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Trace file has been created: TraceLog20130727220556.

txt
Mod Manager Version: 0.44.13.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModSc
ript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pu
blicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharp
Script.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutra
l, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScr
ipt.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Pub
licKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CShar
pScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutr
al, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlSc
ript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Pu
blicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Grimrock.ModScr
ipt.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pub
licKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModSc
ript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pu
blicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScr
ipt.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pub
licKeyToken=null
Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpSc


ript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral,
PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScrip
t.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Publi
cKeyToken=null
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Witcher2.ModScr
ipt.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pub
licKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.Mo
dScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral,
PublicKeyToken=null
Loading Game Mode Factories for Installed Games...
Loading Skyrim: Supported
Loading FalloutNV: Supported
Determining Game Mode: (From Selection Form) FalloutNV
Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout: New Vegas (FalloutNV)
Installation Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas
Install Info Path: C:\Games\Nexus Mod Manager\FalloutNV\Install Info
Mod Path: C:\Games\Nexus Mod Manager\FalloutNV\Mods
Mod Cache Path: C:\Games\Nexus Mod Manager\FalloutNV\Mods\cache
Mod Download Cache: C:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads
Overwrite Path: C:\Games\Nexus Mod Manager\FalloutNV\Install Info\overwrites
Scanning for read-only files...
Found C:\Users\Gabriel\Documents\My games\FalloutNV\fallout.ini
Made writable
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.
CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.Mod
ScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.Xml
ScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: FalloutNV.CSharpScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScrip
t.FalloutNVCSharpScriptType
Checking: FalloutNV.XmlScript.dll

Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.F
alloutNVXmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:\Program Files\Nexus Mod Manager\ModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:\Games\Nexus Mod Manager\FalloutNV\Mods
Found 0 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:\Games\Nexus Mod Manager\FalloutNV\Install Info\InstallLog.xml
Loaded from XML.
Initializing Plugin Management Services...
Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: C:\Program Files (x86)\Steam\steamapps\common\Fallou
t New Vegas\Data
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas\Data\CaravanPack.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas\Data\ClassicPack.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas\Data\FalloutNV.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas\Data\MercenaryPack.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New
Vegas\Data\TribalPack.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\Data\CaravanPack.esm
Registered.
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\Data\ClassicPack.esm
Registered.
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\Data\FalloutNV.esm
Registered.
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\Data\MercenaryPack.esm
Registered.
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\Data\TribalPack.esm
Registered.
Found 5 managed plugins.
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from BOSS...
Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout New Ve
gas\Data\FalloutNV.esm (IsNull=False)
Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout New Ve
gas\Data\CaravanPack.esm (IsNull=False)
Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout New Ve
gas\Data\ClassicPack.esm (IsNull=False)

Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout New Ve


gas\Data\MercenaryPack.esm (IsNull=False)
Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout New Ve
gas\Data\TribalPack.esm (IsNull=False)
Initializing Active Plugin Log...
Initializing Plugin Manager...
Initializing Activity Monitor...
Initializing Mod Manager...
Initializing Update Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Veg
as\falloutNV.exe (IsNull=False)
NVSE Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vega
s\nvse_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Loading Plugins into Plugin List: 5
Loading: FalloutNV.esm (C:\Program Files (x86)\Steam\steamapps\common\Fallou
t New Vegas\Data\FalloutNV.esm) (False)
Loading: CaravanPack.esm (C:\Program Files (x86)\Steam\steamapps\common\Fall
out New Vegas\Data\CaravanPack.esm) (False)
Loading: ClassicPack.esm (C:\Program Files (x86)\Steam\steamapps\common\Fall
out New Vegas\Data\ClassicPack.esm) (False)
Loading: MercenaryPack.esm (C:\Program Files (x86)\Steam\steamapps\common\Fa
llout New Vegas\Data\MercenaryPack.esm) (False)
Loading: TribalPack.esm (C:\Program Files (x86)\Steam\steamapps\common\Fallo
ut New Vegas\Data\TribalPack.esm) (False)
Setting up listener on Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener at
2013-07-27 22:06:44
Running Application.
Adding Mod to running instance of client: nxm://falloutnv/mods/40040/files/10254
9
[nxm://falloutnv/mods/40040/files/102549] Adding Mod to AddModQueue
[nxm://falloutnv/mods/40040/files/102549] Starting Add Mod Task.
[nxm://falloutnv/mods/40040/files/102549] Downloading Files.
[nxm://falloutnv/mods/40040/files/102549] Launching downloading of http://fs6.ne
xusmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=102549.
[http://fs6.nexusmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=10
2549] Retreiving metadata.
[http://fs6.nexusmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=10
2549] Downloading.
Adding Mod to running instance of client: nxm://falloutnv/mods/40040/files/10254
9
Adding Mod to running instance of client: nxm://falloutnv/mods/40040/files/10254
9
[C:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\Project Nevada 2_5-40040-25.7z] Adding mod from archive.
Creating C# Script Sandbox...
ApplicationBase: C:\Program Files\Nexus Mod Manager
PrivateBinPath: C:\Program Files\Nexus Mod Manager\GameModes;C:\Program File
s\Nexus Mod Manager\ScriptTypes
Adding Mod to running instance of client: nxm://falloutnv/mods/36205/files/72364
[nxm://falloutnv/mods/36205/files/72364] Adding Mod to AddModQueue
[nxm://falloutnv/mods/36205/files/72364] Starting Add Mod Task.
[nxm://falloutnv/mods/36205/files/72364] Downloading Files.
[nxm://falloutnv/mods/36205/files/72364] Launching downloading of http://fs2.nex
usmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=72364.
[http://fs2.nexusmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=72

364] Retreiving metadata.


[http://fs2.nexusmods.com/Libs/Common/Managers/Downloads?Download&nid=130&fid=72
364] Downloading.
[C:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\DrHouse-36205.rar] Adding m
od from archive.
Tracing an Unhandled Exception:
Exception:
Message:
Cannot access a disposed object.
Object name: 'ModManagerControl'.
Full Trace:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'ModManagerControl'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Form.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.SetParentHandle(IntPtr value)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
Running Threads (0)

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