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Active Gaming/Exergaming Answers

1. Active gaming provides children with the opportunity to engage in physical activity while
playing ____________________.
a. video games
b. board games
c. traditional games
d. mind games
2. The University of South Florida supports the trend of using active gaming to _________.
a. make children happy
b. challenge educators to be more creative
c. tackle childhood obesity
d. create a new trend in neighborhood workout facilities
3. (True or False) Active gaming is not feasible to incorporate in physical education because
thousands of dollars would be needed to get just the smallest piece of equipment to get
started.
a. True
b. False
4. To start up active gaming in your physical education class you need a minimum of ___
game consoles.
a. 1
b. 2
c. 3
d. 4
5. ______________ is one of the popular active games that requires participants to follow
dance movements as they step on a dance pad or practice mat.
a. Live 2 Dance
b. Dancercise
c. Two Step
d. Dance Dance Revolution

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