Professional Documents
Culture Documents
Codex Exodites
Codex Exodites
Tempus Fugitives
Codex Exodites
Tempus Fugitives
Introduction
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH TEMPUS
FUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAYOFFICIALOUTSIDEOFTHOSEEVENTS.THAT
SAIDTHEUNITSANDRULESWITHINHAVEBEENPLAYTESTEDANDDEVELOPEDWITHBALANCEANDFAIRNESS
INMINDANDPLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER40,000.
TheTempusFugitiveshavedesignedthisarmylisttobe(wehope)asenjoyableandfuntouseaspossible.Itis
ourhopethatwecanrepaysomesmallpartofthekindnessthatthegamingcommunityhasshownusoverthe
yearsandorganiseatopnotcheventthateveryonecanenjoy.
AnysimilaritybetweenthisdocumentandpreviousattemptstorepresenttheExoditesinafullarmylistismore
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonourpart.Thatsaid,thework
ofAgisNeugebauerandPhilipBowleswasinvaluableinthecreationofthisdocument.Severalideasfoundhere
may have in fact originated in the community rather than from the original source material and I apologise in
advanceifanythingappearsherethathasnotbeenproperlycredited.
CONTENTS
INTRODUCTION
Exodites
ExoditeUniversalRule
HQ
ExoditeBaron
DrakeLord
CultoftheMaiden
TROOPS
HuntersKinship
OutcastKinship
ShadowKinship
ELITES
DragoonKinship
HarlequinTroupe
Sidhe Kinship
Visionary
ShrineofAsuryan
FASTATTACK
CloudRunnerKinship
VelosaurRiders
WindRiderChariot
HEAVYSUPPORT
ExoditeScoutWalker
Thundersaur
VoidDragonNightwing
VoidDragonPhoenix
APOCALYPSE
BrightStallionKnight
FireGaleKnight
03
03
04
04
04
05
05
05
08
08
08
09
09
09
09
10
10
IMPORTANT!
Thismaterialiscompletelyunofficialandinnowayendorsed
byGamesWorkshopLimited.
06
06
06
07
07
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl,
CatachanJungleFighters,ChaosSpaceMarines,theChaosdevice,Codex,DarkEldar,
DarkAngels,DarkFuture,theDoubleHeaded/ImperialEagledevice,the40kdevice,
DwarfsCrossedHammerlogo,EavyMetal,Epic,Eldar,Eldarsymboldevices,Eyeof
Terror, the Games Workshoplogo, Games Workshop,Genestealer, Golden Demon,
Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat logo, Inquisitor, the
Inquisitordevice,Khorne,theKhornedevice,Kislev,Kroot,LemanRuss,Mordheim,
Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven
logos,Slaanesh,Slaaneshlogo,Slottabase,SpaceHulk,SpaceMarine,SpaceMarine
chapterlogos, Space Wolves, Sisters of Battle,Steel Legion, Talisman,Tau, the Tau
caste designations, Tyranid, Tyrannic, Tzeentch, Tzeentch logo, Ultramarines,
Vampire Countlogo, Von Carstein, VonCarstein logo, Chaos, 40k,GW, Warmaster,
Warhammer,WhiteDwarf,andallassociatedmarks,names,characters,illustrations
andimagesfromtheWarhammerworldandWarhammer40,000universeareeither
(r),TMand/or(c)GamesWorkshopLtd20002009,variablyregisteredintheUKand
other countries around the world, used without permission. No challenge to their
statusintended.AllRightsReserved.
Codex Exodites
www.tempusfugitives.co.uk
Inheritors of Asuryan
ThedestructionoftheEldarovertenmillenniaagowasnotcomplete,formanyEldarresistedthetemptationsofthedarker
aspects of the hearts. Some fringe groups began to openly criticise the decadence of their race and warn against the
insidiousnessofthecultsofpleasurethathadbeguntoinfecttheirculture.Thesecriticsweremostlyignoredorelsetreated
as narrow minded selfrighteous fools. However, the rapid collapse of the Eldar society convinced even the most resolute
amongstthemthattherewouldbenoendtothespiralofdepravityandselfdestruction.BeforetheCraftworldshadeven
beguntheirfamedescapefromthecollapseoftheEldarhomeworlds,thosewhowouldcometobeknownasExoditesmade
theirownvoyagetosettlenewplanetsfreeofthecreepingcorruption.
TheseExoditeswereuniquelyfarsighted.Amongstaracenaturallyindulgentandhedonistictheywerereviledasdourself
righteousfanaticsobsessedwithmiseryandselfdenial.TheExoditesaregenuinesurvivalistswhobravelychoseexileover
gradualdegradationanddestruction.TheExoduswasnotwithoutitsownperilshoweverandmanyoftheragtagfleetof
craftwhichlefttheEldarHomeworldsreachednewworldsonlytobeslainbymaraudingOrksornaturalpredators.Somedid
survivehoweverandmostoftheExoditescametosettleinthefargalacticeast,inaregionthathumanitywouldlatercallthe
EasternFringe.
UponthesefringesofthegalaxytheExoditesmadenewhomes.Theworldstheysettledweresavageandlifewasoftenhard
for a people unused to physical work. When the final cataclysm erupted, most of the Exodite worlds were far from the
psychicepicentreandsurvived.TheresultantpsychicimplosionwipedouttherestoftheEldarraceandleftagapingholein
thefabricofspace,knowntolatergenerationsastheEyeofTerror.ButoutonthefringesofthegalaxytheExoditeswere
relativelysafe.
ThissafetysoonbecameisolationasitwasquicklyclearthatveryfewoftheirracehadsurvivedtheFall.Thoseothergroups
thathadsurvivedincludedthesavageandcruelDarkEldar,whotheExoditessoonbegantohatealmostasmuchasthey
despised the Orks and humans. The other notable group of survivors were the Craftworld Eldar, who escaped the Fall on
their gigantic worldships. These Craftworlddwellers retained much of the arrogance of their ancestors and regarded the
Exoditesasrusticandrathersimplefolk.ButsomeoftheCraftworlds,likethoseofBielTan,sawintheExoditesavigorous
and wild people in a way that is quite unlike their own introverted societies. Wherethe Craftworlds cling to thepast and
preservealltheycanoftheirfallencivilisation,theExoditeshaveturnedtheirbacksuponancienttraditionsinfavourofa
simpler andharder way of life. Their minds are tougherand more straightforward but not so subtle than their Craftworld
Eldarcousins.
The Seers of BielTan see the greatest strength of the Exodites is that, despite all adversity, they have survived. This
independencefromthecomfortsoftheCraftworldsandtheirhardynaturesmeansthatofalltheEldartheyseemmostlikely
tocontinuetosurvivelongaftertheCraftworldsandthesavageDarkEldarhavesuccumbedtotheinevitable.
exodite
ExoditesareEldarwhofledtheirempirebeforetheFalloftheEldar,settlingonprimitiveworldsandrejectingmuchof
theiradvancedtechnology.CraftworldssuchasBieltanarestrongsupportersofExodites,seeingthemasthekeyto
rebuildingtheEldarEmpire.ThefollowingspecialrulesapplytoanymodelwiththeExoditespecialrule:
Fleet: Graceful and agile, the Exodites all have the Fleet universal rule and as such may assault after running in the
shootingphase.
MovethroughCover:Familiarwiththeterrainoftheirworlds,Exoditesmovethroughdensebrambleandmarshland
withequalease.TheExoditeshavetheMovethroughCoveruniversalrule.
Stealth:Abletotakeadvantageoftheterrainaroundthem,ExoditeshavetheStealthuniversalspecialrule.
Stubborn:Dourandtaciturn,theExoditeshaveknownhardshiptheirwholelives.ExoditeshavetheStubbornuniversal
specialrule.
Codex Exodites
www.tempusfugitives.co.uk
1EXODITEBARON
ExoditeBaron
WS
6
BS
5
S
3
T
3
W
3
I
6
A
3
LD
9
70POINTS
Sv
4+
UnitComposition
1ExoditeBaron
TheBaronisacompulsoryHQchoiceforanExoditearmyandmustalwaysbetakenunlessthemission
specifiesotherwise.
SpecialRules
IndependentCharacter
Exodite
Options
TheBaronmayreplaceitsLaspistolwithafusionpistolfor+15.
UnitType
Infantry
Wargear
LasPistol
Forceshield(4+InvulnerableSave)
Powerweapon
HaywireandPlasmaGrenades
TheBaronmayreplacehisPowerWeaponwithaPowerGlaiveat+20points
TheBaronmaytakeanAvrosaurfor+20pointsoraVelosaurfor+15points.
IfheismountedonanAvrosaurorVelosaurtheBaronmayreplaceitspowerweaponwitha
StarLancefor+20points
The Baron may take a Scale Shield which provides him a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+10points.
DRAKELORD
185POINTS
DrakeLord
WS
6
BS
5
S
6
T
6
W
4
I
6
A
4
LD
9
Sv
4+
SpecialRules
Exodite
Forceshield(4+InvulnerableSave)
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Options
TheDrakeLordmayreplaceitsLaspistolwithafusionpistolfor+15points.
TheDrakeLordmayreplaceitsPowerWeaponwithaPowerGlaiveat+30points
TheDrakeLordmaybegivenwings(moveslikeJumpInfantry)for+20points
TheDrakeLordmayexchangeitsScatterLaserforaBrightLanceorStarCannonfor+20points.
UnitComposition
1DrakeLord
UnitType
MonstrousCreature
Wargear
HeadmountedSearingFlame
LasPistol
ScatterLaser
PowerWeapon
HaywireandPlasmaGrenades
CULTOFTHEMAIDEN
90POINTS
MaidenGuardian
UpholderofthePromise
WS
5
5
UnitComposition
1 Upholder of the Promise and
4MaidenGuard
UnitType
Infantry
Wargear
PowerGlaives
PlasmaGrenades
BS
4
4
S
3
3
T
3
3
W
1
1
I
5
5
A
1
2
LD
8
8
Sv
5+
5+
TheCultoftheMaidenare,aswithmanyeliteformations
inservicetotheExodites,anallfemalekinship.TheCult
of the Maiden are the protectors of the Exodite Barons
andVisionariesandensurethattheyfulfilthepromiseof
Asuryan to lead their people and inherit the Maiden
Worldsseededacrossthegalaxy.
YoumaytakeaMaidenGuardKinshipforeachBaronorVisionaryinyourarmy.Theydonotcounttowardsyour
HQchoicelimit.
SpecialRules
Exodite
PreferredEnemy
Options
ThesquadmayincludeuptoanadditionalsevenMaidenGuardfor+16pointseach.
TheUpholdermaytakeaShimmerShieldfor+20points.
Codex Exodites
www.tempusfugitives.co.uk
1+HUNTERKINSHIP
Hunter
HeavyWeaponVelosaur
WS
4
4
BS
4
4
S
3
3
T
3
4
W
1
1
I
4
4
A
1
1
LD
8
8
60POINTS
HuntersarethemainstayofanyExoditeforce.Kinships
of Hunters patrol the wilds around the Exodite
communitiesandpreventpredatorsormaraudersfrom
damagingcrops,livestockortheirpeople.
Sv
5+
5+
SpecialRules
Exodite
Scout
Options
ThesquadmayincludeuptoanadditionalsevenHuntersfor+12pointseach.
The Hunters may be joined by a Heavy Weapon Velosaur. The Heavy weapon must be one of the
following:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.HeavyWeapon
VelosaursareRelentless.TheunitmaynotScoutifjoinedbyaHeavyWeaponVelosaur.
UnitComposition
5Hunters
UnitType
Infantry
Wargear
Lasblaster
Closecombatweapon
PlasmaGrenades
TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.
OUTCASTKINSHIP
120POINTS
Outcast
WS
3
BS
4
S
3
T
3
W
1
I
4
A
1
LD
8
Sv
5+
SpecialRules
Exodite
Infiltrate
CraftworldExiles
Options
ThesquadmayincludeuptoanadditionalsevenOutcastsfor+24pointseach.
CraftworldExiles
OncepartofCraftworldsociety,OutcastsdonotbenefitfromtheStubbornuniversalspecialrule.They
receiveanadditional+1bonustotheircoversaves(foratotalbonusof+2).
UnitComposition
5Outcasts
UnitType
Infantry
Wargear
RangerLongRifle
ShurikenPistol
SHADOWKINSHIP
Shadow
UnitComposition
5Shadows
UnitType
Infantry
Wargear
LasPistol
Closecombatweapon
PlasmaGrenades
WS
4
BS
4
S
3
T
3
W
1
I
4
A
1
LD
8
Sv
5+
55POINTS
SpecialRules
Exodite
CounterAttack
Scout
Options
ThesquadmayincludeuptoanadditionalsevenShadowsfor+11pointseach.
TwoShadowsmayreplacetheirLasPistolswithFusionPistolsfor+10pointseach.
TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.
Codex Exodites
www.tempusfugitives.co.uk
DRAGOONKINSHIP
Dragoon
DragoonMaster
WS
5
5
BS
4
4
S
3
3
T
3(4)
3(4)
W
1
1
I
5
5
A
1
2
LD
8
8
160POINTS
Sv
4+
4+
SpecialRules
UnitComposition
1 Dragoon Master and 4 Exodite
Dragoons
SkilledRider
HitandRun
UnitType
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Cavalry
Options
Wargear
ThesquadmayincludeuptoanadditionalfiveDragoonsfor+30pointseach.
Lasblaster
LaserLance
TheDragoonMastermayreplacetheirLaserLancewithaStarLancefor+15points.
HARLEQUINTROUPE
SEECODEXELDARFOROPTIONS
For the warrior dancers of the Harlequins, there is no distinction between art and war. Followers of the cunning deity known as the
Laughing God, they are the strangest and most inscrutable of all the Eldar. Their mastery of the physical arts twinned with their
incredible speed makes the Harlequins the deadliest fighters of their race. Every moment is a performance, and they perform their
legendarymasqueswithpuissantskill,flairandpassiontheirhallmarkuponthefieldofbattle.TimesofneedonanExoditeWorldare
normally heralded by the arrival of one or more troupes of Harlequins who inform them of the impending struggle by way of a
fantasticalperformance.ThisleavestheExoditecommunitybothmovedbythedanceandreadyforwar.
SIDHEKINSHIP
Sidhe
SidheCrone
WS
5
5
UnitComposition
1SidheCroneand4Sidhe
UnitType
Infantry
Wargear
BarrowSword(Poisoned2+)
LasPistol
PlasmaGrenades
BS
4
4
S
3
3
T
3
3
W
1
1
I
5
5
A
2
3
LD
8
8
Sv
5+
5+
115POINTS
IndeaththeExoditesarewatchedoverbytheSidhe,
akinshipofwarriorwomenwhoworshipMoraiHeg,
goddess of the worlds beyond the veil. On the
battlefield these Eldar stalk the living and speed
theirpassagetotheblessedstateofdeath.
SpecialRules
Exodite
Fearless
FuriousCharge
MarkofDeath
Options
ThesquadmayincludeuptoanadditionalsevenSidhefor+20pointseach.
TheCronemaytakeaPowerGlaivefor+20points.
MarkofDeath
The Sidhe are said to know exactly when you are to die. Scanning the threads of fate they draw
uponthosewhichspelltheendoftheirenemiesandbringittoreality.AtthestartoftheShooting
phaseeachturnnominateasinglenonvehicleenemyunitwithin18oftheSidheCrone.All hits
caused upon that enemy unit gain a reroll to wound until the start of the next Shooting Phase
whentheSidhemaynominateanewunit.
Codex Exodites
www.tempusfugitives.co.uk
VISIONARY
75POINTS
Visionary
WS
4
BS
4
S
3
W
2
I
5
A
1
LD
9
Sv
5+
SpecialRules
IndependentCharacter
Visionary
Exodite
Options
TheVisionarymaytakeaShrineofAsuryanfor+100points,anAvrosaurfor+20points
aVelosaurfor+15points.
Visionary
Withthegiftofpremonitionstrong,whileaVisionaryisonthetabletheExoditesmayre
rollreserverolls(passedorfailed)andmayrerollattemptstoseizetheInitiative.
UnitComposition
1Visionary
UnitType
Infantry
Wargear
LasPistol
Powerweapon
ExodusAmulet(5+InvulnerableSave)
HaywireandPlasmaGrenades
SHRINEOFASURYAN
T
3
100POINTS
MaidenGuardian
WS
5
BS
4
S
3
T
3
W
1
A
1
I
5
LD
8
Sv
5+
You may take a Shrine of Asuryan for a single Visionary in your army. They do not use up any Force
UnitComposition
1 Shrine of Asuryan and 3 OrganisationChartselectionsandareotherwiseconsideredaseparateEliteschoice.
MaidenGuardians.
SpecialRules
Exodite(MaidenGuardians)
UnitType
SlowandPurposeful
Artillery
Fearless
InspirationofDestiny
Wargear(MaidenGuardians)
Exodus Amulet (5+ Invulnerable Save applies to Shrine itself, the Maiden Guards and any
PowerGlaives
independentcharactersjoiningthem)
PlasmaGrenades
InspirationofDestiny
Anyunitswithin12oftheShrineareLeadership10.FurthermoreeachturntheExoditeplayermay
nominateafriendlyunitwithin18atthestartoftheMovementphase.ThatunitgainsPreferred
Enemyandcountsasscoringanadditionalwoundforthepurposesofcombatresolutionfor that
turn.
Codex Exodites
www.tempusfugitives.co.uk
CLOUDRUNNERKINSHIP
CloudRunner
CloudDancer
WS
5
5
BS
4
4
S
3
3
T
3
3
W
1
1
I
4
4
A
1
2
LD
8
8
135POINTS
Sv
5+
5+
UnitComposition
1CloudDancerand
4CloudRunners
UnitType
JumpInfantry
Wargear
PowerSword
HaywireGrenades
PlasmaGrenades
SpecialRules
Exodite
HitandRun
Scout
Options
ThesquadmayincludeuptoanadditionalfiveCloudRunnersfor+25pointseach.
AbovePettyConcerns
CloudRunnersarealoof,evenforEldar.Theymayneverbejoinedorjoinanotherunitorcharacter.
Avrosaur: The Cloud Runners soar across the battlefield riding on the backs of feathered reptiles known as
Avrosaurs.CloudRunnersmoveasJumpInfantry.TheAvrosaurallowsthesquadtoenterplayfromReserves
usingtheDeepStrikespecialrules.
VELOSAURRIDERS
VelosaurRider
HeavyWeaponVelosaur
WS
4
4
BS
4
4
S
3
3
T
3(4)
3(4)
W
1
1
I
4
4
A
1
1
LD
8
8
110POINTS
Lizardlikebipeds,Velosaursareidealmountsforthe
Exodites. Operating in fast moving kinships far from
the Exodite communities. Flanking their enemy they
bring them down with a fusillade of las bolts or for
largerprey,awellplacedbrightlanceshotortwo.
Sv
5+
5+
UnitComposition
5VelosaurRiders
UnitType
Cavalry
Wargear
Lasblaster
Closecombatweapon
LasPistol
SpecialRules
Exodite
SkilledRider
Scout
CounterAttack
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Options
ThesquadmayincludeuptoanadditionalsevenVelosaurRidersfor+22pointseach.
TheVelosaurRidersmaybejoinedbyaHeavyWeaponVelosaur.TheHeavyweaponmustbeone
ofthefollowing:ScatterLaser+25points,BrightLance+35points,StarCannon+40points.Heavy
WeaponVelosaursareRelentless.MaynotscoutifaHeavyWeapontaken.
Velosaur: These long limbed reptiles make excellent mounts for skilled riders or for a weapons
platform. Models equipped with Velosaurs become Toughness 3(4) and gain the Cavalry and
Relentlessspecialrules.
WINDRIDERCHARIOTSQUADRON
100POINTS
WS
BS
WindRiderChariot
10
10
10
UnitComposition
1WindRiderChariot
Wargear
TwinlinkedLasBlasters
HullmountedPulseLance
Options
AnadditionaltwoWindRiderChariotsmaybeaddedtothesquadronfor+100pointseach.
AnyChariotmaybeupgradedtocarryaPowerGlaivefor+20points.
VehicleType
OpenToppedFastSkimmer
SpecialRules
Stealth
Codex Exodites
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SCOUTWALKERSQUADRON
50POINTS
WS
BS
FRONT
SIDE
REAR
ScoutWalker
10
10
10
Wargear
AScatterLaser
Options
UptofiveadditionalScoutWalkersmaybeaddedtotheSquadronat+50ptseach.
EachScoutWalkerintheSquadronmayexchangeitsScatterLaserforaBrightLanceorStarCannon
for+20points.
Each Scout Walker in the squadron may be armed with an additional heavy weapon from the
followinglist:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.
UnitComposition
1ScoutWalker
VehicleType
Walker
SpecialRules
Scout
MoveThroughCover
Fleet
THUNDERSAUR
135POINTS
Thundersaur
WS
3
BS
2
S
9
T
6
W
4
I
2
A
D6+1
LD
5
Sv
4+
UnitComposition
1Thundersaur
UnitType
MonstrousCreature
Wargear
Tusks,hornsandteeth.
HeadmountedSearingFlame
SpecialRules
Fearless
FuriousCharge
BestialIntellect
FeelNoPain
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Weapon Platform: Thundersaurs may have a weapons platform mounted on its back. The Heavy
weaponmustbeoneofthefollowing:ScatterLaser+20points,Brightlance+30points,StarCannon
+35points.TheThundersaurheavyweaponisfiredatBS4unliketheHeadweapon.
Headweapon:TheThundersaursSearingFlamemaybeupgradedtoaLightningForkfor+15points.
BestialIntellect
Thundersaurs are prone to get startled and confused bythe battlefield. At the start of any turn in
whichtheThundersaurisnotinclosecombatrollaD6.Onarollofa1theThundersaurhasbeen
spookedfortheturnandtheopposingplayermaymovethebeastanydirectiontheywishandmake
aHeadweaponattackonaunitinrange(friendorfoe).AspookedThundersaurmaynotassault.
THEVOIDDRAGONS
Outcast corsairs, the Void Dragons prey on Imperial and alien shipping with equal distain. Operating near Maiden Worlds as well as in
supportofCraftworldactions,theVoidDragonsoftenmakeuseofthekinshipofExoditeCommunitiestoreplenishtheirsuppliesbefore
resumingtheirraids.ShouldanExoditeworldfaceanenemyattack,theVoidDragonsareswifttorespondanddeadlyintheircounter
strike.
VOIDDRAGONNIGHTWING
285POINTS
SEETHENIGHTWINGENTRYINTHEAPOCALYPSERULEBOOKFOROPTIONS
VOIDDRAGONPHOENIX
360POINTS
SEETHEIMPERIALARMOURAPOCALYPSERULEBOOKFOROPTIONS
Codex Exodites
www.tempusfugitives.co.uk
Apocalypse
BRIGHTSTALLIONKNIGHT
500POINTS
TheBrightStallionisafourleggedwarmachine usedby
theExoditesasmuchintimeofpeacefortheherdingof
Thundersaurs, as it is used in times of war to defend
their homes. Using the skill of its single pilot, and
protected behind a veil of Eldar holofields, a Bright
Stallion will attempt to use its speed to outflank an
opponent, peppering them from afar with its laser
weapons.
WS
BS
FRONT
SIDE
REAR
BrightStallionKnight
12
12
10
UnitComposition
1BrightStallionKnight
VehicleType
SuperHeavyAgileWalker
StructurePoints:2
SpecialRules
Fleet
MoveThroughCover
Scout
Wargear
PulseLance
TwoScatterLasers
KnightLance
EldarTitanHoloField
Options
TheBrightStallionmayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.
WildStallionCharge:TheBrightStallionmayAssault12ratherthanthenormal6.Drivedamagereduces
thisto6.
FIREGALEKNIGHT
FireGaleKnight
UnitComposition
1BrightStallionKnight
VehicleType
SuperHeavyWalker
StructurePoints:2
SpecialRules
ToweringDestroyer
WS
BS
FRONT
SIDE
REAR
12
12
10
500POINTS
Wargear
Pulsar
TwoScatterLasers
KnightLance
EldarTitanHoloField
Options
TheFireGalemayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.
ToweringDestroyer
TheFireGaleKnightcanbeupgradedtoaToweringDestroyerfor+50points.Itgainsanadditionalpairofarms
equippedwithaTitanCloseCombatweapon(increasingitsattacksby3).
Knight Lance: Though there are many different designs of Knight, a common feature to all Exodite Knight suits is the
Knight Lance.The lance is ashort ranged area weapondeveloped from devicesusedfor protectionagainst rampaging
Thundersaurs.ToaffectthedullnervoussystemsofThundersaurs,lancesneededtobeverypowerful.Thewarlances
usedbyKnightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuch
feared by their opponents. The lance is always mounted in the Knights' visor, a practice that has given Knights a
reputationofbeingabletokillwithasingleglance.
In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armedwithlaserlancescountashavingStrengthDattacks.Inadditiontheymaybeusedonceperbattleasaranged
weaponwiththefollowingprofile:Range:6"S:DAP:1
10
Codex Exodites
www.tempusfugitives.co.uk
Exodites Summary
troop types
WS BS
ranged weapons
S
Ld Sv
Rng
STR AP
Type
CloudDancer
5+
BrightLance
36
2 Heavy1Lance
CloudRunner
5+
FusionPistol
1 Pistol,Melta
Dragoon
4+
KnightLance
DragoonMaster
4+
LasBlaster
24
1 Heavy1
5 Assault2
DrakeLord
4+
LasPistol
12
5 Pistol
ExoditeBaron
4+
LaserLance
Hunter
5+
LightningFork
4 Assault1Lance
3 HeavyD6,Pinning
MaidenGuardian
5+
Pulsar
60
MaidenUpholder
5+
PulseLance
48
2 Heavy2,LargeBlast
2 Heavy2,Lance
Outcast
5+
RangerLongRifle
36
6 Heavy1,Sniper
Shadow
5+
ScatterLaser
36
Sidhe
5+
SearingFlame
Template
6 Heavy4
4 Assault1
SidheCrone
5+
ShurikenPistol
12
5 Pistol
Thundersaur
2 D6+1 5
4+
36
Velosaur
5+
StarCannon
StarLance
2 Heavy2
4 Assault1Lance
Visionary
5+
vehicle types
WS
BS
FRONT
SIDE
REAR
BrightStallionKnight
FireGaleKnight
ScoutWalker
WindChariot
4
4
4
4
4
4
4
4
7
7
5
3
4
4
4
4
2
2
2
2
12
12
10
10
12
12
10
10
10
10
10
10
11