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March Experience Notes
March Experience Notes
Senior Thesis
Dr. Mumford
April 7th 2015
March Experience Notes
Day 1- On the first day I partook in a series of five experiments
Experiment 1- A series of letters appear on the screen, and the
goal is to identify the white letter amongst all the other black letters
that appear, and on top of this you also have to identify whether or not
an X was present amongst that series of letters. This X appears either
3 or 6 positions behind the white letter or not at all. This experiment
was meant to measure the amount of attentional blink, which I
showed none of, proving me to be significantly higher than average in
that respect. The post-doc told who was running the experiment told
me VPGs consistently showed no attentional blink, because they cant
afford to have mental lapses.
Experiment 2- There is a letter in the middle of a circle and a
letter on the outside of that circle, the goal of the experiment is to
identify the letter on the outside of the circle which would either be a X
or a N, however there are three variables when identifying this letter.
The variables are the center letter, which will either be the same letter
as the outside letter, the opposite (so X or N) or a neutral letter such as
F. This experiment was meant to gauge my ability to filter out useless
information, and my performance was slower than average, exactly the
opposite of what I had expected.
Experiment 3- A circle comprised of circles and one square all
with gaps on one side them appear, and the object of the experiment
is to discern which side of the square has a gap on it. From time to time
a colorful circle would appear amongst the circles, also known as a
singleton meant to distract me from the square, however the
singletons had no affect on my reaction time, and once again the Post
doc said that was a prevalent outcome of gamers.
Experiment 4- This was an experiment Daphne used. I was asked
to track two or four objects that were highlighted for a second prior to
them reverting to back to the same color as all the other objects on the
screen, and then after five seconds of them moving in a random
motion, one would be highlighted and I would have to say whether or
not it was one of the dots that had been highlighted. I got every single
one right, 10% better than average for 2 dots, 25% better than
average for 4 dots. Videogame players showed similar results.
further analysis upon school return to school. All seven articles were
recommended to me by a PhD student and colleague of Jays. The
article ranged from 10 to 4 pages in length. After this I partook in an
experiment that tested my ability to discern correlations between
colors, and ignore those correlations to make a correct decision. When I
finished I played with the data and saw, I, as a videogame player, held
a 7% advantage in the discerning and ignoring of these correlations
over NVPGs. After that I partook in an experiment that tested the
speed at which my eyes would travel to a new target. The
phenomenon that this experiment was testing was the Gap Effect
which measures your eyes reaction time to move to a new target when
a fixation point is either present or not in the middle of the screen. The
lab has found that active gamers do not show gap effect, meaning
whether or not a fixation point is present in the middle of the screen
does not affect the gamers eyes reaction time.
Day 4The day started by re-reading over two articles with Jay and going over
them with finer detail and talking about what occurred behind the
scene of the two experiments we were covering because he had
worked on both. After a couple hours of this I attended a several hour
seminar about attentional capacity of video game players with Jay and
one of his post-docs. This seminar covered the neuroscience side of
this observation, going into deep detail about how videogames
increase grey matter in the suborbital cortex. After this me, Jay and his
post-doc went back to the lab and deliberated about what we or I more
specifically learned. After this I attended a seminar with Jay about
Neuroscience behind the LGN and the role it held in the processing of
images at it very earliest phases.