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Copyoftickettomarsplan
Copyoftickettomarsplan
P1- Discuss the structure of their games. What the client wants them to do.
P2- Introduction to debugging. Show example game and get children to debug it.
P3 - Begin to plan the creation of their games
Time
Input/Activity
Assessment
Resources
9.15am
N/A
Logical thinking
puzzle.
Assess their
understanding of the
term debug.
Peer assessment
N/A
Scrutinise their
understanding of the
theme.
Blank storyboards
Example storyboard
Pencils.
BREAK
10.30
11.10
11.15
11.30
11.50
Plenary
Peer assessment.
Netbooks
Scratch
Netbooks
Scratch