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Cheat Sheet
Cheat Sheet
The Ladder
+8
Legendary
+7
Epic
+6
Fantastic
+5
Superb
+4
Great
+3
Good
+2
Fair
+1
Average
+0
Mediocre
-1
Poor
-2
Terrible
Skill Roll
Four Outcomes
Conflicts
--Fail: fail your action or succeed --Set the scene, describing the
at major cost.
environ- ment the conflict
--Tie (0 shifts): succeed at minor takes place in, cre- ating
cost.
situation aspects and zones, and
--Succeed (12 shifts): succeed establishing whos participating
with no cost.
and what side theyre on.
--Succeed with style (3+ shifts): --Determine the turn order.
succeed with additional benefit. --Start the first exchange:
--On your turn, take an action
and then resolve it.
Four Actions
--If you do nothing proactive,
--Overcome: get past an obstacle.
+2 to all defend rolls.
Style: gain a boost as well.
--On other peoples turns,
--Create an Advantage: invoke an
defend or respond to their
aspect for free; create a situation
actions as necessary.
aspect with a free invoke.
--At the end of everyones
Fail: major cost is someone
turn, start again with a new
else getting a free invoke.
exchange.
Tie: get a boost instead.
--Conflict is over when everyone
Style: a second free invoke.
--Attack: harm another character. on one side has conceded or
Tie: no harm, but gain a been taken out.
boost.
Succeed: inflict a hit equal Concede a Conflict
Teamwork
to the shifts you got.
If you concede you are out of the
--+1 for each helper with at least
Style: you can reduce your hit conlift, period. The opponent
an Average (+1) in the relevant
by 1, to gain a boost.
narrates how the conflict resolves.
skill.
--Defend: prevent attacks or
--Most skilled player rolls.
advantages on you.
Gain 1 fate point, plus one
Tie: opponent gains a boost. point for every consequence you
Style: gain a boost as well.
sustained during the conflict.
End of Conflict
--Gain fate points for consession.
--Gain a fate point for each time
your aspects were invoked
against you.
--Recover all stress boxes.
Challenges
--Each obstacle or goal that
requires a different skill gets an
overcome roll.
--Interpret failure, costs, and
success of each roll together to
determine final outcome.
Contests
An exchange between two active
opponents.
--Contesting characters roll
appropriate skills.
--If you got the highest result, you
score a victory.
--If you succeed with style and no
one else does, then you get two
victories.
--If theres a tie for the highest
result, no one gets a victory, and
an unexpected twist occurs.
--The first participant to achieve
three victories wins the contest.
Game Time
Mitigating damage
Aspect Types
--Game aspects: permanent,
made during game creation.
--Character aspects: permanent,
made during character creation.
--Situation aspects: last for a
scene, until overcome, or until
irrelevant.
--Boosts: last until invoked one
time.
--Consequences:
last
until
recovered.
Opposition Types
Invoking Aspects
Refresh
At the start of a new session, you
reset your fate points to your
refresh rate. If you ended the last
session with more points, you keep
the extra. At the end of a scenario,
you reset to your refresh rate no
matter what.
Spending Fate
Points
Spend fate points to:
--Invoke an aspect.
--Power a stunt.
--Refuse a compel.
--Declare a story detail.