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Week 3- Planning

P1- Discuss the structure of their games. What the client wants them to do.
P2- Introduction to debugging. Show example game and get children to debug it.
P3 - Begin to plan the creation of their games
Time

Input/Activity

Assessment

Resources

9.15am

-Recap the learning from last


session.

Assess the knowledge


of the children through
their explanation of
tasks.

N/A

Use self assessment


techniques to ensure
that children assess
how well they
understood the key
concepts covered in the
last session.
9.25am

Logical thinking puzzle


Children to work in small groups
to complete some logical
thinking puzzles.

Assess the childrens


ability to think logically
and decompose tasks.

Logical thinking
puzzle.

Assess their
understanding of the
term debug.

-Message from client.


-Example game.

Peer assessment

N/A

Scrutinise their
understanding of the
theme.

Blank storyboards
Example storyboard
Pencils.

BREAK
10.30

Show children the message


from the client explaining the
requirements of the game and
its style.
Show children the game that
doesnt work as intended.
Explain that the children will
need to debug this game in
order to fix it.
Ask the children what they think
debugging might be.

11.10
11.15

Children share their work with


each other and some children
can
Children plan their games with
their partner using a storyboard .

11.30

11.50
Plenary

Children start to create their


main sprites for their game and
an appropriate background for
their game.

Assess their knowledge


of the programs and
how to create these
items.

Children share their plans and


what they have created with the
rest of the class and then save
their work and shut down the
computers.

Peer assessment.

Netbooks
Scratch

Netbooks
Scratch

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