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Deep in the southern deserts, rumour tells of a small abandoned temple that may hold the

fabled amulet of Zakhar. The local Sultans vizier has offered to pay you 30 gold coins
if you can bring him this amulet, so he can attempt to verify its authenticity.
Quest is a level 1 Adventure Scene (for local heroes)
Doors are locked with difficulty 2. They have strength of 4.
Treasure: Each room has two dice worth of gold coins of treasure. If you roll
doubles, you have instead found a falling rock trap, with a danger equal to the double. Ie,
rolling double twos causes a falling rock trap with a danger of 2.
All rooms are dark, unless a falling rock trap occurs (then light shines in).
1.) The entry and exit point, always have light. Secret Door.
2.) Two Vermin (Large Bats)
3.) Three Vermin (Large Bats)
4.) Four Vermin (Large Bats), secret passage, torch will flicker if character stops.
5.) Pit trap (Danger 4) at door, 1 Vermin (Giant Spider),
a. +20 gold, 2 ancient scroll, 2 healing potion, The Amulet
6.) 5 Skeletons with Shield, Helmet, Spear and Axe
7.) Pit Trap (Danger 2) at door, 1 zombie (minor mummy)
8.) 4 Zombies (minor mummy) with Staff.
a. +10 gold, 1 Magical text, Sacrificial Knife

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