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Codex Exodites

Tempus Fugitives

Codex Exodites

Tempus Fugitives

Introduction
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH TEMPUS
FUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAYOFFICIALOUTSIDEOFTHOSEEVENTS.THAT
SAIDTHEUNITSANDRULESWITHINHAVEBEENPLAYTESTEDANDDEVELOPEDWITHBALANCEANDFAIRNESS
INMINDANDPLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER40,000.

TheTempusFugitiveshavedesignedthisarmylisttobe(wehope)asenjoyableandfuntouseaspossible.Itis
ourhopethatwecanrepaysomesmallpartofthekindnessthatthegamingcommunityhasshownusoverthe
yearsandorganiseatopnotcheventthateveryonecanenjoy.

AnysimilaritybetweenthisdocumentandpreviousattemptstorepresenttheExoditesinafullarmylistismore
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonourpart.Thatsaid,thework
ofAgisNeugebauerandPhilipBowleswasinvaluableinthecreationofthisdocument.Severalideasfoundhere
may have in fact originated in the community rather than from the original source material and I apologise in
advanceifanythingappearsherethathasnotbeenproperlycredited.

CONTENTS
INTRODUCTION

Exodites

ExoditeUniversalRule

HQ
ExoditeBaron

DrakeLord

CultoftheMaiden

TROOPS
HuntersKinship

OutcastKinship

ShadowKinship

ELITES
DragoonKinship

HarlequinTroupe

Sidhe Kinship

Visionary

ShrineofAsuryan

FASTATTACK
CloudRunnerKinship
VelosaurRiders

WindRiderChariot

HEAVYSUPPORT
ExoditeScoutWalker
Thundersaur

VoidDragonNightwing
VoidDragonPhoenix

APOCALYPSE
BrightStallionKnight

FireGaleKnight

03
03

04
04
04

05
05
05

08
08
08

09
09
09
09

10
10

IMPORTANT!

Thismaterialiscompletelyunofficialandinnowayendorsed
byGamesWorkshopLimited.

06
06
06
07
07

Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl,
CatachanJungleFighters,ChaosSpaceMarines,theChaosdevice,Codex,DarkEldar,
DarkAngels,DarkFuture,theDoubleHeaded/ImperialEagledevice,the40kdevice,
DwarfsCrossedHammerlogo,EavyMetal,Epic,Eldar,Eldarsymboldevices,Eyeof
Terror, the Games Workshoplogo, Games Workshop,Genestealer, Golden Demon,
Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat logo, Inquisitor, the
Inquisitordevice,Khorne,theKhornedevice,Kislev,Kroot,LemanRuss,Mordheim,
Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven
logos,Slaanesh,Slaaneshlogo,Slottabase,SpaceHulk,SpaceMarine,SpaceMarine
chapterlogos, Space Wolves, Sisters of Battle,Steel Legion, Talisman,Tau, the Tau
caste designations, Tyranid, Tyrannic, Tzeentch, Tzeentch logo, Ultramarines,
Vampire Countlogo, Von Carstein, VonCarstein logo, Chaos, 40k,GW, Warmaster,
Warhammer,WhiteDwarf,andallassociatedmarks,names,characters,illustrations
andimagesfromtheWarhammerworldandWarhammer40,000universeareeither
(r),TMand/or(c)GamesWorkshopLtd20002009,variablyregisteredintheUKand
other countries around the world, used without permission. No challenge to their
statusintended.AllRightsReserved.

Codex Exodites

www.tempusfugitives.co.uk

Inheritors of Asuryan
ThedestructionoftheEldarovertenmillenniaagowasnotcomplete,formanyEldarresistedthetemptationsofthedarker
aspects of the hearts. Some fringe groups began to openly criticise the decadence of their race and warn against the
insidiousnessofthecultsofpleasurethathadbeguntoinfecttheirculture.Thesecriticsweremostlyignoredorelsetreated
as narrow minded selfrighteous fools. However, the rapid collapse of the Eldar society convinced even the most resolute
amongstthemthattherewouldbenoendtothespiralofdepravityandselfdestruction.BeforetheCraftworldshadeven
beguntheirfamedescapefromthecollapseoftheEldarhomeworlds,thosewhowouldcometobeknownasExoditesmade
theirownvoyagetosettlenewplanetsfreeofthecreepingcorruption.

TheseExoditeswereuniquelyfarsighted.Amongstaracenaturallyindulgentandhedonistictheywerereviledasdourself
righteousfanaticsobsessedwithmiseryandselfdenial.TheExoditesaregenuinesurvivalistswhobravelychoseexileover
gradualdegradationanddestruction.TheExoduswasnotwithoutitsownperilshoweverandmanyoftheragtagfleetof
craftwhichlefttheEldarHomeworldsreachednewworldsonlytobeslainbymaraudingOrksornaturalpredators.Somedid
survivehoweverandmostoftheExoditescametosettleinthefargalacticeast,inaregionthathumanitywouldlatercallthe
EasternFringe.

UponthesefringesofthegalaxytheExoditesmadenewhomes.Theworldstheysettledweresavageandlifewasoftenhard
for a people unused to physical work. When the final cataclysm erupted, most of the Exodite worlds were far from the
psychicepicentreandsurvived.TheresultantpsychicimplosionwipedouttherestoftheEldarraceandleftagapingholein
thefabricofspace,knowntolatergenerationsastheEyeofTerror.ButoutonthefringesofthegalaxytheExoditeswere
relativelysafe.

ThissafetysoonbecameisolationasitwasquicklyclearthatveryfewoftheirracehadsurvivedtheFall.Thoseothergroups
thathadsurvivedincludedthesavageandcruelDarkEldar,whotheExoditessoonbegantohatealmostasmuchasthey
despised the Orks and humans. The other notable group of survivors were the Craftworld Eldar, who escaped the Fall on
their gigantic worldships. These Craftworlddwellers retained much of the arrogance of their ancestors and regarded the
Exoditesasrusticandrathersimplefolk.ButsomeoftheCraftworlds,likethoseofBielTan,sawintheExoditesavigorous
and wild people in a way that is quite unlike their own introverted societies. Wherethe Craftworlds cling to thepast and
preservealltheycanoftheirfallencivilisation,theExoditeshaveturnedtheirbacksuponancienttraditionsinfavourofa
simpler andharder way of life. Their minds are tougherand more straightforward but not so subtle than their Craftworld
Eldarcousins.

The Seers of BielTan see the greatest strength of the Exodites is that, despite all adversity, they have survived. This
independencefromthecomfortsoftheCraftworldsandtheirhardynaturesmeansthatofalltheEldartheyseemmostlikely
tocontinuetosurvivelongaftertheCraftworldsandthesavageDarkEldarhavesuccumbedtotheinevitable.

exodite
ExoditesareEldarwhofledtheirempirebeforetheFalloftheEldar,settlingonprimitiveworldsandrejectingmuchof
theiradvancedtechnology.CraftworldssuchasBieltanarestrongsupportersofExodites,seeingthemasthekeyto
rebuildingtheEldarEmpire.ThefollowingspecialrulesapplytoanymodelwiththeExoditespecialrule:

Fleet: Graceful and agile, the Exodites all have the Fleet universal rule and as such may assault after running in the
shootingphase.

MovethroughCover:Familiarwiththeterrainoftheirworlds,Exoditesmovethroughdensebrambleandmarshland
withequalease.TheExoditeshavetheMovethroughCoveruniversalrule.

Stealth:Abletotakeadvantageoftheterrainaroundthem,ExoditeshavetheStealthuniversalspecialrule.

Stubborn:Dourandtaciturn,theExoditeshaveknownhardshiptheirwholelives.ExoditeshavetheStubbornuniversal
specialrule.

Codex Exodites

www.tempusfugitives.co.uk

1EXODITEBARON

ExoditeBaron

WS
6

BS
5

S
3

T
3

W
3

I
6

A
3

LD
9

70POINTS

Leader of an Exodite community, the Baron has an


obligation to lead the defence of his or her people
againsttheirenemies.

Sv
4+

UnitComposition
1ExoditeBaron

TheBaronisacompulsoryHQchoiceforanExoditearmyandmustalwaysbetakenunlessthemission
specifiesotherwise.

SpecialRules
IndependentCharacter
Exodite

Options
TheBaronmayreplaceitsLaspistolwithafusionpistolfor+15.

UnitType
Infantry

Wargear
LasPistol
Forceshield(4+InvulnerableSave)
Powerweapon
HaywireandPlasmaGrenades

Power Glaive: Long bladed power


weapon that provides +3 strength but
because of the unique fighting style it
requiresitswieldermayonlystrikewith
theirbasenumberofattacks(whichina
Baronscaseisthree).

TheBaronmayreplacehisPowerWeaponwithaPowerGlaiveat+20points

TheBaronmaytakeanAvrosaurfor+20pointsoraVelosaurfor+15points.

IfheismountedonanAvrosaurorVelosaurtheBaronmayreplaceitspowerweaponwitha
StarLancefor+20points

The Baron may take a Scale Shield which provides him a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+10points.

DRAKELORD

185POINTS

DrakeLord

WS
6

BS
5

S
6

T
6

W
4

I
6

A
4

LD
9

Sv
4+

DrakeLords areExoditeBarons whohavetamedoneof


the titanic drakes that live out in the wilds beyond the
community. This bond between such a powerful beast
andtheEldarmeansthattheDrakeLordcannevertruly
return to their people and so lives apart, only revealing
themselvesintimeofgreatneed.

SpecialRules
Exodite
Forceshield(4+InvulnerableSave)
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Options
TheDrakeLordmayreplaceitsLaspistolwithafusionpistolfor+15points.

TheDrakeLordmayreplaceitsPowerWeaponwithaPowerGlaiveat+30points

TheDrakeLordmaybegivenwings(moveslikeJumpInfantry)for+20points

TheDrakeLordmayexchangeitsScatterLaserforaBrightLanceorStarCannonfor+20points.

UnitComposition
1DrakeLord

UnitType
MonstrousCreature

Wargear
HeadmountedSearingFlame
LasPistol
ScatterLaser
PowerWeapon
HaywireandPlasmaGrenades

CULTOFTHEMAIDEN

90POINTS

MaidenGuardian
UpholderofthePromise

WS
5
5

UnitComposition
1 Upholder of the Promise and
4MaidenGuard

UnitType
Infantry

Wargear
PowerGlaives
PlasmaGrenades

BS
4
4

S
3
3

T
3
3

W
1
1

I
5
5

A
1
2

LD
8
8

Sv
5+
5+

TheCultoftheMaidenare,aswithmanyeliteformations
inservicetotheExodites,anallfemalekinship.TheCult
of the Maiden are the protectors of the Exodite Barons
andVisionariesandensurethattheyfulfilthepromiseof
Asuryan to lead their people and inherit the Maiden
Worldsseededacrossthegalaxy.

YoumaytakeaMaidenGuardKinshipforeachBaronorVisionaryinyourarmy.Theydonotcounttowardsyour
HQchoicelimit.

SpecialRules
Exodite
PreferredEnemy

Options
ThesquadmayincludeuptoanadditionalsevenMaidenGuardfor+16pointseach.

TheUpholdermaytakeaShimmerShieldfor+20points.

Codex Exodites

www.tempusfugitives.co.uk

1+HUNTERKINSHIP

Hunter
HeavyWeaponVelosaur

WS
4
4

BS
4
4

S
3
3

T
3
4

W
1
1

I
4
4

A
1
1

LD
8
8

60POINTS

HuntersarethemainstayofanyExoditeforce.Kinships
of Hunters patrol the wilds around the Exodite
communitiesandpreventpredatorsormaraudersfrom
damagingcrops,livestockortheirpeople.

Sv
5+
5+

SpecialRules
Exodite
Scout

Options
ThesquadmayincludeuptoanadditionalsevenHuntersfor+12pointseach.

The Hunters may be joined by a Heavy Weapon Velosaur. The Heavy weapon must be one of the
following:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.HeavyWeapon
VelosaursareRelentless.TheunitmaynotScoutifjoinedbyaHeavyWeaponVelosaur.

UnitComposition
5Hunters

UnitType
Infantry

Wargear
Lasblaster
Closecombatweapon
PlasmaGrenades

TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.

OUTCASTKINSHIP

120POINTS

Some Eldar from the Craftworlds undertake permanent


exile, adopting a nomadic lifestyle to escape the
strictures of their old life. These outcasts often take
temporary refuge on Exodite worlds and are honour
boundtorepaythekindnessshowntothembyassisting
theircousinsdefendtheirhomeworlds.

Outcast

WS
3

BS
4

S
3

T
3

W
1

I
4

A
1

LD
8

Sv
5+

SpecialRules
Exodite
Infiltrate
CraftworldExiles

Options
ThesquadmayincludeuptoanadditionalsevenOutcastsfor+24pointseach.

CraftworldExiles
OncepartofCraftworldsociety,OutcastsdonotbenefitfromtheStubbornuniversalspecialrule.They
receiveanadditional+1bonustotheircoversaves(foratotalbonusof+2).

UnitComposition
5Outcasts

UnitType
Infantry

Wargear
RangerLongRifle
ShurikenPistol

SHADOWKINSHIP

Shadow

UnitComposition
5Shadows

UnitType
Infantry

Wargear
LasPistol
Closecombatweapon
PlasmaGrenades

WS
4

BS
4

S
3

T
3

W
1

I
4

A
1

LD
8

Sv
5+

55POINTS

Shadows are skilled trackers who mirror their enemys


movementsuntiltheyarewithinstrikingrangeandthen
dispatchthemwithgraceful,yetcold,efficiency.

SpecialRules
Exodite
CounterAttack
Scout

Options
ThesquadmayincludeuptoanadditionalsevenShadowsfor+11pointseach.

TwoShadowsmayreplacetheirLasPistolswithFusionPistolsfor+10pointseach.

TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.

Codex Exodites

www.tempusfugitives.co.uk

DRAGOONKINSHIP

Dragoon
DragoonMaster

WS
5
5

BS
4
4

S
3
3

T
3(4)
3(4)

W
1
1

I
5
5

A
1
2

LD
8
8

160POINTS

Dragoons are the elite Velosaur riders. Called to


battle, there are a fast, hard hitting kinship armed
with deadly laserlances and able to feint an attack
on the enemy to then strike them at their most
vulnerable.

Sv
4+
4+

SpecialRules
UnitComposition
1 Dragoon Master and 4 Exodite
Dragoons
SkilledRider

HitandRun
UnitType
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Cavalry

Options
Wargear
ThesquadmayincludeuptoanadditionalfiveDragoonsfor+30pointseach.
Lasblaster

LaserLance
TheDragoonMastermayreplacetheirLaserLancewithaStarLancefor+15points.

HARLEQUINTROUPE

SEECODEXELDARFOROPTIONS

For the warrior dancers of the Harlequins, there is no distinction between art and war. Followers of the cunning deity known as the
Laughing God, they are the strangest and most inscrutable of all the Eldar. Their mastery of the physical arts twinned with their
incredible speed makes the Harlequins the deadliest fighters of their race. Every moment is a performance, and they perform their
legendarymasqueswithpuissantskill,flairandpassiontheirhallmarkuponthefieldofbattle.TimesofneedonanExoditeWorldare
normally heralded by the arrival of one or more troupes of Harlequins who inform them of the impending struggle by way of a
fantasticalperformance.ThisleavestheExoditecommunitybothmovedbythedanceandreadyforwar.

SIDHEKINSHIP

Sidhe
SidheCrone

WS
5
5

UnitComposition
1SidheCroneand4Sidhe

UnitType
Infantry

Wargear
BarrowSword(Poisoned2+)
LasPistol
PlasmaGrenades

BS
4
4

S
3
3

T
3
3

W
1
1

I
5
5

A
2
3

LD
8
8

Sv
5+
5+

115POINTS

IndeaththeExoditesarewatchedoverbytheSidhe,
akinshipofwarriorwomenwhoworshipMoraiHeg,
goddess of the worlds beyond the veil. On the
battlefield these Eldar stalk the living and speed
theirpassagetotheblessedstateofdeath.

SpecialRules
Exodite
Fearless
FuriousCharge
MarkofDeath

Options
ThesquadmayincludeuptoanadditionalsevenSidhefor+20pointseach.

TheCronemaytakeaPowerGlaivefor+20points.

MarkofDeath
The Sidhe are said to know exactly when you are to die. Scanning the threads of fate they draw
uponthosewhichspelltheendoftheirenemiesandbringittoreality.AtthestartoftheShooting
phaseeachturnnominateasinglenonvehicleenemyunitwithin18oftheSidheCrone.All hits
caused upon that enemy unit gain a reroll to wound until the start of the next Shooting Phase
whentheSidhemaynominateanewunit.

Codex Exodites

www.tempusfugitives.co.uk

VISIONARY

75POINTS

The Visionaries are an ancient line of Exodites who


foresawtheFallandguidedtheirfollowerstosettle
on the fringes of the galaxy. Since the Fall they
continuetoadvisetheBaronsandguidetheExodites
astheInheritorsofAsuryan.

Visionary

WS
4

BS
4

S
3

W
2

I
5

A
1

LD
9

Sv
5+

SpecialRules
IndependentCharacter
Visionary
Exodite

Options
TheVisionarymaytakeaShrineofAsuryanfor+100points,anAvrosaurfor+20points
aVelosaurfor+15points.

Visionary
Withthegiftofpremonitionstrong,whileaVisionaryisonthetabletheExoditesmayre
rollreserverolls(passedorfailed)andmayrerollattemptstoseizetheInitiative.

UnitComposition
1Visionary

UnitType
Infantry

Wargear
LasPistol
Powerweapon
ExodusAmulet(5+InvulnerableSave)
HaywireandPlasmaGrenades

SHRINEOFASURYAN

T
3

100POINTS

MaidenGuardian

WS
5

BS
4

S
3

T
3

W
1

A
1

I
5

LD
8

Sv
5+

The Shrines of Asuryan is a potent reminder of the


mantle of responsibility that now rests on the
shoulders of the Exodite people. The true inheritors
of Asuryans legacy the must prove themselves
againstallthatthefatesthrowatthem.

You may take a Shrine of Asuryan for a single Visionary in your army. They do not use up any Force
UnitComposition
1 Shrine of Asuryan and 3 OrganisationChartselectionsandareotherwiseconsideredaseparateEliteschoice.

MaidenGuardians.
SpecialRules

Exodite(MaidenGuardians)
UnitType
SlowandPurposeful
Artillery
Fearless

InspirationofDestiny
Wargear(MaidenGuardians)
Exodus Amulet (5+ Invulnerable Save applies to Shrine itself, the Maiden Guards and any
PowerGlaives
independentcharactersjoiningthem)
PlasmaGrenades

InspirationofDestiny
Anyunitswithin12oftheShrineareLeadership10.FurthermoreeachturntheExoditeplayermay
nominateafriendlyunitwithin18atthestartoftheMovementphase.ThatunitgainsPreferred
Enemyandcountsasscoringanadditionalwoundforthepurposesofcombatresolutionfor that
turn.

Codex Exodites

www.tempusfugitives.co.uk

CLOUDRUNNERKINSHIP

CloudRunner
CloudDancer

WS
5
5

BS
4
4

S
3
3

T
3
3

W
1
1

I
4
4

A
1
2

LD
8
8

135POINTS

Soaring far above the battlefield on the backs of


Avrosaurs, Cloud Runners care little for their fellow
Kinships.Howeverathreatagainstthecommunityis
something that even these aloof warriors cannot
ignore.

Sv
5+
5+

UnitComposition
1CloudDancerand
4CloudRunners

UnitType
JumpInfantry

Wargear
PowerSword
HaywireGrenades
PlasmaGrenades

SpecialRules
Exodite
HitandRun
Scout

Options
ThesquadmayincludeuptoanadditionalfiveCloudRunnersfor+25pointseach.

AbovePettyConcerns
CloudRunnersarealoof,evenforEldar.Theymayneverbejoinedorjoinanotherunitorcharacter.

Avrosaur: The Cloud Runners soar across the battlefield riding on the backs of feathered reptiles known as
Avrosaurs.CloudRunnersmoveasJumpInfantry.TheAvrosaurallowsthesquadtoenterplayfromReserves
usingtheDeepStrikespecialrules.

VELOSAURRIDERS

VelosaurRider
HeavyWeaponVelosaur

WS
4
4

BS
4
4

S
3
3

T
3(4)
3(4)

W
1
1

I
4
4

A
1
1

LD
8
8

110POINTS

Lizardlikebipeds,Velosaursareidealmountsforthe
Exodites. Operating in fast moving kinships far from
the Exodite communities. Flanking their enemy they
bring them down with a fusillade of las bolts or for
largerprey,awellplacedbrightlanceshotortwo.

Sv
5+
5+

UnitComposition
5VelosaurRiders

UnitType
Cavalry

Wargear
Lasblaster
Closecombatweapon
LasPistol

SpecialRules
Exodite
SkilledRider
Scout
CounterAttack
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Options
ThesquadmayincludeuptoanadditionalsevenVelosaurRidersfor+22pointseach.

TheVelosaurRidersmaybejoinedbyaHeavyWeaponVelosaur.TheHeavyweaponmustbeone
ofthefollowing:ScatterLaser+25points,BrightLance+35points,StarCannon+40points.Heavy
WeaponVelosaursareRelentless.MaynotscoutifaHeavyWeapontaken.

Velosaur: These long limbed reptiles make excellent mounts for skilled riders or for a weapons
platform. Models equipped with Velosaurs become Toughness 3(4) and gain the Cavalry and
Relentlessspecialrules.

WINDRIDERCHARIOTSQUADRON

100POINTS

WS

BS

WindRiderChariot

A FRONT SIDE REAR

10

10

10

Wind Rider Chariotsareaformoflightskimmingvehicle,heavier


indesignthantheJetbikesusedbytheirCraftworldkin.Seatedone
behindtheother,thetwocrewusethedenseterrainbelowthem
tomakelethalassaultsfromcover.

UnitComposition
1WindRiderChariot

Wargear
TwinlinkedLasBlasters
HullmountedPulseLance

Options
AnadditionaltwoWindRiderChariotsmaybeaddedtothesquadronfor+100pointseach.

AnyChariotmaybeupgradedtocarryaPowerGlaivefor+20points.

VehicleType
OpenToppedFastSkimmer

SpecialRules
Stealth

Codex Exodites

www.tempusfugitives.co.uk

SCOUTWALKERSQUADRON

50POINTS

Exodites are not a backwards people, they retain


technology which compliments their lifestyle and
discard that which they feel is extravagant. The
Scout Walker is well suited to the life with the
Kinships.Providingfastmovingheavyfirepowerand
enablingExoditestoherdpacksofVelosaur.

WS

BS

FRONT

SIDE

REAR

ScoutWalker

10

10

10

Wargear
AScatterLaser

Options
UptofiveadditionalScoutWalkersmaybeaddedtotheSquadronat+50ptseach.

EachScoutWalkerintheSquadronmayexchangeitsScatterLaserforaBrightLanceorStarCannon
for+20points.

Each Scout Walker in the squadron may be armed with an additional heavy weapon from the
followinglist:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.

UnitComposition
1ScoutWalker

VehicleType
Walker

SpecialRules
Scout
MoveThroughCover
Fleet

THUNDERSAUR

135POINTS

Thundersaurs are normally quite docile .When


requiredthespiritoftheanimalcanbeenragedand
unleashedontheirenemies.Flippingovertanksand
trampling warriors underfoot, a stampeding
Thundersaurisaterrifyingsight.

Thundersaur

WS
3

BS
2

S
9

T
6

W
4

I
2

A
D6+1

LD
5

Sv
4+

UnitComposition
1Thundersaur

UnitType
MonstrousCreature

Wargear
Tusks,hornsandteeth.
HeadmountedSearingFlame

SpecialRules
Fearless
FuriousCharge
BestialIntellect
FeelNoPain
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Weapon Platform: Thundersaurs may have a weapons platform mounted on its back. The Heavy
weaponmustbeoneofthefollowing:ScatterLaser+20points,Brightlance+30points,StarCannon
+35points.TheThundersaurheavyweaponisfiredatBS4unliketheHeadweapon.

Headweapon:TheThundersaursSearingFlamemaybeupgradedtoaLightningForkfor+15points.

BestialIntellect
Thundersaurs are prone to get startled and confused bythe battlefield. At the start of any turn in
whichtheThundersaurisnotinclosecombatrollaD6.Onarollofa1theThundersaurhasbeen
spookedfortheturnandtheopposingplayermaymovethebeastanydirectiontheywishandmake
aHeadweaponattackonaunitinrange(friendorfoe).AspookedThundersaurmaynotassault.

THEVOIDDRAGONS
Outcast corsairs, the Void Dragons prey on Imperial and alien shipping with equal distain. Operating near Maiden Worlds as well as in
supportofCraftworldactions,theVoidDragonsoftenmakeuseofthekinshipofExoditeCommunitiestoreplenishtheirsuppliesbefore
resumingtheirraids.ShouldanExoditeworldfaceanenemyattack,theVoidDragonsareswifttorespondanddeadlyintheircounter
strike.

VOIDDRAGONNIGHTWING

285POINTS

SEETHENIGHTWINGENTRYINTHEAPOCALYPSERULEBOOKFOROPTIONS

VOIDDRAGONPHOENIX

360POINTS

SEETHEIMPERIALARMOURAPOCALYPSERULEBOOKFOROPTIONS

Codex Exodites

www.tempusfugitives.co.uk

Apocalypse
BRIGHTSTALLIONKNIGHT

500POINTS

TheBrightStallionisafourleggedwarmachine usedby
theExoditesasmuchintimeofpeacefortheherdingof
Thundersaurs, as it is used in times of war to defend
their homes. Using the skill of its single pilot, and
protected behind a veil of Eldar holofields, a Bright
Stallion will attempt to use its speed to outflank an
opponent, peppering them from afar with its laser
weapons.

WS

BS

FRONT

SIDE

REAR

BrightStallionKnight

12

12

10

UnitComposition
1BrightStallionKnight

VehicleType
SuperHeavyAgileWalker

StructurePoints:2

SpecialRules
Fleet
MoveThroughCover
Scout

Wargear
PulseLance
TwoScatterLasers
KnightLance
EldarTitanHoloField

Options

TheBrightStallionmayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.

WildStallionCharge:TheBrightStallionmayAssault12ratherthanthenormal6.Drivedamagereduces
thisto6.

FIREGALEKNIGHT

FireGaleKnight

UnitComposition
1BrightStallionKnight

VehicleType
SuperHeavyWalker

StructurePoints:2

SpecialRules
ToweringDestroyer

WS

BS

FRONT

SIDE

REAR

12

12

10

500POINTS

The Fire Gale is a bipedal warmachine used for


construction and defence by the Exodite communities.
Onoccasionanadditionalsetofarmsareaddedtogive
the Knight greater punch when dealing with enemy
warmachines.

Wargear
Pulsar
TwoScatterLasers
KnightLance
EldarTitanHoloField

Options

TheFireGalemayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.

ToweringDestroyer
TheFireGaleKnightcanbeupgradedtoaToweringDestroyerfor+50points.Itgainsanadditionalpairofarms
equippedwithaTitanCloseCombatweapon(increasingitsattacksby3).

Knight Lance: Though there are many different designs of Knight, a common feature to all Exodite Knight suits is the
Knight Lance.The lance is ashort ranged area weapondeveloped from devicesusedfor protectionagainst rampaging
Thundersaurs.ToaffectthedullnervoussystemsofThundersaurs,lancesneededtobeverypowerful.Thewarlances
usedbyKnightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuch
feared by their opponents. The lance is always mounted in the Knights' visor, a practice that has given Knights a
reputationofbeingabletokillwithasingleglance.

In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armedwithlaserlancescountashavingStrengthDattacks.Inadditiontheymaybeusedonceperbattleasaranged
weaponwiththefollowingprofile:Range:6"S:DAP:1

10

Codex Exodites

www.tempusfugitives.co.uk

Exodites Summary
troop types
WS BS

ranged weapons
S

Ld Sv

Rng

STR AP

Type

CloudDancer

5+

BrightLance

36

2 Heavy1Lance

CloudRunner

5+

FusionPistol

1 Pistol,Melta

Dragoon

4+

KnightLance

DragoonMaster

4+

LasBlaster

24

1 Heavy1
5 Assault2

DrakeLord

4+

LasPistol

12

5 Pistol

ExoditeBaron

4+

LaserLance

Hunter

5+

LightningFork

4 Assault1Lance
3 HeavyD6,Pinning

MaidenGuardian

5+

Pulsar

60

MaidenUpholder

5+

PulseLance

48

2 Heavy2,LargeBlast
2 Heavy2,Lance

Outcast

5+

RangerLongRifle

36

6 Heavy1,Sniper

Shadow

5+

ScatterLaser

36

Sidhe

5+

SearingFlame

Template

6 Heavy4
4 Assault1

SidheCrone

5+

ShurikenPistol

12

5 Pistol

Thundersaur

2 D6+1 5

4+

36

Velosaur

5+

StarCannon
StarLance

2 Heavy2
4 Assault1Lance

Visionary

5+

vehicle types

WS

BS

FRONT

SIDE

REAR

BrightStallionKnight
FireGaleKnight
ScoutWalker
WindChariot

4
4
4
4

4
4
4
4

7
7
5
3

4
4
4
4

2
2
2
2

12
12
10
10

12
12
10
10

10
10
10
10

11

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