Professional Documents
Culture Documents
Creature Feature Generator
Creature Feature Generator
CREATURE FEATURE!
CREATING YOUR OWN ALIEN CREATURES & PLANTS IN THE 41ST MILLENNIUM
Creature Size
Small
Medium
Large
Base Cost
WS BS S
3 pts
9 pts
15 pts
4
4
4
3
4
5
T W
A Ld Sv
3
4
5
4
4
4
1
1
1
1
1
1
10 6+
10 6+
10 6+
Quadrupedal
Bipedal
Winged
Rooted
Tough*
Strong*
Resilient
Extra Attack
Weak
Agile*
Armored*
Heavily Armored*
Predator*
Quick Reflexes
Slow-Witted*
+1 Toughness
+1 Strength
+1 Wound
+1A
-1 S&T (can only be chosen by Small Creatures/Flora)
Fleet of Foot
5+ save
4+ save
+1 WS
+1 I
Counts as Initiative 1
3/3/6
3/3/6
5/10/15
3/4/5
-1/-/5/5/10
2/2/5
5/5/8
2/2/4
1/1/2
-1/-3/-5
ABILITY
S/M/L
ACIDIC BLOOD
BURROWING
CAMOUFLAGE
DEFENSIVE SPINES
DEADLY ATTACK
DEFENSIVE MANEUVER
DISORIENTING ATTACK
DODGE
DUPLICATING ATTACK
ENHANCED SENSES
ENTANGLE
FISSION
FEARFUL PRESENCE
GAPING MAW
HIT AND RUN
HORNS/SPIKY
INTIMIDATION
LURE
MIND CONTROL
MASSIVE
MUSK
PLAGUE-RIDDEN
POISON
RANGED ATTACK
RAZOR SHARP CLAWS/FANGS
REGENERATION
RESILIENCE
RUSHING ATTACK
STUN
VAMPIRISM
WHIP-LIKE APPENDAGE
4/3/3
3/5/5
2/2/3
3/3/3
-/6/8
3/3/3
-/4/4
7/7/*/*/*
3/3/3
5/5/5
-/3/6
2/2/2
-/-/4
5/8/3/4/5
-/2/2
3/3/4
5/5/5
-/-/20
5/6/6
6/6/6
6/5/5
3/3/3
6/7/7
7/7/7
5/5/5
-/7/7
5/5/5
4/4/6
2/2/2
S/M/L
3/3/3
3/3/3
2/2/2
3/3/3
2/2/2
ABILITY DESCRIPTIONS
trial assault rules, the kill zone is extended to 12.
Note. Creatures/Florae with multiple attack options (like
Rushing Attack and Horns) may use only one at a time in
a single round of hand-to-hand combat.
Acidic Blood
If the Creature/Flora is killed, models in base-to-base
contact with it suffer a single S4 hit before the
Creature/Flora is removed as a casualty. This ability
cannot be combined with the Regeneration ability.
Agile Flora
Flora only. The plant may hop or crawl D3 each turn.
This ability will also allow it to assault D3 each turn.
Burrowing
The Creature/Flora may set up using the Infiltrators or
Deep Strike special rules, but only in scenarios where
these rules can normally be used. In other scenarios, the
Creature/Flora sets up per the normal scenario rules but
may make a free movement (just as it would in the
Movement Phase) before the game starts. This ability
cannot be taken by winged creatures.
Camouflage
This ability adds +1 to any cover saves. If the
Creature/Flora is out in the open, it benefits from a 6+
invulnerable save.
Defensive Spines
Any model allocating attacks at the Creature/Flora
suffers a single S3 hit before attacks are resolved.
Deadly Attack
Medium and Large Creatures/Florae only. The creature
gives up all other attacks for a single special attack. The
attack hits on 5+. The hit is resolved at +2 Strength and
ignores armor saves. Invulnerable saves can be taken as
normal.
Defensive Maneuver
If the Creature/Flora does not move in the Movement or
Assault Phases, it adds +2 to its armor save until the
beginning of the controlling players next turn. While in a
defensive maneuver, a creature may not make attacks in
close combat.
Disorienting Attack
Medium and Large Creatures/Florae only. This attack
may be made in the Shooting Phase instead of making
any other shooting attack. Place an ordnance template
centered on an enemy model within 12 of the
Creature/Flora and roll 2D6. If the number rolled is equal
to or higher than the number of models under the
template, they become disoriented. Disoriented models
move D6 in a random direction (determined by a scatter
die) instead of their normal movement in their turn.
Normal squad coherency rules still apply to disoriented
models. Models may shoot and assault as normal but
must pass a Leadership test in order to do so.
Duplicating Attack
Medium and Large Creatures/Florae only. The creatures
attacks infect the target with a mutagenic virus that
warps the victims genetic material so it resembles the
Creature/Flora. If the Creature/Flora causes at least two
casualties (after armor and invulnerable saves) in close
combat in a single round, roll a D6. On the roll of a 5 or
6, place one exact duplicate of the Creature/Flora that
caused the wounds within 2 of the combat. This
duplicate may be placed in hand-to-hand combat but
does not count as charging. The duplicate has all of the
same characteristics as the original Creature/Flora
except it has a single Wound and does not have the
Duplicating Attack ability (sorry, no chain reactions).
Dodge
Small and Medium Creatures only.
The creature benefits from a 5+ invulnerable save.
Enhanced Senses
Enemy models may not Infiltrate within 24" of the
Creature/Flora. In addition, the creature can see through
12" of woods rather than the normal 6".
Entangle
This attack has a 12" range and hits on a 4+. If the
attack hits, the target model must pass a Strength test
(must roll equal to or under its Strength on a D6) at the
beginning of its turn or will be unable to move or shoot
until a Strength test is passed. Modify the die roll by -1
for each subsequent Strength test. If an entangled model
is attacked in hand-to-hand combat, its WS and S are
both halved (round up) for the purpose of resolving hand
to hand combat only.
Extended Attack
Flora only. Works the same as Whip-like Appendage
ability, but the attack range is extended to 6. If using the
Ranged Attack
The Creature/Flora has some form of ranged attack and
counts as having BS3. Choose one of the following.
RNG
Scatter
Multiple Shot 12"
Rapid Fire
24"
Strong
18"
STR AP
3
3
4
5
6
6
5
4
Type
Flamer Template
Assault 3
Rapid Fire
Assault 1