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User Guide and Documentation: Developed by G17 Media
User Guide and Documentation: Developed by G17 Media
D E VE LO PE D B Y G 17 M E D IA
w w w . l c pd f r . c om
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SECTION 2 - INSTALLATION
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SECTION 5 - APPENDICES
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Lil-rich, for his assistance and contributions in earlier versions of the modification.
Lt. Caine, for his contributions towards LCPDFR and the GTA modding community in general.
Sniper296, for providing the Taser model for LCPDFR and his contributions to the modding community.
Abraxas, for his contributions towards LCPDFR and the GTA modding community in general.
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Aru, for his dedicated work in the GTA modding scene and creating many of the tools we take for granted today.
Listener, and the people at #iv-modding for their help and assistance.
HazardX, for whom without, this modification would not exist.
Similarly, many people have contributed towards testing pre-release development builds of the modification, helping
to trace and eliminate inconveniences, bugs, crashes and other errors, as well as providing their opinions and ideas.
The LCPDFR Testing Team consisted of: Penguin2254, unr3al, Noebineneetur, Break, Mage25, WarDoG, Francis,
Interference, xGessx, Flambe, xDodox, Jacob, Cleveland023, Abraxas, Braveheart, MoonShine, James and Lt. Caine.
Additionally, a dedicated handful of people have committed their time and effort to ensuring the continuation of the
project by administering and moderating the website, helping with testing and development and supporting the development team. The LCPDFR Community Team has been instrumental in the continued development of the modification,
and the service of the following individuals must not go unnoticed:
NicolaiB, for his valued assistance and hard work across multiple G17 Media projects, as well as leading the
LCPDFR Community Team.
Break, c13, cp702, Harper, Iconography, JAM-Justin35, Original Light, Sgt. Jackson, SharpCommand, Yard1 and
all former members of the LCPDFR Community Team for their work in moderating the LCPDFR community and
testing the modification.
A genuine, working Microsoft Windows (PC) platform copy of Grand Theft Auto IV or Grand Theft Auto: Episodes
from Liberty City, updated to the latest version (1.0.7.0 for GTA IV, 1.1.2.0 for EFLC)
A modified version of HazardXs ScriptHookDotNet, which is included with the modification.
The GTA IV C++ Scripthook by Aru, which is included with the modification and can be downloaded on many
popular GTA modding sites.
Version 4.5 of Microsofts .Net Framework
AdvancedHook.dll and AdvancedHookInit.asi, by LMS, which are also included with the modification.
SlimDX, which provides Xbox360 controller support and is included with the modification.
Lidgren.Network.dll, by Microsoft, which helps with networking and is included with the modification.
protobuf-net.dll by Marc Gravell, which helps with messages and is also included with the modification.
A valid LCPDFR language resource file, of which a default, working copy is included.
A valid set of LCDPFR audio files and folders. Again, default, working versions of these are included.
A Taser modification by Sniper296 and Sam, which is included with the modification.
LCPDFR heavily modifies the game far beyond its original purpose or scope. As such, it can conflict with the game
and cause occasional failures and errors. Such errors will not have any lasting effect on the modification or the
game, however they may result in crashes, freezes or the current session becoming unplayable. LCPDFR does not
currently support any form of multiplayer gameplay, although the modification will still run, albeit perhaps with far less
stability, when playing a multiplayer game session. If you do not intend to use the LCPDFR modification in multiplayer
gameplay, we highly recommend disabling or temporarily removing it, along with other modifications, before entering
any multiplayer sessions.
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SECTION 2
INSTALLATION
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SECTION 3
LCPDFR CONFIGURATION
[Pursuits]
Category
Bold Italic
AllowRoadblocks=True
Setting
Bold
MaximumCopCarsInPursuit=5
Value
Italic
MaximumCopsInPursuit=20
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CATEGORY/SETTING
DEFAULT
DESCRIPTION
MAIN
AdditionalCopCarModels
SuspectTransporterModels
POLICE; POLICE2;
PSTOCKADE;
Shotgun_Baretta;
False
AmbientScenariosMultiplier
250
FirstStart
True
UsingPoliceStationMod
False
600
VehicleTrunkWeapons
AllTextMode
AmbientScenariosMaximum
CALLOUTS
MaximumSecondsBeforeNewCallout
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CATEGORY/SETTING
DEFAULT
DESCRIPTION
True
600
60
250
AllowRoadblocks
True
ForceAnnihilatorHelicopter
False
MaximumCopCarsInPursuit
MaximumCopsInPursuit
20
False
Enabled
MaximumSecondsBeforeNewCallout
MinimumSecondsBeforeNewCallout
Multiplier
PURSUITS
HARDCORE
Enabled
NETWORKING
Put your API Key here to enable
Crime Statistics.
APIKey
ServicesEnabled
True
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CATEGORY/SETTING
DEFAULT
DESCRIPTION
True
TASER
ShowHolsteredTaserOnPlayer
KEYBINDINGS
AcceptCallout
AcceptCalloutModifierKey
AcceptPartner
AcceptPartnerModifierKey
AimMarker
AimMarkerModifierKey
Arrest
ArrestModifierKey
ArrestCallTransporter
ArrestCallTransporterModifierKey
ArrestDriveToPD
ArrestDriveToPDModifierKey
BlockArea
None
E
None
LMenu
None
E
None
N
None
Y
None
M
ConfirmCopModel
Return
ConfirmCopModelModifierKey
None
ConfirmCopCarModel
Return
BlockAreaModifierKey
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CATEGORY/SETTING
ConfirmCopCarModelModifierKey
Dialog1
Dialog1ModifierKey
Dialog2
Dialog2ModifierKey
Dialog3
Dialog3ModifierKey
Dialog4
Dialog4ModifierKey
DenyCallout
DenyCalloutModifierKey
GrabSuspect
GrabSuspectModifierKey
HolsterTaser
HolsterTaserModifierKey
WalkFaster
WalkFasterModifierKey
IssueParkingTicket
IssueParkingTicketModifierKey
JoinPursuit
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DEFAULT
DESCRIPTION
None
F9
None
F10
None
F11
None
F12
None
N
None
E
None
T
None
LMenu
None
E
None
E
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CATEGORY/SETTING
DEFAULT
JoinPursuitModifierKey
None
NextCopModel
Right
NextCopModelModifierKey
None
NextCopModelTexture
Up
NextCopModelTextureModifierKey
None
NextCopCarModel
Right
NextCopCarModelModifierKey
None
OpenTrunk
OpenTrunkModifierKey
PartnerArrest
PartnerArrestModifierKey
PartnerRegroup
PartnerRegroupModifierKey
PoliceComputer
PoliceComputerModifierKey
PreviousCopModel
None
G
None
R
None
E
None
Left
PreviousCopModelModifierKey
None
PreviousCopModelTexture
Down
PreviousCopModelTextureModifierKey
None
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DESCRIPTION
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CATEGORY/SETTING
PreviousCopCarModel
PreviousCopCarModelModifierKey
PulloverLicenseYes
PulloverLicenseYesModifierKey
PulloverLicenseNo
PulloverLicenseNoModifierKey
PulloverStart
DEFAULT
DESCRIPTION
Left
None
F9
None
F10
ShiftKey
None
CallInPursuitModifierKey
Menu
ViewIntroductionModifierKey
ViewIntroduction
UpdateCalloutStateModifierKey
UpdateCalloutState
TutorialStartPoliceDepartmentModifierKey
TutorialStartPoliceDepartment
TutorialStartModifierKey
TutorialStart
ToggleSirenModeModifierKey
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None
PulloverStartModifierKey
CallInPursuit
None
E
Menu
E
None
E
None
Y
None
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CATEGORY/SETTING
DEFAULT
DESCRIPTION
ToggleSirenMode
Divide
ToggleHatModifierKey
Menu
ToggleHat
ToggleBusyModifierKey
ToggleBusy
StartChaseOnPedModifierKey
None
F7
None
LControlKey
RandomizeCopModel
Down
RandomizeCopModelModifierKey
Menu
StartChaseOnPed
RecruitPartner
RecruitPartnerModifierKey
RequestBackup
RequestBackupModifierKey
RequestAmbulance
RequestAmbulanceModifierKey
RequestFirefighter
RequestFirefighterModifierKey
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None
B
Menu
ControlKey
F
ControlKey
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CATEGORY/SETTING
RequestNooseBackup
RequestNooseBackupModifierKey
ShowPursuitTacticsMenu
ShowPursuitTacticsMenuModifierKey
ShowQuickActionMenu
ShowQuickActionMenuModifierKey
Start
StartModifierKey
15
DEFAULT
DESCRIPTION
None
F8
None
Capital
None
P
None
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SECTION 4
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The police station and duty system have both been overhauled in LCPDFR 1.0, with multiple new features
and improvements each.
When going on duty, youre now able to properly customize your character to your liking by choosing between models,
components and textures. This means that unlike in previous versions of LCPDFR, you can now control what your
character will wear, rather than the components and accessories being randomly generated.
The police station in LCPDFR 1.0 also boats several enhancements, with more ambient scenes and scenarios
happening inside, including arrested suspects being searched and seated and officers working on their computers. Not
only this, but the LCPDFR police station interior is now fully compatible with Abraxas vdH Police Station modification
which turns the default lawyers office interior into something much more resembling of a police station, complete with
texture replacements, model additions like a squad car assignment whiteboard and LCPD branding. Officers within
the station will now be able to interact with the model additions provided by Abraxas police station modification by
sitting on the chairs or using the vending machine.
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Got a fleeing suspect? LCPDFR 1.0 allows you to report this to dispatch which will trigger a pursuit - only
then will other units join in.
While the LCPD might know it all and see it all in normal GTA IV gameplay, this isnt the case in LCPDFR 1.0 which
introduces all new line of sight police AI, radio transmissions and status updates. In LCPDFR 1.0, when something
big happens, like a suspect fleeing from a traffic stop or firearm discharged in Hove Beach, you can actually report this
to dispatch and activate LCPDFRs internal systems for processing suspects, searches and pursuits. If, for example,
a taxi driver in Algonquin knocks you over while racing to pick up a fare, you can call this in and start a search for the
angry cabbie in question. Dispatch will relay the details of the incident to other units who will do their best to catch
up to the over-enthusiastic taxi driver and attempt to stop him on your behalf. Its said the strength of the pack is the
wolf, and the strength of the wolf is the pack; with LCPDFR 1.0, the player is no longer a lone wolf.
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With search areas, visual checks and the capability for multiple suspects and pursuits running simultaneously, LCPDFR 1.0 boasts a more comprehensive pursuit system than ever before.
In LCPDFR 1.0, a pursuit is no longer an isolated element of gameplay - it is directly linked to the rest of the modification, meaning that most LCPDFR experiences are actually powered in some way or another by the pursuit system.
In simple terms, whenever theres a suspect, theres a pursuit, and the pursuit controls their behaviour as well as the
actions of the officers determined to score another point in their arrests column.
Pursuits work using a search area, which like in normal gameplay, is a flashing red and blue circle on the minimap.
This search area will follow the suspect so long as at least one police unit has a visual, meaning that under these
circumstances, the suspect is always at the very centre of the search area. If all visuals on the suspect are lost,
however, the search area will cease following them and instead remain stationary at their last known position, thus
giving the suspect the opportunity to leave the search area and therefore escape from the pursuit.
When searching for a lost suspect, the best tool at your disposal is an air support unit. The presence of a police
helicopter will increase the size of the search area equivalent to the size of a 3 star wanted level under normal circumstances. In addition to this, the helicopter will also search the area from above, making escape that much harder.
It doesnt stop there, however, as suspects may also make use of interiors as hiding places - well out of view of any
helicopter. Thankfully, theres no easy escape from the LCPD in 1.0 though, as ground units will also take part in a
methodical search of the area, including any nearby interiors.
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For those wishing to add that extra dose of realism to their game, LCPDFRs Hardcore Mode introduces
weapon damage ragdoll and injuries.
A well established feature in LCPDFR, Hardcore Mode has traditionally featured weapon damage ragdoll, resulting in
the player falling over or otherwise reacting to gunshots, leaving them unable to defend themselves while they recover.
This has been further expanded in LCPDFR 1.0, with the introduction of a state of complete defencelessness which will
be activated if the player takes too much damage. When injured, the player is rendered into a slow moving, limping
state where no weapons can be drawn or fired.
Thankfully, the effects of an injury in Hardcore Mode are easily reversed by seeking medical treatment from Liberty
Citys fine paramedics.
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With new options like issuing orders, checking ID and detaining suspects in your car, LCPDFR 1.0 gives
you more control than ever before over how you enforce the law.
In LCPDFR 0.95, we introduced the ability to stop and search suspects in an easy fashion by first ordering them to
stop and then being able to choose from a small number of options. This has been vastly expanded in LCPDFR 1.0,
and you can now use a series of navigable dialog based menus to issue orders, check identification, write citations,
detain suspects and more.
Indeed, when searching suspects, no longer are the results of the search entirely random. LCPDFR 1.0 now uses all
sorts of information about the person, including their age, possible gang affiliations, wealth class and any known flags
to more realistically shape the contraband that they might be carrying.
As usual, stopping suspects is as easy as targetting them and pressing the defined arrest key. You can then keep
targetting them and hold down the arrest key for more options, or simply press and release the key again to attempt
an arrest.
Note that if you target and attempt to arrest a handcuffed suspect, they will be released instead.
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For the first time ever, LCPDFR now lets you take hold of handcuffed suspects, drag them around and
place them in police vehicles.
The arresting system has seen a revamp in LCPDFR 1.0, with the main change being that now all LCPD units, not
just the player, can arrest, handcuff and transport a suspect.
The fun doesnt end there, however, as the player can now take hold of arrested suspects and move them around,
including into the backseat of their police vehicle. To do so, simply grab the suspect and walk them over to your last
vehicle (it must be a police vehicle with four doors), then take them over to one of the rear doors and seat them inside
by pressing the defined key. You can also take suspects out of your vehicle by opening the rear door and pressing the
defined key to open a vehicles trunk, which will also open the rear doors of your police vehicle if pressed near them
instead. Then simply press the same key again and youll remove the suspect from the vehicle.
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Traffic stops in LCPDFR 1.0 are better than ever, with new ambient AI support and better mechanics.
In LCPDFR 1.0, traffic stops have been improved with the addition of door-side markers. With these markers, on both
sides of the vehicle, you can now approach the vehicle from the passenger side to avoid potential traffic hazards on
the highway.
In addition to this, non player controlled police units can now conduct ambient traffic stops, using the same mechanics
and systems as the player. Furthermore, LCPDFRs traffic stops also make use of the LCPDFR Police Computer
which is now more responsive, lightweight and easier to use.
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A brand new addition to LCPDFR, the tutorial allows both new and experienced officers the chance to get
accustomed to the workings of some of the core features of the modification.
The all new tutorial, which can be accessed from the police station or through a prompt upon the first run of LCPDFR,
introduces players to some of the core features of LCPDFR in a format similar to that of the actual game in the first
few missions. Helpbox prompts serve to explain some of the features and how to use them, while text at the bottom
of the screen give instructions.
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From 2009 to 2013, various light and siren modes are a staple feature of LCPDFR.
In the first version of LCPDFR, a simple feature existed to disable the audio of the siren while retaining the lights - a
significant achievement at its time! Although with the introduction of the Emergency Lighting System by Lt. Caine,
which is truly one of the best GTA modifications out there (and you should check it out at www.lcpdfr.com), the siren
control features of LCPDFR had been somewhat neglected. That is, at least, until now.
LCPDFR 1.0 now makes use of technological advancements in the field of GTA modding to offer significant updates
to its classic offering of three lighting modes to those who wish to keep things vanilla.
Firstly, lighting mode 1, which used to be a pulse of light every few seconds with no siren, is now an alternating continous flash pattern between the vehicles red and white lights, with no siren audio.
And while lighting mode 2, which has always been the classic audio free lighting strobe, remains in its current form,
lighting mode 3, which is the default flashing pattern but without audio, now uses a new method to disable the siren
sounds, allowing for the airhorn and megaphone to be used as normal.
Thanks to the new method for cancelling siren audio though, the vehicles siren can be manually played during each
lighting stage by holding down the defined key - the siren continuing as long as the key is held down.
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New to LCPDFR 1.0, the Quick Action Menu makes common tasks simple, eliminating the need to remember
loads of key combinations.
The Quick Action Menu, controlled entirely by mouse or controller stick movement, is a new interface element of the
modification which allows for simple tasks, like calling in ambulances or evacuating the area, to be done without the
need for keypresses. Both your memory and other modifications will thank you for this, as it means that keys which
have traditionally conflicted with ELS and other mods, like CTRL + M for an ambulance, are a thing of the past.
While active, the Quick Action Menu will slow down time, allowing you to make your choice without the fear of crashing
your car or being shot into oblivion by feisty suspects. Not only this, but when combined with the LCPDFR Aiming
Marker, you can point at an alleyway, street or other piece of land and instruct your partner to go there.
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LCPDFR 1.0 also features, for the first time, a working API which developers can use to better integrate
their fantastic work with the engine and core backbone of LCPDFR.
The API is perfect for creating your own callouts, scripted missions or scenarios, and can also be used by developers
to integrate their modifications with LCPDFR, creating a better, more fluid experience.
Perhaps the best bit though, is that the API plugs into Visual Studio just like the .Net Scripthook does, meaning that
it can be used to create actual modifications as well, combining the freedom of your own script with the power of
LCPDFRs engine.
More information about the API can be found in the API User Guide and Manual, provided separately.
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SECTION 5
APPENDIX
NUMBER
DESCRIPTION
Melee_BaseballBat
Melee_PoolCue
Melee_Knife
The knife.
Thrown_Grenade
Grenades.
Thrown_Molotov
Molotov Cocktails.
Handgun_Glock
Misc_Unused0
Handgun_DesertEagle
Shotgun_Basic
10
Shotgun_Baretta
11
SMG_Uzi
12
SMG_MP5
13
Rifle_AK47
14
Rifle_M4
15
SniperRifle_Basic
16
SniperRifle_M40A1
17
Heavy_RocketLauncher
18
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NUMBER
DESCRIPTION
TLAD_GrenadeLauncher
21
TLAD_AssaultShotgun
22
TLAD_Poolcue
24
TLAD_SawedOffShotgun
26
TLAD_Automatic9mm
27
TLAD_PipeBomb
28
Pipe bombs.
TBOGT_GrenadeLauncher
21
TBOGT_Pistol44
29
TBOGT_ExplosiveShotgun
30
TBOGT_NormalShotgun
31
TBOGT_AssaultSMG
32
TBOGT_GoldenSMG
33
TBOGT_AdvancedMG
34
TBOGT_AdvancedSniper
35
TBOGT_StickyBomb
36
Sticky bombs.
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NUMBER
DESCRIPTION
LMenu
164
RMenu
165
Menu
18
LControlKey
162
RControlKey
163
ControlKey
17
ShiftKey
16
96 through 105
D0 through D9
48 through 57
Return
13
Back
MODIFIER KEYS
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LCPDFR 1.0 also makes extensive use of custom audio files located within a special Audio folder in the LCPDFR
folder (Root GTA Folder/LCPDFR). Listed below is a complete reference of these files:
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LCPDFR/Audio/
LCPDFR/Audio/PoliceScanner
LCPDFR/Audio/PoliceScanner/Areas
LCPDFR/Audio/PoliceScanner/Areas/ACTER.wav
LCPDFR/Audio/PoliceScanner/Areas/ACTER_INDUSTRIAL_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/ALDERNEY_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/ALGONQUIN.wav
LCPDFR/Audio/PoliceScanner/Areas/ALGONQUIN_BRIDGE.wav
LCPDFR/Audio/PoliceScanner/Areas/ALGONQUIN_DUKES.wav
LCPDFR/Audio/PoliceScanner/Areas/ASAHARA_RD.wav
LCPDFR/Audio/PoliceScanner/Areas/BEECHWOOD_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/BERCHEM.wav
LCPDFR/Audio/PoliceScanner/Areas/BOABO.wav
LCPDFR/Audio/PoliceScanner/Areas/BOULEVARD.wav
LCPDFR/Audio/PoliceScanner/Areas/BROKER.wav
LCPDFR/Audio/PoliceScanner/Areas/BROKER_BAY.wav
LCPDFR/Audio/PoliceScanner/Areas/BROKER_BRIDGE.wav
LCPDFR/Audio/PoliceScanner/Areas/CASTLE_GARDENS.wav
LCPDFR/Audio/PoliceScanner/Areas/CASTLE_GARDEN_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/CERVAZA_HEIGHTS.wav
LCPDFR/Audio/PoliceScanner/Areas/CERVEZA_HEIGHTS.wav
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LCPDFR/Audio/PoliceScanner/Areas/CHARGE_ISLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/CHASE_POINT.wav
LCPDFR/Audio/PoliceScanner/Areas/CHINATOWN.wav
LCPDFR/Audio/PoliceScanner/Areas/CITY_HALL.wav
LCPDFR/Audio/PoliceScanner/Areas/COLONY_ISLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/DOWNTOWN.wav
LCPDFR/Audio/PoliceScanner/Areas/EASTERN_ACTER.wav
LCPDFR/Audio/PoliceScanner/Areas/EASTERN_ACTER_INDUSTRIAL_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/EASTERN_FRANCIS_INTERNATIONAL.wav
LCPDFR/Audio/PoliceScanner/Areas/EASTON.wav
LCPDFR/Audio/PoliceScanner/Areas/EAST_ALDERNEY_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/EAST_HOLLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/EAST_HOOK.wav
LCPDFR/Audio/PoliceScanner/Areas/EAST_ISLAND_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/EAST_LEFTWOOD.wav
LCPDFR/Audio/PoliceScanner/Areas/FIREFLY_ISLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/FIREFLY_PROJECTS.wav
LCPDFR/Audio/PoliceScanner/Areas/FISHMARKET_SOUTH.wav
LCPDFR/Audio/PoliceScanner/Areas/FISH_MARKET_NORTH.wav
LCPDFR/Audio/PoliceScanner/Areas/FORTSIDE.wav
LCPDFR/Audio/PoliceScanner/Areas/FRANCIS_INTERNATIONAL.wav
LCPDFR/Audio/PoliceScanner/Areas/GOLF_COURSE.wav
LCPDFR/Audio/PoliceScanner/Areas/HAPPINESS_ISLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/HATTON_GARDENS.wav
LCPDFR/Audio/PoliceScanner/Areas/HOVE_BEACH.wav
LCPDFR/Audio/PoliceScanner/Areas/HOVE_GARDEN_01.wav
LCPDFR/Audio/PoliceScanner/Areas/INDUSTRIAL.wav
LCPDFR/Audio/PoliceScanner/Areas/LANCASTER.wav
LCPDFR/Audio/PoliceScanner/Areas/LANCET.wav
LCPDFR/Audio/PoliceScanner/Areas/LEFTWOOD.wav
LCPDFR/Audio/PoliceScanner/Areas/LITTLE_BAY.wav
LCPDFR/Audio/PoliceScanner/Areas/LITTLE_ITALY.wav
LCPDFR/Audio/PoliceScanner/Areas/LOWER_EASTON.wav
LCPDFR/Audio/PoliceScanner/Areas/MEADOWS_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/MEADOW_HILLS.wav
LCPDFR/Audio/PoliceScanner/Areas/MIDDLE_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/MIDDLE_PARK_EAST.wav
LCPDFR/Audio/PoliceScanner/Areas/MIDDLE_PARK_WEST.wav
LCPDFR/Audio/PoliceScanner/Areas/NORMANDY.wav
LCPDFR/Audio/PoliceScanner/Areas/NORTHERN_FRANCIS_INTERNATIONAL.wav
LCPDFR/Audio/PoliceScanner/Areas/NORTHERN_GARDENS.wav
LCPDFR/Audio/PoliceScanner/Areas/NORTHWOOD.wav
LCPDFR/Audio/PoliceScanner/Areas/NORTH_HOLLAND.wav
LCPDFR/Audio/PoliceScanner/Areas/ON_FOOT.wav
LCPDFR/Audio/PoliceScanner/Areas/OUTLOOK.wav
LCPDFR/Audio/PoliceScanner/Areas/OUTLOOK_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/PORT_TUDOR.wav
LCPDFR/Audio/PoliceScanner/Areas/PRESIDENTS_CITY.wav
LCPDFR/Audio/PoliceScanner/Areas/PURGATORY.wav
LCPDFR/Audio/PoliceScanner/Areas/ROTTERDAM_HILL.wav
LCPDFR/Audio/PoliceScanner/Areas/SCHOTTLER.wav
LCPDFR/Audio/PoliceScanner/Areas/SOUTHERN_FRANCIS_INTERNATIONAL.wav
LCPDFR/Audio/PoliceScanner/Areas/SOUTH_BOHAN.wav
LCPDFR/Audio/PoliceScanner/Areas/SOUTH_SLOPES.wav
LCPDFR/Audio/PoliceScanner/Areas/STAR_JUNCTION.wav
LCPDFR/Audio/PoliceScanner/Areas/STEIN_WAY.wav
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LCPDFR/Audio/PoliceScanner/Areas/SUFFOLK.wav
LCPDFR/Audio/PoliceScanner/Areas/THE_EXCHANGE.wav
LCPDFR/Audio/PoliceScanner/Areas/THE_MEAT_QUARTER.wav
LCPDFR/Audio/PoliceScanner/Areas/THE_TRIANGLE.wav
LCPDFR/Audio/PoliceScanner/Areas/TRIANGLE.wav
LCPDFR/Audio/PoliceScanner/Areas/TUDOR.wav
LCPDFR/Audio/PoliceScanner/Areas/VARSITY_HEIGHTS.wav
LCPDFR/Audio/PoliceScanner/Areas/WESTDYK.wav
LCPDFR/Audio/PoliceScanner/Areas/WESTERN_ACTER.wav
LCPDFR/Audio/PoliceScanner/Areas/WESTERN_ACTER_INDUSTRIAL_PARK.wav
LCPDFR/Audio/PoliceScanner/Areas/WESTERN_FRANCIS_INTERNATIONAL.wav
LCPDFR/Audio/PoliceScanner/Areas/WESTMINSTER.wav
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LCPDFR/Audio/PoliceScanner/Colour/ORANGE.wav
LCPDFR/Audio/PoliceScanner/Colour/PINK.wav
LCPDFR/Audio/PoliceScanner/Colour/RED.wav
LCPDFR/Audio/PoliceScanner/Colour/SILVER.wav
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LCPDFR/Audio/PoliceScanner/Colour/WRECKED.wav
LCPDFR/Audio/PoliceScanner/Colour/YELLOW.wav
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LCPDFR/Audio/PoliceScanner/Conjunctives/A_AH.wav
LCPDFR/Audio/PoliceScanner/Conjunctives/A_ERR.wav
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LCPDFR/Audio/PoliceScanner/Conjunctives/DOING.wav
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LCPDFR/Audio/PoliceScanner/Directions
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LCPDFR/Audio/PoliceScanner/Directions/EASTBOUND.wav
LCPDFR/Audio/PoliceScanner/Directions/NORTH.wav
LCPDFR/Audio/PoliceScanner/Directions/NORTHBOUND.wav
LCPDFR/Audio/PoliceScanner/Directions/SOUTH.wav
LCPDFR/Audio/PoliceScanner/Directions/SOUTHBOUND.wav
LCPDFR/Audio/PoliceScanner/Directions/WEST.wav
LCPDFR/Audio/PoliceScanner/Directions/WESTBOUND.wav
LCPDFR/Audio/PoliceScanner/Manufacturer
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LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_ANNIS.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_BENEFACTOR.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_BRAVADO.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_BRUTE.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_CABLE_CAR.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_CLASSIQUE.wav
LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_CUSTOM.wav
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LCPDFR/Audio/PoliceScanner/Manufacturer/MAN_GROTTI.wav
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LCPDFR/Audio/PoliceScanner/Model
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LCPDFR/Audio/PoliceScanner/Model/MOD_500.wav
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LCPDFR/Audio/PoliceScanner/Streets
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LCPDFR/Audio/PoliceScanner/Streets/URANIUM_ST.wav
LCPDFR/Audio/PoliceScanner/Streets/VAUXITE_ST.wav
LCPDFR/Audio/PoliceScanner/Streets/VITULLO_AVE.wav
LCPDFR/Audio/PoliceScanner/Streets/WARDITE_ST.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory
LCPDFR/Audio/PoliceScanner/VehicleCategory/CONVERTIBLE.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/COUPE.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/FOUR_DOOR.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/HATCHBACK.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/HEARSE.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/HELICOPTER.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/JALOPY.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/LIMO.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/MOPED.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/MOTORCYCLE.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/PICK_UP.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/SCOOTER.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/SEDAN.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/SPEEDBOAT.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/SPORTS_CAR.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/STATION_WAGON.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/SUV.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/TRAWLER.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/TRUCK.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/TWO_DOOR.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/VAN.wav
LCPDFR/Audio/PoliceScanner/VehicleCategory/YACHT.wav
LCPDFR/Audio/PoliceScanner/Vehicles
LCPDFR/Audio/PoliceScanner/ALL_UNITS.wav
LCPDFR/Audio/PoliceScanner/ALL_UNITS_ALL_UNITS.wav
LCPDFR/Audio/PoliceScanner/ALL_UNITS_PLEASE_RESPOND.wav
LCPDFR/Audio/PoliceScanner/ARMED_AND_DANGEROUS.wav
LCPDFR/Audio/PoliceScanner/ASSISTANCE_REQUIRED.wav
LCPDFR/Audio/PoliceScanner/ATTENTION_ALL_UNITS.wav
LCPDFR/Audio/PoliceScanner/AT_SEA.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_AIR_UNIT_DOWN_01.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_AIR_UNIT_DOWN_02.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_ASSAULT_ON_AN_OFFICER.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_ATTACK_ON_AN_OFFICER.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_OFFICER_ASSAULT.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_OFFICER_DOWN.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_OFFICER_IN_DANGER.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_OFFICER_IN_NEED_OF_ASSISTANCE.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_OFFICER_STRUCK.wav
LCPDFR/Audio/PoliceScanner/CRIM_AN_UNCONCIOUS_CIVILIAN.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CIVILIAN_CAUSING_TROUBLE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CIVILIAN_DOWN.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CRIMINAL_FLEEING_A_CRIME_SCENE.wav
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LCPDFR/Audio/PoliceScanner/CRIM_A_CRIMINAL_IN_A_STOLEN_CAR.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CRIMINAL_IN_A_STOLEN_VEHICLE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CRIMINAL_PERFORMING_DRIVEBY_ACTIVITY.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_CRIMINAL_RESISTING_ARREST.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_DOMESTIC_DISTURBANCE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_DRUG_DEAL.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_DRUNKEN_BRAWL.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_DRUNKEN_DISTURBANCE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_FIRE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_FIREARM_ATTACK_ON_AN_OFFICER.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_GRAND_THEFT_AUTO.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_MEDICAL_EMERGENCY.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_MUGGING.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_RECKLESS_DRIVER.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_SHOOTING.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_SHOOT_OUT.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_STOLEN_VEHICLE.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_SUSPECT_ARMED_AND_DANGEROUS.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_SUSPECT_RESISTING_ARREST.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_TRAFFIC_ALERT.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_TRAFFIC_FELONY.wav
LCPDFR/Audio/PoliceScanner/CRIM_A_TRAFFIC_VIOLATION.wav
LCPDFR/Audio/PoliceScanner/CRIM_CRIMINALS_DISTURBING_THE_PEACE.wav
LCPDFR/Audio/PoliceScanner/CRIM_CRIMINALS_PERFORMING_DRIVEBY_ACTIVITY.wav
LCPDFR/Audio/PoliceScanner/CRIM_DANGEROUS_DRIVING.wav
LCPDFR/Audio/PoliceScanner/CRIM_SHOTS_FIRED.wav
LCPDFR/Audio/PoliceScanner/CRIM_SHOTS_FIRED_AT_AN_OFFICER.wav
LCPDFR/Audio/PoliceScanner/CRIM_SUSPICIOUS_ACTIVITY.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_2_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_3_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_4_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_5_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_6_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_7_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_AIR_SQUAD_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_AIR_UNITS_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_AIR_UNIT_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_AN_FIB_TEAM_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_COASTGUARD_UNIT_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_NOOSE_TEAM_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_PATROL_BOAT_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_POLICE_BOAT_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_UNIT_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_A_WATER_UNIT_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_ERR_FIB_TEAM_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_FIB_TEAM_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_FIB_TEAM_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_NOOSE_TEAM_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_POLICE_BOATS_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_SWAT_TEAM_FROM.wav
LCPDFR/Audio/PoliceScanner/DFROM_DISPATCH_WATER_PATROL_UNITS_FROM_ERR.wav
LCPDFR/Audio/PoliceScanner/DISPATCHING_TO.wav
LCPDFR/Audio/PoliceScanner/DISPATCH_TO.wav
LCPDFR/Audio/PoliceScanner/DOING_50.wav
LCPDFR/Audio/PoliceScanner/DOING_60.wav
LCPDFR/Audio/PoliceScanner/DOING_70.wav
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LCPDFR/Audio/PoliceScanner/DOING_80.wav
LCPDFR/Audio/PoliceScanner/DOING_90.wav
LCPDFR/Audio/PoliceScanner/HAS_ABANDONED_VEHICLE_AND_IS_CONTINUING_ON_FOOT.wav
LCPDFR/Audio/PoliceScanner/HAS_FLED_VEHICLE_AND_IS_CONTINUING_ON_FOOT.wav
LCPDFR/Audio/PoliceScanner/HES_STILL_IN.wav
LCPDFR/Audio/PoliceScanner/HES_STILL_ON.wav
LCPDFR/Audio/PoliceScanner/INS_ALL_HANDS_TO.wav
LCPDFR/Audio/PoliceScanner/INS_ATTENTION_ALL_UNITS_WE_HAVE.wav
LCPDFR/Audio/PoliceScanner/INS_AVAILABLE_FIREFIGHTERS_RESPOND_TO.wav
LCPDFR/Audio/PoliceScanner/INS_AVAILABLE_FIREFIGHTERS_RESPOND_TO_ERR.wav
LCPDFR/Audio/PoliceScanner/INS_AVAILABLE_UNITS_RESPOND_TO.wav
LCPDFR/Audio/PoliceScanner/INS_CIVILIANS_REPORT.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_AN_AMBULANCE_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_AN_AMBULANCE_FOR_ERR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_AVAILABLE_FIRETRUCKS_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_A_MEDICAL_TEAM_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_A_MEDICAL_TEAM_FOR_ERRR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_A_MEDIC_TO.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_A_PARAMEDIC_TEAM_TO.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_A_PARAMEDIC_TEAM_TO_ERR.wav
LCPDFR/Audio/PoliceScanner/INS_DISPATCH_FIRE_FIGHTERS_IN_RESPONSE_TO.wav
LCPDFR/Audio/PoliceScanner/INS_FIREMEN_REQUIRED_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_FIREFIGHTING_TEAM_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_MEDICAL_TEAM_FOR_ERRR.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_MEDICAL_TEAM_TO_INVESTIGATE.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_MEDICAL_TEAM_TO_RESPOND_TO.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_MEDICAL_TEAM_TO_RESPOND_TO_ERRR.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_MEDIC_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_I_NEED_A_UNIT_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_MEDEVAC_TEAM_REQUIRED_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_THIS_IS_CONTROL_I_NEED_ASSISTANCE_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_THIS_IS_CONTROL_WE_HAVE.wav
LCPDFR/Audio/PoliceScanner/INS_TRAFFIC_ALERT_FOR.wav
LCPDFR/Audio/PoliceScanner/INS_UNITS_REPORT.wav
LCPDFR/Audio/PoliceScanner/INS_WEVE_GOT.wav
LCPDFR/Audio/PoliceScanner/INS_WE_HAVE.wav
LCPDFR/Audio/PoliceScanner/INS_WE_HAVE_A_REPORT_OF_ERRR.wav
LCPDFR/Audio/PoliceScanner/IS_NOW_DRIVING_A_ERR.wav
LCPDFR/Audio/PoliceScanner/I_REPEAT.wav
LCPDFR/Audio/PoliceScanner/LAST_SEEN.wav
LCPDFR/Audio/PoliceScanner/LOOKS_LIKE_HES_GOING.wav
LCPDFR/Audio/PoliceScanner/LOOKS_LIKE_HES_HEADING.wav
LCPDFR/Audio/PoliceScanner/ON_FOOT.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_01.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_02.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_03.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_05.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_06.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_07.wav
LCPDFR/Audio/PoliceScanner/RANDOMCHAT_08.wav
LCPDFR/Audio/PoliceScanner/REPEAT.wav
LCPDFR/Audio/PoliceScanner/SUSPECT.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_APPREHENDED.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_HEADED_EAST.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_HEADED_NORTH.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_HEADED_WEST.wav
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LCPDFR/Audio/PoliceScanner/SUSPECT_HEADING_SOUTH.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_IS_BAGGED_AND_TAGGED.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_IS_DOWN.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_LAST_SEEN.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_LAST_SEEN_IN.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_LAST_SEEN_ON.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_NEUTRALIZED.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_PACIFIED.wav
LCPDFR/Audio/PoliceScanner/SUSPECT_TAKEN_DOWN.wav
LCPDFR/Audio/PoliceScanner/THE_SEA.wav
LCPDFR/Audio/PoliceScanner/THIS_IS_CONTROL.wav
LCPDFR/Audio/PoliceScanner/UNITS_PLEASE_BE_ADVISED.wav
LCPDFR/Audio/PoliceScanner/WE_HAVE_THE_SUSPECT_IN_CUSTODY.wav
LCPDFR/Audio/Resident
LCPDFR/Audio/Resident/Amb_Resident
LCPDFR/Audio/Resident/Amb_Resident/CUFFS_TIGHTEN_01.wav
LCPDFR/Audio/Resident/Amb_Resident/TASER_DEPLOY.wav
LCPDFR/Audio/Resident/Scanner_Resident
LCPDFR/Audio/Resident/Scanner_Resident/CROSSTALK.wav
LCPDFR/Audio/Resident/Scanner_Resident/ENDING_03.wav
LCPDFR/Audio/Resident/Scanner_Resident/END_NOISE_01.wav
LCPDFR/Audio/Resident/Scanner_Resident/IN_01.wav
LCPDFR/Audio/Resident/Scanner_Resident/IN_02.wav
LCPDFR/Audio/Resident/Scanner_Resident/IN_NOISE_01.wav
LCPDFR/Audio/Resident/Scanner_Resident/NOISE_LOOP_A.wav
LCPDFR/Audio/Resident/Scanner_Resident/NOISE_LOOP_B.wav
LCPDFR/Audio/Speech
LCPDFR/Audio/Speech/M_M_FATCOP_01_BLACK
LCPDFR/Audio/Speech/M_M_FATCOP_01_BLACK/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_M_FATCOP_01_BLACK/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_M_FATCOP_01_BLACK/CALL_IN_PURSUIT_03.wav
LCPDFR/Audio/Speech/M_M_FATCOP_01_WHITE
LCPDFR/Audio/Speech/M_M_FATCOP_01_WHITE/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_M_FATCOP_01_WHITE/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK
LCPDFR/Audio/Speech/M_Y_COP_BLACK/ARREST_PLAYER_03.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/EMERG_PRANK_CALL_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/EMERG_PRANK_CALL_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/EMERG_PRANK_CALL_03.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_IN_CAR_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_IN_CAR_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_ON_BIKE_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_ON_BIKE_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_ON_FOOT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK/SUSPECT_IS_ON_FOOT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_IN_CAR_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_IN_CAR_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_ON_BIKE_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_ON_BIKE_02.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_ON_FOOT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_BLACK_02/SUSPECT_IS_ON_FOOT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_HISPANIC
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LCPDFR/Audio/Speech/M_Y_COP_HISPANIC/ARREST_PLAYER_01.wav
LCPDFR/Audio/Speech/M_Y_COP_HISPANIC/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_HISPANIC/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_BLACK
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_BLACK/ARREST_PLAYER_01.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_BLACK/ARREST_PLAYER_02.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_BLACK/ARREST_PLAYER_03.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_BLACK/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_HISPANIC
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_HISPANIC/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_HISPANIC/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_WHITE
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_WHITE/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_WHITE/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_TRAFFIC_WHITE/CALL_IN_PURSUIT_03.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE
LCPDFR/Audio/Speech/M_Y_COP_WHITE/ARREST_PLAYER_03.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/CALL_IN_PURSUIT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/CALL_IN_PURSUIT_02.wav
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LCPDFR/Audio/Speech/M_Y_COP_WHITE/CALL_IN_PURSUIT_04.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/CALL_IN_PURSUIT_05.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/OFFICER_DOWN_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/OFFICER_DOWN_03.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/REQUEST_BACKUP_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/REQUEST_BACKUP_02.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/REQUEST_BACKUP_03.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_IN_CAR_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_IN_CAR_02.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_ON_BIKE_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_ON_BIKE_02.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_ON_FOOT_01.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE/SUSPECT_IS_ON_FOOT_02.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE_02
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LCPDFR/Audio/Speech/M_Y_COP_WHITE_02/ARREST_PLAYER_03.wav
LCPDFR/Audio/Speech/M_Y_COP_WHITE_02/CALL_IN_PURSUIT_01.wav
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LCPDFR/Audio/Speech/M_Y_HELI_COP
LCPDFR/Audio/Speech/M_Y_HELI_COP/HELICOPTER_DOWN_01.wav
LCPDFR/Audio/Speech/M_Y_HELI_COP/HELICOPTER_DOWN_02.wav
LCPDFR/Audio/Speech/M_Y_HELI_COP/HELICOPTER_SEES_SUSPECT_01.wav
LCPDFR/Audio/Speech/M_Y_HELI_COP/HELICOPTER_SEES_SUSPECT_02.wav
LCPDFR/Audio/Speech/M_Y_HELI_COP/HELICOPTER_SEES_SUSPECT_03.wav
LCPDFR/Audio/Speech/M_Y_STROOPER_WHITE_01
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LCPDFR/Audio/Speech/M_Y_STROOPER_WHITE_01/CALL_IN_PURSUIT_02.wav
LCPDFR/Audio/Speech/M_Y_SWAT_WHITE
LCPDFR/Audio/Speech/M_Y_SWAT_WHITE/CALL_IN_PURSUIT_01.wav
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G17 media