Professional Documents
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TRENDS FROM
VIRTUAL
REALITY IS
NO LONGER
A VIRTUAL
CONCEPT
VIRTUAL
REALITY IS
NO LONGER
A VIRTUAL
CONCEPT
SMART
PRIMES
ITSELF
FOR THE
MAINSTREAM
This is a massive shift. Previous years emphasized standalone gadgets, but this year CES hosted a staggering number
of connected devices, critical for the evolution of the
Connected Home concept.
With products such as Google Nest, and platforms such as
Lowes and Belkin, theres never been a better time for
consumers to begin connecting their devices to different
parts of their lives. While standardizations regarding
platforms and security are still in flux, we expect providers to
tackle these topics in the coming year to ensure consumer
safety and confidence.
SMART
PRIMES
ITSELF
FOR THE
MAINSTREAM
WEARABLES
HAVE
BECOME
WANTABLES
WEARABLES
HAVE
BECOME
WANTABLES
Quell is an FDA-approved
medical wearable designed
to leverage electrical
stimulation to relieve chronic
pain. It can be controlled
using a smartphone and
allows users to track usage
and follow therapy
regimens.
Cars have always been a cornerstone of CES, and this year was
no exception. While we heard about self driving cars in past
years, 2015 provided a look under the hood to see where the
future of auto technology is headed: towards automation.
Some of these smart features are already available in cars on
the road today, and more are coming this year.
CARS AS
THE NEW
CONSOLES
Connected cars are no longer a Jetsons-esque vision for a faraway future. As of today, new ways of integrating consumerfacing technologies such as wearables and smartphones into
the dashboard and driving experiences of cars offer
opportunities for connectivity and targeting.
While there are still plenty of hurdles for automated self-driving
cars to overcome (e.g. security and legislation), features like
self-parking, adaptive cruise control, and vehicle-to-vehicle
communication will be here before you know it (if
they arent already).
CARS AS
THE NEW
CONSOLES
TV
EMERGING
AS A
SUPERPOWER
TV
EMERGING
AS A
SUPERPOWER
Netflix announced
Recommended TV, a new
program that helps users
find specific TVs based on
the content they're looking
for. Based on Netflixs ability
to assess a TV's connectivity
and image-processing
technologies, it will help
consumers find the optimal
TV set to watch their desired
content on.
3D PRINTING:
Introduced user-friendly features such as new material
forms and low cost options. Ex: XYZprintings Food
Printer creates shapes from food items.
GAMING:
Tapping into consumer interest for on-the-go and
Internet-enabled gaming capabilities. Ex: Razers
Forge TV is a microconsole powered by Androids
operating system, allowing users to play Android
games with Razers Serval controller.
DRONES:
Unmanned systems are growing in popularity as
consumers find them entertaining and brands test
ways to make them useful. Ex: DJIs Inspire 1 is a
handheld camera drone offering 4K resolution for both
photos and videos
ROBOTICS:
Using artificial intelligence to provide new ways to
interact and connect with people by closing perceived
gaps. Ex: Suitable Techs BeamPro robot gives
employees virtually office presence by letting users
"interact with remote locations by coupling high-end
video and audio with the freedom of motion to move
about a space."