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WARTHRONE ARMIES: LEGIONS OF THE

APOCALYPSE
You must meet the following requirements regarding the
percentage of each type of troop.

This army list is everything you need to create a Legions of the


Apocalypse army for Warthrone.
For details about how to create an army for Warthrone, see page 39 of
the Warthrone rulebook.
As an alternative to making pen and paper army lists, you can use
Army Throne; a web browser based application designed to create and
print your Warthrone armies quickly and easily.
You can access Army Throne at:
http://www.avatars-of-war.com/army-throne/

Commanders
Heroes
Regular troops
Elite troops
Special troops
War machines
Creatures and monsters

At most 15%
At most 15%
At least 20%
No limit
No limit
No limit
No limit

Commanders
Lord of Torment

Mov
6

Ag
3+

St
3+

Mi
3+

Com
3+

At
Def Sh
5@3+ 5+/4+ 5+

Arm
1

OD
3

Val
4

Base size 25x25

MAGIC OBJECTS & SPECIAL PROPERTIES


Novice sorcerer (The sorcerer is unskilled with magic arts. When accepting a "Channel
magic" order, he may convert each accepted order die into only one magic die)
For 0 pts. can be equiped with Familiar of Torment (The sorcerer can cast spells as if it
were at its familiar's location, using its own Mind stat. If, at the beginning of the tactics
phase, the familiar is further than 8" from the sorcerer, remove the familiar from play.
The familiar can move up to 10". It may only be damaged by characters and it is removed
from play if it is hit)
WEAPONS (May equip one and only one option)
Hand weapon & shield (Bonus to Def)
For 3 pts. can be equiped with Two hand weapons (Miniatures in the front row get an
extra attack. Not applicable to mounted miniatures)
ARMOR
Armor of Torment (Arm 1. PSY. Enemies that attack this unit must use their Mi stat.
Bonuses or penalties applicable to At shall be applied to the Mi stat)
ORDERS
For 15 pts. can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 15 pts. can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES
Bloodbath (Enemies in combat check morale with a penalty)
Saving throw (3+)
Standard of Torment (Enemies within 4" suffer a penalty to Com)
SPELLS
For 17 pts. can master the spell
Aura of Pain (PSY. Select a unit in LoS up to 12" away. All miniatures in that unit must

Page 1 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

166 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


pass a Mi check with ONE penalty or make an attack against their own unit)
For 17 pts. can master the spell
Mental Torture (PSY. Choose a miniature in LoS and within 18. It may be a commander
or a character in a unit. The victim may not support orders for ONE turn)

Lord of Pestilence

Mov
5

Ag
5+

St
3+

Mi
5+

Com
3+

At
Def Sh
4@3+ 4+/3+ 4+

Arm
1

OD
3

Val
4

Base size 25x25

WEAPONS (May equip one and only one option)


Hand weapon & shield (Bonus to Def)
For 3 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in
combat)
For 1 point can be equiped with Two hand weapons (Miniatures in the front row get an
extra attack. Not applicable to mounted miniatures)
ARMOR (May equip one and only one option)
Armor of Pestilence (Each time this armor is hit, the putrefaction covering the armor
splashes onto the attacker.
Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4
+)
ORDERS
For 15 pts. can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)
For 10 pts. can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 25 pts. can train the order
[S]Corrupting vomit (Select a target up to 4" away. If it does not pass a Def check, it
suffers ONE hit at St4+. This order may be used as a combat order)

SPECIAL RULES
Saving throw (3+)
Causes fear (PSI. Penalty to enemy morale checks in combat.
To be charged by the enemy they must obtain at least two successes on the charge order)
Standard of Pestilence (Enemies in melee suffer a penalty to St)
Hard to kill (This unit can make evasion checks with its original Def, even without a
shield, any time it would be able to use "Shields up" if it had a shield)
MOUNT
For 35 pts. can mount a Scorpion of Pestilence (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 3+ 6+ 5+ 3@5+ 4+ 4+ 0
Ignores terrain. Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping
advance twice in the same combat phase. Each complete row counts for two. Break the
enemy formation if you make a furious charge and have greater momentum than the target
of the charge) Base 40x40
[C]Nailing stinger (One miniature from the enemy unit, either in direct contact or not, at the
choice of the player, must pass a Def check or suffer ONEd6 attacks at St 3+))

Page 2 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

107 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Dwarf Lord of War

Mov
4

Ag
St
Mi
4+/5+ 3+/1+ 4+

Com
3+

At
4@2+

Def
5+

Sh
5+

Arm
2

OD
3

Val
4

Base size 20x20

WEAPONS (May equip one and only one option)


Two handed weapon (Double bonus to St. Penalty to Ag in combat)
For 3 pts. can be equiped with Hand weapon & great shield (Double bonus to Def)
ARMOR
Armor of War (Arm 2. Ignore the rule "Penetrates armor".)
ORDERS
For 15 pts. can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 15 pts. can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES
Saving throw (3+)
Magic Resistance (Remove 3 successful dice from each spell cast against this regiment)
Stout (For the purposes of Critical Hit, consider this model to have a one point larger base
size)
For 15 pts. can have the special rule Great champion (When joined to a unit that knows
square formation, the unit may also use ram formation. If the model leaves the unit, the
unit automatically goes into square formation when it executes a movement order or is
forced to check morale)
War Bringer (Friendly units within 4" charge with a bonus to Critical Hit)
MOUNT
For 35 pts. can mount a War bear (
Mov Ag St Mi Com At
Def Sh Arm
7
4+ 3+ 5+ 4+ 2@4+ 5+ 6+ - 1
Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in
the same combat phase. Each entire row counts as two. Break the enemy formation
whenever you make a furious charge and have more momentum than the target of the
charge) Barding (Arm -1) Base size 40x40)

Page 3 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

136 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Lord of War

Mov
5

Ag
St
Mi
4+/5+ 3+/1+ 4+

Com
3+

At
5@2+

Def
5+

Sh
5+

Arm
2

OD
3

Val
4

Base size 25x25

WEAPONS (May equip one and only one option)


Two handed weapon (Double bonus to St. Penalty to Ag in combat)
For 1 point can be equiped with Two hand weapons (Miniatures in the front row get an
extra attack. Not applicable to mounted miniatures)
For 7 pts. can be equiped with Halberd (Bonus to St. In phalanx formation, one additional
file may attack)
For 6 pts. can be equiped with Hand weapon & great shield (Double bonus to Def)
ARMOR
Armor of War (Arm 2. Ignore the rule "Penetrates armor".)
ORDERS
For 15 pts. can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)
For 15 pts. can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 15 pts. can train the order
[C]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat - except Arm - or to their number of attacks.
The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES
Saving throw (3+)
For 15 pts. can have the special rule Great champion (When joined to a unit that knows
square formation, the unit may also use ram formation. If the model leaves the unit, the
unit automatically goes into square formation when it executes a movement order or is
forced to check morale)
War Bringer (Friendly units within 4" charge with a bonus to Critical Hit)
For 0 pts. can have the special rule ()
MOUNT
For 45 pts. can mount a Great Beast of War (
Mov Ag St Mi Com At
Def Sh Arm
8
5+ 3+ 6+ 4+ 3@4+ 4+ 6+ -1
Very Heavy Cavalry (Double bonus to the rider's Def. This unit may pursue/sweeping
advance twice in the same combat phase. Each complete row counts as two. Break the
enemy formation if you make a furious charge and have a greater momentum than the target
of the charge) Base size 50x50. Only usable by characters of War)
For 30 pts. can mount a Steed of War (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 3+ 5+ 3+ 2@4+ 4+ 6+ 1
Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in
the same combat phase. Each complete row counts for two. Break the enemy formation if
you make a furious charge and have greater momentum than the target of the charge)
Barding of War (Arm 1) Base size 25x50
[C]Only usable by characters of War)

Page 4 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

121 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Marauder Warlord

Mov
5

Ag
4+

St
3+

Mi
5+

Com
3+

At
Def Sh
4@3+ 6+/5+ 5+

Arm
-1

OD
2

Val
3

Base size 25x25

WEAPONS (Must equip at least one option)


Hand weapon & shield (Bonus to Def)
For 3 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in
combat)
For 2 pts. can be equiped with Two hand weapons (Miniatures in the front row get an
extra attack. Not applicable to mounted miniatures)
ARMOR (May equip one and only one option)
Light armor (Arm -1)
For 2 pts. can be equiped with Heavy armor (Arm 0)
For 5 pts. can be equiped with Armor of Apocalypse (Arm 1)
ORDERS
For 7 pts. can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)

SPECIAL RULES
Saving throw (3+)
Unfriendly (May only pass its OD to, and may only join, units of its same type)
For 0 pts. can have the special rule ()
MOUNT
For 20 pts. can mount a Charger of the Apocalypse (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 4+ 5+ 5+
4+
5+ 6+ 0
Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in
the same combat phase. Each entire row counts as two. Break the enemy formation
whenever you make a furious charge and have more momentum than the target of the
charge) Heavy barding (Arm 0) Base size 25x50)

Page 5 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

65 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Berserker Tyrant

Mov
5

Ag
4+

St
3+

Mi
5+

Com
4+

At
4@3+

Def
6+

Sh
5+

Arm
-2

OD
2

Val
3

Base size 25x25

WEAPONS (May equip one and only one option)


Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to
mounted miniatures)
For 2 pts. can be equiped with Two handed weapon (Double bonus to St. Penalty to Ag in
combat)
ARMOR
For 4 pts. can be equiped with Light armor (Arm -1)
ORDERS
For 7 pts. can train the order
[C]Berserkers Wrath (The unit gains TWO attacks. If this order is failed, the unit does
not need to wait to make its attacks)
For 5 pts. can train the order
[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus
to critical hit)

SPECIAL RULES
Crazed assassin (Check Morale without modifiers. Add one accepted die to charge
orders.Must pursue and trample)
Saving throw (3+)
Immune to Fear (Ignores the rule Causes Fear)
Unfriendly (May only pass its OD to, and may only join, units of its same type)

Page 6 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

52 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


3

Heroes
Army standard bearer

Mov
5

Ag
4+

St
3+

Mi
4+

Com
3+

At
Def
Sh
4@3+ 5+/4+ 5+

Arm
1

OD
2

Val
2

Base size 25x25

WEAPONS
Battle standard (Commanders within 6 and not joined to a unit may support orders as if
they were in this standard bearers position)
Hand weapon & shield (Bonus to Def)
ARMOR (May equip one and only one option)
Armor of Apocalypse (Arm 1)
ORDERS
For 12 pts/miniature can train the order
[C]Unleash the Apocalypse (The regiment gains ONE attack)
For 10 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES
Inspiring Presence (PSY. Units within 8" gain the "Tenatious" rule and may use this
model's Com when using the "Hold your position!" rule. )
Saving throw (3+)
For 20 pts/miniature can have the special rule War Bringer (Friendly units within 4"
charge with a bonus to Critical Hit)
For 20 pts/miniature can have the special rule Standard of Torment (Enemies within 4"
suffer a penalty to Com)
For 20 pts/miniature can have the special rule Standard of Pestilence (Enemies in melee
suffer a penalty to St)
MOUNT
For 20 pts/miniature can mount a Charger of the Apocalypse (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 4+ 5+ 5+
4+
5+ 6+ 0
Heavy cavalry (Bonus to Def for the rider. This unit may pursue/sweeping advance twice in
the same combat phase. Each entire row counts as two. Break the enemy formation
whenever you make a furious charge and have more momentum than the target of the
charge) Heavy barding (Arm 0) Base size 25x50)

Page 7 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

90 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Sorcerer of Pestilence

Mov
5

Ag
5+

St
5+

Mi
3+

Com
3+

At
2@5+

Def
4+

Sh
4+

Arm
-1

OD
3

Val
2

Base size 25x25

MAGIC OBJECTS & SPECIAL PROPERTIES


For 20 pts/miniature can be equiped with Ancient sorcerer (The sorcerer is skilled with
magic arts for is old and wizened.
When accepting a "Channel magic" order, he may convert each accepted order die into
three magic dice. Penalty to Ag)
WEAPONS
Hand weapon ()
ARMOR (May equip one and only one option)
Light armor (Arm -1)
For 1 pt/miniature can be equiped with Heavy armor (Arm 0)
ORDERS
For 25 pts/miniature can train the order
[S]Corrupting vomit (Select a target up to 4" away. If it does not pass a Def check, it
suffers ONE hit at St4+. This order may be used as a combat order)
For 10 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES
Saving throw (5+)
SPELLS (Must equip at least one option)
For 15 pts/miniature can master the spell
Mist of putrification (Select a friendly unit in LoS and up to 20" away. Each projectile
attack against this unit receives ONE penalty to Sh until the beginning of the next magic
phase)
For 10 pts/miniature can master the spell
Corrupted flesh (Select a target unit in LoS and up to 12" away, the unit may be locked in
melee. The unit must pass a St check with ONE penalty or suffer a penalty to their At or to
their Critical Hit (the choice is made by the defending player)
You may use this ability against units in combat)
For 25 pts/miniature can master the spell
Deluge of Rot (Select a point in LoS and up to 12 away. Place the small blast template
there. With 1 success it scatters 2d6. With 2 successes it scatters 1d6. With 3 successes it
lands on target. Each non Pestilence miniature that the template touches suffers a wound
unless they pass an unmodified Def check. If this causes a morale check, apply a penalty to
the morale check)
For 15 pts/miniature can master the spell
Putrid Marsh (Select a point on the battlefield in Line of Sight and within 20. A putrid
marsh -difficult terrain- appears there, with a diameter of ONE inch. Each non Pestilence
miniature that passes through the marsh suffers a wound if it does not pass an unmodified
Def check. The marsh may not be created beneath a miniature)

Page 8 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

90 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Archdomina of Torment

Mov
6

Ag
3+

St
4+

Mi
3+

Com
3+

At
Def Sh
5@3+ 5+/4+ 5+

Arm
-2

OD
3

Val
2

Base size 20x20

MAGIC OBJECTS & SPECIAL PROPERTIES


Nemesis Effigy (The miniatures have four arms, to emulate the likeness of Nemesis, the
goddess of vengeance.
These miniatures gain two attacks and a bonus to Def)
WEAPONS
Poisoned claws (Gain an attack. Defense rolls may not be made against melee attacks
made by this model, unless the enemy has a shield)
For 6 pts/miniature can be equiped with Slaver's whip (In the shooting phase, if not in
melee, this model can make an attack against an enemy unit - as if it were in melee with the
enemy - with a maximum range of 6")
ORDERS
[C]Hypnotic Beauty (NT. PSY. ONE miniature in combat may not act for the rest of the
combat round)
For 7 pts/miniature can train the order
[T]Shadow step (Make one movement up to 16+ONE", ignoring difficult or dangerous
terrain)
For 10 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES
Saving throw (4+)
Immune to psychology (The miniature is immune to morale, fear, hatred, and any rule
marked with PSY)
Bloodbath (Enemies in combat check morale with a penalty)
Hypnotic Movement (PSY. Enemies shooting at this unit suffer a penalty to Sh)
SPELLS (Must equip at least one option)
For 15 pts/miniature can master the spell
Mental Torture (PSY. Choose a miniature in LoS and within 18. It may be a commander
or a character in a unit. The victim may not support orders for ONE turn)
For 15 pts/miniature can master the spell
Aura of Pain (PSY. Select a unit in LoS up to 12" away. All miniatures in that unit must
pass a Mi check with ONE penalty or make an attack against their own unit)
For 25 pts/miniature can master the spell
Mortal desire (PSY. Choose a model in line of sight and within 24+TWO inches. It may be
a character in a unit. The victim must pass a Mi check each turn when activated (in which
case the spell loses its effect) or move at steady advance speed toward the caster. If it
reaches the caster during its movement, the victim dies.
If the victim engages in combat, or the caster dies, it immediatelly breaks free from the
effect)

Page 9 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

99 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


4

Regular troops
Marauders of the
Apocalypse

Mov
5

Ag
4+

St
4+

Mi
5+

Com
5+

At
4+

Def
Sh
6+/5+ 5+

Arm
-2

OD
1

Val
1

Base size 25x25 / 16 or more miniatures per regiment

WEAPONS (Must equip at least one option)


Hand weapon & shield (Bonus to Def)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
For 1 pt/miniature can be equiped with Throwing axes (F! Range 6+1d6". St 4+. Up to
two rows may shoot. May fire when charging. Quick fire)
ARMOR
For 1 pt/miniature can be equiped with Light armor (Arm -1)
COMMAND OPTIONS
For 30 pts. you can convert one miniature into a Ogre Marauders
(NombreMovAgFuMeMaAtDefDisArm Ogro Saqueador65+/6+3+/1+ 5+5+ 3@
4+4+6+ -1
Arma de dos manos. Un Ogro por cada 8 Saqueadores (y hasta 5).Peana de 40x40.
Duro de pelar. TS (5+). Unidad mixta (El regimiento est formado por una
combinacin de Humanos y Ogros. Los Ogros se colocarn a lo largo de la segunda
fila pudiendo atacar y ser atacados. Mientras queden Ogros, la fila de Ogros cuenta
como una fila entera, pero no podr haber ningn Saqueador humano en dicha fila,
ni inicialmente, ni por ocupar el espacio de un Ogro que haya sido baja. Los Ogros
pueden ser tomados como objetivos de ataques a distancia, pero siempre que haya
humanos vivos, los Ogros se considerarn en LdV parcial)
[C]Barrido demoledor (Cada regimiento enemigo trabado en combate por el frente de
la unidad sufre UNd6 impactos de Fu 3+)
)
For 3 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 16 pts. you can convert one miniature into a Scout (The unit may explore before the
deployment phase)
For 10 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 23 pts. you can convert one miniature into a Marauder Champion (Gain 1 OD.
Bonus to Com)
FORMATIONS
Horde ()
ORDERS
[T]Fire while charging (NT. Execute a Charge! As normal, and make one shot per
miniature. Must be equipped with projectile weapons)

SPECIAL RULES
For 0 pts/miniature can have the special rule ()

Page 10 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

4 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Warriors of the
Apocalypse

Mov
5

Ag
4+

St
3+

Mi
4+

Com
3+

At
2@3+

Def
6+

Sh
4+

Arm
1

OD
1

Val
1

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)


Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to
mounted miniatures)
For 1 pt/miniature can be equiped with Halberd (Bonus to St. In phalanx formation, one
additional file may attack)
For 0 pts/miniature can be equiped with Two handed weapon (Double bonus to St.
Penalty to Ag in combat)
For 1 pt/miniature can be equiped with Hand weapon & great shield (Double bonus to
Def)
ARMOR (May equip one and only one option)
Armor of Apocalypse (Arm 1)
For 2 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule
"Penetrates armor".)
COMMAND OPTIONS
For 25 pts. you can convert one miniature into a Champion of War (Gain 1 OD)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 35 pts. you can convert one miniature into a Extra command group (An extra leader,
standard bearer, and musician)
FORMATIONS
Square ()
ORDERS
For 1 pt/miniature can train the order
[T]Shield Bash (Execute an ordinary Charge! Order. In addition to carrying out a normal
charge, break the enemy formation if your unit's momentum isequal or greater than that of
the unit it charged. Must have shields equipped)
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 2 pts/miniature can train the order
[C]Break the Enemy Formation (The enemy formation becomes a mob)
For 2 pts/miniature can train the order
[T]Devastating Charge (Execute a Charge! Order as normal. Gain ONE extra attacks and
break the enemy's formation if you have more rows than the target of the charge)
For 2 pts/miniature can train the order
[C]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat - except Arm - or to their number of attacks.
The value of the Mi stat may not be reduced past 6+. NT)

SPECIAL RULES
Combat Elite (This unit may issue two combat orders in the same round of melee, and
play does not proceed to a different unit if they fail the order)
For 0 pts/miniature can have the special rule ()

Page 11 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

10 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Corrupters of the
Apocalypse

Mov
5

Ag
5+

St
4+

Mi
5+

Com
4+

At
3+

Def Sh
5+/4+ 4+

Arm
0

OD
1

Val
1

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)


Hand weapon & shield (Bonus to Def)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
ARMOR (May equip one and only one option)
Heavy armor (Arm 0)
For 1 pt/miniature can be equiped with Armor of Pestilence (Each time this armor is hit,
the putrefaction covering the armor splashes onto the attacker.
Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4
+)
COMMAND OPTIONS
For 35 pts. you can convert one miniature into a Extra command group (An extra leader,
standard bearer, and musician)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 25 pts. you can convert one miniature into a Champion of Pestilence (Gain 1 OD)
For 25 pts. you can convert one miniature into a Diseased Champion of Pestilence (The
unit must have a Champion of Pestilence.
The unit's champion has the order [S]Corrupting vomit (Select a target up to 4" away. If it
doesn't pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat
order))
FORMATIONS
Rectangle ()
ORDERS
For 1 pt/miniature can train the order
[C]Break the Enemy Formation (The enemy formation becomes a mob)
For 1 pt/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 1 pt/miniature can train the order
[C]Infest (The enemy unit receives ONE penalty to St)
For 1 pt/miniature can train the order
[T]Shield Bash (Execute an ordinary Charge! Order. In addition to carrying out a normal
charge, break the enemy formation if your unit's momentum isequal or greater than that of
the unit it charged. Must have shields equipped)

SPECIAL RULES
Causes fear (PSI. Penalty to enemy morale checks in combat.
To be charged by the enemy they must obtain at least two successes on the charge order)
Bringers of Pestilence (Enemies in melee suffer a penalty to St)
Hard to kill (This unit can make evasion checks with its original Def, even without a
shield, any time it would be able to use "Shields up" if it had a shield)
For 0 pts/miniature can have the special rule ()

Page 12 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

11 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Berzerkers of the
Apocalypse

Mov
5

Ag
4+

St
4+

Mi
6+

Com
5+

At
2@4+

Def
6+

Sh
5+

Arm
-2

OD
1

Val
1

Base size 25x25 / 10 or more miniatures per regiment

WEAPONS (May equip one and only one option)


Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to
mounted miniatures)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
ARMOR
For 1 pt/miniature can be equiped with Light armor (Arm -1)
COMMAND OPTIONS
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 25 pts. you can convert one miniature into a Berserker Champion (Gain 1 OD)
FORMATIONS
Horde ()
ORDERS
For 1 pt/miniature can train the order
[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus
to critical hit)

SPECIAL RULES
Unfriendly (May only receive their ODs from, and may only be joined by, the general of
the army or characters of their same type)
Crazed assassin (Check Morale without modifiers. Add one accepted die to charge
orders.Must pursue and trample)
Immune to Fear (Ignore the rule Causes Fear)

Page 13 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

7 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


5

Elite troops
Incinerators of the
Apocalypse

Mov
5

Ag
St
Mi
4+/5+ 4+/3+ 4+

Com
3+

At
4+

Def
6+

Sh
4+

Arm
1

OD
1

Val
1

Base size 25x25 / From 5 to 10 miniatures per regiment

WEAPONS
Burning bombs axe (Bonus to St. F! Range 5+1d6", St 3+. For each 5 obtained on a roll
to shoot - as long as a 5 is not the minimum result required by the roll - add an extra hit. For
each 6 - as long as a 6 is not the minimum result required by the roll - add two extra hits. )
ARMOR (May equip one and only one option)
Armor of Apocalypse (Arm 1)
For 1 pt/miniature can be equiped with Armor of War (Arm 2. Ignore the rule "Penetrates
armor".)
COMMAND OPTIONS
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 25 pts. you can convert one miniature into a Purifier of War (Gain 1 OD)
FORMATIONS
Skirmisher ()
ORDERS
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
[C]Burn (ONE miniature in the second row or further back throws an incendiary bomb at
the enemy)

SPECIAL RULES
Loner (No one may join this unit)
Immune to Fear (Ignore the rule Causes Fear)
Crazed assassin (Check Morale without modifiers. Add one accepted die to charge
orders.Must pursue and trample)
Uncontrollable (Orders issued to this unit may only be supported with one OD)

Page 14 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

11 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
Mi
4
4+/5+ 4+/2+ 4+
Base size 20x20 / 10 or more miniatures per regiment

Dwarfs of the Apocalypse

Com
3+

At
3+

Def
6+

Sh
4+

Arm
0

OD
1

Val
1

WEAPONS (May equip one and only one option)


Two handed weapon (Double bonus to St. Penalty to Ag in combat)
For 1 pt/miniature can be equiped with Hand weapon & great shield (Double bonus to
Def)
ARMOR (May equip one and only one option)
Heavy armor (Arm 0)
For 1 pt/miniature can be equiped with Armor of Apocalypse (Arm 1)
For 2 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule
"Penetrates armor".)
COMMAND OPTIONS
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 25 pts. you can convert one miniature into a Champion of War (Gain 1 OD)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 35 pts. you can convert one miniature into a Extra command group (An extra leader,
standard bearer, and musician)
FORMATIONS
Ram ()
ORDERS
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 1 pt/miniature can train the order
[C]Close formation (The unit gains ONE point to their Arm, up to a maximum of two
points)
For 2 pts/miniature can train the order
[C]Break the Enemy Formation (The enemy formation becomes a mob)

SPECIAL RULES
Tank (Add a point to the unit's momentum)
Magic Resistance (Remove 2 successful dice from each spell cast against this regiment)
Stout (For the purposes of Critical Hit, consider this model to have a one point larger base
size)

Page 15 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

12 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
6
3+
4+
Base size 20x20 / 10 or more miniatures per regiment

Dominas of Torment

Mi
4+

Com
3+

At
2@3+

Def
5+

Sh
4+

Arm
-2

OD
1

Val
1

WEAPONS
Poisoned claws (Gain an attack. Defense rolls may not be made against melee attacks
made by this model, unless the enemy has a shield)
For 1 pt/miniature can be equiped with Slaver's whip (In the shooting phase, if not in
melee, this model can make an attack against an enemy unit - as if it were in melee with the
enemy - with a maximum range of 6")
COMMAND OPTIONS
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 25 pts. you can convert one miniature into a Castigator (Gain 1 OD. This model has
two more attacks than its troops)
FORMATIONS
Skirmisher ()
ORDERS
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 1 pt/miniature can train the order
[C]Hypnotic Beauty (NT. PSY. ONE miniature in combat may not act for the rest of the
combat round)
For 2 pts/miniature can train the order
[C]Fatal Attraction (PSY. All the miniatures in ONE row that is able to attack a unit must
pass a Mi check. Each miniature that fails the check resolves an attack against its own unit)

SPECIAL RULES
Bloodbath (Enemies in combat check morale with a penalty)
Hypnotic Movement (PSY. Enemies shooting at this unit suffer a penalty to Sh)
Tenatious (Ignore battle morale when checking morale)

Page 16 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

17 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
5
5+
4+
Base size 40x40 / 8 or more miniatures per regiment

Harbingers of Pestilence

Mi
5+

Com
3+

At
3+

Def Sh
5+/2+ 4+

Arm
1

OD
1

Val
2

WEAPONS
Hand weapon & great shield (Double bonus to Def)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
ARMOR
Armor of Pestilence (Each time this armor is hit, the putrefaction covering the armor
splashes onto the attacker.
Arm 1. For each failed enemy roll to wound made in melee, the attacker takes one hit at St 4
+)
COMMAND OPTIONS
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 30 pts. you can convert one miniature into a Champion of Pestilence (Gain 1 OD)
For 25 pts. you can convert one miniature into a Diseased Champion of Pestilence (The
unit must have a Champion of Pestilence.
The unit's champion has the order [S]Corrupting vomit (Select a target up to 4" away. If it
doesn't pass a Def check, it suffers ONE hit at St4+. This order may be used as a combat
order))
FORMATIONS
Rectangle ()
ORDERS
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 2 pts/miniature can train the order
[C]Infest (The enemy unit receives ONE penalty to St)

SPECIAL RULES
Bringers of Pestilence (Enemies in melee suffer a penalty to St)
Causes fear (PSI. Penalty to enemy morale checks in combat.
To be charged by the enemy they must obtain at least two successes on the charge order)
Hard to kill (This unit can make evasion checks with its original Def, even without a
shield, any time it would be able to use "Shields up" if it had a shield)
MOUNT
Scorpion of Pestilence (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 3+ 6+ 5+ 3@5+ 4+ 4+ 0
Ignores terrain. Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping
advance twice in the same combat phase. Each complete row counts for two. Break the
enemy formation if you make a furious charge and have greater momentum than the target
of the charge) Base 40x40
[C]Nailing stinger (One miniature from the enemy unit, either in direct contact or not, at the
choice of the player, must pass a Def check or suffer ONEd6 attacks at St 3+))

Page 17 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

30 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
5
4+
3+
Base size 25x50 / 8 or more miniatures per regiment

Kights of War

Mi
4+

Com
3+

At
3+

Def Sh
6+/3+ 6+

Arm
1

OD
1

Val
1

WEAPONS
Lance & great shield (Bonus to St when charging. During a charge, one additional file
may attack, and the enemy may not attack first unless they are using polearms (with the
exception of pikes). Double bonus to Def)
ARMOR (May equip one and only one option)
Armor of Apocalypse (Arm 1)
For 4 pts/miniature can be equiped with Armor of War (Arm 2. Ignore the rule
"Penetrates armor".)
COMMAND OPTIONS
For 30 pts. you can convert one miniature into a Champion of War (Gain 1 OD)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
FORMATIONS
Rectangle ()
ORDERS
For 4 pts/miniature can train the order
[T]Wedge Formation Charge (Execute a charge! As normal. Then, gain ONE extra attack
and break the enemy's formation if you cause more casualties than the number of complete
rows in the enemy unit)
For 3 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)

MOUNT
Steed of War (
Mov Ag St Mi Com At
Def Sh Arm
9
5+ 3+ 5+ 3+ 2@4+ 4+ 6+ 1
Heavy Cavalry (Bonus to the rider's Def. This unit may pursue/sweeping advance twice in
the same combat phase. Each complete row counts for two. Break the enemy formation if
you make a furious charge and have greater momentum than the target of the charge)
Barding of War (Arm 1) Base size 25x50
[C]Only usable by characters of War)

Page 18 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

20 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


6

Special troops
Mov
Ag
St
7
5+
2+
Base size 40x40 / 3 or more miniatures per regiment

Necrotaurs of Death

Mi
5+

Com
4+

At
4@4+

Def
4+

Sh
6+

Arm
0

OD
1

Val
1

WEAPONS (May equip one and only one option)


Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to
mounted miniatures)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
ARMOR (May equip one and only one option)
Heavy armor (Arm 0)
For 1 pt/miniature can be equiped with Armor of Death (Arm 0. For each failed roll to hit
in melee, the enemy suffers a hit at St 6+. Resolve these hits immediately, before removing
the dice that failed to wound)
COMMAND OPTIONS
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 30 pts. you can convert one miniature into a Blazing Necrotaur (Gain 1 OD. Bonus to
Com)
FORMATIONS
Horde ()
ORDERS
For 2 pts/miniature can train the order
[T]Monstrous Charge (Execute an ordinary Charge! order. Gain ONE extra attack and
break the enemy's formation if you have equal to or greater momentum than your target)
For 3 pts/miniature can train the order
[C]Spread Death (PSY. The enemy loses their current formation and suffers ONE d6 hits
at St 4+)

SPECIAL RULES
Immune to Fear (Ignore the rule Causes Fear)
Causes fear (PSI. Penalty to enemy morale checks in combat.
To be charged by the enemy they must obtain at least two successes on the charge order)
Loner (No one may join this unit)
Saving throw (5+)
Hard to kill (This unit can make evasion checks with its original Def, even without a
shield, any time it would be able to use "Shields up" if it had a shield)
Puppets of Death (Immediately roll 1d6 for each miniature removed as a casualty. If you
get a 6, the miniature comes back to life. Place it in its unit, or in the location from which it
was removed. Each miniature removed and then later replaced counts as a casualty for all
intents and purposes)

Page 19 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

33 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
4
4+
3+
Base size 20x20 / 12 or more miniatures per regiment

Dwarf Berserkers of Apoc

Mi
5+

Com
3+

At
2@4+

Def
6+

Sh
5+

Arm
-2

OD
1

Val
1

WEAPONS (May equip one and only one option)


Two hand weapons (Miniatures in the front row get an extra attack. Not applicable to
mounted miniatures)
For 1 pt/miniature can be equiped with Two handed weapon (Double bonus to St. Penalty
to Ag in combat)
ARMOR
For 1 pt/miniature can be equiped with Tatoos of Apoc (Arm +1. Ignore the rule
"Penetrates armor")
COMMAND OPTIONS
For 15 pts. you can convert one miniature into a Standard bearer (Orders may be
received from 2" further away)
For 5 pts. you can convert one miniature into a Musician (Roll one extra OD for change
formation orders)
For 25 pts. you can convert one miniature into a Berserker Champion (Gain 1 OD)
FORMATIONS
Horde ()
ORDERS
For 1 pt/miniature can train the order
[T]Battle Cry (PSY. Select one target enemy regiment in line of sight with a Value equal to
or less than this miniature. If this miniature is in their line of sight and within 12, target
regiment must take a morale check with ONE penalty to Command)
For 2 pts/miniature can train the order
[T]Mutate stats (The unit may change the original value of one stat, transferring ONE
point of Mi to another stat or Mov - except Arm. If the unit is dedicated to War, it may also
transfer to its number of attacks. The value of the Mi stat may not be reduced past 6+. NT)
For 1 pt/miniature can train the order
[C]Berserkers Wrath (The unit gains TWO attacks. If this order is failed, the unit does
not need to wait to make its attacks)
For 1 pt/miniature can train the order
[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus
to critical hit)

SPECIAL RULES
Unfriendly (May only receive their ODs from, and may only be joined by, the general of
the army or characters of their same type)
Immune to Fear (Ignore the rule Causes Fear)
Stout (For the purposes of Critical Hit, consider this model to have a one point larger base
size)
Magic Resistance (Remove 2 successful dice from each spell cast against this regiment)
Crazed assassin (Check Morale without modifiers. Add one accepted die to charge
orders.Must pursue and trample)

Page 20 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

9 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
4
5+
5+
Base size 20x20 / 10 or more miniatures per regiment

Acolytes of Cael

Mi
4+

Com
3+

At
5+

Def
6+

Sh
6+

Arm
-2

OD Val
ESP 1

WEAPONS
Hand weapon ()
FORMATIONS
Column ()
ORDERS
[T]Apocalyptic Prayer (PSY. Grant one or more Blessings of Cael to one or more units
within 6" (use the Blessings table).
You may convert each success into
- 2" extra range
- One blessing point (BP)
You may spend blessing points to whatever blessings you like. For example, if you have 6
blessing points, you may take a blessing that costs 3 points, another that costs 2 points, and
a third that costs 1 point. You may distribute the blessings you buy among one or more
units.)
[T]Revelation of Cael (PSY. The acolytes preach the word of Cael and the coming end of
Saga throughout the entire battle with a hypnotic chant.
Select a unit up to 8" away. ONE miniature must pass a Command check or it is converted,
making all its attacks against its own unit, and then abandoning the battle)

SPECIAL RULES
Loner (No one may join this unit)
Strength in numbers (The unit has as many OD as it has entire rows, up to a maximum of
four)
Blessings of Cael (BP Blessings of
Cael
.
3
Unbreakable
2
Saving throw 5+
2
Check morale without modifiers 2
Bonus to one stat (Except Com and Arm)
2
Bonus to Com
2
Penalty to an enemy unit's Com
1
Penalty to one stat of an enemy unit (Except Com and Arm)
1
You may repeat a failed roll
)

Page 21 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

9 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


7

Criatures & monsters


Mov
Ag
St
7
4+
5+
Base size 25x50 / From 5 to 10 miniatures per regiment

Leeches of Pestilence

Mi
6+

Com
5+

At
2@5+

Def
6+

Sh
5+

Arm
-2

OD
2

Val
1

8 pts.

At
3@5+

Def
5+

Sh
4+

Arm
0

OD
2

Val
1

11 pts.

FORMATIONS
Warpack ()
ORDERS
[C]Suck Blood (The enemy unit suffers ONE penalty to St and loses 1d6 attacks)

SPECIAL RULES
Bloodbath (Enemies in combat check morale with a penalty)
Loner (No one may join this unit)

Mov
Ag
St
9
5+
3+
Base size 40x40 / From 3 to 5 miniatures per regiment

Scorpions of Pestilence

Mi
6+

Com
5+

FORMATIONS
Warpack ()
ORDERS
[C]Stinging Nails (The enemy unit is paralyzed by venom, and loses ONEd6 attacks)
For 5 pts/miniature can train the order
[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a bonus
to critical hit)

SPECIAL RULES
Loner (No one may join this unit)
Bringers of Pestilence (Enemies in melee suffer a penalty to St)
Ignore Terrain (Ignore difficult and dangerous terrain whenever this unit moves)

Page 22 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
8
3+
3+
Base size 25x50 / 5 or more miniatures per regiment

War Hounds

Mi
6+

Com
5+

At
4+

Def
6+

Sh
6+

Arm
-2

OD
2

Val
1

COMMAND OPTIONS
For 20 pts. you can convert one miniature into a Dire War Hound (Gain 1 OD)
For 17 pts. you can convert one miniature into a Scout (The unit may explore before the
deployment phase)
FORMATIONS
Warpack ()
ORDERS
[T]Crushing Charge (Execute a Charge! as normal. Run ONE extra inch and gain a
bonus to critical hit)

SPECIAL RULES
Loner (No one may join this unit)
Dispensable (When this unit flees it does not provide battle morale points)

Page 23 of 24
All content, including all illustrations, images, places, elements and characters are and/or 2007-2015 Avatars of War, SLNE. Avatars of War, Warthrone, the
Avatars of War logo, the Warthrone logo, are trademarked and/or registered.
Copyright Avatars of War SLNE, 2007-2015. All rights reserved.
Artwork by Wayne England

8 pts.

WARTHRONE ARMIES: LEGIONS OF THE APOCALYPSE


Mov
Ag
St
6
3+
5+
Base size 20x20 / 5 or more miniatures per regiment

Harpies of the Apocalypse

Mi
5+

Com
5+

At
2@4+

COMMAND OPTIONS
For 12 pts. you can convert one miniature into a Scout (The unit may explore before the
deployment phase)
For 25 pts. you can convert one miniature into a Dire Harpy (
Mov Ag St Mi Com At Def Sh Am
8
3+ 4+ 5+ 5+ 3@4+ 5+ 5+ -2
The unit gains 1OD. Saving throw (5+) Base 20x20)
FORMATIONS
Warpack ()
ORDERS
[T]Flight of the Harpy (Move up to 20", ignoring difficult terrain and obstacles. Move
the harpies to their desired position before rolling the OD for the order. Then, issue the
order: if there are no successes, the harpies scatter 1d6".)
For 1 pt/miniature can train the order
[T]Steal the Banner (Make any normal flying move (but not a charge). An enemy that has
been flown over that has a banner (including battle standards) gives up half their Value
points unless they pass a St check with ONE penalty.)
For 1 pt/miniature can train the order
[T]Mid-air Attack (NT. Make any normal flying movement(but not a charge). An enemy
that has been flown over is hit ONE time at the unit's St)

SPECIAL RULES
Loner (No one may join this unit)
Dispensable (When this unit flees it does not provide battle morale points)
()
Flying (
When fleeing and pursuing, roll 3d6)
Uncontrollable (Orders issued to this unit may only be supported with one OD)
For 0 pts/miniature can have the special rule ()

Def
5+

Sh
5+

Arm
-2

OD
2

Val
1

4 pts.

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