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NINTENDO POWER
PLAYER'S GUIDE
AVAILABLE AT YOUR NEAREST RETAILER!
WWW.NINTENDO.COM
50520A
IN S T R U C T IO N B O O K LET
W A R N IN G : P L E A S E C A R E F U L L Y R E A D T H E S E P A R A T E
P R E C A U T IO N S B O O K L E T IN C L U D E D W IT H T H IS P R O D U C T
B E F O R E U S IN G Y O U R N IN T E N D O H A R D W A R E S Y S T E M ,
G A M E D IS C O R A C C E S S O R Y . T H IS B O O K L E T C O N T A IN S
IM P O R T A N T S A F E T Y IN F O R M A T IO N .
IM P O R T A N T S A F E T Y IN F O R M A T IO N : R E A D T H E F O L L O W IN G
W A R N IN G S B E F O R E Y O U O R Y O U R C H IL D P L A Y V ID E O G A M E S
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light
flashes or patterns, such as while watching TV or playing video games, even if
they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an
epileptic condition should consult a doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and
consult a doctor if you or your child have any of the following symptoms:
Convulsions
Altered vision
Loss of awareness
Disorientation
1.
2.
3.
4.
5.
L B utton
R B utton
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists or arms become tired or sore while playing, stop and rest
them for several hours before playing again.
If you continue to have sore hands, wrists or arms during or after play, stop
playing and see a doctor.
Control
S tick
C S tick
T h e Le ge n d C o n t i n u e s
L ongago, there existeda kingdomwhere a golden power lay hidden. One day, a
man of great evil foundthis power andtook it for himself, andwith it at his
command, he spreaddarkness across the kingdom. But then...just as all hope had
died, a youngboy clothedin green appearedas if fromnowhere. Wieldinga blade
that repelledevil, he sealedthe dark one away andgave the landlight. This boy,
who traveledthrough time to save the land, was known as the Hero of Time. The
boy's tale was passeddown through generations until it became legend.
Andthen a day came when a fell windbegan to blowacross the kingdom, andthe
great evil once again crept forth fromthe depths of the earth. The people believed
that the Hero of Time wouldagain come to save them. But the hero didnot
appear...
What became of that kingdom...? None remain who know. The memory of the
kingdomvanished, but its legendsurvivedon the wind's breath.
On a certain island, it became customary to garbyoungboys in green when they
come of age. Clothedin the green of fields, they aspire to findheroic blades and
cast evil down. The elders wish only for the youths to knowcourage like the hero of
legend...
O v e r h e a r d i n W i n d f a l l C a f e ...
Even in my wildest dreams, I never could'v e imagined what happened to
us! See, it all started when our leader, Miss Tetra, got kidnapped by a
gigantic bird. We chased after that thing like mad, at crazy speeds, and
when we finally caught up to it, we gave it a cannon blast like you
wouldn't believe! Of course, that was quite a ways south from here, yeah?
Somewhere down near Outset Island. So anyway, then that bird drops our
precious Miss at the very tip-top of the island. Well, I went ashore in a
hurry to look for the Miss, yeah? And you know what? Miss Tetra didnt
have a scratch on her!
When I found her, there was this odd little kid dressed in green there, too...
We met this postman on the island, and from what he told us, it was that
kid in green who saved Miss Tetra. And apparently the bird that
kidnapped Miss Tetra mistook this poor kids sister for our young Miss,
and kidnapped her instead. So this kid tells us pirates he wants a ride from
us so he can go save his sister, yeah? Well I was against the idea, of
course, but as usual, Miss Tetras whimsy won out...
So you wanna know how things turned out? Well, its a long tale...
T h e Pir a t e s
Li n k
G r a ndm a
6
Ar y ll
Tet r a
7
U s in g t h e C on t r olle r
Ac t ion Bu t t on
L-T a r ge t / C e n t e r C a m e r a B e h i n d Li n k
PG. 1 6
Crouch/Defendwhile holdingsword.
Grab (Use with
PG. 1 2
ViewSubscreens
PG. 1 2
Ac t ion Bu t t on
Performthe action shown on
PG. 1 8
PG. 1 1
Rotate
M o v e / Ju m p
ZoomOut
Please see
S w in g S w or d
PG. 1 6
ZoomIn
ViewMaps
PG. 2 2
for sailingdetails.
PG. 1 7
Spin Attack
Briefly hold
, then release.
Or use
Jump Attack
G e t t in g S t a r t e d
V ie w in g t h e G a m e S c r e e n
S t a r t in g t h e G a m e
Camera Icons
Use
to change
the cameras position.
When
appears on screen, tilt
to change to a
first-person view.
Tilting
in any
other direction will
activate the free
camera.
PG. 1 2
CopyingandErasingSavedData
PG. 1 3
Rupees
Area Map
indicates Links location andthe direction he is
facing. The arrowin the top-right corner of the
screen indicates the direction the windis blowingin.
PG . 1 4 -PG . 1 5
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If you press START/PAUSE while playing, your game will pause andyou can view
the two screens below. You can switch between the ItemandQuest Status screens
with the L andR Buttons. (You can save on either of these screens.)
Items
Use
to choose an itemthen press
,
, or
to set the itemto
that button. Press
to viewa brief description of the item.
Save
PG. 1 3
Cursor
Move with
Equipment
PG. 2 4
Options
When you choose Options on the Quest Status screen, youll be able to
change the followingsettings.
Targeting Style
Choose one of two methods for L-targeting.
Hold:
Target an opponent only while holding
.
Switch: Switch L-targetingon or off each time you press
Rumble
Set the Rumble Feature to ONor OFF.
Sound
Choose the soundsettingthat best suits your
audio capabilities: Stereo, Mono or Surround.
SavingandOptions
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PG. 1 3
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Sea Charts
Dungeon Maps
Once you have founda Sea Chart, you can press Upon
to viewit. You
can also viewany Treasure Charts you findduringyour adventure on the Sea
Chart screen.
PG. 2 3
Links Location
Cursor
Move with
UnexploredRooms
Doors
PG. 2 3
IslandName
Current WindDirection
Treasure Chests
Dungeon Levels
Switch floors with
PG. 2 2
Dungeon Items
Dungeon Map
This mapshows all rooms,
includingones you havent entered.
PG. 2 3
Compass
L i n k 's A c t i o n s
Def end
W a lk / R u n / S w im / Ju m p
Tilt
in the direction you want to move. Your travelingspeeddepends on
howfar you tilt
. If you want to jumpfroma platformor ledge, just run
towardthe edge andyou'll jumpautomatically.
S w o r d T e c h n iqu e s
or
Horizontal Swing
Vertical Slash
Link can only swimfor a short
periodof time. Ameter will
appear in the bottom-right corner
of the screen whenever you swim,
so pay attention to it.
C r ouc h / C r a w l
Hold
andtilt
to crawl. Crawlingis
great for gettinginto tight passageways or
sneakingupon things. (You cant crawl when you
are holdingyour swordor another item.)
Thrust
or
Briefly holdthen release
Spin Attack
or
Jump Attack
Master these techniques, too!
Rolling Attack
Side Step
Back Flip
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Rope Actions
When you grabonto a rope,
you can use your momentum
to swing. In some cases, it
may carry you to another
ledge or platform.
T h e A c t i o n Ic o n s
The and
in the top-right corner of the screen are Action Icons. Each
indicates the action Link will performwhen you press that particular button. The
actions listedbeloware just some of the things that Link can do.
Lift
Throw/ Drop
Stopswinging
Tilt
towardthe
rope andrun at it.
While holding
:
Change direction.
Climbupor down.
Grab
Push / Pull
Press andhold
to grabholdof
a large object then use
to push it
or pull it.
Sidle
Tilt
towarda wall andpress
sidle upagainst the wall. Hold
to inch alongthe wall.
to
andtilt
Tilt
upanddown
to swing.
Press
O t h e r Ac t ion s
Hang
If you accidentally slipoff an edge or cliff, you
will automatically grabonto the edge andhang
down fromit. While hanging, tilt
to move alongthe edge with your fingertips. To
climbback up, tilt
. To let go of the edge
anddropdown below, press .
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to jumpoff!
Camera Perspectives
Movingthe camera is very important,
particularly when Link's on a rope. Try adjusting
the camera until you findthe best perspective.
First-Person View
Rotate with
Center with
Tap
. When
appears, tilt
anduse
to look around.
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It e m s
Attack Items
Useful Objects
Boomerang
Telescope
While lookingthrough this, use
to look aroundand
It comes with a built-in auto-focus!
to zoom.
Sail
Soon after beginningyour quest, you'll finda boat that can carry
you across the sea...but it won't go anywhere without this
PG. 2 2
important item.
Wind Waker
Use this wandto conduct any songs you learn. Its powers will be
PG. 2 4
essential if you hope to succeedin your quest.
Grappling Hook
Usingthis hook andrope combination, latch on to certain objects
PG. 1 9
then swingfromone place to another.
Ayellowmark will appear on
objects that you can latch on to.
Item Bags
You can place upto eight different items in each of your three itembags. Keepin mindthat even if all
eight spaces in the bagare filled, it can always carry more of the items that it already contains.
Spoils Bag
Youll keepthe different spoils you get fromyour enemies in this
bag. For instance, you can carry aroundthe three colors of ChuChu
Jelly until you findjust the right person to give themto...
Bait Bag
Tingle Tuner
Connect to a Game Boy Advance anduse this itemto call everyones
PG. 2 5
favorite mapmakerTingle!
Empty Bottle
Use empty bottles to carry potions that replenish life energy and
magic power. If you finda fairy, you may be able to capture it in
your bottle. What kindof effect might a fairy have...?
2 0
This pouch holds your bait. Try usingbait aroundall of the different
creatures in the world.
Delivery Bag
This bagholds things that people give to you. If you put things
people ask you to deliver into one of the many postboxes located
aroundthe islands, they'll surely be delivered.
If you findmy shop, PLEASE! Come in! Ive got
a very special membershipcardjust for you!
There are other items besides these!
2 1
L i n k 's B o a t
Shortly after beginningyour adventure, you'll take control of a small boat...but in
order to sail it wherever you like, you'll first needto finda sail for it.
andtilt
, or
in the direction
until the boat stops.
after gainingspeed.
T ips f o r H u n t in g T r e a s u r e
Collect as many Treasure Charts as you can.
Compare the terrain on your Treasure Charts to the terrain on your specific
P G . 1 4 andgo to where the X marks the spot.
IslandCharts
Use your Salvage Crane in conspicuous spots.
Sometimes there's no treasure...but dont worry, just keeplooking!
2 3
T h e W in d W a k e r
If you use your WindWaker to conduct the many songs you'll learn on your quest, it will
allowyou to do many different things.
Tuning in Tingle
Connect your Game Boy Advance to your Nintendo GameCube by
followingthe instructions on page 27.
Set the Tingle Tuner to an itembutton anduse it.
You can findthe Tingle Tuner early on in your quest.
You cannot call Tingle fromcertain places.
3 / 4 time
4 / 4 time
6 / 4 time
Decrease Volume
Increase Volume
Li n k i n g t o Yo u r G a m e B oy Ad v a n c e
Metronome
Nintendo GameCube
Tilt
when the flashing
yellowlight hits the center
of the bar.
Tingles Controls
to conduct
Tingle Cursor
On the map, the location of the cursor
shows where Tingle will use his items.
Neutral
You can always check the notes of a song
PG. 1 2
on your Quest Status screen.
2 4
Move Tingle
Call Link/Check
Use an Item
Return Cursor to Link
Lock Onto Enemy
Scroll AroundMap
START
SELECT
Item
Controls
Screen
Explanation
2 5
Use Items
Choose any one of several items on the Game Boy Advance Itemscreen anduse it
with . Just remember, it costs Rupees to use most items.
Check
When an exclamation point appears on the Game Boy Advance screen, press
to see what it is. Sometimes Tingle can uncover secrets by gettingto areas Link
cant reach.
Check the Map
By holding
andusing , Tingle can see complete
dungeon layoutseven if Link doesnt have a Dungeon Map.
AProperly ConnectedNintendo
GameCube andGame Boy Advance
2 6
1
1
1
1
1
Usinga cable other than a Nintendo GameCube Game Boy Advance cable.
Playingwith a Game Pak insertedin the Game Boy Advance.
Improperly connectingthe Game Boy Advance, Nintendo GameCube and
Nintendo GameCube Game Boy Advance cable.
Disconnectingthe Nintendo GameCube Game Boy Advance cable during
data transmission.
Turningthe Nintendo GameCube or Game Boy Advance OFF or resettingthe
Nintendo GameCube duringdata transmission.
2 7
C l u e s f o r Yo u r Q u e s t
The enemies are too tough... How can I defeat them?
All enemies have weaknesses, so if one
methodof attack doesn't work, try another.
Also, every time you get a newitem, try using
it as much as you can. You will almost always
have some itemthat will helpyou overcome
your foes. You shouldalso watch your enemies
carefullythey may droptheir weapons. If
they do, take advantage of the opportunity.
Im p o r t a n t
REVC
W a r r a n t y & S e r v i c e In f o r m a t i o n
REVN
You may need only simple instructions to correct a problem with your product. Try our web
site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700
rather than going to your retailer. Hours of operation are 6 a.m. to 9 p.m., Pacific Time,
Monday - Saturday, and 6 a.m. to 7 p.m., Pacific Time, on Sundays (times subject to change). If
the problem cannot be solved with the troubleshooting information available on-line or over the
telephone, you will be offered express factory service through Nintendo or referred to the nearest
NINTENDO AUTHORIZED REPAIR CENTERSM. Please do not send any products to Nintendo
without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware
product shall be free from defects in material and workmanship for twelve (12) months from the
date of purchase.
If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO
AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of
charge. The original purchaser is entitled to this warranty only if the date of purchase is
registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the
product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be
free from defects in material and workmanship for a period of three (3) months from the date of
purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,
Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free
of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800255-3700 for troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED
REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product,
FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location.
Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS
NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NONLICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER
SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS
MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT,
UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS
OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR
REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3
MONTHS, AS APPLICABLE).
IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS
WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO
THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights, and you may also have other rights which vary from
state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA, 98073-0957,
U.S.A.
This warranty is only valid in the United States and Canada.
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