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Realistic Mod Version 38
Realistic Mod Version 38
Design By
Iwanicki, RGV1, Michael34
INTRODUCTION:
This modification based on Classical Mod. This mod for EE2 The Art of Supremacy.
Most of new models made by RGV1.
INSTALLATION:
STEP #1 Backing up
Make a backup of your EE2X_db file and Aips_ee2 folder and put it somewhere
else on your computer.
STEP #2 If you are reading these documents then you unzipped a package. Within this
package are four files.
1. EE2X_db, please paste this file into ZIPS_ee2x directory.
2. Copy files from folder Aips_ee2x and paste it into Aips_ee2x folder in game
directory.
3. Copy folder graphics_130 and textures_130 and paste it into your folder
Sierra/Empire Earth II/zip. Please dont zip this folder. Simply paste they in folder
zip.
4. There is no guarantee this modification will work with the official campaigns.
5. N.B. After installation you have to clear temporary files on your disks (use for
it Windows tools), than you have to reload computer.
UNINSTALLATION:
STEP #1 Delete the EE2X_db, graphics_130, textures_130, Aips_ee2x from
your Empire Earth 2 install folder. And past original files in install folders.
FEATURES:
PLEASE UPLOAD NEW VERSIONS OF THE GAME.
The game is constantly updated.
- New Units: Trade ship 5 epoch, Trade Tanker 14 epoch, SSGN 15 epoch, SSBN 15
epoch, Aircraft Carrier 15 epoch, Cargo ship 15 epoch, Russian Longship for Russians.
- New Unique Units. 1. Leopard 1 tank for Germany. 2. Challenger 2 tank for England.
3. Shihab missiles for Middle East Civilizations. 4. Heavy Transport Helicopter for
Middle East Civilizations.
- New Tanks. T 72 medium tank 14 epochs. Abrams M1A2 heavy tank 14 epoch.
- New Evolution of Artillery units. 6 families.
1. Light Artillery. 1 new unit for 11 epoch.
2. Medium Artillery Howitzer. 5 new units. Napoleonic Howitzer, 155 mm Howitzer
for 11 epoch, Wespe for 12 epoch, M109 for 13 epoch, Coalition for 15 epoch.
3. Heavy Artillery. 2 new units. Siege Artillery for 11 epoch, Tactical Rocket artillery for
14 epoch.
4. Rocket Artillery. 1 new unit. BM13 Katysha.
5. Ribauldequin. For 8-10 epochs.
6. Scud.
- New Evolution of tank units. 5 family.
1. Light Tank. 3 new tanks. Armored Car 11, AMX 30, Rosomak.
2. Medium tanks. 3 new tanks. FT17, T55, Predator.
3. Heavy tank. 2 new tanks. Mrk4, Tiger I. + 2 original tanks for Germany Tiger II and
Leopard 2 (new model with animation)
4. IFIV. 4 new units. Military truck, M3Armored Car, Bradley (new model), Chimera
5. Tank Destroyers.
- New Evolution of Anti Aircrafts Units. 3 new family.
1. Shot range weapon. They can attack only air units. AA Truck, AA Humvey, Future AA
with Missiles.
2. Self propelled Artillery. They can attack all units. AA Half Truck, AA Shilka, Future
AA with gun.
3. Long range weapon. Gecko for 13 epoch. THAAD for 14-15 epoch. (It has new
model).
- Rome Legionary now have sword. It is more historically.
- Trade cart 3 new trucks. First for 12 epoch, second for 13-14 epoch, and for 15 epoch.
- Demolition Boat. This is Camikaze ship for 11-15 epochs. It blow ups near enemy
ships.
- Commando new invisible infantry unit 13-15 epoch. It can lay mines undetected. Also
it can capture buildings.
- Land mine. Land mine is invisible strong weapon. Most of units does not see land
mines. You can lay mines at roads and blow up all ground units. Land mines produce by
Infantry Trucks Military truck, M3 Armored Car, IFV Bradley, IFV Chimera.
- Infantry trucks family 4 new units. All units can load infantry units. 11 epoch Military
truck, 12 epoch M3 Armored Car, 13 epoch IFV Bradley, 15 epoch IFV Chimera.
- Naval mine for Submarines 13-15 epoch. You can lay mines undetected.
- New weapons. New model of Nuclear bomb for Nuclear bombers. New model of bomb
for modern bombers (14-15 epochs). New Missiles for Scud.
- New model for C130 Gunship.
- New Economic system, About 40 new buildings in 3 new Citizen menu.
Blacksmith, Alchemy House, Library, Windmill, Lumber, Quarry base, Vineyard, Winery,
Tavern, Fire, Brewery, Chemisrty Laboratory, Stone mine, Gold mine, Saltpeter mine,
Iron mine, Gold Smelter, Fishery, Textill mill, Oil Refinery, Paper mill, War factory,
Furnicher factory, Ranch, Hospital, Bank, Foodplant, Cheese plant, Oil depot, Nuclear
Reactor, Collider, Modern Brewery, Chemical Plant, Granary, Modern Lumber, Cement
plant, Power plant, Cannery, Autofactory, Newspaper, MGM Pershing, Bunker, New
MachineGunnest, Plasma generator.
- The Helicopter Pack. Special anti submarine helicopters Sea King and Ka-27 (for
Russian), Medical Helicopter, Sikorsky 5 (for American), Combat Transport Helicopters
Mi-8 Hip and Speed Helicopter for 15 epoch.
9. And different aircrafts: Paratrooper plane, AWACS, C-130 Gunship, Cargo aircraft,
TU-22.
10. Dron Predator.
11. Unique aircraft units. B-25 Masai, Me-262 German, SR-71 Blackbird, Rafale
France, Zero Japan.
- SR-71. Blackbird for American CIV. SR-71 is very fast invisible reconnaissance
aircraft. It can detect hidden units.
- New Model for building Tavern. It available in new citizen menu.
- Predator. MQ-1 Predator is hidden scout. It can detect hidden units.
- Me.262 Messerschmitt for German CIV. Availaable only for German in 12-13 epochs.
- All new unit models have players color.
- All new dock units have Players color.
- Udaloy class destroyer for Russian CIV. This is original Russian powerfull destroyer,
Available only this MOD, and only for Russian civilization. Unit has players colors.
- New ambient unit the Robber. Robbers appear on the map by accident. The Robbers
will never stand still. They are constantly scout the territory, and kill all people. Kill all
gang members, or the bandits will appear again. If you want to force kill the Robber, use
Alt+A.
- New Resources from Mod New Resources available in skirmish. Resource Coal for
all types of climate. Coal convert into Oil. Resource Ruby for tropical climate, Sapphires
for temperate climate, Emeralds for arid climate. Ruby, Sapphires and Emeralds convert
into gold.
- Edible Eggs. Eggs of Mod New Resources available in skirmish. You can find out
eggs in the forest only in Arid and Tropical climate.
- Edible mushrooms. Mushrooms of Mod New Resources available in skirmish.
Mushrooms grow in the forest only in Temperate climate.
- New area effect. Dead animals self-destruct over time. This is convenient because it
does not take place. If you do not gather meat from the dead animal, it quickly
disappears. Predators are more strong. All animals contain more food. All units can attack
animals via Alt +A.
- Fire Ship. This is Camikaze ship for 6-10 epochs.
- Pirate ship. The Privateer (6-10 epoch) is real pirate ship. You get 100 % of the cost of
destroyed enemy ships.
- Farms have increased its size X 4.
- Battleship and Destroyer can make smoke from chimeney.
- Plugue ability for Druid. It can make Plague epidemic.
- Crushing blow for Russian Viking and German Barbarian. Special ability.
- Poison spills for Babylonian Archer. Special ability.
- Egyptian Elephant can crash people. Special ability.
- Chemical weapon. Two bombers Gotha and Tu 95 use chemical bombs.
- New Area Effect. Damaged buildings are located in your area restores itself.
- New Area Effect. Radiation zones after tactical and Strategic Nuclear weapon are
different. Size of craters are different too.
- New Weapon. Fire arrow for fire archer. This is real fire archers. It burns buildings and
wooden units.
- New weapons. Special missile for fighter-bomber. Special big missile for destroyer.
Special fast AA missile for Thaad. Special big missile for heavy artillery 14. Special fast
and big rocket for MLRS (light artillery 13-15 epoch). Nuclear tomahawk for SSGN and
Nuclear bomber 14. New model of Tomahawk for Tu 22. Two types of chemical bombs
for chemical planes. Special little bomb for Zeppelin. Big shell for Big Bertha.
- New visual. All powerfull weapon have craters after blowing up. Craters and blood have
more life time.
- Fire arrows for archer. The Fire Bowman is equipped with a long-bow and fire arrows
capable of burning buildings and wooden units such as ships or siege towers. They will
burn even after the ceasefire.
- New aircraft Tu 22. This is fast and powerfull bomber shoots via tomahawk missiles.
- New unit. English archer for British.
- New unit E-3 Sentry AWACS. AWACS can manage a modern aircrafts, modern fleet,
military helicopters, robots, some of the air defense systems, ballistic missile strikes.
AWACS can not control the troops destined for the tactical operation and the old types of
weapons. AWACS can research territory and find out hidden units. AWACS can see
enemy aircrafts, helicopters and ships on the map, wherever they are. AWACS seriously
increases your attack power, range and a review of units in a huge range.
- New Area effect. Global vision for Satellite. Satellite can detect all non hidden units on
the map, wherever they are.
- New unit Thaad is long and powerfull range ground-to-air missile systems. After
researching the technology in tech tree panel, it can shoot down ballistic missiles.
- New Ship. An auxiliary ship can repair all naval units.
- New Ship. Pre-dreadnought Battleships are heavily armored naval vessels that carry a
devastating array of armaments. It very strong against sailing ships. It available from 10
epoch only for British.
- New very Original Ship. A minesweeper is a small naval warship designed to counter
the threat posed by Naval mines. Minesweepers generally detect then neutralize Naval
mines in advance of other naval operations. Minesweeper can detect hidden units.
Minesweeper also can produce and lay mines. Minesweeper can take his previously
installed mine. Subsequently, he can lay it again. This is important. Miner could not lay
Naval mines when he shoots or move. Miner or shoots or lays the Naval mines. So if you
want to put mine near the enemy units, you have to click on botton to set the stance of
unit.
- New unit. A naval mine is a self-contained explosive device placed in water to destroy
surface ships or submarines. Naval mine is hidden unit. Only special units can find out
Naval mines. It available in Minesweeper.
- New Submarine SSGN. It shoots via Nuclear Tomahawk. It is very sharp and powerfull
weapon.
- New realistic Infantry system. Archers becomes into riflemen. Swordsman becomes into
machinegun. Anti cavalry Spearman becomes into anti tanks Grenade thrower and RPG
thrower. Mortar is different unit.
- Trade helicopter can trade. They use markets for trade like trade carts.
- Dock can heal nearest naval units.
- Heliport can heal nearest helicopters and balloons.
- Submarines are really invisible unit.
- New Area Effect. At capture of yours City center you lose 50 % of all
resources and on the contrary capturing another's City center you
receive 50 % of resources of the player. You can capture enemy markets, docks,
university, temple and warehouse and you will get 10 -50% jf enemy resources.
- All type of Walls and Palisades are more strong. Construction of stone
walls is expensive. HP +, Range +.
- Castles are more strong. The damage of fortresses has been lowered.
Fortresses shoot more often, but is weaker. The damage depends on
quantity of the units garrisoned in a Castles.
- Dock. In one territory it is possible to place only one Dock.
- All types of AA Gun and Shore Batteries HP +, Range +. Shore
Batteries can attack ground units.
- New building Mushinegunnest. This is defensive structure capable of
firing projectiles at any ground target and Helicopters within range
- Forage Trees are finite. You have to use fields or fish for extract food.
- Babylonian original unit 11 15 epoch shoots by rockets. It has real
RPG.
- Monks are able to treat. Certainly is worse than Medics. But for
example the British monk treats as effectively as the Medic.
- Leaders, Heroes. Scaled down leaders, heroes, etc. Scale of heroes
and Leaders are equal unit scale.
- Heavy Mounted. Cavalry are real cavalry in game. HP +. Speed +.
Damage +.
- Tanks. HP +. Damage +. All light and heavy tanks in game are really
strong and expensive units. The scale of all tanks is besides increased.
- Robots are very strong big and expensive unit.
- Spider. This is Stealth invisible HERC unit.
- Heavy artillery can attack through obstacles, such as wood. Battleship,
and Ships of 6-10 epoch can do it too.
- Fleet in game the strongest kind of armies. All ships it is more, more
effectively also cost more expensive. The scale of all ships is besides
increased.
- Capacity of galleys is increased, but they are weak against buildings
and artillery. The damage depends on quantity of the units garrisoned
in a galley.
- Fishing and Merchant Ship also are increased, and can fishing ship can
transport people. Merchant ships stand in 3 times more expensively,
but their efficiency also increase in 3 times.
- Cargo ships can attack.
- All sailing ships also can transport armies.
- Battleships shoot attack the earth more effectively. All ships can
attach through obstacles, such as wood.
- Aircraft Carrier can heal planes.
- Attack planes (Fighter Bomber) 12 hit the mark bombs more
precisely.
- Attack planes 13-15 (Fighter Bomber) can attack from the big
distance, quickly issuing rockets.
- Fighters can attack only air units.
- Nuclear bombers became stronger.
- The Balloon flies above, and it available in 11-15 epochs. It can load 1
people.
- The Satellite flies very quickly, it is very difficult for bringing down.
- New unit F117 Nighthawk. This is real invisible unit. Available in 13-15
epochs.
- New unit F35. F35 Stealth fighter is real invisible unit. Available in 1415 epochs.
- New unit B2. B2 Spirit Stealth bomber is invisible unit. Available in
14-15 epochs.
1. ICBM is the strongest weapon in game. Terribly powerful, it is quickly
recharged, to the purpose, the big area of defeat, very quickly flies. For
reloading ICBM demands the tech point.
- Traces of blood and explosions on the earth remain longer.
- All types of rocket fly quikly.