Professional Documents
Culture Documents
UnMe Jeans Ingles
UnMe Jeans Ingles
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1.Is UnMe jeans the right or wrong product/ brand for web 2.0? Why? What are
the advantages/disadvantages does it have to be ported using social media?
If one thinks of the UnMe brand the brand personality that comes into the
minds of thecustomer has the following characteristics
1.Trendy
2.Has unique identities
3.Appreciation for differences of opinion and taste
4.Teenage girls 12-24 years old
Now if one starts mapping out these characteristics with those of Web 2.0 then
one can easily say that trendy associates very well with Consumer Co-creation,
Social Affiliation & Digital Self Expression. The trendy characteristics changes
goes on with the trend so they are more prone to co-create new values, owing
to the trendy nature they are more likely to indulge in social affiliation &
similarly due to this factor they self-express themselves about various new
trends & nature.
The unique identity characteristic highly correlates itself with digital selfexpression. Such people want to voice their opinion through social media like
blogs.
The 3rdfactor maps with the sharing attribute where people from different
segments learn and adopt behaviours from each other.
The last characteristic is the Generation Y , who is the target segments for
these jeans and also the users of Web 2.0. According to the Exhibit 7 47% of
teenagers interact on social media & 69% in young adults. According to exhibit
8 youth want to interact with marketers on a daily basis.
Advantages
From the above discussion one can say that Web 2.0 is a right match for
UnMe as both appeal to Gen Y
Comparative cost is less than traditional media
The brand has the ability to create a trend in the market through Web 2.0
Follow the trend of social communication
The company has the advantage of getting direct feedback from their
customers andchange the product or develop new product accordingly
Create brand awareness and attraction to target group effectively
Disadvantages
Dissatisfied customer could create a havoc through negative publicity as
company hasless control over social media
Hard to measurement the result
More risky than traditional media
Social media sites dont have much relevant and support content
The company would not be able to leverage over the longer term
Social network could be Fad
2. What benefits would Foley gain from each of the three social media plans?
What risks do they entail? How can Foley manage the risks and reap the
benefits from each of them?
Benefits
- YouTube
1. Since it is interesting & non-ad nature it involves more participation and
there is high involvement from the customers
2. YouTube has the demographic availability so it can be customized for the
different market segment present across different demographics
3. Can position the ad catering to the different customers like for high involved
customers participatory ads and for low-involvement customers in-video
advertising
4. Has a large choice of videos from which they can choose, such videos should
match the brand personality so that they target the right customers
5. Growth of YouTube is 140% year over year
6. High frequency and views per person
- Zwinktopia
1. Users can match their identity with the brand identity. People who think they
want this kind of jeans would pay attention to its advertisement. It also
promotes their ideals
2. Direct target segment available as Zwinktopia is also for teenage girls
3. Apparels contribute to 34% (highest) among virtual products available for
sale(Exhibit 10)
4. Can be ideal to launch ad inform about new developments in the real world
and generate curiosity.
5. Can be linked to other social media like Facebook and MySpace
Facebook
1. It has the various segments dependent on the demography UnMe can use
to target the customers. One of the highly visited sites and also has a high
rate of return to the same site as people generally log in everyday
2. Facebook has a huge information about the likings, interest, education,
living standards which can be used to target the right customer i.e.
advertising to the potential user
3. Word of mouth can be spread easily as users can post, discuss, vote about
the products so each individual can act as a marketer of the brand
4. UnMe page can guide users about the latest trends on fashion industry thus
attracting various customers
5. Also acts as a place where users can discuss and tell about the
improvements and new product developments
6. Widgets and feeds promote more engagement and show the popularity of
the brand.
7. Its a kind of permission based advertising so click-through rate is expected
to be high as customers are more prone to know about the brand
8. High visibility because of shared friend icons on the website.
9. Videos can be promoted on the website as well
Risks
- YouTube
1. More emphasis on non-ad kind of videos as people demand videos which
are innovative and creative but they should not be ad kind of which entails
higher cost
2. Lack of control over the content
Thus Facebook is one of the options where they will get the direct target
segment based on the user profile and they can advertise to them. Once
the user likes their page or joins their group they can advertise, interact,
and get response and feedback, customer support and opinion due to which
not only can they advertise effectively but also they can use the users
opinion in developing the right product. Such kind of advantage is not
available in the other two.
4. What changes can you make to the social media plans to make them
more effective to the target audience of UnMe jeans?
Since this case is a little old and there is a bit difference in todays world
like MySpace is not so popular today Googles orkut has gone away and
Google+ too is not doing so well. Facebook on the other hand has grown
considerably. So the plan needs to have a Facebook page and this should be
promoted on other sites so as to get the like from elsewhere also. Then they
could also incorporate with games which are present on Facebook and offer
virtual world kind of feel in those games by selling the products. Granting
Points and energy on purchasing virtual products on these games is bound
to gain attention and increase brand awareness. Then they can have their
own dedicated channel on YouTube where they can promote videos
gathered by the customers and publish. Facebook page can talk about
fashion tips and style trends prevailing in the market to gain attention.