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Benefits Answers

1. Studies have shown that children were ___ times more likely to choose active gaming
over video games that didnt involve movement, or exercise that didnt involve gaming.
a. 1
b. 6
c. 20
d. 50
2. (True or False) One of the benefits of using active gaming in the physical education
setting is that it provides students with an option for physical activity that they can
transfer to their home lives.
a. True
b. False
3. (True or False) Studies have shown that students who engaged in technology-based
physical activity were supportive and encouraging of their partner or group members
regardless of how they were selected.
a. True
b. False
4. (True or False) It was found that generally when students realize they are exercising
while active gaming they decide not to participate anymore.
a. True
b. False
5. A benefit of using technology in physical education is that it can increase a students
a. energy levels
b. skill proficiency
c. level of physical activity
d. all of the above

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