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D&D 3e LG Character Sheet
D&D 3e LG Character Sheet
player
class
race
alignment
deity
size
age
ABILITY ABILITY
ABILITY NAME SCORE MODIFIER
gender
TEMPORARY
TEMPORARY
SCORE
MODIFIER
height
ABILITY
COST
weight
TOTAL
STR
strength
HP
hit points
DEX
armor class
AC
dexterity
hair
WOUNDS/CURRENT HP
CON
eyes
10+
+
ARMOR
BONUS
TOTAL
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
SHIELD
BONUS
DEX
SIZE
MODIFIER MODIFIER
HIT DIE
TYPE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
INITIATIVE
modifier
INT
WIS
DEX
MISC
MODIFIER MODIFIER
TOTAL
BASEbonus
ATTACK
wisdom
CHA
CROSS-CLASS
constitution
intelligence
charisma
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
MELEE
RANGED
attack bonus
STR
SIZE
MISC
TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER
attack bonus
TOTAL
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
SKILLS
SKILL NAME
Alchemy
Animal empathy
Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________)
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
RANGE
WEIGHT
TYPE
SIZE
DAMAGE
CRITICAL
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
AMMUNITION
2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int
int
int
int
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int
int
int
wis
dex*
dex
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
cha
dex*
wis
int
dex
int
int
wis
int
wis
str**
dex*
cha
dex
wis
____
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
Knowledge
SPECIAL PROPERTIES
SPEED
Listen r
Move Silently r
Open Lock
Perform r (____________)
( ______________________)
( ______________________)
Pick Pocket
Profession ( ___________)
Read lips
Ride r
Scry r
Search r
Sense Motive r
Spellcraft
Spot r
Swim r
Tumble
Use Magic Device
Use Rope r
Wilderness Lore r
______________________
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
SPECIAL
ABILITIES/FEATS
SPELLS
home region
experience points
HERALDRY
MONEY
cp
sp
Gp
ep
pp
gems
GEAR
ITEM
WT.
ITEM
WT.
0: _______________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
1st:______________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
2nd: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
3rd: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
4th: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
5th: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
6th: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
7th: _____________________________________________
_________________________________________________
_________________________________________________
_________________________________________________
8th: _____________________________________________
_________________________________________________
_________________________________________________
9th: _____________________________________________
_________________________________________________
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
3RD
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
4TH
5TH
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = 2 skill points
6TH
7TH
8TH
9TH
number of spells known
0_______________ 1st ____________ 2nd __________
3rd ____________ 4th ____________ 5th __________
2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.