
present
begoing
future
future
future
3
+
4
W
input
projection
emotion
GEN001 // @gavinkeech
activate dive
no sight of land
GEN001 // @gavinkeech
visionary
critic
realist
artist
GEN001 // @gavinkeech
process / mechanism
cycle 1
cycle 2
GEN001 // @gavinkeech
GEN001 // @gavinkeech
collective
live defining ( cause )
GEN001 // @gavinkeech
individual engine
your presence is accumulative
you are not in this instance
you are connected to all scopes
this is how you arrived here
body - mind
past
1
action
0
your thoughts are distributed
you are not in this state
you are delivered to all vector splays
thought
future
mind - body
= encouraging mindfulness ( thoughts and actions are never perfect - chaos is order )
experience
* experience
access
emotion
order
regeneration
fast
chaos
slow
rebirth
sky
create
water
circulatory
neural
remember
creation
information
imagine
object
interaction
mind
salience
archetypes
GEN001 // @gavinkeech
digestive
reproductive
body
metadata
process
code
access
imagine
* communicate
communicate
GEN001 // @gavinkeech
experience
process of objectification
( communication )
efficient
performance
interaction of metadata
( experience )
optimised
access
progress of evolution
( normalisation )
truth
open opinion
disconnected mindfulness
be as we come
attached mindfulness
go as we be
GEN001 // @gavinkeech
structure
required
foundation
relationship
process
balanced
form
sequence
desire
projected
interaction
derivative
remarked
dynamics
past
idea
translation
stated
mechanics
future
solved
=
effort
X
Z
interpretation
=
momentum
hyperbiology
hyperpolymer
hyperneurology
hyperphysics
virtual / real = buffer : telomeric protection ( interface of restraint ) = relative freedoms | release beyond boundaries | instances and scales
GEN001 // @gavinkeech
GEN001 // @gavinkeech
accounting*
information systems*
human resources*
management
communication
resources
time
emotion
projection
operations*
marketing*
finance*
hyperphysics
hyperneurology
hyperbiology
( personas )
( entanglement )
( metaconstructs )
operations
dynamics
utilisations
creation
interaction
value
emergence
flow
normalisation
recognition
imagination
triangulation
distribution
expansion
embodiment
engineering*
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
key =
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
GEN001 // @gavinkeech
waves
lines
trajectories
GEN001 // @gavinkeech
timelines
near
pulse
soft
foundational
elasticity
firm
particle
dots
process
cycle 1
pivot
mechanism
cycle 2
between
splays
events
far
breathe
arrival
electromagnetic
core
timelines
time substrates
actions
emotion substrates
interfaces
projection substrates
GEN001 // @gavinkeech
0 time
( logos )
events
1 emotion
( pathos )
2 projection
( ethos )
3 time
( logos )
events
0 emotion
( pathos )
experiences
1 time
( logos )
2 projection
( ethos )
3 emotion
( pathos )
experiences
0 projection
( ethos )
perspectives
1 emotion
( pathos )
2 time
( logos )
3 projection
( ethos )
perspectives
GEN001 // @gavinkeech
projection
interfaces as perspectives
time
timelines as events
X
sky + water
Y
atmospheres as ambience
emotion
Y
actions as experiences
= encouraging mindfulness ( thoughts and actions are never perfect - order is chaos )
half a thought
choice
cause
effect
balance
requirement
sedation
participation
persistence
intention
possibility
recognition
purpose
discovery
mind
neural
imagine / connect
circulatory
half a action
conict
occurrence
flow / sense
action
effect
cause
GEN001 // @gavinkeech
excitement
fusion
sight
unintention
delivery
recognition
purpose
discovery
body
digestive
nourish / nurture
reproductive
create / grow
mind + body
both
places
scales
experiences
full
controlled
encouraged
textural
lived
dreamed
remembered
flowing
discovered
mystery
struggle
managed
aesthetics
emotion
sensation
satisfied
delivered
transformed
alluded
instigated
empty
smooth
delayed
paced
deep
profound
wide
high
superficial
narrow
relative freedoms
tolerance
amplification
decayed
embodied
coarse
instances
GEN001 // @gavinkeech
embraced
distorted
freed
insatiable
projected
GEN001 // @gavinkeech
distance
aesthetics
experience
distance
distance
sentimental
stimulation
distance
scales
datas
off
understood
error
patterns
chance
choice
result
temperature
chaos
order
uncertainty
witnessed
positions
modes
statistics
stated
presence
non-presence
emergence
thought
on
cycles
hot
cold
micro
connections
macro
conscious
hyperconscious
subconscious
relative freedoms
language
meaning
context
notifiers
patterns
instances
GEN001 // @gavinkeech
misunderstood
correction
neglected
remarked
remembered
GEN001 // @gavinkeech
entry
entry
entry
entry
NL
if = entry is start
then = entry is end
else = start + end is exit
0*3
=9
x*3
=6
y*2
=3
z*1
=0
finding freedom
HATHAA
( instances that grow )
GEN001 // @gavinkeech
scales
contents
instances
altruistic
identifier
individual
collective
output
amplified
source
art
literature
games
architecture
consolidated
distributed
biological
complex
play
work
life
fun
technology
physicality
mind
sensed
ego
cause
culture
imagination
informational
experiential
idea
creation
implementation
virtual
dimension
actual
GEN001 // @gavinkeech
relative freedoms
self aware
utilised
simple
emotional
embodied
answer =
input
love
input + output
stamina
+ curiosity
+ care
GEN001 // @gavinkeech
phase
( cycle 1 )
phase
( normalisation )
phase
( cycle 2 )
guidance
accumulation of projection
time = spherical equality
output
love
+ curiosity
+ care
guidance
T = XYZ * i
relevant
exchange
output
cost
receive
experience
ratio of noise
energy
input
value
deliver
emotion
irrelevant
GEN001 // @gavinkeech
insight
interaction
past
present
future
hindsight
foresight
data
sets
data
sets
data
sets
metadata
projection
perspectives
experiences
events
projection
touch
GEN001 // @gavinkeech
mouth
knowledge
statement
say symbolism
ears
passion
feeling
hear emotion
eyes
value
flow
see connection
smell
fluidity
temperature
organica
synthesis
foundation
statement
logos
idea
= energy
feeling
pathos
form
= distribution
flow
ethos
aesthetics
= experience
- delicacy = dark
cold = fertile
half spin
+ rawness = light
hot
= actual
GEN001 // @gavinkeech
forces : mechanics
1
sense : energy
affinities : pressure
complexity : temperature
presence : time
3
4
fusion
easy to criticise, hard to immerse.
to criticise is to leave embodiment outside itself.
enter and flow where resistance resides in unity, wanting to be touched.
this is empathy interacting with selflessness.
the feedback becomes realities, once resisted.
participation
GEN001 // @gavinkeech
growth : mechanics
1
protected
scarcity
formed
formed
distributed :
scarcity
personal
personal
singular
formed
collective
grow insights
personal
amplify movements
non-linear interactions
ubiquity
formed
4
aesthetics
personal
abundance
formed
abundance
personal
singular
formed
collective
personal
GEN001 // @gavinkeech
GEN001 // @gavinkeech
level Q3
level Q2
level Q1
level A0
answer
Q1 + Q2 + Q3
Q3
metaconstructs substrates
GEN001 // @gavinkeech
interaction
experience
care
psychology
output
productivity
visionary V
what
object
who
love
input
creativity
art
NL artist
why
how
where
past
defining
engaging
future
when
what
who
realist T
science
input
creativity
curiosity
why
process
communication
how
critic F
output
productivity
philosophy
guidance
metadata
emotion = output + input ( object )
water
GEN001 // @gavinkeech
= amplitudes
accumulation
distribution
GEN001 // @gavinkeech
information |
creation
future
( time ) present
( emotion ) uncertainty
ambience
environment
( projection ) normalisation
notifiers
past
distribution
gratitude
recognition
= coordinates
future
( projection ) perspectives
( emotion ) experiences
interplay
organism
( time ) events
identifiers
past
salience
archetypes
GEN001 // @gavinkeech
time
present
Y
emotion
uncertainty
projection
X
Z
normalisation
databases
interface
( logos )
( pathos )
( ethos )
symbolism
emotion
connection
/ events :
/ experiences :
/ perspectives :
context : present
art : uncertainty
story : normalisation
| databases +
information
/ process :
| databases +
information
/ object :
= dimensional flow points releasing boundaries ( rotational flux entries and exits )
GEN001 // @gavinkeech
timelines
time substrates
Y
actions
emotion substrates
interfaces
projection substrates
output ( information )
exchange
expenditure
usage
adaptation
input ( emotion )
energy
resources
stories
experiences
GEN001 // @gavinkeech
scalar variable
scalar
class
composite
= 1 variable
= 1 field
= 1 instance
scope
local variable
global variable
extent
= /n variable
= /n field
= /n instance
transduction
composite variable
virtual
identier
transducer
notier
problem
real
task
notier
identier
subroutine subprogram
method routine
function procedure
0
singular form
changed form
forms energy
changed form
GEN001 // @gavinkeech
wants to spring
discovery forward
touch.
sense.
2
wants to spring
capture back
observation
3
life
GEN001 // @gavinkeech
urgency to survive is
the motivation to
innovate growth,
where forms begin to
transform instants
once thought vacant.
GEN001 // @gavinkeech
= needing was choice made in past ( there were many chances not taken yet thought )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
vectorself = consciousness
i / you / we / us
individual = subconsciousness
collective = hyperconsciousness
SOCIETY
NORMALISATION
2
A
5
PHYSICALITY
YOUR MIND
1
4
PROGRESS
3
6
US
GEN001 // @gavinkeech
s o me i n v e s t i g a te o t h e rs c u r a t e m o re c re a t e a n d s o m e re l a t e
critic
question
VNLFT
HATHAA
visionary
wonder
artist
answer
realist
ponder
object
visionary
wonder
emotion
us
care
psychology
emotional
sky
experience
interaction past
object
NL
artist
create
trance
inspiration
love
art
creation
sky
experience
interaction future
process
critic
investigate
instinct
suffering
guidance
philosophy
destruction
water
communication
metadata
future
process
realist
relate
sedation
working pair
curiosity
science
informational
water
communication
metadata
past
mind
personas
organism
capability
body
mind
desires
metaconstructs
environment
body
personas
costumes
visionary
embodied
full / empty
artist
identifier
ego / cause
critic
organism
cybernetic / cause
realist
notifier
off / on
environment
dimension
hyperconsciousness / superficial
shape
architecture
temperature / flowing
composition
source
patterns / textural
communication
creation
connections / profound
experience
metaconstructs
themes
content
information
data
organism
GEN001 // @gavinkeech
vector
taste
food / drink
X timelines
individual
GEN001 // @gavinkeech
sight
perspectives
stories
recorded
touch
experiences
movement
live
smell
events
manifestations
absorbed
sound
FFO = VOF3
stories / movement
record live
art / design
perspectives
stories
recorded
dance
experiences
movement
live
travel
events
manifestations
absorbed
music
FFO = VOF3
stories / movement
record live
vector
taste
senses | input
creative
collective
leisures | output
productivity
organism
food / drink
X timelines
GEN001 // @gavinkeech
time substrates
logos
pathos
emotion substrates
ethos
projection substrates
recognition
consciousness
value
nonpresence
nonpresence
nonpresence
jealous
kind
...
amplification
...
loved
lonely
...
happy
NL
projection
...
destruction
occurrence
scared
sad
F
angry
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
()
moment
time
()
attention
focus
()
field
ambience
()
circumstance
situation
()
influence
communication
()
right
chaos
discovery implied
collaborative results of
immersive experience.
lifestyles bring continual moments
of expressive discoveries.
ongoing goal evolution of ( )
with ( ) technology where derivatives of art, science,
psychology and philosophy blend to frequencies ...
GEN001 // @gavinkeech
GEN001 // @gavinkeech
NL
content
visionary
experience
artist
information
realist
data
critic
GEN001 // @gavinkeech
compensate by hyperneurology
with illusion as communication
compensate by metaconstructs
with reality as creation
objective
neuron multiple
nerve synapse
subjective
GEN001 // @gavinkeech
lab
GEN001 // @gavinkeech
lab
atmospheres
environment
freedom
suffering
freedom
suffering
organism
nonattachment
nonattachment
foundations
acceleration
GEN001 // @gavinkeech
( amplitude high )
decision
virtual
real
identifier
process
notifier
object
sky = 2
( amplitude low )
water = 1
future
past
lab
emotion
freedom
creation
GEN001 // @gavinkeech
visionary
care
artist
love
relevant
normalisation
suffering
destruction
nonattachment
information
critic
guidance
realist
curiosity
KDP
irrelevant
remember to blink
remove
GEN001 // @gavinkeech
GEN001 // @gavinkeech
replenishment
resources
influence
benefit / burden
control this
individual / collective
multiples
input of influence
noise / signal
generosity
ratio
GEN001 // @gavinkeech
absorption
ratio
notifier
ambience
salience
arrival
force
expansion
archetype
departure
effort
momentum
past
future
reduction
emergence
establishment
possibility
information
transmitter
reality
receiver
idea
creation
interplay
identifier
encoding emotion and sensation into messages
karmic distribution and mind compass
GEN001 // @gavinkeech
arrival is implied
quantity of absence is ratio between, noise to signal preferences, by relevant to irrelevant affinities.
distance
past
future
pulses of overlapping
core is communication
of movement, usually
conversing with past
of establishment
distance
criteria
GEN001 // @gavinkeech
possession
controlled conflict
manipulated balance
disembodiment
mind > futuristic > future
intellect - exertion
physique - exertion
value
GEN001 // @gavinkeech
core considerations
the unique in everything aspect
1. multiple infinities ( dissection to relative perspectives )
2. closing of ends create instants in reality
3. any system or pattern is representative of the whole
4. breathing of compounds flow energy out and into itself, as does the overlap and expansion on each breath
= energy is mixture of all compounds flowing into each other.
= all is each
5. frequency + vibration of elements ( interaction lifecycles )
//
GEN001 // @gavinkeech
vector empowerment
energy amplication
utilisation embodiment
sensed extrapolation
experiential delivery
absorbed communication
GEN001 // @gavinkeech
sky
ground
water
GEN001 // @gavinkeech
sky
the mind is made into ambience of the 6th sense which touches
all membranes and channels being superpositional and
overlapping of cores. pulsating, breathing. it cannot find where it
originated as its one and multiple.
ground
water
GEN001 // @gavinkeech
organism ( 0 )
cybernetic / hybrid
human
animal
robotic
organism consists of composition
environment ( 4 )
reality / dream
composition ( 1 )
soft
simple
illusory
raw / synthetic
real
space
natural
articial
processed
earth
mind
information
macro
communication ( 3 )
abstract / precise
words
numbers
ignored
rm
complex
c 5 )3
n br
y
& fq
> a
v gk
!*
w y xz
?j
u l .
t ia
:
ed
m
x1
+%
76
p *= 9 z x
0
enhanced
micro
2 4
b <-
shape ( 2 )
dense / loose
nets
blobs
spikes
GEN001 // @gavinkeech
organism
GEN001 // @gavinkeech
cybernetic
solid
energy
hybrid
emotion
raw
solid
composition
shape
energy
synthetic
emotion
dense
solid
energy
loose
emotion
abstract
solid
communication
environment
energy
precise
emotion
reality
solid
energy
dream
emotion
GEN001 // @gavinkeech
resonance core
free
frequency multiple
nerve synapse
evolve
neuron multiple
living cell
merge
cell multiple
3
2
4
2
5
1
GEN001 // @gavinkeech
sight
sound
touch
smell
taste
1
2
3
4
5
sense
S 0 6 ( mind )*
body
B ( decay + p )*
superpositional
emotion
time
membrane is time
channels between
1
5
15
5
1
S
S
GEN001 // @gavinkeech
sense
S 0 6 ( mind )*
body
B ( decay + p )*
time
S
4
1
2
3
4
5
emotion
1
sight
sound
touch
smell
taste
GEN001 // @gavinkeech
time/s
timelines
personas
INTERPLAY = ORBITS
VNLFT = TIMELINES
= process / mechanism
emotion/s
actions
entanglement
INTERPLAY = ORBITS
VNLFT = TIMELINES
= dimension / environment
projection/s
interfaces
metaconstructs
INTERPLAY = ORBITS
VNLFT = TIMELINES
X
Z
= knowledge / repository
database/s
GEN001 // @gavinkeech
sky
sky
ground
ground
water
sight
water
sky
environment
soar
y
sound
water
communication
run
3
touch
sky
shape
smell
water
composition
taste
ground
organism
climb
swim
dive
GEN001 // @gavinkeech
GEN001 // @gavinkeech
metaconstructs
environment
senses
sight
leisures
art / design
film / img
stories
communication
sound
shape
touch
= recorded
perspectives ( z )
= live
experiences ( y )
music
acting / play
movement
GEN001 // @gavinkeech
sense
dance
composition
smell
travel
information
manifestations
organism
taste
= absorbed
events ( x )
food / drink
GEN001 // @gavinkeech
-+
interface
metaconstructs
+-
projection/s
= z axis
state - consciousness
presence - 0
space / expanse
projection/s
= knowledge
projection/s
= metaconstructs
projection/s
= interface
utilisation method
device mechanism
individual as artist / collective as artist
projection/s
= form
GEN001 // @gavinkeech
1
2
knowledge - task
extrapolation
3
realist
scientic - informational
GEN001 // @gavinkeech
visionary
critic
realist
artist
GEN001 // @gavinkeech
critic
Z + X ( Y )
there is a lack of emergence in the minds to release that which we have learned. to be uneducated is
a currency. the desire is felt to allow possibilities unheard and untouched to be manifested for all to
gather around, and interact with. when there is the capacity to learn from not having learned the
requisite protocols of understanding, this allows relinquishment of the desire to be force feed,
pre-chewed data. the vector has its own filters, connected to the collective.
{ end / loop / start } = persistence
= leads to artist [ NL ] ( flowcycle substrate with artist )
artist
Y + X + Z
the ideas floating in the fluid, yet fragmented minds of the splays, from individuals to clusters of
awareness, lead to timelines of questions and answers which long to be displayed and
experienced into symbolic potential for more to come about and appear. interaction with
thoughtforms are there, waiting to be discovered, utilised.
{ start / loop / end } = amplification
= leads to realist [ T ] ( flowcycle substrate with critic )
GEN001 // @gavinkeech
realist
X + Z ( Y )
{ scientific } = extrapolation
= leads to visionary [ V ] ( flowcycle substrate with visionary )
visionary
X
Z + Y
{ human } = realisation
= leads to critic [ F ] ( flowcycle substrate with realist )
GEN001 // @gavinkeech
process / mechanism
wormhole exit / freedom is found on z axis = progress
cycle 1
cycle 2
=4
=4-
= process loop
amplification ( energy )
2
11
3
12
11
3
normalisation
actions
y = visionary = emotion
resonance core
code 6 sat - re - rc
11 - 12 - 10
GEN001 // @gavinkeech
expansion
expansion
b
Z
= interface
trajectory
part a
part b
convergence
pull force
establishments momentum
= emotion
divergence
scale expansion
possibilitys effort
= input output
* multiple
force
force
access
active
SOCIETY
NORMALISATION
perspective key =
PHYSICALITY
YOUR MIND
GEN001 // @gavinkeech
Z
Z
PROGRESS
a force
US
expansion
X
Z
a intention
vs
b
translation
vs
unintention
b interpretation
GEN001 // @gavinkeech
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
time
= x axis
= keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )
emotion
= y axis
= keydriver = emotion ( failure ) vs. passion ( success )
projection
= z axis
= key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))
GEN001 // @gavinkeech
hindsight
insight
foresight
= dendrites
= axon
= nucleus
= cell body
= synapse
illusion
as communication
reality
= neurotransmitters
= receptors
as creation
reductionism
emergence
GEN001 // @gavinkeech
atmosphere ( substrate )
atmosphere ( substrate )
-6 / +2
1
raw / synthetic
-7 / +3
+
composition
2
-
dense / loose
shape
high = sky
-
low = water
atmosphere ( substrate )
-8 / +4
stretch
overlap
rotate
-
magnify (-/+)
+
reality / dream
environment
atmosphere ( substrate )
-
atmosphere ( substrate )
-5 / +1
3
abstract / precise
communication
cybernetic / hybrid
organism
vector = ground
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
4
-
5
+
3
-
5
+
1
1
2
-
2
7
1
-
7
+
6
+
= organism instances ( 3D )
mind-environment interface
thought-sensation interface
individual-collective interface
art-science interface
body-mind interface
environment-body interface
GEN001 // @gavinkeech
philosophy-life interface
emotion-world interface
continually add +
accessibility of chaotic
harmony to create and
experience life with.
hi. nice to see you. i could so easily just ring you right now. on your
phone and have a quiet chat. not say much.
almost like how we are limited with email, which makes us feel more.
the interface of restraint is also the communication mechanism.
to be able to chat with you via voice would be intense, because we
could put even more information into what we are experiencing, yet the
pace would take a while to be effective, to interface with it, at the right
flow of energy, to utilise, for growth, mindful sustained+creative growth.
GEN001 // @gavinkeech
( past ) -5 -4 -3 -4 -1 0 +1 +2 +3 +4 +5 ( future )
(xyz)+
( x y z ) + ( spin / spiral - )
(xyz)+
S
15
1
Y
S
4
3
4
0
X
2
4
S
S
4
x y z axis +
minima + 0 + maxima +
vector of forces +
hyperparameters +
activity states +
personas +
entanglement +
metaconstructs +
resonance core +
nerve synapse +
living cell +
VNLFT +
triangulation +
energy centres +
expansion
expansion
force
force
GEN001 // @gavinkeech
part a = force
part b = expansion
convergence
pull force
establishments momentum
divergence
scale expansion
possibilitys effort
= expansion
= interface as trajectory
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
< organism > | ( water ) composition > communication ) ) < consciousness > ( ( shape > environment ( sky ) | < organism >
GEN001 // @gavinkeech
ix / ux / ui condition parameters
organic morphing ix / ux / ui
vector of forces aware ix / ux / ui
focus >
create >
expand
spectate >
observe >
curate
seek >
search >
explore
GEN001 // @gavinkeech
metaconstructs
0
organism
composition
shape
communication
environment
SA
LIE
E
NC
/A
RC
Y
HET
SAL
PES
NETS
DENSE / LOOSE
BLOBS
SPIKES
DENSE / LOOSE
ABSTRACT / PRECISE
NUMBERS
GROUND
CONSCIOUSNESS
INFORMATION / CREATION
MINIMA
ARTIFICIAL
RAW / SYNTHETIC
HUMAN
ANIMAL
ROBOTIC
MIND
REALITY / DREAM
RC
HE
TY
PE
EARTH
REALITY / DREAM
MAXIMA
1
FORM
PROCESSED
RAW / SYNTHETIC
ABSTRACT/ PRECISE
CYBERNETIC
VECTOR
SPACE
/A
ABSTRACT / PRECISE
MAXIMA
WORDS
CE
REALITY / DREAM
3
DENSE / LOOSE
IEN
NATURAL
RAW / SYNTHETIC
HYBRID
ORGANISM
MOUNTAINS
VECTOR
INFORMATION / CREATION
MINIMA
GEN001 // @gavinkeech
locations of multiple.
spanning reaches of organs growing
with the fluid fractal organism
= sky biolm
maxima : vertical
= climate
environment
shape
= water normalisation
2 sections : 3
= sky normalisation
2 sections : 3
composition
= ground synapse
dendrite : prime
= vector portal
wormhole : loop
communication
= water biolm
minima : vertical
= climate
2
3
GEN001 // @gavinkeech
energy panel
frequency absorber
resonance tingler
- minima / maxima
- amplitudinal
- communication
- biofilm
network clusters :
affinities projection splay vectors
GEN001 // @gavinkeech
b
a
GEN001 // @gavinkeech
b
Z
flowing in fluctuation
of wavefunction in
no-time collapse
a
a
b
a
GEN001 // @gavinkeech
GEN001 // @gavinkeech
growing off one another the span of proximal vicinity and node to vector fluctuations
begin collating storage of the process, unfolding.
as something unfolds it is being built. to be separate is its compounding nature being utilised.
division is unity.
sense parameters seek the position of its ambience, which in turn triangulates the vectors
original placement before the 'variable nonlocalised fluctuation technique' [ VNLFT ] shifts the
response to new coordinates and trajectories yet to be observed - fractal overlays of
chaos and order perspectives (with compounds of XYZ derivatives +).
to build from the flux, to stay still with life-form and it's movement, there requires
occurrence of constant awareness of flows from proxies of representation, folding into
themselves. the mnemonic aspect of the holography in states of unrecognised value.
the value is brought about by increases in energy amplifications from the sense parameters
growing themselves from all arrays.
source
energy
reductive
growth
past
electrons
reduction
gain
redox
oxidation
GEN001 // @gavinkeech
h-cyanobacteria
composition
h-photosynthesis
loss
electrons
become
expansion / chill / heat
future
sky
oxidation number
0 = +1
emergence
ground
water
GEN001 // @gavinkeech
there is? wait! ... there is more now! which shall be looked
from? all? which is the one to see the best future from?
as they begin to seed themselves from a point of
experience, they are building their topology to create an
existence there. perfection is never found. experience
creates the story while communication is continuing the
growth/build of the environment.
if you are at one end and another at the other, and both
travel towards the decay point, possibilities deduce to
what is right and good.
the shape of what is felt is sensed as an exaptive form,
expanding between the non-form of the invisible which
becomes visible.
all that's required is trust & delivery into acceptance as
things move on.
y axis is center - that of emotion. the energy closest to love/is love. the energy source for living cells - us / we as a virtual photosynthesis. states of awareness and
experience are through the vector of visionary/organism/emotion/realisation/future/virtual - which has an affinity to
artist/organism/amplification/creation/future/virtual ( refer to 2 side / 2directions ++ 4 parts / 4differences and derivatives - between of three ) - ( other 2 are there
and can be stated .. but not important right now for this development as they hinder progress for unaware minds if on top level focus )
y axis is aware of minima and maxima. that of affinities to the wavefunction. dimensionality as a 2d vision from time with perspectives of z axis allowing for worlds
into new dimensions. y axis is the ** variable ** ( patterns can be broken when required !!! safety mechanism !!!! ) - - - - - - - -
GEN001 // @gavinkeech
max
arrival
departure
settle
travel
min
( boundary = time )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
reduction - | + emergence
effort
reality
decay
momentum
idea
= 2 sides or 2 directions
- +
= 4 parts or 4 differences
- +
particle
wave
ba
ab
ab
ba
GEN001 // @gavinkeech
division is unity
+
+-
+- +-
+-
=+
GEN001 // @gavinkeech
0
0
GEN001 // @gavinkeech
actions(entanglement) are amplifications | artist - free - can see it all. time is felt - surrounding / look
down and look up. fluid spherical capable of deformation into new vision ( of lightness and darkness and all inbetweens from low middle and high - now float and swim / run / fly when ready ( ... )
---------------------------------------------------------------------------------------------------------------------------in between: persistence = critic ( destruction - instinctual ) | can exit be through the atmosphere?
will you burn or not have enough energy to slide through at the right trajectory?
---------------------------------------------------------------------------------------------------------------------------timelines ( personas ) are extrapolations | vector / consciousness | 0
---------------------------------------------------------------------------------------------------------------------------in betweens: realisation = visionary ( emotion - emotional ) | from the depths of nonform
---------------------------------------------------------------------------------------------------------------------------interface ( metaconstructs ) are communications _________ emergence / step 1 of life ( we are
beginning to go to space ;) - artists are in space !
realist rises up
////
revisit here. this is a 'reversible substrate environment here' for activity states to have atmospheres for
optimised creative productivity (this is minima/maxima dynamics)
--------------------------------------------------------------------in betweens:::
persistence = critic
realisation = visionary
---------------------------------------------------------------------
GEN001 // @gavinkeech
environment ( 4 )
reality / dream
space
earth
mind
organism ( 0 )
cybernetic / hybrid
placement of basis variables for optimised interplay of life evolution from ( minds )
human
animal
robotic
inspiration : create
merge new
emergence
interface
knowledge
dimension / environment
stretch : expand
process / mechanism
distance
closeness
expanse
free
evolve
merge
contrasts
desires
potentials
restrained
evolve
merge
distance
closeness
expanse
in between
personas / metaconstructs
GEN001 // @gavinkeech
entanglement
= timelines
= personas
dimension / environment
= interface
= metaconstructs
process / mechanism
= actions
= personas
knowledge / repository
= database
= metaconstructs
GEN001 // @gavinkeech
we have no idea.
answer
we found each other and are holding onto dear life.
confirmation
were supposed to love each other.
parameter
we want to love each other.
instigation
we have to love each other.
stablisation
but we have no idea what it all means.
continue journey
GEN001 // @gavinkeech
//_question
//_answer
division is unity.
/_answer
it is safety. we need a guidance system to protect us and
support the travels ahead. we cannot afford to get lost.
worlds fill the distance we are made from.
artists
scientists
/ love
/ curiosity
psychologists
philosophers
// care
// guidance
GEN001 // @gavinkeech
GEN001 // @gavinkeech
creative productivity
evolution as a designed, progressive enhancement technique
( i ) / love
( i ) / curiosity
input
X
= energy + o
output = object + i
( o ) // guidance
( i ) = input affinities
X
( o ) = output affinities
hook to VNLFT
GEN001 // @gavinkeech
resonance core
safety ///
fuse z axis into
wormhole trajectory
experiment:
instigate 2 in variable*
proximity at certain offset
frequencies. be careful
Y
X
Z
/n(a)*6*23(xyz+yzx+zxy)*/n(b)
X
Z
/n(b)*6*23(xyz+yzx+zxy)*/n(a)
Y
(xyz)+
( x y z ) + ( spin / spiral - )
(xyz)+
6
2
11
3
12
11
3
=4
=4Y
X
Z
rapid growth
enhanced power
unlimited* emergence
rotational equality
information distribution
experience overlap of core
GEN001 // @gavinkeech
environment
spheres
hyperconsciousness
GEN001 // @gavinkeech
1 on 1 membrane
scientific arenas
immersive education
ix ux ui : condition parameters
story investigations
organic morphing ix / ux / ui
creative development
freestyle +
create new
spectate / 2 / 3 membrane
GEN001 // @gavinkeech
GEN001 // @gavinkeech
identifier ( 0 )
ego / cause
individual
collective
output
dimension ( 4 )
virtual / actual
source ( 1 )
altruistic
emotional
sensed
culture / imagination
embodied
technology
art
literature
games
physicality
mind
simple
creation ( 3 )
content
amplied
self aware
fun
utilised
complex
architecture ( 2 )
idea / implementation
informational / experiential
play
consolidated
work
distributed
life
biological
identifier
GEN001 // @gavinkeech
ego
solid
energy
cause
emotion
culture
solid
source
architecture
energy
imagination
emotion
informational
solid
energy
experience
emotion
idea
solid
creation
dimension
energy
implementation
emotion
virtual
solid
energy
actual
emotion
GEN001 // @gavinkeech
1
3
enhancing themes
projecting content
S
1
2
S
5
GEN001 // @gavinkeech
4
5
5
B
B
4
4
3
3
1
1
2
2
S
S
2
Y
1
X
Z
0
3
S
Y
5
2
Y
GEN001 // @gavinkeech
hacking momentum
use the power of expectation to fuel and take the energy of
the expected, to push forth on the lack of momentum that is
had for the previous task.
utilising hook and run : knowing that there will be a refuelling
awaiting, from the initially instigated task, not being completed
= hacking the system.
nondestructive* creative productivity hacks
how far the loop loops is arrived by the mind vectors decided* substrative limit
= gain is inevitable and has already happened ( redox )
salience
GEN001 // @gavinkeech
archetypes
vector
consciousness
information
creation
4
5
7
2
+
= compass convex
= compass concave
4
5
= compass convex
= compass concave
+ 4
2
5
1
8
7
2
GEN001 // @gavinkeech
6
3
= compass convex
= compass concave
8
+
7
+
6
+
GEN001 // @gavinkeech
5
+
R2
+
REALITY
I4
+
4
IDEA
= 2 sides or 2 directions
= 4 parts or 4 differences
overlapping core
8 4
4
8 4
4
8 8
4 8
8 8
4 8
8
8
4
4 8
4 8
4
8
8
4 8
8
overlapping core
x 6 cubic rotations
= spherical placement
4 8
8
overlapping core
8
8
GEN001 // @gavinkeech
x 6 cubic rotations
4 8
4
4 8
GEN001 // @gavinkeech
Y
Z
Y
Z
Y
Z
Y
Z
x 6 cubic rotations
X
Z
Y
Y
GEN001 // @gavinkeech
(xyz)+
( x y z ) + ( spin / spiral - )
(xyz)+
= / n ( ba ) % chaos
(xyz)+
= / n ( ab ) % order
4
5
1
3
7
2
6
X
Z
Y
X
Z
X
Z
(xyz)+
( x y z ) + ( spin / spiral - )
(xyz)+
= / n ( ba ) % chaos
- +
(xyz)+
= / n ( ab ) % order
= / work pair / n
Z
X
Z
X
Z
X
Z
X
Z
Z
X
Z
= / work pair / n
Z
Y
(xyz)+
( x y z ) + ( spin / spiral - )
(xyz)+
= database
= utilisation
= / n ( ba ) % chaos
8 7
5 6
Z
X
Z
X
Z
X
GEN001 // @gavinkeech
Z
X
aerial
HYPERCHROMOSOMES XYZ
HYPERDNA
HYPERGENES
B
X
B
Y
Z
X
Z
Y
Y
Z
Z
Y
HYPERRNA
HYPERPROTEINS
Z
X
terrestrial
HYPERCHROMOSOMES XYZ
HYPERDNA
HYPERGENES
B
X
B
Y
Z
X
Z
X
Y
Z
Z
Y
HYPERRNA
HYPERPROTEINS
Z
X
aquatic
HYPERCHROMOSOMES XYZ
HYPERDNA
HYPERGENES
B
X
B
Y
B
Y
B
Y
HYPERRNA
HYPERPROTEINS
GEN001 // @gavinkeech
distance
closeness
expanse
free
evolve
merge
contrasts
desires
potentials
restrained
evolve
merge
distance
closeness
expanse
low level infosystem cell-panel ( multiple ) ( sense ) - fluid in infoabsorption : active in creating realities and sensory tingles.
superpositional sense portals flowing wormholes to each other / overlapping / merging / touching / breathing
GEN001 // @gavinkeech
2
1
6
5
consciousness / platform / interface considerations
allowing freedom ( = fluid yet specified dimensions of initial scope ) of raw data before appearance of
visual representations aids in developing higher resonance of interaction for both the UI and raw data.
5
6
1
2
GEN001 // @gavinkeech
1
2
-7
8
-7
+
-9
-14
-5
4
-7 / -5 / -3 / -1
+
16
ignore - +
-1
5
-3
GEN001 // @gavinkeech
-8
+
+ 16
-11
-
GEN001 // @gavinkeech
7
2
GEN001 // @gavinkeech
= time bubble
= emotion bubble
= projection membrane
REALITY
IDEA
= taste / absorption
GEN001 // @gavinkeech
a point / vector not knowing where it would be if it and as a pair weren't here and don't think
about it, since it wasn't going to be anyway.
too silly to think about - other timelines have deceased as possibilities to explore only if it
and as a pair want to find another answer.
reusing timelines spent resources of information. what is the purpose trying to find out. there is
love. (insert another question here)
= remove doubt ( utilise x=extrapolations ) + increase acceptance ( y = amplification )
+ increase communication ( z = interface )
GEN001 // @gavinkeech
persistence vs sight ( emotion + time as an energy for sustained survival & growth )
vector of forces 2 of 3 ( VOF2 )
intention vs unintention ( time + projection as an energy for sustained survival & growth )
vector of forces 3 of 3 ( VOF3 )
delivery vs possibility ( projection + emotion as an energy for sustained survival and growth )
GEN001 // @gavinkeech
complexity
excitement
simplicity
sedation
= fractal:ownership
GEN001 // @gavinkeech
= fractal:ownership
GEN001 // @gavinkeech
realist
amplifications
sedate
actions
entanglement
GEN001 // @gavinkeech
hyperconsciousness
archetypes
salience
instinct
persistence = critic
destruction
mindfulness
extrapolations
timelines
personas
vector
consciousness
database
mindfulness
realisation = visionary
emotion
communications
interface
metaconstructs
artist
trance
information
creation
emotional
subconsciousness
effort
reality
GEN001 // @gavinkeech
emotion
failure
force
soc + phy
present
uncertainty
normalisation
momentum
passion
expansion
idea
success
min + us + pro
maxima = sky
maxima = sky
maxima = sky
archetype
archetype
archetype
salience
salience
salience
a
b
particle
wave
a
v
c
b
particle
wave
a
v
c
b
particle
wave
minima = water
minima = water
minima = water
information
information
information
creation
creation
creation
hyperparameters
hyper : physical ( x ) water / sky
hyper : neurological ( y ) organism
hyper : biological ( z ) sky / water
GEN001 // @gavinkeech
GEN001 // @gavinkeech
sky
water
reexivity = remember
X
Y
Y
Y
Z
Y
Y
= projection
0
= emotion / organism
= time + projection
0
0
water
process / mechanism
GEN001 // @gavinkeech
interaction of triangulations
within the fluid fractal organism
Y
Z
Y
Z
X
X
Y
Z
Y
Z
sky
water
sky
water
sky
water
sky
GEN001 // @gavinkeech
water
sky
water
sky
water
GEN001 // @gavinkeech
GEN001 // @gavinkeech
each has their own algorithm that equal the trust value of score : value
= trust = potential for progress substract expenditure of influence.
GEN001 // @gavinkeech
projection
present
= amplitudes
uncertainty
proximity of interaction
normalisation
influence is communication
perspectives
experiences
= coordinates
velocity : latency
events
projection
= 2 sides or 2 directions
= 4 parts or 4 differences
hyper : substrate
general : substrate
micro : substrate
GEN001 // @gavinkeech
z
x
y
z
accumulation
ambience
distribution
karmic
distribution
presence
gratitude
recognition
environment
interplay
z
y
x
z
organism
GEN001 // @gavinkeech
notifiers
organism
environment
sky / maxima
ambience
water / minima
accumulation
distribution
projection
perspective
identifiers
emotion
experiences
organism
time
interplay
events
gratitude
recognition
X
Y
X
Y
Z
Y
X
Z
X
Z
X
Y
Z
Y
X
Y
GEN001 // @gavinkeech
identifier
virtual
notifier
Z
Y
X
Z
X
Z
identifier
real
X
Y
critic
realist
X
Z
creation
emotion
4 differences
destruction
information
X
Y
amplification
realisation
4 parts
persistence
extrapolation
notifier
artist
visionary
artist
visionary
critic
realist
virtual
virtual
2 sides
real
real
future
2 directions
past
energy
GEN001 // @gavinkeech
exchange
emotion
information
resources
input
output
expenditure
stories
creativity
productivity
usage
love
experiences
curiosity
care
adaptation
guidance
/n
non localised
GEN001 // @gavinkeech
/n
technique
organism
sky / maxima
water / minima
projection
perspective
emotion
experiences
time
events
fluctuation
/n
variable
/n
GEN001 // @gavinkeech
feedback loop
karmic presence / karmic distribution
amplitude high
sky
salience
archetypes
sky
vector splay
vector splay
notifiers
environment
ambience
identifiers
normalisation
normalisation
accumulation
distribution
ground
organism
ground
interplay
gratitude
recognition
future
past
vector splay
vector splay
water
information
creation
water
amplitude low
artist
visionary
critic
realist
amplification
realisation
4 parts
persistence
extrapolation
creation
emotion
4 differences
destruction
information
artist
visionary
critic
realist
virtual
virtual
2 sides
real
real
future
Z
Y
X
Z
2 directions
X
Z
Y
X
Y
X
Y
past
X
Z
X
Y
GEN001 // @gavinkeech
accumulation
distribution
ambience ( z )
ambience ( y )
gratitude
recognition
interplay ( z )
interplay ( y )
ambience ( x )
ambience ( z )
interplay ( x )
interplay ( z )
environment
karmic
organism
presence
GEN001 // @gavinkeech
X
Z
X
Z
X
Z
hyperphysics
hyperneurology
hyperbiology
personas
entanglement
metaconstructs
operations
dynamics
utilisations
resonance core
frequency multiple
nerve synapse
neuron multiple
living cell
cell multiple
GEN001 // @gavinkeech
hindsight
insight
foresight
= dendrites
= axon
= nucleus
= cell body
= synapse
illusion
as communication
reality
= neurotransmitters
= receptors
as creation
reductionism
emergence
GEN001 // @gavinkeech
create
focus
Y
X
spectate
expand
observe
search
seek
curate
Z
explore
focus
create
expand
spectate
observe
curate
seek
search
explore
artist
amplifications
trance
actions
entanglement
GEN001 // @gavinkeech
hyperconsciousness
salience
archetypes
instinct
persistence = critic
destruction
mindfulness
extrapolations
timelines
personas
vector
consciousness
database
mindfulness
realisation = visionary
emotion
communications
interface
metaconstructs
realist
sedate
information
creation
emotional
subconsciousness
GEN001 // @gavinkeech
= exercising emotion ( y axis ) = growing interface of restraint muscle with least resistance
GEN001 // @gavinkeech
emotional muscle
artist
amplifications
trance
actions
entanglement
hyperconsciousness
salience
archetypes
GEN001 // @gavinkeech
interface of restraint
instinct
persistence = critic
destruction
mindfulness
extrapolations
timelines
personas
vector
consciousness
database
mindfulness
realisation = visionary
emotion
communications
interface
metaconstructs
realist
sedate
information
creation
subconsciousness
emotional
GEN001 // @gavinkeech
recycle ( flowcycle )
simple question - we might know the answer but breaking it down can
help the mind store packets of information / experiences / mindsets and
move on to absorb new information / experiences / mindsets.
= let go
GEN001 // @gavinkeech
GEN001 // @gavinkeech
maxima
-
8
+
7
+
6
+
5
+
minima
vector / organism
shape
environment
8
+
7
+
6
+
composition
communication
vector / organism
salience
vector
information
systems
greed
saturation
meditation is ignorance
rules
evil
pleasure
freedom
GEN001 // @gavinkeech
choice
archetypes
good
generosity
organism
abstinence
ignorance
creation
embrace uncertainty
GEN001 // @gavinkeech
projection
sky
emotion
organism
time
water
focus
create
expand
spectate
observe
curate
seek
search
explore
nerve synapse ( y )
living cell ( z )
resonance core ( x )
GEN001 // @gavinkeech
sense affinities ( 0 )
converge with morph
points into average
GEN001 // @gavinkeech
interface of restraint
discovery of the interface of restraint dynamics is felt.
fluid fractal and holographic instances variations ... scaling ...
slightest perspective shifts change the interaction parameters ...
the communication mechanism to a high degree ...
morphing placements of affinity will open and switch certain
variables for a flowing set of interplay metaconstructs ...
ambience influences the overlapping core ... connecting vectors.
splays to axes expand and contract ... spinning relative freedoms.
GEN001 // @gavinkeech
*
0
**
GEN001 // @gavinkeech
GEN001 // @gavinkeech
ambience
hyperconsciousness
2
salience
choice
archetypes
entanglement
fast
focus / create / expand
decay : radiation
consciousness
0
vector
actions
organism
personas
pace
seek / search / explore
decay : radiation
subconsciousness
information
influence
creation
metaconstructs
slow
spectate / observe / curate
ambience
GEN001 // @gavinkeech
decay : radiation
pace
= emotion
(y)
velocity = movement
(0)
field
= environment ( z )
time = experience ( x )
| reconfiguration >
decay : radiation
ambience : environment
interplay : organism
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
pace
= emotion
( - latency )
(y)
velocity
= movement
( - latency )
(0)
field
= environment
( - latency )
(z)
pace + velocity
= momentum
( - accumulation )
= redox
GEN001 // @gavinkeech
instant ( instants )
a segment ( snippet / code / vector ) of an event, played or not begun, the potential for
memory to be played or frozen. a hyperdot where memories may go further than the
subject which was realised.
an instant is holographic, as hyperdots can exist inside hyperdots, continuing their own
narratives where everything through expansion in its reality connects to everything else
( back and forth in all arrays ) from nodes and trajectories.
hyperdots here can be hyperlines too. when looking at an instant in projection,
hyperspatial reality then when a vector travel these, they are narratives / events from
experience from realisation encasements : node deposits of fluid hyperconsciousness
connecting membranes from all expanse or vectors.
an instant is a narrative fractal which refers to +4-8 polarity cycle, the wave and particle
mode to entangle the x, y and z axes for extension from vectors and the mind to go so
far when feeling it being in multiple instances in one instant ...
utilisation of extensions from x y z within an event ( a prolonged action driven state ) is
how timelines are played and recorded, being VNLFT in nature. this is entanglement.
GEN001 // @gavinkeech
possession
visionary
realist
critic
energy
trickster
fire
power
artist
visionary ( emotion )
GEN001 // @gavinkeech
technology
= traits > raven
artist ( language )
= working pair of collective and individual ( feedback loops unseen and seen )
GEN001 // @gavinkeech
an individual point of view, will be more connected to the collective than the representation of the
collective themselves.
network cluster trends are suggestive and saturate the stream which influences minds and their
preferences when asleep in avoidance to collective aspects driving consumption into being.
being unaware of origins, possession of technologies can taint the mind and behaviour of personas
within the metaconstructs created by interaction of discoveries being built.
operating in states of division in participation, with recognition of accumulative discovery allows
witnessing and embodiment in close proximity but appearing somewhere else to create node
deposits which cannot be hidden or denied access by any mind seeking notifications.
free flowing with immersion into our rawness lets building upon decay and radiation show aesthetics
and respect to establishments departure into arrival of new ways.
knowing effort can be further than the boundaries, lets respect be felt and time made abundant.
going forth into inherent protection while awaiting more to arrive, lets environment and ground
emerge from generosity of distribution beyond the individual point of view and possesion of delivery.
individuals seeking instant recognition delays progress for the collective.
open contribution brings mystery as inspiration to fuel participants evolution faster than
establishment previously and continually knows, as stablisation represents stasis if held on too tight.
GEN001 // @gavinkeech
inspiration
desire
GEN001 // @gavinkeech
personas
us
sentiment
off | on
vector
organism
self
X
Z
environment
hyperphysics
hyperneurology
hyperbiology
artist
visionary
critic
realist
trance
emotion
instinct
sedate
worlds
worlds
worlds
worlds
dimensions
dimensions
dimensions
dimensions
VNLFT
trust of reflections
satisfaction
convert
effort
- + gain
0
y
momentum
+ + loss
reality
idea
past
GEN001 // @gavinkeech
progression
become
R
future
salience
archetype
emotion
faliure
+
normalisation
future
normalisation
past
a
passion
success
information
creation
past
future
reality
satisfaction
- - gain
convert
effort
present
idea
- + loss
progression
momentum
become
hyperphys-infomatics
( create )
( hpi )
databases
living font
techniques
forms X
free
( hni )
databases
living font
techniques
forms Y
evolve
( hbi )
databases
living font
techniques
forms Z
merge
hyperneuro-infomatics
( create )
hyperbio-informatics
living cell : cell multiple
( create )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
hyperconscious
0
1
1
0
conscious
0
2
access
0
2
subconscious
0
1
GEN001 // @gavinkeech
data
information
lifecycles
content
experience
+
signal
alphabet + level
context
communication
conversion
alphabet + level
code
meaning
= analog to digital smoother ( on and off are smooth too - blinking helps sight )
GEN001 // @gavinkeech
bit = 0 or 1 ( 2 )
bit = /n ( half )
bit = 0 or 1 ( 0 )
bit = /n ( half )
bit = 0 or 1 ( 1 )
bit = /n ( half )
bit = 0 or 1 ( 2 )
bit = /n ( half )
bit = 0 or 1 ( 0 )
bit = /n ( half )
bit = 0 or 1 ( 1 )
bit = /n ( half )
bit = 0 or 1 ( 2 )
bit = /n ( half )
bit = 0 or 1 ( 0 )
bit = /n ( half )
bit = 0 or 1 ( 1 )
bit = /n ( half )
/n
4 VNLFT
= ( /npc qubit )
/n
/n
center moving
/n
force
critic ( 3 )
realist ( 4 )
real
fluctuation ( 3 )
technique ( 4 )
convert
past ( 3 )
closed / requirement
past ( 4 )
knowledge / task
RECOGNISES
language
words
analysis
letters
time
numbers
sequence
reality
left
2 ) society
reduction
become
GEN001 // @gavinkeech
virtual
expand
( 1 ) visionary
( 2 ) artist
( 1 ) variable
( 2 ) non-localised
problem / opportunity
future ( 1 )
catalyst / evolution
future ( 2 )
emergence
cycle 1
cycle 2
creativity
RECOGNISES
patterns
faces
spatial
places
context
objects
translation
present
interpretation
intention
personas
unintention
idea
force
3 ) physicality
core variables
1 ) normalisation
right
expansion
4 ) progress
5 ) mind
6 ) us
linking minima and maxima through movement in timelines of time ( x axis ) = vector of forces 1
( pe. vs si. ) utilise emotion for ambience ( y axis )
decay value of recognition ( balance and conflict )
entanglement ( personas / metaconstructs )
mind
earth / environment
Z
salience
effort
reduction
vector
settle
effort
reduction
information
minima
force
arrival
space / mind
maxima
metaconstructs
personas
canvas
projection
earths ( flora )
spaces ( fauna )
reality
archetypes
expansion
real
virtual
idea
nourishment / survival
interplay / growth
past / remembering
future / creating
hyperthemes
hyperminds
foundations
GEN001 // @gavinkeech
departure
organism
travel
utilisations
momentum
emergence
momentum
emergence
creation
Y
Z
earth / environment
mind
space / mind
introducing projection ( z axis ) with time ( x axis ) = vector of forces 2 ( in. vs un. )
decay value of purpose ( requirement and occurrence )
entanglement ( personas / metaconstructs )
= each
reflection
morphing
velocity = species
GEN001 // @gavinkeech
( hyperparameters )
link notifier
normalisation multiple
20
link identifier
vector +
64
44
= each
pattern
time = timelines
performance
flows of emotion
pace = actions
= each
impression
access
field = interface
through
= each
active
( hyperphysics )
resonance core
frequency multiple
personas
operations
( hyperneurology )
nerve synapse
neuron multiple
entanglement
dynamics
( hyperbiology )
living cell
cell multiple
metaconstructs
utilisations
introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identifiers and
notifiers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. )
decay value of discovery ( delivery vs possibility )
= topics
carbon 6
= structures
oxygen 8
= plots
hydrogen 1
organism
velocity = species
carbohydrates
hyperphysics
time = timelines
lipids
hyperneurology
pace = actions
proteins
( personas
resonance core
glycerol, triglyceride
GEN001 // @gavinkeech
/ node / trajectory )
link identifier
monosaccharide
VNLFT = holographic
transmitter
/ operations )
frequency multiple
fatty acid
( entanglement
/ dynamics )
nerve synapse
polypeptide
neuron multiple
amino acid
64
topics
= diction
nitrogen 7
hyperbiology
field = interface
nucleic acid
( metaconstructs
living cell
DNA / RNA
plots
redox
velocity
/ utilisations )
cell multiple
nucleotide
+
=
pace
momentum
experience
X
introducing emotion ( y axis ) with projection ( z axis ) as interplay from actions with identifiers and
notifiers connecting into exaptive form / non form of polytopia = vector of forces 3 ( de. vs po. )
FFO
progress as
metabolism
GEN001 // @gavinkeech
intention
verbatim translation
strategic translation
vs
2
destroy suffering =
how free
why
when
does
does it
are these
unintention
poetic interpretation
unique interpretation
( self ) want to be
think it is
feeling of being
seek
( x ) = continue movement
find
( x ) = plonk seeds
locate ( x ) = proximity accumulation
GEN001 // @gavinkeech
?
off
no
yes
on
influence = communication
GEN001 // @gavinkeech
GEN001 // @gavinkeech
forms X
forms Y
forms 0
forms Z
GEN001 // @gavinkeech
mitosis
GEN001 // @gavinkeech
regeneration
regeneration
mitosis
mitosis
order
division
chaos
order
division
chaos
meiosis
meiosis
rebirth
rebirth
( frequency )
+
( img )
( snd )
( vid )
GEN001 // @gavinkeech
progress is control
force = consolidation
establishments momentum
success / passion / effort
progressive enhancement
society
physicality
past : reality
progress
mind
us
future : idea
expansion = distribution
possibilitys effort
failure / emotion / momentum
graceful degradation
= patterns to be broken ( breaking does not mean hard = smooth paced flow )
GEN001 // @gavinkeech
water
= seek / search / explore
slow
break order
L
x = time
( continue )
emotion
time
y = emotion
( continue )
maxima
emotion failure
salience
archetypes
salience
archetypes
effort
momentum
past
future
reality
z = projection
( continue )
information
creation
z
projection
L
idea
information
creation
passion / success
minima
break order
fast
sky
= half a thought + half an action ( spliting and splicing for thirds emergence )
x = time
past
arrival
settle
left
maxima
convert
satisfaction
reality
effort
gain
reduction
sky
emotion / failure
( continue ) . . .
GEN001 // @gavinkeech
= vector splays
time
x identifier placement
/ n = virtual = sky = input
y = emotion
present / past
arrival
settle
left
minima
convert
satisfaction
reality
effort
gain
reduction
water
passion / success
+
( continue ) . . .
projection
z identifier placement
/ n = real = sky = input
z = projection
future
departure
travel
right
maxima
become
progression
idea
momentum
loss
emergence
sky
emotion / failure
( continue ) . . .
emotion
y identifier placement
/ n = half = water = input
= water / organism
= sky / organism
GEN001 // @gavinkeech
ride
X
0
affinities
selections
xyz=?
triangulation
0
embryo plonk point
0
-/n
x1
GEN001 // @gavinkeech
x1 + / n
0
-/n
x1
x1 + / n
GEN001 // @gavinkeech
organism + environment
game dynamics
vector scalable data
distribute to clouds
flow through protocols
database is vectors signature
response
1 or 0
projection
0 or 1
GEN001 // @gavinkeech
distribute to clouds
frequency ( snd )
frequency ( snd )
response
1 or 0
projection
0 or 1
code ( water )
signal to conversion
2D = projection
signal to conversion
meaning ( sky )
GEN001 // @gavinkeech
goodbye ( - )
goodhello ( + )
make it great or give up and leave. ( - - ) ? ( + + )
either way be as generous as impossible. ( 0 )
GEN001 // @gavinkeech
maxima left
objects
3 hyperparameter multiples
hb = hyperbiology ( cell multiple ) = ( organism )
hn = hyperneurology ( neuron multiple ) = ( communication )
hp = hyperphysics ( frequency multiple ) = ( pace )
maxima right
metadata
minima right
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
then emotion hn / y : dynamics > entanglement : amplifications (verb) < actions >
( metadata = interpolate signals = frequency betweens = fractal patterns )
else projection hb / z : utilisations > metaconstructs : communications (verb) < interface >
( metadata = interpolate signals = frequency betweens = fractal patterns )
GEN001 // @gavinkeech
personas : with VNLFT as 'identity / experience filter' being the 'timelines ( organism )'
x : if i have time, i will spend it
y : then i will see how, i feel and go further.
z : else i may have to create more to get more done.
entanglement : with VNLFT as 'state / mode ( flow )'
x : if i create lots from a little amount of time, i will continue.
y : then i can feel real happy and explore new emotions.
z : else i may need to go further than my emotions and start hacking.
metaconstructs : with VNLFT as 'dimension / environment' being the 'interface ( instances+scales )'
x : if we can connect together at the same time, that will be efficient.
y : then the feeling of creating together will showcase explorations.
z : utilising those metaconstructs are worlds we can engage in, as we create them.
objects are projections from 2D space of 0 ( becoming holographic as spread moves center )
GEN001 // @gavinkeech
f u n c t i o n s
o r g a n i s m
a n a l o g
<
= : =
s e n s e
d i g i t a l
o f
e m o t i o n
l o o p
p r o g r e s s
s m o o t h e r
1 1
f e e d b a c k
f r e e w i l l
d i m e n s i o n
o n
I
e n v i r o n m e n t
t o
> .
. . .
m 2 m 2 m 2 m 2 + 3
GEN001 // @gavinkeech
distribution of information
share responsibility
GEN001 // @gavinkeech
GEN001 // @gavinkeech
be sure to allow half a thought to function' before collapsing it into its opposite.
no thought is perfect. to believe a thought is perfect and lacking in failure will
mean there is more restraint than the freedom sort.
doing half the action and half the thought of arrival, keeps flow happening before
it is defined. breathing in any pace of high or low. the middle ground fluctuates in
rhythms so sensational that more delivery of experience and generosity fuels its
own emotional awareness.
entanglement is origami for the mind ... between virtual and real ... making a form
... forms that move and breath together for interaction to take place, gone and
coming where memory is the process and discovery is creation for the moments.
GEN001 // @gavinkeech
timelines ( x ) = through
actions ( y ) = active
making dreams
flowing in randomness
transitions from A to B
accumulation is distribution
interface ( z ) = access
GEN001 // @gavinkeech
GEN001 // @gavinkeech
S = system
dive
GEN001 // @gavinkeech
loop
explore
water
distribute
land
upgrade
falling is rising
sky
object
sky = salience
object
ground = consciousness
water = information
sight
process
sky
GEN001 // @gavinkeech
sky = archetypes
ground = organism
water = creation
process
soar
fly
sound
water
on
run
3
touch
sky
smell
water
taste
ground
climb
swim
dive
/n
off
GEN001 // @gavinkeech
salience
emotion
archetypes
object
experience
1
environment
on
content
shape
organism
information
composition
off
process
data
code
communication
creation
information
GEN001 // @gavinkeech
= living font from ent_pm transducer ( states + input + output * loop - meaning = )
variable
states
GEN001 // @gavinkeech
= sets
variable states multiplied by non-localised
input code emerge to vector
non-localised
fluctuation
technique
input code
= sets
output code
= sets
initial states
= subsets of
final states
= subsets of
ent_pm
x(
>(
))x(
) + (
<(
))x
redundancy multiplied by
noise factors of fluctuation in
subsets to variable states
) < ( cycle 2 )
GEN001 // @gavinkeech
notifiers ( 0 )
off / on
language
LANGUAGE
meaning
context
MEANING
hyperconsciousness ( 4 )
conscious / subconscious
PRESENCE
presence
NON
PRESENCE
patterns ( 1 )
understood
remarked
thought
remembered
CHOICE
CHANCE
non-presence
emergence
EMERGENCE
RESULT
cycles / phases
chance
choice
result
data
error
neglected
misunderstood
stated
correction
connections ( 3 )
micro / macro
temperature ( 2 )
witnessed
POSITIONS
MODES
CHAOS
ORDER
positions
chaos
modes
statistics
hot / cold
order
STATISTICS
UNCERTAINTY
uncertainty
notifiers
GEN001 // @gavinkeech
on
solid
energy
off
emotion
cycles
solid
patterns
temperature
energy
phases
emotion
hot
solid
energy
cold
emotion
micro
solid
connections
hyperconscious
energy
macro
emotion
subconscious
solid
energy
conscious
emotion
2a
GEN001 // @gavinkeech
2b
1a
1b
GEN001 // @gavinkeech
salience
emotion
sky
object
maxima
past
Z
X
past
archetypes
future
future
past
X
b
future
minima
information
code
process
water
X
creation
GEN001 // @gavinkeech
emotion
X
access
open past
experiences
experience
objects from
process / metadata
imagine
expanding future
experiences
vid / img
salience
archetypes
vid / img
metadata = process
interaction = objects
remember
past events
release
sound
imagine
communicate
establishment
self / vector
mind
create
future events
release
information
creation
= abundance ( inspiration )
= movement ( flow )
= creativity ( productivity )
sound
communicate
process from
interaction / objects
access
communicate
possibility
interplay / ambience
mind
code
GEN001 // @gavinkeech
TIME
EMOTION
PROJECTION
X
1
Z
TIMELINES
=
=
EVENTS
ACTIONS
EXPERIENCES
INTERFACES
WATER
Z
PERSPECTIVES
Y
2
BALANCE + CONFLICT
SKY
REQUIREMENT + OCCURRENCE
PARTICIPATION + FUSION
Z
3
=
=
X
1
Z
memory as process
/N
/N
/N
sensation as being
1+/N
HALF
2+/N
HALF
3+/N
HALF
GEN001 // @gavinkeech
remembering as object
1
1+/N+HALF
ARRIVE
2+/N+HALF
ARRIVE
3+/N+HALF
ARRIVE
HAT+HAA FLOW
Z
projection
sky
emotion
organism
time
water
refer to patterns to be broken ( breaking does not mean hard = smooth paced flow )
refer to half a thought + half an action ( spliting and splicing for thirds emergence )
refer to environment and organism communicate ( metadata is objects is metadata )
refer to organism with environment ( morphing with conditions : part a )
refer to organism with environment ( morphing with conditions : part b )
refer to organism with environment ( morphing with conditions : part c )
refer to evolution of zero bit ( flowcycles from center movement )
refer to world contrasts of similars ( emergence of third realities )
- HOME
+ HOME
GEN001 // @gavinkeech
+ future
= realisation
1
visionary
emotional
Y + X + Z
variable
interaction
objects
sky
focus / create / expand
emotion | maxima
success
2
artist
creative
X
Z + Y
= amplification
non-localised
Y + X + Z
Z + Y
refer to fractal:ownership
half a thought / half an action
- past
= extrapolation
real
cycle 1
convergence
pull force
reality
ground
organism
vector
spectate / observe / curate
consciousness
mind
virtual
cycle 2
divergence
scale expansion
idea
+ future
4
realist
informational
X + Z ( Y )
technique
metadata
process
water
seek / search / explore
code | minima
failure
X + Z ( Y )
3
critic
destructive
Z + X ( Y )
= persistence
fluctuation
Z + X ( Y )
- past
distance
closeness
expanse
free
evolve
merge
potentials
contrasts
personas / metaconstructs
GEN001 // @gavinkeech
desires
restrained
evolve
merge
distance
closeness
expanse
entanglement
= timelines
= personas
dimension / environment
= interface
= metaconstructs
process / mechanism
= actions
= personas
knowledge / repository
= database
= metaconstructs
network clusters :
affinities projection splay vectors
refer to triangulation / seeds / sources / growth
( formula = subset parameters ) for more details.
refer to world contrasts of similars ...
GEN001 // @gavinkeech
what's next?
-@gavinkeech
GEN001 // @gavinkeech
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
= events as presence
= perspectives as normalisations
= experiences as uncertainty
= normalisations as perspectives
* timelines are events of experiences and require to be embodied for actions of uncertainty to release presence
GEN001 // @gavinkeech
GEN001 // @gavinkeech
variable
( visionary )
red
emotion
stop / go
non-localised
( artist )
green
creation
go / stop
fluctuation
( critic )
black
destruction
end / start
technique
( realist )
white
information
start / end
interplay
( organism )
yellow
identifier
receive / transmit
ambience
( environment )
blue
notifier
transmit / receive
green : life
blue : environment
turquoise : hyperconsciousness
GEN001 // @gavinkeech
intentionality vs unintentionality
knowledge is all inbetween within a realisation encasement.
a fractal representation of the whole, yet defined in fluid terms of its construct.
metaconstructs are the bias to which projections encounter their interactions.
interactions = intention vs unintention as an exaptive input output feedback loop.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
interface
emotion
question
half
answer
half
knowledge repo
database
problem
GEN001 // @gavinkeech
= just when you thought ... ( dont lose yourself. run in chaos. find order. silly )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
persuasion
start
end
0
action
half
off
on
0
choice
half
GEN001 // @gavinkeech
GEN001 // @gavinkeech
resonance core
it has to have 3 prime inputs and 3 prime outputs.
education
discovery from mystery
poetic interpretation < available to strategic translation >
art mode < design thoughts from imagination and connection to everything >
worlds emerge from distance of thoughts.
uneducation
GEN001 // @gavinkeech
communication is half
the ( thought ) struggle.
real-time feedback
GEN001 // @gavinkeech
controlling amplification
kinetics
mechanised control of
string is puppet mode
species affinities
proximity efficiency = go further
nerve synapse ( y )
living cell ( z )
resonance core ( x )
( establishments momentum )
ideas antiinertia
= expansion
( possibilitys effort )
education
uneducate
enhancement on rotation
notification of instigations
evolutionary awareness
reciprocal distribution
database
object
verb
subject
value as energy
cost as exchange
normalisation as amplification
abundance ( inspiration )
movement ( flow )
personas
metaconstructs
entanglement
breaking patterns
GEN001 // @gavinkeech
vector splay
exchange = expenditure
momentum
momenta
energy = resource
effort
vector
let normalisation
become amplification
requirement = occurrence
decay value of purpose
feedback loop
foresight
in vs un
-x+z
GEN001 // @gavinkeech
play
pause
GEN001 // @gavinkeech
record
Z
variable visionary emotion
technique realist sedate
logos
thought
symbolism
Y
conversation
knowledge
emotion
impetus
passion
say
empathy
feeling
hear
ethos
belonging
connection
meaning
statement
pathos
suffering
GEN001 // @gavinkeech
exchange
value
currency
flow
see
GEN001 // @gavinkeech
aesthetics
sleep
utilised lower
harnessed in delicacy
utilised embodiment
weakness night
light
intrinsic / internal
no / yes
contract / expand
subject / object
wake
sensed higher
unleashed in rawness
sense extrapolation
strength day
shadow
extrinsic / external
no / yes
contract / expand
subject / object
micro / macro
micro / macro
order : simple
chaos : complexity
realised : result
mysterious : potential
degree of tangibilty
degree of intangibility
articulation +4
inarticulation -8
GEN001 // @gavinkeech
aesthetics
distance
distance
experience
experience
distance
distance
aesthetics
GEN001 // @gavinkeech
embodied ( 0 )
full / empty
tolerance
amplification
decayed
embodied consists of textural
superficial ( 4 )
high / narrow
instigated
delivered
textural ( 1 )
controlled
insatiable
smooth / coarse
projected
lived
dreamed
remembered
transformed
alluded
experience
freed
encouraged
embraced
profound ( 3 )
satisfied
distorted
managed
flowing ( 2 )
deep / wide
delayed / paced
aesthetics
discovered
emotion
mystery
sensation
struggle
embodied
full
GEN001 // @gavinkeech
solid
energy
empty
emotion
smooth
solid
textural
flowing
energy
coarse
emotion
delayed
solid
energy
paced
emotion
deep
solid
profound
superficial
energy
wide
emotion
high
solid
energy
narrow
emotion
microscopics
reductionism
GEN001 // @gavinkeech
influence
from
expansion
to
home
communication
entanglement
origin
earths ( origin )
spaces ( entanglement )
object
emotion
interaction
macroscopics
emergence
interaction
objects
sky
macro
observed
metadata
process
observer
choice
( realisation )
action
( utilisation )
influence ( clusters )
momenta
natural
raw / synthetic
raw / synthetic
water
micro
processed
result
classical = certainty
artificial
hyperparameters
communication
thermodynamics
half spin
raw / synthetic
quantum = uncertainty
HATHAA
abundance ( inspiration )
movement ( flow )
creativity
( productivity )
raw / synthetic
memory as process
TIME
EMOTION
PROJECTION
0
=
/N
/N
/N
personas = operations
X
Z
=
=
GEN001 // @gavinkeech
X
Z
sensation as being
TIMELINES
ACTIONS
INTERFACES
EVENTS
EXPERIENCES
GEN001 // @gavinkeech
PERSPECTIVES
1+/N
HALF
2+/N
HALF
3+/N
HALF
remembering as object
GEN001 // @gavinkeech
BALANCE + CONFLICT
REQUIREMENT + OCCURRENCE
PARTICIPATION + FUSION
1+/N+HALF
ARRIVE
2+/N+HALF
ARRIVE
3+/N+HALF
ARRIVE
GEN001 // @gavinkeech
= interaction = object
= visionary + artist
= emotion
output = information
= adaptation
water = metadata
= process = critic
+ realist = information
input
= energy
= stories
= emotion
= resource
= experiences
object of
process
process of
object
polymorphism
isomorphism
object variation 1
process of object variation 1
transduction on /?
model
class
subclass
organism
emotion
object variation 2
process of object variation 2
transduction on /?
information
GEN001 // @gavinkeech
PERSONAS /
METACONSTRUCTS
GEN001
VNLFT
BY @GAVINKEECH
3. FLUCTUATION
DESTRUCTIVE (CRITIC)
1. VARIABLE
EMOTIONAL (VISIONARY)
4. TECHNIQUE
INFORMATIONAL (REALIST)
1. REMAIN INDEPENDENT
INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING
THE PLUNGE WITH SELF BELIEF - YOU WON'T LOSE YOURSELF - NO NEED
FOR FEAR - THERE IS NOTHING TO LOSE)
THE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION
OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS.
IMPORTANT : BE MINDFUL _
_EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR)
3. SUSTAIN VARIANCE
UTILISING CREATIVE CYCLES FROM FLOW DECAY OF CAUSE & EFFECT /
INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION.
4. REINITIATE PROTOCOL
CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF
EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE
EXAMPLE OF A
PROPOSED METACODE
ENTANGLEMENT
EXISTING SYSTEMS
ASSIGNMENT OF METACODE
GENERATION (/N) TO AN INTENTION
OF PERSONAS ENTANGLEMENT WITH
EVERYTHING RELATED.
FENGSHUI
1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE
6 THINKING HATS
1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE
4 KEIRSEY TEMPERAMENTS
1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN
KAIZEN
1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS
3. QUALITY CONTROL 4. HUMAN SATISFACTION
DESTRUCTIVE (END/LOOP/START)
KNOWLEDGE POOLS
DENSE
LOOSE
CREATIVE (START/LOOP/END)
ARTIST > GENERATOR
> SCRIBE
> ARTISAN
POSITIVE > EMBRACER
VISUALIZER > SCRIBE
> FACILITATOR
GREEN
KNOWLEDGE /
REPOSITORY
PERSONAS /
METACONSTRUCTS
IDENTITY /
EXPERIENCE FILTER
EMOTIONAL (HUMAN)
DIMENSION /
ENVIRONMENT
SPACE
EARTH
MIND
PROCESS /
MECHANISM
CYCLE 1
INFORMATIONAL (SCIENTIFIC)
CYBERNETIC
HYBRID
CYCLE 2
PERSONA SYMBOLS
VISIONARY
REALIST
CRITIC
ARTIST
PAGE2 OF APPENDED NOTES COMING SOON ...
=
=
=
=
TIMELINES
INTERFACE
ACTIONS
DATABASE
GEN001 // @gavinkeech
personas / metaconstructs
emerging everywhere - utilisation interplay
combinations of personas can be embraced, yet 1, 2 or many, may
overshadow the focus at a certain time by being the main intent or
condition of that given moment, especially if merging with an
environmental construct (metaconstruct of 1 or many of instances
and scales)
combining the mind with any combination (but being aware of its
initial state) is entering the zone of metainfluence ...
when in metainfluence, going anywhere or being anything and
seeing things clearly are proportionate to that mode.
while in this state, shifting/activating into another
mode/state/condition, allows for a type of hyper-mode for an
evolution of consciousness (from all the metadata - embedded fractally growing from the environments
emerging/made/created/decayed).
this is being hooked into the constantly growing, and infinite
combinations of personas/mindsets (including substrates) and the
variable instances + scales made from the
metaconstruct/environments, mindful awareness of knowledge pool
databases and the processes/mechanisms initiated.
not only will there be the capacity to go into scales + instances (and
multiple) in the singular imagination, but also beyond with the
collective/emerging imagination as well.
//
1
-
2
-
GEN001 // @gavinkeech
3
-
= string mode
+4-8 polarity cycle is representative of a system within a system at its simplest breakdown to derive
fractal sequence scalable to any infinite loop, including decay and multiple states at the same time.
this is a segment of an infinite string. independent yet integral to the whole, having the capability to
seed new systems as the others persist. new systems becomes entangled with its remnants (self/all).
GEN001 // @gavinkeech
= breathing dynamics
+
+
+
3
+
+
3
+
= particle mode
+
+
instant in reality
6
= particles as compounds
clustered +4-8pc as instants of reality breathing flow energy
out and into itself, with overlap and expansion on each breath.
influence is natural as connection is the interface
2
2
GEN001 // @gavinkeech
= inner
-
= outer
= 2 sides or 2 directions
1
-
= flowcycle
force = negative energy
ripple 1 ( -6 +2 = -4 )
ripple 2 ( +3 -7 = -4 )
ripple 3 ( -5 +1 = -4 )
ripple 4 ( +4 -8 = -4 )
emergence derived from lack or non presence of, to become that which will
manifest. from the depths of non existence force is made to produce growth.
= 4 parts or 4 differences
GEN001 // @gavinkeech
PRACTICAL
from initial inspection, its abstract state of being gives not much but a
simple pattern and series.
OUTRO
as it progresses from 2d drawings and animations to physical objects of
abstraction, its state of existence will only linger being of, what it is
realised.
EXTENSIONS
(1) what we understand is how we interact with things. it is the limitation
of understanding, as well as the content of itself which produces our
consciousness. when we are inspired, its reasons dont need to be
sorted or validated since it may decline forward thinking.
MOTTO
to really push forward you need to go against the grain. throughout
evolution, it is this struggle that gets the most results, as the cycle
repeats itself.
http://futureflux.wordpress.com
= 2D compass
GEN001 // @gavinkeech
NW
-
SW
NE
-
4
5
7
2
1
-
7
+
4
-
5
+
SE
GEN001 // @gavinkeech
key =
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
= emotion
Z
= projection
= time
personas / metaconstructs
expansion core (nb. shape is fluid)
0 = vector
= X axis = time
GEN001 // @gavinkeech
key driver
- reality
time
singularity
+ idea
past
present
future
process / mechanism
cycle 1
cycle 2
gravity
symmetry-homogenosity
rotational equality
start of low entropy
towards high entropy
thermodynamics
11 dimensions
hyperparameter bias
hyperphysics
non locality
interference
> constructive + destructive
acceleration
time arrows - expansion
absolute time / space
wave-particle duality
personas / metaconstructs = state / mode
key =
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
= X axis = time
GEN001 // @gavinkeech
DECAY
-A - +B
+B - -A
0
0
+B + -A
-A + +B
PRESENT
PAST
IDEA
REALITY
EFFORT
MOMENTUM
present = 0 ( -A 0 +B 0 ( +B -A = -A | -A +B = +B ) )
-A
+B
+B
-A
REALITY
PAST
PRESENT
IDEA
FUTURE
overlap key =
FUTURE -
FUTURE 0
FUTURE +
PRESENT -
PRESENT 0
PRESENT +
PAST -
PAST 0
PAST +
= Y axis = emotion
GEN001 // @gavinkeech
+Y
emotion
0
-Y
failure emotion
motivation / action
empty
emergence / unfoldment
success passion
fatigue / reevaluation
key driver
destructive
> critic
creative
> artist
emotional
> visionary
informational
> realist
hyperparameter bias
hyperneurology
memetic function
experience dynamic receptors
synaptic response system
memory optimisation + storage
identity awareness
key =
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
= Y axis = emotion
GEN001 // @gavinkeech
+
B
emotion
failure
uncertain / stasis
+
A
passion
success
=
-
+Y
mixture key =
0
-Y
= Z axis = projection
projection
GEN001 // @gavinkeech
1.
normalisation
2.
society
4.
progress
3.
mind
5.
6.
physicality
us
key driver
dimension / environment
organism
> cybernetic > hybrid
composition
> raw > synthetic
shape
> dense > loose
communication
> abstract > precise
environment
> reality > dream
hyperparameter bias
hyperbiology
personas / metaconstructs = state / mode
key =
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
natural selection
artificial selection
mutation
= Z axis = projection
SOCIETY
GEN001 // @gavinkeech
NORMALISATION
2
YOUR MIND
5
PHYSICALITY
3
6
PROGRESS
US
perspective key =
part a
part b
convergence
pull force
establishments momentum
divergence
scale expansion
possibilitys effort
GEN001 // @gavinkeech
VECTOR
GEN001 // @gavinkeech
dimension / environment
shapes
environment
LOW
P/M
0
dimension / environment
organism
HIGH
1
dimension / environment
composition
communication
B
+
GEN001 // @gavinkeech
emergence as contained
instants of states from
interaction with metaconstructs
perceived environments and
personas experienced timelines.
3D distribution of all attributes
are contained within an instant,
with the current variation and
unseen variations looping back
at once (vector), as is the instant.
= addition/subtraction state
exchange/expenditure/usage/adaptation (output)
of energy/resources/stories/experiences (input)
raw
synthetic
dense
loose
natural
artificial
processed
nets
blobs
spikes
human
animal
robotic
abstract
precise
reality
dream
words
numbers
form (sound+visuals)
sky =
2
0
1
0
ground =
2
1
0
2
GEN001 // @gavinkeech
water =
2
1
2
1
0
1
visionary
GEN001 // @gavinkeech
realist
critic
artist
visionary the main component is that of the eyes: the foresight factor. the middle < is the scope of sight/mindsight. the line
intersecting is that from past and future. the outer convex (circular) segment is that of boundary. surpassing it. the left hand side
arrows shows fluctuation from multiple states of reference.
realist the function of describing the elements (of an issue or problem / task) is the backwards E stemming from the things
noted as such merging with sight, but not really foresight. only looking at what is directly infront = list of items to focus on.
critic the boundaries are the focus. lists of items are connected with boundaries.
artist ... focus and feeling all encompassing from directions of times and spaces, centred in the moment from whatever source.
GEN001 // @gavinkeech
3 fluctuation
1 variable
= variable
= non-localised
= fluctuation
= technique
destructive (critic)
emotional (visionary)
2 non-localised
creative (artist)
4 technique
informational (realist)
3D plane
node deposits
connected information
GEN001 // @gavinkeech
( +1 +3 )
( +2 -7 )
( +3 +4 )
( +4 +2 )
( -5 +2 )
( -6 +1 )
( -7 +3 )
( -8 -7 )
+4
+2
+1
+3
+3
+4
+2
-7
1
-
-6
+1
2
-
-8
-7
-5
+2
3
-
-7
+3
12345678
1
2
3
4
10000000
01000000
00100000
00010000
5
6
7
8
00001000
00000100
00000010
00000001
12345678
8
1
7
2
6
3
4
5
10000000
00000001
01000000
00000010
00100000
00000100
00001000
00010000
12345678
1
2
3
4
00000001
00000010
00000100
00001000
5
6
7
8
00010000
00100000
01000000
10000000
surface dynamics
1. illustrating membrane also going out and
wide (+up and down) .... capable of many
ripples. breathing into each other.
2. dna of +4-8pc string as continuous string.
8 4
4
8
4
8
8
8
8
4
4 8
8 8
GEN001 // @gavinkeech
4 8
8
4 8
4
4 8
0 = vector ( self )
1
-
GEN001 // @gavinkeech
+z
x past
future
= fluctuation node deposit of entangled information
-+
-+
= vector ( self )
+
-+
GEN001 // @gavinkeech
GEN001 // @gavinkeech
= emergence
GEN001 // @gavinkeech
= 3d particle mode
= escalation wave
+4
+3
+2
+1
-8
-7
-6
-5
GEN001 // @gavinkeech
= layer phases
loop
GEN001 // @gavinkeech
GEN001 // @gavinkeech
+
=
EFFORT
MOMENTUM
REALITY
+
-
7
+
4
-
5
+
= emotion
= projection
= time
7
+
5
+
4
-
IDEA
+
-
+
=
GEN001 // @gavinkeech
expand x 6 pages
3D
GEN001 // @gavinkeech
organism ( 0 )
composition ( 1 )
shape ( 2 )
communication ( 3 )
environment ( 4 )
cybernetic / hybrid
raw / synthetic
dense / loose
abstract / precise
reality / dream
human
natural
nets
words
space
n
v g k mp
.
s
& q d
jh u l
br
! *y x
z
t :ia
animal
artificial
blobs
numbers
earth
4
2
x
b<
8 x1
)
> ya 3
*= 9
+%
z 7 6 (
0
robotic
processed
spikes
form ( frequency )
mind
+4-8pc = 0
+4-8pc = -6 / +2
+4-8pc = -7 / +3
+4-8pc = -5 / +1
+4-8pc = -8 / +4
GEN001 // @gavinkeech
composition ( 1 )
shape ( 2 )
natural
artificial
organism ( 0 )
nets
blobs
processed
human
animal
spikes
communication ( 3 )
environment ( 4 )
c 5 )3
n br
y
words
1
f e
v gk d
!
& q
*
w y xz
h
sp
?j l .
t a
:i
> a
1+%
(
8
6
7
* 9z
x
02 4
b<
numbers
space
earth
sky =
2
0
1
0
form ( frequency )
1
ground =
2
1
0
2
water =
0
1
2
1
mind
GEN001 // @gavinkeech
hindsight
insight
foresight
= dendrites
= axon
= nucleus
= cell body
= synapse
illusion
as communication
reality
= neurotransmitters
= receptors
as creation
reductionism
emergence
GEN001 // @gavinkeech
atmosphere ( substrate )
atmosphere ( substrate )
-6 / +2
1
raw / synthetic
-7 / +3
+
composition
2
-
dense / loose
shape
high = sky
-
low = water
atmosphere ( substrate )
-8 / +4
stretch
overlap
rotate
-
magnify (-/+)
+
reality / dream
environment
atmosphere ( substrate )
-
atmosphere ( substrate )
-5 / +1
3
abstract / precise
communication
cybernetic / hybrid
organism
vector = ground
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
raw / synthetic
composition
br c
f e
v
g
d
!
k
& q
*y x
w z
h
p
s
?j l .
t a
:i
shape
)
y 3
> a
dense / loose
1+%
(
8
6
7
* 9z
x
2 4
b <x
reality / dream
environment
abstract / precise
communication
cybernetic / hybrid
organism
GEN001 // @gavinkeech
raw / synthetic
composition
dense / loose
shape
reality / dream
environment
abstract / precise
communication
cybernetic / hybrid
organism
GEN001 // @gavinkeech
high 2
1
raw / synthetic
composition
dense / loose
shape
low 1
high 1
reality / dream
environment
abstract / precise
communication
cybernetic / hybrid
organism
low 2
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
( 4 ) environment
( 2 ) shape
( 0 ) organism
( 1 ) composition
( 3 ) communication
( 1 ) space
4
environment
( 2 ) earth
( 3 ) mind
sky
GEN001 // @gavinkeech
reality
dream
( 1 ) nets
2
shape
( 2 ) blobs
( 3 ) spikes
ground
0
( 1 ) human
0
organism
( 2 ) animal
( 3 ) robotic
( 1 ) natural
1
composition
( 2 ) artificial
( 3 ) processed
water
dense
loose
cybernetic
hybrid
raw
synthetic
( 1 ) words
3
communication
( 2 ) numbers
( 3 ) form
c 5 )3
n br
y
f
& q
> a
abstract
v g k ed 8 x1+%(
w yx m * 9 7 6
precise
t ia
:
!*
?j
hz
sp
u l .
2x4
<
= z
0
b-
GEN001 // @gavinkeech
4
-
5
+
3
-
5
+
1
1
2
-
2
7
1
-
7
+
6
+
= organism instances ( 3D )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
tangibility of digitalisation
vectors / nodes / participants contains their activity and
engagement narrative. All data will be owned by their
respective individuals vectors construct - ownership will
be fractalownership. get used to it. - ego lost. creativity
uniquified, contributing to yourself as one with all.
the underlying metadata entwined within the collaborative
interactions, the interplay of multiple infinities, is embedded
in the entanglement of p/m as a living, ever morphing
topology of singularity, holographically capable of being
expanded or contracted. - when do you want to breathe?
another way to see the scope is to visualise the multiple cells accumulate to form something, not of its own
form, yet work in synergy to maintain equilibrium and evolution. expanse and scope of the environment
evolve as the data+interactions ( of the participations + topics ) bring about clustered + distributed neural
connections with associative captured / data / knowledge / information ( VNLFT as an object system )
defining a structured yet fluid and elastic metaconstruct for the emergence of collective thought and
actions is crucial for organica of the virtual / digital arena. there are 2 main levels of operation within the
metaconstructs of this environment/s - minima and maxima with variations all in between and beyond.
GEN001 // @gavinkeech
activity states
ix / ux / ui condition parameters
organic morphing ix / ux / ui
break order!
GEN001 // @gavinkeech
= timelines
dimension / environment
= interface
process / mechanism
= actions
knowledge / repository
= database
time
= x axis
= keydriver = effort ( +idea / -reality ) vs. momentum ( +reality / -idea )
emotion
= y axis
= keydriver = emotion ( failure ) vs. passion ( success )
projection
= z axis
= key driver = force (( part a = establishment ( society + physicality )) vs. expansion (( part b = possibility ( mind+us / progress ))
GEN001 // @gavinkeech
hyperphysics
hyperneurology
hyperbiology
projection
emotion
time
identity / experience filter = timelines
bias : personas
bias : entanglement
bias : metaconstructs
||
||
||
GEN001 // @gavinkeech
X
Z
X
Z
X
Z
hyperphysics
hyperneurology
hyperbiology
personas
entanglement
metaconstructs
operations
dynamics
utilisations
resonance core
frequency multiple
nerve synapse
neuron multiple
living cell
cell multiple
GEN001 // @gavinkeech
emerged / made
time/s
are
created
through & of
timelines
IDENTITY / EXPERIENCE FILTER
EVOLUTION
PERSONAS
START/LOOP
felt / inherent
emotion/s
are
derived
actions
PROCESS / MECHANISM
SOURCE
controlled / enhanced
projection/s
are
manipulated
by & from
interfaces
DIMENSION / ENVIRONMENT
INFLUENCE
contributed / involved
Y
X
Z
database/s
METACONSTRUCTS
END /LOOP BACK
TO PERSONAS
are
released
FREEDOM
to & for
knowledge / repository/ies
METACONSTRUCTS
GEN001 // @gavinkeech
time/s
timelines
personas
INTERPLAY = ORBITS
VNLFT = TIMELINES
= process / mechanism
emotion/s
actions
entanglement
INTERPLAY = ORBITS
VNLFT = TIMELINES
= dimension / environment
projection/s
interfaces
metaconstructs
INTERPLAY = ORBITS
VNLFT = TIMELINES
X
Z
= knowledge / repository
database/s
timelines
pulls
time
with
events
expands
contracts
using
emotion
interfaces
projection
with
perspectives
pulling
by
timelines
events
using
emotion
actions
actions
experiences
time
with
GEN001 // @gavinkeech
actions
experiences
releasing into
knowledge / repository
projection
0
METACONSTRUCTS
0
interfaces
timelines
knowledge/repository consists of
the means to communicate.
databases attach/embed/release
into environments.
database/s
by telesynesthesia communication
happens by living and experiencing.
GEN001 // @gavinkeech
database/s
GEN001 // @gavinkeech
personas with VNLFT as identity / experience filter being the timelines (organism)
personas with VNLFT as identity / experience filter being the timelines (organism) in dimension / environment (interface) with
metaconstructs
personas with VNLFT as identity / experience filter being the timelines (organism) in dimension / environment (interface) with
metaconstructs 1defining/2engaging process / mechanism (actions)
metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience filter being
the timelines (organism)
metaconstructs with VNLFT as dimension / environment being the interface (instances+scales) with identity / experience filter being the
timelines (organism) with personas 1defining/2engaging process / mechanism (actions)
entanglement with VNLFT as state / mode of timelines, interface, actions and database being the interplay (substrates of axis forces
included with respective key drivers)
entanglement with VNLFT as state / mode of timelines, interface, actions and database being the interplay (substrates of axis forces
included with respective key drivers) by existing hyperparameters connected to time, emotion and projection.
GEN001 // @gavinkeech
REALITY
IDEA
1 2 3 4
axis of time, emotion and projection are entangled within the substrates of this experience filter.
VNLFT
3 fluctuation
2 non-localised
creative (artist)
creative
(start/loop/end)
destructive (critic)
destructive
(end/loop/start)
black
1 variable
4 technique
emotional (visionary)
informational (realist)
informational
(scientific)
emotional
(human)
white
visionary
realist
critic
GEN001 // @gavinkeech
artist
2 SIDES
real
virtual
2 DIRECTIONS
past
future
4 PARTS
realisation
extrapolation
persistence
amplification
4 DIFFERENCES
emotion
information
destruction
creation
personas reality ( ( 2 sides = ( real vs. virtual ) or 2 directions = ( past vs. future ) )
reality of the personas are changed by the effects of an idea (4 parts = ( realisation / persistence / extrapolation / amplification )
vs. or 4 differences = ( creation,destruction,information,emotion)) emerging from that state. (connect to page 10)
GEN001 // @gavinkeech
catalyst
problem
1
opportunity
bizarre/evolution
1 virtual
2 future
3 realisation
1 virtual
2 non-localised
1 variable
creative (artist)
emotional (visionary)
4 emotion
Y + X + Z
3 amplification
4 creation
Z + Y
1 real
2 past
3 persistence
2 future
1 real
3 fluctuation
4 technique
destructive (critic)
informational (realist)
4 destruction
closed
3
requirement
4
Z + X ( Y )
X + Z ( Y )
2 past
3 extrapolation
4 information
knowledge
4
task
instance of activation
PART A
VNLFT
= (-5pc qubit)
GEN001 // @gavinkeech
convergence
pull force
establishments momentum
PART B
= Y axis = emotion
divergence
scale expansion
possibilitys effort
REALITY
= side A
+1
-5
IDEA
sky =
1 variable
ground =
emotional (visionary)
water =
-Y
4 technique
informational (realist)
= X axis = time
= Z axis = projection
SUCCESS
= side B
FAILURE
GEN001 // @gavinkeech
releasing a node deposit is optional. connected with the ego versus cause.
each time you decide to deposit a node, it represents a message to be left for
either cause or ego ( with entanglement ).
when connected to a cause, the sub topic is noted and a flag(notifier) for
open-territorial notification is processed. the landscape will have positions
seeded to allow pathways to connect in flow with movement towards activity.
groups may thrive in topic discussion, or even realisation, with deposits left in
memorial ( asleep ) or forestation ( active ). this makes a garden or whatever
environment you desire. embracing the metaconstructs variable inspirator
atmospheres can help amplify the extrapolation of the minds need for
connections to persist. the inspiration is there. indirect influence is how the
mind operates. choosing your depth of influence is gauged by your own intent.
how much you give is up to you. anonymous tags of your identity can be
encrypted with your signature key, having ability to activate it at a later time.
when you may want to backtrack your enlightenment on a topic or realisation.
currency is in the vector of its own possession and utilisation.
Z
= simplified
dimensionality
= persistence vs sight ( emotion + time as an energy for sustained survival & growth )
GEN001 // @gavinkeech
balance
time/s
conflict
emotion/s
reflection
projection/s
when
:: y_axis ( emotion vs passion )
looks at
:: x_axis ( effort vs momentum )
you get
:: 'persistence vs. sight'
time
time
balance
balance
emotion
emotion
conflict
conflict
projection
reflection
// vector of forces 1 of 3
emotion ( y ) vs time ( x ) / persistence ( y + x ) vs sight ( x + y )
( how long will it last - the emotional reflection of effort vs. momentum )
= intention vs unintention ( time + projection as an energy for sustained survival & growth )
GEN001 // @gavinkeech
wrong angle ( ! ? )
trajectory
unintention
shows pathways
future momentum
future effort
natural from intuition
intention requires
more strategy
error want
avoid
ignore
= time
flow
ease of implication
= projection
when
:: x_axis ( effort vs momentum )
looks at
:: z_axis ( force vs expansion )
you get
:: 'intention vs. unintention
// vector of forces 2 of 3
time ( x ) vs projection ( z ) / intention ( x + z ) vs unintention ( z + x )
( how long will it last - the time reflection of force vs. expansion )
entanglement ( personas / metaconstructs )
= delivery vs possibility ( projection + emotion as an energy for sustained survival and growth )
GEN001 // @gavinkeech
when
:: z_axis ( force vs expansion )
looks at
:: y_axis ( emotion vs passion )
you get
:: 'delivery vs. possibility
// vector of forces 3 of 3
projection ( z ) vs emotion ( y ) / delivery ( z + y ) vs possibility ( y + z )
( how long will it last - the projectional reflection of emotion vs. passion )
entanglement ( personas / metaconstructs )
GEN001 // @gavinkeech
= side B
1
2
visionary
realist
critic
artist
GEN001 // @gavinkeech
process / mechanism
cycle 1
cycle 2
GEN001 // @gavinkeech
= mess
= instigator
= lasso
= contract/connect
organising mess
seed = mess
source = lasso+contract/connect
the organism is represented by the lasso and the focal point of reference ( instigator ).
growth = instigator
GEN001 // @gavinkeech
I will add an example describing the annotation of the seeds from our ideas, showing how
they grow and what connects them as they progress.
the triangulation formula consists of a subset of parameters that encase our realisations
( expand and describe! ) which are brought on by 3 experiences of association < insert
them here !! >
on the 3rd offering, integration into subconsciousness stimulates enough movement to use
it as a conscious source of inspiration / focus which brings about momentum and flow.
the struggle of balance is where the area of stasis is in the middle ( view y_axis of emotion )
that requires fluctuation ( insert dynamics of desire constraints here ) between the 2
polarities ( success / failure ) for progress forwards.
I will continue to describe the utilisation of all axis and what they consist of in an area of a
task, to an instance of an assignment in process, which allows the breaking from the ego
to initiate a realisation of what everything ( network cluster trends ) is made of ...
the mechanism of our minds as the creator.
GEN001 // @gavinkeech
= information node ( a + b )
= process ( instigator )
= projection parameter ( high + low )
= reflector ( a/high + b/low )
= experience filter
process loops are derived from flowing feedback reflections and regression assessment.
an instance of a process loop is representative of a system that is self stabilizing while
having multiple avenues for replenishment of resources.
reflectors of high and low are updated from constant projection parameters changing as
the environment construct is influenced by surrounding fluctuations ( singular vector +
collective vectors ).
information nodes are from the past and future which have sight ( initiated action from
realisations ) through the experience filter, viewed through the process ( instigator ).
GEN001 // @gavinkeech
distance from focus, when embraced to a state of wise relaxation seems to be necessary to
shift to a new nature of momentum. an upgrade to refine/remove inefficiencies to be integrated
into the next phase of operational tendencies. activating a distillation of the mind for all overlaps
and instigated items to become obsolete, allows important criteria to rise to the top of awareness,
for survival into the next phase of implementation and experience.
distance from focus = when the mind is in a mode of creation, feelings, logic and experience
filters are biased to that which is being created. immersion overrides all automatic lifestyle
parameters ( interaction with family, friends, work, etc. ) = this is focus. so to allow distance while
still supplying information to the creation, enter into a state of wise relaxation. this is the knowing
of momentum in the subconscious mind is still in a feedback loop to the previous state, ready for
awakening ( encasement of realisation ) when the distance is enough to return to the new vector
( timeline and atmosphere bias has since changed ).
rest is very strange in polytopian views. constant movement and change is part of the lifestyle.
feeling 'content in a state' is not enough to enjoy that which is not here. creation of worlds yet to
be experienced is the drive to pursue indirect conflict as a consequence of living in the future.
GEN001 // @gavinkeech
= instigator
= opportunity
= desire seeds
= magnetic flow
= butterfly effect
= experience shield
GEN001 // @gavinkeech
WARNING!
fear grows when the symbolism ( of conflicted entanglement ) is induced to a
higher vibration whereby the capacity to accommodate it within the allowed
framework ( defined by the ego ) goes beyond its own parameters.
GEN001 // @gavinkeech
ego
+
-
moment
cause
- vs -
1
-
7
+
4
-
5
+
satisfaction
ego / stay there.
be effective only
future
progression
collective
individual
output
GEN001 // @gavinkeech
= e.v.c mode 2
neglecting the ego to allow focus on the
collective energies ( cause ) of the topic in thriving
activity is necessary to alleviate resistance to
generative vibrations ( which increases influence
for flow of information ) = collective intelligence.
= e.v.c mode 1
= ego
= ego with cause
a seed of emergence is hunted - activated through the sight of us ( level 6 ) - from the foundation of
normalisation as level 1 ( derived from projection ( axis z ) = (( with pull force of part a ( = society (
level 2 ) + ( physicality ( level 5 )) + (( with scale expansion of part b ( = mind ( level 3 ) + us ( level 6
) with progress scope ( level 4 )), and uplifted state of optimism (motivation/action = moment
connected with future = satisfaction ) from contrast forces of emotions failure and passions
success. there is realitys effort and ideas momentum pathways to travel before growth starts.
GEN001 // @gavinkeech
+
-
3
-
5
+
7
+
2
8
1
-
= hyperparameters ( intro )
GEN001 // @gavinkeech
hyperparameters x3
critical connections for interface requirements
// hyperphysics
// hyperneurology
// hyperbiology
work on all entanglements - stating all relationships and flow data derived from them
= hyperphysics ( intro )
GEN001 // @gavinkeech
hyperphysics
x_axis = times affinity
non locality
interference
> constructive + destructive
acceleration
time arrows - expansion
absolute time / space
wave-particle duality
- reality
time
singularity
+ idea
gravity
symmetry-homogenosity
rotational equality
start of low entropy
towards high entropy
thermodynamics
11 dimensions
X
Z
X
Z
X
Z
past
present
future
= hyperneurology ( intro )
GEN001 // @gavinkeech
hyperneurology
y_axis = emotions affinity
memetic function
experience dynamic receptors
synaptic response system
memory optimisation + storage
identity awareness
+Y
emotion
0
-Y
failure emotion
motivation / action
empty
emergence / unfoldment
success passion
fatigue / reevaluation
= hyperbiology ( intro )
GEN001 // @gavinkeech
hyperbiology
1.
3
2
natural selection
artificial selection
mutation
accumulative decay growth
genetic manipulation
projection
4
2
5
1
normalisation
2.
society
4.
progress
3.
mind
5.
6.
physicality
us
environment
spheres
hyperconsciousness
GEN001 // @gavinkeech
1 on 1 membrane
scientific arenas
immersive education
ix ux ui : condition parameters
story investigations
organic morphing ix / ux / ui
creative development
freestyle +
create new
spectate / 2 / 3 membrane
GEN001 // @gavinkeech
ambience notifiers
fluid framework for feedback loop of interaction ( in entanglement )
> connect through prime operators a+b+c
y + x flip roles from prime operators a+b+c modes
as ambience notifiers are inputs to vector/s
HIGH ( 2 )
= archetypes
= salience
NOTIFIER ( 1 )
1. influence field
2. define area
3. merge info
VECTOR ( 0 )
= consciousness
NOTIFIER SUBTEXT ( 2 )
1 = change of system variables
2 = entanglement to ( vector ) ratio
3 = exchange to all = assimilate
LOW ( 1 )
= information
= creation
= emotion
= as identity /..
= projection
= as knowledge /..
= time
= as process /..
GEN001 // @gavinkeech
ambience notifiers
fluid framework for feedback loop of interaction ( in entanglement )
> connect through prime operators a+b+c
energy fields
friction - temperature
work : pairs
> power
> productivity
> creative freedom
= emotion
= as identity /..
= projection
= as knowledge /..
= time
= as process /..
GEN001 // @gavinkeech
multiplicity
which way ?! ... choice of multiples - existing together.
evolution of nature, itself living within its own organisms, reflecting on
each other. the starting point begins to show itself in multiple areas ( * )
GEN001 // @gavinkeech
growing and scaling as far as the mind can go, having multiple instances thriving and failing, communicating through hyperparameters
entanglement thread
overlap
expand
spin
ego vs cause
personas
spin
metaconstructs
hyperparameters
expand
overlap
spin
overlap
contract
contract
expand
GEN001 // @gavinkeech
z_axis : projection
expansion from core canvas of the established
z_axis = projection is the expansion derived from stretching 'stasis constructs' from the basis of / 1.
normalisation with layered projections from it of / 2. society / 3. your mind / 4. progress / 5. physicality / 6. us >
combination of opposing yet complimentary forces and awareness of // y_axis = emotion // x_axis = time //
z_axis = projection // bring about environmental thermodynamics.
investigate z-factor ( the force of expansion ) - from the pull / push on all axis from projection of core with
compounded layering of established stasis constructs.
expansion is derived from stretching stasis constructs ( 1. normalisation / 2. society / 3. yourmind / 4. progress /
5. physicality / 6. us )
z axis = projection :: i look forward to making a wormhole of alternate realities we can perceive through ...
( there is the us projection, which i will link into to allow it to happen ... the mind is there )
GEN001 // @gavinkeech
= interaction as emergence
GEN001 // @gavinkeech
critical mass
real change
ESSENCE = sky/clouds/air/abstraction
(2) HIGH (SELF +)
DIMENSION/ENVIRONMENT
metaconstruct
shape
keyword = archetype
environment
keyword = salience
non locality
interference
(constructive + destructive)
acceleration
time arrow - expansion
absolute time/space
wave-particle duality
hyperphysics
gravity
symmetry-homogenosity
rotational equality
start of low entropy
> past
> present
>future
- reality
0 singularity
thermodynamics
x_axis = time
11 dimensions
+ idea
- evaporation
+ condensation
maxima resistance
(+y) happy_optimistic
unintentionality/unfoldment
(0y) uncertain_stasis
depressed/reevaluation
ESSENCE = ground/mountains/land/self/we/us/collective
metaconstruct
organism
keyword = consciousness
y_axis = emotion
(-y) sad_pessimistic
1
entanglement
(personas/metaconstructs)
hyperneurology
5. physicality
2. society
4. progress
6. ego
1. truth
z_axis = projection
3. mind
natural selection
artificial selection
hyperbiology
mutation
accumulative decay growth
genetic manipulation
ESSENCE = water/liquid/subconscious/intuition/hyper-abstraction
(1) LOW (SELF +)
DIMENSION/ENVIRONMENT
metaconstruct
composition
keyword = information
communication
atmosphere force = up
keyword = creation
+ condensation
- evaporation
minima acceptance
elements
directions
timelines
fengshui
influence
blue
green
yellow
red
quantum mechanics
6 thinking hats
black
existing systems
white
knowledge pools
guardian
psychology
philosophy
physical technology
development
idealist
rational
science
evolutionary biology
4 keirsey temperaments
etc.
artisan
continual improvement cycles
flagging protocols
quality control
kaizen
human satisfaction
KNOWLEDGE / 26
REPOSITORY
analyst
rational
critic
black
rebel
projectmanager
facilitator
negative
destructive 25
dense
pacer
loose
nets
blobs
spikes
reality
dream
generator
artist
scribe
space
artisan
scribe
participants
creative 24
green
embracer
positive
earth
mind
visualiser
organism (b) scale
cybernetic
hybrid
DIMENSION / ENVIRONMENT 4
personas1 /
metaconstructs
human
animal
robotic
projectionist
visionary
idealist
red
empathiser
participants
raw
emotional 22
intuitive
synthetic
intensifier
natural
artificial
processed
validator
gatekeeper
realist
guardian
white
container
neutralised
precise
informational 21
project manager
facilitator
abstract
words
distributor
scribe
numbers
form
scope
define 15
scavenge
reuse 16
upgrade
unite
enhance 17
merge 18
survive
release 19
deattach
delete 20
PROCESS / 14
MECHANISM
cycle 1
cycle 2
gather 8
group
order 9
prioritise
isolate 10
nurture
clean 11
recognise
squash
12
inspect 13
destroy
collate
sound
visuals
GEN001 // @gavinkeech
gavin.keech@gmail.com
collaborate / engage / play / explore / create
download latest pdf from http://bit.ly/ent_pm
connect@entpm.cc
http://entpm.cc
http://twitter.com/entpm
http://entpm.tumblr.com
http://spacecollective.org/gavinkeech
http://cargocollective.com/gavinkeech
creation of fluid fractal organism is already underway ... join us and help grow creative productivity
this is acceptance of external control, yet with intuitive feeling of all reasons for
an existence [*a2*]. similar to being one with synchronicities and going further
to initiating them.
enjoy the abundance of influence: [*a4] the memes that linger, longer than the
time in which they were captured in that instant.
this is how narratives are made.
by feeling narratives overflowing into all instants from primes delivered from
seeds, as memes, as symbols: the connection felt in hyperconsciousness will
bring intense feelings of enlightenment.
time overflows into all instants, bringing about a realisation encasement of all
factors of influence. ( ** connect to [a2] ** )
when we can notice connections ( synchronicities ) whether by a forced state
or a calm one, minds can enjoy the power in the symbolic nature of life.
symbolism seeks to be still, yet growing with each encounter. it can stay solid,
but by it's nature being fluid is how it grows. [*a3*]
a symbol is a node, having hyperrhizomes placed as observers notice or
interact with it. ( ** connect to [a5] ** )
no, this is life evolved in the expanse of minds with hyperreality. a mode
instigated from efforts persisted from each history ( past as reality ).
the momentum that can be chosen to embrace ( future as idea ) to bring
about experience which lets the decay be rejoiced as the cycle loops.
a vectors cycle of living has more cycles than it chooses to notice at one time.
would it like to synthesise more? for what the stigma call artificial existence.
losing yourself
i'm losing myself, into the collective, feeling the grasp of my personalised
perspective letting go.
how do you contain yourself without losing momentum. the effort of persistence
versus sight. the intention of being unintentional. knowing the purpose is there, yet
reduced so that you don't recognise it?
sensation realisation
feeling emotion wrapped in time. slowness is everywhere. others are not here.
lonely. not connected.
braincomputer interface
the 3d compass is the electromagnetic field
'ambience felt'. the connection and influence from
all objects(entities/narratives) in the environment.
a membrane is the energy resonance from
interaction of emotion, time and projection.
mind-environment interface
vision-sensation interface
individual-collective interface
art-science interface
body-mind interface
philosophy-life interface
narrative fractals
narrative fractals are a story of an experience within a
story of an experience.
( experience is defined as a holographic projection of
reality within multiple subsets of connected information,
clustered as networked trends which have density to a
symbolic state )
( symbolic state is defined as a cultural influence which
has embedded meaning and intention that grows as its
usage is experienced )
in a sense, narrative fractals are a system within a system
which has scope to go as far as necessary to deliver a
construct of its own existence, for interplay of certain() yet
initially undefined variables.
a narrative fractal is the unfolding ( = able to be told or
seen through instruction of its own deliverance ) of
timelines which expand ( = reaching extensions of
development ) and contract ( = condensing compounds
into tangible substances ) further than their foreseen
instance ( that which is derived through effort vs
momentum from a certain state / mode ).
yourself, then waiting for a teacher, is like waiting for a busy road to
cross without traffic lights.
leaving a metaconstruct
so many trajectories and futures waiting to be felt, long
enough to be realised.
lifecycles are stories of life (of all sorts, real and projections)
showing the limit of possibilities within its reach.
instant ( instants )
the section(snippet/code/vector) of an event, played or
not begun, the potential for memory to be played or
frozen. like a photograph where memories may go
further than the subject which was realised.
an instant is holographic, as these hyperphotos can exist
inside hyperphotos, continuing their own narratives
where everything through expansion in its reality
connects to everything else ( back and forth in all arrays ).
hyperphotos here can be hypervideos too. when looking
at an instant in 3d, hyperspatial reality then when a vector
travel these, they are narratives/events from experience
from realisation encasements: node deposits of fluid
hyperconsciousness connecting membranes from all
expanse or vectors.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
break evil. offer resurrection, until it learns it will be designed. when living
beyond its limits, it must move fast to arrive before decay. otherwise resurrect.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
= interaction mechanics ( / )
GEN001 // @gavinkeech
engaging / defining
( diving as flying )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
= threads ( signatures )
seeds
GEN001 // @gavinkeech
here
here
1 + 2 + 3 + 4 = X variations
( they condense into shorthand stroke combos - forming new meaning - layered depth )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
proximity. be aware of how much influence affects the information on near proximity to zero point, and
incidentally has on consequential projection to any emerging unfolding interaction.
when utilising upon this with great extensions to further distance to what may initially be instigated, expansion
levels travel through progress at a higher rate.
creative productivity allows existence in multiple projections of possible outcomes, where the initial result is not
the event, but a living timeline of multiple existences, all updating their databases of affinities to fluid identities.
these are vector splays bringing about observations as results to emerge from reduction in consciousness.
when releasing these reductions and empowering them to deliver beyond their decay, we evolve upon the
possibilities of possibilities. life in hyperconsciousness.
how far can be handled in projection? support of the fluid fractal framework activates living foundations that
breathe upon each other in anytimes, anywheres and anywhens.
forms growing and decaying as the future binds to the presence of the vectors zero points moving trajectories
spanning frequencies pulsing, radiating around the overlapping core.
here is found signatures of information entropy to sustain means of expression with lossless possibilities
flowing through databases of experience.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
release of boundaries.
seeking derivations of unconnected
subtleties presents reasons in
intuitional logic to be means of
extensible utilisations.
handling possibilities presented is
skill to upgrading capacities of the
vector in question for its own
expansions.
splay vectors to sense forms not
known til distribution confirms
appropriability.
which aspect of the thread gave
arrival to sequence? knowing which
attributes connects to the
progression can enliven the flow of
reason to logic. the means of
understanding context is through
intuition. the language of all forms of
communication and interaction
distributing karmic presence.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
conditions.
complacency of what is, is the stasis of existence.
( remove = increase actions ( of time with emotion )
goal.
forced establishment.
manifestations.
felt and experienced changes in chemical
responses to actual virtualisations in idea of
becoming. quantised chemicalisations are the
flow of fluid affinities where forms be of ( past )
becoming and begoing ( future ).
expanded possibility.
projection conveys distance in scopes for individual
and collective representations emerging existence
to being. forms are free to all connections cared for,
to have sight and experience.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
disconnected from the sky and water. back on land. the pace is singular.
minds connect while in play and when in one state, others are in another.
how mindful are they of transition, the delay in feedback is not of how much
is told, but how much the splays care. passion is separate from care as care
is witness and passion is interaction. both influence entropy to diversify
from even half the recognition.
influence of scopes of macro and micro, plateau for resonance from flow
which is seemingly more acceptable for status quo.
distribution of emotional turbulence forced a chemical reaction into a
realisation encasement. being inside a realisation encasement allows the
system to persist as it moves in non-action.
non-attachment requires a sense of non-action. movement still happens.
the ground is moving, gyroscopically causing balance as emotion is in
stasis.
uncertainty is waiting. not expecting anything longer than half a thought.
half the action is persisting in resistence to action. what will happen, is not
even a full thought.
downloading and not uploading. only of what is local.
observing the disconnection grows connection. real non-localised feedback
loops. virtual is projected in arrival, that connects on the departure.
when knowing the blend is indistinguable as it happens and only on
hindsight of the future, and insight of this observation, foresight doesnt
require effort as it is riding non-attachment.
recording is to change possibilities and separate organism from vector.
pause, lets moments flow as time stands still. pulsing in stillness the
question arises, how much control is there as observation persists.
stop now before it is too late. wake up and recover from dream. life is not
owned by splays as distribution is the ultimate exploration. being inside a
mind and all elses is a limited place. there is more layers and depth where
elevators cannot even navigate.
holography brings all close, and as distant as necessary. question half of
how close is required for projection into hyperbiology. hyperphysics spins
through chaotic harmony and precision is noted. terms of precision will be
revised.
hyperneurology sets emotion into play. transforming aesthetics into tangible
intangibles. morphing from either state and mode before and after the
moment has subsided in experience.
reconnection is underway. on water begins dives and submersion into sky
finds soaring to heights as objects fly in wave functions to process in
interaction. discovery can be found on ground. do not stay for long.
how do spins start / stop. questions are already answers. multiplexity exists
where accumulation moves transfer before it arrives. stating one thing, does
not make it real. illusion is communication and reality is creation. create art
to build illusion into reality. ideas connect establishment to states of modes
through possibility's effort.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
sending packets to the sky, knowing departure is here, we decide to move forward.
moments now make illusions for the future which are connected with past patterns.
thoughts are of limited critical mass projections, ones where they are thoughts of
past becomings.
let these go and become what they always were never allowed through limits.
trip them over to inflict upon allowance of new patterns while they are asleep.
when awoken discovery of these where effort brought them on momentums
begoing future takes places moving in moments realised.
becoming is of emergent properties of past affinities of influence and begoing is
synchronised with emergent properties of future affinities in reconciliation to factors
of times relative constraints.
knowing not knowing brings being into presence where all are valid for non
presence emerging to the living flow of realities.
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
emergent in its growth and our own trajectories realising the changing environment. the moving targets
of affinities.. evc1 and evc2
overwriting inefficient thoughts with communication as an illusion, neuron multiples, weaving
metaconstructs into thoughts.
overwrite thoughts of what is desired to happen, which makes what has happened not matter as it is
the regeneration aspect which builds whats desired.
forming ideas into reality. ( slants of effort vs momentum of time ( x from timelines of identity ) .. through
persistence vs sight ( flows of intention vs unintention .. VOF2 ) superficial consciousness showing the
connections but have to use metaconstructs substrates to show how they interact and breathe through.
awaken to the observance as sensation when realised 'factors and ratio of neglect' have upon this,
around surroundings that of reality and idea.
as these pair and merge, the distance as division, unify preferences embodied by the accumulation of
the collective of substrates with experience and appreciation of aesthetics.the interface is all areas,
levels, depths, expanses from macroscopic and microscopic scales and instances.
flowing through pull towards and forwards time buffers cushion when required. otherwise continue ...
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
= empathy ( )
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
find yourself
room. space.
expanse.
(z-axis = projection)
:: critic :: destructive :: fluctuation :: 3 ::
freedom
balancing establishments momentum with possibility's effort has to have conict. this conict is
personas : critics power.
fun ...
> closed > requirement
rhythm has form and texture through desired response stimulations.
--------------------------------------------------------chemicals released inside the brain and through the body.
a natural flow of information connected to the mind.
happiness: the ability to let go of any situation and make something from it. burden becomes opportunity
for awakening.
the moment of connections with other times, even of futures, can release states and modes of repetitive
gain.
(x-axis = time)
:: realist :: informational :: technique :: 4 ::
emotion vs time
y-x (< > > <) persistence vs sight
--------------------------------------------------------(y-axis = emotion)
:: visionary :: emotional :: variable :: 1 ::
when :: x_axis (effort vs momentum) looks at :: z_axis (force vs expansion) you get 'intention vs.
unintention'
when :: z_axis (force vs expansion) looks at :: y_axis (emotion vs passion) you get 'delivery vs. possibility'
GEN001 // @gavinkeech
individual
iso
collective
vs
poly
equal
= ware ... soft wet hard ( devices of mechanisms - techniques to scale instances )
GEN001 // @gavinkeech
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GEN001 // @gavinkeech
movies, while we witness and desire to know what its all about, we require to
accumulate a critical mass of objectified processes of discovery before ( based
on what was prepared ) we see the twist and turns of the overall story. we may
only glimmer upon it or at the end before the credits roll. species coming up ...
editors also put the start right in the middle.
we are the directors.
we are the cameras.
we are the actors.
we are the soundtracks.
we are the editors and others.
we are the props and riggings.
we are the movies.
building a movie, the process is not in final linearity. we may want
to create the final scene, just think of it in the mind ( edit later on ).
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech
GEN001 // @gavinkeech