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Abbreviations

"

Scale size; in a building this


equals 10 feet, outdoors it
equals 10 yards.
Feet

The following abbreviations identify the


book in which details may be found.

*
A
AC
Adj
Ani
#AT
C

Chr
CL
Cms
Con
Cone
Crt
cu
Cyl
D
Def
Dex
dia

=
=
=
=

AD&D Players Handbook


AD&D Unearthed Arcana
AD&D Oriental Adventures

Area of Effect
= Armor Class
= Adjustment; bonus or penalty
modifiers
= Animal
= Number of attacks in one
round

Casting Time; the gametime it


takes to cast a spell
= Charisma
= Cleric
= Comeliness
= Constitution
= A cone; measured in length X
width offar end
= Any creature; intelligent or not
= Cubic shape
= A cylinder; measured by height
x diameter
= Duration
= Defenses
= Dexterity
= Diameter

Dmg
DR

= Damage
= Druid

ft

= Feet

gpw

HD
hp
hr
Hvy

= Hit Dice
= Hit points
= Hour
= Heavy encumbrance

IL

Int
1st
Itm
L
Load

=
=

Man
Max
ml
MU

= Any intelligent creature who is


defined as a "person" by the
rules
= Maximum encumbrance
= Miles
= Magic-User

Neg
Nil
NPC

= Negates the effect


= No saving throw allowed
= Non-Player Character

Obj

=
=
=

Pmt
r
R

= Radius
= Reaction or attitude modifiers:
the abbreviations may be used
to denote general tendencies.
F = Friendly,
N = Neutral, and
H = Hostile.

s
S
S

=
=
=

Gold piece weight; the average


weight of any coin is 1I 10th of
a pound

Illusionist
= Inches
= Intelligence
= Instantaneous
= An item; any object or creature

10

rad
RX

Level
Loaded encumbrance

Any inanimate

object

Permanent

A game round; 1 minute


= Range

1/2

Save
SH
Spl
sq
Str

A game segment; 6 seconds


Save effect
Effect of attack is halved if San
is successful
= Saving throw
= Shukenja
= Special; see the appropriate
book for details##
= Square
= Strength

t
Tch
THACO

= A game turn; 10 minures


= Touch
= To Hit AC0; subtract the foe's
AC from this score to determine the number needed to hit

wI
Wis
wk
Wpn
WU

= With
= Wisdom
= A week
= Weapon
= Wu]en

SPELLS that are all capitalized are normal


spells.
Spells in lower case are the reverse of the
preceding spell.

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