Professional Documents
Culture Documents
WorkitOut
CREATE
NEGOTIATE
IMAGINE
CREATE
YOUR CITY
NEGOTIATE
IMAGINE
YOUR CITY
workitout-nyc.weebly.com
Shannon Bush, Cornell Univeristy, smb493@cornell.edu
Claire Flurin, Cornell Univeristy, cmf235@cornell.edu
Emily Hackerson, Cornell Univeristy, efh43@cornell.edu
Anni Zhu, Cornell Univeristy, az332@cornell.edu
WorkitOut
Why Use Our Learning
WorkitOut
Tool?
New York City Housing Authority (NYCHA) helps create homes for
over 600,000
New Yorkers. Their buildings and programs span the five
.
While NYCHA struggles to sustain public housing for New Yorkers, Mayor Bill
de Blasio highlights the citywide crisis of affordability in his ambitious new hous
ing plan, pledging to build and preserve 200,000 affordable units in the next ten
years. New York City has housing on its mind, and everyone should
feel empowered to be a part of the conversation and solution.
WORKitOUT uses principles of experiential learning to help youth understand
the basics of urban development and how it shapes their communities and city
as a whole. Taking the concept of infill, students begin solving the challenges of
NYCHA housing campuses across NYC, including maintenance deficiencies, lack
of livability within the campus and funding gaps. WORKitOUT introduces
students to key development concepts with emphasis on tradeoffs and the various stakeholders involved in decision-making.
With WORKitOUT, students use their city as a laboratory for understanding
complex urban and social processes. Through a holistically designed curriculum,
WORKitOUT encourages students to use a variety of skills ranging from
abstract conceptualization to active experimentation, resulting in sense of personal agency over the subject matter.
WorkitOut
The Workshop
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PERFORM
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ESS
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MakeitWork
WorkitOut
WorkitOut
The
The Workshop
Workshop
DAY IN THE FIELD: Students apply what theyve learned to their local neighborhood, investigating its shape, look and feel through:
TYPOLOGY TREASURE HUNT
DEFINING LIVABILITY
Students will also examine what it means for a
community to be livable,
first by photographing what it means to them:
Finally, the class will negotiate and determine the five most important
qualities for GAME DAY.
DAY
WorkitOut
Final Presentations!
PLAY!
CITY
NYCHA
DEVELOPER
The Workshop
After your simulation is complete, your teacher will lead your class through a
debriefing exercise to discuss what youve learned, consider the alternative
development options that could have occurred and to answer questions you may
have. Finally, your teacher will assign you a short project to guide you in further
critical thinking about the workshop project.
Affordability
Livability
Development
Game Play:
Game Board
Propose to
Build
Negotiate
Get
Permitted
Calculate
Impacts
ion
tat
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Pr
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Rep
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OPEN SPACE
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INFORMATION
PACKET
WorkitOut
ing Tool?
arn
Why Use Our Le
homes for
HA) helps create the five
span
ing Authority (NYC
New York City HousYorkers. Their buildings and programsBut NYCHA's
over 600,0. 00 New l parts of countless neighborhoods. to drastic and
integra
boroughs and are
g is in jeopardy. Due
g
safe, affordable housin NYCHA is looking at new financin
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-e.
ions in Federal funding with the quality housing they deserv
increasing reduct
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developments on
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One solution
that will generate
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A
NYCH
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ambitious new hous
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While NYCHA struggl citywide crisis of affordability in his
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everyone shoul
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ng
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ential learning to
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principles of experi
communities and
WORKitOUT uses
how it shapes their
the challenges of
development and
students begin solving deficiencies, lack
the basics of urban
the concept of infill,
nance
as a whole. Taking
NYC, including mainte
duces
campuses across
WORKitOUT intro
gaps.
NYCHA housing
trade
funding
on
emphasis
the campus and
of livability within
concepts with
aking.
development
in decision-m
students to key us stakeholders involved
tanding
offs and the vario
laboratory for unders
lum,
use their city as a
curricu
ts
ed
studen
design
T,
ally
With WORKitOU
Through a holistic
ranging from
social processes.
use a variety of skills in sense of percomplex urban and
ages students to
g
WORKitOUT encour ion to active experimentation, resultin
abstract conceptualizat
.
the subject matter
sonal agency over
MakeitWork?
aged audiences,
meant for high school for WORKitOUT
an inclusive tool
WORKitOUT is
r students. In order
adapted for younge
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though it could be
er with Comm
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enting the tool, believi ituency.
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e a 3-hour facilitat
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e facilitators with
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be available in the
WORKitOUT will
LESSON PLANS