Jungle King is a board game from England in the 1950s made by John Waddington ltd. The game is a form of draughts played with 16 numbered counters showing animal heads on black or red backgrounds. Players attempt to capture each other's counters around a jungle-themed board containing water that removes counters and a den that provides safety.
Jungle King is a board game from England in the 1950s made by John Waddington ltd. The game is a form of draughts played with 16 numbered counters showing animal heads on black or red backgrounds. Players attempt to capture each other's counters around a jungle-themed board containing water that removes counters and a den that provides safety.
Jungle King is a board game from England in the 1950s made by John Waddington ltd. The game is a form of draughts played with 16 numbered counters showing animal heads on black or red backgrounds. Players attempt to capture each other's counters around a jungle-themed board containing water that removes counters and a den that provides safety.
Place of origin: England, Great Britain (published) Date: 1950s (published) Artist/Maker: John Waddington ltd. (manufacturer) Materials and Techniques: Printed card Credit Line: Given by Mrs M. Tomalin Museum number: MISC.820-1986 Gallery location: In Storage
Public access description
The game is a form of draughts with players starting with eight counters each. The counters are each numbered and show an animal's head on a black or red ground. The players must attempt to capture or trap their opponent's markers without being caught. The 'water' must be circumnavigated, and any markers landing in it are removed from play. The den is a safe area. Descriptive line Printed card board game, Jungle King, made in England by John Waddington in the 1950s Physical description Design: chromolithograph on card showing a jungle scene with `water' in the centre, a den and three traps at each end No. of squares: ? Squares illustrated: some Square numbering: n/a Squares titled: n/a Subject of starting square: traps and number spots at ends Subject of ending square: opposite ends Museum number MISC.820-1986 Object history note The players must attempt to capture or trap their opponent's markers without being caught. The water must be circumnativicated; any markers landing in it are removed from play. The den is a safe area. The box shows an illustration of a lion. Historical context note Rewards: forward movement Forfeits: backward movement No. of Players: 2 Equipment required: 16 counters, each numbered and showing an animal's head on black or red. Rules: The den, traps and 8 numbered positions which correspond to the `animal' counters are at each end and the players start with 8 markers each. It is a form of draughts.