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Speed

6
Speed
6
Speed
6
2; +17 attacks
vs.
AC;
2d8
+ 6 damage,
plus
the target
iswyrmpriest
grabbed
mThe
Bite
(standard;
at-will)
TheSense
kobold
kobold
The
kobold
Reach
1
kobold
wyrmpriest
(level
1
kobold
3attacks
artillery)
(level
13spitting
kobold
3 artillery)
wyrmpriest
(level
3 artillery)
4slyblade
kobolddeals
minions
(level
1 damage
minion)
ntage; the kobold slyblade makes 2 short
an
extra
1d6
slyblade
deals
onan
melee
extraattacks
1d6
slyblade
damage
deals
on
an
melee
extra
1d6
damage
on
melee
Trap
Trap
Sense
Trap
Sense

1
spitting
drake
(level

1
31,250)
spitting
artillery)
drake (level

1
artillery)
drake (level
artillery)
+10
vs. AC;Sword
1d8
4 damage,
andm
the target
is grabbed
(until
(until
escape).
The feymire
crocodile
cannot
make
bite attacks
Level
6
(XP
Level
6
(XP
Level
1,250)
6
(XP31,250)
3advantage
750)
3 1Encounter
750)
3 1Encounter
750)1 skirmisher)
Short Sword
(standard;
magainst
Short
at-will)
+Weapon
(standard;
Short
at-will)
Sword
Weapon
(standard;
at-will)
Encounter
Weapon

2
kobold
skirmishers

(level
2
kobold
skirmisher)
skirmishers

(level
2
kobold
skirmisher)
skirmishers
(level

2
guard
drakes
(level
2
brute)
attacks hit the same target, the target magainst
any
target
it
has
combat
any
advantage
target
it
against.
has
against
combat
any
advantage
target
it
against.
has
combat
against.
escape).
The
visejaw
crocodile
cannot
make
bite
attacks
while
while
grabbing
a
creature,
but
it
can
use
clamping
jaws.
The kobold gains a +2 bonus
The kobold
to all defenses
gains a +2
against
bonus
The traps.
kobold
to all defenses
gains a +2
against
bonus
to
all defenses
against
3
6traps.
kobold
minions
(level
3
6traps.
kobold
1 minion)
minions
3
6 kobold
kobold
1 minion)
minions
1 minion)

dragonshields

(level
2dragonshields
soldier) (level

(level
2dragonshields
soldier) (level
(level
2 soldier)
1 kobold
wyrmpriest
(level
1 kobold
3 artillery)
(level
1 kobold
3 artillery)
wyrmpriest
(level
3 artillery)
+9
vs. AC;
1d6 damage.
+9
vs. aAC;
1d6
+9
vs.jaws.
AC;
1d6
damage.
grabbing
creature,
butdamage.
it can use
clamping
M
Jaws
(standard;
at-will)
6
kobold
minions
(level

6
kobold
1successful
minion)
minions
(level

6
1 minion)
minions
(level
1 minion)
ge (save ends).
Sly
Dodge
(immediate
interrupt,
Sly
Dodge
when
(immediate
targeted
interrupt,
Sly
by
aDodge
melee
when
(immediate
or
atargeted
interrupt,
by
aClamping
melee
when
or
atargeted
by
a using
melee
or
a wyrmpriest
The
kobold
slyblade
stays
The
close
kobold
to
slyblade
other
kobolds,
stays
The
close
kobold
using
to
sly
slyblade
other
kobolds,
stays
close
using
to
sly
other
kobolds,
Alignment
Evil
Languages
Alignment
Common,
Evil
Draconic
Languages
Alignment
Evil
Draconic
Languages
Draconic

4feymire
fire
beetles
(level

1
brute)
4
fire
beetles
(level

1 brute)
4
fire
(level
1 brute)
A
character
knows the
A
character
information
knows
the
A
following
with
character
a4Common,
successful
information
knows
the
following
with
ayoung
successful
information
with
aayoung
Kobold
Slyblade
Kobold
Slyblade
Kobold
Level
Slyblade
Lurker
Level
4Common,
Lurker
4
Lurker
Level
2
Encounter
(XP
Level
625)
2sly
Encounter
(XP
Level
625)
2 beetles
Encounter
(XP
625)
If a1
crocodile
begins
its Level
turn
with
target
inlurker)
its
Mfollowing
Clamping
Jaws
(standard;
at-will)

black
dragon

1
(level
4grabbed
solo
black
dragon

1
(level
young
42
solo
black
lurker)
dragon
(level
42
solo
lurker)
2
kobold
dragonshields
2
kobold
(level
2
dragonshields
soldier)
2
kobold
(level
dragonshields
soldier)
(level
soldier)
M
Twin
Slash
(standard;
M
at-will)
Twin
Slash

Weapon
(standard;
M
at-will)
Twin
Slash

Weapon
(standard;
at-will)

Weapon
jaws,
2 itneedlefang
drake

swarms
2 needlefang
(level
2drake
soldier)

swarms
2 needlefang
(level 2drake
soldier)
swarms (level
2 soldier)
Level
3 Encounter
(XP
750)
ranged
attack;
at-will)
ranged
attack;
at-will)
ranged
attack;
at-will)
!"#$%!
dodge
tocheck.
turn
them
into
dodge
living
tocheck.
shields
turn
them
while
into
itSkills
dodge
makes
living
to
shields
turn
twin
slash
them
while
into
it makes
living
shields
twin
slash
while
it (level
makes
twin
slash
makes
an
attack
against
the
grabbed
creature:
+17 vs.
If a visejaw
crocodile
begins
its
turn
with +13,
anatural
target
grabbed
in
its+13
Skills
Acrobatics
+11,
Stealth
Skills
+13,
Acrobatics
Thievery
+11,
+13
Stealth
Acrobatics
Thievery
+11,
Stealth
+13,
Thievery
+13
Nature
Nature
Nature
check.
Small
natural
humanoid
Small
natural
humanoid
Small
XP
humanoid
175
XP
175
XPshort
175

2
kobold
slingers

2
1kobold
artillery)
slingers
(level

2
1kobold
artillery)
slingers
(level
11artillery)

4
kobold
minions
(level

4
kobold
1
minion)
minions
(level

4
kobold
1
minion)
minions
(level
minion)
Requires
combat
advantage;
Requires
the
kobold
combat
slyblade
advantage;
Requires
makes
the
2
kobold
combat
short
slyblade
advantage;
makes
the
2
kobold
short
slyblade
makes
2
AC;
3d8
+
6
damage.
Miss:
Half
damage.
jaws,
it
makes
an
attack
against
the
grabbed
creature:
+10
vs.
Kobolds
1slyblade
kobold
wyrmpriest
(level
3
artillery)
The
kobold
redirects
The
kobold
the
attack
slyblade
to
an
redirects
adjacent
The
kobold
the
kobold
attack
slyblade
to
an
redirects
adjacent
the
kobold
attack
to
kobold
eals an extra 1d6 damage on melee attacks
attacks
against
foes.Dex
Whenever
attacks
against
possible,
foes.
itDex
Whenever
shifts
attacks
as
a15:
against
minor
possible,
foes.
itDex
Whenever
shifts
as
amaintainminor
possible,
it an
shifts
as
akobold
minor
Str
9 (+1)
Str
18
9dwell
(+1)
Str
18
9lair,
(+1)
18
4
Encounter
(XP
Level
875)
4
Encounter
(XP
Level
875)
Encounter
(XP 875)
DC
15:
often
DC
15:
near
Kobolds
a+3;
dragons
often
DC
dwell
maintainnear
Kobolds
a+3;
dragons
often
lair,
dwell
near
a+3;
dragons
lair,
maintain(+6)
Wis
12
(+3)
(+6)
Wis
12
(+3)
(+6)
Wis
12adjacent
(+3)

4
minions
(level

1
minion)
minions
(level

kobold
14
minion)
minions
(level
1 minion)
Initiative
+10
Senses
Initiative
Perception
darkvision
Senses
Initiative
Perception
+10
darkvision
Senses
Perception
darkvision
AC;
2d8
+hit
4+10
damage.
Miss:
Half
damage.
M Level
Swallow
(standard;
at-will)

2 kobold
guard
drakes
(level

24
2750)
brute)
guard
drakes
(level

24
2750)
brute)
guard
drakes
(level
brute)
sword
attacks.
If both
attacks
sword
attacks.
the
same
If both
target,
attacks
sword
the hit
target
attacks.
the same
If both
target,
attacks
the
hit
target
the
same
target,
the
target
Level
3
Encounter
(XP
Level
3their
Encounter
(XP
Level
3 Encounter
(XP2750)
2into
kobold
skirmishers
(level
1
skirmisher)
minion.
minion.
minion.
as combat advantage against.
Alignment
Unaligned
Languages
12
The
feymire
crocodile
attempts
to
swallow
a bloodied
Medium
action,
moves
a
flanking
action,
moves
position,
into
and
a
flanking
gains
action,
combat
moves
position,
into
and
a
flanking
gains
combat
position,
and
gains
combat

1
kobold
slyblade
(level

1
kobold
4
lurker)
slyblade

1
4 lurker)
ing
a
safe
distance
but
ing
bringing
a
safe
distance
sacrificial
but
offerings
ing
bringing
a
safe
distance
sacrificial
but
offerings
bringing
sacrificial
offerings
Con
12
(+3)
Int
Con
9
(+1)
12
(+3)
Cha
Int
14
Con
9
(+4)
(+1)
(+3)
Cha
Int
14
9
(+4)
(+1)
Cha
14
(+4)
to
their
to
their
to
2 dire
ratsit(level
1 +15
brute)
2Fortitude;
dire
rats
(level 1(level
brute)
2 kobold
dire
ratsslyblade
(level 1(level
brute)4 lurker)
HPtakes
42; Bloodied
21damage
HP
42;
Bloodied
21damage
HPtakes
42; Bloodied
21damage (save
!"#$%&'
ongoing
5
takes
(save
ongoing
ends).
5
(save
ongoing
ends).
5
ends).
Skills
Stealth
+8
or
smaller
creature
is
grabbing;
vs.
on
a
hit,
short
1ignores
kobold
wyrmpriest
(level
1ignores
kobold
3 artillery)
wyrmpriest
(level
1 kobold
3 artillery)
wyrmpriest
(level
3 artillery)
Shifty
(minor;
Shifty
(minor;
at-will)
Shifty
(minor;
at-will)

6at-will)
kobold
minions
(level
1 aminion)
nterrupt, when targeted by a melee or aEquipment
advantage.
advantage.
advantage.
4
kobold
dragonshields
4
kobold
(level
2
dragonshields
skirmisher)
4
(level
2dragonshields
skirmisher)
(level
2 skirmisher)
leather
Equipment
short
swords
leather
Equipment
short
swords
leather
swords
god.
dragons
ignore
god.
kobolds,
Most
dragons
as
crocodile
ignore
god.
kobolds,
Most
ignores
dragons
the
aarmor,
crocodile
ignore
kobolds,
the
a (level
crocodile
the
1target
rat
2
skirmisher)
1
rat
(level (XP
2
skirmisher)
1 kobold
rat
(level (XP
2 skirmisher)
AC
18; Most
Fortitude
12,armor,
Refl
AC
ex218
18;
16,
Fortitude
Will
14;
see
12,
also
Refl
AC
trap
ex218;
16,
sense
Fortitude
Will
14;as
see
12,
also
Refl
trap
ex2
16,
sense
Will
14;as
see
also
trap
sense
Str
(+6)
Dex
12armor,
(+3)
Wis
13
(+3)
the
swallowed
and
restrained
(no
save)swarm
takes
10
Level
3isswarm
Encounter
(XP
Level
3 and
Encounter
Level
3swarm
750)1 skirmisher)
Combat
Advantage
Combat
Advantage
Combat
Advantage
!"#$%&'
Thethat
kobold
1 square.
The
kobold
shifts
1(level
square.
The
kobold
shifts
1 square.
2shifts
needlefang
swarms
2Cha
soldier)

2 kobold
skirmishers

(level
2750)
kobold
skirmisher)
skirmishers

(level
2750)
kobold
1Encounter
skirmisher)
skirmishers
(level
Con
18drake
(+6)
Int
2a
(2)
7Once
(+0)
damage
on subsequent
rounds atwhile,
the
start
ofhowever,
the1
crocodiles
birds
pick
its
teeth
birds
clean.
that
Once
pick
in
its
teeth
great
birds
clean.
while,
that
however,
pick
in
its
a
teeth
great
clean.
while,
Once
however,
in
a
great
Speed
6
Speed
6
Speed
6
TheSense
kobold slyblade deals
The
kobold
The
kobold
turn.
1
kobold
wyrmpriest
(level
1
kobold
3attacks
artillery)
wyrmpriest
(level
13spitting
kobold
3 artillery)
wyrmpriest
(level
3 artillery)
an
extra 1d6
slyblade
damage
deals
onan
melee
extraattacks
1d6
slyblade
damage
deals
on
an
melee
extra
attacks
1d6
damage
on
melee
The
swallowed
creature
can make
basic
attacks
Trap
Trap
Sense
Trap
Sense
edirects the attack to an adjacent kobold

1
spitting
drake
(level

1
3melee
spitting
artillery)
drake (level

1
artillery)
drake (level
artillery)
Level
Encounter
(XP
Level
1,250)
6
(XP
Level
1,250)
6
(XP31,250)
a young
takes
an
aandyoung
interest
dragon
inWeapon
its(standard;
takes
kobold
an
a young
cult,
interest
which
dragon
inWeapon
its
then
takes
kobold
ancult,
interest
in
its
then
kobold
cult,
which
then
3
750)
3 1Encounter
3 1Encounter
750)1 skirmisher)
m
Shortdragon
Sword
(standard;
Short
at-will)
Sword

m
Short
at-will)
Sword

(standard;
at-will)

Weapon
only,which
and 6
only
with
one-handed
or
natural
weapons.
If the
Seeing m

2traps.
kobold
skirmishers
trapped
(level
2traps.
kobold
skirmisher)
skirmishers
(level
2750)
kobold
skirmisher)
skirmishers
(level
against
any
target
it+2
has
against
combat
any
advantage
target
it+2
against.
has
against
combat
any
advantage
target
it+2
against.
has
combat
advantage
against.
Visejaw
Crocodile
Tactics
Targeting
The
kobold
gains
a
bonus
The
kobold
to
all
defenses
gains
a
against
bonus
The
traps.
kobold
to
all
defenses
gains
a
against
bonus
to
all
defenses
against
Level
3
Encounter
(XP
750)

6
kobold
minions
(level

6
kobold
1
minion)
minions
(level

6
kobold
1
minion)
minions
(level
1
minion)
feymire
crocodile
dies,
any
creature
in
the
gullet
can
3
dragonshields
3
(level
2dragonshields
soldier) (level
3
(level
2dragonshields
soldier)
(level
2 soldier)
becomes
a real
becomes
the
dragons
a real
menace
enemies.
becomes
to
the
a real
menace
enemies.
tothe
dragons
enemies. (level
1 kobold
wyrmpriest
1 kobold
3
artillery)
1 kobold
3 artillery)
wyrmpriest
(level
3 artillery)
+9
vs. AC;
1d6menace
damage.
+9
vs.crocodile
AC;
1d6
damage.
+9
vs.
AC;
1d6
damage.
Ato
visejaw
waits
in hiding
until
preydragons
comes
close
and interrupt,

6
kobold
minions
(level

6
kobold
1successful
minions
(level

6
kobold
1 minion)
minions
(level
1 minion)
Sly
Dodge
interrupt,
Sly
Dodge
when
(immediate
targeted
interrupt,
Sly
by
aDodge
melee
when
(immediate
or
atargeted
by
aclose
melee
when
or
atargeted
by
a action
melee
or
a wyrmpriest
escape
as
asly
move
action,
ending
that
inminion)
asly
square
formerly
The
kobold(immediate
slyblade
stays
The
close
kobold
to
slyblade
other
kobolds,
stays
The
close
kobold
using
to
sly
slyblade
other
kobolds,
stays
using
to
other
kobolds,
using
Alignment
Evil
Languages
Alignment
Common,
Evil
Languages
Alignment
Common,
Evil
Languages
Common,
Draconic
1 kobold
wyrmpriest
(level
3the
artillery)

4ayoung
fire
beetles
(level

1
brute)
4
fire
beetles
(level

1 brute)
4
fire
beetles
(level
1 brute)
A
character
knows
the
A
following
character
information
knows
A
following
with
character
a20:
successful
information
knows
the
following
with
successful
information
with
ayoung
then
makes
aat
vicious
bite Draconic
attack.
The
creature
uses
clampingDraconic

1
black
dragon

1
(level
42
solo
black
lurker)
dragon

1
(level
young
42
solo
black
lurker)
dragon
(level
42
solo
lurker)
DCSlash
20:
Kobolds
are
skilled
DC
20:
Kobolds
making
traps,
are
skilled
DC
which
at
they
Kobolds
making
traps,
are
skilled
which
at
making
traps,
which
they
occupied
bythey
the
crocodile.
2
kobold
dragonshields
2
kobold
(level
dragonshields
soldier)
2
kobold
(level
dragonshields
soldier)
(level
soldier)
M Twin
(standard;
Mat-will)
Twin
Slash

Weapon
(standard;
M
at-will)
Twin
Slash

Weapon
(standard;
at-will)

Weapon

2
needlefang
drake

swarms
2
needlefang
(level
2
drake
soldier)

swarms
2
needlefang
(level
2
drake
soldier)
swarms
(level
2 soldier)
ranged
attack;
at-will)
ranged
attack;
at-will)
ranged
attack;
at-will)
jaws
in +13,
subsequent
rounds,
shifting
back +13,
toward
the water
dodge Acrobatics
tocheck.
turn
dodge
living
tocheck.
shields
turn
them
while
into
itSkills
dodge
makes
living
tocheck.
shields
turn
twin
slash
them
while
into
it makes
living
shields
twin
slash
while
it makes
slash
Skills
+11,into
Stealth
Skills
Acrobatics
Thievery
+11,
+13
Stealth
Acrobatics
Thievery
+11,
+13
Stealth
+13,
Thievery
+13
uare.
Nature
2them
kobold
Nature
skirmishers
(level
1
skirmisher)
Nature
Alignment
Unaligned
Languages
twin
useRequires
to capture
prey
and
use
to
to
acquire
capture
sacrifices
prey
and
use
for
to
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to
their
acquire
dragon
sacrifices
for
their
dragon

4
kobold
minions
(level

4
kobold
1
minion)
minions
(level

4
kobold
1
minion)
minions
(level
1
minion)
combat
advantage;
Requires
the
kobold
combat
slyblade
advantage;
Requires
makes
the
2
kobold
combat
short
slyblade
advantage;
makes
the
2
kobold
short
slyblade
makes
2
short
with
its
move
action.
The
kobold
redirects
The
kobold
the
attack
slyblade
to
an
redirects
adjacent
The
kobold
the
kobold
attack
slyblade
to
an
redirects
adjacent
the
kobold
attack
to
adjacent
kobold
Skills
Stealth
+12
attacks
against
foes.Dex
Whenever
attacks
against
possible,
itDex
Whenever
shifts
attacks
as
a15:
against
minor
possible,
itDex
Whenever
shifts
as
amaintainminor
possible,
it an
shifts
as875)
amaintainminor
!"#$%
Str
9 (+1)
Str
18
9dwell
(+1)
Str
18
9lair,
(+1)
18
Level
4
Encounter
(XP
Level
4 Encounter (XP
Level
875)
4 Encounter (XP 875)
DC
15:
Kobolds
1slyblade
spitting
often
drake
DC
(level
15:
near
Kobolds
3 afoes.
artillery)
dragons
often
DC
dwell
maintainnear
Kobolds
afoes.
dragons
often
lair,
dwell
near
aLevel
dragons
lair,
(+6)
Wis
12
(+3)
(+6)
Wis
12
(+3)
(+6)
Wis
12
(+3)
lords.
lords.
Feymire
EliteSoldier
Str
22
Dex 15 10
(+7)
17 (+8) drakes (level

2(+11)
guard
drakes
(level
22Wis
brute)
guard

22750)
brute)
guard
drakes (level
brute)
sword
attacks. If bothlords.
attacks
sword hit
attacks.
the same
If both
target,
attacks
sword
the hit
target
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the same
IfCrocodile
both
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the
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the
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!"#$%#&
Level
3
Encounter
(XP
Level
750)
3their
Encounter
(XP
Level
3 Encounter
(XP2750)
minion.
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action,
moves
abut
flanking
action,
moves
position,
into
abut
flanking
gains
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combat
moves
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into
and
a
flanking
gains
combat
position,
and
gains
combat
bonus
to all defenses against traps. !"#!#$%&'

1
kobold
slyblade
(level

1
kobold
4
lurker)
slyblade (level

1 kobold
4 lurker)
slyblade (level
4 lurker)
ing
a12
safe
distance
6into
kobold
ing
minions
bringing
a12
safe
(level
distance
sacrificial
1 and
minion)
offerings
ing
bringing
a12
safe
distance
sacrificial
but
offerings
bringing
sacrificial
offerings
Con
(+3)
Int
Con
9 minion.
(+1)
(+3)
Cha
Int
14
Con
9 (+4)
(+1)
(+3)
Cha
Int
14
9
(+4)
(+1)
Cha
14
(+4)
toHuge
their
to
their
to
Con
20
(+10)
Int
5
(+2)
Cha
8
fey beast (reptile)
XP 1,000(+4)
takes(minor;
ongoing
5 damage
takes
(save
ongoing
ends).at-will)
5 damage
takes
(save
ongoing
ends).at-will)
5 damage
(save
ends). wyrmpriest
1
kobold

(level
1
kobold
3
artillery)
wyrmpriest

(level
1
kobold
3
artillery)
wyrmpriest
(level
3 artillery)
Shifty
at-will)
Shifty
(minor;
Shifty
(minor;
advantage.
advantage.
advantage.
Initiative
+9
Senses
Perception
+8;
low-light
vision
guages Common, Draconic

4
kobold
dragonshields

4
kobold
(level
2
dragonshields
skirmisher)

4
kobold
(level
2
dragonshields
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(level
2 skirmisher)
4 firearmor,
beetles
(level
1
brute)
Equipment
leather
Equipment
2 short
swords
leather
armor,
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2
short
swords
leather
armor,
2
short
swords
god.
Most
dragons
ignore
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kobolds,
Most
dragons
as
a
crocodile
ignore
god.
kobolds,
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dragons
as
the
a
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ignores
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ignores
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!"#$%&
Level
3area
Encounter
Level
750)
3 1Encounter
(XP
Level
750)
3 1Encounter
(XP(level
750)1 skirmisher)
Combat
Advantage
Combat
Advantage
Combat
Advantage
Feymire
aura 1
2; enemies
treat
the
within
the aura(XP
as
diffi
cult
The
kobold
shifts
1
square.
The
kobold
shifts
1
square.
The
kobold
shifts
square.

2
kobold
skirmishers

(level
2
kobold
skirmisher)
skirmishers

(level
2
kobold
skirmisher)
skirmishers
Feymire
Crocodile
Tactics
ealth +13, Thievery +13
birds
that pick
teethbirds
clean.
that
Once
pickinitsa teeth
great
birds
clean.
while,
that
Once
however,
pick
in
its
a
teeth
great
clean.
while,
Once
however,
in
a
great
while,
however,
CROCODILES
AREits
STEALTHY,
COLD-EYED
PREDATORS
that inhabit
terrain.
273
Aon
feymire
crocodile
uses
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tactics
as the3attacks
visejaw
crocoTheSense
kobold slyblade deals
The
kobold
The
kobold

1
kobold
wyrmpriest

(level
1
kobold
artillery)
wyrmpriest
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13spitting
kobold
3 artillery)
wyrmpriest
(level
3 artillery)
an
extra 1d6
slyblade
damage
deals
onan
melee
extra
attacks
1d6
slyblade
damage
deals
an
melee
extra
attacks
1d6
damage
melee
Trap
Trap
Sense
Trap
Sense

1
spitting
drake
(level

1
31,250)
spitting
artillery)
drake
(level

1
artillery)
drake (level
artillery)
rivers, lakes,
fens,
and
other
wetlands.
x 18 (+6)
Level
6
Encounter
(XP
Level
6 aand
Encounter
Level
1,250)
6 Encounter
(XP31,250)
a young
dragon
takes
an
a young
interest
dragon
in its
takes
kobold
an
a young
cult,
interest
which
dragon
in
its
then
takes
kobold
an
cult,
interest
which
in
its
then
kobold
cult,
which
then
Level
4 Encounter
(XP
875)
Wis 12 (+3)
dile
one
exception:
It they
attempts
swallow
at the first (XP
HP
216;
Bloodied
108
Kobolds
bully
what
Kobolds
weaker
bully
creatures
what
few
Kobolds
weaker
can
find
bully
creatures
and
what
they
few
weaker
can
find
creatures
and
can
find
with
2traps.
kobold
skirmishers
to(level
2
kobold
1foe
skirmisher)
skirmishers
(level
2 kobold
kobold
1 skirmisher)
skirmishers
(level
1 skirmisher)
against
any target
itfew
has
against
combat
any
advantage
target
itthey
against.
has
against
combat
any
advantage
target
it
against.
has
combat
advantage
against.
opportunity.
The
kobold
gains
a
+2
bonus
The
kobold
to
all
defenses
gains
a
+2
against
bonus
The
traps.
kobold
to
all
defenses
gains
a
+2
against
bonus
to
all
defenses
against
traps.

6
kobold
minions
(level

6
kobold
1
minion)
minions
(level

6
1
minion)
minions
(level
1
minion)
Regeneration
5
(if
the
feymire
crocodile
takes
fi
re
damage,
its
3 kobold
dragonshields
(level 2dragonshields
soldier) 3 kobold
(level 2dragonshields
soldier)
(level 2 soldier)
becomes
a
real
menace
becomes
tobullied
the dragons
a real
enemies.
becomes
tobullied
the dragons
a real
menace
enemies.
to
the
dragons
enemies. 3 kobold
kobold
slyblade
(level
4menace
lurker)
9 (+1)
Cha 14 (+4)
are
bullied
by1everything
are
else.
byLevel
everything
are
else.
byatargeted
everything
else.

6
kobold
minions
(level

6
kobold
1
minion)
minions
(level

6
kobold
1
minion)
minions
(level
1
minion)
Sly
Dodge
(immediate
interrupt,
Sly
Dodge
when
(immediate
targeted
interrupt,
Sly
by
a
Dodge
melee
when
(immediate
or
interrupt,
by
a
melee
when
or
a
targeted
by
a
melee
or
a
Visejaw
Crocodile
4
Soldier
regeneration
doesnt
function
on
its
next
turn)
The
kobold
slyblade
stays
The
close
kobold
to
slyblade
other
kobolds,
stays
The
close
kobold
using
to
sly
slyblade
other
kobolds,
stays
close
using
to
sly
other
kobolds,
using
sly
Alignment
Evil
Languages
Alignment
Common,
Draconic
Languages
Alignment
Common,
Evil
Languages
Common,
Draconic
which
4ayoung
fire
beetles
(level

1which
brute)
4
fire
beetles
(level

1 brute)
4
fire beetles
(level
1 brute)
A
character
knows
the
A
following
character
information
knows
the
following
with
character
a20:
successful
information
knowsDraconic
the
following
with
successful
information
with
ayoung
successful

1
dragon

1
(level
4 solo
black
lurker)
dragon

1
(level
young
4 solo
black
lurker)
dragon
(level 4 solo lurker)
DC natural
20:
Kobolds
are
skilled
DC 20:
atEvil
Kobolds
making
traps,
are
skilled
DC
which
at
they
Kobolds
making
traps,
are
atthey
making
traps,
they
4 kobold
dragonshields
(level
2A
skirmisher)
r, 2 short swords
Large
beast
(reptile)
XP
175
AC
28; Fortitude
29, skilled
Refl
Will
24blackdrake
Crocodile
Lore
ex+13,
221,
needlefang

swarms
2 needlefang
soldier)

swarms
2 needlefang
(level 2drake
soldier)
swarms (level 2 soldier)
ranged
attack;
at-will)
ranged
attack;
at-will)
ranged
attack;
at-will)
dodge
tocheck.
turn
them
into
dodge
living
tocheck.
shields
turn
them
while
into
itSkills
dodge
makes
living
tocheck.
shields
turn
twin
slash
them
while
into
it makes
living
shields
twin
slash
while
it makes
twin(level
slash 2drake
Skills
Acrobatics
+11,
Stealth
Skills
+13,
Acrobatics
Thievery
+11,
+13
Stealth
+13,
Acrobatics
Thievery
+11,
+13
Stealth
Thievery
+13
Nature
Nature
Nature
Saving
Throws
+2
Initiative
+5
Senses
Perception
+3;
low-light
vision
use
to
capture
prey
and
use
to
to
acquire
capture
sacrifices
prey
and
use
for
to
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to
their
acquire
dragon
sacrifices
for
their
dragon
Level
1 Encounter
(XP
Level
500)
1 the
Encounter
(XP
Level
500)
1
Encounter
(XP
A500)
character
knows
the following
informationkobold
with a successful
The
kobold
slyblade
redirects
The
kobold
attack
slyblade
to
an
redirects
adjacent
The
kobold
the
kobold
attack
slyblade
to
an
redirects
adjacent
the
kobold
attack
to
an
adjacent
attacks
against
foes.Dex
Whenever
attacks
against
possible,
itDex
Whenever
shifts
attacks
as
a15:
against
minor
possible,
foes.
itDex
Whenever
shifts
as
amaintainminor
possible,
it shifts
as875)
amaintainminor
Str
9 (+1)
Str
18
9dwell
(+1)15:
Str
18
9lair,
(+1)
Speed
6,a
swim
8
Level
4
Encounter
Level
4 Encounter (XP
Level
875)
4 Encounter (XP 875)
DC
Kobolds
often
DC
near
Kobolds
afoes.
dragons
often
DC
dwell
maintainnear
Kobolds
dragons
often
lair,
dwell
near
a dragons
lair,
(+6)
Wis
12
(+3)
(+6)
Wis
12 18
(+3)
(+6)
Wis
12(XP
(+3)
HP
58;15:
Bloodied
29
skill
check.
lords.
lords.
lords.
Level
6 Encounter
1,250)

2
kobold
skirmishers

(level
2Will
kobold
1(XP
skirmisher)
skirmishers

(level
2
kobold
1 skirmisher)
skirmishers
(level
1 skirmisher)
Level
Encounter
(XP
Level
3their
Encounter
(XP
Level
3 Encounter
(XP 750)
minion.
minion.
Points
1flanking
AC
20;(+3)
Fortitude
19, Refl
ex
14,
15(+3)
Nature
DC
15:slyblade
Creatures
caught
in
visejaw
crocodiles
action,
moves
into
abut
flanking
action,
moves
position,
into
and
abut
flanking
gains
action,
combat
moves
position,
and
abut
gains
combat
position,
and
gains
combat

1 kobold
(level

1a750)
kobold
4
slyblade (level

1750)
kobold
4 lurker)
slyblade (level
4 lurker)
ing
a12
safe
distance
ing
bringing
a12
safe
distance
sacrificial
offerings
ing
bringing
a12
safe
distance
sacrificial
offerings
sacrificial
Con
Int
Con
9 minion.
(+1)
Cha
Int
14
Con
9
(+4)
(+1)
(+3)
Cha
Int
14bringing
9 (+4)
(+1)
Chaofferings
14
(+4)
toAction
theirinto
to3
their
tolurker)

3
kobold
dragonshields
(level
2
soldier)

2Speed
fire
1 brute)
2 fire
beetles
(level
1 brute)
2 fire
beetles
(level 1at-will)
brute)
6,beetles
swim at-will)
8 (level
m Bite (standard;
tooth-lined
mouth are
savaged until
manage
to tear
short
1ignores
kobold
wyrmpriest
they
(level
1ignores
kobold
3 artillery)
wyrmpriest
(level
1 kobold
kobold
3 artillery)
wyrmpriest
(level
3 artillery)
Shifty
(minor;
Shifty
(minor;
at-will)
Shifty
(minor;
at-will)
advantage.
advantage.
advantage.
ays close to other kobolds,
using
sly

4
kobold
dragonshields

4
kobold
(level
2
dragonshields
skirmisher)

4
(level
2
dragonshields
skirmisher)
(level
2 skirmisher)
Equipment
leather
armor,
Equipment
2
short
swords
leather
armor,
Equipment
2
short
swords
leather
armor,
2
swords
god.
Most
dragons
ignore
god.
kobolds,
Most
dragons
as
a
crocodile
ignore
god.
kobolds,
Most
ignores
dragons
as
the
a
crocodile
ignore
kobolds,
as
the
a
crocodile
the
loose or plus
are killed.
Reach 2;
+17
vs. AC;themselves
2d8 + 6 damage,
the target is grabbed
m
Bite (standard;
at-will)
60
1 young
black
dragon
(level
4 solo
lurker)
1
stirge
(level
1
lurker)

1
stirge
(level
1
lurker)

1
stirge
(level
1
lurker)
The
kobold
shifts
1
square.
The
kobold
shifts
1
square.
The
kobold
shifts
1
square.

2
kobold
skirmishers

(level
2
kobold
1
skirmisher)
skirmishers

(level
2
kobold
1
skirmisher)
skirmishers
(level
1 skirmisher)
Arcana
DC
20:
A
feymire
crocodile
hails
from
the
o living shields while it makes twin slash
vs. AC;
1d8its
+ 4teeth
damage,
and the
target
is grabbed
(until
(until
escape).
Theclean.
feymire crocodile
cannot
make bite
attackshowever,
birds+10
that
pick
birds
clean.
that
Once
pick
initsa teeth
great
birds
clean.
while,
that
Once
however,
pick
inits
a teeth
great
while,
Once
however,
in
a great
while,
untamed
marshlands
of the Feywild,
although
they inhabit
escape). The visejaw crocodile
cannot
make bite attacks while
while grabbing a creature,
but
it can usedrake
clamping
jaws.
Trap
Sense
Trap
Sense
Trap
Sense

1which
spitting
(level

131,250)
spitting
artillery)
drake (level

131,250)
spitting
artillery)
drake (level
artillery)
henever possible, it shifts as a minorKobolds
Level
6
Encounter
(XP
Level
6 and
Encounter
(XP
Level
6 Encounter
(XP31,250)
a young
dragon
takes
an
acan
young
interest
dragon
injaws.
its
takes
kobold
an
a young
cult,
interest
which
dragon
in
its
then
takes
kobold
ancult,
interest
in
its
then
kobold
cult,
which
then
worldly
swamps
as
well.
The
crocodile
constantly
extends
bully
what
few
Kobolds
weaker
bully
creatures
what
they
few
Kobolds
weaker
can
find
bully
and
what
they
few
weaker
can
find
creatures
and
they
can
find
grabbing
a creature,
but
itLevel
use clamping
Mcreatures
Clamping
Jaws
(standard;
at-will)
Level
Level
1
Encounter
(XP
500)
1
Encounter
(XP
500)
1
Encounter
(XP
500)
The
kobold
gains
a
+2
bonus
The
kobold
to
all
defenses
gains
a
+2
against
bonus
The
traps.
kobold
to
all
defenses
gains
a
+2
against
bonus
traps.
to
all
defenses
against
traps.

6
kobold
minions
(level

6
kobold
1
minion)
minions
(level
3
6 kobold
kobold
1 minion)
minions
(level (level
1 minion)
roots
and
tendrils into
its surrounding
environment
tosoldier)
draw
anking position, and gains combat are

3
kobold
dragonshields

3
kobold
(level
2
dragonshields

(level
2
dragonshields
soldier)
2 soldier)
becomes
a real
menace
becomes
to
the
dragons
a
real
menace
enemies.
becomes
to
the
dragons
a
real
menace
enemies.
to
the
dragons
enemies.
If
a
feymire
crocodile
begins
its
turn
with
a
target
grabbed
in
its
Mbullied
Clamping
Jaws
(standard;
at-will)
by
everything
are2 bullied
else.
by
everything
are2 bullied
else.
by
everything
else.

2 koboldEvil
slingers
(level

1kobold
artillery)
slingers
(level

1kobold
artillery)
slingers
(level
1using
artillery)
nourishment
from
it. kobolds, using sly
The
slyblade
stays
The
close
toainformation
slyblade
other
kobolds,
stays
The
close
using
tosly
slyblade
other
kobolds,
stays
tosly
other
Alignment
Languages
Alignment
Common,
Draconic
Languages
Alignment
Common,
Draconic
Languages
Common,
Draconic
close
4against
fire
beetles
(level

1+17
brute)
4
fire
beetles
(level

1 brute)
4
fire beetles
(level
1 brute)
A
character
knows
the
A
following
character
knows
the
A
with
character
a20:
successful
information
knows
the
with
ayoung
successful
information
with
avs.
successful
jaws,
it makes
an following
attack
the
grabbed
creature:
If a visejaw
crocodile begins
its
turn with
target
grabbed
infollowing
its

1
black
dragon

1
(level
young
4 solo
black
lurker)
dragon

1
(level
young
4 solo
black
lurker)
dragon
(level 4 solo lurker)
DC
20: Kobolds
are
skilled
DC
20:
atEvil
Kobolds
making
traps,
are
skilled
DC
which
atEvil
they
Kobolds
making
traps,
are
skilled
which
atthey
making
traps,
which
they

8 kobold
minions
(level

8 kobold
1+13,
minion)
minions
(level

8 kobold
1+13,
minion)
minions
(level
1+13,
minion)
dodge
tocheck.
turn
them
into
dodge
living
to
shields
turn
them
while
into
itSkills
dodge
living
to
shields
turn
twin
slash
them
while
it makes
living
shields
twin
slash
while
makes twin slash
AC;
3d8
+ +13
6into
damage.
Miss:
Half
damage.
jaws,
it makes
an+11,
attack
against
the
grabbed
creature:
+10
vs.makes
Skills
Acrobatics
Stealth
Skills
Acrobatics
Thievery
+11,
+13
Stealth
Acrobatics
Thievery
+11,
Stealth
Thievery
+13itfor
Nature
Nature
check.
Nature
check.
use toAC;
capture
prey Miss:
and
use
to500)
to
acquire
capture
sacrifices
prey
and
use
for
to500)
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to
their
acquire
dragon
sacrifices
their dragon
Encounter
Groups
Level
12d8
Encounter
(XP
Level
1 Encounter
(XP
Level
1 Encounter
(XP
500)
+ 4 damage.
Half
damage.
Msoldier)
Swallow
(standard;
at-will)

1DC
stormclaw
scorpion

1
(level
stormclaw
1possible,
soldier)
scorpion

1
(level
stormclaw
1minor
scorpion
(level
1minor
soldier)
attacks
against
foes.Dex
Whenever
attacks
against
foes.
itDex
Whenever
shifts
attacks
as
a15:
against
possible,
foes.
itDex
Whenever
shifts
as
amaintainpossible,
it shifts
as875)
amaintainminor
Str
9
(+1)
Str
18
9
(+1)
Str
18
9
(+1)
18
Level
4
Encounter
(XP
Level
4 Encounter (XP
Level
875)
4 Encounter (XP 875)
15:
Kobolds
often
DC
dwell
15:
near
Kobolds
a
dragons
often
DC
lair,
dwell
maintainnear
Kobolds
a
dragons
often
lair,
dwell
near
a
dragons
lair,
(+6)
Wis
12
(+3)
(+6)
Wis
12
(+3)
(+6)
Wis
12
(+3)
Crocodiles
tamed
by lizardfolk
and other swamp
lords.
lords.
lords.
Languages
The
feymire crocodile
attempts
tooften
swallow
a bloodied
Medium

2Alignment
koboldUnaligned
skirmishers

(level
2 kobold
1skirmisher)
skirmishers

(level
2 kobold
1 skirmisher)
skirmishers
(level
1 are
skirmisher)
action,
moves
flanking
action,
moves
position,
into
and
abut
flanking
gains
action,
combat
moves
position,
into
and
abut
flanking
gains
position,
gains
dwellers.
1 kobold
acombat
1 kobold
4
1 kobold
4 lurker)
slyblade (level 4 lurker)
ing
a12
safe
distance
but
ing
bringing
a12
safe
distance
sacrificial
offerings
ing
bringing
a12
safe
sacrificial
offerings
offerings
Con
(+3)
Int
Con
9 (+1)
(+3)
Cha
Int
14
Con
9 (+4)
(+1)
(+3)
Cha
Int
14bringing
9 (+4)
(+1)
Cha
14(level
(+4)
todistance
their
to sacrificial
their
tolurker)
theirslyblade (level
Skills
Stealth
+8into a
or smaller
creature
it
is combat
grabbing;
+15 slyblade
vs.and
Fortitude;
on
hit,
2Strfire
beetles (level

1(+3)
brute)
2 fire beetles
(level
1 brute)
2 fire beetles
(level
1 brute)
18
(+6) leather
Dex
12Equipment
Wis
13as
(+3)aarmor,
the
target
is
swallowed
and
restrained
(no
and takes
10
advantage.
advantage.
advantage.
4ignores
dragonshields
4ignores
kobold
(level 2the
dragonshields
skirmisher)
4 kobold
(level 2dragonshields
skirmisher) (level 2 skirmisher)
Equipment
armor,
2 short
swords
leather
Equipment
2 116short
swords
leather
2short
swords
god.
Most
dragons
ignore
god.
kobolds,
Most
dragons
crocodile
ignore
god.
kobolds,
Most
ignores
dragons
as
theaarmor,
crocodile
ignore
kobolds,
as
the
a save)
crocodile
following information with a successful
Level
4kobold
Encounter
(XP
900)

KO B O L D

can see a goblin standing at the edge of a fog cloud,


but the fog makes him a shadowy figure, giving him
concealment.
Line of Effect: You can target a creature or a square
if theres an unblocked path between it and youthat
is, if you have line of effect to it. If every imaginary line
you trace to a target passes through or touches a solid
obstacle, you dont have line of effect to the target.
Fog, darkness, and other types of obscured squares
block vision, but they dont block line of effect. If you
hurl a fireball into a pitch-black room, you dont have
to see your enemies for the fireball to hit them. In
contrast, you can see through a transparent wall of
magical force, but you dont have line of effect through
it. You can see the snarling demon on the other side,
but the wall blocks attacks.
You need line of effect to any target you attack and
to any space in which you wish to create an effect.
When you make an area attack, you need line of effect
to the attacks origin square. To hit a target with the
attack, there must be line of effect from the origin
square to the target.

KO B O L D

you to a target (or to the attacks origin square). The


range of each power is noted in its description.
To determine the range between you and a target,
count the number of squares between you, including at least one square that the target occupies. If a
targets space is larger than 1 square, you can target
that enemy if any square of its space is within range or
within the area of effect of your attack.
Counting Distance: When counting the distance
from one square to another, start counting from any
adjacent square (even one that is diagonally adjacent
but around a corner) and then count around solid
obstacles that fill their squares. You must choose the
most direct path to a target when counting squares for
range or when determining the extent of an area of
Have courage, my friends! Pelor favorseffect.
us today!
Adjacent Squares: Two squares are adjacent if a
side or a corner of one touches a side or a corner of the
CLASS TRAITS
other. Two creatures or objects are adjacent if one of
Role: Leader. You lead by shielding allies with your
them occupies a square adjacent to a square occupied
prayers, healing, and using powers that
improve
by the
other. your
allies attacks.
Nearest Creature or Square: To determine the
Power Source: Divine. You have been invested
with the
nearest creature
or square to you, count distance norYou ll have to deal with me first, dragon!
mally. When
two or more squares or creatures are
authority to wield divine power on behalf
of a deity,
equally
close, you can pick either one as the nearest.
faith, or philosophy.
CLASS TRAITS
Personal: When you use a power with a range of
Role: Defender. You are very tough and have the excepKey Abilities: Wisdom, Strength, Charisma
personal, you affect only yourself.
tional ability to contain enemies in melee.
Power Source: Martial. You have become a master of
Examples include creating magic
combat through endless hours of practice, determiArmor Proficiencies: Cloth, leather, hide,
chainmail
armor
on yourself or giving yournation, and your own sheer physical toughness.
Weapon Proficiencies: Simple melee, self
simple
rangedto fly.
the ability

AT TAC K S A N D D E

Kobold
Lore
Kobold
Lore
Kobold
Lore Tactics
Kobold
Slyblade
Kobold
Tactics
Slyblade
Kobold
Tactics
Slyblade

Kobold
Lore
Kobold
Lore
Kobold
Lore Tactics
Kobold Slyblade
Kobold
Tactics
Slyblade
Kobold
Tactics
Slyblade

Hit Points at 1st Level: 15 + Constitution score


Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier

Trained Skills: From the class skills list below, choose


three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal
(Wis), Intimidate (Cha), Streetwise (Cha)

Trained Skills: From the class skills list below, choose


four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha)

Armor Proficiencies: Cloth, leather


Weapon Proficiencies: Simple melee, simple ranged
Implements: Rods, wands
Bonus to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier

You look surprised to see me. If youd been paying


attention, you might still be alive.

Trained Skills: From the class skills list below, choose


four trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), History (Int),
Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)

Build Options: Inspiring warlord, tactical warlord


Class Features: Combat Leader, Commanding
Presence, inspiring word

!"#$%&#'()!#*+,-..///01

23443)5///4)6706)4/89

CLASS TRAITS
Role: Striker. You dart in to attack, do massive damage,
and then retreat to safety. You do best when teamed
with a defender to flank enemies.
Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and
natural coordination.
Key Abilities: Dexterity, Strength, Charisma

Build Options: Deceptive warlock, scourge warlock


Class Features: Eldritch blast, Eldritch Pact, Prime Shot,
Shadow Walk, Warlocks Curse
C H A P T E R 9 | C o m b a t I am the fire that burns, the choking fog,
the storm that rains devastation on our foes.

Warlocks channel arcane might wrested from primeCLASS TRAITS


val entities. They commune with infernal intelligences
and fey spirits, scour enemies with potent blasts of Role: Controller. You exert control through magical
eldritch power, and bedevil foes with hexing curses. effects that cover large areassometimes hindering
sometimes consuming them with fire.
Armed with esoteric secrets and dangerous lore, war- foes,345)4)6000!73)7550$8
Power Source: Arcane. You channel arcane forces
locks are clever and resourceful foes.
However you came to your arcane knowledge, you through extensive study, hidden knowledge, and
intricate preparation. To you, magic is an art form, an
need not accept the poor reputation warlocks someexpressive and powerful method by which you seek
times endure. You could be a libram-toting scholar
to control the world around you.
captivated by ominous lore, a foot-loose wanderer
searching for elusive ultimate truths, a devil-touchedKey Abilities: Intelligence, Wisdom, Dexterity

Armor Proficiencies: Cloth, leather


Weapon Proficiencies: Dagger, hand crossbow,
shuriken, sling, short sword
Bonus to Defense: +2 Reflex

Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier

hunter using infernal spells to eliminate evil, or even


Armor Proficiencies: Cloth
a black-clad mercenary who uses sinister trappings to
Weapon Proficiencies: Dagger, quarterstaff
discourage prying strangers and unwanted attention.
Implements: Orbs, staffs, wands
On the other hand, you could be a true diabolist using
Bonus to Defense: +2 Will
your gifts to tyrannize the weaksome warlocks unfor-

tunately are exactly that.


The pacts are complete. The rites have concluded.Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
The signs are drawn in blood, and the seals are
Healing Surges per Day: 6 + Constitution modifier
broken. Your destiny beckons.

Trained Skills: Arcana. From the class skills list below,


choose three
more
trained
CH
APT
E R 4 skills
| C hat
a 1st
r a clevel.
ter Classes
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Nature
(Int), Religion (Int)

Trained Skills: Stealth and Thievery. From the class


skills list below, choose four more trained skills at
1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff
(Cha), Dungeoneering (Wis), Insight (Wis), Intimidate
(Cha), Perception (Wis), Stealth (Dex), Streetwise
(Cha), Thievery (Dex)

Encounter
Encounter
GroupsEncounter
Groups Groups
Kobold
Lore
Kobold
Lore
Kobold
Lore Tactics
Kobold
Slyblade
Kobold
Tactics
Slyblade
Kobold
Tactics
Slyblade

CH A P T ER 4 | C haracte r C lasses

Build Options: Control wizard, war wizard


Class Features: Arcane Implement Mastery, cantrips,
Ritual Casting, spellbook

!"#$%&#'()!#*+,-..///012

143

Wizards are scions of arcane magic. Wizards tap the


true power that permeates the cosmos, research esoteric rituals that can alter time and space, and hurl
balls of fire that incinerate massed foes. Wizards wield
spells the way warriors brandish swords.
Magic lured you into its grasp, and now you seek
to master it in turn. You could be a bespectacled sage
searching for dusty tomes in forgotten sepulchers, a
scarred war mage plying foes with fireballs and foul
language in equal measure, a disgruntled apprentice
who absconded with your masters spellbooks, an
eladrin upholding the magical tradition of your race,
or even a power-hungry student of magic who might
do anything to learn a new spell.
A cloak of spells enfolds you, ancient rituals bolster your senses, and runed implements of your craft
hang from your belt. Effervescing arcane lore pulses
through your consciousness, a constant pressure
craving release. When will you know enough magic to
storm the ramparts of reality itself?

JIM NELSON

C H A P T ER 4 | C h arac te r C l a sses

JIM NELSON

12332)4///3)560516/78

JIM NELSON

!"#$%&#'()!#*+,-..///0)

129

Build Options: Brawny rogue, trickster rogue


Class Features: First Strike, Rogue Tactics, Rogue
Weapon Talent, Sneak Attack

34004)5///0)615678/9:

CH A P T ER 4 | C haracte r C lasses

Rogues are cunning and elusive adversaries. Rogues


slip into and out of shadows on a whim, pass anywhere
across the field of battle without fear of reprisal, and
appear suddenly only to drive home a lethal blade.
As a rogue, you might face others preconceptions
regarding your motivations, but your nature is your
own to mold. You could be an agent fresh from the
deposed kings shattered intelligence network, an
accused criminal on the lam seeking to clear your
name, a wiry performer whose goals transcend the
theatrical stage, a kid trying to turn around your hardluck story, or a daredevil thrill-seeker who cant get
enough of the adrenaline rush of conflict. Or perhaps
you are merely in it for the gold, after all.
With a blade up your sleeve and a concealing cloak
across your shoulders, you stride forth, eyes alight with
anticipation. What worldly wonders and rewards are
yours for the taking?

W I L L I A M O CO N N O R

blade Tactics

Clerics run the gamut from humble servants of the


common folk to ruthless enforcers of evil gods.
As a cleric, the deity (or deities) you choose to
revere goes a long way toward defining you, or at least
how other people in the world see you. You could be
a platinum-garbed envoy of Bahamut seeking justice
!"#$%&#'()*+,-.//000123
throughout the land, a shadowy follower of Sehanine
with a roguish streak, a burly disciple of Kord who
believes the virtue of strength is sufficient for all challenges, or a dwarf cleric of Moradin bringing honor to
the denizens of your mountain home.
Will you protect what is sacred to your god, quest
for legendary
holy artifacts, pursue a life of evangelical
C H A P T ER 4 | C h arac te r C l a sses
adventuring, or attempt all these deeds and more?
75

W I L L I A M O CO N N O R

Hit Points at 1st Level: 12 + Constitution score


Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

W I L L I A M O CO N N O R

Regardless of your level of skill and the specific


weapons you eventually master, your motivations
determine who you defend and who you slay. You
could be a noble champion who pledges your blade
to gallant causes, a calculating mercenary who cares
more for the clink of gold than praise, a homeless
prince on the run from assassins, or a blood-loving
thug looking for the next good fight.
Your future is yours. When you unsheathe your
weapon, what battle cry flies from your lips?

Armor Proficiencies: Cloth, leather, hide, chainmail;


light shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged
Bonus to Defense: +1 Fortitude, +1 Will

W I L L I A M O CO N N O R

enemies to hide. Figuring


out whether you can see and

skills list
below, enemy from where
Trained Skills: Religion. From the class target
a particular
choose three more trained skills at 1st
level.
youre
standing is often important.
LineHeal
of Sight: The first question
Class Skills: Arcana (Int), Diplomacy (Cha),
is what(Int)
you can see in an encounter
(Wis), History (Int), Insight (Wis), Religion

Encounter
Encounter
GroupsEncounter
Groups Groups
Kobold
Lore
Kobold
Lore
Kobold
Lore Tactics
Kobold Slyblade
Kobold
Tactics
Slyblade
Kobold
Tactics
Slyblade

CLASS TRAITS
Role: Leader. You are an inspiring commander and a
master of battle tactics.
Power Source: Martial. You have become an expert
in tactics through endless hours of training and
practice, personal determination, and your own
sheer physical toughness.
Key Abilities: Strength, Intelligence, Charisma

ore

The darkness holds no terror for me, demon!


I curse you now under the Sign of Ill Omen!

CLASS TRAITS
Role: Striker. Your attack powers are highly damaging
and often weaken or hamper the target in some way.
You can elude attacks by flying, teleporting, or turning invisible.
Power Source: Arcane. You gain your magical power
from a pact you forge with a powerful, supernatural
force or an unnamed entity.
Key Abilities: Charisma, Constitution, Intelligence

Cluttered
Hit Points at 1st Level: 12 + Constitution
score dungeon chambers,
dense forests, or brooding ruins
Hit Points per Level Gained: 5
offer modifier
plenty of places for your
Healing Surges per Day: 7 + Constitution

areathat is, what is in your line of sight.


To determine whether you can see a
Build Options: Battle cleric, devoted cleric
target, pick a corner of your space and
Build Options: Great weapon fighter, guardian fighter
Class Features: Channel Divinity, Healers
healing line from that corner
Class Features: Combat Challenge, Combat Superiority,
traceLore,
an imaginary
Fighter Weapon Talent
word, Ritual Casting
to any part of the targets space. You can see
the target if at least one line doesnt pass through or
touch an object or an effectsuch as a wall, a thick
Fighters are determined combat adepts trained to procurtain,
ordivine
a cloud of fogthat blocks your vision.
tect the other members of their adventuring groups.
Clerics are battle leaders who are invested
with
Fighters define the front line by bashing and slicing
Even if you can see a target, objects and effects
power. They blast foes with magical prayers, bolster
foes into submission while reflecting enemy attacks
can still partially block your view. If you can see
through the use of heavy armor. Fighters draw weapand heal companions, and lead the waya to
victory
target
but atwith
least one line passes through an
ons for gold, for glory, for duty, and for the mere joy of
the other.
a mace in one hand and a holy symbol in
obstruction,
the target has cover or concealment
unrestrained martial exercise.

Onward to victory! They cannot stand before us!

Warlords are accomplished and competent battle


leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the
battle with weapon in hand. Warlords know how to
rally a team to win a fight.
Your ability to lead others to victory is a direct
result of your history. You could be a minor warchief
looking to make a name for yourself, a pious knightcommander on leave from your militant order, a
youthful noble eager to apply years of training to life
outside the castle walls, a calculating mercenary captain, or a courageous marshal of the borderlands who
fights to protect the frontier. Regardless of your background, you are a skillful warrior with an uncanny gift
for leadership.
The weight of your armor is not a hindrance; it is a
familiar comfort. The worn weapon grip molds to your
hand as if it were a natural extension of your arm. Its
time to fight and to lead.

Implement: Holy symbol


Bonus to Defense: +2 Will

C R O CO D I L E

Key Abilities: Strength, Dexterity, Wisdom,


Constitution

Armor Proficiencies: Cloth, leather, hide, chainmail,


scale; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee,
simple ranged, military ranged
Bonus to Defense: +2 Fortitude

Encounter
Encounter
GroupsEncounter
Groups Groups
Kobold
Lore
Kobold
Lore
Kobold
Lore Tactics
Kobold
Slyblade
Kobold
Tactics
Slyblade
Kobold
Tactics
Slyblade
156

1Con
stirge
lurker)
1 stirgeCha
(level
1 stirge (level
18 (+6)(level 1Int
2 (2)
7 (+0)1 lurker)
damage1onlurker)
subsequent rounds at the start of the crocodiles
1 visejaw
crocodile
4 soldier)
birds that pick its teethbirds
clean.
that
Once
pickinitsa teeth
great
birds
clean.
while,
that
Once
however,
pick
its
a teeth
great clean.
while,
Once
however,
in melee
a(level
great
turn.in
The
swallowed
creature
can make
basicwhile,
attacks however,
3 greenscale hunters (level 4 skirmisher)
only,
and
only
with
one-handed
or
natural
weapons.
IfLevel
the 1,250)
Level
6
Encounter
(XP
6 and
Encounter
(XP
Level
1,250)
6 Encounter (XP 1,250)
a young
dragon
takes
an
a
young
interest
dragon
in
its
takes
kobold
an
a
young
cult,
interest
which
dragon
in
its
then
takes
kobold
an
cult,
interest
which
in
its
then
kobold
cult,
which
then
en dwell near a dragons lair, maintainKobolds
bully
what
few
Kobolds
weaker
bully
creatures
what
they
few
Kobolds
weaker
can
find
bully
creatures
and
what
they
few
weaker
can
find
creatures
and
they
can
find

1
greenscale
darter
(level
5
lurker)
Visejaw
Crocodile
Level
Level
Level
1 Encounter
(XP
500)
1Tactics
Encounter (XP
500)
1 Encounter
(XP 500)
feymire crocodile dies, any creature trapped in the gullet can
3 kobold
dragonshields
(level 2dragonshields
soldier) 3 kobold
(level 2dragonshields
soldier)
(level 2 soldier)
becomes
real
menace
becomes
tobullied
theuntil
dragons
a real
menace
enemies.
becomes
tobullied
the dragons
a real
menace
enemies.
to
the
dragons
enemies. 3 kobold
bringing sacrificial offerings to theirare
Abullied
visejawacrocodile
waits in
hiding
prey
comes
close
and
by
everything
are
else.
by
everything
are
else.
by
everything
else.

2 kobold slingers
(level

2 close
1kobold
artillery)
(level

2 close
1kobold
artillery)
slingers
(level
1using
artillery)
escape
as kobolds,
a the
move
action,
ending
that
action
in a square
formerly
The
slyblade
stays
The
to slingers
slyblade
other
stays
The
using
tosly
slyblade
other
stays
close
tosly
other
kobolds,
using
sly
A character
the
A
following
character
knows
the
Afollowing
with
character
a20:
successful
information
knows
following
with
successful
information
with
ayoung
successful
then
aknows
vicious bite
attack.
The20:
creature
useskobolds,
clamping
which
1ayoung
black traps,
dragon
which
1
(level
4 solo
black
lurker)
dragon
1
(level
young
4 solo
black
lurker)
dragon (level 4 solo lurker)
DCmakes
20: Kobolds
are
skilled
DC
atinformation
Kobolds
making
traps,
are
skilled
DC
which
atthey
Kobolds
making
traps,
arecrocodile.
skilled
atthey
making
they
nore kobolds, as a crocodile ignores the
occupied
by
the

8jaws
kobold
minions
(level

8 kobold
1to
minion)
minions
(level

8 kobold
1to
minion)
minions
(level
1 minion)
dodge
to
turn
them
into
dodge
living
shields
turn
them
while
itNature
dodge
makes
living
shields
turn
twin
slash
them
while
into
it makes
living
shields
twin slash
while
it makes twin slash
incheck.
subsequent
rounds,
shifting
back
toward
the into
water
Nature
Nature
check.
check.
Alignment
Unaligned
Languages

usewith
to capture
prey and
use
to500)
to
acquire
capture
sacrifices
prey and
use
for
to500)
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to500)
their
acquire
dragon
sacrifices
for their dragon
clean. Once in a great while, however,
Level
1itsEncounter
(XP
Level
1 Encounter
(XP
Level
1 Encounter
(XP
move action.

1DC
stormclaw
scorpion

1
(level
stormclaw
1
soldier)
scorpion

1
(level
stormclaw
1
soldier)
scorpion
(level
1minor
soldier)
attacks
against
foes.
Whenever
attacks
against
possible,
foes.
it
Whenever
shifts
attacks
as
a
against
minor
possible,
foes.
it
Whenever
shifts
as amaintainpossible,
it shiftslair,
as amaintainminor
Skills
Stealth
+12
15: Kobolds often
DC
dwell
15:near
Kobolds
a dragons
often
DC
lair,
dwell
15:
maintainnear
Kobolds
a dragons
often lair,
dwell
near
a dragons
lords.
lords.
lords.
n interest in its kobold cult, which then
2 kobold skirmishers
(level
2 kobold
1 skirmisher)
skirmishers
(level
2 kobold
1 Str
skirmisher)
skirmishers
(level
1 skirmisher)
22
(+11)
Dex
15
(+7)
Wis
17
(+8)
action,
moves
into abut
flanking
action,
moves
position,
into
and
abut
flanking
gains
action,
combat
moves
position,
into
and
abut
flanking
gains
combat
position,
andofferings
gains combat
45
ing
a
safe
distance
ing
bringing
a
safe
distance
sacrificial
offerings
ing
bringing
a
safe
distance
sacrificial
offerings
bringing
sacrificial
to
their
to
their
to
their
e to the dragons enemies.
Con 20 (+10)
Int 5 (+2)
Cha 8 (+4)
2 fire beetles (level
1 brute)
2 fire beetles (level
1 brute)
2 fire beetles
(level 1 brute)
advantage.
advantage.
advantage.
god.
Most
dragons
ignore
god.
kobolds,
Most
dragons
as
a
crocodile
ignore
god.
kobolds,
Most
ignores
dragons
as
the
a
crocodile
ignore
kobolds,
ignores
as
the
a
crocodile
ignores
the
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e skilled at making WHITE
traps, which
they
Young1
White
Dragon
3 Solo Brute
lurker)
1 stirgeLevel
(level
1 lurker)
1 stirge (level 1 lurker)
DRAGON 1 stirge (level
natural magical beast (dragon)
XP 750
birds
that
pickLarge
its
teethSenses
birds
clean.
that
Once
pickinits
a teeth
great
birds
clean.
while,
that
Once
however,
pickinitsa teeth
great
clean.
while,Once
however,
in a great while, however,
WHITE DRAGONS ARE SAVAGE, HEARTLESS
BEASTS driven
by
Initiative +1
Perception +7; darkvision
Feymire
Crocodile
Tactics
d to acquire sacrifices
for
their
dragon
hunger and greed. What they lack in intelligence, they make
HP 200; Bloodied 100; see also bloodied breath
up for in ferocity. They breathe terrifying
of ice anddragon
priA
feymire
crocodile
uses
the
same
tactics
asthey
the visejaw
crocoa blasts
young
a exyoung
interest
in its
takes
kobold
an
a young
cult,
interest
which
dragon
in
its
then
takes
kobold
ancult,
interest
which
in
its
then
kobold
cult,
then 34%14#5000&62#6"%07'
ACwhat
18;takes
Fortitudefew
20,an
Refl
16,
Will 17 dragon
Kobolds
bullyResist
Kobolds
weaker
bully
creatures
what
they
few
Kobolds
weaker
can
bully
creatures
and
what
they
few
can
find
creatures
and
can which
find and
marily dwell in cold climates.
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Level
Level
Level
1 Encounter
(XP
500)
1 Encounter
(XP
500)
1find
Encounter
(XPweaker
500)
15 cold
dile
withmenace
one
exception:
It attempts
to swallow
a foe at the first
Saving
Throws +5 becomes
becomes
a real
menace
to
the
dragons
a
real
menace
enemies.
becomes
to
the
dragons
a
real
enemies.
to
the
dragons
enemies.
are
bullied
by
everything
are
bullied
else.
by
everything
are
bullied
else.
by
everything
else.
Speed 6 (ice walk),
fly
6 (hover),
overland
flight 10 slingers (level

2 kobold slingers
(level
2 1kobold
artillery)

2 1kobold
artillery)
slingers
(level
1 artillery)
opportunity.
White Dragon Tactics
A character
knows
the
A
following
character
knows the
Afollowing
with
character
a20:
successful
information
knows the
with
a successful
information
with
a successful
Action Points 2
White dragons like to swoop down on their enemies
DCfrom
20: Kobolds
are
skilled
DC 20:
atinformation
Kobolds
making
traps,
are
skilled
DC
which
atthey
Kobolds
making
traps,
arefollowing
skilled
which
atthey
making traps,
which
they
Bite (standard; at-will) Cold
above or spring up from a hiding place
beneath
or ice.
8 snow
kobold
minions
(level

8 kobold
1 minion)
minions (level
8 kobold
1 minion)
minions (level 1 minion)
1d8 + 4 plus 1d6 cold
damage (plus an extra
Nature
check.
Nature
check.
A white dragon uses its frightful presence
first and spendscheck. Reach 2; +6 vs. AC;Nature
use
to
capture
prey
and
use
to
to
acquire
capture
sacrifices
prey
and
use
for
to
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to
their
acquire
dragon
sacrifices
for
their
dragon
1d6
cold
damage
on
a
successful
opportunity
attack).
Level
1
Encounter
(XP
Level
500)
1
Encounter
(XP
Level
500)
1
Encounter
(XP
500)
an action point to unleash its breath weapon. Thereafter, the
Lore
1 recharges
stormclaw
scorpion
1
(level
stormclaw
1near
soldier)
1
(level
stormclaw
1Crocodile
soldier)
1near
soldier)
Claw
(standard;
at-will)
dragon uses dragons fury until its breath weaponDC
15: Kobolds
often
DC
dwell
15:
Kobolds
ascorpion
dragons
often
DC
lair,
dwell
15:
maintainnear
Kobolds
ascorpion
dragons
often(level
lair,
dwell
maintaina dragons lair, maintainReach 2; +6 vs. AC;
1d8 (level
+2
4 damage.
lords.
lords.
lords.
second find
action point
so that
it can
its breath

2usekobold
skirmishers
kobold
1 skirmisher)
skirmishers

(level
2 kobold
1 Askirmisher)
skirmishers
(level
1 skirmisher)
w weaker creatures (spending
they itscan
and
character
knows the
following
information with a successful
M Dragons Fury (standard; at-will)
while also making claw attacks).
ing
a
safe
distance
but
ing
bringing
a
safe
distance
sacrificial
but
offerings
ing
bringing
a
safe
distance
sacrificial
but
offerings
bringing
sacrificial
offerings to their
to
their
to
their
The dragon makes two claw attacks. If the dragon hits a single
An
elder
or
ancient
dragon
alternates
between
using
icy
tomb
skill
check.
2 fire beetlestarget(level

1 itbrute)
2makesfire
beetles
(level
1 brute)
2 fire beetles (level 1 brute)
ng else.
with both claws,
a bite attack
against the same
and its breath weapon but otherwise fights as described above.
god. Most
dragons
ignore
god.kobolds,
Most
dragons
as a crocodile
ignore
god.kobolds,
Most
ignores
dragons
as
theaDC
crocodile
ignore
kobolds,
ignores
the
crocodile
ignores the
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target.
Nature
15: Creatures
caughtas
in aavisejaw
crocodiles
White dragons
usually fight until slain.
1 stirge (level
1Weapon
lurker)
1recharge
stirge
(level
1 lurker)
1 stirgetooth-lined
(level 1 mouth
lurker) savaged until they manage to tear
C Breath
(standard;
)
Cold
blast
5; +4 vs.birds
Refl
ex; 3d6 +that
4 cold
damage,
andin
the
target
birds that pickClose
its
teeth
clean.
Once
pick
its
a teeth
great
birds
clean.
while,
that
Once
however,
pickinitsa teeth
great are
clean.
while,Once
however,
in a great while, however,
White
Dragon
Lore
is
slowed
and
weakened
(save
ends
both).
XP 500)
themselves loose or are killed.
A character knows the following information about white
Bloodied Breath (free, when first bloodied; encounter) Cold
a young dragon
takes
an
aweapon
young
interest
dragon
in itsusestakes
kobold
an
a young
cult,
interest
which
dragon
in
its
then
takes
kobold
ancult,
interest
which
in
its
then
kobold
cult,
then
dragons with a successful Nature check.
Kobolds
bullyC what
few
Kobolds
weaker
bully
creatures
they
few
Kobolds
weaker
can
bully
creatures
and
what
they
few
weaker
find
creatures
and
they
can
find and
The dragons breath
recharges, and
the dragonwhat
it
Arcana
DC
20:
Acan
feymire
crocodile
hails
from
the which
Level
Level
Level
s (level 1 skirmisher)
1 Encounter
(XP
500)
1 Encounter
(XP
500)
1find
Encounter
(XP
500)
DC 15: White dragons are highly adaptable
but prefer
to
immediately.
marshlands
the dragons
Feywild, although
they inhabit
becomes
a real
menace
becomes
tobullied
the
dragons
aFearreal
menace
enemies.
becomes
tobullied
the dragons
auntamed
real
menace
enemies.
to of
the
enemies.
dwell in cold places such as glacial rifts,
cold mountain
peaks,
C everything
Frightful
Presenceare
(standard;
encounter)

are
bullied
by
else.
by
everything
are
else.
by
everything
else.
1 brute)
2A white
kobold
enemies;
2 1kobold
slingers
(level
2 1kobold
artillery)
slingers
(level
1 The
artillery)
and icy caves linked to the Elemental Chaos.
dragons slingers
Close burst 5; (level
targets
+4artillery)
vs. Will; the target
is stunned
worldly
swamps
as well.
crocodile constantly extends
breath weapon is a bone-numbing blast of elemental
frost.
until the end ofare
the dragons
next turn.20:
Aftereff
The target
DC
20: Kobolds
skilled
DC
atect:Kobolds
making
traps,
are skilled
DC
which
20:
at
they
Kobolds
making
traps,
are
skilled
which
atthey
making traps, which they
DC 20: White dragons are easy to bribe
withkobold
gifts of gems, minions
takes a 2 penalty
to
attack
rolls
(save
ends).
roots
and tendrils
into its
surrounding
er)
8
(level

8
kobold
1
minion)
minions
(level

8
kobold
1
minion)
minions
(level
1
minion) environment to draw
especially diamonds, but they are even more responsive if the
Alignment Evil
Languages Draconic
use
to
capture
prey
and
use
to
to
acquire
capture
sacrifices
prey
and
use
for
to
to
their
acquire
capture
dragon
sacrifices
prey
and
for
to
their
acquire
sacrifices for their dragon
nourishment
from
it.
Level
1 Encounter
(XP
Level
500)
1 Encounter
(XP
Level
500)
1 Encounter
(XP(level
500)1dragon
proffered gift also includes meat.
Skills Athletics +15

1 stormclaw
scorpion

1
(level
stormclaw
1
soldier)
scorpion

1
(level
stormclaw
1
soldier)
scorpion
soldier)
Str 18 (+5)
Dex 10 (+1)
Wis 12 (+2)
lords.
lords.
lords.
Con 18 (+5)
Int
10(level
(+1) kobold
Chaskirmisher)
8 (+0)

2
kobold
skirmishers

2
1
skirmishers

(level
2
kobold
1
skirmisher)
skirmishers
(level
1
skirmisher)
XP 500)
Encounter
2 fire beetles (level
1 brute)
2 fire beetles (level
1 brute)
2 fire beetles
(level 1 brute)Groups
vel 1 artillery)
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Crocodiles
often tamed by lizardfolk and other swamp

1
stirge
(level
1
lurker)

1
stirge
(level
1
lurker)

1
stirge
(level
1 are
lurker)
evel 1 minion)
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dwellers.

Kobolds
bully what few
Kobolds
weaker
bully
creatures
what they
few
Kobolds
weaker
can
bully
creatures
andwhat
they
few
can
find
creatures
and
they can find and
Level
4 Encounter
(XP
900)
Level
Level
Level
1 Encounter
(XP
500)
1 Encounter
(XP
500)
1find
Encounter
(XPweaker
500)
are2 bullied
everything
are2 bullied
else.
by
everything
are2 bullied
else.
by
everything
1
visejaw
crocodile
(level
4 soldier)

kobold by
slingers
(level

1kobold
artillery)
slingers
(level

1kobold
artillery)
slingers
(level else.
1 artillery)
3 greenscale hunters (level 4 skirmisher)
8 kobold minions (level
8 kobold
1 minion)
minions (level
8 kobold
1 minion)
1 minion)
1minions
greenscale(level
darter (level
5 lurker)
Level 1 Encounter (XP
Level
500)
1 Encounter (XP
Level
500)
1 Encounter (XP 500)
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