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"Wise Arrow

Cost: 1m; Mins: Archery 2, Essence 1; Type: Supplemental


Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
With skill and effort, the Exalt guides her arrow to its mark. The Exalt may use
this Charm to
supplement a withering or decisive attack, reducing the benefits of cover. The d
efense bonus of
heavy and light cover is reduced by one, while characters under no cover suffer
a -1 penalty to
their normal defense.
In addition, after taking an aim action, the Solar may activate this Charm to st
rike an opponent in
full cover. The Exalt shoots along an arc or angle that perfectly matches her op
ponent s position.
So long as there is some opening where an arrow can get through, Wise Arrow trea
ts a character
in full cover as if he merely has +3 Defense.
Trance of Unhesitating Speed
Cost: 4m, 1wp; Mins: Archery 3, Essence 1; Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Wise Arrow
The Solar strums her bow and fills the air with sharp notes. This Charm allows t
he Exalt to attack
multiple targets, or a single target multiple times, by spreading her total curr
ent Initiative
between decisive attacks. Each attack must contain at least three Initiative, an
d extra Initiative
must be spread as evenly as possible between shots. For example, an Exalt with 1
1 Initiative
attacking three targets could make two decisive attacks with four raw damage, an
d a third with
only three. In addition, each 10 she rolls on an attack increases the base damag
e of that attack by
one. The Exalt s Initiative does not reset until she has completed every attack, a
nd she may not
make more attacks than she has ammunition or Dexterity. This attack can be made
without an
aim action.
Phantom Arrow Technique
Cost: 1m; Mins: Archery 3, Essence 1; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
Palming a mote of Essence, the Lawgiver pulls a thorn from her heart and fires i
t at the breast of
her enemy. With this Charm, the Solar may continue firing her bow even when she
has run out of
arrows.
In addition, once per scene, the Exalt may suffuse a phantom or physical arrow w
ith the import
of one of her Intimacies. Doing so gives her attack a number of non-Charm bonus
dice equal to
the Intimacy s strength, but also temporarily numbs her to that Intimacy. She may
not use this
attack again until she has spent significant effort in restoring or remembering

the Intimacy, or in
the case of a negative Intimacy, has been reminded of her motivation for her ire
.
Adamant Arrow Technique: At Essence 3+, the Solar may infuse a single phantom or
physical
arrow per scene with her enduring Essence. So long as she lives, the arrow canno
t be destroyed
or pulled from the target. Such arrows can be moved by cutting away the base int
o which they
have landed a tree can still be cut down, a wall still reduced to rubble but the arr
ow will
remain inviolate. Only the Solar who fired this arrow, or one blessed with her p
ermission, may
remove it from its resting place.
Monkey Leap Technique
Cost: 2m; Mins: Athletics 2, Essence 1; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Exalt leaps with the speed and grace of a striking hawk. Using this techniqu
e, a Solar may
automatically leap forward or straight up one range band. A Solar using this Cha
rm can easily
leap to the top of a twenty foot wall or cross a Nexus street over rooftops, wit
hout having to roll.
This Charm counts as the Solar s movement for the turn. If the Solar continues to
leap to a
different range band each turn, the cost is reduced to one mote after the first
activation.
Drifting Leaf Elusion
Cost: 1m; Mins: Dodge 2, Essence 1;
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Exalt slips away from an attack
Charm, the
Solar successfully evades an attack
This Charm may
be invoked after the attack roll is

Type: Reflexive

that would have struck her. When using this


roll bearing successes equal to her Evasion.
made.

Reed in the Wind


Cost: 2i per 1 Evasion; Mins: Dodge 3, Essence 1; Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
The Exalt draws upon her own momentum to bend and flow with opposing forces. For
every two
Initiative spent in response to an attack, the player may raise the Exalt s Evasio
n by one. Reed in
the Wind raises the cap on how much the Solar can enhance her Evasion by her Ess
ence. At
Dodge 5+, Essence 3+, a successful dodge with Reed in the Wind restores one mote
. This bonus
may only occur once per round.
Lock-Opening Touch
Cost: 1m or 5m; Mins: Larceny 2, Essence 1; Type: Reflexive
Keywords: None

Duration: Instant
Prerequisite Charms: None
The Exalt may open a mundane lock simply by touching it and paying five motes. A
lternately,
she may challenge a sorcerous lock with her picking tools, paying one mote to ga
in double 9s
and (Essence) automatic successes. This version of the Charm guarantees that she
successfully
picks the lock even if her roll fails, however, a failure constitutes some unwan
ted occurrence
perhaps she springs a trap, breaks the lock loudly, snaps her lock-pick, etc.
Subtle Speech Method
Cost: 3m; Mins: Linguistics 3, Essence 1; Type: Simple
Keywords: Mute
Duration: One idea conveyed
Prerequisite Charms: None
The Solar speaks in a roundabout fashion, stressing particular words, inflection
s and allusions to
convey ideas and concepts that may have nothing to do with what she is saying. O
nly the
intended recipients can understand the true meaning of the Solar s words; everyone
else just
hears what the Solar says on the surface. Thus an Exalt using this Charm could a
ppear to discuss
the weather while laying out the details of an assassination plot. This Charm do
es not confer the
ability to communicate across language barriers.
Masterful Performance Exercise
Cost: 2m; Mins: Performance 3, Essence 1; Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Solar s talent is not free or instinctual, but rather the hard-won excellence
that comes from a
lifetime of practice. This Charm supplements a Performance-based action, grantin
g one
automatic success and rerolling 1s until 1s fail to appear. This Charm also make
s the Exalt s 1s
unavailable to magic that might interfere with her performance.
Listener-Swaying Argument
Cost: 3m; Mins: Presence 3, Essence 1; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Solar s passionate appeals can soften even the stoniest of hearts. This Charm
supplements an
instill or persuade action, granting the Solar one automatic success and additio
nally granting one
non-Charm bonus die for every two points the target s Resolve is boosted by any me
ans. The
Solar cannot gain more than three bonus dice in this fashion.
Tiger s Dread Symmetry
Cost: ; Mins: Presence 3, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

The Lawgiver is a singular and terrifying being, awesome to behold. Learning thi
s Charm grants
one bonus die to all Presence rolls and allows the Exalt to reroll (Essence or t
hree, whichever is
greater) non-successes on rolls to intimidate. In addition, if the Solar has act
ivated Majestic
Radiant Presence, a character must resist an automatic intimidate attempt before
he s able to
attempt an ambush attack. This effect does not make the Solar aware of her attac
ker it simply
means that, as her assassin draws a bead on her from the shadows, her fierce loo
k and deadly
grace emanates forth to cow him. The intimidate action may only be supported by
Charms that
are ongoing or otherwise can be used unconsciously.
Harmonious Presence Meditation
Cost: 5m or 7m; Mins: Presence 2, Essence 1; Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Lawgiver embodies virility, magnetism and grace, empowering her forces of pe
rsuasion. For
five motes, this Charm grants three bonus dice to all forms of social influence
from all Abilities
except Stealth. In addition, the cost of all social influence Charms are reduced
by one mote, to a
minimum of one. The seven mote version of this Charm extends the duration to ind
efinite.
Excellent Friend Approach
Cost: ; Mins: Presence 5, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Harmonious Presence Meditation, Listener-Swaying Argument
The Lawgiver inspires tremendous devotion. A Solar with this Charm is held high
in the esteem
of her allies. Anyone who holds a positive Defining Tie to the Solar can be pers
uaded to do
inconvenient tasks (p. XX) without a roll.
Ox-Body Technique
Cost: ; Mins: Resistance 1, Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
The bodies of the Exalted are much more durable than those of mere mortals. To h
elp simulate
this, an Exalt may buy extra health levels with this Charm. The purchasing choic
es are based on
the character s Stamina rating:
At Stamina 1 and 2: One -1 and one -2 health level.
3 and 4: One -1 and two -2 health levels.
5: One -0, one -1, and one -2 health level.
The Solar may purchase Ox-Body Technique (Resistance) times. If she increases he
r Stamina
after purchasing Ox-Body Technique, her health levels automatically change to re
flect the new
rating.

Motive-Discerning Technique
Cost: 3m; Mins: Socialize 3, Essence 1; Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
This Charm supplements a read intentions action (p. XX), applying the double 9s
rule to the
Solar s roll. In addition, the Exalt may substitute Wits for Perception when she i
s reading the
intentions of a person with whom she is speaking.
A Socialize 4+ repurchase enhances this Charm s performance. When the Solar discer
ns the
intentions of her target, the player may speculate on the existence of one of th
e target s related
Intimacies. If the player is correct, the Solar becomes aware of that Intimacy a
s per Cunning
Insight Technique.
A Socialize 5 repurchase enhances this Charm when it is used to speculate about
a target s
Intimacy; if the

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