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Wab Successor Empire Armies 265 46 BC Jeff Jonas
Wab Successor Empire Armies 265 46 BC Jeff Jonas
M WS BS S T W I A Ld
Pts
Successor King
4 5
5
3 4 3 6 2 9
160
Strategos
4 5
4
3 4 3 6 3 9
150
Hyparchos
4 5
4
3 4 3 5 2 8
130
Equipment: Sword. May have light armour +2 pts, or heavy armour +3 pts.
Options:
On foot: May have thrusting spear (free), or javelins +2 pts, or pike +3 pts. May have a
shield +2 pts.
On horseback: May ride a horse (free) or a Warhorse +3 pts. May have thrusting spear
+2 pts, or javelins +2 pts, and shield +2 pts. Or may have xyston +3 pts, or kontos +3
pts. May add half-barding +3 pts, or barding +4 pts. May have extra heavy armour + 6
pts.
On an Elephant: If the character rides an elephant, he replaces one crew member. The
elephants points are taken from the special troops section, not Character points. The
character is equipped as if on foot, but may not use a shield. Only one character is
allowed to ride each elephant.
Special Rules: Army General. Drilled and Stubborn. A Strategos or Hyparchos may also
be a Subordinate General if the King is present.
Special Rule: The Successor King
If the Successor King is chosen roll 1D6 on the chart below before the game starts, the
effects last for the entire game:
1) Devotion: Although a rake and flighty, the Army worships their King. Add +1 to his
leadership rating.
2) Charismatic: The King and any unit he is attached to may re-roll any one failed
leadership test once per game.
3) Fearless: The King and any unit he is attached to are immune to panic tests, by any
cause. The unit may still be broken in hand to hand combat.
4) Athletic: The King adds +1Strength to his profile.
5) Stoic: The King gains +1 Wound.
6) Rash: The King gains +1 Attack. However the King and any attached unit must
always pursue a defeated foe.
0-1 ARMY BATTLE STANDARD
M WS BS S T W I A Ld
Pts
Standard Bearer
4 5
5
3 4 2 5 2 8
80
Equipment: Same as the General.
Options: Same as the General; however, may not have a pike or xyston, or kontos.
Special Rules: Army Battle Standard. Drilled and Stubborn.
OFFICERS
M WS BS S T W I A Ld
Pts
Taxiarch
4 4
4
3 4 2 4 2 7
45
Hipparch
8 4
4
3 4 2 5 2 7
50
Elephantarch
4 4
4
3 4 2 4 2 7
40
Equipment: Same as the General.
Options: Same as the General. A Hipparch rides a horse or a Warhorse +3 pts. An
Elephantarch must ride an elephant.
Special Rules: Drilled and Stubborn.
SUCCESSOR EMPIRES
M WS BS S T W I A Ld
Pts
Hetairoi
7 4
3
3 3 1 4 1 8
26
Equipment: Sword, xyston, and light armour. The horse has half-barding (movement
cost already deducted). May replace light armour with heavy armour +2 pts.
Special Rules: Wedge. Stubborn.
Options: May replace xyston with throwing spear and shield (free). If they choose this
option they may not form in wedge but may instead add +1 rank bonus when they
charge.
The Hetairoi (Companions) numbered a thousand horsemen recruited from SyroMacedonians settled in Seleucis, Phrygia and Lydia.
M WS BS S T W I A Ld
Pts
Agema Cataphracts
6 4
3
3 3 1 4 1 8
28
Cataphracts
6 3
3
3 3 1 3 1 7
26
Equipment: Sword, kontos, extra heavy armour, and barding. (Movement reduced
in statline).
Special Rules: Cataphract Cavalry.
Heavy armoured Cataphracts first appear in the Seleucid Army after Antiochus
IIIs eastern campaigns. They may have been first used at Panion in 200BC where
they routed the Ptolemaic Army. The Agema would be composed of Medes. One
Iranian unit rode highly bred Persian horses, and were known as the Nisaian
regiment.
M WS BS S T W I A Ld
Pts
Politikoi Cavalry 8 3
3
3 3 1 3 1 7
22
Equipment: Sword, xyston, and light armour.
Options: May replace xyston with thrusting spear and shield (free).
Politikoi regiments were composed of ethnic Macedonian settlers combined into
regiments, from cities and territories.
M WS BS S T W I A Ld
Pts
Epilektoi Cavalry
8 3
4
3 3 1 3 1 8
20
Aphrakoi Cavalry 8 3
3
3 3 1 3 1 7
17
Equipment: Sword, javelins or throwing spears, and shield. May replace shield
with large shield +2 pts. Epilektoi Cavalry may add light armour +2 pts.
Special Rules: Light cavalry.
Epilektoi (picked) were cavalry units of high standing. One regiment known as the
Larrisaian, was made up of descendents from Larissa in Thessaly. Aphrakoi
(unarmored) cavalry, were recruited from the non-Greek population.
PHALANGITES
M WS BS S T W I A Ld
Pts
Hypaspist
4 4
4
3 3 1 4 1 8
16
Equipment: Sword, light armour, shield and pike. May replace light armour with
heavy armour +1 pt.
Special Rules: Macedonian Phalanx. Stubborn. Hypaspist Guards may not be
chosen if Imitation legions are chosen.
Options: May instead fight as Light Infantry. Movement is increased to 5. Replace
equipment with sword, thrusting spear, javelins and light armour, and shield. May replace
shield with large shield +1 pt. May be Drilled +2 pts.
In the Seleucid Army the small corps of Royal Guards were called
Hypaspists. Hypaspists could form along side of the Argyraspides as a Guards
phalanx, or operate separately as the Kings bodyguards.
M WS BS S T W I A Ld
Pts
Argyraspides
4 3
2
3 3 1 3 1 8
11
Settler Phalanx
4 3
2
3 3 1 2 1 6
9
Mercenaries
4 3
2
3 3 1 3 1 7
10
Equipment: Sword, pike, light armour, and shield. May replace light armour with
heavy armour +1 pt.
Special Rules: Macedonian Phalanx. Mercenaries may not be chosen unless at
least one Argyraspides and one Phalanx is also taken, and may not be the largest
phalanx in the army.
The Argyraspides (silver shields) formed on the right wing. Military Settler
Phalanxes (katoikoi) of varying quality held the center. A unit of Greek
Mercenaries armed in the Macedonian style also appeared in the Raphia
battleline.
LIGHT INFANTRY
M WS BS S T W I A Ld
Pts
Euzonoi
5 2
3
3 3 1 3 1 6
5
Equipment: Sword, javelins, and thureos (shield).
Special Rules: Skirmishers. May replace shield and javelin with slings (free), or bows +1
pt.
Euzonoi is another term for skirmishers. These were regular regiments drawn from
Mysians, Cilicians, Idumaeans (from Palestine), troops from the Taurus Mountains, and
Cypriots, among others.
M WS BS S T W I A Ld
Pts
Elephant Escorts 5 3
3
3 3 1 3 1 7
8
Equipment: Sword, javelins, throwing spear, and shield.
Special Rules: Skirmishers. Elephant Escorts. One unit is allowed for each
elephant in the Army.
M WS BS S T W I A Ld
Pts
Imitation legion
4 4
3
3 3 1 4 1 8
12
Equipment: Sword, thrusting spear, light armour and shield (thureos). May replace
shield with large shield (scutum) +1 pt. May replace thrusting spear with pilum (heavy
throwing spear) +1 pts.
Availability: If any Imitation legions are fielded then Hypaspist Guards, are no longer
available, and only the following Mercenary Troops may be chosen: Greeks (no expert
slingers). Territorial Troops are limited to: Arabia, and the Levant, and Western Iran. No
allies are available. Only African elephants may be taken, they may have barding.
Some suggest that by the time of the Maccabean revolt much of the Army had converted
to equipment and tactics copied from the Roman triarii. Others claim that at best only
the elite units may have been converted to legions; this Army list assumes that the
Romanization process was slower and only elite units were converted.
SPECIAL TROOPS
WAR ELEPHANTS
M WS BS S T W I A Ld
Pts
Indian Elephant
6 4
7 6 6 3 4 4
160
African Elephant 6 4
6 5 5 3 4 4
135
Mahout
4 2
3
3 3 1 3 1 7
Crew
4 3
3
3 3 1 3 1 7
Equipment: The mahout has light armour and is armed with a goad. Two crewmen with
light armour and armed with swords and javelins are included. Any crewman may add
bow +1 pt, and add pike +2 pts. The elephant has a howdah (tower), which adds a 5+
save to the crew. Shields may be hung on the sides and back of the tower for a total
cost of +4 pts. The mahout has a 6+ save for being mounted
Options: An additional crewman armed with sword and javelins may be added for +8
pts. Elephants may add barding +12 pts. This lowers movement to 5, but raises the
elephants frontal save to 3+ and gives the beast an armor save of 6+ to the side.
Barding does not affect the crew.
Special Rules: Elephants. African elephants were used after 189 BC when the access
to the eastern frontiers were lost. Seleucid armies may either Indian or African
elephants. Not both.
CHARIOTS
M WS BS S T W I A Ld
Pts
Scythed Chariot
7 5 4 1 3 D6+3 5 75
Driver
- 3
3
3 3 1 1 1 7
Equipment: The driver is armed with sword, and heavy armour. The chariot is pulled by
four barded horses. The chariot and crew have an armor save of 2+. (movement cost
already deducted in statline).
Special Rules: Scythed Chariots.
WAR MACHINES
M WS BS S T W I
A Ld
Pts
Light Ballista
- - 5 2 - - 35
Heavy Ballista
- - 6 2
- - 50
Stone Thrower
- - 7 3 - - 75
Crew
4 3
3
3 1 1 3 1 7
6
Equipment: Each machine includes a crew of two men armed with swords. One extra
crewman can be taken for a heavy Ballista, two extra crewmen for a Stone Thrower at +6
pts per model. The crew may add shield +1 pt, and light armour +2 pts.
TERRITORIALS, MERCENARIES and ALLIES
Typical troops that appear in Seleucids armies:
Kyrtian slingers, Taurus Mountain infantry, Cilicians, Kappadokian hillmen, Medes,
Cissians, Karduchi (Kurds), Karmanians (Persians along the Indian Ocean), Dahae horse
archers, and Nabataean or other Arab camelry and foot. Galatians often allied with
Seleucid factions in Asia during their many civil wars, and also served in great numbers
as mercenaries alongside Greeks and Cretans. After the treaty of Apamea signed in 188,
Seleucid armies were forbidden to recruit north of the Taurus Mountain range, but often
defied Romes imposed terms.
Seleucid Historical Personalities:
Antiochus I Soter, Savior, Seleucid King (reigned 292-261) Seleucus I had set up his son as coruler in 292. This allowed a stable transition when he was assassinated in 280. Antiochus
reinstated Seleucid control of the frontiers and defeated the Galatians in 270. Clashed
with Ptolemy II in the first Syrian War.
Antiochus II Theos, The God, Seleucid King (reigned 261-241) His reign saw the fragmentation
of the empire, as Bactria and Parthia split off.
Seleucus II Kallinikos, The Bearded, Seleucid King (reigned 241-226) Conflict
with his brother, Antiochus Heirax (the hawk) led to the destruction of Seleucid power in
Asia Minor, and the rise of Pergamum as a new power in the region.
Antiochus III, Megas, The Great, Seleucid King (reigned 223-187) Antiochus
revitalized the Seleucids empire and took the name Megas, which means Great King
signifying that he had re-unified the former Persian Empire under his rule for the last
time. He tried to resurrect Alexander the Greats emphasis on decisive cavalry charges
and his Cataphracts earned him victory at Panion conquering Syria at last from the
Ptolemies. But he was heavily defeated by Rome at Magnesia 190.
Antiochus IV, Epiphanes, The Manifest God, Seleucid King (reigned 176-164) .
Antiochus as a youth was a hostage at Rome, and developed a fondness for Greek
culture. His policy of enforcing Hellenization of Judea provoked the Maccabean rebellion
which festered and finally defeated the Seleucids. Epiphanes died after going mad in
Persis. His nine year old son Antiochus V Eupator of Good Father, briefly ruled over an
increasingly fragmenting empire.
Officers of note:
Nicanor, a Hyparchos, defeated by Judas Maccabeus.
Theodotus the Aetolian, defected from Ptolemy IV.
Philip the Elephantarch, commanded troops at Magnesia.
Nikarchus, a cavalry officer
Zuexis, infantry officer.