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José Raúl Capablanca - Chess Fundamentals
José Raúl Capablanca - Chess Fundamentals
in
2008
IVIicrosoft
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http://www.archive.org/details/chessfundamentalOOcapa
BY JOSE
R.
CAPABLANCA
A PRIMER OF CHESS
JOSE
R.
CAPABLANCA
CHESS
FUNDAMENTALS
BY
JOSE
R.
CAPABLANCA
NEW YORK
COPYRIGHT, 1921, BY
HARCOURT, BRACE AND COMPANY, INC.
No part of this book may be reproduced in any form, by
any other means, without permission in writing from the publisher.
mimeograph
or
PRINTED IN THE
U. S. A.
SRUF
o<//S
PREFACE
Chess Fundamentals was
ago.
first
articles
of vital
modern Theory.
may
well
The
Hypermodern Theory
is
fact
is
that the
same old
principles
tactics.
There
The change
has been only a change of form, and not always for the
best at that.
may
is
as good
now
as
it
was thirteen
years ago.
and
at present.
rules of the
The
reader
game remain
may
therefore
is
in it
its
it is
work
of its kind
J.
New York
Sept. I, ig34
R.
now.
CAPABLANCA
LIST OF
CONTENTS
PART
CHAPTER
2.
3.
Pawn Endings
1.
4.
5.
6.
7.
8.
g
13
CHAPTER
Further Principles
9.
10.
11.
12.
13.
14.
15.
16.
in
....
25
28
32
II
End-game Play
A
A
Cardinal Principle
Classical Ending
Obt.aining a Passed Pawn
How to find out ^vincH
TO Queen
19
24
35
37
40
41
The Opposition
The Relati\^e Value of Knight and Bishop
How TO Mate with Knight and Bishop
Qlteen against Rook
CHAPTER
first
43
....
50
59
62
III
68
.
71
73
LIST OF
CONTENTS
CHAPTER
IV
General Theory
PAGE
20.
21.
22.
23.
24.
25.
The
Initiative
77
78
82
89
94
99
CHAPTER V
End-game Strategy
26.
27.
28.
29.
30.
iii
120
122
127
138
CHAPTER
VI
32.
power
33.
of a
Pawn
at
5,
etc.)
Q B
P;
143
the
146
150
CONTENTS
LIST OF
PART
II
GAMES
ILLUSTIL\TIVE
GAME
1.
PAGE
2.
F. J. Marshall.
Black:
Black:
1911).
R. Capablanca.
J.
1913 )
Black: J. R. Capablanca.
White: D. Janovvski.
4.
15^
3.
J.
1909)
R. Capablanca.
French Defence
White:
J.
(St.
R. Capablan
169
Petersbltjg,
1913)
Black: E. A. Snosko-Borovski.
a.
5.
RuY Lopez
6.
White: O. Chajes.
7.
J.
R. Capablanca.
J.
J.
R. Capablanca.
(St.
201
209
Black: R. Teichmann.
Black: F.
J.
215
Marshall.
Petersburg,
R. Capablanca.
J.
R. Capablanca.
14.
1913 )
Black: J. R. Capablanca.
1914)
Black: D. Janowski.
221
13.
J. Mieses.
RuY Lopez
White:
12.
197
11.
Sebastian, 1911 )
R. Capablanca. Black: A. Burn.
10.
J.
Queen's
J. S.
Morrison.
J.
Marshall.
225
Black: O. Chajes.
1918)
Black:
Gambit Declined
White: F.
189
R. Capablanca.
9.
J.
174
181
8.
Black:
163
231
J.
R. Capablanca.
(New York,
1918).
Black: J. R. Capablanca.
238
CHESS FUNDAMENTALS
CHESS FUNDAMENTALS
PART
CIL\PTER
AND Openings
The
first
himself
with
best be done
some
the
power
of the
by learning how
to
is
to famiharise
pieces.
This can
accompHsh quickly
Example
1.
SOME SIMPLE
The
IiIATES
King.
The principle
last line
is
to
on any side of
King
to
the
by the
strated
King
mate
K Kt i;
The
Kt
combined
The
foUow
iR R
by:
action
King
of
and
Rook
is
in
principle
general
much
King as
When,
for
it is
as
beginner
to
possible
on the same
file,
better to place
it
i; 3
3,
go back to
now
4,
will
6,
to
it,
K B K K i; 4 K K
K-Q i; 5K-Q5, K-B i; 6K-Q6.
because then the Black King
Not K B
2...K B
If
7,
to
is
keep his
fiile,
and the
2.
demon-
which immediately
7,
accomphshed
quickly
is
R R
move,
first
is
and
it
will take
much
longer to mate.
R R 8 mates
i,
at once.
7R-QB7,K-Ri; 8K-B6,
9K Kt6, K Ri; loR BSmate.
6...K-Kti;
K Kti;
moves
K K
I,
will ultimately
and
K Kt
K Kt
i;
have continued
King
On move
to
be
8
i; 10
6K Q6, K Bi
(the Black
King
K B
R R
R R8); 7K K6,
K R i; 9 K Kt
by
mated
6,
8 mate.
6,
2.
way
the best
thus:
to proceed
K K
is
to
is
K Q
2,
4;
K K
As the
3.
is
it
better to
now
back by
it
R R
move
ch.
to
On
Rook
the
4,
If
5.
5,
4,
drives
if
2.
now
3.
if
instead
the King
Now
5
7
the
ending
may
continue
K B
R B 4 ch, K Kt 6; 6 K-Q
R Kt 4 ch, K R 6; 8 K B K R
3,
3,
should be noticed
how
often the
the
mobility
of
the
7.
7;
It
K-Kt
it,
but also to
opposing King.
Now
6
White mates
K Kt
in three
10
8;
R any
King
R R
mate.
moves thus:
It
R R
4 ch,
in front of the
White,
file,
K B
I believe it
may
it
should be done
be monotonous,
it
things, as
will teach
it
him
his pieces.
Example
3.
Now
we come
to
W W
'^^^
^^ ^^m ^^
^P ^P ^P
<^m
^P
King
is
in the corner.
White can
B Q3, K Kt 2; 2 B K Kt 5, K B 2
B B 5, and already the Black King is confined
play
to a few squares.
position,
from the
had been
If the
Black King,
in the original
last row.
away
his
to as few squares as
possible.
We
3...K
Kt2;4K B
2.
must
also be forced
at the
case either
and
Kt
one of the
in
K R 6, K Kt 6, K B
last
7,
two
KB
King ought
files
in this
and as
8,
it is
KR
to either of
to go.
K Kt K Kt 2; 6 K R K B
K R K Kt 2; 8 B Kt K Kt
2;
4,
3,
6,
5,
9K R6, K Bi,
WTiite
2;
i;
move one
Kling to go
back
K R
10
Now
I.
B R5,
13B
It
and,
K6
to
ch,
iiB K7,
moves back
K Kti;
it
diagonal,
Kt
i.
K R
move
when the Black King
B K Kt 4, K Kt i
12
i;
14
BB
6 mate."
any
position,
up a
it
should be
done
in
mate
under
thirty.
In
all
however,
it
is
In
all
such endings,
is
forced
last rank, or to
on to the
4,
Example
4.
Q R
or
We
against King.
the
or
Rook and
an outside
e.g.
file,
KR
8.
now come
to
of
all
the Bishop,
it is
Take the
following position:
^^
'^^
W^
#^
make
to
is
^^'
the
first
move with
much
K Q
Thus:
as possible.
Q Q
2.
then
6Q-K
Q
K Kt
Q Kt
KR
8
6,
6,
K Q
5;
Q B
4,
Kt
KK
4; 3
3,
4.
6 ch)
KB 4
K R
6,
Q K
and
6;
6,
mate
K B
K B 4;
K Kt 5,
KR
next
3,
(if
move);
moves;
mates.
PAWN PROMOTION
much more powerful than
is
and
far easier
tion of the
is
is
the
These
in all of these
the same.
King
shorter.
and
the principle
needed.
Rooks are
required.
2.
PAWN PROMOTION
is
when
game
the Pa-wn
and
is
It
it
often
is
sufTicient
essential,
speaking
generally, that
the
King should
he in front of his
Pawn, with
at least
is
Example
6.
.._
Pawn,
PAWN PROMOTION
lo
The
for
position
is
way
to proceed
of the
it
is
in front
in-
important move.
This
K 3,
very
is
move would
other
lose,
as
will
be shown
later.
PK
K B 4,
3
4 ch,
K K
K B
3.
4;
K K
3,
K K
case.
3;
As the
Pawn.
7K K4, K-K2;
K Q 2; 9 P K 6 ch, K K 2;
8 K Q
now
loK K K Ki; II K Q6, K Q
6
P K
ch,
K K
3;
5,
I.
5,
If
White King, as
PAWN PROMOTION
with
up
its details
for
it
later on,
book
II
lost
At
of proper knowledge.
much
stress
on
importance.
Example
King
is
6.
In
in front of his
Pawn and
there
is
one intervening
square.
^P
^P
^^-
MMwm.^^wmWmmm.^m
^m
fl
The method
to follow
^m
Pawn and
essential
to
its
^m
to
is
is
own
Pawn
until
it is
safety.
Thus
I.
K K
4,
K K
3.
therefore
so
to
2.
White
is
P-K3,K-B3;
3.
K-Q5,K-K2.
PAWN PROMOTION
12
If
3.
.K B
4,
4, since he could
be forced to advance the Pa^\^l to
not advance his King without leaving Black the
K K
opportunity to play
Pawn
to advance the
not require
Now
is
it
White not
better for
own
safety does
Kmg
it,
still
fur-
Thus:
ther forward.
4.
5,
K K5,K-Q2;
Pawn
the White
5.
K-B6,K-Ki.
it
may be
7,
because
is
6.
Now
it
would not do
fore he
back
King
his
7,
7,
the King.
now
3,
to protect the
Pawn.
force
followed
all
As Black
him
to
else,
Pawn
to
by
by the advance
tries to
of the
move away,
at the
K 6 would make
play K B, and we
Thus
K K6.
8.
There-
P-K5,K-Ki.
he moved anywhere
K B
K 6, K
KB
must continue.
7.
Had
to play
K Q
K4,K Q2.
it
8...K B
i;
9K-Q
7.
similar
Example
5.
PAWN ENDINGS
13
it
is
all
to
8,
over.
3.
I shall
Pawns
reader
now
PAWN ENDINGS
may
see
things
out
learn
how
book
it
for
it is
himself.
up
Fewer explana-
to the student to
Furthermore,
work
nobody can
must
if
realise
by long and
Example
7.
if
bitter ex-
many
things
PAWN ENDINGS
14
In
1
PB
would
6,
lose,
PX
but
.K Kt
i,
by
win
cannot
White
position
this
and
if
playing
P, which
then
PX
P,
able
2
Queen
to
K K
WTiite,
Pawn
his
PxP;
7,
without
KxP,
however,
K-Q
K-Kt
7,
3P-B6,PXP.
K R i;
4 K B
6
P-Kt
K Bi,
If
it.
and draws.
diagram by playing:
I
losing
If
i;
K-K
3-K-Kt
i;
P B 8 (Q) mate.
5 P Kt
7, P B 4;
K-R
7,
P-B
8 (Q) ch,
K-R
3;
ch,
Q-Kt
i;
7ch,
K R
2;
6 mate.
m'
mm.
Example
by
draws.
8.
In the above
5.
position
cannot win by
Kt
5,
because
this
Kt
out.)
Kt
He
3 draws.
PAWN ENDINGS
which governs
this
15
ending as well as
the
all
Pawn-
more
K-K3.
K K
4,
K-Q4, K-K3;
3K-B5, K-B3;4K-Q6,K-B2;5P-Kt5,
K Kt 2; 6 K K 7, K Kt i; 7 K B 6,
K R2; 8K B7 and White wins the Pawn.)
2 P-B 5 ch, K-B 3; 3 K-B 4, P-Kt 3.
Pawn
(If this
shown
in
5P B6,
K B
Q
into
(If
I.
i...P-Kt
3;
is
ch, K B 2;
4 P Kt
K K3;6K K4, K B 2;7K K5,
Example
7.)
White cannot
force
Bishop's
his
Pawn up he
(find
Pawn and
Pawn
the game.
Thus
8P B
K Kti.
There
In
is
still
some
only
fact, the
way
K R
(if
to
win
is
by experiment.
K B
6,
K R
2;
and
in order
to
as against 16
16
P Kt
18
K R
P Kt 6 ch, K R draws), K R
K Kt i; 17 P Kt K B 2;
i
6,
7,
7,
the
PawTi
and
wins.
difficulties
to be surmounted,
PAWN ENDINGS
i6
it
to use
paying
when
left,
strict attention
Example
9.
In
this
ending
^^
fs^,
wm.^
wm,^
^^
m ^ Mi
m.
^^
tf^^^^^^^p^^^^
^_^
first
move, but
it
is
Thus we begin by
I.
If
Pawn
of advancing the
P Kt
3,
P-Kt
2.
Pawns
is
thai has
Pawn
no
opposing
P-B 5,K-K2.
PB
to one of those
of the three
6;
similar ending
and we have a
shown above.
If
PR
5-
K-K5,K-B2;
3.
P- Kt K-K
5,
2.
PAWN ENDINGS
3...P-Kt
If
P Kt
P-B
3;
and
6,
17
3...P-R
if
we have a
3;
similar
P-R5,
4.
and by following
up with P
it
4...P Kt
3,
on one
P X P
P,
we have the
PB
6 ch
result.
showTi.
R PX
then
Kt
side of the
cases
board.
Example
10.
In
to act immediately
att
^m^
^m,^
^m^
perior forces.
Thus we have
I.
P KKt
^M
WWW
^_
you have
4.
is
the su-
PAWrN ENDINGS
i8
It is generally advisable to
advance the
Pawn
that
is
from opposition.
free
P-QR4.
advance.
way
when
King
is
away.
2.
If 3.
far
.K
Kt
3,
at
the opposing
Q R
4,
his single
wms
Pawn
the
long
K-B 2; 5'K-B
K B
6.P R
P Kt and
6...P R 3;
P-Kt
4.
5,
5,
K-Kt
2;
2.
5,
If
6,
to the
Now
it is
K-K5.
is
by the student
in this case
single
Pawn.
in similar cases
WINNING POSITIONS
SO:\IE
4.
19
GAME
By
that has
all
all
is
anxious
the pieces.
shall
little
will give
the reader
Example
it.
11.
to ^..m*
threatens to play
of
R K
8.
.....
It is Black's
Black plays
i.
Q R
.R K
i,
threatening
Kt 7,
mate by way
6 and to mate at
his real
and most
3R Rsch,
20
may come
as the
of
Example
12.
1/^^^
'-^Jm^
-f/Miii
*"
<..y.///y
B,..^...^S.....
White
1.
by
will lose
if
King moves
3.
4.
Kt because White
QXP
R 8
RX Q
Q-Q7
P.
therefore
B Kt
RR
and a
win
easily.
threatens mate
3 ch.
QxKt
Kt Kych
B X Kt
it
he therefore plays
ch followed by
2.
Again
Kt X Kt
QXP
^^^
is
back quickly he
He
^^
ch,
KXQ
RR
3 ch,
mate.
Bx R
of
the two
against a
Bishops, remains
THE MIDDLE-GAME
IN
Example
Kt P one
21
square, after
side.
13.
W! m
^
W
_^
This
tion.
is
Black has a
Kt and
should therefore
is
immediately.
for a
WTiite,
in
fact,
mates
in
a few
moves thus
I.
Kt B 6ch
Forced, otherwise
Example
curs
in
position.
QXP
mates.
2.
Q Kt 3 ch
3.
B X P
14.
PxKt
KR
mate.
The
same
t>Toe of
combination oc-
22
B X Kt
B X Kt Q B
."
QX
1.
If
Example
tion
is
which
is
2.
Kt B
3.
R Kt3 ch
4.
BXP
15.
shown
B.
.6^
already attacked.
6ch
Px
Kt
K R
mate.
mn.
''mm.^u.wm.
^M
THE MIDDLE-GAME
IN
Here White
is
the exchange
I...K-R
(If
Q R
2
6,
Q R
and
i;
for
Q-K
B x P ch, K X B.
P KKts;
5,
wins.)
5 ch,
K Kt
Q K
i;
KR
Queen by
23
Kt Kt
5,
and Black
5,
a R.
Example
16.
This
same
t5TDe
of combination
is
foUowmg
position.
1
p^rjl 'tf#j
^1 % i fcli i
iy
B,
2
B ^ n^m
^m ^
'^^L
^P
B
H
^'H^^ft:^^^^^^
1^^..
-^
i:.ij
V?
1^
Kt X Kt ch (this
B X Kt (to stop the Kt
B)
from moving to Kt
B)
RX
B,
Kt X
24
6
8
Q R
Kt R
10
K B i; 7 Q R 8
ch, K K 2; 9 R K
7 ch,
7
Q X Kt
ch,
i
Kt Kt
i;
K Q
i;
ch,
mate.
This combination
rather long
is
vari-
ations,
fathom
it;
but,
knowing the
of
tyjDe
combination,
never think
tions
It will
of.
shown have
be seen that
all
the combina-
all
been brought to
5.
it
is
is
to
for all of
There
is
them, and
arately.
For
all
though
it is
my
in
most cases
and
it is
well
known
Knights.
25
so,
worth so much.
A Rook
will
Bishop
will
Two Rooks
They
are
stronger than
slightly
Bishop, and a
a Knight.
more
little
The power
on the contrary,
so than
of the
off.
Knights and a
Knight decreases as
The power
Rook,
of the
increases.
Queen.
all
left.
the
when
The handling
is
reached.
open up
theoretically
one
the best, as
no other
much.
first
move accomplishes
so
GENERAL STRATEGY
26
Example
This
is
17.
Suppose
1.
P K4
2.
Kt KB
we begin
P K4
3
Kt QB3
Kt-B3
Kt-B3
//
B-Kt5
generally
is
advisable
out until
one Knight
Knight.
to
4,
but
it is
out,
is
this
Bishop
preferably the
King's
not
to
also
bring
B-Kt5
Black
sible
replies in the
XP
to
follow.
5-
an
indirect
0-0
way
of
preventing
is
will
5...BxKt, which
show
to be bad.
At
OF THE OPENING
27
0-0
line of reasoning.
P-Q3
P-Q3
6.
viz.
to profor the
B-Kt5
7.
'm
.'-1, "
mmj^m
-mm.
>
mm. a
'-"
W(im m
'
'
mm
wn^i
^ W M
li
m.
^ i^
stage, as there
is
to win quickly
by Kt Q
impossible
(There
lose
play
if
for
he also plays
7...BxKt,
First,
up
B Kt
as
He
is
has
now
forced to
shown,
thus
the
or twelve
5.)
experience
it
is
bringing
5.
moves
rule, eight
(This varies
up
to ten
should be enough.)
As
28
QRP
is
(This, at such
an early stage
of
Pawn
Third,
to control
initiative,
experi-
an unques-
tionable advantage.^
The
same
strategical principles
for all
the openings,
mind.
Before development has been completed no piece should
he
to obtain either
it
in order
is essential
of action.
well to
remember
this, as
viz.,
bring
7.
The
four squares,
tively,
squares
4 and
and control
of these
The
control of
No
violent attack
The value
and possibly
Many
three.
its sole
29
a manoeu\Te in
initiative.
It is
will often
it
be
moves which could not otherwise be properly understood. As this book progresses
I shall dwell more fully on these different points. At
the reason of a series of
mind
in the
trouble in finding a
new and
18.
1.
2.
P K4
Kt KB 3
timid move.
at once.
confronted with a
situation.
difficult
Example
less
On
P K4
P Q3
principle the
move
is
wrong.
In the
Paums.
3-
P-Q4
offensive
so as to
to
Kt-Q2
move
to
Kt Q B
3,
which would
But on
prin-
30
ciple the
move
it
and instead
of facihtating the
wrong, because
is
cramp them.
4.
Black
move.
itself
is
forced to
QB
KR3
of his previous
White threatened Kt
it
Kt
P X P, Kt X P
because of
with 4. .B K
5...PXP, 6 Q-Q 5); 6 KtxKt, PxKt;
Q R and White wins a Pawn and has besides a
2,
(if
5,
Kt B3
6.
KKt B3
B K2
K3
Q K2
7.
The reason
is
that he wants
PQ B
threatens
3 to
last
R Q
i,
move
make room
other alternatives
PX
Black
for the
Queen
to be followed
would
finally
to
as
yet.
first,
play
White
by P X P. Black's
force him to play
R Qi
8.
-O
9.
With
this last
while Black
is
examination
P-B3
Q-B 2
his
development,
will suffice to
A simple
unassailable.
and
may
in
It will
moves
as they
come
to
my mind
me
without following
is
armour,
in his
31
this
book
technicalities
will
be able to under-
Example
19.
1.
2.
3.
P K4
Kt KB 3
P-Q4
P K4
P Q3
B-Kt5
least
it
opening
is
compensation.
4.
.P
X P
loses a
5.
6.
If
Kt B
PxP
BxKt
Pawn.
QxB
B QB4
Q Q Kt 3
PxP
Q-B3
wins a
Pa\\Ti.
is
some
TRAPS
32
8.
To prevent
P-QKt3
Q-QKt3
Kt-B3
7.
Kt Q
i^
P-QB3
5-
m.....,..,mj^^^^
1^
^^
p^
^p
P"""
and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly
by playing Kt
Q 5 anyway. The student is
to work out the many variations arising from
left
this
position.
These examples
will
show the
practical appHcation
The student
is
and P
Q R
3,
which are
in-
dulged in by beginners.
8.
I shall
now
TRAPS
in the openings,
and
in
TRAPS
Example
33
20.
aigli
^m
iP
PI
*a^.Ai."
.4
White plays:
1.
PxP
KtxP
Kt
2.
Kt
3.
BxPch
4.
Kt Q 5 mate.
BX Q
K K2
Example 21.
;>:
'.^^-t-^:
-^^Wm
TRAPS
34
P K
suppose he plays
1.
Kt
Kt
B XP
would
BR
BK
also give
White's
move
comes
ifBxQ;
5 help matters,
3 leaves
3 instead, then
But
ch
does
KB
3.
2BXP
because of
mate.
QX
B,
inferior position.
Nor
i
But
an immediate material
advantage in position.
KxB
I
2.
Kt K
3.
KtxB
ch
K moves
in
fact, there
is
the
most common
of
all.
but
CHAPTER
II
We
shall
now go back
and
finally to the
vance
this
may
In
9.
A CARDINAL PRINCIPLE
wm.
'fm
^^^
'^^^
^m^^^l. ^
m^^
P Kt
from
opposition.
i.e.
to
advance the
Pawn
that is
know
this principle or
35
because he
A CARDINAL PRINCIPLE
36
of its application;
p_Q R
PQ R
4.
in the
Pawn would
this principle.
it
It
lay too
can be applied in
much
many
weapons
22.
The
We
cient proof.
:
hands of a master.
Example
ation
ponent's Pawns.
ways, and
on
that he plays
say,
4,
stress
we
1.
2.
3.
suffi-
main
vari-
give a few
moves
P QR4
P R4
K Kt
(Best
see why.)
P Kt
of the
KB
PXP
(Best.)
5.
P R5
P R6
P Kt6
P Kt 7
6.
P-R7
P-Kt8(Q)
4.
7.
8.
P-R8(Q) Q-Ksch
KXQ
QX Q
it
of
is
the
won by
classical
it.
A CLASSICAL ENDING
10.
Example
23.
A CLASSICAL ENDDsG
In
this
at
2.
easier for
37
As soon
as the
Black to win.
Pawn where
it
stands
parts.
at the
important, since, in
essential at the
his rearmost
may
first
same time
(This
Pawn one
The
it
is
is
be able to advance
K Kt3
K Kt
K-Kt K-B 7;
K K6
1.
2.
If 2
win.
4,
P-R
4,
P-Kt
Tsill
A CLASSICAL ENDING
38
K-B5
K Kts
K R 5
K R6
K-B
K Kt
K Kt
3.
4.
5.
The
first
2
I
B B B B
H B i
B B
B^^H^^1 ^^ ^^
J
^^^iS^^,/^^
^^ ^^ ^^ ^^
^
^^ ^^
0^
^^p
^^p
^P^ ^^(^
i^^p
^^p
^^p
^
The second part
advancing the
R P
will
^^P
^^P
^^ ^^
P F^
'P
^^
be short and
will consist in
up the K.
6.
K Ri
7.
K-Kt
P R4
P R5
^P*P**g
A CLASSICAL ENDING
The third part
the Kt P so as
King
sary
at
is
to
it is
will consist in
P Kt
to play
when
I.
Pawn
White King
will
will
one
Kt
If
square
of the WTiite
In this case, as
it
is
vanced
the White
how
since the
39
Kt P
it
the
since
if
King
is
at
I.
K Kt
8.
K R
9.
K-Kt
P-KT5
P Kt6
10.
K Ri
11.
Px
I,
P Kt4
P Kt
7.
PXP
P Kt 7
K R7
II
12.
K Kt
13.
KB
and wins.
It is in this analytical
try to learn.
logical
will
example
it
He
way
is
and
it is
to explain the
This
easy to di\'ide
main point
of
each part.
The next
subject
we
*
shall
study
is
40
sition,
two
call attention to
things.
11.
When
I wish to
it
three or
to each
is
M
'^m
^m..^^^^^m^^^^m
WM:
illl
m^
Wa
M^
^^^^^^^^^^,^
^w
^m
m.
Example
24.
In
obtaining a passed
^m
^m
Pawn
is
way
of
Pawn.
1.
If
PxP;
2.
3.
and as
in
P Kt6
PR
6,
P B6
P R6
this
case the
of
RPxP
the
PxBP
White Pawn
is
nearer
to
will
Now
if
it
41
play
P-Kt3
2.
It
BPxP
BPxP
Pawn
single
Px
Black Pawn.
PxP
The
12.
HOW TO
Pawn
will
be the
Example
wins.
25.
to succeed.
first
In
this position
whoever moves
first
The
first
FIRST TO QUEEN
PAWN
WTIICH
42
thing
is
by counting, whether
to find out,
is
to count
first.
is
Queen
is
1.
2.
3.
comes a
his
command
Pawn.
Pawn
and becomes a
first
in
Thus
Now
in
P-KR4
P R4
P-R5
PXP
P-R5
P Kt6
httle calculation.
if
he does
so,
he
will not,
when Queen-
6.
P-R6
P-R7
P-R6
P R7
P R8
(Q),
and wins.
well
to
acquamt hunself
with various simple endings of this sort, so as to acquire the habit of counting, and thus be able to know
with ease when he can or cannot get there
again I must
cannot by
if
itself
Once
teach
how
to play.
It
as a guide,
and
call
first.
and the
rest
THE OPPOSITION
THE OPPOSITION
13.
When
by
43
similar to the
forced to
is
is
said to
have
the
opposition.
^^^^^^^
^^^?^^^
^m.^
Example
26.
^^
^^
^^
M.
^m.^^^m^^^m
Suppose
in the
plays
I.
Now
passage
or,
K-Q4
if
of
the
WTiite
Kmg
by replying
K B
directly opposed to
4.
K Q
by playing
the
Notice that
own King
Kings are
them
is
odd
one
in
this case.
The
above,
THE OPPOSITION
44
or this form:
^"J
p
^p
^ ^ ^ ^
which can be called actual or close diagonal opposition,
or, again, this
form
^ ^
^" " A
i
^P P P
^ ^p ^p
which can be called actual or close
In practice they are
all
P
lateral opposition.
The
Kings,
THE OPPOSITION
Now,
if
45
may
The matter
and takes
of
of the opposition
is
highly important,
at times
all
for the
most
simple forms.
of
In
when
all
the
Kings are on
the
same
line
and
the
number
who has
the
move has
'^M.
'm
the opposition.
^M^^_
W W
^
Example
tage
the
27.
^^
^^
^1^
m^
The above
enormous value
\'
the
opposition.
The
THE OPPOSITION
46
position
Very
very simple.
is
little
is
left
on the
absolutely even.
ever has
tlie
move wins.
Now
Who-
of intervening squares
however.
is even.
to begin
is
to
move
straight up.
Thus:
I.
2.
3.
N6w
White can
K Q
K B
K K2
K-K3
K-B3
K K2
K-K3
K K4
Mere counting
will
only
lead
will
to
If4...K K3;
5.
Now by
K Kt3
K B4
5K Kt5
K K5
counting
it
will
will win.
K Kt 2
be seen that White wins by
The
THE OPPOSITION
defence more difficult
47
overcome.
to
Let us begin
anew.
K K2
Nowif 2K Q3, K Q
K Qi
I.
2,
or
if
K K3, K K
in
both cases.
2,
(WTien
number
the
odd,
is
intervening
of
squares
player
last
has the
opposition.)
Now
There
and that
is
in such cases
file
have
when
Therefore
it is
3,
seen that
waiting
or
is
2.
KB
K K
move
3.
It is
to Black's first
move,
viz.
K-K3
opposition.
a game.
It often
first
variation
examples of
losing of
THE OPPOSITION
48
Example
28.
is
an excellent
%^
^m^m^.m
m
White
is
jm.
wm
me;^^
ilJ^
apparently
lost,
yet he
K Ri!
1.
The
to
position of the
draw by means
K B
K B
(actual or
2,
K Q
close
in
opposition),
effect
K Q
if
7;
own Pawn
move,
at
3.
On
if
I
2.
K R2
3.
K-R3I
K-Q7
K Q6
K-K7
THE OPPOSITION
4.
K Kt2
5.
K-Kt3
6.
K Kt 4
K K
K K6
K-Q5
Pawn and
attacking the
49
to
Kt
3 as already
K Ri
if
P Kt5
will
If
2...PXP
will
K Q7
K Kt2
ch;
KxP,
followed
by
K K
4,
draw.
3.
P-K5
PXP
will
sides
Queen,
student will
to the examples of
now
tance
as, in fact, it is in
have
all of
them
in
is
of
nearly
all
endings of King
paramount impor-
so
14.
weU
to state
now
it
is
if
more Pawns.
'^""""'
'^m.
^"'"W^
_______-m
Example
29.
King
is
Kt Kt6
P R5
Pawn,
Thus
51
game
will
P-R6
P R7
2.
Kt-K5
3-
Kt B
4.
Kt-Kt5
5-
Kt
P-R8(Q)
B 7 mate
The reason
White with
the
Example
30.
is
eviaent.
Pawn
Although he
is
WM
i
i
It is the greatest
the Rook's
Pawn Queens on
do
is
is
square.
is
absolutely worthless.
to keep
pi
mm
moving
his
Pawn, the
King
close to the
comer
52
^
W
Example
31.
difficult
variation.
K Ry
K R8
I.
4-
Kt 4 ch
P Kt4
K B
P R7
K B 2
5-
Kt-K3
2.
3-
6.
7-
Now
can
that
analyse
Kt
P-Kt5
Kt B I
Kt X P mate
we have
the
P Kt6ch
different
merits
and the
we
relative
is
generally thought
command
However, the
fact
is
as
shown
longer
Also,
in
unable to return.
Example
32.
^P
^m
^m
^m
^M
^ ^
The weaker
is
much
stalemate a Knight
is
It takes
53
more
terrible the
Knight
is,
to the Bishop.
Knight as compared
In this respect, as in
many
others, the
is
hardly a master of
54
^ ^
i
what
is
^^
imi
^
It is
sides of the
(If
^''^
and
there were
the
all
Pawns
in having a Knight.)
Of course, there
his Bishop.
an
is
Pawns
This
is
is
limited
by
is
of
squares
it
commands.
it is
on squares
55
of the
same colour
Bishop, particularly
Pawns
if
The
might be stated
principles
thus
When
the
on squares of
the
same
your
as
colour
Pawns
opponent's
Bisliop.
not,
BisJiop,
wJiether the
opponent
own Bishop.
Example
34.
and there
is
<mA-
no advantage
Knight or a Bishop.
milaf^.'
MA
.-^
^..,.j
i ill i
im
4mM
4b_
the Pa\Mis
The game
56
Example
36.
Now
us add three
let
Pawns on
Pawns on both
P^^rf
iiJ
fil*^ i mm
mm.
2 M^Ai>?''^#
&
wm
m^
It
is
now
the position,
draw.
much
\
i
..^Mi_
The advantage
in its ability to
of having the
command,
Bishop Hes as
abihty to
side of the
to the other.
~m
mm mm
^^
mm
P
4m&
-mm
Wm
^ ^^m^
"9
'^i
A
W^
ft
^^
its
board
In
the
above position
57
it
is
un-
on the King's
Queen's
the
two.
in
side,
side
Black
is
it
Thus,
to two, while
that
has
three
on
to
Still,
though
draw,
White
has
somewhat
better
chances.
Example
37.
Here
is
is
position
which to
in
but there
Q R P
is
for
difficulty in
at
all.
a passed
Black).
drawing
Pawn (K
Black
R P
have
should
this position,
for
if
WTiite,
extreme
he can do
it
58
Example
38.
culty in drawing
P P P
'P
tions.
diffi'
this position.
many examples
will help
him
of the
As
method
to the general
wiU
be best.
Advance
of the
King
all
similar end-
with
To
Pawn
or
Pawns
as far as
is
consistent
their safety.
Each
ending
is
different,
according to
Calculation
will count.
by
and requires
different
handhng,
to
is
do.
what
Now,
us see
let
Example
at
59
QR
two
39.
In
KR
or
this
8.
same
the
colotir
parts.
King
done
We
might begin, as
is
generally
to the
K K2
Black, in order to
make
K Q2
it
more
difficult,
3.
K-Q3
B-B4
K-B3
K-Q4
goes towards
6o
HOW TO
IMATE WITH
Kt K 2
Kt-B3
K-Kt5
4.
5.
7.
K Q4
K-B5
8.
K-B 6
9.
Kt Q5
6.
The
first
part
is
now
K B 4
K R4
K-R3
K-R
K Ri
2
is
in the
white-squared corner.
QR8toQRiorKR8m
QR
i will
position.
10.
Black
12.
13.
Kt-Q5
tries to
K R2
K R3
K R4
Kt Kt6ch
BB 7
B Kt8
11.
make
for
KR
K-R
White
BK
5,
K Kt
15
Kt
3,
6i
I give
King
as
it
is
much
K--B5!
15-
Kt--Kt 4
21.
B--B4
B--K5
K--B4
B--B 7ch
Kt--Q3
B--Kt6
22.
Kt-- Kt
17-
18.
19.
20.
23-
24.
25.
26.
27.
28.
29.
ch
K--Ba
K--B 2
B--B 5ch
Kt--Q3
B--Kt4
Kt--B ch
B- B 3 mate
I
K--Kt6
K--B6
K--Kt6
K--R5
K--R4
K--R5
K--R6
K--R5
K--R6
K--R7
K--R6
K--R7
K--R8
K--R7
K--R8
is
by using
as possible.
14.
16.
in
rather laborious.
it
and
it
accomphsh the
62
fifty
the rules.
16.
This
Pawns.
is
The
when used
skilfully
(The rule
is
difficult
endings without
that at any
is
This
is
If it
^M
^^^
i^
moves.
Pawn
afresh.)
move.
fifty
exchanged or a
40.
rules.
Example
many, and
it
Now,
it is
White's
would be simple, as
^ ^
'^^'W
^m^^^^m,^^{
We
to
is
63
force
Rook away
the Black
Once we know
what
is
required, the
way
becomes
to proceed
Thus
find.
I.
Q K 5ch
Q R 6, because R B 2 ch
R B3ch; 3KXR. Stalemate.
Not
easier to
K Kt
6,
(The beginner
Q R ch
Q-R5
I
2.
3.
K to R
K Kt
or to
The
first
part
second part.
otherwise the
is
concluded.
Now we
come
to the
to a WTiite square,
will
win
it.
Therefore
R Kt6
3-
Q-Ksch
KR
6.
Q R8ch
Q Kt 7ch
K-R2
K-Ri
7-
Q-Kt8ch
R-Kt
8.
QR
4.
5-
best
mate
when 3...R Kt 8; 4
Q K
5 ch,
KR
2.)
64
^m^^^mWM^m
^^^
i^^^^^
^^^^
^ P P P
^^^ ^^ ^^^
Example
The
41.
The
^^^
^^^
procedure here
things to bear in
mind
42.
We
shall
because of an
3 or
now examine
cult position.
^m.,^
Rook must
in the
Example
very similar.
is
^^m^
^^,
m,
^.
i.
a more
diffi-
6,
quickly by
K B
it
very
White, since he
difficult for
R Kt 2 ch
6 because of 3
cannot play 3
4
Thus
makes
one, which
2.
The only
is
this position.
Q K5ch K B
K Kt6 R Q2
1.
K B
by
65
Q K
i,
6,
King.
Now
that
we have
1.
IfK R2;
The
Q Kt
2
Q K
3.
K Kt
If3...R Kt2ch;
similar to those in
5.
6.
7.
8.
5ch!
move
is
K Ri
Q Kt 6ch, K R
2.
4.
best
ch!
5
i;
3K R6!
K R 2 best
R R2!best
4K B6 leads to a position
Examples 40 and
41.
Q K4ch K Kt
Q B 4ch K R 2
R KKt 2
K B 6
Q R4ch K Kt
Q-R5
I
66
of
2.
Q Kt ch K B
Q Q8ch K Kt 2
3.
K Kt
1.
R B6
The best place for the Rook away from the King.
Kt 2 ch; 5 K B 6
3...K
R2; 4 Q Q 4,
K B
Q Q4ch
seen.
K Kt6
Q_Q 6 ch, K Kt 2; 6Q K5 ch, K B
7 K Kt 6 would also win the Rook. The text move,
5.
however,
is
7.
K B 6
K K6
Q B
8.
R Kt6ch
R B 6ch
R KR6
5
6.
K R 8.
4ch
is lost.
67
The student
He
CHAPTER
III
my own
games.
can be considered as
types,
a somewhat
i.e.
is
little effort,
positions that
similar form.
of great help
It often
may
in fact,
help the
all
without such
knowledge.
68
may
17.
beheve
43.
move, and as he
It is Black's
if
at
all.
69
is
He
plays
QR Kt i!
I
2.
If,
QX
Q,
R B
RXP
ch
K R
-Q
I,
4 and mate
K B
4.
Ktx B
RXP
ch
BB
ch
R Kt 8mate
mm
'i''%M
HiH
fi*->i
Example
44.
mm
Black's
mm
'^
iS9i
move was P
last
6,
was White's
threat, viz.
by perpetual check.
forceful
follows
move, and
:R Q R
Q B
5,
to
which he
he
mates
in
three
moves as
ATTACKING WITHOUT
70
QXR
2.
R X P ch
R Q R 5
3.
White mates
1.
^1
Black moves
W^^
i^^W;^M
^ ^ ^
Example
still he had
45.
White
better gain
^^
some
material,
if
he can, before
He
there-
fore plays:
1.
2.
If
Kt X B
RX
PxR
K K2
RX Kt!
Bx Pch
3.
Q-R7ch
4.
Q X Kt
5.
Q-R7ch
ch
K Ki
K Q2
7.
B B8
R X Q ch
Q K2
QxQ
K-Ki
8.
RxR
Resigns
6.
helpless.
in
We
shall
now
some examples
give
71
the attack.
in
in
18.
^^^^^.'#^ ""^^^
Example 46.
White is two Pawns behind.
must therefore press on his attack. The game
tinues
He
con-
I.
Kt (B
5)xKtP
Kt B4
attack.
5,
K-B
2;
KtxP,
R-K
2; 6
Kt-K
4,
lose.^
My
Chess Career, by
J.
R.
72
^l(^B
"
mm
Example
47.
amine the
W m
The
student
should
carefully
similar situations
is
typical,
Bishop in
for
it
is
The game
of
ex-
continues
Best.
If 2
1.
BXP
2.
Kt Kt
K R
KxB
ch
ch
K-Kt3
Kt X P
with an
irresistible
attack.
3.
4.
White
*
Q-Kt4
Q-Kt3
P-B4
K-R3
finally won.^
This position
is
elaborated under
Example 50
(p 80.).
We
73
have so
Very
King's position.
game
attacks are
pieces, or
made
even Pawns.
The minning of a
Paum among
means
Hence the study
the
strength often
portance.
We
winning of
the
of such positions
game.
is
of great im-
Pawn
as a
means
of
^^
'I,
^^
'^F
Example
is
48.
Black is a Pawn behind, and there
no violent direct attack against White's King.
he
is
Pawn
but to
carefullv
74
It
management
of forces.
R Ri
P QR4
2.
follow
Kt X B
ultimately win
Q Kt when would
R R 6 and Black would
move was P
White's best
Q X Kt,
the Q R P,
3
The
advantage in position.
3,
always keeping a
text
slight
easier.
KtxB
2
3.
QxKt
Q-B5
4.
KR Qi
KR Kt
Pawn by
more
playing
BX
and
Queen
He now
side.
R X Kt
threatens,
is
among
to be had,
other thmgs,
P.
5.
Q-K3
R-Kt5
BQ
6.
Q-Kt5
B-Qsch
7.
K Ri
QR Kt
5.
up the exchange.
8.
9.
Now
Black
RxB
R-Qi
will recover his
QxR
Q-B5
Pawn.
75
I
Wi
Example 49.
An examination
show that Black's main weakness
position of his King,
and
the exposed
lies in
we might conclude
Indeed,
if
side,
and
his
it
were
Q R
Pawns
to
Bishop commanding
is,
to choose from.
P Q Kt
there
is
position
4 would
another
make
it
iB B4,
4,
might
QR Qi;
But
upsets Black's
better position.
That move
is
Kt Q
4!
continues as follows:
1.
Kt Q4!
PxKt
2.
Rx B
Kt Kt
The game
76
is
B B 4ch
K R
R K6
RXP
P Q6
3.
4.
5.
And
BB
4.
is
Pawn
ahead.
hope they
develop his
note,
all
these middle-game
are thrown
all
machine-
like precision.
That, at
should be,
least, is
if it is
what the
ideal
middle-game play
CHAPTER
IV
General Theory
Before we
it
will
be ad\dsable to dwell a
little
on general theory,
game may be
better understood.
THE INITIATIVE
20.
As the
amount
have
sides
of material.
means
the
and the
initiative^
is
initiative,
an advantage.
Now
other
this ad-
is
if
obtained in
its
place.
WTiite, according
down, develops
his pieces
He
advantage that
will
make
it
initiative
when he
gets for
possible for
He
some
positional
him
to keep
77
feel
78
assured that he
will, in turn,
adversary's thrust;
ority of material,
and
finally,
him the
self-evident,
is
since,
initiative,
This last
victory.
in
wm
order to
the
where he
is
way
of escape.
is
it
is
in order;
advantageous;
or, finally,
a more or
less
21.
In the
prolonged period.
first
must be
carried
on with
Under no
sufficient force to guarantee
consideration must a direct attack against the King
its success.
own mind
that
it
is
absolute cer-
Example
50.
is
shown
in the
following
diagram
In this position White could simply play
and
fers
still
BB
side,
with
79
The game
a win.
12.
13.
14.
continues thus:
B X P
KxB
ch
Kt Kt 5 ch
Q Kt 4
K-Kt3
P B4
K Kt
and mate
^
may
We
(if
in five
give,
21
K Q
RX
2
Kt,
mate
QXR
two)
R B
23 Q B
22
ch,
ch
moves.
take
it
We
must
where, while not being able fuUy to understand every move, yet he
So
Q R4ch
Q R7ch
16.
17.
If
KX
Kt
Q X Kt P
K-R3
K Kt3
K B3
Q-Kt3
15.
Kt - Kt
19.
P K4
PX P
20.
QR Qi
Kt Q6
Kt(Q6)-B5
18.
22.
Q-R3
Q Kt3
23.
KR K
21.
PxP
Q-B2
Kt K 7 ch
be saved
ch,
any case
in
e.g. 23.
..B
K3; 24RXB
27.
Kt Q 5 mate.
R X Kt
QXQ
KB 2
Kt R 7 ch
R Ri
RPXQ
K-B3
Kt Kt 5 ch
28.
PB
Ktx R;
25
24.
25.
26.
Example
51.
Another
mm
m
Resigns
example
of this
,,.W3,
m^Wm
m
Wwfmm
^_^_j^|_
kind
8i
Kt X P
their beauties.
is
won
the
21.
B-R4
Q-Q2
22.
Kt X B
Q X R
^3-
Q Q8ch
Q Ki
-B
2; 24
24.
25-
26.
Kt Q
6 ch,
King moves;
28
K B2
Kt Q6ch
Kt R4ch
K-Kt3
30
27.
KtxQ
29.
30-
P KR3!
The climax
White
to avoid
it
K-R 4;
ch, K-
Kt X P ch
Kt (Kt 7) - B
28.
R 4.
6 ch
St.
K R4
;
Kt
at
25
B Kych
26...K R 3; 27 Kt (Q 6) B 5 ch,
Kt X P ch, K- R 3 29 Kt (R 4) - B
If
a position.
brilhancy prize
ch
RxQ
K-R3
K-R4
way
is still
is
for
all
the material
is
82
some
and that
often, as in
out,
it is
demon-
King must
to
he
all
defeat.
22.
an opportunity,
Failing
weakness there
or,
is
if
there
is
in
the
must attempt
may
second case,
for
to increase whatever
It
effect
to be gained immediately.
Is
only
if
some-
threat
is
it
exists
no
longer,
his
own
successful
ma-
One
of the best
on one
mobihty
game
side, so as to
opponent to that
side,
and most
is
to
make
draw the
then
and
through
a demon-
forces of
the
your
greater
THREATENED ATTACK
to the other side
S3
before
your
opponent has had the time to bring over the necessary forces for the defence.
following
Example
J.
Played
52.
tional IMasters
White
is
shown
in the
game
at
Havana
the
R. Capablanca.
Black
R. Blanco.
3.
P K4
P-Q4
Kt-QB3
P-K3
P-Q4
PXP
4.
Kt X P
Kt Q 2
KKt B3
Ktx Kt
1.
2.
Interna-
5.
Kt-KB3
6.
Kt X Kt ch
7-
Kt-K5
A'-^
WS.
mm
first
shown
1 &
ft
mm
mM
to
WM
m%
me by
The
the talented
object
is
to
84
Q Kt
via
after
2,
move
which
3,
in this variation.
development
to
P Q Kt
is
Black's usual
Generally
it
is
bad
is
made
to
mend
it,
B-Q3
7
8.
Q-B3
2 *"'
iii
mM.A.m...
m.:m.
m.Aw
B K Kt
'y^yy//y^
might be better.
The
text
move
gives
P-B3
PB
It
own;
The
held his
text
move accomplishes
THREATENED ATTACK
in
an altogether defensive
B X Kt
followed by
PB
9.
The
fact that
4 ch
opment
He
faulty.
is
White brings
his
has
into
pieces
11.
any
Q R
would play
sacrifice
Kt
BX
3,
and
sort.
Kt K
was Kt
time,
most attacking
their
B Q3
alternative
much
too
lost
play
easily met.
back
The
is
veiled threat
00
BK 2
B K Kt
10.
The
position.
Q R
85
Otherwise
4.
White
(not
K R
3,
to
because of the
12.
P KB
Q R3
P),
will
is
WTiite's
move
Now
directed to
make
tenable, or to profit
the
by the
how
in this
the principles
game.
Every
position of
White at other
13.
B X B
14.
0-0
15.
KR K
16.
R K2
points.
Qx
I
R B3
Kt Q3
B Q2
S6
At
last the
make way
17.
QR Ki
R Ki
18.
P QB
Kt B
Rook.
for the
PB
5,
P-
Q-Kt 4, RxB; 22 P K R 4,
KR4; 23QxR,PxQ; 24RxRch,K R
Kt
25
4;
PX
21
cases that,
is
QX
Kt,
will
it
if
and
another;
But
P.
this
is
2;
is
anticipated, there
no exception to the
rule, as
be seen.
11mi
m,^m^m,/
'^^Mi
19.
^^^ ^
P-Q5!
^J^K,
4^^^
KtxKt
King's
Pawn ma Q B
4.
THREATENED ATTACK
20.
21.
22.
P KKt3
Rx Kt
Q R4
Q Q4
K Kt 2
PB
Q Q
White
PX
Q-B3
P,
and
also
QX P
to
tempt
P-Kt3
But Black wants
better.
to play
regain his
is
was
87
in
the defence of a
all his
Pawn, while
is,
in
my
up
for
to act.
24.
BB
PX P
#$T^
25.
2!
All the
Black
5.
8S
BxP
K B 2
Q-Q3
25
Now
it
is
up, and
it
way
his
to
26.
BB
27.
B-Q5
evident that
White
Queen
all
K R
at
5 in order to
6,
will
now
try to place
K R P
R K2
Q K3
34
B 5; 29 Q K R P K R 4;
R K 2; 31 Q Kt K Kt 2;
QR
P-K R Q-Q 2; 33P-K Kt 3,PXP;
and Black will soon be helpless, as he has
P B
to
If
30
32
28...P
3,
4,
5,
4,
4,
to advance
to play
PR
RX
and
finally at the
proper time
B, winning.
29.
3031.
32.
33-
Q-R6
KR4
P-R5
PxP
RxB
P
K Kt
Resigns.
it
P-R3
P-B5
PxP
in this
if
game. Dr. E.
it.
more
nature.
difficult to
Perfection in
such cases
is
much
89
23.
of pieces.
is
is
on material.
is
has been
good example of
this
type of game
given below.
Example
53.
From
the
all
it
R. Capablanca.
PXP
Black: D. Janowski.
1.
P-K4
P-K4
2.
Kt-KB3
3.
B-Kt5
4.
0-0
Kt-QB3
Kt-B3
P-Qa
5.
B X Kt
6.
P Q4
7.
Kt-B3
might be
ch
better,
knew
and therefore
Kt
10.
PxP
Q-K2
R-Qi
11.
B-Kt
12.
Kt-KR4
9.
to be good.
7
8.
PXB
BK
what
Havana International
(Ruy Lopez.) White:
Q2
PxP
00
B-Q3
Q-Ki
P-Kt3
played
90
Black
offers the
Without considering at
an attack.
obtain
to
there
is
on the part
justified
it is
viz.,
is
is
concerned
all
Then, once
to derive
all forces
To
force
hole at
the
13.
14.
R Q
15.
Kt Q
Kt B
Kt
R Kt
R6
2
I
White to play P
5 for his
hand
4,
4
I
Such grand
Knight.^
tactics
show
of a master.
Kt- K B
-
16.
P QB
17.
BxR
18.
Kt K3
was
Kt-K3
QxB
better.
Kt-Q5
18
19.
P-QB4
Q-Qi
In order to prevent
but winning a
20.
In order to play
^
Kt
B Kt
in chess parlance
R Kt
has come to
mean a
defect in
Pawn
by Pawn moves.
KR
B 3 and
3, where White forces, e.g. a
could establish themselves, supported by pieces or Pawns.
"holes" at
him
Kt
or B,
if
91
is
he loses
adit
is
Pawn
for
it,
If
^P
wm
i
m
WM
'^**i^,
WM
m
'.
\/^'<^
^y^/y/y^,
21.
Kt B3
22.
PxP
y//
P-B4
PxP
^^ "^ mm
The
Very soon
it
will
is
reaching
its
maximum
92
White,
who
action,
and through
is
an undoubted advantage.
23-
Kt Bi
24.
Kt X Kt
Q R 5
26. R-Ki
not play R K
P B5
B P X Kt
B Kt 2
P B4
25-
He
could
sides,
because of
he
will
way
for
it.
RxQ
5.
RXK
P.
Be-
At
pres-
P, but
Then, by giving
is
founded.
27.
28.
R Ki
R
K2
R (Q2)
K3
PB
wm.,^
1^
Wfm:
^^^^
^^^^
"'
'''mm.
'"<,
'''.
i
Now
is
the Black
prepared.
It
31-
RXP
RxB
Q K8
32.
RX
33-
R K5
Kt Q2
29.
30-
34.
RB
93
BxR
R KR3
QxQ
K B
R-QB3
Qch
The
text
move
K-B3
R-K3
34
R-Qs
Kt K 4 ch
35.
36.
RX
Kt would
Very
of
K Q
P-Q6!
fine.
I
RX
RX
B,
38.
K-B
39.
PX B
40.
R Q
The ending
is
lose easily
Rx B
37.
K K
very
Kt
ch because
winning.
B X Kt
RXP
R K6
difficult
last
to win.
move
At
this point
before the
was adjourned.
i,n
game
94
P - Q Kt
41.
4344.
RX Pch
42.
46.
R-Kt
48.
RR 5
R R4
49.
RxP
50-
P-R4ch
51-
R-B
52.
P--Kt4
47-
K-B3
ch
K-Kt4
RxRP
K-R4
K-R3
5ch
Resigns
nature,
difficult
its
R-K5
RxP
RxP
K-B3
K-B4
RxP
K-B3
45-
RxP
R-KR3
game than we
treated separately.
24.
Very often
off,
in a
actual conflict.
the
on one
is
moment
side
furnished
by the
is
com-
for
to cut
game
will
is
won, because
following game.
Knights.)
P-K4
Kt KB 3
P--K4
Kt QB
4.
Kt-B3
B-Kt5
Kt-B3
B-Kts
5-
0-0
0-0
6.
B X Kt
1.
2.
3-
Victory
White:
W.
R. Capablanca.
J.
Hastings
the
at
(Four
1919.
Black
Winter.
Played
54.
95
many
cessfully in
game.
a game.
It gives WTiite
Niemzowitch's idea
is
to play P KB
time be able
a very solid
opening a
Knight at
K B
5,
He
from going to
in
KB
5,
to be proved, but in
good.
On
he
will
have to weaken
WTiether this
my
is
opinion the
is
his pieces.
considered
variation
that
in
this
his
game
move
is
perfectly
no question that
But
it
must be
due course.
6
QPxB
96
The
Kt P X B
alternative,
gives
of
8.
This move
B-Q3
P-Q3
B Kt 5
7.
not at
is
all in
The
of this variation.
K R 3, to be followed in time
by the advance of the K Kt P to Kt 4, and the bringing
and
of the Q Kt to K B 5 via K 2 and K Kt 3 or Q
with
the
linked
Kt
K 3. Then, possible, the K
other Kt by placing
at either K R 4, K Kt 3, or K 3
White
is
to play
is
if
it
remains at
Kt
but mostly at
P KB
times
i,
K R
i.
Finally, in
4,
Some-
it is
other times
it
comes simply to
P KR3
P B4
8
9.
R4
^ See
game Capablanca-Kupchick, from Havana International
Masters Tournament Book, 19 13, by J. R. Capablanca; or a game
in the Carlsbad Tournament of 191 1, Vidmar playing Black against
Alechin.
^
See Niemzowitch's
ment,
^
9 14,
game
ment,
1913.
Masters Tourna-
New York
Masters Tourna-
97
Em
k
fi^^
5rs5
rm
8.
.1
2 ^
k
To
prevent
Kt Q
to play
5,
Wm. t^
^?i
Jm^m
bi^^
Kt
4,
Kt
White
falls
P-KKt4
10.
a
fl
i^-^
98
as will be seen.
11.
Ktx Ktch
12.
B Kt3
13.
P-KR3
14.
QXB
15.
PxQ
bA
by
then.
^^^^^^
practical purposes.
all
sacrificing
At
least
He
is
minus
it
would
QXQ
P-KB3
a Bishop for
it
vyy^^^^
Qx Kt
B Kt5
BxKt
lose
all his
side,
cannot be in doubt.
so that the student
such a game.
The
may
rest of the
see
how
game
simple
is
it is
given,
to
win
There
is
K-Kt2
P QR4
R R
P-R4
99
P-QR4
KB 2
K K3
KR-QKti
PxP
RPxP
21.
P-Kt3
P-B3
22.
23.
If
file.
R-QR2 P-Kt4
KR-Ri P-B
5
immediately by
24.
25.
26.
27.
28.
29.
R- Kt
5,
RPXP
B
PxP
R R4
P Q4
R B4
RXBP
after
PX B
P X P (Kt
it
P.
6)
RxP
RxP
R Kt4
R Kt5
RxP
Resigns
25.
Now
my
games with
my
o\\ti
notes
and study
Mr. F. F. L.
It
has the
100
Thomas
game
for
me
at
my
request,
Example
55.
Queen's
Gambit Declined.
Mr. F. F. L. Alexander.
I.
2.
3-
P-Q4
Kt-KB3
P-B4
5-
Kt-B3
B-Kt5
6.
P-K3
4-
Black
mm
Sir
{The
White
George Thomas.
P-Q4
Kt-KB3
P-K3
QKt-Q2
P--B3
Q-R4
^^'^m s^^rf'"'"'^!^ ^
w^m
mm r^l
by P X
P.
But
Kt
2 is
IN A SPECIMEN
There
GAME
are, besides,
much played
not as
as
some
loi
that
first,
two good
it
is
B and
Kt,
8.
9.
This
B X Kt
Kt X B
P QR3
Q Kt 3
Kt K
B-K
is
B which
should
3,
is
of
make
sure
from
(I
10.
BQ
11.
PX
12.
BxBP
Kt X Kt
Px
Kt
where
my K
P.)
complished by playing
my
to
come
Incidentally
3.
13.
alternative
and then
to
5,
it
BQ
The
B3
by P
K B 3 without
The same result could be ac-
weakening
out
Kt
it
bears
should have
3.
0^0
was P
0.
4,
followed by
5,
Pawn
initiative
siderably,
position con-
to stake all
on a
102
point in
it
is
This
is
a turning
0-0
13
14.
P K4
15.
P-Qs
K R Q
to advance this
at
QB
4.)
By
as there
this
P'-K4
i,
later on.
is
now a
wanted him
my
that he does
His
B.
He
B from coming
out, or
made a
if
that
first,
GAME
IN A SPECIMEN
PQ R
4, in
dominating
Rooks
that
position
17
Kt X B,
Q
Q X Kt
to
in the
occupies.
This
now
it
QB
103
second, either of
PX
in order to threaten 16
B X P
18
P,
3 to pre-
Thus by playing P
followed
Black
ch.
B Kt 5 and third, P K R
B X P
to
play
K R
WTiite would
text move
have attained the desired object.
blocks the action of the White B and facihtates Black's
The
development.
sive,
and the
game
will
which he
Q-B
it
B-Q
Kt
3,
PXP
followed
5-)
P-QKt3
B Kt 2
16
17.
PB
18.
KR-B
4
I
R- Kt
would do
of
At present he cannot
P Q
B-Q3
16.
play
in
15
by
rest of the
throughout the
interest
in
any
case.)
and
to
P- B
QB
5.
4,
But
it
which he
I04
BK
BB
PB
i8
19.
20.
20.
been
have
would
(It
RE 2
Q Kt 2
K R K
I,
weak
is
4
3
probably,
better,
P B
it
play
to
4 presently.)
lacks force,
and
It
handle in a game.
a plan on a large
success,
and with
scale,
it all, it
means
it
at his disposal.
From
He
R K
I,
threatening
by a
direct
P K
4.
If
White
it,
is
able
then, once
he should quickly
shift his
for his
QR Kt
P
QR4
R-Qi
lost
QR Q
B R3
KR-Ki
23
24.
Q-Kt3
GAME
IN A SPECIMEN
(To bring his Queen across after Kt
105
R 4 and B K
2.)
R-Q3
24
25.
Kt
26.
P-Kt3
R4
K2
Ai
H
i
H PP
^W W W
'
PxP
26.
(I
W^
is
If
Pawn
Kt
4 to
6.
I intended to
I did
him
ment
Black's judg-
Had
believe to be faulty.
side.
lie
in
his
io6
posted
all that,
invariably stronger
PX
He
is
with the
B P on
account of
B XP
ch winning the
exchange.
do not
to hold
it
27.
KPxP
28.
P Kt3
like this
P-Ks
P-K6
move.
in reserve
and
It
to
P B 4,
and P B
have played
to
K Kt 4
5,
after having placed the Q at Q 2, K B 2, or some other
be followed
due time by
The
at
text
Q B
move
4,
and
continuation.
it is
isolated,
and there
is
no effective
29.
P-B4
30-
Kt-B3
31-
R Kt 2
32.
K-Kt
33-
Kt-Kti
B-B
B-B4
R-K5
Q-B
I
P-
Kt
GAME
IN A SPECIMEN
(If
now 34
B-B
PXP;
3,
BX
35
107
BXB
R,
ch,
RR
34.
PX P
PX P
35.
R-KBi
P-Kt5
K R
The
WTiite's
only move
position
now
is
evi-
dently
won
finding
carried
and
for Black,
it
manner.
37.
only a question of
R-KB3
B-Q3
Kt K 2
36.
is
QB
im
^' '
it.
/'^^
m..
i^
(Again preventing
on White's Rook.
If
Kt B
40
RX
White
plays
R,
is lost.
Q R
K
If,
3,
PK
4,
B X
ch
7
!
!
39
41
Kt X
B X
however, against 38
and WTiite 39
P,
R X Kt
RXR
B, best,
QB
Kt B
4,
ch;
and
Black
io8
my
tiful
39.
.Q R
6 ch
with
R(Kt2)-Kt
39.
Q-B2
Q-R3
which still
(Making a double attack on the Rook
cannot be taken and preparing to defend the K R P.)
If either the Rook or Bishop are taken White would
be mated in a few moves.
Q R6ch
3940.
K-R
"^1
RXP!!
i
m"^'
^1 m
i.
(If
40...R-R3;
Kt
2.
way
41.
Kt-Kt
Black therefore
41
to carry
QXR
I,
QxKtP;
tries to get
42
the Queen
Q
away
on the attack.
IN A SPECIMEN
RX
GAME
109
BxB
41
(Again, not
(If
42
R K R 3
42. Rx R
QX
B, then, at
because of
last,
RR
43.
Kt B
P K
6 dis. ch.)
3 wins.)
Bx
42
7!
tM.
:i
W4 ^
mm
^m
mm
it.)
44.
WTiite resigns.
R KKt
A
very fine
Q B 8
finish.
CHAPTER V
End-Game Strategy
We
to the endings.
Their
Janowski (Example
a
my
Ruy Lopez
one of
Then
which
had
ous attack
vring of
my
made
adversary.
of the pieces,
it
Had
excellent
Finally, there
and come
to
off
which
an ending
at first appeared,
and
became a very
I
difficult
manoeu-
finally
which, of course, I
by the
possible
most
itself
offer
I could give
clearly
an
when
normal variations,
its
accepted.
with
53).
in
in
my game
in vain.
all
my
previous
Unfortunately, that
players
first
a failing from
free.
END-GAME STRATEGY
III
all
JNIorphy,
in
titles.
26.
this
attacking
first
on one
way
side, then,
to
win consists
granted greater
from one
through before
somewhat
Example
similar
56.
manner.
sufficient
in the endings
112
I,
played
R K ch
R QRs
P-KR4
2.
3.
The
R K2
R R2
to play
in order to fix
to the future.
It
is
Q Kt
two weak
is
isolated
3 to support his
free his
Rooks.
of
his
Rooks.
4.
R-Qi
R(Q4)-QR4
Rook
to
6.
7.
R(Qi)-Ri
P-R5
K Q
K B
K Kt
R KKt4
2
R KKt
serious mistake,
have played 8
answered
8.
which
K Kt
.R (R
side.
5)
loses quickly.
3,
White should
PB
3,
and Black
6 for his
would have obtained an opening at K
King, which in the end might give him the victory.
Kt
R-KB5
FROM A DIFFERENT
Now
Kt
113
because of
3,
4 ch.
9.
10.
If
Kt
SIDE
PX
K Q3
K K
R,
R B 6ch
RXR
followed
R K R
by
8 winning,
RXRP
10
after a few
moves.
Example 57.
Another good example, in which
is shown the advantage of the greater mobiUty of
the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters
Tournament, 1913.
game can be found
Ml.
'
The
in the
Mt
score
full
book
M.
'
and notes
of the
of the tournament.
M.
^^^
M.
if
m
m
k
him the
file
is
that
initiative.
There
is
Q R
P.
The
114
Rooks forward,
the
be able to
other,
to bring
is
them may
shift
freely.
What
stated already
this
means
it
really
to
in general theory
means
to
has been
make
it
to
defend Paums.
weaker, or create
can
get rid of
it,
ness somewhere
From
make
else.
game continued
thus
1.
KR-Ki
R-K4
3.
4.
QR-K
QR-K3
K-B
I
of the
open
file,,
R-K3
R(Bi)-Ki
K-B
The move
is
justified at least
on
He
be
in the
all
Kt
4 ch, followed by
KK
it
is
hard
If4...P Q4; 5R
2,
in
KB4; 5R
Rx
Q R
winning the
4,
as the three
side,
KK
6.
R-QR4
noeuvre Black
is
Pawns of Black on
by the two of White.
KK
ma-
R-R5!
Pawns except
the
It practically fixes
P, which
KB
is
the only
It specially pre-
all of
the
R-QR
tically leave
Queen's
6PxR,RxP; 7K-B2,R-K2;
R?
RQ R
115
of White's
K B
4 and
forces Black to
become evident.
P-Q4
K-Q3
P-QB4!
8.
Pawns
If 8 ...
all
Black's
isolated
and weak.
R-K
1 1
4,
K-Q
9.
10.
3;
10
P-B 5ch
P-Q4
P-Q
Kt
4!
K-Q 2
P-B4
PQ
R-K
4;
Ii6
Rooks because
of the threat
The
leads to nothing.
R-K K
Up
last
it
R R 3
but
best chance
in reaUty
was
I.
11.
RxR
12.
P-B4
PxR
to
to play
Q B
P.
K-B
12
a bad move.
tinuation,
and
K-Kt2;
K-Q2
13.
Agam
Q R P
15
if
RR
13
then 13.
P-Kt
4,
.R-Kt
K-R
14
P Kt
3,
i6R-QKt3,
i;
fact, I
beheve, a
won game.
w w
'W
13
%^
K-Kt2
R - Kt
would have
FROM A DIFFERENT
14.
15.
16.
17.
18.
He
R-R3
R-R3
K-K2
R-R6
K-Q 3
SIDE
R-KKt
R-Kt
K-R3
R-K
2
K-Kt
P, and
is,
however, use-
later
on gives him
It
less,
117
20.
To prevent
P-KR4
R-R
K-Bi
the Black
Rook from
file
KQ
20
He must
21.
R-Kt
22.
K-B 3
R-B 2
K-B
24.
2526.
He
Kt
4.
R-B3
K-R5
P-R4
P-R5
K-Kt
P-QR3
R-R3
move
for
K-Kt
6 via
The
text
one move.
27.
P-Kt
The only
other
rould play
R-Kt
R-B
KR 2
even P Kt
move was
7,
or
3
;
5.
when
WTiite
ii8
WM
?;.;
""f^i
fc
(Bis.il
^ ^
sM M m
1^
-f^
g55%5???
g^%??
ft
ft
^g;^^
^^^
^^
P - Kt
28.
In this ending, as
is
and requires
difficult
his position
efforts
right
but once
careful handling,
and the
result
move was
28
nothing to be proud
is
R Kt
RPxP
PxP
R-Bi!
R-Rich
31-
R-Kty
K-Kt4
32.
KxP
33-
P-B6ch
34-
RxRP
35-
K-R5
K-Kti
R-Kt7ch
R-R7ch
36.
K-Kt4
RXP
30-
The
7.
28.
29.
of.
last
3,
chance:
PxP
R-R7
R-Kt
ch, forcing
119
R Kt
R-K7
ch; followed by
RxP
R-K R
7,
offered better
chances.
38.
3940.
41.
42.
4344.
P-R6!
K-Kt5
RX Pch
R-Q8
P-R7
K-B5
K-Q4
R-KtSch
K-K5
K-B6
R-KR8
K-R2
K-Kt3
49.
RxR
KxP
KxP
50-
K-K5
46.
47.
48.
made and
8ch
R-K8ch
P-R8 (Q)
45-
and how
R-B
R-Q8ch
R-K8ch
often,
how
KxP
K-B4
easy
is
Resigns.
it is
to
opportunities are
long as there
RxQ
lost.
It
shows that, so
move.
THE DANGER OF
120
27.
Example 58.
ment is shown
shall
and Kupchick
in
state-
between Mar-
7^^^y//>
m^^,
^^^^^^
^^^^^
;^..^
wM^^
^^
w^
^^
^^-
^^/yz^
WW^/
ffin
g_l^l_
It is evident that
difficulties
bound
The
in
Marshall (White)
to lose a
Pawn, but
is
Not only
that he
how
it
careless
happened.
P-Kt4
No
game except
it
with a
I.
did.
became exceedingly
sider the
it
he
felt so
is
that he
under great
RXRP
Let us see
A SAFE POSITION
The mistakes
This
begin.
Pawn
the
is
i2i
Black sees
first.
is
anything
better.
R-Q
2.
R-R
lose
ch
this
the game.
is
R-Q4
3.
R(R5)-R4
move was
is
(Kt
no defence.
4)
Black's
this
time
fatal.
4.
game
His best
move
there
is lost.
From
with care.
practically
won
game, and
it
position
Black
three moves.
R - Kt 2
If4...P-B4; 5R-R8ch,K-Kt3; 6 R (B 8)
Kt 8 ch, K - B 3 7 R X P ch, R - Kt 3 8 P - Kt 5 ch,
K-K 2; 9 R (R 6) X R, Px R; 10 R-Kt 7 ch,
K Ki; iiRxKtP, and wins easily.
4.
(Q
4)
-Q
The reason
5.
P-R4
P-R4
6.
R-R
Resigns.
is
8 ch
evident.
If
K Kt
Px P
ch,
122
PR
28.
R-R
8 ch,
K-Kt
3;
mate.
common
Rook and Pawns
not very
of endings arising
in actual play
most common
sort
Yet though
They
and
Here
is
an example from
1909-1910.
Example
59.
this
RB
Marshall
position
had
PB
6,
123
wm
simple
Had
by
lost.
drawn by playing
3.
P-B6
I.
Now
R Q
R-Q3I
or {b)
RB
(a)
7 ch.
3.
will finally
Or
Black's Pawn.
(6)
have therefore
P-B 7
R-R5ch
2.
and White
We
3.
PB
7,
R-Qi!
K-B5
have to
R-B 7ch
PB 7
2.
either (a)
Rook
sacrifice the
for
K-Q5!
R Kt3 ch!
R KB3,R K7
wins.
4.
K-B
5.
R-Kt
and White
for
finally
have to
sacrifice
the
Rook
If there
not
will
R-KB3
K-B 6
be
of
in the
it
would
Now
ending
RQ
to
draw.
124
We
Now
(a)
there would be
R-Kt
3 ch, or (6)
R-K
either
Let us examine
3.
them.
(a)
I.
2.
3.
...:....
R-Kt3ch
K-B3
K-K3
R-B3ch
R-K3ch
P_Kt
if
6;
if
4.
If
R-Q
3 ch;
5.
6.
R-KB3
K-Q3
K-K
K moves
R R 5 ch
R R 6 wins
2.
4 wins.
R-Kt
7!
R-B3
K-B 5
ending.
4.
5-
R-Kt3
3.
and White
KB
3,
will either
125
to the position
shown on page
and
Now
1.P-B7
2.
3.
K-B
R-K
R-Kt3ch
R-KB 3
7!
K-B 4
K-K2
P-Kt6
(best)
'
(best)
122,
at
K 6.
126
Best.
win
If
K-B
both
5;
P-R
move
the last-named
4 and
K-K
particularly
3 will
would win
with ease.
5-
R-K3
P-Kt
6.
R-QKt3
7.
RxP
8.
R-Q2
RxP
R-KR2
RxP
9.
K-K3
^,^^
7 (best)
^^'...,....0
^....,.^^..
^^^
m.
^,
i^
^
.
^^
'^"
^^^,,
two
files
is
won by White,
besides, the
Pawn
on the
portant, because
file.
if,
This
is
cut off
can advance to
Rook can
last condition is
begin
very im-
Rook were
at
KR
i,
and Black
127
R K B
by playmg
Now
we have explained
won, we leave it to
that
position
is
the reasons
why
the student to
this
work
29.
is
way
to study the
to learn end-
games
Pawns.
of the
Rooks and
is
fortunate in ha\ing
By
the case.
is
generally
carefully
of the proper
The way
method
of procedure
is
somewhat
similar in all of
them.
Example
borg, in the
ment
of
From
a game, Capablanca-Kreym-
New York
60.
I 9 10.
A DIFFICULT ENDING:
128
m^^m^^m.
It
is
policy.
on
Black played
all
assume
best
the initiative
way
criticised.
It
defend such
to
and keep
the
opponent
the defensive.
QR-Ki
The
first
make with
his
Rooks
Rooks
at bay.
2.
R-Q4
but
threatens
PB
P Kt
3,
which Black
followed,
after
129
ch,
Q R
against Black's
P.
R-B3
R-Kt
King's side by
P - Kt
3.
PXP
K-Q3
4.
5.
R Q R
and Kt
PXP
ch
K-B
force
7.
RK
WTiite, however,
2.
awaken Black
to
this
R-K2
R-QR
6.
This
is
He
RR
ening
Black
a mistake.
his position.
K-K,3
is
unaware
3,
K R
move
least a
K K
KQ
Pawn.
now
develop.
R-QB 2
R-R6
win at
P Kt
He
danger of
4 threatdemonstration
and, by making this
against WTiite's
7.
of the
3,
because
This in
itself
PQ B
4 would
condemns
his last
3,
Now
R (Q4)-QR4 P-KKt4
forced, but
play 8.
.K
it
RB
is
2,
because
little
too late.
KB
He
could not
4 would have
A DIFFICULT ENDING:
I30
left his
game completely
Black now
paralysed.
finally
tries to
by
RR
3,
RXR
Black
played
is
now
Pawn
P-KR4!
in a
RX
P, because of
recovering the
9.
Of course, White
R, followed
with advantage.
P-Kt
loRxP
9...PXP;
If
he
in a
Rook.
He
practically
not enough, he
finally
11
of the
King
at
,,
^^j^
^m.,^
mmi,
ILl
if
or
KK 2
,.J^^^
10.
P Kt
Pawn by P Kt 5, or,
might play K Q 4, to
by the entry
10.
much with
either
.
4, threat-
that were
be followed
5.
10
PK R
KR
Q R P.
K R
would have to
his
to go to
WTiite's
the
KB4
of his K R P
because
safe,
retire to
Q 2, because of
4,
The advance
would make
131
and consequently
KB
2 to
defend the
it
Pawns.
On
P Kt
Black meanwhile
could really
5, if
there
Compare this botthngup system with the ending in Example 57, and it
be seen that
will
move.
very similar.
KxP
11.
Probably
it is
12. K K 2
P Kt
wrong.
The
move
text
(B
3)-B
drawing.
K-Q3
R-QKt 2
12
P-Kt4
13.
P Kt
P-Kt
4,
5 after
14.
Not
as he could
good.
winning by
Black's
have followed
K-Q
it
up by
3.
P-R5
K B
force.
If
4 offered
then
14...R Kt2;
15 P-^
A DIFFICULT ENDING;
132
lyRxP,
16 K- Q 3, R-K R 7
winning
with
19R-R6,
RxP;
iSRxR,
RxR;
R5, R-Ktych;
chances.
I mm'-
i
-
25r^"5
i
*
1^
M M M
P-R3
14.
last chance.
RxP;
18.
19.
17.
(Kt
7)
2) K
2 ch!
5
;
would draw.
16K-B
i,
RxP,
K-Q3
R-R
K-Q4
16.
(Kt
R-K 6!
R-Kt 2
P-KB4
17
15.
P XP,
then 15
PB
R (K Kt 2) - K
R-Kt 2
R-Kt 7
R (Kt 2) - Kt 2
(R
Kt
6)
-R
would have
is
lost in
any
case.
K-O3!
RxR
21.
RxR
R-K2
(I
R-Q
White
25
will
27,
win
easily.
R-K3
R-K2
R-Kt7
R-Kt 8
24.
is
5,
R-K Kt 2
23.
his
2,
6,
22.
Black
If2i...R-Kt8;22R-R6!
avail.
8 ch;
RxP;
^33
desperate.
He
P-B
sees he can
no longer defend
Pawns.
25.
R Kt
26.
PX P
27.
R-Kt
R-K3
K-Q2
K-B3
6 ch
ch
7
ch
RxP
29. R-KB
Example 61. From the
KxP
2S.
Resigns.
ski,
^M"
ft
^^
W^.
.
ft
mm
Wm
^m
^P
^m
&
:,.,^..,
M^,"^
^^H
f^A
Black's
Q B
game has
P, which, to
make matters
worse, he cannot
A DIFFICULT ENDING:
134
White
P Q Kt
It
4.
He
on
is
P Q Kt
3,
Queen's
P-K
P-K
way a
clear passed
Pawn on
the King's
It will
file.
be seen that this plan was carried out during the course
of the game, and that White obtained his winning
advantage
that way.
Pawn on
the
file,
1.
P-KKt4
P - K Kt
when
the time
comes.
P-QKt3
P-Q B
4,
it.
2.
K-Kt2
P-Kt4!
side,
where the
danger lurks.
3.
With the
P-QKt4
object of playing
K-Kt
and
P-Q R
by P X
Rook and be able
followed
his
K-B
to
file
4,
for
make a counter-demonstration
Of course
Black
this.
R-Q5
P-QR4I
PX P
if
advance
right.
4.
135
will
have
all his
Pawns on
Rook on the
still
RQ
is
Kt
wants to play
to foresee that
move
Pawn by
playing either
Q R file.
5.
He
lost
White
R K4
PQ B
4,
will again
but as
prevent
it
it,
is
easy
the text
Black should
The
first
phshed.
6.
K-K3
7.
P-R5
R-Q2
Pawns on
is
now accom-
R-K3
If
RXR
Kt P X
powerful centre.
R
Yet
would have
it
gi\'en WTiite
a very
10.
R (Kt) -KBi
P-Kt 5
RxP
R(Q2)-K2
PxP
i.s6
A DIFFICULT ENDING:
The second
part of White's
accomplished.
obtained
It
is sufficient to win.
of White's
to
move
strategical plan
Pawns,
is
if
is
now
the advantage
m a commanding position
to the right
if
necessary, to go to
wing
file
in case of danger.
QB
superior
and
5,
or
Besides,
Al-
his chances
R-R3
10
11.
to prevent
Rook
R-Kt3
PQ
may want
4.
in front of his
R(R3)-K3
two King's
side
to utilise later.
12.
P-R4
P-Kt3
13.
R-Kts
P-R3
Pawns which he
137
Rooks against
tie
isolated
the
up Black's Rooks
RK
than
better
nothing
would
simply answer
not
completely.
to
help
R-B
8,
hold
move,
text
had
Black
therefore
and
tight
or
it,
wait.
R-K
(Kt
5)
R,
these variations.)
14.
15.
16.
KQ
previous
R-Kt4
R-Kt
P-Q4
R-B 8ch
K-Bi
K-Kt
since he
consistent
made
and play
it.
17.
P-K5
P-Kt4
R(K3)-K2
20.
K-K4
PxP
R-B5
21.
22.
R-R5
PxP
K-B
R-R2
K-Q2
23-
RxR
RxR
R-B 8
K-Q3
R-R5ch
R-R6ch
18.
19.
24.
25-
(Kt
4)
X P
the
138
P-B4
27.
K-Q2
KtPxP
28.
PQ
Resigns.
26.
The winning
R-QR6
This
for action.
is
have nierely
Rooks
tied to the
my own Rooks
v.
means
in general
Keep freedom
terms
of manoeuvre
while
It
hampering your
opponent.
There
that
is
is
means
no plan at
all,
had
30.
v.
ROOK,
We
shall
of
Rook, Bishop
will
same way as
Example
is
used in the
62.
From
the
first
game
of the Lasker-
139
t.
_feai^i^
^i
e
In this position
the position
may
it
is
PSJ^
''^
Black's move.
To a
beginner
possibilities for
is
advantage.
It will
utilise it to
obtain an
The
in
at
course
his
Rook
in the
It consists in utilising
in the pre\'ious
of WTiite's
all
the
Knight and
140
v.
WTiite's
of
R-Kt
P Q Kt
This forces
for the
3,
White Knight.
2.
bringing the
Rook
so as to force the
and thus
R-Kt 4
P-Kt3
King
indirectly
P-B4
4.
K-Kt
R-KR4
P-B4
Pawns
are in his
Kt
of action
White's
is
own
way.
5.
Kt-Q2
6.
R-B
K-B
ch
it is
Pawns
it
It merely drives
wants to go.
PQ
Consequently
3 at once
was the
best move.
6
7.
P-QR3
K-K2
R-R3
P-KR4
in material
R-R3
and
side,
position.
how
141
Rook
R-R
9.
B - Kt
whole King's
side.
10.
White
cannot
followed by
the check at
Kt B
answer
3,
because
B x Kt
K K
II.
P-R4
12.
K-Kt
13.
14.
Now
K K3
K B2
K-K4
R-KB3
R-K
R-KB
I
P-Q6
K-Q5
all
\^ill
soon be over.
15.
6.
RxR
K-B
PxR
P-B
him
to
move
either the
17-
P-QR5
P-QR3
18.
Kt-B
19.
K-K
KxP
20.
21.
22.
2324.
I
I
Kt-Q2ch
Kt - Kt I
Kt-Q2
Kt - Kt
Kt-B 3
I
finally
B-K7
K-K6
P-B 4
P-R4
K-B6
KxP
142
The
quickest
Kt-R4
KtxP
Kt-K4ch
way
to win.
29.
Kt-Q6
P-Kt4
30.
P-B
2^.
31.
32.
Kt-B4
Kt-K3
P-B 5
P-B 6
K-B
White should
P-B
resign.
PxP
P-Kt6
K-Kt6
P-Kt7
Resigns.
how
to con-
CHAPTER
Further Openings
31.
Middle-Games
middle-game positions,
mind a few
will
ant)
VI
and
it
facts concerning
Pawn
in
positions which
games.
WB
i^iM
M
Example
63.
In
we
Black's
Q B P
is
altogether backward,
of the
U3
open
file
and
concentrate
144
weak
square at White's
QB
5,
point.
which
is
There
is
controlled
also the
by White,
P,
which
it,
when
is
not always an
possible not at
all
con-
a "hole" at Black's
KB
3.
be avoided.
^^^"^.-".....
fif 1 iii
I m &
i
Example
64.
In
while
the
position.
Pawns have
we might say
that
French Defence.
attempts,
this position
the
by means
of
KB
4 and
KB
5,
to obtain
in
on the King's
side.
To
is
gen-
prevent that,
ABOUT PAWNS
and
assume the
also to
145
in substance
must be
It
temembered that
book
it
was
King.
In an abstract
Pawns
are
Thus the
in the
4 and
fifth
advance of either
the
game
Pawn
rank
The
will follow.
is
We
singly or in pairs.
is
same rank
Pawns are
when placed at
centre
either vev}'
isolated either
weak or very
strong,
and that
its
Pawn
weakness
be considered, increases as
same time
it
advances, and
on the board.
it
number
Pawn
number
on
at the
of pieces
might be generally
is
increases in
strength as the
146
Having
all
this clear in
mind we
now
will
We
revert
to the openings
and middle-game.
games
carefully
general principles.
my
shall,
whenever
will analyse
possible,
use
them thoroughly,
32.
That some
on some
often based
Example
65.
P-K4
2.
P-K4
Kt-KB3
3.
B-Kt5
P-QR3
Kt-B
6.
B-R4
0-0
P-Q4
7.
B-Kt3
8.
PxP
9.
P-B3
P-Q4
B-K3
B-K2
11.
R-Ki
B-B 2
Kt-B 4
B-Kt 5
12.
QKt-Q2
0-0
13.
Kt-Kt3
Kt-K3
1.
4.
5.
10.
and
Kt-QB3
3
KtxP
P-QKt4
expounded
far
147
Ruy
Lopez.
P-Kt3
Q-Q3
of the Knights to
and we arrived
at
following diagram.
very similar
ing the
by
(I
way once
in the
at
Lodz
in Poland.
was play-
White pieces
Sal we.)
'^/^/////,
,-
'/^-//M.',
'^or^
Q
QB
4.
lost,
and
win
it
Such a position
may
be said to be theoretically
in practice a first-class
from Black.
(If I
won
may be
the
master
will invariably
game above
the position
may
referred to.)
be easily thus
148
"WM.
"^
B ,,,
^
^^
^ ^ ^
wm.^wm.
i
PM'^^^^ '"^^^
^i
m,
The Black
plays
wM
Q QB
3,
Q Kt
Q R
Black
will
if
Q Q
If
White
2,
other-
Thus Black
Pawns
to
finally
Example
this:
66.
&
mAmkm^m
^ ^P ^P
f
il
^
i
%^/y/y/A
P;
White threatened
to
I.
P X
P,
would
also
2.
game might go on
Q- KB
2.
.R
6.
Q-
RX
Q-
8.
10.
K X R,
QXQ, PX
Now
R- Kt2,K- Ri
4.
R;
Kt
ch;
(B
7.
RX
9.
4,
- K Kt
i)
K-R
P - Kt
II.
Q;
R,
RX R
Q - Kt
2,
move
at least.
5.
R5,
Q- Q
3,
R(B5)-B2,R-Kt3;
R(B i) - KKti,
3.
as follows
win a
Pawn
win a
149
like
Q- K B
3,
R KB
i.
K B P by some
R X Q B P, and
his
threatening
Kt
3,
and when
to
position
'^^^^^M^
mm ^
^'^
^W^
.,.:
>
C^.
^^
A
..M
ft
^m
^
150
R B
and thus
3,
QB
and follow
2,
it
i,
and
up with
P, which
careful
reveal
examination of
besides
that,
all
advantage of freedom of
the
at
5 is
position of this
advance, once
it
all
is
of the
the
fact that
Pawn
commanding
free to
it is
Thus he
his
way
may
in
his
arise (out of
will learn to
make
own mind
any given
strategical plans
The
possible
situation).
and be on
may become
derive
of this kind.
in
my game
game has
against Blanco
by the
at White's
Li
67.
now
point, I
give a
Masters
game played
Tournament
Gambit Declined.)
151
White:
Havana
in the
of
Inter-
(Queen's
1913.
D. Janowski.
Black:
A. Kupchick.
2.
P-Q4
P-QB4
3.
Kt QB
4.
B Kt5
1.
P-K3
B-Q3
BxP
5.
6.
7.
is
QKt-Q2
PxP
Kt Kt3
to post a
Knight at
4,
but as
Kt
P-Q4
P-K3
Kt KB3
B K2
The Knight
logical.
at
of his
by P
own Q
The normal
B.
4,
is
how
illustration of
00,
course
more reasonable.
to play
followed
For a beautiful
White
in that variation,
game
B Kt
3 has
B-Q3
some points
Pawn immediately
after 8
BxB, QxB.
8
9.
10.
BxB
Kt B3
Kt
QxB
Kt Q
152
Kt
because
the
Kt
P,
Bishop should
12.
4.
0-0
B Q2
10
11.
PK
0-0
R B
..
^ ^
White
is
m^WL
perfectly developed,
J ^^
mmi
wmi
iSf
i
by
RX
12
Kt X Kt, Kt x Kt
PK
4,
P.
P-QB3
BQ
2,
In
off
effect,
he plays
it
will
weakening
In fact,
it is
White
two Knights at
Black
will ever
Bishop
153
QB
and
Besides,
will
5 respectively,
and that
game,
his
these reasons
it
if
he can do
at
it
From
all
would probably
it
Black to play Kt
for
all.
X Kt and
thus
get rid of one of the two White Knights before assuming such a defensive position.
number
the
less
of pieces
Kt
K4
KB
creates a hole at
5 for
will
If
done
before,
it
when
at least there
ing
5.
14.
15.
The
at
Kt B 5
Kt K5
BK
might be said to be
ideal,
and a
benefit
how
is
single glance
The
see.
question
situation.
154
rr^
m.P
^1
;>
is
owed by
no object
Kt Q
in this
17.
18.
2.
move, unless
As that
,^
R Kt
15-
There
is
it is
to be fol-
i,
as he does later.
R-B3
R-R3
R B
R Ki
Q-B3
Q Kt3
Kt B
19.
20.
21.
or
Kt Kt
PB
P QR3
P R3
4.
RB 2
K Ri
Perhaps
all
way
before he begins.
P-Kt4
21
PK
Q B
22.
2T,.
He had
P-B5
Kt K6
on to get
rid of
fii
*^.'
RX
Rook
Kt Q
2.
^4i
for a
was better
Knight and
Pav^Ti
position.
PX R
Kt B
24
Qx
tried later
Kt Q
and
Kt
sacrifice of the
25.
^ H
24.
Kt B
fi
with this
155
one of the
ref)lies
to
among them
it,
the
following
Kt (B 5) X Kt, B X Kt Q X P, Q X Q Kt B 7 ch,
K Kt 2 Kt X Q, and with two Pawns for the
exchange, and the position so much in his favour,
;
in winning.
156
27.
28.
moves are
All these
easily
R Kt2
B B2
P K5
B B4
and
practically forced,
up Black's
as
it
is
more and
position
more.
Kt B 6
Kt Kt
32.
33.
If
P X P;
KB
34.
35.
36.
There
is
K Kt
Kt(B5)-K4P-KR3
Kt-Q4
P-KR4
R-Kt3
Q-Q2
Q-Bi
PxP
2,
P B 4
P KKt4
PxP
nothing to be done.
B X
2;
Kt K
Resigns.
If
B Kt
Q R 2 ch,
QB
PxP
P.
helpless.
control
5
and
5.
From now on
collection of
my
games both
lost
book
I shall give a
down
PART
II
PART
GAME
1.
II
White
Black
F. J. Marshall.
1.
2.
P-QB4
3.
Kt-QB3
4.
B Kt5
5.
P-K3
had played
with good
still
played
my
tactics.
J.
R. Capablanca.
P Q4
P-K3
Kt-KB3
B K2
Kt-K5
Q4
and although
results,
it
lost this
game, when
match
game
changed
it
The
should be good.
of pieces
full
of
success
and
the
general principles
is
so often,
possibilities
once
object
same time
at the
it
to exchange a couple
end-game stage
it
is
reached.
On
GAME
i6o
same Kjiight
although
is
moved
In
it
nearly
all
in
However, whether
safely played
is
this
still
to be decided,
present
my preference
opment, but
it
is
Queen Bishop.
a question
is
lies
may add
for a different
and
it
that at
system of devel-
is
7.
PX P
is
QxB
BxB
B-Q3
6.
Px
PQ
Kt
game
9.
No
see.
give Black's
0-0
Kt-B3
be good, because 11
of
For
qBxBP,
of the match.
longer would 9.
on account
soon
Now P X P
game.
shall
Kt X Kt
Kt Q2
7
8.
we
.P
X P
B Kt
Kt
5.
P Q Kt
would prevent B Kt
10
B X
P,
3
2
PXP
Q Kt3
12.
P QR4
10.
i6i
PX P
Kt B 3
PB 4
Pawns on
whether
this
move
good, since
is
in
Yet
Q-R3
it
it
is
doubtful
leaves Black's
The
a way.
PB
safer
3.
P-QKt3
mm
PR
it.
If I
had
this position
R K
and
If,
to play
.
I.
instead.
PR
15.
00
16.
KR Kt
B Kt 2
QB 2
Kt Q
B Kt
GAME
l62
i......
1^rj
#^^
threatened.
16.
.K
would
best
Black's
R Kt
I.
If that
my mind
As a
BB
that this
5.
was
lose as well.
17.
From bad
BB
Kt B
to worse.
18.
19.
20.
21.
25.
BX
Kt
P R6
PxP
QxP
lost.
KR B
QXB
B-B3
PxP
QR Kt
as good as another.
RxR
RxR
Kt-K5
P KB4
Qx R!
Q-B4
R Kt3
Resigns.
163
Kt X B, R
Kt 8 ch would have
drawn. The text move is pretty and finishes quickly.
A well-played game on Marshall's part.
Of course,
if
GAME
25
2.
White
A. K. Rubinstein.
1.
2.
3.
4.
5.
6.
Kt B
is
Black
P-Q4
Kt KB 3
P_B4
PxQP
P-Q4
P QB 4
P-K3
Kt-B3
P KKt3
Kt-QB3
move
the normal
development was
KPxP
B K3
in this variation.
by Rubinstein.
isolation
Black's
pieces are
move
to
in the
It
aims at the
gradually concentrated.
text
WTiite's
first
elaborated later on
of
R. Capablanca.
J.
In
making the
was trying
way
B Kt
8.
0-0
B-K2
R-B
I
GAME
164
'ii./M,
^J
^ w/M
WA
m^,
til i
w%.
ii
W'^M
r.^^i
mm.
m^A
.,,,,,,,,,
i^H
9-
This
10.
Kt KKt
II.
KtxB
12.
B-R3
Kt-B3
PX Kt
Q K2
13-
B-Kt5
0-0
a mistake.
is
BxP
PXP
and
dentally
it
at the
same time
to support the
failed to
fine
Inci-
take proper
P.
Against
combination
had
which
seen, but
thought
165
could
be
me
defeated.
B X Kt
14.
I considered
PX
QXB
B, which
it
him play
let
it,
to
regret.
:m
....^A
B^H P
IB
^i_^i^.
15.
Q-R3
KtxP!
'
"y/////,'
X-
.^-
^^
^^
^/
fi
^^i
*=
<i^
my
lasting
GAME
i66
i6.
This
is
the
K Kt2!
move which
had
in
B Kt
mind
KR
change),
(if
Kt X P
P K Kt
this
4,
R-B
Kt Kt 5
Kt R
19
move
granted
Q B
i,
B X P ch wins
X Kt, B X R ch 20
3,
It
that
did
the ex-
Kx
B,
curious that
is
It has been
taken for
when
(if
2,
2,
Kt K 4I 17 Kt B 4
16 B-Kt
QxR!! QxQ, BxPch wins),
18
I thought
17th
i.
QR Qi
16
After White's last
move
was nothing
there
for
me
to
Q B
18.
QXB
Q-Q7
19.
Q-Kt5
Kt-Qs
Q-Q3
PXQ
B Kt4
QxQ
KR Ki
20.
21.
22.
i!
PxKt
He
R X R ch, R X R
K R K
If then Kt B
R- Q
R-QBi,R-K7; K-B Kt- Q
B K6ch, K Bi; BxP would win) R B 8 ch,
K B 2; R B ch, R K 2; R B 5 wins.
I.
i,
5 (if
;
RQ
22
23.
RXR
24.
RXR
R-QKt3
25.
R-K5
RxP
26.
RX
Kt-B3
K B
28.
29.
BB
30.
B-B4
27.
ch
30-
KR-Ki
B K6ch
R B 5 ch
167
K Ki
K-Q2
P-QR3
It loses
a very important
In
GAME
i68
5 in
side
how
this is so.)
2>^-
R B 7 ch
R X K Kt P
33-
B Kt8
31.
34.
3536.
37.
38.
With
RXP
P R4
R R6ch
R R5 ch
B-Q5
Pawn on
the Queen's
of White's King.
(See
K-Q3
P Kt4
P-QR4
P-RS
P-Kt5
K B4
K-Kt3
gives Black
move B B 4 would
have won with comparative ease, but the text move
a chance.
is
Even
P Kt6
38
RXP
White
would make
to win,
if
it
practically
he can win at
all.
impossible
for
42
R Kt
PR
is
a win
44
PR
40
5 ch,
K B
PR
5,
6,
R R
39
BB
4,
R By;
P R 6;
B Kt 8,
B X P, R X B, and
2;
43
very
is
it
difficult
3! offers
41
find
to
it,
169
as
if
there
against
chances for a
excellent
draw.
39.
40.
If
40...P
42
R Kt
P R6
R X Kt P
Px
P
B X Kt
R Kt
41
7;
K R
ch,
3;
8.
41.
42.
B-Q5
R R6ch
P-R7
Resigns.
beginning with 14
B x
Kt.
White
D. Janowski.
Black
2.
P-Q4
Kt-KB3
3-
B-Kt5
4.
P-K3
5-
Kt-B3
I.
6.
7.
8.
9-
B-Q3
Q K2
0-0
KR Q
J.
R. Capablanca.
Kt KB
Kt-B
B-Kt5
I
P-Q3
Q Kt Q 2
P-K4
P-B3
BK
Q-R4
GAME
170
At
last
Black
The
ment.
is
as
his
way
own
mainly
is
At the time
White on
game was played, the system of defence was not
well known as the regular forms of the Queen's
to throw
the
on
Pawn
his
Whether
openings.
yet to be proved.
Its
resources.
it is
and that
it
it
keeps
it
The drawback
the
is
It is
complete
obtaui some
development,
or
failing
11.
P KR3
PxP
12.
Kt K4
ID.
mm,
B R4
PxP
^'^'^'^'i^B
that,
to
IRREGULAR DEFENCE
Kt X Kt
12
was the
right
I considered castling,
B X
that by playmg 13
Kt,
Px B
14
was
afraid
Kt Kt
Whether
this
which
3,
wrong
171
consequently
how one
all
right or
parts of
will influence
the other.
13.
BxB
KxB
14.
B X Kt
B Kt
Not good.
been Kt
The
into play.
3, in
B x Kt
order to bring
at once
was
all
also good, as
it
would
and
at the
Here
it
mentary
seen
how
simplified the
failure to
game.
doubt influenced
of
BB
5,
in
my
ele-
choice of
was no
moves by the
fear
Kt-K3
16.
Q-B4
P QKt 4
17.
B X B
18.
Q K4
RPx B
K B 3
15.
QB
GAME
172
^^^
&^f
Kf
19.
P K R
4, to
R-Q3
be followed by
weak point
Black's
4,
The
which he
text
is
way
is
P Kt
to carry
4,
might have
on the attack.
unquestionably the
Pawn
at
move aims
them
at
6,
sup-
Pawn at Q B 5,
P B 4, which would create a "hole"
this by
or by playing P Kt 3, which would tie the
at Q 5
Black Queen to the defence of the Q B P as well as
Black could only stop
ported by a
playing
the
ever, can
meet
all
this
by
PK
Black, how-
way
For
this reason
to carry on the
attack.
QR-Qi
P KKt4
20. QR Qi
which would
preparatory to P K Kt
This move
19
is
3,
IRREGULAR DEFENCE
make
173
safe
game.
Kt
would have
22.
RxR
P B4
left
R Q
RxR
Kt
was the
Pa\\Ti.
right
In
fact,
if it
left
P
Black
should come to
be an advantage.
23.
RxR
24.
This wins a
Q R 4
KR4
Pa^\^l, as will
reply 24...Kt
26
Ktx R
soon be seen.
because 25
PXP
Black cannot
ch,
Kt X P;
GAME
174
PXP
24
29.
QxP
P-B5
K K 3
KB 3
K K3
Q Q3
Q-Q4
30.
P-K4!
Q-Q8ch
31.
K R2
PB
25.
26.
27.
28.
32.
Q X P ch
Q Kt4ch
Q Ktsch
Q Kt4ch! K K2
QXQ
34.
KtxP
KtxQ
Kt-K3
35.
P-K5
PxP
36.
KtxP
Kt Q5
33.
GAME
4.
(St.
WTiite
J.
FRENCH DEFENCE
Petersburg, 1913)
1.
2.
3.
4.
P-Q4
P K4
Kt-QB3
B Kt 5
P-K3
P Q4
Kt-KB3
B Kt 5
It
aims
Instead
FRENCH DEFENCE
of defending, Black
on the Queen's
175
side.
games.
PXP
5.
At the time
was
this
in vogue,
move
the text
is
to be the stronger.
QxP
This
the variation
Px
considered superior to
P.
has for
It
side.
its
away
WTiite,
up
down
of the
up Black's King's
side.
It
King^s side
lar occurrence
The plan
on
is
of
6.
Bx
7-
PXB
PxB
8.
Kt-B3
P-QKt3
of
B X Kt
Kt
ch
is
to post his
might be
later on,
the open
Kt's
White's King.
will Castle
file,
It
to
is,
make a
GAME
176
10.
11.
12.
An
B Kt
Q Q
BK 2
P B4
9-
4
2
Kt Q2
Q KB4
in a similar position in a
Perm
Shipley,
there
as
is
game
Philadelphia.
of
My
idea
is
that
on the King's
side, it will
Firstly
side, as in this
of
an attack.
side,
If
game,
Two
it is
Secondly
If
is
no danger
awkward
must be con-
possibihties
first,
taking advantage of
In addition
move, White
the
in
him
to
develop
whatever
Thus he gains
called,
plan
which
he
may
several
will serve
wish
to
evolve.
12
13.
Q K3
14.
P-Kt3
000
KR Kt
Q-QR4
fine
FRENCH DEFENCE
reply, but a careful examination will
177
R-Q3!
16.
KR Q
K Kt
Q-KB4
I
W/M
fa i i
Um
lU
S
^///^//i
17.
^'-'
^Bi
'^////'X-,
Kt
R4
Knight out
of the
way
for a
few moves.
it
puts the
But by
forc-
which
not only consohdates his position,
with P
B
;
4,
game
for the
moment.
it
out of the
is
far
of the
more important
17
18.
PB
19.
B-B3
pieces.
Q K Kt 4
Q Kt 2
GAME
178
In such positions
to get rid
and
Q B
is
it
The Bishop
in such positions
is
KR Ki
19
20.
it.
KxB
B X B
P-QB 5! P-B3
threatened P B 6 ch.
Q-Bi
22. Kt B 3
21.
White
To
4 or Q B 4. It
of position.
advantage
great
and
is
23.
6 via
White has a
Kt Q2?
had considered
self-evident that
it
R Kt
up because
3,
it
FRENCH DEFENXE
179
way
of winning.
PX P
2Z
Kt B 4
24.
Kt
4 or
Kt Kt
Kt Kt3
KR I
Kt Q4
24
If
R Kt
P would
25.
Kt R
26.
Px
27.
Q-Q4
28
Kt B 4 was
Pawn
Kt X
P,
R-Bi
R (Kt B
i)
29
Kt x
P B 4
the right move.
I was,
however,
still
way
ch
win.
28.
that the
would
later
on have at
6 would
which he conducted
GAME
I So
defence.
He
move
22
num-
onwards he always
P-K4!
?8
30-
Q-Kti
PxKt
31-
P Q6
32.
P-Q7
33-
K Kt
34.
Kt-Kt3
35.
RXP
29.
The
position
here
my
true
it
most
is
P-K5
PXR
R K7
R-B ych
R Kt ich
Q K2
interesting.
I believe I lost
last
would vindicate
28, I played P B
would happen
if
4.
my
White plays
(of course
that
is
Q Q
find out
4I
RXK R P
if
what
at once.
35
Q Q
ifRxBP, P Q8
I
4>
wins)
FRENCH DEFENCE
36QXQP! R-Q
(if
i;
37
Q-R6, K-Kt
Q Q 5 ch K R K Kt
I,
QXB P
38
and WTiite
37-
3^-
There
is
best
wins)
have a draw.
7
I
Q-K5
K-Kt
since
R Q Kt
R-K
R-Q
O-Q4
Q R4
Q-R6
36.
will at least
35-
I8l
4,
because
Q R
mates.
K-B
Kt Q4
RxQP
R K8ch
39.
40.
Resigns.
GAME
(St.
White
2.
3.
4.
Petersburg, 1914)
Black
Dr. E. Lasker.
1.
The
RUY LOPEZ
5.
P K4
Kt KB
middle-game
this
R. Capablanca.
Kt QB
move
without
J.
P K4
3
P-QR3
B-Kt5
BxKt
object of
is
to bring
Queens,
in
about speedily
which
WTiite
GAME
i82
Black's
Pawns on
Pawns
is
On
doubled.
side,
while
is
one of Black's
fact that
QPXB
PxP
QXQ
B-Q3
6.
P-Q4
QxP
7.
KtxQ
5.
Black's idea
reason
is
side to
is
to
to remain
His
on the weaker
Theoretically there
is
very
much
to be said in favour
would
notice that
if
now
all
the pieces
won
8.
Kt
Kt
QB3
Pawn
ending.
K2
In any other
Black Kt
in
order
2 is
to
go
and
to
also,
in
Kt
some event3.
There
is
RUY LOPEZ
also the possibility of its going to
183
QB
5 via
3 after
P-QB4.
0-0
PB 4
9.
10.
This move
5,
and
weak
I considered
It leaves the
still.
0-0
also
it
Kt by B Q B
makes
and B
Kt
R K
4; B K
BB
BK
3 because of
Kt Kt
do
3,
in
Kt
followed
conjunction with
3,
Kt Q
Q 4 or B
great
Kt
by P
Kt
difficulties
to
4.
3,
which
meet the
P-B5
4.
B3
P Q Kt
2 in
12.
It also prevents
Preparatory to
and
advances to
it
4.
It threatens
II.
unless
it
10.
Best.
at the time,
P weak,
GAME
1 84
It
but I would
like
on
position again.
my
QKt3
12
B-B4
13.
m
z^^
HI
mm
mm
i
Bg
^iS^
W^
&
B Kt2
13-
Played against
of course
variation:
ing
15
was
R Q
I,
H^^^B
right
the follow-
i3...BxB;i4RxB, P B
B Kt 2; 16 R B 2, Q R Q
19
White
is
R Q
will
move
have great
4;
i;
Kt x R,
it.
after
But,
the
16...
Q RB
difficulty in
i!
then
RUY LOPEZ
since there
Kt B
is
3, followed
And
5.
185
by Kt
Kt
threatening
4,
Kt
5,
Kt
at
then the
will
3,
threatening
Kt Kt
of
5,
Kt Q
after 19.
that
5 for
.Kt
it is difficult
and
If
Black
Kt Q
also
will at least
how
to see
.Kt
draw.
neither
5,
White answers 20 Kt
Black threatens so
In
many
fact,
things
more Pawns.
loss of one or
It is
if
14.
BX B
15.
Kt-Q4
PXB
move when
played 13
B Kt
is
lost,
lowed by
.B
otherwise I would
B.
QR-Qi
15
The game
13.
2,
PQ
on play P
4.
16.
Kt
17.
QR-Qi
K6
R Q2
4, fol-
GA^IE
i86
now was on
by P
followed
'iJe^,,'/
4,
which
PB
4, to
be
me
and
at
KP
later
6,
on
sacrifice
Pawn
winning a
still
weaker.
Now
for
it,
demanded.
let
K Kt 4 as the circumstances
us analyse
Bx
P B 4. If
P Q Kt 4; and a
1 7
Kt; 19 PxB,
careful analysis wall show that Black has nothing to
Black's plan in this case would be to work his
fear.
Kt around to K 4, via Q B i, Q Kt 3, and Q B 5 or
18
Kt Q
2.
5,
Again, 17...P
4; 18
R B
2,
-Q
4;
2)
P X P, B X P 20 Kt X B (best, since if R
Q 2, B X Kt give Black the advantage), RxKt;
21 R X R, Kt X R; and there is no good reason why
(B
19
Black should
lose.
Kt Bi
17
18.
R B 2
P-QKt4
19.
20.
21.
RUY LOPEZ
R (Q 2) K
KR Q 2
K B 2
P QKt4
B Ri
P QR3
my
187
2
At
K B
25.
26.
PX P
24.
P-QR4
PX
R
(R
K B 3
28.
KB
Again bad.
the
Black, with a
move.
would
to threaten to
and B
It
come out
5.
R Kt
P Kt 3
Wliite's last
now
Kt
for a
R R
K 2
2)
file,
would
it
RR 2
P R3
P Kt 4
R-Q3
P KR4
23.
least
difficult.
Kt
this
the
game most
here.
He
should have
P Kt
it all
accurately,
his
4 ch.
since
Black
After missing
finishes
GAME
i88
it
move.
my
When
irresolute character.
must be
carried out
if
a plan
The
move.
rest
of his
and 12th
was
good,
his 28th
probably
perfect.
R-Kt3
P Kt4ch
Kt Kt3
32.
K-B3
PXP
R-R3
33-
K-Kt3!
34.
QR KRi
35-
P-K5
RPXP
R Q2
K Ki
B Kt2
QPXP
36.
Kt-K4
Kt-Q4
37.
Kt(K6)-B5
BB
38.
KtxR
BxKt
41.
R R7
R-Ri
R RSch
R B
K Qi
BB
42.
Kt-B5
Resigns.
29.
3031-
3940.
is
Regard-
at all possible.
further
FRENCH DEFENCE
GAME
189
FRENCH DEFENCE
6.
White
O.
R. Capablanca.
J.
3-
P-Q4
Kt-QB3
4-
B-Kt5
B-Kt5
2.
K4
all
this
P-K3
P Q4
Kt KB3
I.
Of
Black
Chajes.
best,
because
gives
it
P-K5
5-
Though
I consider
P X P
is
much
of the vari-
P-KR3
5.
7.
B-Q2
PxB
Bx Kt
Kt-Ks
8.
Q-Kt4
KB
6.
The
alternative,
P K R 4
Bishop by going to
Kt
P.
By
the text
3,
and
later,
on White's
move Black
gives
up Castlmg,
and Queen's
side.
GAME
iQO
B-B
9.
Threatening
threat of
last
Q R
BR
P-QB4
3.
weakened
loss of
his position.
II.
Kt K2
12.
0-0
13.
BxKt
Q-R4
PxP
PxP
PXB
14.
QxP
Kt-B3
10.
B-Q3
i m m
W'.
'^^*
WiW^.
'^/'/'/yy/M
B
M1^,
M_ ^
''^m
#1
^^^
^ i
-.HI.
i ^^ ^^^
i
^SB
m.^ WiA
Pawn
it
won game
threatens White's
K P,
Pawn
to the good, he
FRENCH DEFENCE
fended, and this in turn will give
Knight at
to post his
Knight
is
3 via
and
posted at
2,
Q 4,
4 via
2.
When
the Black
will
it
191
R-Qi
Kt K 2
itself,
initiative,
of the
game.
15.
To prevent
Kt X P, or
ever,
is
still
by B
better
3.
wrong, since
strategically
White
any chance
is
P-KKt3
15
16.
PB
17.
B-K3
3.
The
WTiite
K Kt
BR
it.
P Q R
B would
be
here,
4, in
much
where
order to play
better posted
it
acts purely
on the defensive.
Kt K 2
Kt Q4
17
18.
BB
it.
Behind
it
it
no way
Black strategically.
is
said to be
won
GAME
192
B Q2
19.
R Q3
20.
Kt-Q4
21.
22.
23.
R Kt3
P KR4
QR QB
K R2
KR Kt
P-R5
Q-Kt5
or
In reaUty nearly
B
all
Also to prevent
i.
R Kt
i.
amounts
to nothing.
Probably
these considerations,
up with
and played Q R 5 now, in order to follow
pB
as he did later, but under less favourable
it
4,
circumstances.
24.
24.
Not
R-R3
p B4
QB
FRENCH DEFENCE
plications.
is
However, as
193
will
PXP
26.
PxPch
Kt X P (B
e.p.
RxP
^,
^M
M^m '""^
y/y^/yyii.
1
liW
27.
?r
i*^
^^
m
^^'
i^j
RxP ch
KxR
27
28.
Kt B 5ch
29.
QxQ
Px
^
w ^
^^
Kt
ft
l^g
3)
move
GAME
194
The
most
position looks
6
I thought
interesting.
it
make
much
hold out
it
longer, but I
him
to
it
impossible for
forcing
first,
followed a
4.
Q R K Kt
R Q I. I am
ing
P Kt
K R
4;
3,
is
K Kt
move
Kt K
that
tion
It
all.
either
it
will
would
to
and follow
In some
to play
K Kt 5),
will
many
be
some
circumstances.
be better
worth
be
R K R i
threatening mate, or
which
5,
There are so
draw.
to play
according
or
up with
other
BB
play-
move by
first
at
impossible
the
this posi-
give
to
reader's
him a
give
least
possibilities in
time
them
go
to
QR KKt
29
As stated B
it
30.
P-Kt3
B-B3
31.
R Qi
K R4
The
Kt
5 in
is
now
is
to go to
KR
8,
but
in
FRENCH DEFENCE
time to prevent the mancEuvre.
move,
195
have played Kt
5;
least.
It is
now
White who has the upper hand, and Black who has
to fight for a draw.
R Q6
32.
Kt
was
still
K5
had
to
best play.
33'
34.
Kt X Q
RX
QxBP
RxR
R, Kt
49.
50-
B--R6ch
36.
3738.
3940.
41.
42.
434445-
46.
47.
48.
Kt-Q4
KxR
X P was no
Q--K5
p--B4
Q--Kt 2
B--Q4
Q--Kt5
K--B 2
Q--Kt6
K--K I
Q--Q6
P--Kt 4
P--KB5
K--Q2
P--B6
Q--K6ch
B--K3
35.
probably
better.
K--B 2
R--Ki
Kt--B3
R--KRi
R--R8ch
P--R3
R--R 7ch
Kt--Q2
B--B3
Px P
R--R8ch
K--K I
R--R2
K--B I
R- B 2
K--Kt
GAME
196
Most
did,
I
why
knew
The reason
the
game
to be lost, I
is
was hoping
that while
for the fol-
it
51
B Kt
to take
and
won
7,
finally
B Kt
53-
K K2
K B
54.
Q-Kt4
52.
55-
56.
see
who decided
51-
and
by no means
it, let
and
opponent,
is
K Kt
P R4
easy.
If
as
shown below.
P Kt6
P Kt 7
Kt B
Kt Q2
P R4
BxP
I
57-
Q-R3
RxP
58.
BxR
KtxB
59-
QxPch
K B
60.
QxP
after a very
very
fine
RUY LOPEZ
GAME
7.
197
RUY LOPEZ
White
J.
R. Capablanca.
1.
2.
Kt KB
4.
5.
P-Q3
This
is
much
A.
P K4
Kt QB
K4
B-Kt5
B R4
3.
Black
Bum-
P-QR3
Kt B 3
my
ignorance
P-Q3
B K2
5
6.
P B3
Bishop via Kt
7.
2,
is
after
QKt Q
10.
B
BB
Q K
11.
Px
8.
9.
Kt
P K Kt
3.
00
P QKt4
P Q4
Px
B QB
is
this stage.
BB
5,
B Kt
It
2,
but
develops
to be stopped.
12.
B K3
GAME
198
Now
it is
B.
QB
4,
He
is
bad.
3 to defend
QB
is
out,
the square
R Ki
Q K2
Black's
Kt K3
14.
This
good.
probably had
Wm
^m
mi
m
^P
^^^
15.
Kt Qs
16.
PxB
in order to bring
and
^P '^ ^P
it
to
BxKt
Kt Kti
2,
Pawn.
by taking advantage
to win a Pawn.
is
able
P-QR4
Since he had no
way
Q Kt Q
2,
P-Kt5
in border to
of his
Pawn,
RUY LOPEZ
The
199
text
Black's
19.
PX P
B X Kt
B X P
QXB
20.
Q-K4
21.
QxPch
B-Q3
KB
18.
leaves
P"^
'^^^-mk
home
his
action^
it
only
advantage before
K R
file,
able
by
his next
22.
This
is
P Kt
practically
Q R
Q-R3
R4
Black
forced
3 because of
threatened
QxP.
Kt
move
BX
Wliite
P,
could
not
play
S ch followed
by Kt
ch and
LrAMJn. 7
200
23.
QxQ
24.
Kt-B5
25.
B-Qi
26.
BXP
27.
B-K2
28.
KR Q
29.
BB
30.
P-R4
Black must
lose
KR Qi
P R4
P-KKt3
Kt-K3
32.
B X Kt
PXB
Kt-K3
Kt-B4
KR Kt
K K2
34.
isolated
and have
35.
QR B
is
by
RR
pieces.
2
B, followed by
K B X
37.
R K
R-K4
R-Kt5
38.
P-Kt4
R-R3
36.
RXR
He
Kt X B
of course
40.
R-B3
R B 3 ch
41.
P-Kt3
42.
K Kt2
39.
to be defended
White threatened Kt
If
Kt-Q 2
Kt-B3
KtxP
Kt-B5
31.
33-
Black
PxQ
P-KR4
R B
B-B4
K Kt 2
B-Qs
R-Ri
ch.
CENTRE GAME
201
P-Kt5
R-R3
45.
P-Rs
PxR
R-B3
46.
P-Kt6
Resigns.
43-
44-
Rx
GAMES. CENTRE
Kt
GAIVIE
(Berlin, 1913)
White
J.
Black
Mieses.
3.
P K4
P Q4
QXP
4.
Q-K3
5.
Kt-QB3
6.
BQ
7.
000
1.
2.
J.
R. Capablanca.
P K4
Px
Kt-QB3
Kt-B3
B-Kt5
R K
was
it,
at
B.
PQ
t,
My
idea
win
to
compensate whatever
position WTiite
quite feasible,
The
might have.
my
slight
subsequent
plan, I
difficulties
8.
Q Kt 3
9.
Kt X Kt
10.
KB
Ktx P
R X Kt
4
advantage of
think,
is
being due
GAME
202
l#P^
1.
4'^
B ^
Wf^
^i^^^^:^^^^
^mm ^^^
^.
''^Mm.l. '/W'^
Q-B3
10
PQ
opening the
B Q3,
11
in accordance
for his
R Ki;
With the
way
initiative
text
move
book.
II.
If
B X
P,
Kt
PQ
completely shut
if
at
all,
move aims
off,
R3
and White's Bishop would be
with serious
now
of
position.
The
text
This
loss
extricated,
is
P-Q3
by B x Kt.
it
also
CENTRE GAME
12.
B-Q3
203
Kt-Q5
R K
perfectly safe.
B-K3
WM^jg^'frnm,
mm
is
.^^
B-Kt5
a serious mistake.
and though
interesting,
^^^
mm.
13
This
tvLfJ
in
The
position
was most
R-
17
Q K
19
PX
RX
Q,
(best),
game
the White
14.
Pawns
are isolated.
Kt Kt
5!
Rx
better.
QXB!
Kt
ch
GAME
204
iBi
i6.
17.
RxB
BxKt!
Kt K4!
RxKt
Q Kt 4ch
20.
21.
KR Ki
Q-B3
22.
R-Q5
19.
tage,
QxR
P KB4
P B3
18.
QXQ
Q-Kt4
B B4
Mieses, however,
the attack.
At
first
sight,
and even
after
careful
the
game
until,
will gradually
improve
in
Black's
is lost.
favour
CENTRE GAME
Q-Q2
P-QB3
P-Q4
22
23-
P-B5
24.
R Q2
205
mm
WM
My
^1?
i
consist in bringing
I
shall
King
from
moment
my
very simple.
is
Bishop around to
try to paralyse
It ^ill
Then
3.
by playing P K R 3, and
ever playing P K Kt
5.
also prevent
my
ad\^ance my
Once
safe
from attack
side
I shall begin to
my
White
King
is
Queen's
and that
my
Bishop at
3, will
at least assure
chance of success.
25-
Q-B3
26.
QR K
27.
28.
K2
B-B3
Q-R5
P KR3
P KKt4
K R2!
2
me an
even
GAME
2o6
my
considered that
King
is
safe
from attack.
will
3,
White
and Black
K Kt
R Q
29.
R Qi
PB 4
30.
They
Q-R5
Q-R3
31.
K Kt P.
of the fray
home.
at
now
moment, on account
3 for the
Besides, the
Queen must be
32.
of
middle
command
in the
utilise
in
material,
everything at his
in order to succeed.
R(K2)-Q2
33' K-Ri
threatening P Kt
of action of the
34.
Q-K5ch
P-QKt4
which would open the
line
Q-R5
Q-Kt2
take on account of
QXR
ch.
CENTRE GAME
35.
K-Kt
is
P-Kt5
force as
gradually brought
it is
the King.
The
doubtful
if
best play.
there
The
36.
is
207
position
difficult.
now
It
is
variations are
numerous and
difficult.
QxP
PXP
37
RxP
because of
RxR;
38
now
x R, B x P
well play
passed
Pawn
ahead.
Q-R5!
R-QKti
38.
P-QR3
RxP
39.
R(Ql)_Q2
P-B5
40.
Q Kt3
R Kt6
41.
Q-Q6
37.
GAME
208
mm
^jp
VA
^
63
,'
;'
A ^^^
^^^
^^^
^^i
^^P
^M
^^
^;.-^
P B6
41.
B X P would
game
it
is
is
also
altogether gone.
move
move
that will
make
4344.
R QB
R-Q3
R-Qi
PxP
Q-K5I
R QB6
Resigns.
RX
P.
Q Q
2,
GAME
209
9.
(Berlin, 1913)
White:
R. Capablanca.
J.
I.
P-Q4
2.
Kt
3-
P-B4
45-
8.
9-
B-Kt5
7.
invention of
on the spur
of the
my
6, after
own,
P-Q4
Kt KB 3
P-K3
B K2
QKt Q2
0-0
P-QKt3
PxP
I believe.
moment simply
B-Kt5
Kt-B3
P-K3
R B
PxP
6.
An
-^K
Black: R. Teichmann.
I played
Q R
4.
The
move
text
is
no principle
it
10.
II.
12.
13-
If
PX P
one of
0-0
B-R4
Q-K
PxP
R Q
it
cannot be bad.
B Kt
9-
3,
in the
it
P-QR3
R-B
P-B4
I
KtxP
I,
GAME
210
text
move
is
that
QP
leaves Black's
it
isolated,
and
KR Q
14.
The
15
alternative
BB
2,
would
P Kt
Ktx B
have
16
5;
been
Kt
Kt4;
Kt (B 4)
14...P
Q R
4,
15.
Kt X Kt
16.
RXR
P Kt
QXR
17.
Kt-B3
Q-B5
at
Kt
2 is inactive
by any means,
Not, of course,
I
Q4
R Q
4,
because of
Q X Q; Kt X
Q,
to prevent
7.
19.
QxQ
Kt(B3)xQ!
manoeuvred
the
Now
and therefore
19
Knights' moves.
isolated
18
They
up the
Kt
18.
Pawn which
Queen's
RB
R-B
is
this
4 or ready to go
move.
R B
file,
211
the
may
demonstrate. Black
will
game
is
not altogether
most
of the
difficult
be said to be
lost,
kind;
the defence
indeed, I
If
lost.
is
at least
must confess
next move.
KB I
Kt B 5!
If2o...B Qi; 21 Kt Q6,R B 2; 22 Kt X B,
R X Kt; 23 Bx Kt, B X B; 24 R X P, R B 2;
25 R Q 2, and White is a Pawn ahead. If 20. .B
20.
moves anywhere
KB
P and
22.
then
B X
Kt, doubling
This
else,
Kt X B
Kt Q4
KX
Pawns.
Kt
Kt 3
is
5 ch.
such a
way
giving
up the
is
Kt
or
pinned in
K R
the
by
file
GAME
212
would immediately
23.
sieze
it.
P-B3I
R3
23-
KB2,KKt3, KB4,
up a Pawn,
to give
Knight.
24.
25.
26.
B X P
Kt Q
P K R4
BB 4
Kt B 4
Kt K3
273
draw.
27.
27.
KX
Kt X Kt
P X Kt would be
be
bad,
on
5.
R KRi
R Q2
B Kt3.
Kt
account
of
P KKt3
which
would
would
was
to play
and B R
and
5,
will
P Kt
3.
The
4.
soon be seen.
move
is,
R 4
Kt 4
could play P
and follow
White meanwhile
text
it
up with P
R QB 2!
R QB
30.
RXR
B X
White has an
easily -won
game.
GAME
2l4
K B
31.
^ ^ ____
i
m\.^,
P-Qs
31
Practically forced.
march up
to
4 and then
by putting
his
King at
and win
QB
3 then the
White King
just as easily.
32.
K-Q4
B-K3
K-B3
B B ch
B-K3
PxP
K-K3
K-Q3
34.
35- P-QR3
5
36. K-K3
37. B-R6
better not to hurry P K Kt 4 because of P B 4
33-
It is
If
to
for although
take longer.
Now
by going
in
any
case, it
would
in through
Kt
7,
where
it
Q Kt
215
P, but indi-
P.
K-Q4
37
B Kt
38.
Resigns.
to have reaHsed
by
this
time
tion
itself
into the
ma-
terial
in
Once he obtained
P.
and obtained,
advantage of a Pawn.
one of the
GAME
(St.
White:
J.
PETROFF DEFENCE
10.
Petersburg, 1914)
R. Capablanca.
1.
2.
3.
4.
5.
6.
7.
P K4
Kt KB
KtxP
Kt K B
Q K
P Q3
B-Kts
Black:
F. J. Marshall.
P K4
Kt KB
P-Q3
Kt X P
Q K
Kt KB
2
GAME
2l6
lo
The
point
will
be a
in
cramped game
get a
move.
that should
move behind
fine
will
if
B-K3
QX Q
8.
Kt B
9.
BxKt
On
in
preference to
KR3
QxB
B K2
11.
P Q4
Q Kt 5 ch Kt Q2
12.
B-Q3!
10.
It is
it
ch.
now time
White's side
we
find the
in a
somewhat odd
place,
it is
true,
PETROFF DEFENCE
White
is
also ready to
217
White's position
Castle.
is
manoeuvre.
On
thing
first
we
notice
is
that
advantage
The Bishop
to.
at
2
its
cause
QxP,
to
it
on the King's
R Kti; Q K4
Nor can he
wins a Pawn.
danger
in
side be-
threatening mate,
because
nor
5.
White's favour.
P Kt
12
To make room
Kt 5.
13.
giving
is
for his
P-KR3
up a Pawn
in
0-0
an attempt to
game
him to
free his
initiative.
find a
4;
Kt X P
ch, followed
by B X B.
GAME
2l8
15.
QxP
Q-K4
16.
P - Q Kt
14.
lo
QR-Kt
Q Kt 2
P-QB4
Knight to
as
it
always must
development
is
The
King.
plan,
however,
in
00
Kt Q5!
PxP
Black
and, as
lose
will
them.
Si
hW|
^gi(
i^
MAB
m
^Wi
^A\^
mm. &
w/M
ft
m WA
WJ^B
/.
B Qi
18
19.
BB
20.
QxP
Kt-B4
QxQ
PETROFF DEFENCE
The
Kt X
game
is
is lost.
B X Kt
22.
B X B
B-B3
23.
QR-Qi
Bx
that Black's
219
Kt
But now the
threatening.
and
it is
only because of
value as a study
its
on account
rest of the
of
it
WTiite's part.
K-Kt2
R-Kt3
27.
28.
PX Pch
PxP
K K2
R KKt
R-B3
32.
R-B ch
R Kt4
R-B5
P-KR4
33-
PxP
R B4
34.
Bx
PxB
35-
RxR
2526.
29.
30-
31-
36.
37-
it.
move
The
RxB
B-B4
R Ki
P B4
24.
have given
moves
further
Kt
K-B3
Kt-K3
KR-QB
RxR
P-Kt6
K-B
R-QB4 R-QR4
I
GAME
220
lo
45.
K Kt 2
R Q4
R B ch KxP
R Q8ch
RXP
P-Q4
K-R2
R-QB8
P_R5
R-QR8
R-B
P-QKt4 R-R5
46.
P-B3
47.
R B 6
38.
39.
40.
41.
42.
4344.
48.
P R4
R B 6
7
RXP
R QR3
P R6
P-Q5
PxP
RX
Kt P
Kt 2
60.
P Kt 7
PR 7
R
R QR
K-B3
K K2
K-Q3
KB 2
K-Q2
K K
KB
K Ki
RxP
R Kt3 ch
61.
K B
Resigns.
49.
50.
51.
52.
53.
54.
55.
R-R5
P Kt4
K-Kt3
K B 4
K-K5
57.
P Kt 5
P Kt6
58.
KxP
56.
59.
RUY LOPEZ
GAME
221
RUY LOPEZ
11.
White:
J.
R. Capablanca.
P K4
Kt-KB3
P-K4
3-
B-Kt5
4.
B X Kt
P-QR3
QPXB
5-
Kt-B3
I.
2.
played
Black: D. Janowski,
this
move
after
Kt-QB3
having discussed
He
played.
played
it
it
with
Alechin considered
PQ
4,
which
is
it,
generally-
lost
through a blunder.
B-QB4
PB
I
do not
is
P Q3
B K3
move.
KB
file
KKt5
BxB
for
PxB
0-0
Q K2
0-0-0
222
10.
GAME
Q Ki
M;??<:^ fflSa
II
Kt R3
^g
Q Kt P
P Q Kt 4
to advance his
is
If
he plays
If
it.
he plays
first
P Kt
As a matter
5.
of fact
White played a
once play
Kt
PQ
5.
11.
12.
13.
He
Kt
4 and then
R Kt i!
P Kt 4
P QR4
it
cir-
he could at
PQ R
4 and
P B3
Kt B 2
B X Kt
which
will
it
in order to play
Kt Kt
4 and
3.
RUY LOPEZ
14.
223
RXB
possi-
P-QKt3
14.
He
is
of
his
The only
Kt
looks bad.
15-
P-Kt5
16.
PxP
17-
Kt-Q5
18.
P-B4
t.
The White
hind
which
it
Elnight
WTiite will
will
is
......
now
BPxP
P-QR4
Q-B4
be able
begin with
PQ
to
4,
prepare
5.
There
is
an attack,
to drive
up
alternative
free to
away the
play
GAME
24
is
to prevent Black
from
II
sacrificing the
Rook
for the
Had White on
stead
of
Kt Kt4
his 19th
RB
2,
by Kt
21.
It
R Q2
text
move
Kt
R Q
K Kt
for
Black to play
Q-Q3
PxP
27.
PxKt
P-B6ch
QxQP
K Kt
28.
PxR
QXP
(Q
P-Q5
P Q6
Q-B 6
R K
2324.
25-
26.
29.
3031-
in-
now
K P X R, Q X P ch
P-Q4
R-B 2
PxP
P-B 5
22.
RX
The
K RB
move played
Black
followed
Kt-K3
R--B 2
Q--B3
Kt-B5
Kt X Kt
PxP
Resigns.
2)
K Q
i.
FRENCH DEFENCE
GAME
FRENCH DEFENCE
12.
(New York,
White:
R. Capablanca.
J.
3.
4.
Not
191 8)
Black:
P K4
P-Q4
Kt-QB3
B-Q3
1.
2.
P K3
P-Q4
Kt KB
O. Chajes.
it
cannot be bad.
PX P
225
is
KtxP
6.
Kt X Kt ch
QKt Q2
Ktx Kt
7.
Kt-B3
B K2
I'm
:!,
'M...Jm.
y^.
g<^
^^^^'wm^'mm^-
GAME
226
8.
This
2,
Black
Q Kt
played to prevent
is
B Kt
for
Q K
which
is
B Kt
P Q Kt
3,
followed
by
in this variation.
12
5 ch,
If
BQ
10
Kt K
P
and
8
9.
B-KKt 5
B X
Kt, followed by
0-0
P KR3
play P Q Kt
Q K
10.
B X Kt
11.
Q K4
3 because
4.
BX B
P KKt3
side.
R K
was
P KR4
m
%///M.
p K4
12
This
is
merely giving up a
B.
Pawn
But
in order to
come
FRENCH DEFE^XE
any compensation
for
his
He
the
game out
227
is
bad.
Q Q
that way.
It
Q B 4, B Kt 2; 14QXBP, BxP;
Kt X B, Q X Kt 16 O O O with considerable
thus:
15
13
advantage
position
of
for
The
White.
Px
14.
Q KB 4
15.
000
BB 4
B x B
B Kt 2
16.
Rx
QK
17.
Q-B4
text
move
suicide.
QR-Qi
17
18.
KR Q
threatening
20.
Of course
if
Black with a
21.
i,
R K
3.
Rx R
R K
Rx R
P B 3
BxP;
P QB 3
Kt x
Pawm minus
B,
fights
Q X Kt
very hard.
R K3
RK
6.
18
19.
to play
move, because
to
after
GAME
228
R K
3,
Black could
now
play
the Rook.
23.
White's plan
K B
P-R4
now
is
Q Kt
defending
P-QB4
P Kt3
21
22.
12
on the other
side,
where
Q-Q2
Q B
Q-K3
I
K B
K-Kti
is
Pawn
at
5.
in
KB
for
White
to
show how
He notices, of course,
the way of the K B P,
4 to defend, or support
FRENCH DEFENCE
28.
29.
303132.
33-
34.
P-QKt3
K-Q3
R Q6
R-Q5
P KKt4
Q-B4
Q-K4
K--B I
K--Kti
Q--B
Q--K3
K--B
K--Kt
K--B I
I
Black
that
to
229
^^^^^
ta^^^^
^ ^ '^
li.
if
PK
6,
and White
5,
P X P; P X
will
P, the
He
sees
Queen goes
difficulties.
to bring his
squares
KR
King
and
to
Kt
Kt
4,
3,
so as to defend the
K K
36.
KB
37.
38.
K-Kt2
K-Kt3
of annoyance.
K Kt
K B
K Kt
K B
GAME
>30
Now
12
White
is
ready to advance.
J i
39.
39...P
K Kt
KR
'Px P
Q B
5,
Q Kt
4,
4 would be answered by
Against
K Kt
practically
Q K2
PxP
i
the
forcing
exchange
Queens,
of
Httle trouble in
after
winning the
much damage
Q B
K Kt
R Q
ing
Kt Kt
RQ
King or play Kt
R Q7
His best
6 ch.
42.
7.
BxPch
4,
threaten-
FRENCH DEFENCE
231
44.
45-
The
K-Kt4
Q-B3
Q Kt 2ch
Ktx B
K B4
Resigns.
game
opening and on the march of
interest of this
King becoming a
are
still
13.
Queens
RUY LOPEZ
(New York,
J. S.
Morrison.
2.
3.
B-Kt5
5.
Kt B 3
P-Q4
6.
KtxP
4.
191 8)
Black:
P K4
Kt KB3
1.
of the
portance.
KB
Kt
via
The Bishop
at
J.
R. Capablanca.
P K4
Kt QB3
P-Q3
B Q2
PxP
P KKt3
opment
an instance of the
on the board.
GAME
White:
Ruy Lopez
the devel-
Kt
im-
once
it
is
Castled,
is
GAME
232
we might
13
maximum
strength
(Compare
B Kt2
Kt B3
B Kt 5
7.
8.
Kt B
K Kt K
Of course not
2;
because of
Kt Q
5.
10.
An
error
P-KR3
Q-Q2
B KR4
9.
judgment.
of
it
BK B
have done
to prevent
4 would
this.
00
10
11.
0-0-0
lose,
in-
throwing safety to
Kt 2 becomes a
very powerful attacking piece. The strategical disposition of the Black pieces is now far superior to
White's, therefore it will be Black who mil take the
the winds.
at
offensive.
R Ki
II
12.
KR Ki
RUY LOPEZ
i^<
'J^'.
cr-3
fB
Q R
on the open
P K
Kt
4,
that the
Rook
file,
to the centre
followed by
Kt X
by
P.
P Kt 4!
K R
is
in the centre,
shift
B Kt
side,
and
12
Now
233
Kt
in the centre.
KR
5,
Kt X P
etc.,
14.
X B
PX
P
Kt,
winning a Pawn.
Kt-Q5
P-R3
and be able
to
manoeuvre
freely.
GAME
234
13
B-K3
B-Q3
15.
PB
16.
M H
iJiii
With the
last
of Black's
at
his
Q Kt
Queen at
KR
QB
of the
game
P B4!
no
is
reply,
White
(Compare
2,
7.
16
which has
and
P, to check at
Initiating
Q B
this
or cutting
game with
it
the
and
winnmg
off
Winter-Capablanca
at Hastings.)
17.
The Bishop
is
P KR4
now out
PB
of action.
White naturally
RUY LOPEZ
235
judgment, even
*?i
s
k I
m
mi
yy/Ziioi
i^^
'PP
'?
^^^
<M
i8.
Px
PXP!
P!
which
is
move
20.
R R
K Kt
BB
if
it
Bishop to
White
to save the
game
Since he would
sooner or later, he
It is doubtful,
it
would be possible
Kt K
Kt X Kt
difficult
how-
game.
20
was
immediately.
21.
It
not actually
have to
if
to decide
R X Kt
which way to retake.
GAME
236
took with the
Rook
13
in order to
have
it
prepared for
Now
BR
Kt-B3
may
It
2.
5,
strongly posted
rid of White's
Q5
is
23.
White
P KKt 3
have play
23
Kt X Kt
ening
QX
alternative
that he
is
R R 4, and also Q K 3.
notice that
is
ch,
The
Black's drawback in
out longer.
makes
it
R.
It
RUY LOPEZ
237
KtxP
23-
24.
Bx
25-
PxP
RxB
Kt
P-B3
*
K
26.
Kt Kt
Kt
K3
resist the
attack.
I leave it to the
Q R4
26
27.
P-B4
28.
RXQ
29.
Kt Kt 4
QxQ
PxP
B Kt
mating
is
RxP,
be
Q R
QR Ki
over.
31If
K Ri
at last the
the battle
w^ll
net.
30.
Now
space.
P-R3
R K
8 ch;
R Q
i,
(K
i)
7.
GAME
23S
14
R K8ch
-21
33.
RxR
K-R2
34.
K-Kt3
32.
the quickest
way
RxRch
B-B 2
P-Q4
to finish the
game.
35.
BX P
PX Pch
36.
K Kt4
P B6
PxP
P-B4
R-K5ch
RX P ch
K-R5
R Q8ch
R-Q
RXB
K R2
B-K 3
37.
38.
39.
40.
41.
Resigns.
GAME
14.
(New York,
White
F.
J.
I.
2.
34.
5-
6.
7-
This
is
191 8)
Black
Marshall.
P-Q4
Kt KB 3
PB 4
Kt-B3
B-Kt5
P-K3
RB
I
J.
R. Capablanca.
P-Q4
Kt KB3
P-K3
QKt Q2
B K2
0-0
P-B3
had played
it
before in this
rather
systems of defence
during a Tournament,
good
results,
II.
Q-B
BxP
BxB
0-0
12.
QX
8.
9-
10.
This
is
if
generally play
239
it
all
PxP
Kt-Q4
QxB
KtxKt
P-QKt3
Kt
Having
simplified the
me
the time.
ex-
the
weakness.
of the
Q B
is
KR K
14.
wM
m
The developing
on both
game
sides.
begins.
B Kt
P K4
13.
KR Qi
isr?
^;5^
^^
* mm
^.
.JA
stage can
WTiite, as
is
GAME
240
14
entrenched in his
three ranks,
QR
and
finally
first
play
QB I
PQ B
at
posted at
Q Kt
by
when
I.
was
3,
break up
an advance on the
initiating
analysed,
is
truly
an
P.
Kt-B4!
P-Qs
It
KB
Kt B
Knight at
in order to
4,
carefully
his
given time
if
2.
full
and
and
is
carelessness
game
on
my
had played
part, but
Mar-
only
The
BPX P
position
but also Kt
is
XP
followed
1
'
Sf
|ga^
by B P X P.
full of possibiUties.
ill
PX KP
B X Kt
Kt X P (K
241
3)
QXB
QB
QR
when
P,
could play
4,
be seen,
my
But, as will
me.
18.
Kt Q4!
Q K4!
19 R R
18
Of course,
if
The
the Queen.
factory
move
have been
18.
.Q
x R P
text
move
in the position.
Q Q
KKt3
Qi,
(threatening
is
QRQ
5,
i),
The
text
Q B
PB
KR
advantage in position.
satis-
to defend the
would win
P,
and then
20
3;
i;
21
QR
with a tremendous
least,
GAME
242
QXQ
R-Q7
KtxP
19.
RxQ
R Kt
20.
21.
14
White
is
under
he
Pawn
is
is
so.
Rook at Q
Pawn minus.
Bishop
not
the Black
position of
ful
is
better with
Besides, the
(see
pages
Pawns on both
because of
sides of the
long range.
its
is
superior
this
end-
Kt
(not
B X P
best of
it);
cause of
24
7
;
KB
ch
because
23
RXB
i;
B 3 would
(best;
is
is
not
Kt
RK
give
White the
Kt
6 ch, be-
RB
22
will
the one
who
is
draw.
Pawn
always in danger.
ahead, White
It is only
now,
move
QK
R-Ki
21.
With
this
centre,
powerful
move Black
an assault which
will
Kmg
because of
White
itself.
PB
afraid to play 22
is
P K5
To prevent P B
This
is
dare
is
practically
move on account
P.
t.:
23.
P KKt4
4.
RXK
PB
4.
22.
of
24^
M g
S .,M
P KR4
to disrupt Black's
23.
by
WTiite expects
isolated
XP
this
Pawn
R Kt
and P
slow
death
exercises
R K
and R 7
3;
at
White
R K
cannot
stand
the
any
longer^
GAME
244
He
14
by giving up
his
by taking the
initiative
R-K3!
to defend the
R Kt
25. R (Ki) QB
Preparatory to R Kt
of the threat
atK
i,
because
3.
3.
K Kt
The game
Pawn
it
side.
24
Much
to avert
on the King's
and wants
it is
is
going to be
P Kt4
QKt4
To prevent P Kt
5,
P-R3
R-Kt3
28.
K B
R-R7
^^
i^l^
3iLH '^AWi
1
i
ft
lib-
245
White
loss.
P K
6,
lost in
any
case.
29.
K Kt
30.
P-Kt3
R6
P-QR3
31.
all his
PR
R R
If
35
33
ch;
something
RxKP
P K6
lose
WTiite
move
KxP, R R
ch;
K Kt
i,
8 mate.
32.
P-Kt4
33-
P-B3
P-Kt
RX
R,
5,
RX
P-R
R-R3
7
ch;
34K-R1, RxKt;
P, winning easily.
GAME
246
R-Q3
33-
37-
Kt-K7
Kt-B 5ch
Kt R4
Kt-B 5
38.
K B
39-
P-B4ch
40.
Resigns.
34.
35.
36.
An
14
R(Q3)-Q7
K-B3
K Kt4
R Kt 7ch
P-R7
KxBP
fiNIS
university of California
UBRARVFACUTV
SOUTHERN REGIONAL
'"'
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AA 000
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