Professional Documents
Culture Documents
CHARACTER
SHEETS
CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
CORE PAGES
Character Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Inventory
(with accessories). . . . . . . . . . . . . . . . . . . . . . . . 12
(without accessories). . . . . . . . . . . . . . . . . . . . . 13
CLASSES
Core Rulebook
Barbarian
Character Info . . . . . . . . . . . . . . . . . . . . . . . . 14
Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Bard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Cleric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Druid
(with Animal Companion) . . . . . . . . . . . . . . 19
(with Domain). . . . . . . . . . . . . . . . . . . . . . . 20
Wild Shape. . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Monk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Paladin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Antipaladin . . . . . . . . . . . . . . . . . . . . . . . . . 24
Ranger
Character Info . . . . . . . . . . . . . . . . . . . . . . . 25
Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Ranger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Rogue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Sorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Advanced Players Guide
Alchemist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Cavalier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Inquisitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Oracle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Summoner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Eidolon
Creature Info. . . . . . . . . . . . . . . . . . . . . . 36
Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Witch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Ultimate Magic
Magus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Ultimate Combat
Gunslinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Ninja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Samurai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Ronin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
PSIONICS
Character Info . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Psionics Unleashed
Psion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Psychic Warrior. . . . . . . . . . . . . . . . . . . . . . . . 47
Soulknife. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Wilder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
DUNGEON MASTER
NPC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Timelines
Landscape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Portrait. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Maps
Grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Hex. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Isometric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
HOW TO PRINT
HOW TO USE
TYPICAL PAGES
A printed set for one player will generally consist of:
Core pages
The first page will typically have Character Info on
the front, and Combat on the back.
A few classes use modified versions of these core
pages for example the Barbarian and Ranger,
whose class features are closely tied to combat.
Class pages
You then need a sheet for each of your characters
classes. There are a few classes that dont need
their own sheet, such as the Fighter, but theyre the
exception.
I typically choose to put the inventory on the
reverse of the class-specific sheet.
Support pages
Some classes require extra pages. For example, a
Wizard has a spell book and a familiar; a Druid has
wild shapes and an animal companion; a Binder
has extra vestiges. A spell book is a good place to
fill in extra details on spells, like damage, range
and material components.
Other sheets you may find useful include a party
inventory for sharing your loot, and a character
background for noting your characters history
with NPCs.
HOW TO GM
As a rule, the Game Master should avoid interfering
with their players character sheets. You have the
whole world to run, while players have only this one
little character, so they should be allowed to own it.
But players need help from time to time, especially if
theyre new to gaming, so it may be your job to print
out the character sheets people need, guide them in
the process of building a character, and nudge them
when they forget to use rage or sneak attack. You
should try to be familiar with the character sheets
your players will be using.
There are also a number of sheets towards the back
that you may find useful in running a campaign. How
you choose to use these is entirely up to you theres
no one correct way to run a campaign.
COMPATIBILITY
These sheets are for use with the Pathfinder
roleplaying game; they arent made for other versionf
of Dungeons & Dragons or other games under the
Open Game License. There is a version of the sheets
for Dungeons & Dragons 3.5 on the projects website.
CREDITS
Creator
Marcus Downing
Contributors
DrWonton Scorpions__
Illustrations
crazyred
Playtesters and suggestions
Vangor Bob790 Cosmicnut
Doctor7
Soruk
Paul Belsey
Darkfire
valadil
lsfreak
Cedrass DragonWraith
PId6 Bakkan Random832
Eldariel
Evil the Cat Thespianus
qoalabear kosjsjach Seracain
Special thanks
Dreamscarred Press
LINKS
Character Sheets
http://dyslexic-st.blogspot.com
http://code.google.com/p/charactersheets
COPYRIGHT
Pathfinder and all related trademarks and copyrights
remain the property of Paizo Publishing LLC.
Dungeons & Dragons and all related trademarks and
copyrights remain the property of Wizards of the
Coast, Inc.
The illustrations were generously provided by the
artist of the D&D Doodles blog, crazyred.
This document is released entirely free of charge,
under the Artistic License 2.0. It is not for sale under
any conditions, nor are its constituents. You are free
to make and distribute modifications, provided no
version of this sheet is ever charged for or released
under a commercial license.
http://www.giantitp.com/forums/showthread.php?t=126909
D&D Doodles
http://dandddoodles.blogspot.com
CLASS LEVELS
SKILLS
Each class gives you certain number of skill ranks and hit
points for each level. Add your INT modifier to the skill
ranks, and your CON to the roll of your hit die.
CHARACTER
INT
Acrobatics
WIS
Appraise
+2
CHA
Bluff
CHA
+5
(Round down)
Obsessive: +2 Craft
Improved Initiative
Musical Instruments
Extra Performance
Low-light vision
Go Unnoticed:
Gnome Magic 1/day: Stealth on 1st rnd
to hide from atDancing Lights,
footed enemies
Ghost Sound,
Prestidigitation,
Speak with Animals Lightning Reexes
+1 DC for illusion
+2 saves illusion
+2 Perception
+4 AC against giants
+1 to attack reptilian
& goblinoid
Untrained
Strings
Climb
Diplomacy
Strings or acting
Disable Device
Acting
Disguise
Escape Artist
Fly
Heal
Linguistics
Perception
Ride
Sleight of Hand
Spellcraft
Stealth
Survival
Class
Skills
+3
Ranks
1
3
2
1
1
1
2
3
1
4
5
4
1
3
N/A
SURVIVAL
N /A
Perform: String
Perform: Act
16
13
5
5
8
5
9
13
9
2
5
2
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
Profession: Servant
+ CON
per level
LANGUAGES
5
2
1
DEX
2
INT
5
CHA
-2
STR
5
CHA
DEX
1
CHA
5
DEX
1
DEX
1
5
CHA
2
WIS
5
CHA
INT
2
WIS
2
DEX
1
WIS
2
DEX
1
2
INT
DEX
1
2
WIS
+ INT
per level
-2
-3 STR
9 CHA
5
10 INT
2
10 INT
2
11 INT
2
10 INT
2
10 INT
2
13
2
11
2
2
6
Knowledge: Arcana
Common
Gnome
Sylvan
Trained
Swim
Knowledge: Nobility
Knowledge: History
Knowledge: Anything
4
8
10
1
9
11
6
11
1
10
8
6
7
6
Intimidate
Track
Skill
Bonus
Handle Animal
Sense Motive
TRAITS:
MALE
OD
GO
IL
WIS
+2
EV
CON
2 rks
hp
SKILLS
CON
+1
INT
+2
Level
Adjustment
Effective
Character
Level
Favoured class
+1 hp or skill rank per level
DEX
1
1
1
2
1
1
4
2
N/ A
Racial,
Feats
Misc
Armour
Check
Penalty
1
1
+ Size
diff x4
4
4
4
4
4
4
4
4
2
8
Bardic Knowledge
Knowledge - INT
Profession - WIS
CHA
+1
DEX
12
12
14
14
18
STR
d
d
Level
Size
Modifier
Other skills:
Craft - INT
Perform - CHA
INT
WIS
STR
-2
Temp
Modifier
CON
Temp
Score
d8
CHA CHA
DEX
Ability
Modifier
STR
Item
Bonus
Lore Master
2
3
4
5
ABILITIES
Small
1 Bard
+1
Size
Gnome
CLASSES
Kingmaker
Ability
Score
Race
TI
Almost everything in
Pathfinder uses ability
modifiers: use this number
whenever you see an
abbreviation like CHA.
AO
XP
Campaign
FU
John Smith
CH
CHARACTER SHEET
W
LA
Player
FEMALE
Name
PAGE 2: COMBAT
The second sheet is for fighting. It should have everything you need to run a non-magical combat.
BASE ATTACK
CONDITIONAL MODIFIERS
DAMAGE
Melee weapons add your STR to damage, but ranged
weapons dont add your DEX. Two-handed weapons get 1
times your STR added to attack and damage.
INITIATIVE
Feats
INIT
5 = DEX
1 +
ATTACKS
Training
Crossbow
Misc
Range
80 ft 16sq
SPEED
SPEED
20
20
Swim Speed
10
Temp Speed
ft 4 sq
ft
ft 4 sq
ft
Fly Speed
2 sq
ft
ft
Luck Blade,
Range
MELEE
ATTACK
6/1
Temp Attack
Bonus
Morale
Bonus
Temp Damage
Bonus
RANGED
ATTACK
5/0
Buffs
Nerfs
Size
Modifier
CMB
3 = STR
6 - 1
-2 + BAB
COMBAT MANOEUVRE
DEFENCE
Special Ammo
Piercing
7 / 2
Attack Bonus
Type
Damage
Critical
d 4+2
19- 2
Damage
Critical
Attack Bonus
Type
N/A
Deflection
Modifier
+ 3
N/A
+ 3
Attack Bonus
Type
Damage
sq
Misc
6 - 1 +
+ BAB
Base
Attack Bonus
Size
Modifier
FORTITUDE SAVE
Base
Racial
FORT
6 = CON
1 + 2 +
Misc
6
+ BAB
- 1 +
REFLEX SAVE
REF
10 = DEX
1 + 6 +
WILL SAVE
WILL
11 = WIS
2 + 6 +
Conditional Modifiers
Evasion
Improved
Evasion
HEALTH
Dying
= 10
N/A
N/A
AC
15 = 10 + DEX
1 +
Temp AC
+ AC
/
Unconcious
hp
Deflection
Modifier
Armour AC
Natural
Armour
Shield AC
Size
Modifier
+ 3
+ 1
+ 3
+ 1
+ 3
N/A
N/A
N/A
+ 1
Cloak of Resistance +3
Lightning Reexes +2
EFFECTS
Temp
+ 5
+ 3
Trap
Sense
Damage Reduction
Notes
Non-lethal
hp
ARMOUR CLASS
Dodge
Modifier
1 +
19 = 10 + DEX
AC
18
AC
Stable
41 36 29 35
Misc
+ 3
Endurance
+2 against illusions
SAVES
Size
Modifier
Special Ammo
Base
Attack Bonus
Critical
Special Ammo
Conditional Modifiers
+ CMB + CMD
ARMOUR CLASS
Critical
Ammo
Deflection
Modifier
Damage
sq
ft
Dodge
Modifier
FLAT-FOOTED
CMD
44 hp
Critical
19- 2
Attack Bonus
Ammo
Misc
CMD
17 = 10 + STR
-2 + DEX
1 +
Temp CMD
sq
Range
+1 to attack reptilians/goblinoids
COMBAT MANOEUVRES
Temp CMB
ft
ft
Conditional Modifiers
-2
CMD
16 = 10 + STR
+2 short sword
d6
sq
Range
Power
Attack
ft
Range
Power
Attack
Nerfs
Morale
Bonus
Buffs
8/3
Type
BASE ATTACK
BASE
ATTACK BONUS
#
20
Damage
9 / 4
Piercing
Bolts
1 sq
Attack Bonus
Type
Ammo
sq
Climb Speed
sq
(masterwork small)
INITIATIVE BONUS
Level
Bonus
6
5
4
3
Spell
Save DC
15
16
17
18
6
5
3
1
2
3
4
CHA
CHA - 4
CHA - 8
CHA - 12
DC +1 illusion
Caster
Level
SPELLS
Spells
Known
Special Ammo
Bard
Level
BARD
4
4
2
5 + 8
13 = CHA
Caster
Level
Special Ammo
FORTITUDE SAVE
Base
FORT = CON +
Misc
Racial
Misc
Temp
REFLEX SAVE
care
REFTake
= DEX
+
of+when
+ to round
+
WILL SAVE
a divider number up rather
= WIS
+
+
+
WILLthan
+
down.
Evasion
Improved
Evasion
Endurance
Misc
Trap
Sense
29 rds = 2 +
2 +
5
Misc
8 2 + CHA
5 + 6
Rounds Today
23
20
14
Extra
Performance
11
VERSATILE PERFORMANCE
Act
Comedy
Dance
WILL SAVE DC
19
FASCINATE
hp
Bard
Level
27 26
25
Conditional Modifiers
nconcious
Bard
Level
DURATION
PER DAY
BARDIC
KNOWLEDGE
BONUS
PERFORMANCES
SAVES
Misc
BARDIC KNOWLEDGE
Attack Bonus
Damage
Dont
forget to
apply Critical
bonuses like dBardic
Special Ammo
Knowledge
to your skills.
#
Invisibility (illusion)
Heroism
Hold Person
Concentration
Mage Hand
Light
Summon Instrument
Ghost Sound (illusion)
Expeditious Retreat
Silent Image (illusion)
PREPARED
SPELLS
KNOWN SPELLS
Lullaby
Message
EFFECTS
= 10 +
Bard
Level
AUDIENCE
MAX FASCINATED
8 3
Bluff, Disguise
Oratory
Bluff, Intimidate
Percussion
Acrobatics, Fly
Sing
Diplomacy, Intimidate
Other:
(Round up)
COMPETENCE BONUS
+2
INSPIRE
Bluff, Diplomacy
Wind Instruments
Diplomancy, Handle Animal
String
Bard
Level
COURAGE BONUS
Size
Modifier
5
8 2 + CHA
Keyboard
Instruments
+3
INSPIRE GREATNESS
MAX AFFECTED
INSPIRE HEROICS
MAX AFFECTED
Saving bonus
+ 4 to all saves
Dodge bonus
+4 to AC
Raise Dead
SCROLLS
POTIONS
LORE MASTER
TAKE 10
Unlimited uses
per day
Take 20 Today
MULTICLASSING
SPELLS
ROUNDING UP OR DOWN?
INVENTORY
Value
Weight
ARMOUR
Properties
Max Speed
Type
Cake
Stilts
Mistreated Stilt Coverings
Check Penalty
-1
Lye
Properties
Check Penalty
Antitoxin x 2
Properties
Max AC DEX
20 ft 4 sq
Weight
EQUIPMENT
Hat / Mask
Spell Failure
Armour AC
AC
4
20 %
25 lb
SHIELD
Headband
+2 Charisma
Eyes
Weight
Spell Failure
Shield AC
Properties
AC
lb
Neck / Throat
Cloak of Resistance +3
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring of Protection +3
+3 deection bonus to AC
Ring
Feet
Properties
Properties
MONEY
VALUABLE ITEMS
Copper
Silver
,
Platinum
Light Load
Carried Items
lb
Weapons, Ammo
lb
lb
Armour, Shield
lb
Medium Load
Worn Items
lb
Scrolls, Potions,
Wands, Components
Heavy Load
lb
lb
lb
,9 0 4 sp
Gold
,
2 5 cp
1,2 7 2 gp
,
1 9 pp
1,5 5 2. 6 5
Debts
2,400.
Valuables
1 5,000.
Total
Coins
lb
Other items
Total Weight
lb
Total
Value
coins
1 4,1 5 2. 6 5
PAGE 4: INVENTORY
The inventory sheet keeps track of your belongings, armour and the magic items youre wearing.
MONEY
INVENTORY
Armour and shields make you harder to hit, but at the cost
to mobility and spellcasting ability.
CHARACTER
Size
Skill Ranks Hit Die
CLASSES
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Score
Temp
Modifier
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
(Round down)
d
d
rks
SKILLS
Untrained
Skill
Bonus
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Trained
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
LANGUAGES
hp
SURVIVAL
STR
CHA
INT
INT
INT
INT
INT
+ INT
per level
Class
Skills
+3
Level
Adjustment
Effective
Character
Level
Favoured class
+1 hp or skill rank per level
Track
Level
1
2
3
4
5
XP
Size
Modifier
+ CON
per level
Ranks
Racial,
Feats
Misc
Armour
Check
Penalty
+ Size
diff x4
N/A
Knowledge - INT
Profession - WIS
OD
MALE
Race
Other skills:
Craft - INT
Perform - CHA
IL
EV
GO
C
TI
Campaign
L
FU
W
LA
CHARACTER SHEET
AO
CH
Player
FEMALE
Name
INITIATIVE
INITIATIVE BONUS
Feats
INIT = DEX +
ATTACKS
Training
Misc
Range
SPEED
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Temp Damage
Bonus
sq
ft
sq
Range
Buffs
ft
Attack Bonus
Misc
Damage
Dodge
Modifier
Deflection
Modifier
N/A
N/A
#
#
SAVES
Size
Modifier
Misc
+
Size
Modifier
+ BAB -
FORTITUDE SAVE
FORT
Misc
Base
= CON +
Racial
REF
= DEX +
= WIS +
Evasion
Improved
Evasion
Endurance
Conditional Modifiers
HEALTH
Stable
Non-lethal
Unconcious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modifier
= 10 + DEX +
Deflection
Modifier
Armour AC
Natural
Armour
Shield AC
Size
Modifier
AC
Temp AC
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
N/A
N/A
N/A
Temp
WILL SAVE
+ CMB + CMD
Dying
Misc
REFLEX SAVE
WILL
Special Ammo
Base
Attack Bonus
Critical
Special Ammo
Conditional Modifiers
N/A
Base
Attack Bonus
Deflection
Modifier
= 10
Critical
Damage
sq
+ BAB -
FLAT-FOOTED
CMD
Attack Bonus
Type
Ammo
COMBAT MANOEUVRE
DEFENCE
AC
Ammo
Size
Modifier
AC
Critical
COMBAT MANOEUVRES
ARMOUR CLASS
Damage
sq
ft
Attack Bonus
Type
Range
Temp CMD
Critical
sq
Range
Power
Attack
Nerfs
ft
Conditional Modifiers
Temp CMB
Damage
sq
Type
Power
Attack
CMD = 10 + STR
Attack Bonus
Type
ft
Nerfs
RANGED
ATTACK
Buffs
Morale
Bonus
Special Ammo
Climb Speed
MELEE
ATTACK
Morale
Bonus
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
+
Trap
Sense
INVENTORY
Value
ARMOUR
Weight
Hat / Mask
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
SHIELD
Armour AC
AC
Properties
Eyes
Properties
Check Penalty
Headband
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
,
CHARGES
CHARGES
CHARGES
WANDS
#
#
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
CHARGES
Total
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
INVENTORY
Value
ARMOUR
Weight
EQUIPMENT
Hat / Mask
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
SHIELD
Properties
Eyes
Properties
Check Penalty
Headband
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
VALUABLE ITEMS
Copper
Silver
Gold
Carried Items
lb
Weapons, Ammo
lb
lb
Armour, Shield
lb
Medium Load
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
Heavy Load
lb
lb
Total
,
,
gp
,
pp
,
,
sp
Platinum
Light Load
cp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
Value
CHARACTER
1 BARBARIAN!
2
3
4
5
ABILITIES
Item
Bonus
Ability
Modifier
RAGE! Fatigue
Modifier Modifier
STR +
DEX
Temp
Modifier
STR
CON +
CON
INT
WIS
INT
WIS
CHA
Ability Modifier = (Total Ability Score - 10) 2
CHA
(Round down)
d
d
hp
Untrained
Class
Skills
+3
Skill
Bonus
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Trained
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
LANGUAGES
rks
+ INT
per level
SURVIVAL
Ranks
+ CON
per level
Racial,
Feats,
Synergy
Forbidden Armour
Misc During Check
RAGE! Penalty
X
X
Level
Adjustment
Effective
Character
Level
SKILLS
Track
Level
Favoured class
+1 hp or skill rank per level
DEX
Size
Modifier
X
XX
X-
+ Size
diff x4
X
X
STR X
CHA
INT
INT
INT
INT X
INT
XX
XN/A
X
X
X
X
X
X
Knowledge - INT
Profession - WIS
OD
MALE
Size
Other skills:
Craft - INT
Perform - CHA
IL
Race
CLASSES
XP
Ability
Score
EV
GO
C
TI
Campaign
L
FU
W
LA
CHARACTER SHEET
AO
CH
Player
FEMALE
Name
INITIATIVE
INITIATIVE BONUS
Feats
INIT = DEX +
ATTACKS
Training
Misc
Range
SPEED
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
sq
Temp Damage
Bonus
ft
sq
Range
Fatigued
ft
RAGE!
Dodge
Modifier
Deflection
Modifier
FLAT-FOOTED
CMD
Deflection
Modifier
N/A
N/A
Size
Modifier RAGE!
SAVES
FORTITUDE SAVE
FORT
Base
= CON +
Misc
REF
= WIS +
Improved
Evasion
Endurance
HEALTH
hp
Non-lethal
Unconcious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modifier
ARMOUR CLASS
AC
= 10 + DEX +
Deflection
Modifier
Armour AC
Natural
Armour
Shield AC
Size
Modifier
AC
= 10
N/A
N/A
AC
Temp AC
= 10 + DEX +
+ AC
-2
Notes
RAGE!
AC Penalty
Damage Reduction
N/A
N/A
N/A
RAGE!
Conditional Modifiers
Stable
RAGE!
Fatigued
= DEX +
Evasion
Dying
REFLEX SAVE
WILL
Wounds
Temp
WILL SAVE
Conditional Modifiers
+ CMB + CMD
Special Ammo
Size
Modifier RAGE!
+ BAB -
Critical
Special Ammo
Base
Attack Bonus
Base
Attack Bonus
Critical
Damage
sq
+ BAB -
Damage
Attack Bonus
Type
Ammo
Ammo
COMBAT MANOEUVRES
Attack Bonus
sq
ft
Size
Modifier
Critical
Type
Range
Temp CMD
Damage
sq
Attack Bonus
Type
ft
Conditional Modifiers
Temp CMB
Critical
sq
Range
RAGE!
Nerfs
CMD = 10 + STR
Damage
Fatigued
Attack Bonus
Type
ft
RAGE!
Nerfs
Buffs
RANGED
ATTACK
Special Ammo
Climb Speed
MELEE
ATTACK
Buffs
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
+
Trap
Sense
BARBARIAN!
Barbarian
Level
Barbarian
Level
BARBARIAN
rds
Fast Movement
RAGE!
Uncanny Dodge
Trap Sense +1
Trap Sense +2
Damage Reduction 1/
Trap Sense +3
10
Damage Reduction 2/
11
Greater RAGE!
12
Trap Sense +4
13
Damage Reduction 3/
14
Indomitable Will
15
Trap Sense +5
16
Damage Reduction 4/
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/
20
Mighty RAGE!
RAGE!
RAGE! DURATION
PER DAY
= 2 + CON +
Barbarian
Level
2 +
rds
STRENTH CONSTITUTION
SCORE
SCORE
BONUS
BONUS
RAGE!
GREATER RAGE!
MIGHTY RAGE!
Ability Modifier =
(Total Ability Score - 10) 2
rds
4
6
8
STR
CON
-1
STR
4
6
8
Strength Score
Penalty: -2
RAGE!
Duration
FATIGUED
DURATION
RAGE!
TODAY
Misc
WILL
SAVE
BONUS
ARMOUR
CLASS
PENALTY
2
3
4
-2
-2
-2
AC
Dexterity Score
Penalty: -2
-1
DEX
RAGE! POWERS
RAGE! POWERS
KNOWN
=
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Barbarian
Level
Misc
2 +
(Round down)
BARD
Level
Bonus
PREPARED
SPELLS
KNOWN SPELLS
Bard
Level
Caster
Level
SPELLS
Spells
Known
Spell
Save DC
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
Caster
Level
= CHA +
Concentration
BARDIC KNOWLEDGE
BARDIC
KNOWLEDGE
BONUS
Bard
Level
Misc
2 +
PERFORMANCES
DURATION
PER DAY
rds
=2+
Bard
Level
Misc
2 + CHA +
Rounds Today
VERSATILE PERFORMANCE
Use bonus in place of...
WILL SAVE DC
FASCINATE
= 10 +
Bard
Level
AUDIENCE
MAX FASCINATED
INSPIRE
COURAGE BONUS
(Round up)
COMPETENCE BONUS
INSPIRE GREATNESS
MAX AFFECTED
INSPIRE HEROICS
MAX AFFECTED
Saving bonus
+ 4 to all saves
Dodge bonus
+4 to AC
LORE MASTER
Unlimited uses
per day
Oratory
Comedy
Bluff, Intimidate
Percussion
Dance
Acrobatics, Fly
Sing
String
Bluff, Diplomacy
Wind Instruments
Diplomacy, Intimidate
Other:
Bard
Level
TAKE 10
Bluff, Disguise
Keyboard
Instruments
2 + CHA
Act
Take 20 Today
SCROLLS
POTIONS
C
TI
AO
CH
OF
IL
OD
PREPARED
SPELLS
PREPARED SPELLS
Cleric
Level
Caster
Level
EV
GO
L
FU
W
LA
CLERIC
DOMAINS
Granted Power
Granted Power
DC Level
Domain
DC Level
Domain
Uses
per day
Granted Power
Uses
per day
Granted Power
Domain Spell
DC Level
DC Level
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
Uses
per day
+1
+1
Uses
per day
SPELLS
Spells
=
per day
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
0
1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
Domain Spell
+1
Domain Spell
+1
1d8 + Level (1 - 5)
Moderate Wounds
Serious Wounds
Critical Wounds
4
6
10 Level
Heal / Harm
Light Wounds
Spell Level
CURE / INFLICT
Caster
Level
= WIS +
Concentration
7
8
9
Misc
Today
= 3 + CHA +
d6
Domain Spell
Cleric
Level
6
Domain Spell
=10 +
)+
Cleric
Level
Misc
Domain Spell
+1
Misc
2 + CHA +
(Round down)
CHANNEL
RANGE
30 ft
+1
(Round up)
WILL
SAVE DC
+1
Evil Cleric
Channel Negative Energy
Inflict Wounds
CHANNAL
PER DAY
ENERGY
ROLL
+1
CHANNEL ENERGY
Good Cleric
Channel Positive Energy
Cure Wounds
Domain Spell
Radius centred
on the Cleric
Domain Spell
+1
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
Level
Bonus
GO
OD
L
FU
W
LA
DEITY
IL
AO
CH
C
TI
EV
DRUID
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
= WIS +
Concentration
Caster
Level
NATURE BOND
ANIMAL COMPANION
DOMAIN
Creature Type
WILD SHAPE
Times per day
Times Today
Current Shape
7
8
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
Level
Bonus
C
TI
AO
CH
IL
OD
GO
0
L
FU
W
LA
DEITY
EV
DRUID
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
= WIS +
Concentration
Caster
Level
NATURE BOND
ANIMAL COMPANION
Domain
DOMAIN
5
Granted Powers
Domain Spells
1
2
3
4
5
6
7
8
WILD SHAPE
Times per day
Times Today
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
Druid
Level
WILD SHAPE
Creature Type
Size
Modifier
ABILITIES
ATTACKS
Temp
Bonus
Item
Bonus
STR
STR
DEX
DEX
CON
CON
COMBAT
INITIATIVE BONUS
Misc
Attack Bonus
ft
Attack Bonus
ft
Initiative
Damage
Critical
sq
Range
Damage
Critical
Temp Speed
sq
ft
sq
Base
Attack
Size
Modifier
+ STR +
Attack Bonus
Range
ft
sq
Misc
Damage
Critical
sq
Dodge
Modifier
Deflection
Modifier
ARMOUR CLASS
= 10 + DEX +
/ +
AC
CON
= 10 + DEX
SPEED
ft
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale
Bonus
sq
Range
ft
Initiative
Temp Speed
sq
ft
Critical
COMBAT MANOEUVRE
BONUS
Base
Attack Bonus
Size
Modifier
Misc
Morale
Bonus
Misc
Modifier
/
SPECIAL ABILITIES
+
+
Base
sq
Range
ft
sq
sq
FORT =CON +
= DEX +
Range
COMBAT MANOEUVRE
DEFENCE
ft
Dodge
Modifier
PORTRAIT
sq
Deflection
Modifier
Base
Attack Bonus
Size
Modifier
+ BAB +
Temp
Natural
Armour
ARMOUR CLASS
AC
= 10 + DEX +
AC
= 10
/ +
AC
Temp AC
AC
= 10 + DEX
+
SAVES
Size
Modifier
Misc
Modifier
REFLEX SAVE
REF
Misc
ARMOUR CLASS
Misc
FORTITUDE SAVE
Size
Modifier
+ STR +
SAVES
Size
Modifier
Temp AC
CON
CMB =
+ BAB +
Natural
Armour
Damage
sq
ARMOUR CLASS
AC
DEX
ft
Attack Bonus
Range
ft
= 10
DEX
Range
COMBAT MANOEUVRES
COMBAT MANOEUVRE
DEFENCE
AC
STR
INITIATIVE BONUS
COMBAT MANOEUVRES
COMBAT MANOEUVRE
BONUS
AC
STR
INIT = DEX +
SPEED
CMB =
Ability
Modifier
COMBAT
INIT = DEX +
ft
Size
Modifier
ATTACKS
Temp
Bonus
Item
Bonus
Ability
Score
Range
Creature Type
ABILITIES
Ability
Modifier
Base
Attack
Ability
Score
Druid
Level
WILD SHAPE
/
SPECIAL ABILITIES
Base
Misc
FORTITUDE SAVE
FORT =CON +
REFLEX SAVE
REF
= DEX +
PORTRAIT
Temp
INITIATIVE
INITIATIVE BONUS
Feats
ATTACKS
Training
INIT = DEX +
Unarmed Strike
Misc
Range
ft
SPEED
SPEED
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
sq
sq
ft
MELEE
ATTACK
FLURRY OF BLOWS
ATTACK BONUS
Temp Attack
Bonus
Temp Damage
Bonus
Morale
Bonus
CMB = STR +
Range
Attack Bonus
Misc
+
N/A
Ammo
Monk Level
Base
Size
4
Attack Bonus Modifier
+ BAB + BAB -
Stable
Non-lethal
+ WIS +
N/A
N/A
+ WIS +
+ WIS +
AC
Temp AC
+ AC
= 10 + DEX +
Damage Reduction
/
Notes
REF
= DEX +
Conditional Modifiers
= WIS +
Improved
Evasion
Endurance
EFFECTS
Size
Modifier
= 10
WILL SAVE
ARMOUR CLASS
Natural
Armour
N/A
Temp
hp
Monk Level
4
Misc
Unconcious
hp
hp
AC
Racial
Conditional Modifiers
Dying
= 10 + DEX +
Base
= CON +
Evasion
Deflection
Modifier
REFLEX SAVE
WILL
SAVES
FORTITUDE SAVE
FORT
Monk Level
Base
Size
4
Attack Bonus Modifier
+ WIS +
Special Ammo
+ WIS +
Critical
Special Ammo
HEALTH
AC
+ CMB + CMD
ARMOUR CLASS
Critical
Damage
sq
Conditional Modifiers
Dodge
Modifier
Damage
Attack Bonus
Type
Deflection
Modifier
Temp CMD
Critical
Ammo
FLAT-FOOTED
CMD
Temp CMB
Damage
sq
Range
Dodge Deflection
Modifier Modifier
N/A
Critical
Type
ft
Attack Bonus
sq
ft
Size
Modifier
COMBAT MANOEUVRE
DEFENCE
Damage
Type
ft
Base
Attack Bonus /
Monk Level
Attack Bonus
sq
Range
COMBAT MANOEUVRES
COMBAT
MANOEUVRE
BONUS
Power
Attack
Nerfs
Critical
Type
ft
Buffs
Damage
sq
Range
Power
Attack
Nerfs
sq
RANGED
ATTACK
Buffs
Attack Bonus
Type
ft
Morale
Bonus
Critical
sq
Range
Climb Speed
BASE ATTACK
BASE
ATTACK BONUS
Damage
Temp Speed
ft
Attack Bonus
Type
Trap
Sense
MONK
MONK
Monk
Level
Monk Bonus
Level Feats
AC
CMD BONUS
+ CMD
= WIS +
Monk Level
Evasion
Ki Pool (magic)
Slow Fall 20 ft
High Jump
(Round down)
Bonus only applied when unarmoured,
unencumbered and not helpless
FLURRY OF BLOWS
FLURRY ATTACK BONUS
Monk Level
-2
UNARMED STRIKE
UNARMED STRIKE DAMAGE ROLL
d6
d8
d10
2d6
2d8
2d10
STUNNING FIST
STUNNING FIST
PER DAY
Monk
Level
Non-Monk
Level
STUNNING FIST
TODAY
FORTITUDE
SAVE DC
= 10 + (
2 ) + WIS
Monk Effects
Level
Stunned
Fatigued
Sickened
12
16
Blinded
or
20
Wholeness of Body
Slow Fall 40 ft
Improved Evasion
Fast Movement +30 ft
10
Ki Pool (lawful)
Slow Fall 50 ft
11
Diamond Body
12
Abundant step
Fast Movement +40 ft
Slow Fall 60 ft
13
Diamond Soul
Spell resistance
14
Slow Fall 70 ft
15
Quivering Palm
Fast Movement +50 ft
Delayed death
16
Ki Pool (adamantine)
Slow Fall 80 ft
17
Timeless Body
Tongue of the Sun and Moon
18
19
Empty Body
20
Perfect Self
Slow Fall Any distance
Treated as outsider
(Round down)
Monk Level
Deafened
Paralysed
Purity of Body
WHOLENESS OF BODY
HEALING
Level POINTS
Monk Level
SPELL RESISTANCE
Monk Level
= 10 +
11
QUIVERING PALM
QUIVER DAYS
Level
15
Monk Level
=
FORTITUDE
SAVE DC
= 10 + (
Monk
Level
Monk Level
2 + WIS
Ki Pool
DIAMOND SOUL
Level
KI POOL
KI POOL
CAPACITY
2 ) + WIS
PERFECT SELF
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
C
TI
EV
IL
AO
CH
Paladin
Level
Paladin
Level
-3=
PREPARED SPELLS
Caster
Level
GO
OD
L
FU
W
LA
DEITY
1
IL
AO
CH
C
TI
EV
OD
GO
L
FU
W
LA
PALADIN
DIVINE BOND
SPECIAL MOUNT
BONDED WEAPON
Name
Type
Summoned
Today
Enhancements
4
SMITE EVIL
FOES
PER DAY
SPELLS
Spells
per day
Spell
Save DC
Base
Bonus Spells
+
Spells
CHA
3
Spell Save DC = 10 + WIS + Spell Level
Caster
Level
= CHA +
Concentration
Paladin
Level
)+
= CHA +
= 10 +
Paladin
Level
Paladin
Level
(Round down)
CHARGES
CHARGES
CHARGES
CHARGES
Paladin
Level
Misc
2 +
LAY ON HANDS
USES
PER DAY
=
HEALING
HIT POINTS
d6
(
(
Paladin
Level
Paladin
Level
)+
Uses Today
Misc
2 + CHA +
SCROLLS
WANDS
EVIL DAMAGE
BONUS
Misc
Misc
2 + CHA
MERCIES
DAMAGE
BONUS
Misc
= CHA +
+ AC
(Round up)
WILL
SAVE DC
DEFLECTION
BONUS
Misc
3 +
ATTACK
BONUS
d6
Foes
Today
Misc
(Round up)
ENERGY
ROLL
Paladin
Level
(Round down)
Misc
(Round down)
POTIONS
IL
-3=
Caster
Level
GO
OD
L
FU
W
LA
PATRON
IL
AO
CH
C
TI
EV
C
TI
AO
CH
Antipaladin
Level
EV
GO
PREPARED SPELLS
Antipaladin
Level
L
FU
W
LA
OD
ANTIPALADIN
FIENDISH BOON
FIENDISH SERVANT
BONDED WEAPON
Name
Type
Summoned
Today
Enhancements
SMITE GOOD
VICTIMS
PER DAY
SPELLS
Spells
per day
Spell
Save DC
2
4
Caster
Level
= CHA +
3 +
Antipaladin
Level
)+
= CHA +
DAMAGE
BONUS
= 10 +
Antipaladin
Level
+ AC
Antipaladin
Level
Misc
= CHA +
Misc
2 + CHA
2 +
USES
PER DAY
=
CORRUPTION
HIT POINTS
d6
(
(
Antipaladin
Level
2 + CHA +
Antipaladin
Level
)+
Uses Today
Misc
(Round down)
Misc
(Round down)
(Round down)
CRUELTIES
SCROLLS
CHARGES
CHARGES
CHARGES
WANDS
Misc
TOUCH OF CORRUPTION
Misc
(Round up)
WILL
SAVE DC
DEFLECTION
BONUS
Misc
Concentration
Victims
Today
Misc
(Round up)
d6
ATTACK
BONUS
ENERGY
ROLL
Base
Bonus Spells
=
+
Spells
CHA
Antipaladin
Level
POTIONS
CHARACTER
Size
Skill Ranks Hit Die
CLASSES
1 Ranger
2
3
4
5
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Score
Temp
Modifier
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Bluff
(Round down)
d
d
hp
rks
+ INT
per level
SKILLS
Untrained
Class
Skills
+3
Skill
Bonus
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Climb
Diplomacy
Disable Device
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Trained
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
Knowledge: Geography
SURVIVAL
STR
CHA
INT
INT
INT
INT
INT
INT
Ranks
Level
Adjustment
Effective
Character
Level
Disguise
LANGUAGES
Level
Favoured class
+1 hp or skill rank per level
Track
Size
Modifier
+ CON
per level
Racial,
Feats,
Synergy
Misc
Favoured Armour
Enemy Check
Terrain Penalty
+ Size
diff x4
N/A
- 1 per 5lb
carried
Knowledge - INT
Profession - WIS
OD
MALE
Race
Other skills:
Craft - INT
Perform - CHA
IL
EV
GO
C
TI
Campaign
L
FU
W
LA
CHARACTER SHEET
AO
CH
Player
FEMALE
Name
INITIATIVE
INITIATIVE BONUS
Feats
INIT = DEX +
ATTACKS
Training
Misc
Range
SPEED
SPEED
ft
ft
sq
Swim Speed
ft
sq
ft
Fly Speed
sq
ft
ft
Temp Speed
Temp Damage
Bonus
sq
ft
sq
Range
Morale
Bonus
Buffs
ft
Attack Bonus
Damage
Misc
Dodge
Modifier
Deflection
Modifier
N/A
N/A
Special Ammo
SAVES
Size
Modifier
Misc
+
Size
Modifier
+ BAB -
FORTITUDE SAVE
FORT
Misc
Base
= CON +
Racial
+ CMB + CMD
REF
= DEX +
= WIS +
Evasion
Improved
Evasion
Endurance
Conditional Modifiers
HEALTH
Stable
Non-lethal
Unconcious
hp
hp
hp
EFFECTS
ARMOUR CLASS
Dodge
Modifier
= 10 + DEX +
Deflection
Modifier
Armour AC
Natural
Armour
Shield AC
Size
Modifier
AC
Temp AC
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
N/A
N/A
N/A
Temp
REFLEX SAVE
WILL
Dying
Misc
WILL SAVE
Conditional Modifiers
Special Ammo
Base
Attack Bonus
Critical
Base
Attack Bonus
Deflection
Modifier
N/A
Damage
sq
+ BAB -
FLAT-FOOTED
CMD
Attack Bonus
Type
Ammo
COMBAT MANOEUVRE
DEFENCE
= 10
Critical
sq
Ammo
Size
Modifier
AC
COMBAT MANOEUVRES
AC
Critical
Type
ft
ARMOUR CLASS
Damage
sq
Range
Nerfs
Attack Bonus
Type
Range
Temp CMD
Critical
sq
ft
Conditional Modifiers
Temp CMB
Damage
Nerfs
CMD = 10 + STR
Attack Bonus
Type
ft
Buffs
RANGED
ATTACK
Morale
Bonus
Favoured
Enemy
Special Ammo
Climb Speed
MELEE
ATTACK
Favoured
Enemy
Critical
sq
Range
Temp Attack
Bonus
Damage
sq
Ammo
BASE ATTACK
BASE
ATTACK BONUS
Attack Bonus
Type
+
Trap
Sense
RANGER
Level
Bonus
Ranger
Level
Ranger
Level
-3=
COMBAT STYLE
ARCHERY
Caster
Level
Ranger Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:
Level
Far Shot
Double Slice
FAVOURED ENEMIES
Favoured Enemy Bonus
2 4 6 8 10 12
FAVOURED ENEMY
TWO-WEAPON FIGHTING
2
6
10
Precise Shot
Quick Draw
Rapid Shot
Two-weapon Fighting
Manyshot
Two-weapon Defence
Pinpoint Targeting
Two-weapon Rend
HUNTERS BOND
SHARE FAVOURED ENEMY
FAVOURED TERRAINS
Favoured Terrain Bonus
2 4 6 8
FAVOURED TERRAIN
rds
ANIMAL COMPANION
Name
Misc
= WIS +
Creature type
(WIS minimum 1)
PREPARED SPELLS
1
WILD EMPATHY
WILD EMPATHY
BONUS
Ranger Level
= CHA +
Misc
TRACK
Ranger
Level
=(
Track
2)+
Survival
Bonus
SPELLS
From Level 4
Spell
Save DC
Spells
per day
Bonus Spells
Base
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
= WIS +
Caster
Level
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
Concentration
SCROLLS
POTIONS
ROGUE TALENTS
Rogue
Level
ROGUE
TALENTS
KNOWN
ROGUE
Rogue
Level
Trapfinding
Sneak Attack
Evasion
Uncanny Dodge
10
Advanced Talents
20
Master Strike
3
4
TRAPS
Rogue
Level
Perception
+(
Locate Traps
Disable
Device
TRAP SENSE
REFLEX BONUS
Rogue
Level
+(
Disable Traps
2)
Rogue
Level
2)
Misc
d6
6
7
3 +
8
SNEAK ATTACK
SNEAK DAMAGE
BONUS
Rogue
Level
Misc
2 +
(Round up)
10
11
MASTER STRIKE
From level 20, a successful sneak attack can also deliver one of:
Sleep for 1d4 hours
Paralysed for 2d6 rounds
Slain
MASTER STRIKE
FORTITUDE DC
= 10 +
Rogue
Level
12
13
2 + INT
14
=(
Rogue
Level
Misc
2 +
SORCERER
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
Level
Bonus
BLOODLINE
1
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster
Level
%
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
WANDS
WIZARD
PREPARED
SPELLS
PREPARED SPELLS
Caster
Level
Level
Bonus
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
OPPOSED SCHOOLS
ARCANE BOND
FAMILIAR
BONDED OBJECT
Speciality Spell
SPELLS
Spell
Save DC
INT
INT - 4
INT - 8
INT - 12
Base
Specialist
Bonus
Spells
=
+
+
Spells
Spell
Spells
per day
0
1
Speciality Spell
2
3
4
5
6
7
8
Speciality Spell
9
Spell Save DC = 10 + INT + Spell Level
Concentration
= INT +
Caster
Level
Speciality Spell
SCROLLS
5
Speciality Spell
POTIONS
Speciality Spell
7
WANDS
CHARGES
CHARGES
Speciality Spell
8
Speciality Spell
CHARGES
9
#
PREPARED
SPELLS
EXTRACTS
Alchemist
Level
ALCHEMIST
ALCHEMY
Base
Extracts
=
+
Extracts
per day
INT
INT - 4
INT - 8
INT - 12
Extract
Save DC
1
2
3
4
5
6
Extract Save DC = 10 + INT + Extract Level
DISCOVERIES
DISCOVERIES
KNOWN
Alchemist
Level
Misc
2 +
(Round down)
5
6
MUTAGENS
10
Strength
Bonus
+ STR
- INT
Intelligence
Penalty
Dexterity
Bonus
+ DEX
- WIS
Wisdom
Penalty
Constitution
Bonus
+CON
- CHA
Charisma
Penalty
11
12
BASIC DAMAGE
Immune to all poisons
MUNDANE POTIONS
mins
= 10 mins
d6 +
10
Alchemist
Level
DURATION
BOMBS
POISON RESISTANCE
Level
Natural Armour
Bonus
+ AC
Alchemist
Level
OTHER DAMAGE
BOMBS
PER DAY
INT
(Round up)
SPLASH DAMAGE
+
ft
Splash
radius
Alchemist
Level
=
SAVING
THROW DC
= 10 +
Bombs Today
Misc
+ INT +
Alchemist
Level
2 + INT
(Round down)
CAVALIER
PREPARED
SPELLS
MOUNT
Cavalier
Level
Name
ORDER
Creature type
Mounted Speed
ft
EDICTS
CHARGE
Level
Level
11
ABILITIES
Level
Level
20
Level
Attack Bonus
Cavaliers Charge
Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.
(damage is triple only if using a lance)
Attack Bonus
Level
CHALLENGE
Cavalier
Level
=(
FEAT SHARING
PER DAY
Cavalier
Level
FEAT SHARING
DURATION
Cavalier
Level
=1+(
Misc
3)+
rds
(Round up)
Challenges
Today
Misc
17
Level
17
SKILLS
Level
EXPERT
TRAINER
Training
Cavalier
Level
Handle Animal
Bonus
BANNER
Level
Attack
Bonus
Saving
Throw
Bonus
Level
=1+(
TEAMWORK FEATS
Level
Damage
TACTICIAN
CHALLENGES
PER DAY
14 + 2
Cavalier
Level
+1
2/3
Supreme Charge
15
Critical Range
+4
Mighty Charge
Charge attack
Damage
Misc
Feat Sharing
Today
Misc
Rounds Shared
This Encounter
5)+
2)+
sq
Critical
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
GO
OD
L
FU
W
LA
DEITY
IL
AO
CH
C
TI
EV
INQUISITOR
DOMAIN
Domain
Granted Powers
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
OD
GO
FU
W
LA
IL
EV
TI
AO
CH
SKILLS
MONSTER LORE
= WIS
Knowledge
STERN GAZE
Intimidate
Sense Motive
Level
JUDGEMENT
JUDGEMENTS Inquisitor
Level
PER DAY
Track
Inquisitor
Level
=(
CUNNING INITIATIVE
Level
TEAMWORK FEATS
Level
CURRENT
FEATS
Inquisitor
Level
Misc
5-LEVEL
BONUS
3 +
Temporary feat
3-LEVEL
BONUS
Level
Level
BANE
Level
Level
12
Weapon
Enhancement
Bonus
BANE
PER DAY
rds
+2
+ 2 + 2d6
+2
+ 2 + 4d6
Inquisitor
Level
Misc
Damage
Bonus
Bane Rounds
Today
DISCERN LIES
DISCERN LIES Inquisitor
Level
PER DAY
Misc
Discern Lies
Today
=1+(
Inquisitor
Level
Judgements
Today
3)
Healing
3-Level
Bonus
Justice
Piercing
Protection
Purity
5-Level
Bonus
Resilience
5-Level
Bonus
Resistance
3-Level
Bonus 2
5-Level
Bonus
Attack bonus
From level 10, bonus doubles to confirm critical hits
SLAYER
TRUE JUDGEMENT
InvokeTrue Judgement before one attack
If the attack is successful, the target
must pass a Fortitude save or die
Whether successful or not, that target is
then immune to True Judgement for 24 hours
FORTITUDE
SAVE DC
=(
Inquisitor
Level
2 ) + WIS
3-Level
Bonus
5-Level
Bonus
Armour class bonus
From level 10, bonus doubles against critical hits
Saving throw bonus
Damage reduction
Energy resistance bonus
Smiting
Level
Level
3-Level
Bonus
5)
16
17
20
=1+(
Inquisitor
Level
Destruction
Damage bonus
3 )+
(Round up)
= WIS
Initiative
Misc
+
+
+
MYSTERY
Mystery
ORACLE
Level
Bonus
Revelations
Deity
CURSE
Bonus Spells
Level
Level
Level
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
Level
10
Level
12
Level
Level
14
Level
16
Level
18
PREPARED
SPELLS
KNOWN SPELLS
9
Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster
Level
%
SCROLLS
2
POTIONS
3
4
5
WANDS
CHARGES
CHARGES
CHARGES
7
8
9
Final Revelation
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SUMMONER
SUMMONER
Summoner
Level
Eidolon
Life Link
Summon monster I
Bond Senses
Summon monster II
Shield ally
Makers call
Summon monster IV
Transposition
Summon monster V
10
Aspect
11
Summon monster VI
12
13
14
Life bond
15
16
Merge forms
17
Summon monster IX
18
Greater aspect
19
Gate
20
Twin eidolon
4
5
6
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
1
2
3
4
5
6
7
SCROLLS
8
9
Spell Save DC = 10 + CHA + Spell Level
CHARGES
CHARGES
CHARGES
WANDS
POTIONS
EIDOLON
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
CHA
EVOLUTIONS
(Round down)
MALE
Armour
Bonus
(Good)
Skill
Ranks
Feats
d10
EVOLUTION
POOL
Saves
(Bad)
Good saves:
FORT
REF
WILL
/
SKILLS
Untrained
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Track
Skill
Bonus
Trained
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
SURVIVAL
STR
CHA
INT
INT
INT
INT
INT
Class
Skills
+3
Ranks
Feats
Misc
+ Size
diff x4
N/A
Knowledge - INT
Profession - WIS
IL
Temp
Modifier
Max
Attacks
Temp
Score
Base Attack
Bonus
Ev
ol
ut
io
n
Ability
Modifier
SUMMONER
LEVEL
Size
Modifier
Other skills:
Craft - INT
Perform - CHA
C
TI
Item
Bonus
Size
Hit Dice
ABILITIES
Ability
Score
Base Form
EV
OD
GO
L
FU
W
LA
EIDOLON
AO
CH
CHARACTER SHEET
FEMALE
Name
INITIATIVE
INITIATIVE BONUS
Feats
ATTACKS
Training
INIT = DEX +
Misc
Range
SPEED
ft
Temp Speed
SPEED
ft
sq
ft
Swim Speed
ft
Fly Speed
sq
sq
ft
sq
ft
Attack Bonus
Temp Attack
Bonus
Morale
Bonus
Temp Damage
Bonus
MELEE
ATTACK
Buffs
Buffs
Attack Bonus
Size
Modifier
Attack Bonus
Temp CMB
FORT
Deflection
Modifier
FLAT-FOOTED
CMD
Base
Attack Bonus
Temp CMD
Size
Modifier
+ BAB Deflection
Modifier
N/A
Base
Attack Bonus
Base
= CON +
Racial
Size
Modifier
REF
WILL
Misc
= DEX +
= WIS +
Evasion
Improved
Evasion
Endurance
HEALTH
Dying
Stable
Non-lethal
Unconcious
hp
hp
hp
ARMOUR CLASS
AC
=10 + DEX +
Deflection
Modifier
Natural
Armour
Size
Modifier
Misc
Evolutions
AC
= 10
N/A
N/A
AC
Temp AC
=10 + DEX +
+ AC
Damage Reduction
/
Notes
Temp
EFFECTS
+ CMB + CMD
ARMOUR CLASS
Misc
WILL SAVE
+ BAB -
Misc
Conditional Modifiers
Dodge
Modifier
SAVES
FORTITUDE SAVE
N/A
Critical
REFLEX SAVE
Dodge
Modifier
CMD = 10 + STR
Misc
Critical
Damage
sq
COMBAT MANOEUVRE
DEFENCE
Damage
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base
Attack Bonus
BONUS
Critical
Type
ft
Damage
sq
Range
Type
ft
Power
Attack
Nerfs
Attack Bonus
sq
Range
Critical
Type
ft
Power
Attack
Nerfs
+
Morale
Bonus
Range
RANGED
ATTACK
Damage
sq
BASE ATTACK
BASE
ATTACK BONUS
Critical
Type
ft
sq
Damage
sq
Range
Climb Speed
Attack Bonus
Type
N/A
FEATS
Trap
Sense
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
WITCH
Level
Bonus
FAMILIAR
Name
Creature type
SPELLS
Spells
per day
Base
Spells
Bonus
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
PATRON SPELLS
Patron
Level
2
4
6
8
10
12
14
16
18
KNOWN HEXES
WEAPON
Magus
Level
MAGUS
Caster
Level
Enhancement
-2
ARCANE POOL
ARCANE POOL
CAPACITY
pts
Magus
Level
2 + INT +
INT
Maximum
Penalty
+
Enhancement
Cost
Magus
Level
Critical
Defensive
Casting
Bonus
Caster
Level
= INT +
Concentration
Level 8
Bonus
+ 2
PREPARED
SPELLS
PREPARED SPELLS
(Round up)
ENHANCEMENT
+1
Flaming
+2
Flaming burst
+3
Speed
13
+4
Dancing
17
+5
Vorpal
20
Magus
Level
14
Level
WEAPON ENHANCEMENT
Damage
DEFENSIVE CASTING
Defensive Casting
Attack Penalty
Level
pts
Attack Bonus
Misc
MAX WEAPON
ENHANCEMENT
Spell Combat
Attack Penalty
Frost
Keen
Icy burst
Shock
Shocking burst
1
SPELLS
Spells
=
per day
Base
Bonus Spells
+
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
1
2
3
4
5
6
Spell Save DC = 10 + INT + Spell Level
% THRESHOLD
MAGUS ARCANA
ARCANA
KNOWN
Magus
Level
Arcane
Pool Cost
pts
pts
pts
pts
5
6
pts
pts
6
SPELL RECALL / KNOWLEDGE POOL
Level Spell Recall
4 Reprepare any spell already cast today
Arcane
Pool Cost
Arcane
Pool Cost
= 1 pt
Arcane
Pool Cost
Arcane
Pool Cost
11
Spell
Level
Metamagic
Adjustment
Spell
Metamagic
2 ) + Adjustment
( Level
Spell
Level
GUNSLINGER
FIREARMS
Gunslinger
Level
Capacity
GRIT
GRIT POINTS
PER DAY
pts
Range
Misc
ft
= WIS +
Attack Bonus
Misfire
sq
1-
ft
Damage
Critical
Capacity
Range
ft
pts
Successful critical hit with a firearm
+1 grit point
+1 grit point
Daring acts
GMs ruling
sq
1-
ft
Damage
Critical
Capacity
Range
Attack Bonus
Misfire
ft
GUN TRAINING
DAMAGE BONUS
Attack Bonus
Misfire
sq
1-
ft
Damage
Critical
Capacity
MISFIRE VALUE
= DEX
Range
FIREARMS
Attack Bonus
Misfire
ft
sq
1-
ft
Damage
Critical
Capacity
Range
Attack Bonus
Misfire
ft
sq
1-
ft
Damage
Critical
DEEDS
NIMBLE
NIMBLE
DODGE BONUS
+ AC
Gunslinger
Level
Level
+2 4
BONUS FEATS
Level
(Round down)
Level
Level
Deadeye
Gunslingers Dodge
Quick Clear
Gunslinger Initiative
Pistol-whip
Utility Shot
Blast lock or
Shoot unattended object or
Stop bleeding
Dead Shot
Startling Shot
Targeting
Cost: 1 pt
Bleeding Wound
Cost: 1 pt
Cost: 2 pt
Cost: 1 pt
Level
12
Level
16
Level
20
Level
TRUE GRIT
Level
20
Level
11 Expert Loading
Cost: 1 pt
*
Cost: 1 pt
Cost: 1 pt
Lightning Reload
Reload as a swift action once per round (with Rapid Reload, free action)
Evasive
Level
15 Menacing Shot
Slingers Luck
Level
Cheat Death
19 Stunning Shot
Deaths Shot
*
Cost: 1 pt
Cost: 2 pt
Cost: 1 pt
Cost: 1 pt
Cost: 1 pt
Deeds with no cost are only available while you have at least 1 grit point remaining
KI POOL
Ninja
Level
NINJA
KI POOL
CAPACITY
NINJA
Ninja
Level
{
{
1
2
Misc
2 + CHA +
(Round down)
Ki Pool
Poison Use
Sneak Attack
Ki Pool
Ninja Tricks
Ki cost
No Trace
Uncanny Dodge
Light Steps
1
1
1
10
Master Tricks
20
Hidden Master
20
d6
Ninja
Level
Misc
2 +
(Round up)
Ninja
Level
TRICKS
KNOWN
=
1
2
3
NO TRACE
NO TRACE
BONUS
NINJA TRICKS
SNEAK ATTACK
SNEAK DAMAGE
BONUS
Ninja Level
Misc
3 +
(Round down)
5
6
7
8
9
10
11
12
13
14
Ninja
Level
Misc
2 +
(Round down)
Sneak
Attack
Trick
PREPARED
SPELLS
MOUNT
Samurai
Level
SAMURAI
Name
Creature type
ORDER
Mounted Speed
ft
sq
RESOLVE
EDICTS
RESOLVE
PER DAY
Samurai
Level
=(
Misc
Resolve
Today
2)+
(Round down)
ABILITIES
Level
Level
Level
Level
17
Level
Level
CHALLENGE
CHALLENGES
PER DAY
Samurai
Level
=(
3)+
(Round up)
Misc
HONOURABLE STAND
Once per day, while fighting a challenge:
immune to being shakened, frightened or panicked
remain conscious below 0 hp
may spend one use of Resolve to reroll any save.
Level 16: Twice per day
Level
12
DEMANDING CHALLENGE
Challenged target suffers -2 penalty to AC against
any target other than you.
LAST STAND
Level
20
BANNER
Level
Attack
Bonus
Saving
Throw
Bonus
Level
RESOLUTE
UNSTOPPABLE
GREATER RESOLVE
TRUE RESOLVE
14 + 2
Misc
Challenges
Today
11
WEAPON EXPERTISE
15
Level
DETERMINED
Cavalier
Level
+1
Longbow
PREPARED
SPELLS
MOUNT
Ronin
Level
RONIN
Name
(SAMURAI)
Creature type
RONIN
Mounted Speed
ft
CODE OF HONOUR
sq
RESOLVE
RESOLVE
USES PER DAY
Level
Level
17
CHALLENGE
MELEE DAMAGE
BONUS
Level
Misc
3)+
(Round up)
Ronin
Level
Challenges
Today
Misc
HONOURABLE STAND
Level
11
Level
12
DEMANDING CHALLENGE
Challenged target suffers -2 penalty to AC against
any target other than you.
LAST STAND
Level
20
Dodge
Bonus
+ AC =
Ronin
Level
Ronin
Level
BANNER
Level
Attack
Bonus
Saving
Throw
Bonus
+ 2
Level
14
2)+
DETERMINED
RESOLUTE
UNSTOPPABLE
GREATER RESOLVE
TRUE RESOLVE
Resolve
Today
WEAPON EXPERTISE
Ronin
Level
=(
=(
Misc
(Round down)
CHALLENGES
PER DAY
Ronin
Level
+1
Longbow
CHARACTER
Size
Skill Ranks Hit Die
CLASSES
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
Temp
Score
Temp
Modifier
STR
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
Acrobatics
WIS
WIS
WIS
Appraise
CHA
CHA
CHA
Autohypnosis
(Round down)
d
d
rks
SKILLS
Untrained
Skill
Bonus
DEX
INT
WIS
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Trained
Swim
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Psionics
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
LANGUAGES
hp
SURVIVAL
STR
CHA
INT
INT
INT
INT
INT
INT
+ INT
per level
Class
Skills
+3
Level
Adjustment
Effective
Character
Level
Favoured class
+1 hp or skill rank per level
Track
Level
1
2
3
4
5
XP
Size
Modifier
+ CON
per level
Ranks
Racial,
Feats
Misc
Armour
Check
Penalty
+ Size
diff x4
N/A
Knowledge - INT
Profession - WIS
OD
MALE
Race
Other skills:
Craft - INT
Perform - CHA
IL
EV
GO
C
TI
Campaign
L
FU
W
LA
PSIONICS UNLEASHED
AO
CH
Player
FEMALE
Name
INVENTORY
Value
ARMOUR
Weight
Hat / Mask
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
SHIELD
Armour AC
AC
Properties
Eyes
Properties
Check Penalty
Headband
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Light Load
Properties
Carried Items
lb
Weapons, Ammo
lb
Armour, Shield
lb
Worn Items
lb Dorjes, Power stones,
Tattoos, Components
Max Load
lb
Total Weight
lb
lb
Medium Load
lb
Heavy Load
lb
Copper
,
Platinum
,
CHARGES
DORJES
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
POWER STONES
TATTOOS
1
2
3
4
CHARGES
6
7
CHARGES
CHARGES
Total
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
9
10
11
12
PSIoN
PREPARED
SPELLS
KNOWN POWERS
Psion
Level
PSIONICS UNLEASHED
POWERS
KNOWN
Manifester
Level
Discipline
Power
Generalist
UMD,
Seer (clairsentience)
Diplomacy, Perception
Egoist (psychometabolism)
Acrobatics, Heal
Shaper (metacreativity)
Nomad (psychoportation)
Kineticist (psychokinesis)
Telepath (telepathy)
Discipline Talents
2
8
14
20
PSIONICS
pts
Bonus
Points
Bonus Points
Racial
Misc
Manifester
Level
= INT
(Round down)
Power Points
pts
POWER LEVELS
Power
Level
Point
Cost
11
13
15
17
Power
Save DC
MAX POINTS
POWER COST
Manifester
Level
DISCIPLINE
MAX POWER
LEVEL
BONUS FEATS
1
5
10
15
20
Bonus feats should be Psionic Feats, Metapsionic Feats
or Psionic Item Creation Feats
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
Level
Cost
Psychic
Warrior
Level
PSIONICS UNLEASHED
PSYCHIC
WARRIoR
WARRIORS PATH
Manifester
Level
PATH SKILLS
Trance
+2
6
Manoeuvre
SECONDARY PATH
Level
9
Trance
PSIONICS
POWER POINTS Base
Points
PER DAY
Bonus
Points
Bonus Points
Racial
Misc
Manoeuvre
Manifester
Level
= WIS
PREPARED
SPELLS
KNOWN POWERS
POWERS
KNOWN
(Round down)
Power Points
MAX POWER
LEVEL
MAX POINTS
POWER COST
Manifester
Level
=
Path Power
Level
Power
Level
Cost
1
2
POWER LEVELS
Power
Level
Point
Cost
11
Power
Save DC
BONUS FEATS
1
2
5
8
11
14
17
20
Bonus feats should be Combat Feats or Psionic Feats
TRANCE
Level TWISTING PATH
12 Switch your trance as a swift action
Level PATHWEAVING
Gain the benefit of both trances for up to
15 5 mins, provided you maintain psionic focus
ETERNAL WARRIOR
WIS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cost
PSIONICS UNLEASHED
Soulknife
Level
SoULKNIFE
Manifester
Level
MIND BLADE
Blade
Shape
Light weapon
Soulknife
Level
Maximum +5
Point
Cost
Two-handed weapon
Distance
Flaming
Frost
Ghost touch
Keen
Lucky
Merciful
Mighty cleaving
Psychokinetic
Shock
Sundering
Vicious
Anarchic
Axiomatic
Collision
Flaming burst
Holy
Icy burst
Mindcrusher
Psychokinetic burst
Shocking burst
Suppression
Level
Unholy
Wounding
Bodyfeeder
Mindfeeder
Base Attack
Bonus
BAB
1d6
1d8
2d6
15 ft 3 sq
1d10
2d6
3d6
10 ft 2 sq
Enhancement
Bonus
Psychic
Strike
)+
Misc
d8
Misc
+
Attack Bonus
Damage
Enhancement
Bonus
+ DEX +
Range
Type
ft
Critical
+
Attack Bonus
Level
Level
Coup de grace
Level
10
Level
12
Level
14
Level
16
Level
18
Level Manifest your mind blade as a free action, once per round.
5 (More often when using the Multiple Throw blade skill)
Level
20
Damage
sq
BLADE SKILLS
15
20 ft 4 sq
sq
Base Attack
Bonus
QUICK DRAW
+ ( STR
ATTACK BONUS
Brilliant energy
(Round down)
1d8
Level
1d6
Enhancement
Bonus
Type
ft
1d4
Strength
Multiplier
Range
+1 4
Thrown
Range
ATTACK BONUS
Soulbreaker
Large
Damage Roll
12
d8 =
Damage:
Medium
DAMAGE
Bludgeoning
Small
Slashing
Defending
Damage type:
Piercing
PSYCHIC STRIKE
One-handed weapon
ENHANCEMENT
BONUS
Strength
Multiplier
Critical
Wilder
Level
PSIONICS UNLEASHED
WILDER
WILD SURGE
Surge Type
PSIONICS
POWER POINTS Base
Points
PER DAY
Manifester
Level
Psychic Enervation
Bonus
Points
Racial
15 %
Misc
Manifester
Level
= CHA
(Round down)
POWER LEVELS
1
11
13
15
17
Power
Save DC
Wild Surge
Save DC
Wild Surge
Bonus
rds
Wild Surge
Bonus
5
Level While surging, recieve a morale bonus to
4 attack rolls, damage and saving throws.
The effect of this bonus ends if you
succumb to psychic enervation.
Euphoria
Bonus
Eurphoria
Duration
PERFECT SURGE
+
+ 10
WILD SURGE
Once per day, manifest one power with a +10 wild surge bonus.
BONUS
Also add +3 to the powers save DC, +3 to any attack rolls
Level and treat the power as if it were 5 levels higher.
Risk of Psychic
% Enervation
20 Double the powers effect radius, and its visual intensity.
Anyone touching you during a perfect surge suffers 1d4 fire damage.
Psychic enervation: Using perfect surge triggers psychic enervation for 1d4 rounds.
Also lose power points or hp equal to manifester level +10, and take 2 points burn to every ability score.
KNOWN POWERS
POWERS
KNOWN
+ AC = (
MAX POWER
LEVEL
=
Power
ELUDE ATTACK
2
100
DODGE
Level BONUS
d6
Level
SURGING EUPHORIA
Point
Cost
Surge Blast
Damage
Surge Bond
Power
Level
Risk of Psychic
Enervation
+
SURGE BLAST
Bonus Points
WILD SURGE
BONUS
Wilder
Level
+ 2 4 (Round down)
1
2
3
4
5
6
7
8
9
10
11
Level
Cost
ARTIFICER
Artificer
Level
TOME OF SECRETS
ARTIFICER
Artificer
Level
Caster
Level
INVENTIONS
Invention
Save DC
Level
Bonus
Inventions = Base +
Inventions
per day
Inventions
INT
Item Creation
Scribe Scroll
Bonus Feat
Brew Potion
Salvage
Metamagic Science
INVENTION USES
PER DAY
=1+
Craft Wand
Bonus Feat
Craft Rod
+6
11
12
Bonus Feat
13
Craft Staff
Forge Ring
16
Bonus Feat
19
Bonus Feat
20
Exemplar
BONUS FEATS
Select a bonus feat from this list at 3rd, 8th, 12th, 16th and 19th levels:
SALVAGE
Salvaging a magical item takes one day, and recovers the a value
equal to the cost of the materials that can be used to craft other
items. It cannot be spent.
When deconstructing a wand with some spent charges, the value
recovered is an equivalent fraction of the cost of the wand.
Empower Spell +2
Enlarge Spell +1
Extend Spell +1
Heighten Spell
Magical Aptitude
Maximise Spell +3
Quicken Spell +4
Silent Spell +1
Skill Focus
Still Spell +1
Widen Spell +3
MATERIALS
MAGIC ITEMS
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
CHARGES
Salvage Value
+4
14
+2
10
(Round up)
Elbow
Grease
Artifier
Level
Weird Science
DC 15
4
Invention time
Crafting
Abilities
IL
OD
C
TI
AO
CH
EV
PREPARED SPELLS
PREPARED
SPELLS
Priest
Level
PRIEST
OF
L
FU
W
LA
GO
TOME OF SECRETS
Caster
Level
DOMAINS
Domain
Domain
Granted Powers
Granted Powers
Domain Spell
+1
Domain Spell
+1
1
2
3
4
5
Domain Spell
+1
Domain Spell
+1
8
9
Domain
Additional Domain
Granted Powers
Granted Powers
Domain Spell
+1
Domain Spell
+1
2
3
4
5
6
Domain Spell
+1
Domain Spell
+1
SPELLS
Spells
=
per day
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
Domain Spell
+1
Domain Spell
+1
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Domain Spell
+1
+2
+2
Domain Spell
+1
+2
+2
+2
+2
+2
+2
= WIS +
Concentration
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
Domain Spell
+1
CHANNEL ENERGY
Channel Positive Energy
Misc
Today
= 3 + CHA +
ENERGY ROLL
d8
Priest
Level
WILL SAVE DC
= 10 +
Priest
Level
)+
Misc
(Round up)
2 + CHA
(Round down)
TOME OF SECRETS
SHAMAN
Shaman
Level
SHAMAN
SPIRIT COMPANION
Shaman
Level
Spirit companion
Bonus feat
Summon spirit
Control spirit
Bonus feat
Spirit heal
Bonus feat
10
Spirit walk
11
12
Bonus feat
13
14
Tether spirit
15
Bonus feat
16
17
Break spirit
18
Bonus feat
19
Bonus feat
20
COMPANION
Spiritual
significance
bonus
= CHA
SKILLS
CRAFT: FOCUS
DC 20 To give an item spiritual significance
DC 15 To create a tether
KNOWLEDGE: SPIRITS
DC 15 To gain the insight bonus from See Spirit
PERFORM: RITUAL
To communicate with spirits
DC 15 To persuade an indifferent or unfriendly spirit
to communicate, or a spirit associated with
a deity that is unfriendly to shamans
DC 20 To persuade a hostile spirit to communicate
DC 25 To persuade a spirit that is associated with
a deity that is unfriendly to shamans to
communicate.
To summon spirits
Spirits
Charisma
CONTROLLED
SPIRITS
Charisma
Score
=
SPIRIT HEAL
HEALING
PER DAY
SPIRIT
HEALING
Healing
Today
= CHA + 2
+1
Shaman
Level
d6
SPIRIT WALK
+2
+3
TETHER
RANGE
+4
+5
BREAKING
RISK
Shaman
Level
ft
sq
150 ft / 30 sq
10-minute
increments
10 %
BONUS FEATS
METAMAGIC FEATS
SEE SPIRIT
INSIGHT BONUS
CONTROL SPIRIT
CONTROLLED
SPIRIT
CAPACITY
DC
CREATURE TYPE
Bouncing Spell
Dazing Spell
Disruptive Spell
Ectoplasmic Spell
Elemental Spell
Empower Spell
Enlarge Spell
Extend Spell
Focused Spell
Heighten Spell
Intensified Spell
Lingering Spell
Maximize Spell
Merciful Spell
Persistent Spell
Quicken Spell
Reach Spell
Selective Spell
Sickening Spell
Silent Spell
Still Spell
Thanatopic Spell
Threatening Illusion
Threnodic Spell
Thundering Spell
Widen Spell
OTHER FEATS
Alertness
Animal Affinity
Deceitful
Endurance
Diehard
Fleet
Great Fortitude
Improved Great Fortitude
Intimidating Prowess
Iron Will
Improved Iron Will
Leadership
Lightning Reflexes
Improved Lightning Reflexes
Persuasive
Self-Sufficient
Spell Penetration
Greater Spell Penetration
TOME OF SECRETS
WITCH HUNTER
Witch
Hunter
Level
DEVOTEE TALENTS
Witch
Hunter
Level
Devotee Talent
Detect Curse
Devotee Talent
Spellbane
Devotee Talent
Disruptive
Devotee Talent
Cursebreaker
2 +
10
Advanced
Talents
(Round down)
+1
Advanced Talent
11
Spellbreaker
12
Advanced Talent
13
Backlash
14
Advanced Talent
15
Greater Spellbane
16
Advanced Talent
+2
+3
18
Advanced Talent
19
Uncursed
17
Level
Misc
10
20
Witch Hunter
Level
=
Witch
Focus
Devoted Strike
Witch Sense
DEVOTEE TALENTS
TALENTS
KNOWN
10
11
Mystic Null
Advanced Talent
12
WITCH SENSE
Perception
Check
DC
= 30 -
Highest
Level or
Hit Dice
Number of
Witches
WITCH FOCUS
ATTACK BONUS
+
KNOWLEDGE BONUS
+
DISPEL BONUS
+
ARMOUR BONUS
+ AC
DEVOTED STRIKE
DEVOTED STRIKES
PER DAY
Strikes
Today
= WIS + 3
DAMAGE
BONUS
= WIS
SPELLBANE OR CURSEBREAKER
PER DAY
Uses
Today
20
= WIS + 3
BACKLASH
BACKLASH
WILL SAVE DC
Witch Hunter
Level
= 10 +
+ WIS
BACKLASH
DAMAGE
2d6
ORIGINS
IL
OD
GO
L
FU
W
LA
FRIENDLY
C
TI
EV
Parents
AO
CH
Name
CHARACTER
BACKGROUND
HOSTILE
Origin
/ Town
IL
GO
L
FU
W
LA
TI
AO
CH
FRIENDLY
EV
/ Region
OD
Country
HOSTILE
AFFILIATIONS
IL
GO
C
TI
AO
CH
FRIENDLY
L
FU
W
LA
OD
Religion
EV
PORTRAIT
HOSTILE
IL
EV
GO
C
TI
AO
CH
FRIENDLY
L
FU
W
LA
OD
Employer
HOSTILE
/ Town
IL
GO
L
FU
W
LA
TI
AO
CH
FRIENDLY
EV
/ Region
OD
Current Country
HOSTILE
GO
EV
TI
AO
CH
FRIENDLY
IL
FU
W
LA
OD
Affiliation
HOSTILE
OD
GO
EV
TI
AO
CH
FRIENDLY
IL
FU
W
LA
Affiliation
HOSTILE
APPEARANCE
IL
FRIENDLY
TI
EV
MALE
GO
FU
W
LA
Weight
AO
Height
CH
Age
FEMALE
Race
HOSTILE
Hair
GO
C
TI
AO
FRIENDLY
CH
Defining Features
EV
IL
FU
W
LA
OD
Eyes
GO
FU
W
LA
OD
HOSTILE
EV
IL
C
TI
AO
CH
FRIENDLY
Preferred Clothing
GO
FU
W
LA
OD
HOSTILE
EV
IL
TI
AO
HOSTILE
TI
AO
FRIENDLY
CH
HOSTILE
GO
IC
T
AO
FRIENDLY
CH
Likes
EV
IL
FU
W
LA
OD
Fears
EV
IL
FU
GO
O
W
LA
Motivations
FRIENDLY
CH
PERSONALITY
EV
I
TI
AO
CH
FRIENDLY
FU
GO
Dislikes
W
LA
OD
HOSTILE
HOSTILE
OD
C
HOSTILE
EV
TI
AO
CH
FRIENDLY
IL
FU
GO
W
LA
Quirks
PARTY INVENTORY
Value
PARTY FUNDS
Weight
Copper
Silver
Gold
,
,
gp
,
pp
,
,
sp
Platinum
Total
cp
Cash
Inventory
Debts
Valuables
Other items
Total
QUEST ITEMS
Item
Attained
Carried by / given to
CONTAINER
CONTAINER
Value
Total Weight
Max Weight
Weight
lb
Weight
lb
Total Weight
lb
lb
Max Weight
lb
NOTES
Total Weight
Value
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Level
School
Cost
School
Cost
School
Cost
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
SPELL BOOK
Level
Level
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
MOUNT
SUMMONED CREATURE
Age
Weight
Height
lb
MALE
Climb
ABILITIES
Ability
Score
Item
Bonus
Ability
Modifier
STR
STR
DEX
DEX
CON
CON
INT
INT
WIS
WIS
CHA
CHA
Temp
Bonus
Acrobatics
XP
ft
Escape Artist
Fly
Perception
Sense Motive
Stealth
Survival
Track
Swim
Trained
DEX
STR
DEX
DEX
WIS
WIS
DEX
WIS
SURVIVAL
STR
Dying
COMBAT
Misc
INIT = DEX +
Temp Attack Temp Damage
+
ft
ft
sq
ft
sq
Burrow Speed
Temp Speed
ft
ft
ft
sq
COMBAT MANOEUVRE
BONUS
CMB =
Size
Modifier
+ STR +
Misc
Critical
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
Misc
Morale
Bonus
sq
Ammo
Dodge
Modifier
EQUIPMENT
ft
Damage
sq
Range
COMBAT MANOEUVRE
DEFENCE
Range
ft
Attack Bonus
sq
sq
COMBAT MANOEUVRES
ft
Fly Speed
Climb Speed
sq
Range
Swim Speed
sq
Deflection
Modifier
Base
Attack Bonus
AC
Size
Modifier
= 10 + DEX +
Misc
AC
= 10
/ +
AC
= 10 + DEX
Base Save
FORTITUDE SAVE
FORT = CON +
REFLEX SAVE
AC
SAVING THROWS
Armour
& Shield
ARMOUR CLASS
Size
Modifier
+ BAB +
DEFENCE
hp
ATTACKS
INITIATIVE BONUS
BASIC SPEED
Unconcious
Non-lethal
hp
BASE ATTACK
PORTRAIT
Stable
hp
SKILLS
FEMALE
C
TI
AO
CH
EV
IL
FU
GO
O
Subtype
W
LA
Creature Type
HEALTH
HIT POINTS Wounds
Creature
Level
Base
Attack
ANIMAL COMPANION
HIT
DICE
FAMILIAR
Creature Name
REF
= DEX +
WILL SAVE
WILL = WIS +
Evasion
Endurance
/
COMBAT ABILITIES
EFFECTS
Misc
Temp
HEALTH
Item
Bonus
Ability
Modifier
STR
STR
DEX
DEX
CON
CON
INT
INT
WIS
WIS
CHA
CHA
Temp
Bonus
EQUIPMENT
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Properties
Sleight of Hand
Spellcraft
Stealth
Survival
Properties
Swim
Use Magical Device
+3 Ranks
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
Dying
COMBAT
Misc
INIT = DEX +
BASE ATTACK
+
ft
ft
Swim
ft
sq
ft
sq
ft
sq
COMBAT MANEUVRE
BONUS
ft
Size
Modifier
+ STR +
Range
Misc
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
ft
sq
Ammo
Size
Modifier
+ STR + DEX +
#
Deflection
Modifier
AC
Size
Modifier
= 10 + DEX +
Misc
= 10
/ +
= 10 + DEX
+
Base Save
FORTITUDE SAVE
FORT = CON +
REFLEX SAVE
AC
Morale
Bonus
Misc
SAVING THROWS
Armour
& Shield
ARMOUR CLASS
AC
NOTES
Critical
DEFENCE
AC
INVENTORY
Damage
sq
sq
COMBAT MANEUVRE
DEFENCE
CMD = 10 +
ft
Attack Bonus
sq
Range
Climb
COMBAT MANOEUVRES
CMB =
ft
Temp Speed
Fly
sq
Range
with Armour
sq
hp
ATTACKS
INITIATIVE BONUS
SPEED
Unconcious
Non-lethal
hp
Properties
Stable
hp
Misc
Base
Attack
MALE
FEMALE
C
TI
AO
CH
EV
IL
GO
Skill
ABILITIES
Ability
Score
CR
SKILLS
L
FU
W
LA
OD
Race
Level
Base
Attack
NPC
Class
REF
= DEX +
WILL SAVE
WILL = WIS +
Evasion
Endurance
/
COMBAT ABILITIES
EFFECTS
Misc
Temp
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
Rank / Position
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
Rank / Position
Rank / Position
NPC
NPC
Rank / Position
NPC
IL
Rank / Position
EV
OD
GO
3.5e
NPC
Organisation
NPC GROUP
C
TI
Campaign
L
FU
W
LA
AO
CH
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
ARMOUR CLASS
TOUCH AC
FLAT-FOOTED AC
Acrobatics
SKILLS
Appraise
Bluff
Climb
Concentration
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
LANGUAGES
TOUCH AC
FLAT-FOOTED AC
SKILLS
Acrobatics
Appraise
Bluff
Climb
Concentration
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magical Device
LANGUAGES
IL
OD
Name
Name
Name
Name
Name
Name
Name
Name
Name
Name
XP
Campaign
WILL SAVE
ARMOUR CLASS
EV
GO
OD
IL
EV
GO
IL
EV
OD
GO
OD
IL
EV
GO
OD
IL
EV
GO
IL
EV
OD
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
IL
EV
GO
OD
GO
IL
EV
3.5e
PARTY
C
TI
REFLEX SAVE
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
C
TI
L
FU
W
LA
AO
CH
3.5e
19
TIMELINE
20
9
10
33
22
34
23
35
of
Page
Era
Campaign
12
24
13 14 15 16 17 18
7
10 11 12
36
31 32 33 34 35 36
18
30
17
29
16
28
15
27
14
13
37 38 39 40 41 42
25 26 27 28 29 30
19 20 21 22 23 24
32
21
11
31
26
25
19
8
31
20
32
21
10
33
22
11
34
23
12
24
13 14 15 16 17 18
7
10 11 12
36
31 32 33 34 35 36
18
30
17
29
16
28
15
27
14
13
37 38 39 40 41 42
25 26 27 28 29 30
19 20 21 22 23 24
35
26
25
Campaign
TIMELINE
3.5e
THREAD
Era
Page
of
DATE
EVENT
OTHER EVENTS
DATE
EVENT
THREAD
OTHER EVENTS
NOTES