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Alyssa Miller

6th hr.
3-19-15
Ch. 8 Definitions
Pan- is a sideways rotation of the camera along its axis.
Tilt- is similar to a pan in the camera does not change its physical location, but is tilted forward
(and down) and backward (and up). Tilt it used to follow vertical movement within a scene.
Roll- related to the pan and tilt. Its the rotation of the camera from right to left. Its not as
common as pan or tilt.
Dolly- the forward and backward movement of the camera.
Truck- is like a pan, but the camera actually moves to follow the motion of the action like a
dolly.
Zoom- an in-camera move that should be used judiciously and slowly to prevent it being too
distracting.
Pedestal- shot is the vertical movement of your camera.
Establishing Shot- an extremely long shot that sets the scene for the beginning of a section of
your project.
Long Shot- covers the entire body of your subjects.
Medium Shot- shows people from the waist up.
Close-Up- bringing the camera closer than were used to.
Extreme Close-Up- can be dramatic, disconcerting, and disturbing.
Birds-Eye View- taken from above the subject and can be both difficult and interesting to shoot.
High Angle- taken slightly above eye level.
Eye Level- when the camera is placed normally at eye level.
Low Angle- makes the subjects larger than life or powerful.
Oblique Angle- the camera is tilted in relationship to the horizon.
Horizontal Position- the lateral perspective your shots have in relationship to your subjects.
First Person POV- lets the camera pretend it is a person.
Over the Shoulder Shot- is a special case of the third person perspective that places the camera
behind and to one side of the subject.

Alyssa Miller
6th hr.
3-19-15
Reaction Shot- a cutaway to a secondary character to establish how the character is influenced by
an occurrence in the story.
Insert- used to illustrate an aspect of a scene.
Cutaway- changes the location of the action temporarily to explain what is happening elsewhere.
Transitions- common in multimedia and video projects and create a bridge between scenes and
shots.
QuickTime- is Apples standard method for storing movies and is recognized by its .mov
extension.
Real Player- one of the webs most original media players.
MPEG-a convenient way to distribute movie files that can be seen by a wide audience.
Frame Rate- the amount of images that are saved to a movie per second.
Key Frame- an option instead of storing all information for every frame.
Multi-Pass- an option where the codec first does an analysis of the video and then is able to do a
better job of compression.

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