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Character

Class/Kit

Level

Race

Alignment
2nd Edition

Patron Deity/Religion
Place of Origin

PLAYER CHARACTER RECORD

ABILITY SCORES

SAVING THROWS
Start

Hit
Adj

STR
DEX
CON
INT
WIS
CHA

Dmg
Adj

Weight
Allow

Surprise
Adjustment
HP
System
Adj
Shock
Add
Spell
Profs
Level
Magical
Bonus
Def Adj
Spells
Max # of
Henchmen

Max
Press

Missile Att
Adjustment
Resurrect
Survival
Learn
Spell

Open
Doors

Bend
Bars

Defensive
Adjustment
Poison
Regen
Save
Max #
Spell
Spells
Immun
Spell
Spell
Failure
Immun
Reaction
Adjustment

Loyalty
Base

Mod

Paralyzation/
Poison/Death
Rod, Staff,
or Wand
Petrification/
Polymorph

Total

+/-

Modifier

2
2
2
2
2

Breath Weapon
Spell
Spell
Resistance

COMBAT
ARMOR

Surprised AC

DEX Checks

Shieldless AC

Vision Checks

Useless #

Rear AC

Hearing Checks

Max Deaths

Type Worn

CLASS
Targets AC
To Hit #

10

To Hit Modifiers

2
+/-

-1

-2

1 2
2 2 2 2
COMBAT MODIFIERS

Damage Modifiers

Wounds

Deaths to Date

Hit Dice: d

Numbed #

HIT POINTS

+/-

-3

-4

-5

-6

AC Modifiers

-7

-8

-9

-10

10

+/-

Non-proficiency penalty

WEAPON COMBAT
Weapon

#AT

Size

Type

Speed

Hit/Dmg Adj

Damage

Range/Special

PROFICIENCIES
Proficiency

Slots Chk

Proficiency

Slots Chk

Proficiency

Slots Chk

EQUIPMENT
Item

Location

Wt

Item

Total Weight

Location

Wt

Encumbrance
Rate

Location

EXPERIENCE

Movement

Base

Run (x 5)

Jog (x 2)

Day

Rate

Total XPs

XPs Needed for Next Level

Run (x 3)

Kit Modifier

Ability Bonus

Run (x 4)

Subrace Modifier

Level Limit

Encumbrance

Weight

Move Attack

Category

Carried

Rate

AC

Penalty Penalty

Level Changes
THAC0

Light ( 3 MV)

Saving Throws

Moderate ( 2 MV)

-1

Weapon Proficiencies

Heavy ( 3 MV)

-2

+1

Non-weapon Proficiencies

-4

+3

Severe (MV=1)

Wt

Movement Rate

MOVEMENT
Movement

Item

MAGIC ITEMS

TREASURE/OTHER POSSESSIONS

By

At Levels

CHARACTER CLASS/KIT INFORMATION

HONOR/STATION

Special Powers/Benefits:

Honor/
Station

Base

Birth:

Reaction Adjustment:

Special Hindrances:

PSIONICS

Recovery Rates:

PSPs
Class/Kit Notes:

Walking

3/hour

Resting

6/hour (1/turn)

Sleeping

12/hour (2/turn)

Disciplines:

Science/Devotion

PS

Science/Devotion

PS

THIEVING ABILITIES
Base

Skill Race

Dex

Kit Armor Total

Pick Pockets

Open Locks

Find Traps

Move Silently

Hide in Shadows

Detect Noise

Climb Walls

Read Languages

Backstab Damage Multiplier

PRIEST VERSUS
UNDEAD
Skeleton or 1 HD

Zombie

Ghast

Vampire or 9 HD

Ghoul or 2 HD

Wraith or 6 HD

Ghost or 10 HD

Shadow or 3-4 HD

Mummy or 7 HD

Lich or 11+ HD

Wight or 5HD

Spectre or 8 HD

Special

REPUTATION

PATRONS

WIZARD & PRIEST SPELLS

Title

Current

Last Performance

Number

Spells per Level:


Maximum

1st

6th

2nd

7th

attend local

3rd

8th

Earnings
Spent on Reputation
Established Reputations
Index

Town/City

Fans

1-10

Diehards

11-12

attend 100 miles

4th

9th

Boosters

13-14

local + 1d6 friends

5th

Other

Spheres Available/Opposition Schools

Enthusiasts

15

free work

Supporters

16

lvlxd10 gp/d12 months

Zealots

17

follow

Defenders

18

follow & defend

Extremists

19

mimic

Fanatics

20

mimic (25% kill)

CHARACTER DESCRIPTION
Character Name

Player Name

Birth Date

Birth Rank

Age

Sex

Alignment

Deity

Height

Weight

Race

Nationality

Hair

Eyes

Skin

Vision

Handedness

Class

Racial Abilities

Origin
Personality:

Character Sketch

Hit Points by Level:

BACKGROUND/HISTORY/NOTEWORTHY EVENTS

FAMILY CHART

FAMILY NAME

HEAD OF FAMILY AND HIS BROTHERS AND SISTERS

FAMILY HONOR

PROPERTY OWNED

Name
# of Children
YOUR FATHER, UNCLES AND AUNTS

Name
# of Children
YOU AND YOUR BROTHERS AND SISTERS

Name
# of Children

HENCHMEN/ANIMAL COMPANIONS
Name

Race/Class

AC

HD/Lvl

HP

# AT

THAC0

Damage

Abiltities

Notes
Notes
Notes
Notes
Notes

MARTIAL ARTS
Style

Special Maneuvers

#AT

AC

Principal Attack Hit/Dmg Adj

Damage

Weapons

NOTES

Originally created for VULGAR of Vanderbilt University

AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy

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