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most desired way (given enough time and the right set of
circumstances). In group situations, chronoptics are often found
working for powerful psions, either has assassins or bodyguards,
but they are also known to interact well with rangers, as their
ability to see into the recent past makes them excellent trackers.
When left to their own devices, chronoptics embrace the
randomness of adventure, giving their abilities a real chance to
bloom with a greater number of consequences.
Hit Die: d8.
Requirements
To qualify to become an entrusted carrier, a character must fulfill
all the following criteria.
Skills: Concentration 8 ranks.
Powers Known: Ability to manifest 2nd-level powers,
defensive precognition and offensive precognition.
Feats: Point Blank Shot, Psionic Shot, Rapid Shot.
Special: The candidate must have spent the entire previous
level attacking with either ranged weapons or psionic powers.
Class Skills
The chronoptics class skills (and the key ability for each skill) are
Autohypnosis (Wis)*, Balance (Dex), Climb (Str), Concentration
(Con)*, Craft (Int), Hide (Dex), Jump (Str), Knowledge
(psionics)*, Listen (Wis), Move Silently (Dex), Profession (Wis),
Psicraft (Int)*, Ride (Dex), Search (Int), Sense Motive (Wis), Spot
(Wis), Survival (Wis), and Swim (Str). See Chapter 4: Skills in the
Players Handbook for skill descriptions. *See new skills and
expanded uses of existing skills in Chapter 3 of the Expanded
Psionics Handbook.
Skill Points at Each Level: 4 + Int modifier.
The Chronoptic
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
Base
Attack Bonus
+0
+1
+2
+3
+3
+4
+5
+6
+6
+7
Fort
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Ref
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Will
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Special
Preternatural cognizance I, Return Shot
Predictive shot I
Maintain focus, cross-temporal tracking
Taking chances
Predictive shot II
Steadfast perception
Preternatural cognizance I
Predictive shot III
Arrow through time
Arrow out of time
Class Features
All of the following are class features of the chronoptic prestige
class.
Weapon and Armor Proficiency: Chronoptics are proficient
with all simple and martial weapons, and with light armor.
Powers Known: At every level, a chronoptic gains additional
power points per day and access to new powers as if gaining a
level in whatever manifesting class to which the character
belonged before adding the prestige class. The chronoptic does
not, however, gain any other benefit a character of that class
would have gained (bonus feats, metapsionic or item creation
feats, psicrystal special abilities, and so on). This essentially means
that the character adds the level of chronoptic to the level of
whatever manifesting class the character has, then determines
power points per day, powers known, and manifester level
accordingly.
If a character had more than one manifesting class before
becoming a chronoptic, a decision must be made as to which class
each level of chronoptic will be added for the purpose of
determining power points per day, powers known, and
manifester level.
Preternatural Cognizance (Ex): Beginning at 1st level, a
The chronoptic was last modified 26 July 2004. Copyright Kolja Raven Liquette 2002, 2003, 2004.
(Email: sonofapreacherman@wakinglands.com)