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BY JOSE

R.

CAPABLANCA

A PRIMER OF CHESS

JOSE

R.

CAPABLANCA

CHESS

FUNDAMENTALS
BY

JOSE

R.

CAPABLANCA

CHESS CHAMPION OF THE WORLD

NEW YORK

HARCOURT, BRACE AND COIMPANY


LONDON: G. BELL AND SONS, LTD.

COPYRIGHT, 1921, BY
HARCOURT, BRACE AND COMPANY, INC.
No part of this book may be reproduced in any form, by
any other means, without permission in writing from the publisher.

All rights reserved.

mimeograph

or

PRINTED IN THE

U. S. A.

SRUF
o<//S

PREFACE
Chess Fundamentals was
ago.

first

published thirteen years

Since then there have appeared at different times

a number of articles dealing with the so-called H>per-

Those who have read the

articles

have thought that something new,

of vital

modern Theory.

may

well

The

importance, had been discovered.

Hypermodern Theory

is

fact

is

that the

merely the application, during

the opening stages generally, of the

same old

through the medium of somewhat new

principles

tactics.

has been no change in the fundamentals.

There

The change

has been only a change of form, and not always for the
best at that.

In chess the tactics

may

change but the strategic

fundamental principles are always the same, so that


Chess Fmtdamentals

is

as good

now

as

it

was thirteen

It will be as good a hundred years from now;

years ago.

as long in fact as the laws

what they are

and

at present.

rules of the

The

reader

game remain

may

therefore

go over the contents of the book with the assurance


that there
is

is

in it

everything he needs, and that there

nothing to be added and nothing to be changed.

Chess Fundamentals was the one standard work of

its

kind thirteen years ago and the author firmly beUeves


that

it is

the one standard

work

of its kind
J.

New York
Sept. I, ig34

R.

now.

CAPABLANCA

LIST OF

CONTENTS

PART
CHAPTER

First Principles: Endings, Middle-game and Openings


PAGE

2.

Some Simple Mates


Pa\\'N Promotion

3.

Pawn Endings

1.

4.
5.

6.
7.

8.

g
13

Some Winning Positions in the Middle-game


Relative Value of the Pieces
General Strategy of the Opemng
Control of the Centre
Traps

CHAPTER
Further Principles
9.

10.

11.

12.

13.

14.
15.
16.

in

....

25

28

32

II

End-game Play

A
A

Cardinal Principle
Classical Ending
Obt.aining a Passed Pawn
How to find out ^vincH
TO Queen

19

24

35
37

40

Pwvs will be the

41

The Opposition
The Relati\^e Value of Knight and Bishop
How TO Mate with Knight and Bishop
Qlteen against Rook

CHAPTER

first

43

....

50
59
62

III

Planning a Win in Middle-game Play


17.
18.
19.

Attacking without the aid of Knights


Attacking vmth Knights as a Prominent Force.
Winning by Indirect Attack

68
.

71

73

LIST OF

CONTENTS

CHAPTER

IV

General Theory
PAGE
20.

21.
22.

23.
24.
25.

The

Initiative

77

Direct Attacks en masse


The Force of the Threatened Attack
Relinquishing the Initiative
Cutting off Pieces from the Scene of Action ...
A Player's Motives Criticised in a Specimen Game
.

78
82

89
94

99

CHAPTER V
End-game Strategy
26.
27.
28.

29.

30.

The Sudden Attack from a Different Side


The Danger of a Safe Position
Endings with one Rook and Pawns
A Difficult Ending: Two Rooks and Pawns ....
Rook, Bishop and Pawns v. Rook, Knight and Pawns

iii

120
122

127

138

(A Final Example of preserving Freedom whilst


imposing restraint.)

CHAPTER

VI

Further Openings and Middle-games


31.

32.

Some Salient Points about Pawns


Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward

power
33.

of a

Pawn

at

5,

etc.)

The Influence of a "Hole"

Q B

P;

143

the
146

150

CONTENTS

LIST OF

PART

II

GAMES

ILLUSTIL\TIVE
GAME
1.

PAGE

Queen's Gambit Declined (Match,


White:

2.

F. J. Marshall.

Black:

Black:

1911).
R. Capablanca.

J.

Irregular Defence (Havana,

1913 )
Black: J. R. Capablanca.

White: D. Janovvski.
4.

15^

Queen's Gambit Declined (San Sebastian,


White: A. K. Rubinstein.

3.

J.

1909)
R. Capablanca.

French Defence
White:

J.

(St.

R. Capablan

169

Petersbltjg,

1913)
Black: E. A. Snosko-Borovski.

a.

5.

RuY Lopez

6.

French Defence (Rice Memorlal Tournament, 1916)

(St. Petersbltig, 1914)


White: Dr. E. Lasker. Black: J.R.Capablanca.

White: O. Chajes.
7.

J.

R. Capablanca.

J.

J.

R. Capablanca.
(St.

201

209

Black: R. Teichmann.

Black: F.

J.

215

Marshall.

Petersburg,

R. Capablanca.

J.

R. Capablanca.

RvY Lopez (New York,


White:

14.

1913 )
Black: J. R. Capablanca.

1914)
Black: D. Janowski.

221

French Defence (New York, 1918)


White:

13.

J. Mieses.

RuY Lopez
White:

12.

197

Petroff Defence (St. Petersburg, 1914)


White:

11.

Sebastian, 1911 )
R. Capablanca. Black: A. Burn.

Queen's Gambit Declined (Berlin, 1913)


White:

10.

J.

Queen's

J. S.

Morrison.

J.

Marshall.

225

Black: O. Chajes.

1918)
Black:

Gambit Declined

White: F.

189

R. Capablanca.

Centre Game (Berlin,


White:

9.

J.

174

181

Rin Lopez (San


White:

8.

Black:

163

231
J.

R. Capablanca.

(New York,

1918).

Black: J. R. Capablanca.

238

CHESS FUNDAMENTALS

CHESS FUNDAMENTALS
PART

CIL\PTER

First PRiNcrPLEs: Endings, Meddle-Gaaie

AND Openings

The

first

himself

thing a student should do,

with

best be done

some

the

power

of the

by learning how

to

is

to famiharise

pieces.

This can

accompHsh quickly

of the simple mates.


1.

Example

1.

SOME SIMPLE

The

IiIATES

ending Rook and King against

King.

The principle
last line

is

to

on any side of

drive the opposing


the hoard.

King

to

the

SOME SIMPLE MATES

In this position the power of the Rook

by the

strated

King

confines the Black

mate

K Kt i;
The

Kt

combined

to the last rank,

The

foUow

iR R

by:

action

King

of

and

Rook

is

which mate can be

in

principle

general

much

King as

rank, or, as in this case,

When,

for

it is

as

beginner

to

possible

on the same

as the opposing King.

file,

in this case, the

the sixth rank,

King has been brought

better to place

but on the one next to

it

i; 3

towards the centre.

3,

go back to

now

4,

will

6,

to

not on the same

it,

K B K K i; 4 K K
K-Q i; 5K-Q5, K-B i; 6K-Q6.
because then the Black King
Not K B
2...K B

If

7,

to

is

keep his

fiile,

and the

2.

needed to arrive at a position


forced.

demon-

which immediately

7,

accomphshed

quickly

is

R R

move,

first

is

and

it

will take

much

longer to mate.

R R 8 mates

the King moves back to

i,

at once.

7R-QB7,K-Ri; 8K-B6,
9K Kt6, K Ri; loR BSmate.

6...K-Kti;

K Kti;

moves

It has taken exactly ten


original position.

K K

I,

will ultimately

and

K Kt
K Kt

i;

mate from the

Black could have played

and, according to principle, White would

have continued

King

On move

to

be
8

i; 10

6K Q6, K Bi

(the Black

King

be forced to move in front of the White

K B
R R

R R8); 7K K6,
K R i; 9 K Kt

by

mated
6,

8 mate.

6,

SOME SIMPLE MATES


Example

2.

Since the Black King

way

the best

thus:

to proceed

K K

Rook has not

in the centre of the board,

is

to

is

K Q

2,

advance your own King

4;

K K

yet come into play,

As the

3.
is

it

better to

advance the King straight into the centre of the board,


Should

not in front, but to one side of the other King.

now

the Black King

back by

it

R R

move
ch.

to

On

Rook

the

4,

the other hand,

K B instead, then also 3 R R


K Kt there follows 4 K Q 3; but
keeping
K B 6 then 4 R R
3

If

5.

5,

4,

drives
if

2.

now

3.

if

instead

the King

confined to as few squares as possible.

Now
5
7

the

ending

may

continue

K B

R B 4 ch, K Kt 6; 6 K-Q
R Kt 4 ch, K R 6; 8 K B K R
3,

3,

should be noticed

how

often the

the

mobility

of

the

7.

7;
It

White King has moved

next to the Rook, not only to defend


reduce

K-Kt

it,

but also to

opposing King.

Now

SOME SIMPLE MATES

6
White mates

K Kt

in three

10

8;

R any
King

forcing the Black


II

R R

mate.

moves thus:

It

R R

4 ch,

square on the Rook's

in front of the

White,

file,

K B

has taken eleven moves to mate,

and, under any conditions,


While
in under twenty.
is

I believe it

may

it

should be done

be monotonous,

it

worth while for the beginner to practice such

things, as

will teach

it

him

the proper handling of

his pieces.

Example

3.

Now

we come

to

two Bishops and

King against King.

W W

'^^^

^^ ^^m ^^
^P ^P ^P

<^m

^P

King

Since the Black

is

in the corner.

White can

B Q3, K Kt 2; 2 B K Kt 5, K B 2
B B 5, and already the Black King is confined

play

to a few squares.
position,

from the

had been

If the

Black King,

in the original

in the centre of the board, or

last row.

away

White should have advanced

his

King, and then, with the aid of his Bishops, restricted

SOME SIMPLE MATES


movements

the Black King's

to as few squares as

possible.

We

might now continue

3...K

Kt2;4K B

2.

In this ending the Black King must not only be driven


to the edge of the board, but he

must

also be forced

into a comer, and, before a mate can be given, the

White King must be brought


same time,

at the

case either

and

Kt

one of the

in

K R 6, K Kt 6, K B

last
7,

two

KB

6 are the nearest squares,

these squares that the

to the sixth rank and,

King ought

files

in this

and as

8,

it is

KR

to either of

to go.

K Kt K Kt 2; 6 K R K B
K R K Kt 2; 8 B Kt K Kt

2;

4,

3,

6,

5,

9K R6, K Bi,

WTiite

2;
i;

must now mark time and

move one

of the Bishops, so as to force the Black

Kling to go

back

K R

10

Now

I.

B R5,

along the White

13B
It

and,

K6

to
ch,

iiB K7,

the White Bishop must take

position from which

moves back

K Kti;

it

diagonal,

Kt

i.

K R

move
when the Black King
B K Kt 4, K Kt i

12
i;

14

BB

6 mate."

has taken fourteen moves to force the


in

any

position,

up a

can give check next

it

should be

done

in

mate
under

thirty.

In

all

endings of this kind, care must be taken

not to drift into a stale mate.

In this particular ending one should remember that


the King must not only be driven to the edge of the
board, but also into a corner.

however,

it

is

In

all

such endings,

immaterial whether the King

is

forced

SOME SIMPLE MATES

last rank, or to

on to the
4,

Example

4.

Q R

or

We

against King.

the

or

Rook and

an outside

e.g.

file,

KR

8.

now come

to

Queen and King

As the Queen combines the power

of

the easiest mate of

all

the Bishop,

it is

and should always be accomplished in under ten moves.

Take the

following position:

^^

'^^

W^

#^

good way to begin

make

to

is

^^'

the

first

move with

the Queen, trying to limit the Black King's mobility


as

much

K Q

Thus:

as possible.

Q Q

2.

then

6Q-K
Q

K Kt

Q Kt

KR
8

6,

6,

K Q

5;

Already the Black King has only one

available square 2...K

Q B

4,

Kt

KK

4; 3

3,

(Should Black play

4.

6 ch)

KB 4
K R
6,

Q K
and
6;

6,

mate

K B

K B 4;
K Kt 5,

KR
next
3,

(if

move);
moves;

mates.

In this ending, as in the case of the Rook, the Black


King must be forced to the edge of the board; only

PAWN PROMOTION
much more powerful than

the Queen being so

Rook, the process

is

and

far easier

tion of the

is

is

the

These

in all of these

In each case the co-opera-

the same.

King

shorter.

and

are the three elementary endings

the principle

needed.

In order to force a mate

without the aid of the King, at least two

Rooks are

required.
2.

PAWN PROMOTION

The gain of a Pawm

is

the smallest material advantage

that can be obtained in a


to win, even
unit, apart

when

game

the Pa-wn

from the Kings.

and
is

It

it

often

is

sufTicient

the only remaining


is

essential,

speaking

generally, that
the

King should

he in front of his

Pawn, with

at least

one intervening square.


If

the opposing King

is

directly in front of the

then the game cannot be won.


plained

This can best be ex-

by the following examples.

Example

6.

.._

Pawn,

PAWN PROMOTION

lo

The
for

position

is

drawn, and the

way

to proceed

Black to keep the King always directly

of the

Pawn, and when

it

is

in front

cannot be done, as for

in-

stance in this position because of the White King,

then the Black King must be kept in front of the

White King. The play would proceed thus

K K4; 2K Q3, K Q4Any

important move.

This

K 3,

very

is

move would

other

lose,

as

As the Black King cannot be


kept close up to the Pawn, it must be brought as far
forward as possible and, ?.t the same time, in front

will

be shown

later.

of the WTiite King.

PK
K B 4,
3

4 ch,

K K

K B

3.

4;

K K

Again the same

3,

K K

case.

3;

As the

White King comes up, the Black King must be kept


in front of it, since it cannot be brought up to the

Pawn.

7K K4, K-K2;
K Q 2; 9 P K 6 ch, K K 2;
8 K Q
now
loK K K Ki; II K Q6, K Q
6

P K

ch,

K K

3;

5,

I.

5,

If

White advances the Pawn, the Black King gets in


front of it and White must either give up the Pawn
K 6, and a stale mate results. If instead
or play

Pawn White withdraws his King,


Black brings his King up to the Pawn and, when
forced to go back, he moves to K in front of the Pawn
ready to come up again or to move in front of the
of advancing the

White King, as

before, should the latter advance.

The whole mode of procedure is very important


and the student should become thoroughly conversant

PAWN PROMOTION
with

up

its details

for

it

involves principles to be taken

and because many a beginner has

later on,

identical positions from lack

book

this stage of the


its

II

lost

At

of proper knowledge.

cannot lay too

much

stress

on

importance.

Example
King

is

6.

In

this position WTiite wins, as the

in front of his

Pawn and

there

is

one intervening

square.

^P

^P

^^-

MMwm.^^wmWmmm.^m

^m

fl

The method

to follow

^m

Pawn and

essential

to

its

^m

to

is

advance the King as far as


of the

is

compatible with the safety

never to advance the

own

Pawn

until

it is

safety.

Thus
I.

K K

4,

K K

3.

Black does not allow the WTiite King to advance,

now compelled to advance his Pawn


as to force Black to move away. He is then able
advance his own King.

therefore
so
to

2.

White

is

P-K3,K-B3;

3.

K-Q5,K-K2.

PAWN PROMOTION

12
If

Black had played

3.

.K B

4,

then White would

4, since he could
be forced to advance the Pa^\^l to
not advance his King without leaving Black the

K K

opportunity to play

Since he has not done so,

Pawn

to advance the

not require

Now

is

it

White not

better for

yet, since its

own

safety does

Kmg

but to try to bring the

it,

still

fur-

Thus:

ther forward.
4.

winning the Pawn.

5,

K K5,K-Q2;
Pawn

the White

5.

K-B6,K-Ki.
it

may be

7,

because

too far back and

is

brought up within protection of the King.

6.

Now

it

would not do

fore he

back

King

his

7,
7,

the King.

now

and White would have

3,

to protect the

Pawn.

force

followed

all

As Black

him

to

else,

White could have played

Pawn

to

these squares being protected

by

by the advance
tries to

of the

prevent that. White must

move away,

at the

same time always

keeping the King in front of the Pawn.

K 6 would make
play K B, and we

Thus

K K6.

8.

There-

P-K5,K-Ki.

he moved anywhere

K B
K 6, K

KB

must continue.
7.

Had

to play

K Q

Black would play


to bring

K4,K Q2.

it

a draw, as Black would then

would have a position

to the one explained in connection with

8...K B

i;

9K-Q

7.

similar

Example

5.

PAWN ENDINGS

13

King moves and the White Pawn advances


becomes a Queen, and

it

is

all

to

8,

over.

This ending is like the previous one, and for the


same reasons should be thoroughly understood before
proceeding any further.

3.

I shall

Pawns
reader

now

PAWN ENDINGS

give a couple of simple endings of two

against one, or three against two, that the

may

see

how they can be won.

tions will be given, as

things

out

learn

how

book

it

for

it is

himself.

up

Fewer explana-

to the student to

Furthermore,

to play well merely

work

nobody can

from the study of a

can only serve as a guide and the rest must

be done by the teacher,


not, the student

must

if

the student has one;

realise

by long and

perience the practical application of the

explained in the book.

Example

7.

if

bitter ex-

many

things

PAWN ENDINGS

14

In
1

PB

would

6,

lose,

PX

because Black plays, not

but

.K Kt

i,

by

win

cannot

White

position

this

and

if

playing
P, which

then

PX

P,

K X P, and draws, as shown in a previous case. If


2P B 7 ch, K B I, and White will never be

able
2

Queen

to

K K

WTiite,

Pawn

his

PxP;

7,

without

KxP,

however,

K-Q

K-Kt

7,

3P-B6,PXP.

K R i;
4 K B
6

P-Kt

K Bi,

If

it.

and draws.

can win the position given in the

diagram by playing:
I

losing

If

i;

K-K

3-K-Kt

i;

P B 8 (Q) mate.
5 P Kt
7, P B 4;

K-R

7,

P-B

8 (Q) ch,

K-R

3;

ch,

Q-Kt

i;

7ch,

K R

2;

6 mate.

m'

mm.

Example
by

draws.

8.

In the above

5.

position

White can't win

Black's best answer would be

(The student should work

cannot win by

Kt

5,

because

this

Kt

out.)

Kt

He

3 draws.

(This, because of the principle of the "'opposition"

PAWN ENDINGS
which governs

this

15

ending as well as

the

all

Pawn-

endings already given, and which will be explained

more

fully later on.)

White can win, however, by playing

K-K3.

K K

4,

K-Q4, K-K3;
3K-B5, K-B3;4K-Q6,K-B2;5P-Kt5,
K Kt 2; 6 K K 7, K Kt i; 7 K B 6,
K R2; 8K B7 and White wins the Pawn.)
2 P-B 5 ch, K-B 3; 3 K-B 4, P-Kt 3.
Pawn

(If this

shown

in

5P B6,

K B
Q

into

(If

I.

i...P-Kt

3;

kept back we arrive at the ending

is

ch, K B 2;
4 P Kt
K K3;6K K4, K B 2;7K K5,

Example

7.)

White cannot

force

Bishop's

his

Pawn up he

out why), but by giving his

(find

can win the other

Pawn and

Pawn

the game.

Thus

7, KxP; 9K Q6, K B i; loK K6,


K Kt 2; II K K 7, K Kt i; 12 K B 6,
K R2; 13 K B 7, K R i; 14 K x P,

8P B

K Kti.
There
In

is

still

some

only

fact, the

way

as will easily be seen


15

K R

(if

resistance in Black's position.

to

win

is

the one given here,

by experiment.

K B

6,

K R

2;

and

in order

win WTiite must get back to the actual position,

to

as against 16

16

P Kt

18

K R

P Kt 6 ch, K R draws), K R
K Kt i; 17 P Kt K B 2;
i

6,

7,

7,

and White queens

the

PawTi

and

wins.

This ending, apparently so simple, should show the


student the enormous

difficulties

to be surmounted,

PAWN ENDINGS

i6

even when there are hardly any pieces

who knows how

playing against an adversary

the resources at his disposal, and

it

to use

should show the

paying

student, also, the necessity of

when

left,

strict attention

to these elementary things which form the basis of

true mastership in Chess.

Example

9.

In

this

ending

^^

fs^,

wm.^

wm,^

^^

m ^ Mi

m.

^^

tf^^^^^^^p^^^^

^_^

White can win by advancing any


on the

first

move, but

it

is

general rule, whenever there


it,
it.

Thus we begin by
I.

If

Pawn

of advancing the

P Kt

3,

P-Kt
2.

Pawns

convenient to follow the

no good reason against

is

thai has

Pawn

no

opposing

P-B 5,K-K2.

PB

to one of those

of the three

6;

similar ending

and we have a

shown above.

If

PR

5-

K-K5,K-B2;

3.

P- Kt K-K
5,

2.

PAWN ENDINGS
3...P-Kt

If

P Kt

P-B

3;

and

6,

6 ch, and in either case

17

3...P-R

if

we have a

3;

similar

ending to one of those already shown.

P-R5,

4.

and by following

up with P

it

same ending previously

4...P Kt

3,

with the same

on one

P X P

P,

we have the

PB

6 ch

result.

when the Pa\ATis are


board we shall now examine
Pawns on both sides of the

Having now seen the


all

Should Black play

showTi.

R PX

then

Kt

side of the

a case when there are

cases

board.

Example

10.

In

to act immediately

att

^m^

these cases the general rule


the side wliere

^m,^

^m^

perior forces.

Thus we have
I.

P KKt

^M

WWW
^_

you have

4.

is

the su-

PAWrN ENDINGS

i8

It is generally advisable to

advance the

Pawn

that

is

from opposition.

free

P-QR4.

Black makes an advance on the other side, and now


White considers whether or not he should stop the
In this case either

advance.

way

wins, but generally

when

the advance should be stopped

King

is

away.

P-QR4, K-B3; 3.P-R4, K-K3.

2.

If 3.

far

.K

Kt

3,

then simple counting will show that

White goes to the other

at

the opposing

Q R

4,

side with his King,

and then Queens

his single

wms

Pawn

the

long

before Black can do the same.

K-B 2; 5'K-B
K B
6.P R
P Kt and
6...P R 3;
P-Kt

4.

5,

5,

K-Kt

2;

2.

5,

If

6,

then the two

Pawns defend themselves and White can go

to the

other side with his ELing, to win the other Pawn.


7.

Now

it is

K-K5.

time to go to the other side with the King,

win the Black Pawn and Queen the


This
out

is

typical of all such endings

by the student

in this case

which he can put up.

single

Pawn.

and should be worked


and

in similar cases

WINNING POSITIONS

SO:\IE

4.

19

SOME WINNING POSITIONS IN THE MIDDLE-

GAME
By

the time the student has digested

been previously explained, he, no doubt,


to get to

the actual game and play with

that has

all

all

is

anxious

the pieces.

However, before considering the openings, we


devote a

shall

time to some combinations that often

little

game, and which

arise during the

will give

the reader

some idea of the beauty of the game, once he becomes


better acquainted with

Example

it.

11.

to ^..m*

threatens to play

of

R K

8.

.....

move, and thinking that White merely

It is Black's

Black plays

i.

Q R

.R K

i,

threatening

White now uncovers

Kt 7,
mate by way

6 and to mate at

his real

and most

effective threat, \dz.

I...R Ki; 2QxPch,KxQ;


K Kti; 4R R8 mate.

3R Rsch,

SOME WINNING POSITIONS

20

may come

This same type of combination


result

as the

a somewhat more compHcated position.

of

Example

12.

1/^^^

'-^Jm^

-f/Miii

*"

<..y.///y

B,..^...^S.....

White

1.

by

will lose

if

King moves

3.
4.

Kt because White

QXP

R 8
RX Q
Q-Q7
P.

and White wins one


with a

therefore

B Kt

RR

and a
win

easily.

threatens mate

3 ch.

QxKt

Kt Kych

B X Kt

it

he therefore plays

ch followed by
2.

Again

Kt X Kt

cannot take the

QXP

^^^

a piece behind, and miless he can win

is

back quickly he

He

^^

ch,

KXQ

RR

3 ch,

mate.

Bx R
of

the two

against a

Bishops, remains

and B, and should

These two examples show the

THE MIDDLE-GAME

IN

danger of advancing the


having Castled on that

Example

Kt P one

21

square, after

side.

13.

W! m
^

W
_^

This
tion.

is

another very interesting t>pe of combina-

Black has a

win, unless White


tion

Kt and

should therefore

able to obtain some compensa-

is

immediately.

for a

WTiite,

in

fact,

mates

in

a few

moves thus
I.

Kt B 6ch

Forced, otherwise

Example
curs

in

position.

QXP

mates.

2.

Q Kt 3 ch

3.

B X P

14.

PxKt
KR

mate.

The

same

t>Toe of

combination oc-

a more complicated form in the following

SOME WINNING POSITIONS

22

B X Kt
B X Kt Q B

."

QX

1.

If

fore wins the Q,

Example
tion

is

which

is

2.

Kt B

3.

R Kt3 ch

4.

BXP

15.

shown

B.

threatens mate, and there-

.6^

already attacked.

6ch

Px

Kt

K R

mate.

very frequent type of combina-

in the following position.

mn.

''mm.^u.wm.

^M

THE MIDDLE-GAME

IN
Here White

is

the exchange

but he can win quickly thus

I...K-R

(If

Q R
2

6,

Q R

and

i;

for

Q-K

B x P ch, K X B.
P KKts;
5,

wins.)

5 ch,

K Kt

Q K

i;

KR

cannot stop mate at

Queen by

and a Pawn behind,


i

23

Kt Kt

5,

and Black

except by sacrificing the

which would leave White with a

5,

a R.

Example

16.

This

same

t5TDe

of combination

seen in a more complicated form in the

is

foUowmg

position.
1

p^rjl 'tf#j
^1 % i fcli i
iy
B,
2

B ^ n^m
^m ^
'^^L
^P
B
H
^'H^^ft:^^^^^^

1^^..

-^

i:.ij

V?

1^

Kt X Kt ch (this
B X Kt (to stop the Kt

White proceeds as follows

clears the line for the

B)

from moving to Kt

after the sacrifice of the

B)

R best 3 B X P ch, K X B. (If


3...K-R1; 4 Q-R5, P-K Kt3; sBxPch,
K Kt 2; 6 Q R 7 ch, K B 3; 7 P Kt 5 ch,
K K 3; SBxPch, RxB; 9 Q K 4 mate.)
4 Q R 5 ch, K Kt i; 5 Kt Kt 5, R B i
2

RX

B,

Kt X

RELATIVE WALVE OF THE PIECES

24
6
8

Q R
Kt R

10

K B i; 7 Q R 8
ch, K K 2; 9 R K

7 ch,
7

Q X Kt

ch,
i

Kt Kt

i;

K Q

i;

ch,

mate.

This combination

rather long

is

and has many

vari-

therefore a beginner will hardly be able to

ations,

fathom

it;

but,

knowing the

of

tyjDe

combination,

he might under similar circumstances undertake and


carry out a briUiant attack which he would otherwise

never think
tions

It will

of.

shown have

be seen that

all

the combina-

for a foundation the proper co-ordi-

nation of the pieces, which have

all

been brought to

bear against a weak point.

5.

RELATIVE VALUE OF THE PIECES

Before going on to the general principles of the


openings,

it

is

advisable to give the student an idea

of the proper relative value of the pieces.

no complete and accurate table


the only thing to do

is

to

for all of

There

is

them, and

compare the pieces sep-

arately.

For

all

general theoretical purposes the Bishop and

the Knight have to be considered as of the same value,

though

it is

my

opinion that the Bishop will prove the

more valuable piece

in

most cases

and

it is

well

known

that two Bishops are almost always better than two

Knights.

The Bishop will be stronger against Pawns than


the KLnight, and in combination with Pawns will also
be stronger against the Rook than the Knight
will be.

RELATIVE VALUE OF THE PIECES

A Bishop and a Rook are also

25

stronger than a Knight

and a Rook, but a Queen and a Knight may be stronger


than a Queen and a Bishop.

A Bishop will often

be worth more than three PawTis,

but a Knight very seldom

and may even not be

so,

worth so much.

A Rook

be worth a Knight and two Pawns,

will

or a Bishop and two Pawns, but, as said before, the

Bishop

will

be a better piece against the Rook.

Two Rooks
They

are

stronger than

slightly

are slightly weaker than two

Bishop, and a

a Knight.

more

little

The power

the pieces are changed

on the contrary,

so than

of the
off.

Knights and a

two Bishops and

Knight decreases as

The power

Rook,

of the

increases.

defensive piece throughout the

The King, a purely

middle-game, becomes an offensive piece once


pieces are off the

there are one or

Queen.

all

board, and sometimes even

two minor pieces

left.

the

when

The handling

of the King becomes of paramount importance once

the end-game stage


6.

is

reached.

GENERAL STRATEGY OF THE OPENING

The main thing is to drcclop the pieces quickly.


Get them into play as fast as you can.
From the outset two moves, iP K4oriP Q4,

open up

Queen and a Bishop. Therefore,


of these two moves must be

lines for the

theoretically

one

the best, as

no other

much.

first

move accomplishes

so

GENERAL STRATEGY

26

Example

This

is

17.

Suppose

1.

P K4

2.

Kt KB

we begin

P K4
3

both an attacking and a developing move.

Black can now either reply with the identical move or


play

Kt QB3

This developing move at the same time defends


the King's Pawn.
3.

Kt-B3

Kt-B3

These moves are of a purely developing nature.


4.

//

B-Kt5

generally

is

advisable

out until

one Knight

Knight.

The Bishop could

to

4,

but

it is

out,

is

this

Bishop

preferably the

King's

not

to

also

bring

have been played

advisable whenever possible to combine

development and attack.

B-Kt5

Black
sible

replies in the

same manner, threatening a pos-

exchange of Bishop for Knight with Kt

XP

to

follow.
5-

an

indirect

0-0
way

of

preventing

more experience or study


the same time the Rook
centre,

is

will

5...BxKt, which

show

to be bad.

At

brought into action in the

a very important point.

OF THE OPENING

27

0-0

Black follows the same

line of reasoning.

P-Q3

P-Q3

6.

These moves have a two-fold object,


tect

viz.

the King's Pawn and to open the diagonal

to profor the

development of the Queen's Bishop.

B-Kt5

7.

'm
.'-1, "

mmj^m

-mm.

>

mm. a

'-"

W(im m

'

'

mm

wn^i

^ W M

li

m.

^ i^

A very powerful move, which brings us to the middlegame

stage, as there

is

already in view a combination

to win quickly

by Kt Q

impossible

Black to continue the same course.

(There
lose

play

if

for

he also plays

7...BxKt,

First,

up

B Kt
as

He

is

has

now

forced to

shown,

thus

to notice three things.

the

or twelve

5.)

experience

complete development of the opening

has taken only seven moves.

it

a long analysis showing that Black should

is

bringing

This threat makes

5.

moves

rule, eight

(This varies

up

to ten

in some very exceptional cases.

should be enough.)

As

Second, Black has

CONTROL OF THE CENTRE

28

been compelled to exchange a Bishop for a Knight,

QRP

but as a compensation he has isolated White's

and doubled a Pawn.


the game,
is

is

(This, at such

an early stage

rather an advantage for White, as the

of

Pawn

Third,

doubled towards the centre of the board.)

White by the exchange brings up a Pawn


the square Q 4, puts Black on the defensive, as

to control

ence will show, and thus keeps the

initiative,

experi-

an unques-

tionable advantage.^

The
same

strategical principles

for all

the openings,

expounded above are the


only their tactical appli-

cation varies according to the circumstances.

Before proceeding further I wish to lay stress on


the following point which the student should bear in

mind.
Before development has been completed no piece should
he

moved more than once, unless

to obtain either

it

in order

is essential

material advantage or to secure freedom

of action.

The beginner would do


well as

well to

remember

what has already been stated

this, as

viz.,

bring

out the Knights before bringing out the Bishops.

7.

The

CONTROL OF THE CENTRE

four squares,

tively,

squares

4 and

are the centre squares,


is

4 on each side respec-

and control

of these

The

control of

called control of the centre.

the centre is of great importance.

No

violent attack

can succeed without controlling at least two of these


^

The value

of the initiative is explained in section 20, p. 77.

CONTROL OF THE CENTRE


squares,

and possibly

the opening has for


centre,

Many

three.

its sole

29

a manoeu\Te in

object the control of the

which invariably ensures the

initiative.

well always to bear this in mind, since

It is

will often

it

be

moves which could not otherwise be properly understood. As this book progresses
I shall dwell more fully on these different points. At
the reason of a series of

present I shall devote some time to openings taken

random and explain the moves according to general


principles.
The student will in that way train his
at

mind

proper direction, and will thus have

in the

trouble in finding a

new and

18.
1.

2.

P K4
Kt KB 3

timid move.

at once.

confronted with a

situation.

difficult

Example

way out when

less

On

P K4
P Q3

Black assumes a defensive attitude

principle the

move

is

wrong.

In the

openings, whenever possible, pieces should he moved in


preference to

Paums.

3-

P-Q4

White takes the

offensive

to control the centre

immediately and strives

so as to

have ample room

to

deploy his forces.

Kt-Q2

Black does not wish to relinquish the centre and also


prefers the text

move

to

Kt Q B

3,

be the more natural square for the Kt.

which would

But on

prin-

30

CONTROL OF THE CENTRE

ciple the

move

it

blocks the action

and instead

of facihtating the

wrong, because

is

of the Queen's Bishop,

action of Black's pieces, tends, on the contrary, to

cramp them.

4.

Black

move.
itself

is

forced to

QB

pay the penalty

KR3
of his previous

Such a move on Black's part condemns by


any form of opening that makes it necessary.

White threatened Kt
it

Kt

and Black could hot stop

P X P, Kt X P
because of
with 4. .B K
5...PXP, 6 Q-Q 5); 6 KtxKt, PxKt;
Q R and White wins a Pawn and has besides a
2,

(if

5,

perfectly safe position.


5.

Kt B3

6.

KKt B3
B K2

K3
Q K2

7.

It should be noticed that

The reason

is

that he wants

and through the

PQ B
threatens

3 to

last

R Q

i,

to deploy his forces

move

make room

other alternatives

PX

White does not Castle


force

Black

for the

Queen

to be followed

would

finally

to

as

yet.
first,

play

White

by P X P. Black's
force him to play

P, thus abandoning the centre to White.


7

R Qi

8.

-O

9.

With

this last

while Black

is

examination

P-B3
Q-B 2

move White completes

his

development,

evidently somewhat hampered.

will suffice to

A simple

show that White's position

CONTROL OF THE CENTRE


is

There are no weak spots

unassailable.

and

his pieces are ready for

may

wish to carry out

in

any manoeuvre that he

order to begin the attack on

It will

times convenient to delay Castling.

moves

as they

come

to

my mind

any standard book on openings.


given by

me

have given the

without following

WTiether the moves

agree or not with the standard works, I

do not know, but at the present stage of


it

is

armour,

The student should carefully


show him that it is some-

the enemy's position.

study this example.

in his

31

this

book

not convenient to enter into discussions of mere

technicalities

which the student

will

be able to under-

stand when he has become more proficient.

Example

19.
1.

2.

3.

P K4
Kt KB 3
P-Q4

bad move, which

P K4
P Q3
B-Kt5

violates one of the principles set

down, according to which at

least

one Knight should

be developed before the Bishops are brought out, and


also because
in the

exchanges a Bishop for a Knight, which

it

opening

is

generally bad, unless there

compensation.
4.

.P

X P

loses a
5.

6.

If

Kt B

PxP

BxKt

Pawn.

QxB
B QB4
Q Q Kt 3

PxP
Q-B3
wins a

Pa\\Ti.

is

some

TRAPS

32

8.

To prevent

P-QKt3

Q-QKt3
Kt-B3

7.

Kt Q

i^

P-QB3

5-

m.....,..,mj^^^^

1^

^^

p^

^p

P"""

Black, however, has no pieces out except his Queen,

and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly

by playing Kt
Q 5 anyway. The student is
to work out the many variations arising from

left

this

position.

These examples

will

show the

practical appHcation

of the principles previously enunciated.

The student

warned against playing Pawns in preference to pieces


K R 3
at the beginning of the game, especially

is

and P

Q R

3,

which are

moves very commonly

in-

dulged in by beginners.
8.

I shall

now

TRAPS

give a few positions or traps to be avoided

in the openings,

and

in

which (practice has shown)

beginners are often caught.

TRAPS
Example

33

20.

aigli

^m
iP
PI

*a^.Ai."
.4

White plays:
1.

PxP

KtxP

Black should have recaptured with the Pawn.

Kt

2.

Kt

3.

BxPch

4.

Kt Q 5 mate.

BX Q

K K2

Example 21.

;>:

'.^^-t-^:

-^^Wm

TRAPS

34

P K

Black, having the move, should play

suppose he plays
1.

Kt

Kt

B XP

would

BR

BK

also give

White's

move

comes

White the advantage, the

ifBxQ;

5 help matters,

3 leaves

3 instead, then

But

ch

threat being of course

does

KB

3.

2BXP

because of

Black with the

in the text secures

mate.

QX

B,

inferior position.

Nor
i

But

an immediate material

advantage, and the beginner at any rate should never


miss such an opportunity for the sake of a speculative

advantage in position.

KxB

I
2.

Kt K

3.

KtxB

ch

K moves

and White has won a Pawn besides having the better


position.

There are a good many other traps


is

in

fact, there

a book written on traps on the chess board;

the type given above

is

the

most common

of

all.

but

CHAPTER

II

Further Principles in End-Game Play

We

shall

now go back

to the endings in search of a

few more principles, then again to the middle-game,

and

finally to the

vance
this

may

openings once more, so that the ad-

not only be gradual but homogeneous.

In

way the foundation on which we expect to build

the structure will be firm and solid,

9.

A CARDINAL PRINCIPLE

wm.

'fm

^^^

'^^^

^m^^^l. ^

m^^

In the position shown above. White can draw by


playing

P Kt

4 according to the general rule that

governs such cases,


free

from

opposition.

because he does not

i.e.

to

advance the

Pawn

that is

But suppose that White, either

know

this principle or
35

because he

A CARDINAL PRINCIPLE

36

does not, in this case, sufficiently appreciate the value


suppose,

of its application;

p_Q R
PQ R

4.

the high strategy of chess

in the

Pawn would

this principle.
it

hold two of the op-

It

lay too

can be applied in

much
many

weapons

constitutes one of the principal

22.

The

We

cient proof.
:

hands of a master.

Example
ation

The student cannot

ponent's Pawns.

ways, and

unit thai holds two.

In this case one

on

that he plays

say,

applying one of the cardinal prmciples of

4,

stress

we

Then Black can win by playing

1.

2.

3.

example given should be

suffi-

main

vari-

give a few

moves

P QR4

P R4

K Kt

(Best

see why.)

P Kt

of the

KB

PXP

(Best.)

5.

P R5
P R6

P Kt6
P Kt 7

6.

P-R7

P-Kt8(Q)

4.

7.

8.

P-R8(Q) Q-Ksch
KXQ
QX Q

This brings the game to a position which


Black,

and which constitutes one

endings of King and Pawns.


guiding idea of

it

of

is

the

won by
classical

I shall try to explain the

to those not familiar with

it.

A CLASSICAL ENDING
10.

Example

23.

A CLASSICAL ENDDsG

In

this

position WTiite's best line

of defence consists in keeping his

at

2.

easier for

37

As soon

as the

Black to win.

Pawn where

it

stands

Pawn is advanced it becomes


On the other hand, Black's

plan to win (supposing that WTiite does not advance

Pawn) may be divided into three


part will be to get his King to K R 6,
his

parts.

at the

keeping intact the position of his Pawns.


all

important, since, in

essential at the
his rearmost

may

first

same time
(This

order to win the game,

end that Black

Pawn one

The

it

is

is

be able to advance

or two squares according to

the position of the White King.)

K Kt3
K Kt
K-Kt K-B 7;

K K6

1.

2.

If 2

win.

4,

P-R

4,

P-Kt

Tsill

A CLASSICAL ENDING

38

K-B5
K Kts
K R 5
K R6

K-B
K Kt
K Kt

3.
4.
5.

The

first

2
I

part has been completed.

B B B B
H B i
B B
B^^H^^1 ^^ ^^
J

^^^iS^^,/^^

^^ ^^ ^^ ^^
^
^^ ^^
0^
^^p
^^p
^P^ ^^(^
i^^p

^^p

^^p

^
The second part
advancing the

R P

will

^^P

^^P

^^ ^^
P F^
'P

^^

be short and

will consist in

up the K.

6.

K Ri

7.

K-Kt

P R4
P R5

This ends the second part.

^P*P**g

A CLASSICAL ENDING
The third part
the Kt P so as
King
sary

at

is

to

it is

will consist in

timing the advance of

P Kt

to play

when

necesnow becomes evident


be able to move the Kt P either one or
It

I.

King, as indicated previously.^

White's move, the

Pawn

White King

will

will

one

Kt

If

square

of the WTiite

In this case, as

it

is

be advanced two squares

be in the comer, but

were now Black's move the

vanced

the White

how

two squares according to the position

since the

39

Kt P

it

should only be ad^


WTiite

the

since

if

King

is

at

I.

K Kt

8.

K R

9.

K-Kt

P-KT5
P Kt6

10.

K Ri

11.

Px

I,

P Kt4

P Kt

7.

PXP
P Kt 7
K R7

II
12.

K Kt

13.

KB

and wins.
It is in this analytical

try to learn.
logical

that the student shovdd

thus train his mind to follow a

will

sequence in reasoning out any position.

example
it

He

way

is

excellent training, since

into three stages

and

it is

to explain the

This

easy to di\'ide

main point

of

each part.

The next

subject

we
*

shall

study

See page 37.

is

the simple oppo-

OBTAINING A PASSED PAWN

40
sition,

but before we devote our time to

two

call attention to

things.

OBTAINING A PASSED PAWN

11.

When

I wish to

it

three or

more PawTis are opposed

to each

other in some such position as the one in Example 24,


there

is

always a chance for one side or the other of

obtaining a passed Pawn.

M
'^m
^m..^^^^^m^^^^m

WM:

illl

m^
Wa

M^

^^^^^^^^^^,^

^w

^m

m.

Example

24.

In

obtaining a passed

^m

^m

the above position the

Pawn

is

way

of

to advance the centre

Pawn.
1.

If

PxP;
2.

3.

and as

in

P Kt6

PR

6,

P B6
P R6

this

case the

Queen than any

of

RPxP

the

PxBP
White Pawn

is

nearer

Black Pawns, White

to
will

WHICH PAWN FIRST TO QUEEN


win.

Now

if

it

41

had been Black's move Black could

play

P-Kt3

2.

It

BPxP

BPxP

would not be advisable

Pawn

to try to obtain a passed

because the White Pawns would be nearer to

Queen than the


3.

single

Px

Black Pawn.

PxP

and the game properly played would be a draw.

The

student should work this out for himself.

12.

HOW TO

FIND OUT WHICH PAWN WILL


BE FIRST TO QUEEN

When two Pawns

are free, or will be free, to ad-

vance to Queen, you can find out, by counting, which

Pawn

will

be the

Example
wins.

25.

to succeed.

first

In

this position

whoever moves

first

The

first

FIRST TO QUEEN

PAWN

WTIICH

42

thing

is

by counting, whether

to find out,

the opposing King can be in time to stop the passed


Pawn from Queening. When, as in this case, it cannot

be done, the point

is

to count

In this case the tune

first.

which Pawn comes

the same, but the

is

that reaches the eighth square

Queen

is

1.

2.

3.

comes a

the Pawn, but


ing,

his

command
Pawn.

Pawn

and becomes a

first

a position to capture the adversary's

in

Thus

Queen when he makes one.

Now

in

P-KR4

P R4

P-R5
PXP

P-R5
P Kt6
httle calculation.
if

he does

so,

he

White can capture

will not,

when Queen-

the square where Black will also Queen

Therefore, instead of taking, he plays:


4.
5.

6.

P-R6
P-R7

P-R6
P R7
P R8

(Q),

The student would do

and wins.
well

to

acquamt hunself

with various simple endings of this sort, so as to acquire the habit of counting, and thus be able to know
with ease when he can or cannot get there
again I must

cannot by

if

itself

Once

attention to the fact that a book

teach

how

to play.

It

can only serve

must be learned by experience,


a teacher can be had at the same time, so much

as a guide,

and

call

first.

and the

rest

the faster will the student be able to learn.

THE OPPOSITION
THE OPPOSITION

13.

When
by

43

Kings have to be moved, and one player can,

King into a position

force, bring his

similar to the

one shown in the following diagram, so that his adversary

forced to

is

move and make way

player obtaining that advantage

is

for him, the

said to

have

the

opposition.

^^^^^^^

^^^?^^^
^m.^

Example

26.

^^

^^

^^

M.

^m.^^^m^^^m

Suppose

in the

above position White

plays
I.

Now

Black has the option of either opposing the

passage
or,

K-Q4

if

of

the

WTiite

Kmg

he prefers, he can pass wdth his

by replying

K B

directly opposed to

4.

K Q

by playing
the

Notice that

own King
Kings are

each other, and the number of

intervening squares between

them

is

odd

one

in

this case.

The

opposition can take the form shown

above,

THE OPPOSITION

44

which can be called actual or

close frontal opposition

or this form:

^"J
p

^p

^ ^ ^ ^
which can be called actual or close diagonal opposition,
or, again, this

form

^ ^
^" " A
i

^P P P
^ ^p ^p
which can be called actual or close
In practice they are

all

P
lateral opposition.

one and the same.

The

Kings are always on squares of the same colour, there


is

only one intervening square between the

and the player who has moved

Kings,

last ^^has the opposition.^^

THE OPPOSITION
Now,

if

45

the student will take the trouble of moving

each King backwards as in a game in the same frontal,


diagonal or lateral line respectively shown in the dia-

grams, we shall have what

may

be called distant frontal,

diagonal and lateral opposition respectively.

The matter
and takes
of

of the opposition

is

highly important,

somewhat complicated forms,

at times

which can be solved mathematically; but,

all

for the

present, the student should only consider the

most

(An examination of some of the examples


King and Pawns endings already given will show

simple forms.
of

several cases of close opposition.)

In

when

simple forms of opposition,

all

the

Kings are on

the

same

line

and

the

number

of intervening squares between them is even, the player

who has

the

move has

'^M.

'm

the opposition.

^M^^_

W W
^

Example
tage

the

27.

^^

^^

^1^

m^

The above

enormous value

\'

position shows to advanof

the

opposition.

The

THE OPPOSITION

46
position

Very

very simple.

is

little

is

left

on the

board, and the position, to a beginner, probably looks


It is not the case,

absolutely even.
ever has

tlie

move wins.

Now

Who-

and that the number

directly in front of one another,

of intervening squares

however.

Notice that the Kings are

is even.

as to the procedure to win such a position.

The proper way

to begin

is

to

move

straight up.

Thus:
I.

2.

3.

N6w

White can

K Q
K B

K K2
K-K3
K-B3

K K2
K-K3
K K4

exercise the option of either playing

and thus passing with

his King, or of playing

4 and prevent the Black King from passing,

Mere counting

thereby keeping the opposition.

show that the former course

will

only

lead

will

to

draw, therefore White takes the latter course and


plays
4.

If4...K K3;
5.

Now by

K Kt3

K B4

5K Kt5

K K5

counting

it

will

will win.

K Kt 2
be seen that White wins by

capturing Black's Knight Pawn.

The

process has been comparatively simple in the

variation given above, but Black has other Unes of

THE OPPOSITION
defence more difficult

47

overcome.

to

Let us begin

anew.

K K2
Nowif 2K Q3, K Q

K Qi

I.

2,

or

if

and Black obtains the opposition

K K3, K K

in

both cases.

2,

(WTien

the Kings are directly in tront of one another, and the

number

the

odd,

is

intervening

of

squares

between the Kings

who has moved

player

last

has the

opposition.)

Now
There

in order to win, the

and that

is

the right place.

in such cases

file

have

when

Therefore

it is

3,

seen that

the opponent makes a so-called

move, you must advance, leaving a rank


free
between the Kings.
Therefore we

waiting
or

White King must advance.

only one other square where he can go,

is

2.

KB

K K

Now, it would be bad to advance, because then Black,


by bringing up his King in front of your King, would
obtain the opposition.
similar

move
3.

White's turn to play a

It is

to Black's first

move,

viz.

K-K3

which brings the position back to the


shown.
self

The student would do

with the handling of the King

opposition.

a game.

It often

first

variation

well to familiarise himin all

examples of

means the winning or

losing of

THE OPPOSITION

48

Example

28.

The following position

is

an excellent

proof of the value of the opposition as a means of


defence.

%^

^m^m^.m

m
White

is

jm.

Pawn behind and

wm
me;^^

ilJ^

apparently

lost,

yet he

can manage to draw as follows

K Ri!

1.

The
to

Pawns does not permit White

position of the

draw by means

of the actual or close opposition,

hence he takes the distant opposition


1

K B
K B

(actual or

2,

K Q

close

in

opposition),

effect

K Q

if

7;

and White cannot continue to

keep the lateral opposition essential to his safety,


because of his

own Pawn

after the text

move,

at

3.

On

the other hand,

if

I
2.

K R2

3.

K-R3I

K-Q7
K Q6
K-K7

THE OPPOSITION
4.

K Kt2

5.

K-Kt3

6.

K Kt 4

K K

K K6
K-Q5

Pawn and

attacking the

49

forcing Black to play 6

when he can go back

to

Kt

3 as already

shown, and always keep the opposition.

Going back to the original position,


1.

K Ri

if

P Kt5

White does not play P X P, because P

will

win, but plays


2.

If

2...PXP

will

K Q7

K Kt2
ch;

KxP,

followed

by

K K

4,

draw.
3.

P-K5

PXP

and mere counting

will

show that both

sides

Queen,

drawing the game.


If the

student will

to the examples of

now

take the trouble to go back

given in this book,^ he will realise that in


the matter of the opposition

tance

as, in fact, it is in

and Pawns, except


position in itself

have

all of

them

King and Pawns which

in

is

of

nearly

all

endings of King

such cases where the Pawn-

ensures the win.


^

paramount impor-

See page 13.

THE RELATIVE VALUE

so
14.

THE RELATIVE VALUE OF KNIGHT AND BISHOP

Before turning our attention to this matter

weU

to state

now

it

is

that two Knights alone cannot mate,

but, under certain conditions of course, they can do


so

if

the opponent has one or

more Pawns.

'^""""'

'^m.

^"'"W^

_______-m

Example

29.

In the above position White cannot

win, although the Black

King

is

cornered, but in the

following position, in which Black has a

White wins with or without the move.


I.

Kt Kt6

P R5

Pawn,

Thus

OF KNIGHT AND BISHOP


White cannot take the

51

game

Pa\\Ti because the

will

be drawn, as explained before.

P-R6
P R7

2.

Kt-K5

3-

Kt B

4.

Kt-Kt5

5-

Kt

P-R8(Q)

B 7 mate

The reason

for this pecuHarity in chess

White with

the

King, unless Black

Example

30.

is

eviaent.

two Knights can only stalemate the


Jias

Pawn

Although he

which can he moved.


a Bishop and a Pa\\'n

is

ahead the following position cannot be won by WTiite.

WM

i
i

It is the greatest

the Rook's

weakness of the Bishop, that when

Pawn Queens on

and the opposing King


Bishop

do

is

is

square.

is

a square of opposite colour


in front of the

absolutely worthless.

to keep

pi
mm

moving

his

Pawn, the

All that Black has to

King

close to the

comer

THE RELATIVE VALUE

52

^
W

Example

31.

In the above position White with or

without the move can win.

Take the most

difficult

variation.

K Ry
K R8

I.

4-

Kt 4 ch
P Kt4
K B
P R7
K B 2

5-

Kt-K3

2.

3-

6.
7-

Now
can

that

analyse

Kt

P-Kt5

Kt B I
Kt X P mate
we have
the

P Kt6ch

seen these exceptional cases,

different

merits

and the

we

relative

value of the Knight and the Bishop.


It
is

is

generally thought

by amateurs that the Knight

the more valuable piece of the two, the chief reason

being that, unlike the Bishop, the Knight can

both Black and White squares.

command

However, the

generally overlooked that the Knight, at

fact

is

any one time,

OF KNIGHT AND BISHOP


has the choice of one colour only.
to bring a

as

shown

longer
Also,

the following Example, a Bishop can

in

a compliment which the Knight

unable to return.

Example

32.

^P

^m

^m

^m

^M

^ ^

The weaker
is

much

Knight from one wing to the other.

stalemate a Knight
is

It takes

53

the player the

more

terrible the

Knight

to him, but as a player increases in strength the

value of the Bishop becomes more evident to him, and


of course there

is,

or should be, a corresponding decrease

in his estimation of the ^'alue of the

to the Bishop.

Knight as compared

In this respect, as in

many

others, the

masters of to-day are far ahead of the masters of former


generations.

While not so long ago some of the very

best amongst them, like Pillsbury


ferred Knights to Bishops, there

who would not completely


ments made above.
to-day

and Tchigorin, pre-

is

hardly a master of

agree with the state-

THE RELATIVE VALUE

54

This is about the only case when the


Example 33.
Knight is more valuable than the Bishop.

^ ^
i

what

is

^^
imi

^
It is

called a '^hlock position

Pawns are on one side of the board.


on both

sides of the

(If

^''^

and

there were

the

all

Pawns

board there would be no advantage

in having a Knight.)

In such a position Black has

excellent chances of winning.

Of course, there

extra source of weakness for WTiite in having his

on the same colour-squares as

his Bishop.

an

is

Pawns

This

is

The proper way,


mistake often made by players.
generally, in an ending, is to have your Pawns on
squares of opposite colour to that of your own Bishop.

When you have your Pawns on

squares of the same

colour the action of your own Bishop

is

limited

them, and consequently the value of the Bishop

by
is

diminished, since the value of a piece can often be

measured by the number

of

squares

it

commands.

While on this subject, I shall also call attention to the

OF KNIGHT AND BISHOP


fact that

it is

on squares

55

generally preferable to keep your

of the

same colour

Bishop, particularly

ported by the King.

Pawns

as that of the opposing

they are passed Pawns sup-

if

The

might be stated

principles

thus

When

the

opponent has a Bisliop, keep your

on squares of

the

same

your

as

colour

Pawns

opponent's

Bisliop.

Whenever you Imve a


has also one or

not,

BisJiop,

wJiether the

opponent

keep your Paivns on squares of the

opposite colour to that of your

own Bishop.

Naturally, these principles have sometimes to be

modified to suit the exigencies of the position.

Example

34.

In the following position

are on one side of the board,


in having either a

and there

is

<mA-

no advantage

Knight or a Bishop.

should surelv end in a draw.

milaf^.'

MA

.-^

^..,.j

i ill i

im

4mM

4b_

the Pa\Mis

The game

THE RELATIVE VALUE

56

Example

36.

Now

us add three

let

Pawns on

each side to the above position, so that there are

Pawns on both

sides of the board.

P^^rf
iiJ
fil*^ i mm

mm.
2 M^Ai>?''^#
&

wm

m^

It

is

now

the position,

draw.

much

\
i

..^Mi_

preferable to have the Bishop, though


if

properly played out, should end in a

The advantage
in its ability to

of having the

command,

Bishop Hes as

at long range, both

sides of the board from a central position as in

abihty to

move quickly from one

side of the

to the other.

~m

mm mm

^^

mm

P
4m&
-mm

Wm

^ ^^m^

"9

'^i
A

W^

ft

^^

its

board

OF KNIGHT AND BISHOP


Example 36

In

the

above position

57
it

is

un-

questionably an advantage to have the Bishop, because,

although each player has the same number of Pawns,

they are not balanced on each side of the board.

on the King's
Queen's

the

two.
in

White has three

side,

side

Black

is

it

Thus,

to two, while

that

has

three

on
to

with proper play, the game should end

Still,

though

draw,

White

has

somewhat

better

chances.

Example

37.

Here

have the Bishop

is

is

position

which to

in

a decided advantage, since not

only are there Pawms on both sides of the board,

but there

Q R P

is

for

difficulty in

at

all.

a passed
Black).

drawing

Pawn (K

Black

R P

have

should

this position,

for

if

WTiite,

extreme

he can do

it

VALUE OF KNIGHT AND BISHOP

58

Example

38.

Again Black would have great

culty in drawing

P P P

'P

The student should


I

tions.

diffi'

this position.

hope that the

carefully consider these posi-

many examples

will help

him

to understand, in their true value, the relative merits

Knight and Bishop.

of the

As

method

to the general

wiU

of procedure, a teacher, or practical experience,

be best.

might say generally, however, that the

proper course in these endings, as in


ings, is

Advance

of the

King

all

similar end-

to the centre of the

board or towards the passed Pawns, or Pawns that


are susceptible of being attacked, and rapid advance
of the passed

with

To

Pawn

or

Pawns

as far as

is

consistent

their safety.

Each

give a fixed line of play would be folly.

ending

is

different,

according to
Calculation
will count.

by

and requires

different

handhng,

what the adversary proposes


visuaHsing the future positions

to
is

do.

what

MATE WITH KNIGHT AND BISHOP


15.

HOW TO MATE WITH A KNIGHT AND A BISHOP

Now,

before going back again to the middle-game

and the openings,

how to mate with Knight


how to win with a Queen

us see

let

and Bishop, and, then,


against a Rook.

With a Knight and a Bishop


given in the earners of the

Example
at

59

QR

two

39.

In

KR

or

this

8.

same

the

colotir

mate can only be


as the Bishop.

example we must mate either

The ending can be divided mto

Part one consists in driving the Black

parts.

King

to the last line.

done

in all such cases,

We

might begin, as

is

generally

by advancmg the King

to the

centre of the board


I.

K K2

Black, in order to

make

K Q2
it

more

difficult,

the white-squared comer:


2.

3.

K-Q3
B-B4

K-B3
K-Q4

goes towards

6o

HOW TO

IMATE WITH

Kt K 2
Kt-B3

K-Kt5

4.
5.

7.

K Q4
K-B5

8.

K-B 6

9.

Kt Q5

6.

The

first

part

is

now

K B 4

K R4
K-R3
K-R
K Ri
2

over; the Black King

is

in the

white-squared corner.

The second and last part


Black King now from

will consist in driving the

QR8toQRiorKR8m

order to mate him.

QR

i will

be the quickest in this

position.
10.

Black

12.
13.

Kt-Q5

tries to

K R2
K R3
K R4

Kt Kt6ch

BB 7
B Kt8

11.

make

for

KR

K-R

with his King.

has two ways to prevent that, one by 14

White

BK

5,

A KNIGHT AND BISHOP

K Kt

15

Kt

3,

6i

and the other which

I give

as the text, and which I consider better for the student


to learn, because

accord with the


the

King

as

it

is

more methodical and more

spirit of all these endings,

much

K--B5!

15-

Kt--Kt 4

21.

B--B4
B--K5
K--B4
B--B 7ch
Kt--Q3
B--Kt6

22.

Kt-- Kt

17-

18.
19.
20.

23-

24.
25.
26.
27.
28.
29.

ch

K--Ba
K--B 2
B--B 5ch
Kt--Q3
B--Kt4
Kt--B ch
B- B 3 mate
I

K--Kt6
K--B6
K--Kt6
K--R5
K--R4
K--R5
K--R6
K--R5
K--R6
K--R7
K--R6
K--R7
K--R8
K--R7
K--R8

It will be seen that the ending

is

There are two outstanding features


ing

by using

as possible.

14.

16.

in

by the King, and the

rather laborious.

the close follow-

controlling of the squares of

by the combined action


The student would do well

opposite colour to the Bishop


of the

Knight and King.

to exercise himself methodically in this ending, as

it

gives a very good idea of the actual power of the pieces,

and

it

requires foresight in order to

accomphsh the

QUEEN AGAINST ROOK

62

mate within the

fifty

moves which are granted by

the rules.

16.

This

Pawns.

is

one of the most

The

when used

QUEEN AGAINST ROOK

skilfully

within the limit of

(The rule

is

difficult

endings without

only a very good player will prevail


fifty

moves allowed by the

that at any

However, every tune a piece

is

This

is

If it

were Black's move

^M

^^^

i^

moves.

Pawn

afresh.)

one of the standard positions

which Black can often bring about.

move.

fifty

exchanged or a

advanced the counting must begin

40.

rules.

moment you may demand

that your opponent mate you within

Example

many, and

resources of the defence are

it

Now,

it is

White's

would be simple, as

^ ^
'^^'W

^m^^^^m,^^{

he would have to move his Rook away from the King


(find

out why), and then the

Rook would be compara-

QUEEN AGAINST ROOK


lively easy to win.

We

the main object

to

is

63

deduce from the above that

force

Rook away

the Black

from the defending King, and that, in order to compel


Black to do so, we must bring about the position in

Once we know

the diagram with Black to move.

what

is

required, the

way

becomes

to proceed

Thus

find.

I.

Q K 5ch

Q R 6, because R B 2 ch
R B3ch; 3KXR. Stalemate.
Not

easier to

K Kt

6,

(The beginner

will invariably fall into this trap.)

Q R ch
Q-R5
I

2.

3.

K to R

K Kt

or to

In a few moves we have accomplished our object.

The

first

part

second part.
otherwise the

is

concluded.

Now we

The Rook can only go


first

come

to the

to a WTiite square,

check with the Queen

will

win

it.

Therefore

R Kt6

3-

Q-Ksch

KR

6.

Q R8ch
Q Kt 7ch

K-R2
K-Ri

7-

Q-Kt8ch

R-Kt

8.

QR

4.
5-

best

mate

(The student should find out by himself hov/ to win

when 3...R Kt 8; 4

Q K

5 ch,

KR

2.)

QUEEN AGAINST ROOK

64

^m^^^mWM^m

^^^

i^^^^^

^^^^

^ P P P
^^^ ^^ ^^^

Example

The

41.

The

^^^

^^^

procedure here

things to bear in

mind

42.

We

shall

because of an

3 or

now examine

cult position.

^m.,^

Rook must

same way the King must

in the

be prevented from going either to

Example

very similar.

are that the

be prevented from interposing at Kt

immediate mate, and

is

^^m^

^^,

m,

^.

i.

a more

diffi-

QUEEN AGAINST ROOK


Many

The most likely looking move


suppose we begin

6,

quickly by

K B

it

very

White, since he

difficult for

R Kt 2 ch
6 because of 3

R Kt 3 ch draws. Nor can he win


3 Q Q B 5 ch because 3...K K
R Q 3 ch! driving back the WTiite

cannot play 3
4

Thus

defence, but, unfortunately, a very effective

makes

one, which

not the best.

2.

The only

is

this position.

Q K5ch K B
K Kt6 R Q2

1.

K B

by

players would be deceived

65

Q K

i,

6,

King.

Now

that

we have

tion let us go back.

1.

IfK R2;

seen the difficulties of the situa-

The

Q Kt
2

Q K

3.

K Kt

If3...R Kt2ch;
similar to those in

5.

6.
7.

8.

5ch!

move

is

K Ri

Q Kt 6ch, K R

2.

4.

best

ch!
5

i;

3K R6!

K R 2 best
R R2!best

4K B6 leads to a position

Examples 40 and

41.

Q K4ch K Kt
Q B 4ch K R 2
R KKt 2
K B 6
Q R4ch K Kt
Q-R5
I

QUEEN AGAINST ROOK

66

and we have the position


to move.
Let us go back again.

of

Example 40 with Black

2.

Q Kt ch K B
Q Q8ch K Kt 2

3.

K Kt

1.

R B6

The best place for the Rook away from the King.
Kt 2 ch; 5 K B 6
3...K
R2; 4 Q Q 4,

would lead to positions similar to those already


4.

K B

Q Q4ch

seen.

K Kt6
Q_Q 6 ch, K Kt 2; 6Q K5 ch, K B
7 K Kt 6 would also win the Rook. The text move,
5.

however,

is

given to show the finesse of such endings.

White now threatens mate at

7.

K B 6
K K6

White threatened mate at


8.

and the Rook

Q B

8.

R Kt6ch
R B 6ch
R KR6

5
6.

K R 8.

4ch

is lost.

Note, in these examples, that the checks at long


range along the diagonals have often been the key to
all

the winning manoeuvres.

Also that the Queen and

QUEEN AGAINST ROOK


King

are often kept on different lines.

67

The student

should carefully go over these positions and consider


all

the possibilities not given in the text.

He

should once more go through everything already

written before proceeding further with the book.

CHAPTER

III

Planning a Win in Middle-Game Play


I

shall now give a few winning positions taken from

my own

games.

have selected those that

can be considered as

types,

easily occur again in

a somewhat

knowledge of such positions

i.e.

is

one cannot know too many.


player to find, with

little effort,

positions that
similar form.

of great help
It often

may

in fact,

help the

all

without such

knowledge.

ATTACKING WITHOUT THE AID


OF KNIGHTS

68

may

the right move, which

he might not be able to find at

17.

beheve

ATTACKING WITHOUT KNIGHTS


Example

43.

move, and as he

It is Black's

Kt and P behind he must win quickly,

if

at

all.

69
is

He

plays

QR Kt i!

I
2.

If,

QX

Q,

R B

RXP

ch

K R

-Q

I,

4 and mate

follows in a few moves.


2
3.

K B

4.

Ktx B

RXP

ch

BB

ch

R Kt 8mate

mm
'i''%M

HiH

fi*->i

Example

44.

mm

Black's

mm

'^

iS9i

move was P

last

6,

played with the object of stopping what he thought

was White's

threat, viz.

would have answered

by perpetual check.
forceful

follows

move, and

:R Q R

Q B

5,

to

which he

ch and drawn the game

White, however, has a more

he

mates

in

three

moves as

ATTACKING WITHOUT

70

QXR

2.

R X P ch
R Q R 5

3.

White mates

1.

^1

Black moves

W^^
i^^W;^M

^ ^ ^
Example
still he had

45.

White

better gain

^^

has a beautiful position, but

some

material,

if

he can, before

Black consolidates his defensive position.

He

there-

fore plays:
1.

2.

If

Kt X B

RX

PxR
K K2

RX Kt!
Bx Pch

Kt and Black would be

3.

Q-R7ch

4.

Q X Kt

5.

Q-R7ch

ch

K Ki
K Q2

7.

B B8
R X Q ch

Q K2
QxQ
K-Ki

8.

RxR

Resigns

6.

helpless.

In these few examples the attacking has been done

by Rooks and Bishops

in

combination with the Queen.

THE AID OF KNIGHTS


There have been no Knights to take part

We

shall

now

some examples

give

71

the attack.

in

which the Knights

in

play a prominent part as an attacking force.

18.

ATTACKING WITH KNIGHTS AS A


PROMINENT FORCE

^^^^^.'#^ ""^^^

Example 46.
White is two Pawns behind.
must therefore press on his attack. The game
tinues

He
con-

I.

Kt (B

5)xKtP

Kt B4

Evidently an error which made the winning easier


for WTiite, as he simply took the Rook with the Knight

and kept up the

attack.

Black should have played

i...KtxKt. Then would have followed: 2 KtBdch, K-Kta; 3 Kt X B, P-B3(best); 4 P-

5,

K-B

2;

and Black should

KtxP,

R-K

2; 6

Kt-K

4,

lose.^

* Full score and notes are given in


Capablanca (Game No. ii).

My

Chess Career, by

J.

R.

ATTACKING WITH KNIGHTS

72

^l(^B

"
mm

Example

47.

amine the

W m

The

student

should

carefully

position, as the sacrifice of the

similar situations

is

typical,

Bishop in

and the chance

for

it

is

The game

frequent occurrence in actual play.

of

ex-

continues

Best.

If 2

1.

BXP

2.

Kt Kt

K R

KxB

ch

ch

K-Kt3

Kt X P

and if2...K Kti; 3Q R5,

ch wins the Queen,

with an

irresistible

attack.
3.
4.

White
*

Q-Kt4
Q-Kt3

P-B4
K-R3

finally won.^

This position

is

elaborated under

Example 50

(p 80.).

WINNING BY INDIRECT ATTACK


19.

We

73

WINNING BY INDIRECT ATTACK

have so

far given positions

where the attacks

were of a violent nature and directed against the

Very

King's position.

game

attacks are

pieces, or

often, however, in the middle-

made

against a position or against

even Pawns.

The minning of a

Paum among

means
Hence the study

the

strength often

portance.

We

good players of even

winning of

the

of such positions

game.
is

of great im-

give below two positions in which the

attack aims at the gain of a mere

Pawn

as a

means

of

ultimately winning the game.

^^

'I,

^^

'^F

Example
is

48.
Black is a Pawn behind, and there
no violent direct attack against White's King.

Black's pieces, however, are very well placed and free


to act,

he

is

and by co-ordinating the action

of all his pieces

soon able not only to regain the

obtain the better game.

Pawn

The student should

but to

carefullv

WINNING BY INDIRECT ATTACK

74

consider this position and the subsequent moves.


is

It

a very good example of proper co-ordination in the

management

The game continues:

of forces.

R Ri

P QR4

2.

follow

Kt X B

ultimately win

Q Kt when would
R R 6 and Black would

move was P

White's best

Q X Kt,
the Q R P,
3

The

advantage in position.

3,

always keeping a
text

slight

move makes matters

easier.

KtxB

2
3.

QxKt

Q-B5

4.

KR Qi

KR Kt

Black could have regained the

Pawn by
more

playing

BX

Kt, but he sees that there

and

therefore increases the pressure against Wnite's

Queen

He now

side.

R X Kt

threatens,

is

among

to be had,

other thmgs,

P.
5.

Q-K3

R-Kt5

Threatening to win the exchange by

BQ

6.

Q-Kt5

B-Qsch

7.

K Ri

QR Kt

5.

This threatens to win the Kt, and thus forces White


to give

up the exchange.
8.
9.

Now

Black

RxB
R-Qi
will recover his

QxR
Q-B5
Pawn.

WINNING BY INDIRECT ATTACK

75

I
Wi

Example 49.
An examination
show that Black's main weakness
position of his King,

and

the exposed

lies in

we might conclude

Indeed,

if

side,

and

his

it

were

that he would have

the better game, on account of having three

two on the Queen's

Q R

in the fact that his

has not yet come into the game.


Black's move,

of this position will

Pawns

to

Bishop commanding

the long diagonal.


It

is,

however, Wliite's move, and he has two courses

to choose from.

The obvious move, B

be good enough, since after


2

P Q Kt

there

is

position

4 would

another

make

it

iB B4,

4,

difhcult for Black.

move which completely

might

QR Qi;
But

upsets Black's

and wins a Pawn, besides obtaining the

better position.

That move

is

Kt Q

4!

continues as follows:
1.

Kt Q4!

PxKt

2.

Rx B

Kt Kt

The game

76

WINNING BY INDIRECT ATTACK


There

is

nothing better, as White threatened

B B 4ch

K R

R K6
RXP

P Q6

3.
4.
5.

And

BB

4.

White, with the better position,

is

Pawn

ahead.

These positions have been given with the idea of


acquaintmg the student with different types of combmations.

hope they

will also help to

develop his

imagination, a very necessary quaHty in a good player.

The student should


positions, that

note,

once the opportunity is offered,


into action '^en masse^''

all

these middle-game

all the pieces

are thrown

when necessary; and that

the pieces smoothly co-ordinate their action with

all

machine-

like precision.

That, at
should be,

least, is
if it is

what the

ideal

middle-game play

not so altogether in these examples.

CHAPTER

IV

General Theory
Before we
it

will

revert to the technique of the openings

be ad\dsable to dwell a

little

on general theory,

so that the openings in their relation to the rest of the

game may be

better understood.

THE INITIATIVE

20.

As the

pieces are set

on the board both

the same position and the same

amount

have

sides

of material.

White, however, has the move, and the move in this


case

means

the

and the

initiative^

things being equal,

is

initiative,

an advantage.

Now

other

this ad-

vantage must be kept as long as possible, and should


only be given up
or positional,

is

if

some other advantage, material

obtained in

its

to the principles already laid

place.

WTiite, according

down, develops

his pieces

as fast as possible, but in so doing he also tries to

hinder his opponent's development, by applying pressure wherever possible.

He

tries first of all to control

the_centre, and failing this to obtain

advantage that

will

make

it

initiative

when he

gets for

possible for

He

on harassing the enemy.


it

some

positional

him

to keep

only relinquishes the

some material ad\-antage

under such favourable conditions as to make him


"

77

feel

DIRECT ATTACKS EN MASSE

78

assured that he

will, in turn,

adversary's thrust;
ority of material,

which alone can


assertion

and

finally,

through his superi-

once more resume the


give

him the

self-evident,

is

be able to withstand his

since,

initiative,

This last

victory.
in

wm

order to

the

game, the opposing King must be driven to a position

where he

attacked without having any

is

way

of escape.

Once the pieces have been properly developed the


It may
resulting positions may vary in character.
be that a direct attack against the King
or that

is

it

is

in order;

a case of improvuig a position already

advantageous;

or, finally,

that some material can be

gained at the cost of relinquishing the initiative for

a more or

less

DIRECT ATTACKS EN MASSE

21.

In the

prolonged period.

first

case the attack

must be

carried

on with

Under no
sufficient force to guarantee
consideration must a direct attack against the King
its success.

be carried on a outrance unless there


tainty in one's
failure in

own mind

that

it

is

absolute cer-

will succeed, since

such cases means disaster.

Example

50.

A good example of a successful direct

attack against the King

is

shown

in the

following

diagram
In this position White could simply play

and
fers

still

BB

have the better position, but instead he pre-

an immediate attack on the King's

side,

with

DIRECT ATTACKS EN MASSE

79

the certaint)' in his mind that the attack will lead to

The game

a win.

12.
13.
14.

continues thus:

B X P

KxB

ch

Kt Kt 5 ch
Q Kt 4

K-Kt3
P B4

P K 4 would have been immediately fatal.


Thus: 14...P K 4; 15 Kt K 6 ch, K B 3;
16 P B 4! P K 5; 17 Q Kt 5 ch, KxKt;
18 Q K 5 ch, K Q 2; 19 K R Q i ch, Kt
B 3 (if
K i, Kt Q6ch
Q6; 20 Ktx P,
Best.

wins the Queen)

K Kt

and mate
^

may

We

(if

in five

give,

21

K Q

RX
2

Kt,

mate

QXR

two)

R B
23 Q B

22

ch,

ch

moves.

from now on, games and notes, so that the student


the many and varied considerations

familiarise himself with

that constantly are borne in

take

it

mind by the Chess Master.

We

must

for granted that the student has already reached a stage

where, while not being able fuUy to understand every move, yet he

can derive benefit from any discussion with regard to them.

DIRECT ATTACKS EN MASSE

So

Q R4ch
Q R7ch

16.
17.
If

KX

Kt

Q X Kt P

K-R3
K Kt3
K B3

Q-Kt3

15.

ch and mate in a few moves.

Kt - Kt

19.

P K4
PX P

20.

QR Qi

Kt Q6
Kt(Q6)-B5

18.

22.

Q-R3
Q Kt3

23.

KR K

21.

PxP
Q-B2
Kt K 7 ch

This blunder loses at once, but the game could not

be saved
ch,

any case

in

e.g. 23.

..B

K3; 24RXB

27.

Kt Q 5 mate.
R X Kt
QXQ
KB 2
Kt R 7 ch
R Ri
RPXQ
K-B3
Kt Kt 5 ch

28.

PB

Ktx R;

25

24.

25.

26.

Example

51.

Another

mm
m

Resigns

example

of this

,,.W3,
m^Wm
m

Wwfmm
^_^_j^|_

kind

DIRECT ATTACKS EN MASSE

8i

Kt X P

In the above position the simple move

would win, but White looks for complications and


Such a course

their beauties.

is

highly risky until a

wide experience of actual master-play has developed

sufficient insight into all the possibiUties of

won

This game, which

the

Petersburg in 1914, continued as follows:

21.

B-R4

Q-Q2

22.

Kt X B

Q X R

^3-

Q Q8ch

Q Ki

-B

2; 24

24.
25-

26.

Kt Q

6 ch,

King moves;

28

K B2

Kt Q6ch
Kt R4ch

K-Kt3

30

QQ

27.

KtxQ

29.

30-

P KR3!

The climax
White

to avoid

it

K-R 4;
ch, K-

and mate next move.

Kt X P ch
Kt (Kt 7) - B

28.

R 4.

6 ch

St.

K R4
;

Kt

at

25

B Kych

26...K R 3; 27 Kt (Q 6) B 5 ch,
Kt X P ch, K- R 3 29 Kt (R 4) - B

If

a position.

brilhancy prize

ch

RxQ
K-R3
K-R4

of the combination started with 21

threatening mate, and the best

way

is still
is

for

Black to give back

all

the material

he has gained and to remain three Pawns behind.

The student should note


the attack

is

that in the examples given

carried out with every available piece,

THE FORCE OF THE

82

some

and that

often, as in

out,

the coming into action of the last available

it is

of the variations pointed

piece that finally overthrows the enemy. It

demon-

strates the principle already stated

King must

Direct and violent attacks against the


carried en masse, with full force,

The opposition must

to

he overcmne at all cost;

cannot he hroken of, since in

he

ensure their success.


the attack

such cases that means

all

defeat.

THE FORCE OF THE THREATENED


ATTACK

22.

an opportunity,

Failing

direct attack, one

weakness there
or,
is

if

there

is

in

the

must attempt

may

second case,

for

to increase whatever

be in the opponent's position

none, one or more must be created.

It

always an advantage to threaten something, but

such threats must be carried into


thing

effect

to be gained immediately.

Is

only

if

some-

For, holding the

threat in hand, forces the opponent to provide against


its
it.

execution and to keep material in readiness to meet

Thus he may more

easily overlook, or be unable

But once the

to parry, a thrust at another point.

threat

is

carried into effect,

it

exists

no

longer,
his

own

successful

ma-

your opponent can devote his attention to


schemes.

One

of the best

noeuvres in this type of


stration

on one

mobihty

game

side, so as to

opponent to that

side,

and most
is

to

make

draw the

then

and

through

a demon-

forces of

the

your

greater

of your pieces to shift your forces quickly

THREATENED ATTACK
to the other side

and break through,

S3
before

your

opponent has had the time to bring over the necessary forces for the defence.

good example of positional play

following

Example

J.

Played

52.

tional IMasters

White

is

shown

in the

game
at

Havana

the

Tournament, 1913. (French Defence.)

R. Capablanca.

Black

R. Blanco.

3.

P K4
P-Q4
Kt-QB3

P-K3
P-Q4
PXP

4.

Kt X P

Kt Q 2
KKt B3
Ktx Kt

1.

2.

Interna-

5.

Kt-KB3

6.

Kt X Kt ch

7-

Kt-K5

A'-^

WS.
mm

first

shown

1 &
ft

This move was

mm

mM

to

Venezuelan amateur, M. Ayala.

WM
m%

me by
The

the talented
object

is

to

THE FORCE OF THE

84

prevent the development of Black's Queen's Bishop

Q Kt

via

after

2,

move

which

3,

in this variation.

development
to

P Q Kt

is

Black's usual

Generally

it

is

bad

the same piece twice in an opening before

the other pieces are out, and the violation of that


principle
this

the only objection that can be

is

made

to

move, which otherwise has everything to recom-

mend

it,

B-Q3

7
8.

Q-B3
2 *"'

iii

mM.A.m...

m.:m.

m.Aw

B K Kt

'y^yy//y^

might be better.

The

text

move

gives

Black an opportunity of which he does not avail


himself

P-B3

PB

4 was the right move.

It

would have led to

complications, in which Black might have

own;

The

held his

at least, White's play would be very difficult.

text

move accomplishes

nothing, and puts Black

THREATENED ATTACK
in

an altogether defensive

B X Kt

followed by

PB

9.

The

fact that

4 ch

opment

Black has now to move his Bishop

He

faulty.

is

White brings

his

has

into

pieces

11.

any

Q R

would play

sacrifice

Kt

BX

3,

and

sort.

Kt K

was Kt

time,

most attacking

their

B Q3

alternative

much

too

lost

position without hindrance of

play

easily met.

clearly demonstrates that Black's plan of devel-

back

The

is

veiled threat

00
BK 2

B K Kt

10.

The

position.

Q R

85

Otherwise

4.

White

and Black would be forced

(not

K R

3,

to

because of the

P), seriously weakening his King's side.

12.

P KB

Q R3

White has no longer an attack, but he has compelled


Black to create a marked weakness.
whole plan

P),

will

and the student can now

is

WTiite's

be to exploit this weakness (the weak


see

expounded previously are applied

move

Now

directed to

make

tenable, or to profit

the

by the

how

in this

the principles

game.

Every

weak King's Pawn uninactivity of the Black

pieces defending the PawTi, in order to improve the

position of

White at other
13.

B X B

14.

0-0

15.

KR K

16.

R K2

points.

Qx
I

R B3
Kt Q3
B Q2

THE FORCE OF THE

S6

At

Bishop comes out, not as an active attack-

last the

make way

ing piece, but merely to

17.

QR Ki

R Ki

18.

P QB

Kt B

Rook.

for the

very clever move, tending to prevent

PB

5,

and tempting White to play Kt X B, followed by


B X P, which would be bad, as the following variation shows: 19 Kt X B, Q X Kt; 20 B x P, Kt

P-

Q-Kt 4, RxB; 22 P K R 4,
KR4; 23QxR,PxQ; 24RxRch,K R
Kt
25

4;

PX

21

cases that,
is

QX

Kt,

will

it

always happens in such

one line of attack

if

and

another;

But

P.

this

is

2;

is

anticipated, there

no exception to the

rule, as

be seen.

11mi

m,^m^m,/

'^^Mi

19.

^^^ ^

P-Q5!

^J^K,

4^^^

KtxKt

Apparently the best way to meet the manifold threats


B P X P would make matters worse, as
of White.
the White Bishop would finally bear on the weak

King's

Pawn ma Q B

4.

THREATENED ATTACK
20.

21.
22.

P KKt3

Rx Kt
Q R4
Q Q4

K Kt 2
PB

Forced, as White threatened


23.

Q Q
White

PX

Q-B3

P,

and

also

QX P

to

tempt

P-Kt3
But Black wants

better.

P X P, thinking that he will soon after


Pawn with a safe position. Such, however,

to play

regain his
is

was

87

not the case, as White quickly demonstrates.

must add that

in

any case Black's position

opinion, untenable, since

the defence of a

all his

Pawn, while

is,

pieces are tied

in

my

up

for

WTiite's pieces are free

to act.
24.

BB

PX P

#$T^

25.

2!

The deciding and timely manoeuvre.

All the

pieces are useless after this Bishop reaches

Black
5.

FORCE OF THREATENED ATTACK

8S

BxP
K B 2
Q-Q3

25

Now

it

is

up, and

it

way
his

to

26.

BB

27.

B-Q5

evident that

only remains for White to find the quickest

White

to force the issue.

Queen

the Black pieces are tied

all

K R

at

5 in order to

6,

will

now

try to place

and then advance the

K R P

break up the Black Pawns defend-

ing the King.


28.

R K2

Q K3

34

B 5; 29 Q K R P K R 4;
R K 2; 31 Q Kt K Kt 2;
QR
P-K R Q-Q 2; 33P-K Kt 3,PXP;
and Black will soon be helpless, as he has
P B

to

mark time with

If

30
32

28...P

3,

4,

5,

4,

4,

to advance

to play

PR

RX

his pieces while Wliite prepares


5,

and

finally at the

proper time

B, winning.

29.

3031.
32.

33-

Q-R6
KR4
P-R5
PxP
RxB
P

K Kt

Resigns.

Commenting on White's play


Lasker said at the time that
properly analysed

it

P-R3
P-B5
PxP
in this
if

game. Dr. E.

White's play were

might be found that there was

no way to improve upon

it.

These apparently simple games are often of the most


difficult

more

nature.

difficult to

Perfection in

such cases

is

much

obtain than in those positions caUing

RELINQUISHING THE INITIATIVE

89

for a brilliant direct attack against the King, involving


sacrilices

23.

of pieces.

RELINQUISHING THE INITIATIVE

In the third case, there


material advantage

is

is

nothing to do, once the

obtained, but to submit to the

opponent's attack for a while, and once


repulsed to act quickly with

on material.
is

has been

your forces and win

good example of

this

type of game

given below.

Example

53.

From

the

Masters Tournament, 1913.


J.

all

it

R. Capablanca.

PXP

Black: D. Janowski.

1.

P-K4

P-K4

2.

Kt-KB3

3.

B-Kt5

4.

0-0

Kt-QB3
Kt-B3
P-Qa

5.

B X Kt

6.

P Q4

7.

Kt-B3

might be

ch

better,

knew

and therefore

Kt

10.

PxP
Q-K2
R-Qi

11.

B-Kt

12.

Kt-KR4

9.

to be good.

7
8.

PXB
BK

but at the time I was not

familiar with that variation,

what

Havana International
(Ruy Lopez.) White:

Q2

PxP
00
B-Q3
Q-Ki
P-Kt3

played

RELINQUISHING THE INITIATIVE

90

Black

offers the

exchange in order to gain time and

Without considering at

an attack.

obtain

to

whether or not such a course was


of Black,

there

is

only one thing to do,

on the part

justified

evident that as far as White

it is

viz.,

is

passed, to act quickly with

is

concerned

to win the exchange

and then prepare to weather the storm.


it

all

Then, once
to derive

all forces

the benefit of numerical superiority.

To

force

hole at

the

13.

14.

R Q

15.

Kt Q

Kt B
Kt
R Kt

R6

2
I

White to play P

5 for his

hand

4,

4
I

and thus create a

Such grand

Knight.^

tactics

show

of a master.

Kt- K B
-

16.

P QB

17.

BxR

18.

Kt K3

was

Kt-K3

QxB

better.

Kt-Q5

18
19.

P-QB4

Q-Qi

R X Kt giving back the exchange,


Pawn and relieving the position.

In order to prevent

but winning a

20.

In order to play
^

A " hole "

Kt

B Kt

in chess parlance

R Kt

without blocking his Rook.

has come to

mean a

defect in

Pawn

formation which allows the opponent to establish his forces in wedge

formation or otherwise without the possibility of dislodging

by Pawn moves.

KR

B 3 and
3, where White forces, e.g. a
could establish themselves, supported by pieces or Pawns.

"holes" at

him

Thus, in the following diagram, Black has two

Kt

or B,

RELINQUISHING THE INITIATIVE


Black's manoeuvring for positional advantage

mirable throughout this game, and

if

91
is

he loses

adit

is

due entirely to the fact that the sacrifice of the exchange,


without even a

Pawn

for

it,

could not succeed against

sound defensive play.

If

^P
wm

i
m

WM

'^**i^,

WM

m
'.

\/^'<^

^y^/y/y^,

21.

Kt B3

22.

PxP

y//

P-B4
PxP

^^ "^ mm
The

position begins to look really dangerous for WTiite.

In reality Black's attack


force.

Very soon

it

will

is

reaching

its

maximum

reach the apex, and then

RELINQUISHING THE INITIATIVE

92

White,

who

action,

and through

is

well prepared, will begin his counter


his superiority in material obtain

an undoubted advantage.
23-

Kt Bi

24.

Kt X Kt

Q R 5
26. R-Ki
not play R K

P B5
B P X Kt
B Kt 2
P B4

25-

He

could

sides,

because of

he wants to be ready to play

ent White cannot with safety play

he

will

soon prepare the

way

for

it.

RxQ

5.

RXK

P.

Be-

At

pres-

P, but

Then, by giving

up a Rook for a Bishop and a Pawn, he will completely


upset Black's attack and come out a Pawn ahead.
It is on this basis that White's whole defensive manoeuvre

is

founded.
27.

28.

R Ki
R
K2
R (Q2)
K3
PB

wm.,^

1^
Wfm:

^^^^

^^^^
"'

'''mm.

'"<,

'''.

i
Now
is

the Black

prepared.

It

Rook enters into the game, but White


is now time to give back the exchange.

RELINQUISHING THE INITIATIVE

31-

RXP
RxB
Q K8

32.

RX

33-

R K5
Kt Q2

29.

30-

34.

RB

93

BxR
R KR3

QxQ
K B
R-QB3

Qch

The

ch might have been better.

text

move

did not prove as strong as anticipated.

K-B3
R-K3

34

R-Qs
Kt K 4 ch

35.
36.

RX

Kt would

Very
of

K Q

P-Q6!

WTiite cannot play

fine.
I

RX

RX

B,

38.

K-B

39.

PX B

40.

R Q

The ending

is

lose easily

Rx B

37.

K K

very

Kt

ch because

winning.

B X Kt
RXP

R K6

difficult

White had to make the

last

to win.

move

At

this point

before the

was adjourned.

i,n

game

CUTTING OFF PIECES FROM

94

P - Q Kt

41.

4344.

RX Pch

42.

46.

R-Kt

48.

RR 5
R R4

49.

RxP

50-

P-R4ch

51-

R-B

52.

P--Kt4

47-

K-B3

ch

K-Kt4

RxRP
K-R4
K-R3

5ch

Resigns

have passed over the game Hghtly because of

and because we are at present

nature,

difficult

its

R-K5
RxP
RxP
K-B3
K-B4

RxP
K-B3

45-

RxP
R-KR3

concerned more with the opening and the middle-

game than we

are with the endings, which will be

treated separately.

24.

CUTTING OFF PIECES FROM THE SCENE


OF ACTION

Very often
off,

in a

game a master only plays

so to speak, one of the pieces

actual conflict.

the

aU practical purposes there

on one
is

moment

side

than on the other.

furnished

by the

is

com-

In such cases we might

pletely put out of action.

for

from the scene of

Often a Bishop or a Knight

say that from that

to cut

game

will

is

won, because

be one more piece

A very good illustration

following game.

THE SCENE OF ACTION


Example
Tournament,

Knights.)

P-K4
Kt KB 3

P--K4
Kt QB

4.

Kt-B3
B-Kt5

Kt-B3
B-Kts

5-

0-0

0-0

6.

B X Kt

1.

2.

3-

Victory

White:

W.

R. Capablanca.

J.

Hastings

the

at

(Four

1919.

Black

Winter.

Played

54.

95

Niemzowitch's variation, which I have played suc-

many

cessfully in

game.

a game.

It gives WTiite

Niemzowitch's idea

is

to play P KB

time be able

a very solid

that White will in due


4,

opening a

line for his

Rooks, which, in combination with the posting of a

Knight at

K B

should be sufficient to win.

5,

He

thinks that should Black attempt to stop the Knight

from going to
in

KB

some other way.

5,

to be proved, but in

good.

On

he

will

have to weaken

WTiether this

my

is

opinion the

the other hand, there

is

Black can easily develop

his pieces.

considered

variation

that

in

this

his

game

true or not remains

move

is

perfectly

no question that

But

it

must be

White does not

attempt to hinder Black's development, he simply


attempts to build up a position which he considers
impregnable and from which he can start an attack
in

due course.
6

QPxB

CUTTING OFF PIECES FROM

96

The

Kt P X B

alternative,

gives

White the best

of

the game, without doubt.

8.

This move

B-Q3

P-Q3
B Kt 5

7.

not at

is

all in

The

of this variation.

accordance with the nature

general strategical plan for

K R 3, to be followed in time
by the advance of the K Kt P to Kt 4, and the bringing
and
of the Q Kt to K B 5 via K 2 and K Kt 3 or Q
with
the
linked
Kt
K 3. Then, possible, the K
other Kt by placing
at either K R 4, K Kt 3, or K 3
White

is

to play

is

if

it

The White King sometimes


and other times it is placed at K Kt 2,

as the occasion demands.

remains at

Kt

but mostly at

P KB
times

i,

K R

i.

Finally, in

and then the

4,

most cases comes

real attack begins.

Some-

a direct assault against the King,^ and at

it is

other times

it

comes simply to

finessing for positional

advantage in the end-game, after most of the pieces

have been exchanged.^

P KR3
P B4

8
9.

R4

^ See
game Capablanca-Kupchick, from Havana International
Masters Tournament Book, 19 13, by J. R. Capablanca; or a game
in the Carlsbad Tournament of 191 1, Vidmar playing Black against

Alechin.
^

See Niemzowitch's

ment,
^

9 14,

game

in the All Russian

See Capablanca-Janowski game,

ment,

1913.

Masters Tourna-

at St. Petersburg, against Levitzki, I believe.

New York

Masters Tourna-

THE SCENE OF ACTION

97

Em
k

fi^^
5rs5
rm

8.

.1

2 ^

k
To

prevent

Kt Q
to play

5,

Wm. t^

^?i
Jm^m

bi^^

P Q 4 and to draw White into playing


which would prove fatal. Black's plan is

Kt

4,

as soon as the circumstances

permit, in order to free his Queen and Knight from


the pin by the Bishop.
10.

Kt

Only lack of experience


can account for this move. WTiite should have considered that a player of my experience and strength
could never allow such a move if it were good.

White

falls

into the trap.

P-KKt4

10.

a
fl

i^-^

CUTTING OFF PIECES FROM

98

move White's game is lost. White cannot


play Kt X Kt P, because Kt x Kt will win a piece.
Therefore he must play B Kt 3, either before or
after Kt X Kt, with disastrous results in either case,
After this

as will be seen.
11.

Ktx Ktch

12.

B Kt3

13.

P-KR3

14.

QXB

15.

PxQ
bA

by

then.

ywSmrA ^^S ^/^

^^^^^^

practical purposes.

all

sacrificing

At

least

He

is

minus

can only free

one Pawn, and possibly not even

it

would

Black now devotes


and,

QXQ

P-KB3

simple examination will show that White

a Bishop for
it

vyy^^^^

Qx Kt
B Kt5
BxKt

lose

time besides the Pawn.

energy to the Queen's

all his

side,

having practically a Bishop more, the result

cannot be in doubt.
so that the student

such a game.

The

may

rest of the

see

how

game

simple

is

it is

given,
to

win

THE SCENE OF ACTION


16.
17.
18.
19.

There

is

K-Kt2
P QR4

R R
P-R4

99

P-QR4
KB 2
K K3

KR-QKti

no necessity to pay any attention to the

King's side, because White gains nothing by exchanging PawTis

and opening the King's Rook


20.

PxP

RPxP

21.

P-Kt3

P-B3

22.
23.
If

file.

R-QR2 P-Kt4
KR-Ri P-B
5

White takes the proffered Pawn, Black regains

immediately by
24.

25.
26.
27.

28.
29.

R- Kt

5,

RPXP
B

PxP

R R4
P Q4
R B4
RXBP

after

PX B

P X P (Kt

it

P.
6)

RxP
RxP
R Kt4
R Kt5
RxP

Resigns

25.

Now

A PLAYER'S MOTIVES CRITICISED IN A


SPECIMEN GAME
that a few of

have been given,

my

games with

my

I offer for close perusal

o\\ti

notes

and study

a very fine game played by Sir George Thomas, one


of England's foremost players, against

Mr. F. F. L.

Alexander, in the championship of the City of London

Chess Club in the winter of 1919-1920.

It

has the

100

A PLAYER'S MOTIVES CRITICISED

interesting feature for the

Thomas

student that Sir George

kindly wrote the notes to the

game

for

me

at

and with the understanding that I would


make the comments on them that I considered apSir George Thomas' notes are in brackets
propriate.
and thus will be distinguished from my own comments.

my

request,

Example

55.

Queen's

Gambit Declined.

notes within brackets by Sir George Thomas.)

Mr. F. F. L. Alexander.
I.

2.

3-

P-Q4
Kt-KB3
P-B4

5-

Kt-B3
B-Kt5

6.

P-K3

4-

Black

mm

Sir

{The

White

George Thomas.

P-Q4
Kt-KB3
P-K3
QKt-Q2
P--B3

Q-R4

^^'^m s^^rf'"'"'^!^ ^

w^m

mm r^l

(One of the objects of Black's method of defence is


K 5, followed
to attack White's Q Kt doubly by Kt

by P X

P.

But

Kt

2 is

probably a strong way

IN A SPECIMEN
There

of meeting this threat.)

GAME

are, besides,

reasons for this method of defence

much played

not as

as

some

loi

that

first,

two good
it

is

of the other defences

and consequently not so well known, and second that


it

leaves Black with

two Bishops against

B and

Kt,

which, in a general way, constitutes an advantage.


7.

8.
9.

This

B X Kt

Kt X B

P QR3
Q Kt 3

Kt K

B-K

not the logical place for the

is

have been posted at


great importance,

B which

should

In the opening, time

3,

is

of

and therefore the player should be

extremely careful in his development and

make

sure

from

that he posts his pieces in the right places.

(I

10.

BQ

11.

PX

12.

BxBP

Kt X Kt

Px

Kt

did not want White's

where

my K

P.)

complished by playing

my

to

come

Incidentally

3.

previous statement that the

13.

alternative

and then

to

5,

it

BQ

been originally played to

The

B3

by P
K B 3 without
The same result could be ac-

could not dislodge

weakening
out

Kt

it

bears

should have

3.

0^0
was P

0.

4,

followed by

5,

WTiite would thereby assume the

Pawn

initiative

but would weaken his

siderably,

and might be compelled

position con-

to stake all

on a

A PLAYER'S MOTIVES CRITICISED

102

violent attack against the King.

the game, and

point in

the temperament and

it

is

This

is

a turning

in such positions that

style of the player decide the

course of the game.

0-0

13
14.

P K4

15.

P-Qs

(White might play 15


of

K R Q

breakmg up the centre

to advance this

at

QB

4.)

By

as there
this

P'-K4

i,

keeping the option

later on.
is

now a

wanted him

fine post for

move White shows

my

that he does

not understand the true value of his position.

His

only advantage consisted in the undeveloped condition


of Black's

B.

He

plan to prevent the

should therefore have

B from coming

out, or

made a
if

that

were not possible, then he should try to force Black


to weaken his Pawn position in order to come out with
the B.

There were three moves to consider:

first,

GAME

IN A SPECIMEN

PQ R

4, in

dominating

Rooks

that

position

17

Kt X B,

Q
Q X Kt

to

in the

occupies.

This

order to maintain the White

now

it

QB

would have been met by


the

103

second, either of

PX

in order to threaten 16

B X P

18

P,

3 to pre-

Thus by playing P

followed

Black

up as previously stated to force


P Q Kt 4, which would weaken
Pawns.

This would have

ch.

B Kt 5 and third, P K R

Kt 5 and by playing either R to Q


vent B
been met by

B X P

to

play

his Queen's side

K R

WTiite would

text move
have attained the desired object.
blocks the action of the White B and facihtates Black's

The

Hereafter WTiite will act on the defen-

development.
sive,

and the

game

centre mainly on Black's play and the manner

will

which he

Q-B

(This seems wrong, as

it

makes the development

B-Q

Kt

3,

because of the reply

PXP

followed

5-)

P-QKt3
B Kt 2

16
17.

PB

18.

KR-B

(With the idea of

4
I

R- Kt

only compels Black to bring his

would do

of

At present he cannot

Black's Queen wing easier.

P Q

B-Q3

16.

play

in

carries out the attack.

15

by

rest of the

throughout the

interest

in

any

case.)

and

to

P- B
QB

5.

4,

But

it

which he

A PLAYER'S MOTIVES CRITICISED

I04

BK
BB
PB

i8
19.

20.

20.

been

have

would

(It

RE 2
Q Kt 2

K R K

I,

weak

is

4
3

probably,

better,

with the idea of

Black's play hereabout

P B
it

play

to

4 presently.)

lacks force,

there seems to be no well-defined plan of attack.


is

and
It

true that these are the most difficult positions to

In such cases a player must conceive

handle in a game.
a plan on a large
success,

and with

which promises chances of

scale,

must be a plan that can be

it all, it

means

carried out with the

the look of the position

it

at his disposal.

From

seems that Black's best

chance would be to mass his forces for an attack


against White's centre, to be followed

He

attack against the King.

R K

I,

threatening

by a

direct

should, therefore, play

P K

4.

If

to defeat this plan, or rather to prevent

White
it,

is

able

then, once

he has fixed some of the White pieces on the King's


side,
side,

he should quickly

and open a Une

shift his

for his

attack to the Queen's

Rooks, which, once they

enter in action, should produce an advantage on ac-

count of the great power of the two Bishops.


21.
22.
23.

QR Kt
P

QR4
R-Qi

(White has clearly

lost

QR Q

B R3

time with his Rook's moves.)

KR-Ki

23
24.

Q-Kt3

GAME

IN A SPECIMEN
(To bring his Queen across after Kt

105

R 4 and B K

2.)

R-Q3

24
25.

Kt

26.

P-Kt3

R4
K2

Ai

H
i

H PP
^W W W

'

PxP

26.

(I

W^

thought this exchange necessary here, as WTiite

is

threatening to play his Bishop via

If

he retook with the Bishop's

Pawn

Kt

4 to

6.

I intended to

exchange Bishops and rely on the two Pawns to one

on the Queen's wing.


it

I did

not expect him to retake

with the King's Pawn, which seemed to expose

him
ment

to a violent King's side attack.)


in this instance

Black's judg-

Had

believe to be faulty.

White retaken with the B P, as he expected, he would


have had the worst of the Pawn position, as WTiite
would have had a passed Pawn well supported on the
Queen's

side.

His only advantage would

lie

in

his

having a very well posted Bishop against a badly

io6

A PLAYER'S MOTIVES CRITICISED

posted

Knight, and on the fact that in such posi-

tions as the above, the Bishop

than the Knight.


vented

all that,

invariably stronger

could and should have pre-

by playing B B i, as, had White


Kt 3, he could then play

then replied with

PX

He

is

P, and Wliite would not have been able to retake

with the

B P on

account of

B XP

ch winning the

exchange.

do not

to hold

it

27.

KPxP

28.

P Kt3

like this

P-Ks
P-K6

move.

in reserve

and

It

to

would have been better

P B 4,
and P B

have played

to

K Kt 4
5,
after having placed the Q at Q 2, K B 2, or some other

be followed

due time by

The

square as the occasion demanded.


blocks the action of the powerful

at

text

Q B

move
4,

and

make White's position safer than it should


have been. The move in itself is a very strong attacktends to

ing move, but

continuation.

it is

isolated,

and there

is

no effective

Such advances as a rule should only

be made when they can be followed by a concerted


action of the pieces.

29.

P-B4

30-

Kt-B3

31-

R Kt 2

32.

K-Kt

33-

Kt-Kti

B-B
B-B4
R-K5
Q-B
I

P-

Kt

GAME

IN A SPECIMEN
(If

now 34

B-B

PXP;

3,

BX

35

107

BXB

R,

ch,

with a winning attack.)

RR

34.

PX P

PX P

35.

R-KBi

P-Kt5

was the ahernative.

K R

would have been

The

WTiite's

only move

position

now

is

evi-

dently

won

finding

The final attack is now


the right course.
on by Sir George Thomas in an irreproachable

carried

and

for Black,

it

manner.

37.

only a question of

R-KB3

B-Q3
Kt K 2

36.

is

QB

im

^' '

it.

/'^^

m..

i^
(Again preventing

on White's Rook.
If

Kt B

40

RX

White
plays

R,

is lost.

Q R

K
If,

3,

R, by the masked attack

WTiite therefore protects his Rook.)

PK

4,

B X

ch

7
!
!

39
41

Kt X

B X

however, against 38

and WTiite 39

P,

R X Kt
RXR

B, best,

QB

Kt B

4,

ch;

and

Black

2,1 take pleasure

A PLAYER'S MOTIVES CRITICISED

io8

in offering the position to

my

tiful

and extraordinary win

39.

.Q R

6 ch

readers as a most beau-

for Black, beginning

with

I leave the variations for the

student to work out.


38.

R(Kt2)-Kt

39.

Q-B2

Q-R3

which still
(Making a double attack on the Rook
cannot be taken and preparing to defend the K R P.)
If either the Rook or Bishop are taken White would
be mated in a few moves.

Q R6ch

3940.

K-R
"^1

RXP!!

i
m"^'
^1 m

i.

(If

40...R-R3;
Kt

2.

way
41.

Kt-Kt

Black therefore

from the defence.)


best

41

to carry

QXR

I,

QxKtP;

tries to get

42

the Queen

Q
away

very beautiful m.ove, and the

on the attack.

IN A SPECIMEN

RX

(The best defence was 41

GAME

109

B, but Black would

emerge with Queen against Rook and Knight.)

BxB

41

(Again, not

(If

42

R K R 3
42. Rx R

QX

B, then, at

because of

last,

RR

43.

Kt B

P K

6 dis. ch.)

3 wins.)

Bx

42

7!

tM.

:i

W4 ^

mm

^m

mm

(The Queen has no escape, but \Miite has no time


to take

it.)

44.

WTiite resigns.

R KKt
A

very fine

Q B 8
finish.

CHAPTER V
End-Game Strategy

We

must now revert once more

to the endings.

Their

importance will have become evident to the student

who has taken

Janowski (Example

a
my

Ruy Lopez

one of

Then

which

had

ous attack
vring of

my

made

adversary.

of the pieces,

it

Had

excellent

Finally, there

and come

to

came the time


in

off

which

But yet the ending

had the advantage.


it

an ending

at first appeared,

and

perhaps through one weak move on my part

became a very
I

difficult

matter to fmd a win.

been a weak end-game player the game would

probably have ended in a draw, and


efforts
is

manoeu-

back the material and change

was not as simple as

finally

which, of course, I

by the

possible

most

itself

offer

to defend myself against a very danger-

I could give

clearly

an

followed a very hard, arduous struggle,

when

normal variations,

its

opponent suddenly made things interesting by

accepted.

with

After an uneventful opening

53).

in

offering the exchange;

in

my game

the trouble to study

would have been

in vain.

all

my

previous

Unfortunately, that

very often the case among the large majority of

players

they are weak in the endings

which masters of the

first

a failing from

rank are at times not

free.

END-GAME STRATEGY

III

Incidentally, I might call attention to the fact that

the world's champions of the last sixty years have

all

been exceedingly strong in the endings


Steinitz,

JNIorphy,

and Dr. Lasker had no superiors

in

department of the game while they held their

have pre\iously stated, when speaking about

general theory, that at times the


in

titles.

THE SUDDEN ATTACK FROM A


DIFFERENT SIDE

26.

this

attacking

first

on one

way

side, then,

to

win consists

granted greater

mobility of the pieces, to transfer the attack quickly

from one

side to the other, breaking

through before

your opponent has been able to bring up


forces to withstand the attack.

This principle of the

middle-game can sometimes be applied


in

somewhat

Example

similar

56.

manner.

sufficient

in the endings

THE SUDDEN ATTACK

112

In the above position

with the Black pieces,

I,

played

R K ch
R QRs
P-KR4

2.

3.

The

R K2
R R2

idea, as will be seen very soon,

to play

White's King's side Pawns with a view

in order to fix

to the future.

It

evident to Black that White

is

Q Kt

wants to brmg his King to

two weak

is

isolated

3 to support his

Pawns, and thus to

free his

Rooks.

Black, therefore, makes a plan to shift the attack to


the King's side at the proper time, in order to obtain

some advantage from the greater mobihty

of

his

Rooks.
4.

R-Qi

R(Q4)-QR4
Rook

in order to force the

Rook's square, keeping

to

both Rooks tied up.


5.

6.
7.

R(Qi)-Ri

P-R5

K Q
K B

K Kt
R KKt4
2

Black begins to transfer his attack to the King's


8.

R KKt

serious mistake,

have played 8
answered

8.

which

K Kt

.R (R

side.

5)

loses quickly.
3,

White should

when Black would have


4

PB

3,

and Black

6 for his
would have obtained an opening at K
King, which in the end might give him the victory.

Kt

R-KB5

FROM A DIFFERENT
Now
Kt

113

because of

3,

4 ch.
9.

10.

If

Kt

the King cannot go to

SIDE

PX

K Q3
K K

R,

R B 6ch

RXR

followed

R K R

by

8 winning,

RXRP

10

and Black won

after a few

moves.

Example 57.
Another good example, in which
is shown the advantage of the greater mobiUty of
the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters

Tournament, 1913.
game can be found

Ml.

'

The
in the

Mt

score

full

book

M.

'

and notes

of the

of the tournament.

M.

^^^

M.

if
m

m
k

White's only advantage in the above position

he possesses the open


will secure

him the

file

is

that

and has the move, which

initiative.

There

is

also the shght

advantage of having his Pawns on the Queen's side


united, while Black has an isolated

Q R

P.

The

THE SUDDEN ATTACK

114

proper course, as in the previous ending,

Rooks forward,

the

be able to
other,

so that at least one of

to bring

is

them may

from one side of the board to the

shift

and thus keep Black's Rooks from moving

freely.

What

stated already

this

means

it

really

enemy; force him

to

in general theory

means

use his big pieces

If he has a weak point, try

to

has been

keep harassing the

make

it

to

defend Paums.

weaker, or create

another weakness somewhere else and his positioti will

If he has a weakness, and he

collapse sooner or later.

can

get rid of

it,

ness somewhere

From

make

sure that you create another weak-

else.

the position in question the

game continued

thus
1.

KR-Ki

R-K4

with the object of repeating White's manoeuvre, and


also not to allow
2.

3.

4.

White the control

QR-K
QR-K3
K-B
I

of the

open

file,,

R-K3
R(Bi)-Ki

K-B

Black wants to bring his King to the centre of the

board in order to be nearer to whatever point White


decides to attack.

The move

is

justified at least

on

the general rule that in such endings the King should

He

middle of the board.

be

in the

all

but follow White's footsteps.

to point out anything better.

Kt

4 ch, followed by

KK

does nothing after


Besides,

it

is

hard

If4...P Q4; 5R
2,

would leave Black

a very disagreeable position. If4...P

in

KB4; 5R

FROM A DIFFERENT SIDE


Q4!
8

Rx

Q R

winning the

4,

as the three

side,

King's side would be held


5.

KK

6.

R-QR4

noeuvre Black

is

Pawns of Black on
by the two of White.

KK

that through the same

ma-

forced into a position similar to the

R-R5!

This move has a manifold object.


Black's

Pawns except

the

It practically fixes

P, which

one that can advance two squares.


vents the advance of Black's

KB

is

the only

It specially pre-

Pawns, and at the

same time threatens the advance


l^awns to

in the previous ending.


7.

all of

the

R-QR

The student should note


one shown

P, which would prac-

White with a passed Pawn ahead on the

tically leave

Queen's

6PxR,RxP; 7K-B2,R-K2;

R?

RQ R

115

of White's

K B

B 5. By this threat it practically


play P Q 4, which is all White desires,

4 and

forces Black to

for reasons that will soon

become evident.

P-Q4
K-Q3

P-QB4!

8.

Evidently forced, as the only other move to save a

Pawn would have been P X

P, which would have left

Pawns

If 8 ...

all

Black's

isolated

and weak.

R-K

1 1

R R 6, and Black's game is hopeless.

4,

K-Q
9.

10.

3;

10

P-B 5ch
P-Q4

P-Q

Kt

4!

K-Q 2
P-B4

PQ

R-K

4;

THE SUDDEN ATTACK

Ii6

Apparently very strong, since


of
it

Rooks because

of the threat

The

leads to nothing.

R-K K
Up
last

forces the exchange

it

R R 3

but

best chance

in reaUty

was

I.

11.

RxR

12.

P-B4

PxR

now White had played with finesse, but this


move is weak. R R 6 was the proper way to

to

contmue, so as to force Black to give up his


or

to play

Q B

P.

K-B

12

a bad move.

tinuation,

and

K-Kt2;

K-Q2

13.

Agam

Q R P

15

if

RR

13

then 13.

P-Kt

4,

was the proper con-

.R-Kt

K-R

with excellent winning chances; in

14

P Kt

3,

i6R-QKt3,

i;

fact, I

beheve, a

won game.

w w

'W

13

Black misses his only chance.


drawn.

%^

K-Kt2
R - Kt

would have

FROM A DIFFERENT
14.

15.
16.
17.
18.

He

R-R3
R-R3
K-K2
R-R6
K-Q 3

SIDE

R-KKt
R-Kt

K-R3
R-K
2

K-Kt

goes back with the King to support his

thus be able to utiHse his Rook.

P, and

is,

however, use-

later

on gives him

It

and only White's weak play

less,

117

further chances of a draw.


19.

20.

To prevent

P-KR4
R-R

K-Bi

the Black

Rook from

controlling the open

file

KQ

20

He must

21.

R-Kt

22.

K-B 3

R-B 2
K-B

keep his King on that side because WTiite

threatens to march with his King to


23.

24.
2526.

He

Kt

4.

R-B3

K-R5
P-R4
P-R5

K-Kt

P-QR3
R-R3

can do nothing but wait for \Miite.

move
for

K-Kt

6 via

The

text

stops White from mo\'ing his Rook, but only

one move.
27.

P-Kt

The only

other

rould play

R-Kt

R-B

KR 2
even P Kt

move was
7,

or

3
;

5.

when

WTiite

THE SUDDEN ATTACK

ii8

WM
?;.;

""f^i

fc

(Bis.il

^ ^
sM M m

1^

-f^

g55%5???

g^%??

ft

ft

^g;^^

^^^

^^
P - Kt

28.

gives Black a fighting chance.

weak move, which

In this ending, as

is

often the case with most players,

White plays the best moves whenever the situation


is

and requires

difficult

seems to be overwhelming he relaxes his

his position
efforts

right

but once

careful handling,

and the

result

move was

28

nothing to be proud

is

R Kt

RPxP
PxP

R-Bi!
R-Rich

31-

R-Kty
K-Kt4

32.

KxP

33-

P-B6ch

34-

RxRP

35-

K-R5

K-Kti
R-Kt7ch
R-R7ch

36.

K-Kt4

RXP

30-

Black misses his


the King to

The

7.

28.
29.

of.

last
3,

chance:

PxP
R-R7

R-Kt

ch, forcing

order to avoid the perpetual,

FROM A DIFFERENT SIDE

119

would probably draw. The reader must bear in mind


that my opponent was then a very young and inexperienced player, and consequently deserves a great
deal of credit for the fight he put up.
37.

R Kt

R-K7

ch; followed by

RxP
R-K R

7,

offered better

chances.
38.
3940.

41.

42.
4344.

P-R6!
K-Kt5

RX Pch
R-Q8

P-R7
K-B5
K-Q4

R-KtSch

K-K5
K-B6

R-KR8
K-R2
K-Kt3

49.

RxR
KxP
KxP

50-

K-K5

46.

47.
48.

This ending shows

made and

8ch

R-K8ch
P-R8 (Q)

45-

and how

R-B

R-Q8ch
R-K8ch

often,

how

KxP
K-B4
easy

is

Resigns.

it is

to

make weak moves,

even in master-play, mistakes are

opportunities are

long as there

RxQ

lost.

It

shows that, so

no great advantage of material, even

with a good position, a player, no matter how strong,


cannot afford to relax his attention even for one

move.

THE DANGER OF

120

THE DANGER OF A SAFE POSITION

27.

Example 58.
ment is shown
shall

A good proof of the previous


in the following ending

and Kupchick

in

state-

between Mar-

one of their two games in the

same Tournament (Havana, 1913).

7^^^y//>

m^^,

^^^^^^

^^^^^

;^..^

wM^^

^^

w^

^^

^^-

^^/yz^

WW^/

ffin

g_l^l_
It is evident that
difficulties

bound

The

in

Marshall (White)

the above position.

to lose a

Pawn, but

is

Not only

reason can be given for Black's loss of the

that he

how

it

careless

happened.

P-Kt4

No

game except
it

with a

and did not con-

danger that actually existed.

I.

did.

considered a safe position,

became exceedingly

sider the

it

certain of having the best of

Pawn more and what he

he

was a draw unless some-

thing altogether unexpected happened, as

felt so

is

his position is rather poor.

best he could hope for

that he

under great

RXRP

Let us see

A SAFE POSITION
The mistakes

This

begin.

Pawn

that he can take a

the

is

i2i

Black sees

first.

without any danger, and

does not stop to think whether there

is

anything

R B 7 ch was the right move. If then


K-Kt 3, R X P. If instead White played K- K 4,
then R - K 4 ch followed by R X R P.

better.

R-Q

2.

R-R

Mistake number two, and


one as to almost

lose

ch

time such a serious

this

The proper move

the game.

was to play P B 4 in order to break up White's


Pawns and at the same time make room for the Black
King, which

is

actually in danger, as will soon be seen.

R-Q4

3.

R(R5)-R4

Mistake number three and

move was
is

(Kt

no defence.

4)

Black's

this

time

fatal.

After the text

4.

game

His best

move

there

This shows that

is lost.

even an apparently simple ending has to be played

From

with care.

practically

finds himself with a lost

won

game, and

it

position

Black

has only taken

three moves.

R - Kt 2
If4...P-B4; 5R-R8ch,K-Kt3; 6 R (B 8)
Kt 8 ch, K - B 3 7 R X P ch, R - Kt 3 8 P - Kt 5 ch,
K-K 2; 9 R (R 6) X R, Px R; 10 R-Kt 7 ch,
K Ki; iiRxKtP, and wins easily.
4.

(Q

4)

-Q

The reason

5.

P-R4

P-R4

6.

R-R

Resigns.

is

8 ch

evident.

If

K Kt

Px P

ch,

ENDINGS WITH ONE

122

RxP; 8RxR, KxR;


10

PR
28.

R-R

8 ch,

K-Kt

3;

mate.

ENDINGS WITH ONE ROOK AND PAWNS

The reader has probably reaUsed by this time that


endings of two Rooks and Pawns are very difficult,
and that the same holds true for endings of one Rook
and Pawns. Endings of two Rooks and Pawns are

common
Rook and Pawns
not very

of endings arising

in actual play

are about the

but endings of one

most common

on the chess board.

sort

Yet though

they do occur so often, few have mastered them thoroughly.

They

are often of a very difficult nature,

and

sometimes while apparently very simple they are in


reality extremely intricate.

Here

is

an example from

Manhattan Chess Club Championship Tournament of

a game between Marshall and Rosenthal in the

1909-1910.

Example

59.

ROOK AND PAWNS


In

this

RB

Marshall

position

had

PB

ch, but played

6,

123

wm

simple

Luckily for him Black did

Black a chance to draw.

not see the drawing move, played poorly, and

Had

by

and thereby gave

lost.

Black been up to the situation he would have

drawn by playing

3.

P-B6

I.

Now

R Q

R-Q3I

White has two continuations,

or {b)

RB
(a)

7 ch.

3.

will finally

Or

Black's Pawn.
(6)

have therefore

P-B 7
R-R5ch

2.

and White

We

3.

PB

7,

R-Qi!

K-B5

have to

R-B 7ch
PB 7

2.

either (a)

Rook

sacrifice the

for

K-Q5!

R Kt3 ch!

a very important move, as against

R KB3,R K7

wins.
4.

K-B

5.

R-Kt

and White
for

finally

have to

sacrifice

the

Rook

the Pawn, or draw by perpetual check.

If there

not

will

R-KB3
K-B 6

be

were nothing more

of

in the

it

would

any great value, but there are other

very interesting features.

Now

suppose that after

1P-B6, R-Q3; 2P-B7,


realise that

ending

RQ

Black did not

was the only move

to

draw.

ENDINGS WITH ONE

124

We

would then have the following position

Now
(a)

there would be

R-Kt

two other moves to try

3 ch, or (6)

R-K

either

Let us examine

3.

them.
(a)

I.

2.

3.

...:....

R-Kt3ch

K-B3
K-K3

R-B3ch
R-K3ch

R R 5 ch wins, because the King


the Kmg goes up, then
goes back, then R R 6, and
R R 4 ch, followed by R K B 4 wins.
If

P_Kt

if

6;

if

4.

If

R-Q

3 ch;
5.

6.

R-KB3

K-Q3

K-K

K moves
R R 5 ch
R R 6 wins

2.

4 wins.

R-Kt

7!

R-B3
K-B 5

P - Kt 6 R - Kt 3, and White will either capture


the Pawn or go to K B 3, and come out with a winning
If

ending.

4.

ROOK AND PAWNS


P-Kt6
P-R4
R Kt 4 ch K moves

5-

R-Kt3

3.

and White

KB

3,

will either

125

capture the PawTi or play

according to the circumstances, and come out

with a winning ending.

Now, going back

to the position

shown on page

Black did not


to draw,

and

we would then have

Now

the following position

the best continuation would be

1.P-B7
2.

3.

K-B
R-K

R-Kt3ch

R-KB 3

7!

K-B 4

K-K2

P-Kt6

(best)
'

(best)

White threatened to check with the Rook


4.

122,

iP B6, R Q3; 2R Bych,


realise that K Q 5 was the only move
consequently played K Kt 3 instead,

suppose that after

at

K 6.

ENDINGS WITH ONE

126
Best.

win

If

K-B

both

5;

P-R

move

the last-named

4 and

K-K

particularly

3 will

would win

with ease.
5-

R-K3

P-Kt

6.

R-QKt3

7.

RxP

8.

R-Q2

RxP
R-KR2
RxP

9.

K-K3
^,^^

7 (best)

^^'...,....0

^....,.^^..

^^^

m.

^,

i^

^
.

^^

'^"

^^^,,

This position we have arrived at

two

because there are

files

is

won by White,

between the opposing

King and the Pawn from which the King

by the Rook, and

besides, the

Pawn

the fourth rank before the opponent's


to check

on the

portant, because

file.
if,

diagram, the Black

This

is

cut off

can advance to

Rook can

last condition is

begin

very im-

instead of the position on the

Rook were

at

KR

i,

and Black

had the move, he could draw by preventing the ad-

ROOK AND PAWNS

127

vance of the Pawn, either through constant checks


or

R K B

by playmg

Now

at the proper time.

we have explained
won, we leave it to

that

position

is

the reasons

why

the student to

this

work

out the correct solution.

The fact that out of one apparently simple ending


we have been able to work out several most unusual
and difficult endings should be sufficient to impress
upon the student's mind the necessity of becoming
well acquainted with all kinds of endings, and especially with endings of Rook and Pawns.

29.

A DIFFICULT ENDING: TWO


ROOKS AND PAWNS

Following our idea that the best


ings as well as openings

is

way

to study the

to learn end-

games

masters, w^e give two more endings of two

Pawns.

of the

Rooks and

These endings, as already stated, are not

very common, and the author

is

fortunate in ha\ing

himself played more of these endings than

By

the case.

is

generally

comparing and stud>ing the

carefully

(Examples 56 and 57) \\ath


the following, the student no doubt can obtain an idea

endings already given

of the proper

The way

method

to be followed in such cases.

of procedure

is

somewhat

similar in all of

them.

Example
borg, in the

ment

of

From

a game, Capablanca-Kreym-

New York

State Championship Tourna-

60.

I 9 10.

A DIFFICULT ENDING:

128

m^^m^^m.
It

is

Black's move, and no doubt thinking that

drawing such a position (that was


for)

would be easy, he contented himself with a waiting

policy.

Such conduct must always be


The

often leads to disaster.


positions is to

on

Black played

all

assume

best

the initiative

way

criticised.

It

defend such

to

and keep

the

opponent

the defensive.

QR-Ki

move is already wrong. There is nothing


to gain by this move. Black should play P Q R 4
to be followed by P Q R 5; unless White plays
P - Q Kt 3. That would fix the Queen's side. After

The

first

that he could decide what demonstration he could

make with

his

Rooks

to keep the opponent's

Rooks

at bay.
2.

R-Q4

This move not only prevents


intended,

but

threatens

PB

P Kt

3,

which Black

followed,

after

TWO ROOKS AND PAWNS


PX P

129

by the attack with one or both Rooks

ch,

Q R

against Black's

P.

R-B3

probably with the idea of a demonstration on the

R-Kt

King's side by

P - Kt

3.

PXP
K-Q3

4.
5.

R Q R

and Kt

PXP

ch

K-B

should have been played now, in order to

Black to defend with

force

7.

RK

WTiite, however,

2.

does not want to disclose his plan at once, and thus

awaken Black

the danger of his position, hence

to

move, which seems to aim at the disruption of

this

Black's Queen's side PawTis.

R-K2

R-QR

6.

This

is

He

RR

ening

Black

a mistake.

his position.

K-K,3

is

unaware

should have played

3,

K R

move

least a

K K

KQ

Pawn.

now

develop.

R-QB 2

R-R6

could not play

win at

P Kt

P, stop the attack against his

Queen's side PawTis, w^hich will

He

danger of

4 threatdemonstration
and, by making this

against WTiite's

7.

of the

3,

because

This in

itself

PQ B

4 would

condemns

his last

which has done nothing but make his

3,

situation practically hopeless.


8.

Now

R (Q4)-QR4 P-KKt4

forced, but

play 8.

.K

it

RB

is

2,

because

little

too late.

KB

He

could not

4 would have

A DIFFICULT ENDING:

I30
left his

game completely

Black now

paralysed.

awakens to the danger, and

finally

save the day by

tries to

the counter-demonstration on the King's side, which

he should have started before.


cannot play

by

RR

3,

RXR

Black
played

is

now

Pawn

P-KR4!
in a

RX

P, because of

recovering the

9.

Of course, White

R, followed

with advantage.

P-Kt

very disagreeable position.

loRxP

9...PXP;

If

would leave him

he

in a

very awkward situation, as he could not go back


with the King, nor could he do

Rook.

He

would have to play

practically

K R 3, when White would answer


ening to win a

not enough, he
finally

11

of the

King

at

,,

^^j^

^m.,^

mmi,

ILl

if

or

KK 2

,.J^^^

10.

P Kt

Pawn by P Kt 5, or,
might play K Q 4, to

by the entry
10.

much with

either
.

4, threat-

that were

be followed

5.

TWO ROOKS AND PAWNS


P X P ch

10

Again he cannot play

PK R

KR
Q R P.

K R

would have to

his

to go to

WTiite's

That would make

a single one of his

the

KB4
of his K R P

because

safe,

retire to

Q 2, because of

4,

The advance

would leave him paralysed.

would make

131

and consequently

KB

2 to

defend the

impossible for his King

it

Q R P, nor could he advance

Pawns.

On

the other hand, WTiite

would play P Kt 4, threatening to win a Pawn by


P Kt 5, or he might first play
Q 4, and then

at the proper time

P Kt

Black meanwhile

could really

5, if

was nothing better.

there

do nothing but mark

Compare this botthngup system with the ending in Example 57, and it

time with one of his Rooks.

be seen that

will

move.

very similar.

KxP

11.

Probably

it is

12. K K 2
P Kt
wrong.

The

move

text

(B

3)-B

4 at once was the right

gives Black good chances of

drawing.

K-Q3
R-QKt 2

12

P-Kt4

13.

This could never have happened had White played


12

P Kt

P-Kt

4,

5 after

14.

Not

as he could

good.

winning by

Black's

have followed

K-Q

it

up by

3.

P-R5

K B

force.

If

4 offered

then

the best chances of

14...R Kt2;

15 P-^

A DIFFICULT ENDING;

132

lyRxP,
16 K- Q 3, R-K R 7
winning
with
19R-R6,
RxP;
iSRxR,
RxR;
R5, R-Ktych;

chances.

I mm'-

i
-

25r^"5

i
*

1^

M M M

P-R3

14.

last chance.

Black misses his


If

RxP;

18.
19.

17.

(Kt

7)

2) K

2 ch!

5
;

would draw.

16K-B

i,

RxP,

K-Q3
R-R
K-Q4

16.

(Kt

R-K 6!
R-Kt 2
P-KB4

17

15.

P XP,

then 15

PB

R (K Kt 2) - K
R-Kt 2
R-Kt 7
R (Kt 2) - Kt 2

(R

Kt

but the position

6)

-R

would have
is

lost in

offered greater resistance,

any

case.

dent to work this out.)


20.

K-O3!

RxR

21.

RxR

R-K2

(I

leave the stu-

TWO ROOKS AND PAWNS


Nothing would

R-Q
White

25

will

27,

win

easily.

R-K3
R-K2

R-Kt7
R-Kt 8

24.
is

5,

R-K Kt 2

23.

his

2,

6,

22.

Black

If2i...R-Kt8;22R-R6!

avail.

K-B R-K R 8; 24 P-Kt


RxP ch, K-Q 2; 26 R-Q R and

8 ch;

RxP;

^33

desperate.

He

P-B
sees he can

no longer defend

Pawns.
25.

R Kt

26.

PX P

27.

R-Kt

R-K3
K-Q2
K-B3

6 ch

ch
7

ch

RxP
29. R-KB
Example 61. From the

KxP

2S.

Resigns.

ski,

game Capablanca-JanowNew York National Tournament of 1913.

^M"
ft

^^
W^.

.
ft

mm
Wm

^m
^P

^m

&

:,.,^..,

M^,"^

^^H

f^A

Black's

Q B

game has

P, which, to

the disadvantage of his double

make matters

worse, he cannot

A DIFFICULT ENDING:

134

advance, because as soon as Black plays


WTiite replies

White

P Q Kt

builds his plans.

It

4.

He

on

is

P Q Kt

3,

this fact that

will stop Black's

Queen's

Pawns from advancing, and will then bring his


own King to K 3. Then in due time he will play
Kt 5, thus
P-Q 4, and finaUy
5, or
obtaining
in that
Pawns
and
of
forcing an exchange
side

P-K

P-K

way a

clear passed

Pawn on

the King's

It will

file.

be seen that this plan was carried out during the course
of the game, and that White obtained his winning

advantage

that way.

The play was based through-

out on the chance of obtaining a passed


King's

Pawn on

the

with which White expected to win.

file,

1.

P-KKt4

already preparing to play

P - K Kt

when

the time

comes.

P-QKt3

Black wants to play


prevents

P-Q B

4,

but White, of course,

it.

2.

K-Kt2

P-Kt4!

This King should come to the King's

side,

where the

danger lurks.
3.

With the

P-QKt4

object of playing

K-Kt

and

P-Q R

P, and thus have an open

by P X
Rook and be able

followed
his

K-B

to

file

4,

for

make a counter-demonstration

TWO ROOKS AND PAWNS


on the Queen's
on the

Of course

side in order to stop White's

Black

this.

R-Q5

P-QR4I

PX P

if

advance

White, however, also prevents

right.

4.

135

will

have

all his

Pawns on

the Queen's side disrupted and isolated, and WTiite

can easily regain the

Rook on the

still

RQ

is

Kt

wants to play

to foresee that

move

Pawn by

playing either

Q R file.

5.

He

lost

White

R K4

PQ B

4,

will again

but as

prevent

really a serious loss of time.

it

it,

is

easy

the text

Black should

bring his King over to the other side immediately.

The

first

phshed.

6.

K-K3

7.

P-R5

R-Q2

part of White's strategic plan


Black's

Pawns on

is

now accom-

the Queen's side are fixed

for all practical purposes.

R-K3

If

RXR

Kt P X

powerful centre.

R
Yet

would have
it

gi\'en WTiite

a very

might have been the best

chance for Black.


8.
9.

10.

R (Kt) -KBi
P-Kt 5

RxP

R(Q2)-K2

PxP

i.s6

A DIFFICULT ENDING:

The second

part of White's

accomplished.

obtained

remains to find out

It

is sufficient to win.

passed Pawn, but his King


in the centre of the

of White's

to

move

strategical plan

Pawns,

is

if

is

now

the advantage

White not only has a

m a commanding position

board ready to support the advance


or,

to the right

if

necessary, to go to

wing

White holds the open

file

together White's position

in case of danger.

QB

with one of his Rooks.


is

superior

and

5,

or

Besides,

Al-

his chances

of winning are excellent.

R-R3

10
11.

to prevent

Rook

R-Kt3

PQ

may want

Also Black fears to keep his

4.

in front of his

R(R3)-K3

two King's

side

to utilise later.
12.

P-R4

P-Kt3

13.

R-Kts

P-R3

Pawns which he

TWO ROOKS AND PAWNS

137

White threatens P R 5, which would finally force


Black to take, and then White would double his

Rooks against
tie

isolated

the

up Black's Rooks

however, only helps WTiite;

RK

than

better

nothing

would

simply answer

not

Pawn and win


The

completely.

to

help

R-B

8,

hold

move,

text

had

Black

therefore

and

tight

or

it,

wait.

much, as WTiite would

R-K

(Kt

5)

R,

and whichever Rook Black took. White would have


an easy game.

(The student should carefully study

these variations.)

14.
15.

16.

KQ

previous

R-Kt4

R-Kt

P-Q4
R-B 8ch

K-Bi

K-Kt

would not help much, but

move he should now be

since he

consistent

made

and play

it.

17.

P-K5

P-Kt4
R(K3)-K2

20.

K-K4
PxP
R-B5

21.

22.

R-R5

PxP
K-B
R-R2
K-Q2

23-

RxR

RxR

R-B 8
K-Q3

R-R5ch
R-R6ch

18.
19.

24.
25-

(Kt

4)

X P

the

ROOK, BISHOP AND PAWNS

138

P-B4

27.

K-Q2
KtPxP

28.

PQ

Resigns.

26.

The winning

R-QR6

tactics in all these endings

consisted in keeping the opponent's

This

for action.

is

have nierely

Rooks

tied to the

my own Rooks

defence of one or more Pawns, leaving


free

v.

a general principle which

can be equally applied to any part of the game.

means

in general

Keep freedom

terms

of manoeuvre

while

It

hampering your

opponent.

There
that

is

one more thing of great importance, and

that the winning side has always had a general

is

strategical plan capable of being carried out with the

means

at his disposal, while often the losing side

no plan at

all,

had

but simply moved according to the

needs of the moment.

30.

ROOK, BISHOP AND PAWNS

v.

ROOK,

KNIGHT AND PAWNS

We

shall

now examine an ending

of

Rook, Bishop

and Pawns against Rook, Knight and Pawns, where


it

will

be seen that the Rook at times

same way as

Example

is

used in the

in the endings already given.

62.

From

the

first

game

of the Lasker-

Marshall Championship Match in 1907.

ROOK, KNIGHT AND PAWNS

139

t.

_feai^i^

^i
e

In this position
the position

may

it

is

PSJ^

''^

Black's move.

To a

beginner

look like a draw, but the advanced

player will realise immediately that there are great

Black to win, not only because he has

possibilities for

the initiative, but because of White's undeveloped

Queen's side and the fact that a Bishop in such a position

is

better than a Knight (see Section 14).

take some time for White to bring his


into the fray,

advantage.

and Black can

It will

Rook and Knight

utilise it to

obtain an

There are two courses open to him.

The

most evident, and the one that most players would


take, is to advance the Pawn to Q B 4 and Q B 5
immediately

in

conjunction with the Bishop check

and any other move that might be necessary


with the Black Rook. The other, and more subtle,

at

course
his

was taken by Black.

Rook

in the

It consists in utilising

same way as shown

in the pre\'ious

endings, forcing White to defend something


time, restricting the action

of WTiite's

all

the

Knight and

ROOK, BISHOP AND PAWNS

140

v.

Rook, while at the same time keeping freedom


action for his own Rook and Bishop.

WTiite's
of

R-Kt

P Q Kt

This forces
for the

3,

which blocks that square

White Knight.
2.

bringing the

Rook

so as to force the

and thus

R-Kt 4

P-Kt3

to attack the King's side

King

indirectly

to that side to defend them,

making more secure the position


Pawns.

of Black's Queen's side


3.

P-B4

4.

K-Kt

R-KR4
P-B4

Note that the White Knight's sphere


very limited, and that after

Pawns

are in his

Kt

of action

White's

is

own

way.

5.

Kt-Q2

6.

R-B

K-B

Black's King where

ch

This check accomplishes nothing.

it is

Pawns

it

It merely drives

wants to go.

a very bad move.

PQ

Consequently

3 at once

was the

best move.

6
7.

P-QR3

K-K2
R-R3

Getting ready to shift the attack to the Queen's

where he has the advantage


8.

P-KR4

in material

R-R3

and

side,

position.

ROOK, KNIGHT AND PAWNS


Notice

how

141

similar are the manoeuvres with this

Rook

to those seen in the previous endings.

R-R

9.

B - Kt

Paralysing the action of the Knight and fixing the

whole King's

side.

10.

White

cannot

followed by

the check at

Kt B

answer

3,

because

B x Kt

K K

4 will win a Pawn, on account of

which cannot be stopped.

II.

P-R4

12.

K-Kt

13.
14.

Now

K K3

K B2

K-K4
R-KB3

R-K
R-KB
I

P-Q6
K-Q5

the King attacks WTiite's PawTis and

all

\^ill

soon be over.
15.
6.

RxR
K-B

PxR
P-B

Merely to exhaust WTiite's move, which wWl


force

him

to

move

either the

17-

P-QR5

P-QR3

18.

Kt-B

19.

K-K

KxP

20.

21.

22.
2324.

I
I

Kt-Q2ch
Kt - Kt I
Kt-Q2
Kt - Kt
Kt-B 3
I

finally

King or the Knight.

B-K7
K-K6
P-B 4
P-R4

K-B6

KxP

142

ROOK, BISHOP AND PAWNS


25.
26.
27.

The

quickest

Kt-R4
KtxP
Kt-K4ch
way

to win.

29.

Kt-Q6
P-Kt4

30.

P-B

2^.

31.
32.

Kt-B4
Kt-K3

P-B 5
P-B 6

K-B

White should

P-B

resign.

PxP
P-Kt6
K-Kt6
P-Kt7

Resigns.

very good example on Black's part of

duct such an ending.

how

to con-

CHAPTER
Further Openings
31.

Middle-Games

SOME SALIENT POINTS ABOUT PAWNS

Before going back

to the discussion of openings

middle-game positions,

mind a few
will

ant)

VI

and

might be well to bear

it

facts concerning

Pawn

in

positions which

no doubt help to understand certain moves, and

sometimes even the object of certain variations in


the openings, and of some manoeuvres in the middle-

games.

WB

i^iM
M

Example

63.

In

the position of the diagram

we

have an exceedingly bad Pa\vn formation on Black's


side.

Black's

Q B P

White could by means

is

altogether backward,

of the

U3

open

file

and

concentrate

SOME SALIENT POINTS

144

weak

his forces against that

square at White's

QB

5,

point.

which

is

There

is

controlled

also the

by White,

and from where a White piece once established could


In order to get rid of it, Black
not be dislodged.
would have to exchange
easy matter, and often
venient.

P,

which

it,

when

is

not always an

possible not at

all

con-

The same holds true with regard to Black's


B P and K Kt P, which create what is called

a "hole" at Black's

KB

Such Pawn formations

3.

invariably lead to disaster,

and consequently must

be avoided.

^^^"^.-".....
fif 1 iii
I m &
i

Example

64.

In

the White centre

while

the

position.

Pawns have

we might say

that

the attacking position,

Black centre Pawns have the defensive

Such a formation of Pawn occurs

French Defence.
attempts,

this position

the

In such positions White most often

by means

of

KB

4 and

KB

5,

to obtain

a crushing attack against Black's King, which


erally Castled

in

on the King's

side.

To

is

gen-

prevent that,

ABOUT PAWNS
and

assume the

also to

145

initiative or obtain material

advantage, Black makes a counter-demonstration by

P - Q B 4, followed by P X P (when White defends


the Pawn by P Q B 3), and the concentrating of
Black's pieces against the White Pawn at Q 4. This
might be said to be a determined attack

in substance

against White's centre in order to paralyse the direct

must be

attack of WTiite against Black's King.

It

temembered that

book

at the beginning of the

it

was

stated that control of the centre was an essential co7idi-

King.

tion to a successful attack against the

way we may say


strongest when they are

that two or more

In an abstract

Pawns

are

Thus the

next to one another.

in the

strongest in themselves, so to speak,

4 and

4 respectively, hence the question of ad-

vancing either the one or the other to the


is

fifth

one that must be most carefully considered.

advance of either
the

game

Pawn

rank

The

often determines the course

will follow.

Another thing to be considered

is

the matter of one

or more passed Pawns when they are

We

singly or in pairs.
is

same rank

Pawns are
when placed at

centre

either vev}'

isolated either

might say that a passed

weak or very

strong,

and that

its

Pawn

weakness

or strength, whichever happens to be in the case to

be considered, increases as

same time

it

advances, and

in direct relation to the

on the board.

In this last respect

it

number

Pawn

number

the board diminishes.

on

at the

of pieces

might be generally

said that a passed


of pieces

is

increases in

strength as the

SOME POSSIBLE DEVELOPMENTS

146

Having

all

this clear in

mind we

now

will

We

revert

to the openings

and middle-game.

games

from beginning to end according to

carefully

general principles.

my

shall,

whenever

will analyse

possible,

use

owTi games, not because they will better illustrate

the point, but because, knowing


shall

them thoroughly,

be able to explain them more authoritatively

than the games of others.

32.

SOME POSSIBLE DEVELOPMENTS FROM


A RUY LOPEZ

That some

of the variations in the openings

the manoeuvres in the middle-game are

on some

often based

of the elementary principles just

can be easily seen in the following case

Example

65.

P-K4

2.

P-K4
Kt-KB3

3.

B-Kt5

P-QR3
Kt-B

6.

B-R4
0-0
P-Q4

7.

B-Kt3

8.

PxP

9.

P-B3

P-Q4
B-K3
B-K2

11.

R-Ki
B-B 2

Kt-B 4
B-Kt 5

12.

QKt-Q2

0-0

13.

Kt-Kt3

Kt-K3

1.

4.
5.

10.

and

Kt-QB3
3

KtxP
P-QKt4

expounded

FROM A RUY LOPEZ


So

far

147

a very well-known variation of the

Ruy

In fact, they are the moves of the Janowski-

Lopez.

Lasker game in Paris, 191 2.


14.

P-Kt3

Q-Q3

Let us suppose the game went on, and that in some

way White, by playmg one

of the Knights to

at the proper time, forced the exchange of both Knights,

and then afterwards both the Bishops were exchanged,

and we arrived

some such position as shown

at

following diagram.

very similar
ing the

by

obtained such a position in a

(I

way once

in the

at

Lodz

in Poland.

was play-

against a consulting team headed

White pieces

Sal we.)
'^/^/////,

,-

'/^-//M.',

we would have here the case of the backward


B P, which will in no way be able to advance to

'^or^

Q
QB

4.

lost,

and

win

it

Such a position

may

be said to be theoretically

in practice a first-class

from Black.

I will say that I

(If I

won

After a few moves

may be

the

master

will invariably

excused the reference,

game above

the position

may

referred to.)

be easily thus

SOME POSSIBLE DEVELOPMENTS

148

"WM.

"^

B ,,,
^
^^
^ ^ ^
wm.^wm.
i

PM'^^^^ '"^^^

^i
m,

The Black
plays

wM

pieces can be said to be ^xt^.

Q QB

3,

Black must answer

wise he will lose a Pawn, and


the Queen to
to

Q Kt

Q R

Black

will

if

Q Q

If

White

2,

other-

White returns with

have again to return

with the Queen or lose a Pawn.

Thus Black

can only move according to White's lead, and under


such conditions White can easily advance with his

K B 4 and K Kt 4, until Black will be forced


to stop P B 5 by playing P K B 4, and we might

Pawns

to

finally

have some such position as

Example

this:

66.

&

mAmkm^m
^ ^P ^P
f

il
^
i

%^/y/y/A

FROM A RUY LOPEZ


In this situation the

P;

White threatened

to

I.

P X

P,

could not play

would

also

2.

game might go on

Q- KB

2.

.R

6.

Q-

RX

Q-

8.

10.

K X R,
QXQ, PX

Now

R- Kt2,K- Ri

4.

R;

Kt

ch;

(B

7.

RX

9.

4,

- K Kt

i)

K-R

P - Kt

II.

Q;

R,

RX R

Q - Kt

2,

and White wins

suppose that in the position in the preceding

diagram it were Black's move, and he played

White would then simply defend

move

at least.

5.

R5,

Q- Q

3,

Pawn by Q X P, and Black


K B i, because 3 R X B P

R(B5)-B2,R-Kt3;
R(B i) - KKti,

3.

as follows

win a

Pawn

win a

149

like

Q- K B

3,

R KB

i.

K B P by some
R X Q B P, and

his

threatening

then he would bring his King up to

Kt

3,

and when

the time came, break through, as in the previous case.

White might even be able

obtain the following

to

position

'^^^^^M^
mm ^
^'^

^W^

.,.:

>

C^.

^^
A

..M
ft

^m
^

SOME POSSIBLE DEVELOPMENTS

150

R B

Black would now be forced to play

White could then play

and thus

3,

QB

and follow

2,

force Black to play

it

i,

and

up with

P, which

would give White a greater advantage.

careful

reveal

examination of
besides

that,

these positions will

all

advantage of freedom of

the

manoeuvre on White's part, the power

at

5 is

enormous, and that

position of this

advance, once

it

Pawn, and the

all

is

of the

the

fact that

Pawn

commanding
free to

it is

the pieces are exchanged, that con-

stitute the pivot of all White's manoeuvres.

have purposely given positions without the moves

which lead to them so that the student


accustomed to build up
positions that

Thus he
his

way

may

in

his

arise (out of

will learn to

make

own mind
any given

strategical plans

to the master class.

The

possible

situation).

and be on

The student can

enormous benefit by further practice


33.

may become

derive

of this kind.

THE INFLUENCE OF A "HOLE"

influence of a so-called "hole" in a

already been illustrated

in

my game

game has

against Blanco

(page 81), where has been shown the influence exercised

by the

at White's

different pieces posted in the hole created


5.

THE INFLUENCE OF A "HOLE"


Example
national

Li

67.

now

point, I

give a

Masters

order to further illustrate this

game played
Tournament

Gambit Declined.)

151

White:

Havana

in the

of

Inter-

(Queen's

1913.

D. Janowski.

Black:

A. Kupchick.

2.

P-Q4
P-QB4

3.

Kt QB

4.

B Kt5

1.

P-K3
B-Q3
BxP

5.

6.
7.

Of course the idea


it is

is

QKt-Q2
PxP
Kt Kt3

to post a

Knight at

4,

but as

the other Knight which will be posted there this

manoeuvre does not seem

Kt

P-Q4
P-K3
Kt KB3
B K2

The Knight

logical.

at

3 does nothing except to prevent the development

of his

by P

own Q

The normal

B.
4,

is

how

illustration of

00,

course

more reasonable.
to play

followed

For a beautiful

White

in that variation,

game

of the St. Peters-

see the Janowski-Rubinstein

burg Tournament of 191 4.


8.

B Kt

3 has

B-Q3

some points

in its favour in this position,

the most important being the possibility of advancing


the King's
9

Pawn immediately

after 8

BxB, QxB.

8
9.

10.

BxB
Kt B3

Kt

QxB

Kt Q

THE INFLUENCE OF A "HOLE"

152

Had White's Bishop been at Q Kt 3 he could now play


P K 4 as indicated in the previous note, a move
which he cannot make

in the present position,

B 5 threatening, not only


but also Kt X B ch. As White's King's
of

Kt

because

the

Kt

P,

Bishop should

never be exchanged in this opening without a very

good reason White therefore cannot play

12.

4.

0-0
B Q2

10
11.

PK

0-0
R B

..

^ ^
White

is

m^WL

perfectly developed,

win a Pawn as follows


followed

J ^^

mmi
wmi
iSf
i

by

RX

12

and now threatens to

Kt X Kt, Kt x Kt

PK

4,

P.

P-QB3

The fact that Black is practically forced to make


this move in order to avoid the loss of a Pawn is sufficient reason in itself to condemn the whole system
of

development on Black's part.

BQ

2,

and now he has to shut

In
off

effect,

he plays

the action of his

THE INFLUENCE OF A "HOLE"


own Bishop, which
a Pawn for a while.
can be

it

will

weakening

In fact,

it is

hard to see how this

White

easily seen that

two Knights at
Black

thereby becomes httle more than

be able to attack anything.

will ever

Bishop

153

QB

and

Besides,

soon post his

will

5 respectively,

and that

not be able to dislodge them without seriously

game,

his

these reasons

it

if

he can do

can be gathered that

have been better

at

it

From

all

would probably

it

Black to play Kt

for

all.

X Kt and

thus

get rid of one of the two White Knights before assuming such a defensive position.

number

the

less

In such cases, the

on the board, the better

of pieces

chances there are to escape.


13.

Kt

K4

KB

This practically amounts to committing suicide, since


it
it

creates a hole at

5 for

White's Knight, from where

be practically impossible to dislodge him.

will

If

Black intended to make such a move he should have

done

before,

it

when

at least there

would have been an

object in preventing the WTiite Knight from reach-

ing

5.

14.
15.

The
at

Kt B 5
Kt K5

BK

position of White's Knights, especially the one


5,

might be said to be

ideal,

and a

shows how they dominate the position.


henceforth will be
full

benefit

how

is

single glance

The

WTiite going to deri\-e the

from such an advantageous

This we shall soon

see.

question

situation.

THE INFLUENCE OF A "HOLE"

154

rr^

m.P
^1

;>

is

owed by

no object

Kt Q

in this

17.
18.

2.

move, unless

As that

have gone with the Rook to


i6.

,^

R Kt

15-

There

is

it is

to be fol-

not the case, he might

i,

as he does later.

R-B3
R-R3
R B

R Ki
Q-B3
Q Kt3

White threatened to win the exchange by playing


either

Kt B
19.

20.
21.

or

Kt Kt

PB

P QR3
P R3

4.

RB 2
K Ri

these precautions are unnecessary, but


White feels that he has more than enough time to

Perhaps

all

prepare his attack, and wants to be secure in every

way

before he begins.

THE INFLUENCE OF A "HOLE"

P-Kt4

21

PK
Q B

22.
2T,.

He had

P-B5

Kt K6

better have played

on to get

rid of

fii

*^.'

RX

Rook

Kt Q

2.

^4i

for a

was better

Knight and

Pav^Ti

position.

PX R
Kt B

24

Qx

tried later

White obtains an overwhelming

Kt Q

and

Kt

sacrifice of the

25.

^ H

24.

Kt B

White's Knights by means of

fi

with this

155

in order to get rid of

one of the

two WTiite Knights. There were, however, any number


of good

ref)lies

to

among them

it,

the

following

Kt (B 5) X Kt, B X Kt Q X P, Q X Q Kt B 7 ch,
K Kt 2 Kt X Q, and with two Pawns for the
exchange, and the position so much in his favour,
;

White should have no trouble

in winning.

THE INFLUENCE OF A "HOLE"


R Kt3
26. Kt Kt4

156

27.
28.

moves are

All these

seen they tie

easily

R Kt2
B B2

P K5
B B4

and

practically forced,

up Black's

as

it

is

more and

position

White's manoeuvres from move 24 onwards

more.

are highly instructive.


29.

Kt B 6

Kt Kt

This wandering Knight has done nothing throughout


the game.
30.
31.

32.
33.
If

P X P;

KB
34.
35.
36.

There

is

K Kt

Kt(B5)-K4P-KR3
Kt-Q4
P-KR4
R-Kt3
Q-Q2
Q-Bi
PxP
2,

and Black would be

P B 4
P KKt4
PxP

nothing to be done.

B X

2;

Kt K
Resigns.
If

B Kt

Q R 2 ch,

notice that, apart from other

things, Wliite throughout the

QB

PxP

P.

The student should


of the

helpless.

game has had

Black squares, principally those at

control
5

and

5.

From now on
collection of

my

to the end of the

games both

lost

book

I shall give a

and won, chosen so

as to serve as illustrations of the general principles


laid

down

in the foregoing pages.

PART

II

PART
GAME

1.

II

QUEEN'S GAMBIT DECLINED


(Match, 1909)

White

Black

F. J. Marshall.
1.

2.

P-QB4

3.

Kt-QB3

4.

B Kt5

5.

P-K3

had played

with good
still

played

my

tactics.

J.

R. Capablanca.

P Q4
P-K3
Kt-KB3
B K2
Kt-K5

Q4

this defence twice before in the

and although

results,
it

until the very last

lost this

game, when

The reason was my

match

game

changed

total lack of knowl-

edge of the different variations in this opening, coupled

with the fact that


successful with
I
it

knew that Dr. E. Lasker had been

it

against IMarshall himself in 1907.

thought that since Dr. Lasker had played

The

should be good.

of pieces
full

of

success

and

the

general principles

is

so often,

to bring about a position

and with promising chances of

possibilities

once

object

same time

at the

it

to exchange a couple

end-game stage
it

is

reached.

On

should be wrong, because the


159

GAME

i6o

same Kjiight
although

is

moved

three times in the opening,

In

involves the exchange of two pieces.

it

reality the difficulty in this variation, as well as in

nearly

all

the variations of the Queen's gambit,

the slow development of Black's

in

However, whether
safely played
is

this

still

to be decided,

outside the scope of this book.

present

my preference

opment, but

it

is

Queen Bishop.

variation can or cannot be

a question

is

lies

may add

for a different

and

it

that at

system of devel-

not unlikely that I should some

is

time come back to this variation.

7.

PX P

is

QxB

BxB
B-Q3

6.

preferable for reasons that

Px

PQ

Kt

The idea is that after 8...PXP;


Kt 2, would
Kt 3, followed by B

Bishop a powerful range.


eleventh

game
9.

No

see.

give Black's

this variation see the

0-0

Kt-B3

be good, because 11
of

For

qBxBP,

of the match.

longer would 9.

on account

soon

would be a better way to develop the

Now P X P
game.

shall

Kt X Kt
Kt Q2

7
8.

we

.P

X P

B Kt

Kt

5.

P Q Kt
would prevent B Kt
10

B X

P,

3
2

QUEEN'S GAMBIT DECLINED


11.

PXP
Q Kt3

12.

P QR4

10.

i6i

PX P
Kt B 3
PB 4

Played with the intention of obtaining the majority


of

Pawns on

whether

this

move

good, since

is

Queen 's-side Pawns disrupted

in

course would have been to play


13.

Yet

the Queen's side.

Q-R3

it

it

is

doubtful

leaves Black's

The

a way.

PB

safer

3.

P-QKt3

mm

PR

This exposes Black to further attack by

without any compensation for

it.

If I

had

nowadays I would simply play 13


Then after 14 Q X P, Q X Q would follow,
believe that Black would regain the Pawn.

this position

R K
and
If,

to play
.

I.

instead.

White played 14 P X P then

would give Black an excellent game.


14.

PR

15.

00

16.

KR Kt

B Kt 2
QB 2

Kt Q

B Kt

GAME

l62

i......

1^rj

#^^

Black's position was bad and perhaps lost in any


case,

but the text move makes matters worse.

matter of fact I never


It

saw White's reply

never even passed through

threatened.
16.

.K

would

best

Black's

R Kt

I.

If that

my mind

As a

BB

that this

5.

was

move would have been


loses, then any other move

lose as well.
17.

From bad

BB

Kt B

to worse.
18.
19.

20.

21.

The game was


22.
23.
24.

25.

BX

Kt
P R6

PxP
QxP
lost.

KR B

3 offered the only hope.

QXB
B-B3
PxP
QR Kt

One move was

as good as another.

RxR

RxR

Kt-K5
P KB4
Qx R!

Q-B4
R Kt3
Resigns.

QUEEN'S GAMBIT DECLINED

163

Kt X B, R
Kt 8 ch would have
drawn. The text move is pretty and finishes quickly.
A well-played game on Marshall's part.
Of course,

if

GAME

25

QUEEN'S GAMBIT DECLINED

2.

(San Sebastian, 191 1)

White

A. K. Rubinstein.
1.

2.

3.

4.
5.

6.

Kt B

is

Black

P-Q4
Kt KB 3
P_B4
PxQP

P-Q4
P QB 4
P-K3

Kt-B3
P KKt3

Kt-QB3

move

the normal

development was

KPxP
B K3
in this variation.

by Rubinstein.

isolation

Black's

pieces are

move

to

in the

It

aims at the

P, against which the White

gradually concentrated.

text

WTiite's

introduced by Schlechter and

first

elaborated later on
of

R. Capablanca.

J.

In

making the

was trying

to avoid the beaten track.


Being a developing move there should be no objection
it

way

of general principles, except that the

Knights ought to come out before the Bishops.


7.

B Kt

8.

0-0

B-K2
R-B
I

In pursuance of the idea of changing the normal

GAME

164

course of this variation, but with very poor success.

The move in theory ought to be unsound, since Black's


K Kt is yet undeveloped. I had not yet learned of
Kt 5 and the exchange
the attack founded on Kt
Either Kt
of the B at K 3.
B 3 or P K R 3;
K Kt 5, was right.
to prevent either B or Kt

'ii./M,

^J

^ w/M

WA

m^,

til i
w%.

ii
W'^M

r.^^i

mm.

m^A

.,,,,,,,,,

i^H

9-

This

10.

Kt KKt

II.

KtxB

12.

B-R3

Kt-B3
PX Kt
Q K2

13-

B-Kt5

0-0

The right move was R


Q i in
Rook away from the line of the Bishop

a mistake.

is

order to get the


at

BxP

PXP

and

dentally

it

at the

same time

to support the

shows that White

failed to

move White makes a very

fine

Inci-

take proper

advantage of Black's weak opening moves.


the text

P.

Against

combination

QUEEN'S GAjMBIT DECLINED


which

had

which

seen, but

thought

165

could

be

seemed would give

me

defeated.

B X Kt

14.

I considered

PX

QXB

B, which

it

a playable game, but I thought WTiite's combination

unsound and therefore

him play

let

it,

to

regret.

:m

....^A

B^H P

IB

^i_^i^.
15.

Q-R3

KtxP!
'

"y/////,'

X-

.^-

^^

^^

^/

fi

^^i

*=

<i^

my

lasting

GAME

i66
i6.

This

is

the

K Kt2!

move which

had not considered.

that Rubinstein would have to play


I

had

in

B Kt

mind

KR

change),

(if

Kt X P

P K Kt
this

4,

R-B
Kt Kt 5

Kt R

19

and Black should win.

move

granted

Q B

i,

B X P ch wins
X Kt, B X R ch 20
3,

It

that

did

the ex-

Kx

B,

curious that

is

It has been

combination has been overlooked.

taken for

when

(if

2,

2,

the following winning combination

Kt K 4I 17 Kt B 4
16 B-Kt
QxR!! QxQ, BxPch wins),
18

I thought

not see the

17th

i.

QR Qi

16
After White's last

move

was nothing

there

for

me

to

do but submit to the inevitable.


17.

Q B

18.

QXB

Q-Q7

19.

Q-Kt5

Kt-Qs

Q-Q3
PXQ
B Kt4

QxQ
KR Ki

20.
21.

22.

i!

This gives Black a chance.

PxKt

He

should have played

R X R ch, R X R
K R K
If then Kt B
R- Q
R-QBi,R-K7; K-B Kt- Q
B K6ch, K Bi; BxP would win) R B 8 ch,
K B 2; R B ch, R K 2; R B 5 wins.
I.

i,

5 (if
;

QUEEN'S GAMBIT DECLINED

RQ

22
23.

RXR

24.

RXR

R-QKt3

25.

R-K5

RxP

26.

RX

Kt-B3
K B

28.

29.

BB

30.

B-B4

27.

ch

30-

KR-Ki

B K6ch
R B 5 ch

167

K Ki
K-Q2

P-QR3

bad move, which gives away any legitimate

chance Black had to draw.

It loses

a very important

game will show,


was to play
way
proper
The
it
Q 3. If then R Q Kt 5, RxR; B x R,
Kt Q 5; followed by P Q Kt 4; and WTiite
would have an exceedingly difficult game to draw on
move.

In

fact, as the course of the

loses several moves.

account of the dominating position of the Knight at

GAME

i68

5 in

conjunction with the extra

side

and the awkward position

how

this is so.)

2>^-

R B 7 ch
R X K Kt P

33-

B Kt8

31.

34.
3536.
37.
38.

With

RXP
P R4
R R6ch
R R5 ch
B-Q5

these last three

Pawn on

the Queen's

of White's King.

(See

K-Q3
P Kt4
P-QR4
P-RS
P-Kt5

K B4
K-Kt3

moves White again

gives Black

move B B 4 would
have won with comparative ease, but the text move
a chance.

is

Even

before the last

a downright blunder, of which, fortunately for him,

Black does not avail himself.

P Kt6

38

RXP
White

would make

to win,

if

it

practically

he can win at

all.

impossible

for

White's best con-

QUEEN'S GAMBIT DECLINED


tinuation then would have been

42

R Kt
PR

is

a win

44

PR

40

5 ch,

K B

PR

5,

6,

R R

39

BB

4,

R By;
P R 6;

B Kt 8,
B X P, R X B, and

2;

43

very

is

it

difficult

3! offers

41

find

to

it,

169

as

if

there

against

chances for a

excellent

draw.
39.
40.
If

40...P

42

R Kt

P R6
R X Kt P

Px

P
B X Kt

R Kt

41

7;

K R

ch,

3;

8.

41.

42.

B-Q5
R R6ch

P-R7
Resigns.

As an end game, this is rather a sad exhibition for


two masters. The redeeming feature of the game is
Rubinstein's fine combination in the middle game,

beginning with 14

B x

Kt.

GAME 3. IRREGULAR DEFENCE


(Havana, 191 3)

White

D. Janowski.

Black

2.

P-Q4
Kt-KB3

3-

B-Kt5

4.

P-K3

5-

Kt-B3

I.

6.
7.

8.

9-

B-Q3
Q K2
0-0
KR Q

J.

R. Capablanca.

Kt KB

Kt-B
B-Kt5
I

P-Q3
Q Kt Q 2
P-K4
P-B3
BK
Q-R4

GAME

170

At

last

Black

The

ment.

is

as

his

way

to obtain full develop-

idea of this irregular opening

own

mainly

is

At the time
White on
game was played, the system of defence was not
well known as the regular forms of the Queen's

to throw

the

on

Pawn

his

Whether

openings.

yet to be proved.

Its

resources.

sound or not remains

it is

good features are that

the centre intact without creating


ness,

and that

it

it

keeps

gives plenty of opportunity for deep

and concealed manoeuvring.


long time

it

any particular weak-

The drawback

takes Black to develop his game.

the

is

It is

natural to suppose that White will employ that time


to prepare a weU-conceived attack, or that he will use

the advantage of his development actually to prevent


Black's

complete

obtaui some

development,

or

failing

definite material advantage.

11.

P KR3
PxP

12.

Kt K4

ID.

mm,

B R4

PxP

^'^'^'^'i^B

that,

to

IRREGULAR DEFENCE
Kt X Kt

12

very serious mistake,

was the

right

I considered castling,

move, but desisted because

B X

that by playmg 13

B Kt3; i5Kt B5,

Kt,

Px B

14

the game, and

was

afraid

Kt Kt

Whether

shows how closely related are

this

which

3,

White would obtain a win-

ning position for the end game.

wrong

171

consequently

how one

all

right or

parts of

will influence

the other.
13.

BxB

KxB

14.

B X Kt

B Kt

Not good.
been Kt

The

into play.

natural and proper

3, in

B x Kt

order to bring
at once

was

move would have

all

the Black pieces

also good, as

it

would

have reheved the pressure against Black's King's Pawn,

and

at the

Here

it

mentary

same time have


is

seen

how

simplified the

failure to

logical reasons, that

game.

comply with the

govern any given posi-

tion, often brings the player into trouble.

doubt influenced
of

BB

5,

in

my

ele-

choice of

was no

moves by the

fear

which was a very threatening move.

Kt-K3

16.

Q-B4
P QKt 4

17.

B X B

18.

Q K4

RPx B
K B 3

15.

QB

GAME

172

^^^
&^f

Kf
19.

P K R

4, to

R-Q3
be followed by

been a more vigorous

weak point

Black's

4,

The

which he
text

is

way

is

P Kt

to carry

4,

might have

on the attack.

unquestionably the

Pawn

at

compelled to defend with the King.

move aims

at doubling the Rooks, with the

ultimate object of placing one of

them

at

6,

sup-

Pawn at Q B 5,
P B 4, which would create a "hole"
this by
or by playing P Kt 3, which would tie the
at Q 5
Black Queen to the defence of the Q B P as well as
Black could only stop

ported by a

playing

the

ever, can

meet

all

this

by

offering the exchange of

Rooks, which destroys White's plans.

PK

Black, how-

P, which she already defends.

4 appears the proper

way

For

this reason

to carry on the

attack.

QR-Qi
P KKt4
20. QR Qi
which would
preparatory to P K Kt
This move
19

is

3,

IRREGULAR DEFENCE
make

173

Unfortunately for Black,

Black's position secure.

he did not carry out his original plan.


21.

safe

game.

Kt

would have

22.

RxR

P B4
left

Black with a perfectly

R Q

RxR

very serious mistake, which loses a

Kt

was the

Pa\\Ti.

move, and would have

right

with a very good game.

In

fact,

if it

left

P
Black

should come to

a simple ending, the position of the Black King would

be an advantage.
23.

RxR

24.

This wins a

Q R 4

KR4

Pa^\^l, as will

reply 24...Kt

26

Ktx R

soon be seen.

because 25

wins the Knight.

PXP

Black cannot
ch,

Kt X P;

GAME

174

PXP

24

29.

QxP
P-B5

K K 3
KB 3
K K3
Q Q3
Q-Q4

30.

P-K4!

Q-Q8ch

31.

K R2

PB

25.
26.
27.

28.

32.

Q X P ch
Q Kt4ch
Q Ktsch

Q Kt4ch! K K2
QXQ

34.

KtxP
KtxQ

Kt-K3

35.

P-K5

PxP

36.

KtxP

Kt Q5

33.

The game went on for a few more moves, and,


there being no way to counteract the advance of
White's two passed Pawns, Black resigned.

GAME

4.

(St.

WTiite

J.

FRENCH DEFENCE
Petersburg, 1913)

R. Capablanca. Black E. A. Snosko-Borovski.


:

1.
2.

3.

4.

P-Q4
P K4
Kt-QB3
B Kt 5

P-K3
P Q4
Kt-KB3
B Kt 5

This constitutes the McCutcheon Variation.


at taking the initiative

away from White.

It

aims

Instead

FRENCH DEFENCE

makes a counter demonstration

of defending, Black

on the Queen's

175

It leads to highly interesting

side.

games.

PXP

5.

At the time

was

this

in vogue,

move

the text

game was played


but

is

considered then, as I do now,

to be the stronger.

QxP

This

the variation

Px

considered superior to

P.

has for

It

object, as I said before, to take the initiative

from White by disrupting White's Queen's

side.

its

away

WTiite,

however, has more than ample compensation through


his breaking
laid

up

down

of the

up Black's King's

side.

It

as a principle of the opening that the breaking

King^s side

lar occurrence

The plan

on

is

of

more importance tlmn a simi-

the Queen''s side.

6.

Bx

7-

PXB

PxB

8.

Kt-B3

P-QKt3

of

Black in this variation

B X Kt

Kt

ch

is

to post his

Bishop on the long diagonal so as to be able


in

might be

later on,

conjunction with the action of his Rooks along

the open

Kt's

White's King.
will Castle

file,

It

to

is,

make a

violent attack against

of course, expected that \Miite

on the King's side because of the broken-up

condition of his Queen's side Pa^^ns.

GAME

176

10.

11.
12.

An

B Kt

Q Q
BK 2
P B4

9-

4
2

Kt Q2

Q KB4

original idea, I believe, played for the first time

in a similar position in a

Perm

Shipley,

there

as

is

game

against Mr. Walter

Philadelphia.

of

My

idea

is

that

no Black Bishop and because Black's

pieces have been developed with a view to an attack

on the King's

side, it will

be impossible for Black to

take advantage of the apparently unprotected position of White's King.


sidered.

Firstly

side, as in this

of

an attack.

side,

If

game,

Two

Black Castles on the Queen's

it is

Secondly

evident that there

If

is

no danger

Black Castles on the King's

White begins the attack

awkward

must be con-

possibihties

first,

taking advantage of

position of Black's Queen.

In addition

to the attacking probabilities of the text

move, White

the

in

one move brings his King into safety and brings

one of his Rooks into play.


moves, "tempi" as they are

him

to

develop

whatever

Thus he gains
called,

plan

which

he

may

several

will serve

wish

to

evolve.

12
13.

Q K3

14.

P-Kt3

000
KR Kt
Q-QR4

Unquestionably a mistake, overlooking Wliite's

fine

FRENCH DEFENCE
reply, but a careful examination will

177

show that WTiite

already has the better position.


15.

R-Q3!

16.

KR Q

K Kt
Q-KB4
I

W/M

fa i i
Um

lU

S
^///^//i

17.

^'-'

^Bi

'^////'X-,

Kt

R4

This move has been criticised because

Knight out

of the

way

for a

few moves.

it

puts the

But by

forc-

WTiite gains a ver}^ important move


ing Q K Kt 4

which
not only consohdates his position,
with P
B
;

4,

but also drives the Queen away, putting

game

for the

moment.

it

out of the

Certainly the Queen

more valuable than the Knight, to say nothing

is

far

of the

time gained and the freedom of action obtained thereby


for WTiite's

more important
17
18.

PB

19.

B-B3

pieces.

Q K Kt 4
Q Kt 2

GAME

178
In such positions
to get rid

and

Q B

is

it

generally very advantageous

of the Black Bishop controlling his Q R 3


"holes" for White's pieces.
3, which form

The Bishop

in such positions

of very great defensive

is

value, hence the advantage of gettmg rid of

KR Ki

19
20.

it.

KxB

B X B

P-QB 5! P-B3
threatened P B 6 ch.
Q-Bi
22. Kt B 3
21.

White

To

prevent the Knight from moving to

4 or Q B 4. It
of position.
advantage
great

and

is

23.

6 via

White has a

Kt Q2?

had considered

move, but gave

self-evident that

it

R Kt

up because

3,
it

which was the right

seemed too slow, and

FRENCH DEFENXE

179

that in such a position there had to be some quicker

way

of winning.

PX P

2Z

Kt B 4

24.

Kt

4 or

Kt Kt

would have brought about

an ending advantageous to White.

Kt Kt3
KR I
Kt Q4

24

If

R Kt

P would

25.

Kt R

26.

Px

27.

Q-Q4

28

Kt B 4 was

Pawn

win the game.


in

Kt X

P,

R-Bi
R (Kt B
i)

29

Kt x

P B 4
the right move.

I was,

however,

still

"grand combination," and thought

looking for the

way

ch

win.

28.

that the

would

later

on have at

6 would

Black deserves great credit for the

which he conducted

this exceedingly difficult

GAME

I So

defence.

He

could easily have gone wrong any

move

ber of times, but from

22

num-

onwards he always

played the best move.

P-K4!

?8

30-

Q-Kti
PxKt

31-

P Q6

32.

P-Q7

33-

K Kt

34.

Kt-Kt3

35.

RXP

29.

The

position

here

my

true

it

most

is

P-K5
PXR
R K7
R-B ych
R Kt ich
Q K2

interesting.

I believe I lost

chance to win the game, and

last

would vindicate

28, I played P B

would happen

if

4.

my

The student can

White plays

(of course

that

is

judgment when, on move

Q Q

find out

4I

have gone over the following variations

RXK R P

if

what

at once.

35

Q Q

ifRxBP, P Q8

I
4>

wins)

FRENCH DEFENCE

36QXQP! R-Q
(if

i;

37

Q-R6, K-Kt

Q Q 5 ch K R K Kt
I,

QXB P

38

and WTiite

37-

3^-

There

is

best

wins)

have a draw.
7
I

Q-K5
K-Kt

nothing to be done against this simple move,

White cannot play Kt

since

R Q Kt

R-K
R-Q

O-Q4
Q R4
Q-R6

36.

will at least

35-

I8l

4,

because

Q R

mates.

K-B
Kt Q4

RxQP
R K8ch

39.

40.

Resigns.

very interesting battle.

GAME
(St.

White

2.

3.

4.

Petersburg, 1914)

Black

Dr. E. Lasker.
1.

The

RUY LOPEZ

5.

P K4
Kt KB

middle-game

this

R. Capablanca.

Kt QB

move

without

J.

P K4
3

P-QR3

B-Kt5
BxKt

object of

is

to bring

Queens,

in

about speedily

which

WTiite

GAME

i82

has four Pawns to three on the King's


superiority of

Black's

Pawns on

somewhat balanced by the

Pawns

is

On

doubled.

side,

while

the other side

is

one of Black's

fact that

the other hand, Black has

the advantage of remaining with two Bishops while

White has only one.

QPXB
PxP
QXQ
B-Q3

6.

P-Q4
QxP

7.

KtxQ

5.

Black's idea

reason

is

side to

is

Castle on the King's side.

to

to remain

that the King ought

His

on the weaker

oppose later the advance of White's Pawns.

Theoretically there

is

very

much

to be said in favour

of this reasoning, but whether in practice that

would

be the best system would be rather difhcult to prove.

The student should

notice that

if

now

all

the pieces

were exchanged White would practically be a

won

ahead, and would therefore have a

8.

Kt

Kt

QB3

Pawn

ending.

K2

perfectly sound form of development.

In any other

form adopted the Black Kt could not be developed


either as quickly or as well.
for the

Black Kt

obstruct Black's Pawns,


ualities,

in

order

2 is

the natural position

in this variation, in order not to

to

go

and
to

also,

in

Kt

some event3.

There

is

RUY LOPEZ
also the possibility of its going to

183

QB

5 via

3 after

P-QB4.

0-0
PB 4

9.

10.

This move

5,

and

weak

I considered

It leaves the

still.

0-0

also

it

Kt by B Q B

makes

and B

Kt

R K
4; B K

BB

BK

3 because of

Kt Kt

do

3,

in

Kt

followed

conjunction with

would put WTiite

3,

Kt Q

Q 4 or B

great

Kt

by P

Kt

difficulties

to

4.

3,

which

meet the

combined attack against the two centre Pa\Mis.

P-B5

4.

B3

P Q Kt

2 in

12.

It also prevents

Preparatory to

and

advances to

it

4.

It threatens

II.

unless

possible for Black to pin the

it

10.

Best.

at the time,

P weak,

GAME

1 84

It

has been wrongly claimed that this wins the game,

but I would

like

nothing better than to have such a

on

It required several mistakes

position again.

my

part finally to obtain a lost position.

QKt3

12

B-B4

13.

m
z^^

HI

mm
mm

i
Bg

^iS^

W^

&

B Kt2

13-

Played against
of course

variation:

ing
15

was

R Q

I,

H^^^B

my better judgment. The


B X B. Dr. Lasker gives

right

the follow-

i3...BxB;i4RxB, P B
B Kt 2; 16 R B 2, Q R Q

17RXR, RxR; 18R Q2, RxR;

19

and he claims that White has the best of


as Niemzovitch pointed out immediately
game, 16... Q
tion,

White

is

R Q

not the best.

will

move

have great

4;
i;

Kt x R,
it.

after

But,
the

given in Dr. Lasker's variaIf

16...

Q RB

difficulty in

i!

then

drawing the game,

RUY LOPEZ
since there

Kt B

no good way to stop Black from playing

is

3, followed

And

5.

185

by Kt

Kt

threatening

4,

should Wliite attempt to meet this ma-

noeuvre by withdrawing the

Kt

Black Knight can go to

and the White Pawn at


Taking Dr.

5,

Kt

at

then the

be the object of the attack.

will

Lasker's variation, however, whatever advantage there

might be disappears at once

3,

threatening

Kt Kt

of

which can be stopped.

5,

Kt Q

after 19.

that

5 for

.Kt

it is difficult

and
If

Black

Kt Q

also

will at least

how

to see

.Kt

draw.

neither

5,

White answers 20 Kt

Black threatens so

In

many

fact,

things

WTiite can prevent the

more Pawns.

loss of one or

It is

Black plays 19.

if

14.

BX B

15.

Kt-Q4

PXB

a curious but true fact that I did not see this

move when

played 13

B Kt

have played the right move

is

yet far from

lost,

of the Knight, Black can later

lowed by

.B

otherwise I would

B.

QR-Qi

15

The game

13.

2,

PQ

as against the entry

on play P

4.

16.

Kt

17.

QR-Qi

K6

R Q2

4, fol-

GA^IE

i86

now was on

by P

followed

'iJe^,,'/

the point of playing

4,

which

PB

4, to

thought would give

be

me

a draw, but suddenly I became ambitious and thought


B i,
that I could play the text move, i7...Kt

and
at

KP

later
6,

on

sacrifice

Pawn

winning a

still

weaker.

Now

for

it,

and leaving White's

intended to carry this plan either

before or after playing

demanded.

the exchange for the Knight

let

K Kt 4 as the circumstances

us analyse

Bx

P B 4. If
P Q Kt 4; and a
1 7

Kt; 19 PxB,
careful analysis wall show that Black has nothing to
Black's plan in this case would be to work his
fear.
Kt around to K 4, via Q B i, Q Kt 3, and Q B 5 or
18

Kt Q

2.

5,

Again, 17...P

4; 18

R B

2,

-Q

4;

2)
P X P, B X P 20 Kt X B (best, since if R
Q 2, B X Kt give Black the advantage), RxKt;
21 R X R, Kt X R; and there is no good reason why
(B

19

Black should

lose.

Kt Bi

17
18.

R B 2

P-QKt4

19.

20.
21.

RUY LOPEZ
R (Q 2) K
KR Q 2
K B 2
P QKt4
B Ri
P QR3
my

Once more changing

187
2

plan and this time without

now played R X Kt; P X R ch,


R X P as I intended to do when I went back w^ith
the Knight to B i, I doubt ver>^ much if White would
any good reason. Had

At

have been able to win the game.


have been extremely
22.

K B

25.
26.

PX P

24.

P-QR4
PX
R

(R

bad game, flounders around


have been better to play

and at the same time

with the Knight at


27.

K B 3

28.

KB

Again bad.
the

Black, with a

move.

would

6 to keep the open

to threaten to

and B

It

come out

5.

R Kt
P Kt 3

Wliite's last

two moves were weak,

White King does nothing

played his Rook to

now

Kt

for a

R R

K 2

2)

This, of course, has no object now.

file,

would

it

RR 2
P R3

P Kt 4
R-Q3
P KR4

23.

least

difficult.

Kt

should have played

this

chance White has

the

game most

here.

He

should have

on the 27th move.

P Kt

it all

accurately,

his

4 ch.

since

Black

After missing

own way, and

finishes

and Black becomes more

GAME

i88

comment, excepting that


an altogether
made,

it

The game needs no

move.

helpless with each

my

play throughout was of

When

irresolute character.

must be

carried out

if

a plan

to the 27th move, which

The

move.

rest

of his

and 12th

he played well after that up

was bad, as well as


play

was

good,

his 28th

probably

perfect.

R-Kt3

P Kt4ch

Kt Kt3

32.

K-B3
PXP
R-R3

33-

K-Kt3!

34.

QR KRi

35-

P-K5

RPXP
R Q2
K Ki
B Kt2
QPXP

36.

Kt-K4

Kt-Q4

37.

Kt(K6)-B5

BB

38.

KtxR

BxKt

41.

R R7
R-Ri
R RSch

R B
K Qi
BB

42.

Kt-B5

Resigns.

29.

3031-

3940.

is

Regard-

at all possible.

ing the play of White, I consider his loth

moves were very weak

further

FRENCH DEFENCE
GAME

189

FRENCH DEFENCE

6.

(Rice Memorial Tournament, 1916)

White

O.

R. Capablanca.

J.

3-

P-Q4
Kt-QB3

4-

B-Kt5

B-Kt5

2.

K4

the variations of the French Defence I like

all

this

P-K3
P Q4
Kt KB3

I.

Of

Black

Chajes.

best,

because

gives

it

Black more chances to

obtain the initiative.

P-K5

5-

Though

I consider

P X P

the best move, there

to be said in favour of this

move, but not

is

much

of the vari-

ation as a whole, which Wliite adopted in this game.

P-KR3

5.

7.

B-Q2
PxB

Bx Kt
Kt-Ks

8.

Q-Kt4

KB

6.

The

alternative,

side very weak.

Kt 3 leaves Black's King's


White by playing P K R 4 would
;

force Black to play

P K R 4

Bishop by going to

Kt

P.

By

the text

3,

and

later,

on White's

would threaten the weakened

move Black

gives

up Castlmg,

but gains time for an attack against WTiite's centre

and Queen's

side.

GAME

iQO

B-B

9.

Threatening
threat of
last

Q R

BR

P-QB4

4 and stopping thereby White's


It

3.

demonstrates that White's

move was a complete

weakened

loss of

time and merely

his position.

II.

Kt K2

12.

0-0

13.

BxKt

Q-R4
PxP
PxP
PXB

14.

QxP

Kt-B3

10.

B-Q3

i m m
W'.

'^^*
WiW^.

'^/'/'/yy/M

B
M1^,
M_ ^
''^m

#1
^^^

^ i
-.HI.
i ^^ ^^^
i

^SB
m.^ WiA

Black has come out of the opening with a


to the good.

Pawn

His development, however, has suffered

somewhat, and there are Bishops of opposite colour,


so that

cannot be said as yet, that Black has a

it

won game

but he has certainly the best of the posi-

tion, because, besides being a

threatens White's

K P,

Pawn

to the good, he

which must of course be de-

FRENCH DEFENCE
fended, and this in turn will give

Knight at

to post his

Knight

is

3 via

and

posted at

2,

Q 4,

4 via

him the opportunity

2.

When

the Black

the Bishop will be developed to

as soon as the opportunity presents

be Black that will then have the

will

it

191

and can consequently decide the course

R-Qi
Kt K 2

itself,

initiative,

of the

game.

15.

To prevent
Kt X P, or
ever,

is

still

which would be answered by

by B

better

3.

wrong, since

strategically

pieces to the Queen's side.

White

The move, howby bringing his


loses

any chance

he might have of making a determined attack on the


King's side before Black

is

thoroughly prepared for

P-KKt3

15
16.

PB

17.

B-K3

3.

The

WTiite

K Kt

Better would have been

BR

it.

P Q R

B would

on the open diagonal than

be

here,

4, in

much

where

order to play
better posted
it

acts purely

on the defensive.

Kt K 2
Kt Q4

17
18.

BB

This Knight completely paralyses the attack, as

dominates the whole situation, and there


to dislodge
his pieces.
for

it.

Behind

it

it

no way

Black can quietly develop

The game can now be

Black strategically.

is

said to be

won

GAME

192

B Q2

19.

R Q3

20.

Kt-Q4

21.
22.
23.

R Kt3
P KR4

QR QB
K R2
KR Kt

P-R5

Q-Kt5

In order to pin the Knight and be ready to come back


to either

or

In reaUty nearly

B
all

since White's attack

Black should have

Also to prevent

i.

R Kt

i.

these precautions are unnecessary,

amounts

to nothing.

left aside all

Probably

these considerations,

up with
and played Q R 5 now, in order to follow
pB
as he did later, but under less favourable
it

4,

circumstances.
24.

24.

Not

R-R3

p B4

the best, as White will soon prove.

QB

would have avoided everything, but Black wants


assume the initiative at once and plunges into comto

FRENCH DEFENCE
plications.
is

However, as

193

soon be seen, the

will

not a losing one by any means.


25.

PXP

26.

PxPch

Kt X P (B

e.p.

RxP
^,

^M

M^m '""^

y/y^/yyii.

1
liW
27.

?r
i*^
^^
m

^^'
i^j

RxP ch

This wins the Queen.

KxR

27
28.

Kt B 5ch

29.

QxQ

Px

^
w ^
^^

Kt

ft

l^g

3)

move

GAME

194

The

most

position looks

6
I thought

interesting.

it

would be possible to get up such an attack against

make

the White King as to

much

hold out

it

longer, but I

him

to

was wrong, unless

it

impossible for

could have been done by playing B B 3


I
P Kt 3 and then playing K R

forcing

first,

followed a

4.

similar plan, but lost a very important

Q R K Kt
R Q I. I am
ing

P Kt

convinced, however, that

K R

4;

3,

is

K Kt

move

Kt K
that

tion

It

all.

either

it

will

would

to

and follow

In some

to play

K Kt 5),

will

many
be

some

circumstances.

be better

worth

be

R K R i

threatening mate, or

which

5,

There are so

draw.

to play

according

cases, of course, it will

or

White would be forced

as already indicated, which looks the best

up with

other

BB

and Black would reply with

(the plan, of course,


it

play-

which gave White time to play

at once was the right move.


to play

move by

first

at

impossible

the

this posi-

give

to

reader's

him a

give

least

possibilities in

time

them
go

to

carefully through the lines of play indicated above.

QR KKt

29

As stated B

it

was the best move.

30.

P-Kt3

B-B3

31.

R Qi

K R4

plan, of course, as explained above,

The

Kt

5 in
is

due time and threaten mate at

now

too late, the White

is

to go to

KR

8,

but

Rook having come

in

FRENCH DEFENCE
time to prevent the mancEuvre.

move,

therefore, Black should

195

Instead of the text

have played Kt

which would have given him a draw at the very


After the text moves the tables are turned.

5;

least.

It is

now

White who has the upper hand, and Black who has
to fight for a draw.

R Q6

32.

Kt

was

still

K5

the right move, and

had

the last chance Black

to

best play.
33'
34.

Kt X Q

RX

QxBP
RxR
R, Kt

49.
50-

B--R6ch

36.
3738.

3940.

41.
42.
434445-

46.
47.
48.

Kt-Q4

KxR

X P was no

Q--K5
p--B4
Q--Kt 2
B--Q4
Q--Kt5
K--B 2
Q--Kt6
K--K I
Q--Q6
P--Kt 4
P--KB5
K--Q2
P--B6
Q--K6ch
B--K3

35.

probably

draw against White's

better.

K--B 2
R--Ki
Kt--B3

R--KRi
R--R8ch
P--R3
R--R 7ch
Kt--Q2
B--B3
Px P
R--R8ch
K--K I
R--R2
K--B I

R- B 2
K--Kt

GAME

196

Most
did,
I

players will be wondering, as the spectators

why

knew

The reason

did not resign.

the

game

to be lost, I

is

was hoping

that while
for the fol-

lowing variation, which Chajes came very near playing

5iQxPch,K-R2; 52Q-R5,RxP; 53 BKt 5 ch, K Kt 2 54 B X R ch, K X B; and while


;

White has a won game

it

the reader does not believe

51

B Kt

to take

and

won

7,

finally

B Kt

53-

K K2
K B

54.

Q-Kt4

52.

55-

56.

see

who decided

51-

and

by no means

it, let

and

pieces against a master

opponent,

is

K Kt
P R4

easy.

If

him take the White


what happens. My
no chances, played

as

shown below.

P Kt6
P Kt 7
Kt B
Kt Q2
P R4
BxP
I

57-

Q-R3

RxP

58.

BxR

KtxB

59-

QxPch

K B

60.

QxP

few more moves Black resigned.


game on Chajes' part from move 25

after a very

very

fine

on, for while Black, having the best of the position,

missed several chances. White, on the other hand,


missed none.

RUY LOPEZ
GAME

7.

197

RUY LOPEZ

(San Sebastian, 191 1)

White

J.

R. Capablanca.
1.

2.

Kt KB

4.
5.

P-Q3

This

is

much

A.

P K4
Kt QB

K4

B-Kt5
B R4

3.

Black

Bum-

P-QR3
Kt B 3

a very solid development, to which I was

addicted at the time, because of

my

ignorance

of the multiple variations of the openings.

P-Q3
B K2

5
6.

P B3

In this variation there


this

Bishop via Kt
7.

2,

is

after

QKt Q

10.

B
BB
Q K

11.

Px

8.
9.

the alternative of developing

Kt

P K Kt

3.

00
P QKt4

P Q4

Px

B QB

Evidently to make room for the Queen at


I

do not think the move ad\dsable at


3

is

this stage.

a more natural and effective move.

a piece and threatens

BB

5,

B Kt

It

2,

but

develops

which would have

to be stopped.
12.

B K3

GAME

198

Now

it is

not so effective, because White's

and the Knight, in going to

B.

QB

4,

does not block the


13.

He

is

bad.

3 to defend

QB

is

out,

the square

R Ki
Q K2

Black's

game was already not

Kt K3

14.

This

good.

no choice but to take the Knight

probably had

with the Bishop before making this move.

Wm

^m

mi

m
^P

^^^

15.

Kt Qs

16.

PxB

in order to bring

and

^P '^ ^P

it

to

also his King's

BxKt
Kt Kti

2,

Pawn.

to support the other Knight

White, however, does not

by taking advantage
to win a Pawn.

allow time for this, and


superior position
17.

is

able

P-QR4

Since he had no

way

he should have given

Q Kt Q

2,

P-Kt5

to prevent the loss of a


it

in border to

of his

Pawn,

up where it is, and played


make his position more solid.

RUY LOPEZ
The

199

move not only loses a Pawn, but


game very much weakened.

text

Black's

19.

PX P
B X Kt

B X P
QXB

20.

Q-K4

21.

QxPch

B-Q3
KB

18.

leaves

P"^

'^^^-mk

With a Pa\vn more and all his pieces ready for


while Black is still backward in development,
remains for White to drive

home

his

action^
it

only

advantage before

Black can come out with his pieces, in which case,

K R

by using the open

file,

Black might be able to

start a strong attack against WTiite's King.


is

able

by

his next
22.

This

is

P Kt

practically

Q R

to eliminate all danger.

Q-R3

R4

Black

forced

3 because of

threatened

QxP.

Kt

move

BX

Wliite

P,

could

not

play

and Wliite meanwhile

S ch followed

by Kt

ch and

LrAMJn. 7

200
23.

QxQ

24.

Kt-B5

25.

B-Qi

26.

BXP

27.

B-K2

28.

KR Q

29.

BB

30.

P-R4

Black must

lose

KR Qi

P R4

time assuring the safety of this Pawn.

P-KKt3

Kt-K3

32.

B X Kt

PXB

Kt-K3
Kt-B4

KR Kt
K K2

34.

fights a hopeless battle.

for all practical purposes,

isolated

and have
35.

QR B

is

two Pawns down

by

RR

pieces.
2

B, followed by

K B X

37.

R K
R-K4

R-Kt5

38.

P-Kt4

R-R3

36.

RXR

He

Kt X B

of course

40.

R-B3
R B 3 ch

41.

P-Kt3

42.

K Kt2

39.

and the Pawns he has are

to be defended

White threatened Kt

If

Kt-Q 2
Kt-B3
KtxP
Kt-B5

31.

33-

Black

PxQ
P-KR4

R B

would win a piece

B-B4
K Kt 2
B-Qs
R-Ri

ch.

CENTRE GAME

201

P-Kt5

R-R3

45.

P-Rs
PxR

R-B3

46.

P-Kt6

Resigns.

43-

44-

Rx

GAMES. CENTRE

Kt

GAIVIE

(Berlin, 1913)

White

J.

Black

Mieses.

3.

P K4
P Q4
QXP

4.

Q-K3

5.

Kt-QB3

6.

BQ

7.

000

1.

2.

J.

R. Capablanca.

P K4
Px

Kt-QB3
Kt-B3
B-Kt5

R K

In this position, instead of the text move,


is

often played in order to develop the

was
it,

at

B.

to exert sufficient pressure against the

PQ

t,

My

idea

win

to

and thus gain a material advantage, which would,


least,

compensate whatever

position WTiite

quite feasible,

The

might have.

my

slight

subsequent

plan, I

difficulties

to faulty execution of the plan.

8.

Q Kt 3

9.

Kt X Kt

10.

KB

Ktx P
R X Kt
4

advantage of
think,

is

being due

GAME

202

l#P^

1.

4'^
B ^

Wf^

^i^^^^:^^^^

^mm ^^^

^.

''^Mm.l. '/W'^

Q-B3

10

White's threat to regain the

Pawn was merely with


Black

the idea of gaining time to develop his pieces.

could have played

PQ

opening the

Q B, when would have followed,


12 Kt B 3, and White would

B Q3,

11

in accordance

for his

R Ki;

soon start a powerful

With the

direct attack against Black's King.

Black aims at taking the

way

initiative

with the principles

text

move

away from White


laid down in this

book.
II.
If

B X

P,

Kt

PQ

completely shut
if

at

all,

move aims

off,

R3
and White's Bishop would be

and could only be

with serious

now

of

position.

The

text

at quick development to keep the initiative.


II

This

loss

extricated,

is

P-Q3

not only a developing move, but

threatens to win a piece

by B x Kt.

it

also

CENTRE GAME
12.

B-Q3

203

Kt-Q5

This complicates the game unnecessarily.

was simple, and


13.

R K

perfectly safe.

B-K3
WM^jg^'frnm,

mm

is

.^^

B-Kt5

a serious mistake.

and though

interesting,

^^^

mm.

13

This

tvLfJ

in

The

position

was most

appearance dangerous for

The right move would have


been 13. .R
Kt 5, when we would have 14 B X Kt,
RXB; 15P QB3,BxP; 16 P x B,
K Kt 5
Black, not so in reality.

R-

17

Q K

19

PX

RX

Q,

(best),

QxPch; 18B B2, QxQ;

P, and Black has the best of the

game

with four Pawns for a Knight, besides the fact that


all

the White
14.

Pawns

There was nothing


15.

are isolated.

Kt Kt

5!

Rx

better.

QXB!

Kt

ch

GAME

204

iBi

i6.
17.

RxB

BxKt!
Kt K4!

RxKt

Q Kt 4ch

20.

21.

KR Ki

Q-B3

22.

R-Q5

19.

tage,

QxR
P KB4
P B3

18.

QXQ

Q-Kt4
B B4

would have given White a decided advan-

enough to win with proper play.

Mieses, however,

feared the difficulties of an ending where, while having


the exchange, he would be a Pawn minus. He preferred to keep the

the attack.

At

Queens on the board and keep up

first

sight,

and even

after

careful

thought, there seems to be no objection to his plan


From this point
but in truth such is not the case.

the

game

until,

will gradually

improve

in

Black's

with the exchange ahead, White

is lost.

favour

CENTRE GAME

Q-Q2
P-QB3
P-Q4

22
23-

P-B5

24.

R Q2

205

mm

WM

My

^1?
i

plan for the

consist in bringing
I

shall

King
from

moment

my

very simple.

is

Bishop around to

try to paralyse

It ^ill

Then

3.

White's attack against

by playing P K R 3, and
ever playing P K Kt
5.

also prevent

my
ad\^ance my
Once

safe

from attack

side

Pawns, where there are four to three

I shall begin to

my

White

King

is

Queen's

and that

advantage, coupled with the enormous attacking power


of

my

Bishop at

3, will

at least assure

chance of success.

25-

Q-B3

26.

QR K

27.

28.

K2

B-B3
Q-R5
P KR3
P KKt4
K R2!
2

me an

even

GAME

2o6

To prevent P K R 4, which I would answer with


P K Kt 3, winning the Queen. It can now be

my

considered that

King

is

safe

from attack.

have to withdraw his Queen via

will

3,

White

and Black

can use the time to begin his advance on the Queen's


side.

K Kt
R Q

29.

R Qi
PB 4

30.

Notice that, on assuming the defensive, White has


placed his Rooks correctly from the point of view of
strategy.

They

are both on white squares free from

the possible attack of the Black Bishop.

Q-R5

Q-R3

31.

This gains time by attacking the Rook and holding


the White
the

K Kt P.

of the fray

home.

at

now

moment, on account

3 for the

Besides, the

Queen must be

and therefore Black must

32.

of

middle

that the attack has to be brought

White has actually more value

command

in the

utilise

in

material,

everything at his

in order to succeed.

R(K2)-Q2

33' K-Ri
threatening P Kt
of action of the

34.

Q-K5ch
P-QKt4
which would open the

line

Bishop and also secure a passed Pawn.

Q-R5

Q-Kt2

indirectly defending the

take on account of

QXR

P, which White cannot

ch.

CENTRE GAME
35.

K-Kt

is

P-Kt5

The attack increases in


home directly against

force as

gradually brought

it is

the King.

The

most interesting and extremely

doubtful

if

best play.

there

The

36.

is

207

position

difficult.

now
It

is

any valid defence against Black's

variations are

numerous and

difficult.

QxP

PXP

Black has now a passed Pawn, and his Bishop exerts


great pressure.

37

RxP

White cannot very

because of

RxR;

38

now
x R, B x P

well play

and WTiite could not take the Bishop because

ch would win the Rook, leaving Black a clear

passed

Pawn

ahead.

Q-R5!
R-QKti

38.

P-QR3
RxP

39.

R(Ql)_Q2

P-B5

40.

Q Kt3

R Kt6

41.

Q-Q6

37.

GAME

208

mm

^jp

VA

^
63

,'

;'

A ^^^

^^^

^^^

^^i

^^P

^M

^^

^;.-^

P B6

41.

B X P would
game
it

is

is

also

win, which shows that White's

altogether gone.

not the prettiest

In these cases, however,

move

that should be played,

but the most effective one, the

move

that will

make

your opponent resign soonest.


42.

4344.

R QB
R-Q3
R-Qi

PxP

Q-K5I
R QB6

Resigns.

Of course White must play


plays

RX

P.

Q Q

2,

and Black then

QUEEN'S GAMBIT DECLINED

GAME

209

QUEEN'S GAMBIT DECLINED

9.

(Berlin, 1913)

White:

R. Capablanca.

J.

I.

P-Q4

2.

Kt

3-

P-B4

45-

8.
9-

B-Kt5

7.

invention of

on the spur

of the

my

6, after

own,

P-Q4
Kt KB 3
P-K3
B K2
QKt Q2
0-0
P-QKt3
PxP
I believe.

moment simply

course of the game.


or to

B-Kt5
Kt-B3

P-K3
R B
PxP

6.

An

-^K

Black: R. Teichmann.

I played

to change the normal

Generally the Bishop goes to

Q R

4.

The

move

text

is

no principle

it

10.

II.
12.

13-

If

PX P

one of

0-0
B-R4
Q-K
PxP

R Q

it

cannot be bad.

B Kt

9-

3,

in the

nature of an ordinary developing move, and as


violates

it

P-QR3
R-B
P-B4
I

KtxP

and WTiite would play to win


Black's centre Pawns. The drawback to the
;

I,

GAME

210
text

move

is

that

QP

leaves Black's

it

isolated,

and

consequently weak and subject to attack.

KR Q

14.

The
15

alternative

BB

2,

would

P Kt

Ktx B

have
16

5;

been

Kt

Kt4;
Kt (B 4)

14...P

Q R

4,

15.

Kt X Kt

16.

RXR

P Kt
QXR

17.

Kt-B3

Q-B5

Black aims at the exchange of Queens in order to


remain with two Bishops for the ending, but in
position such a course

at

Kt

2 is inactive

by any means,

Not, of course,
I

Q4

R Q

4,

because of

Q X Q; Kt X

and there would be no good way

Q,

to prevent

7.

19.

QxQ
Kt(B3)xQ!

Notice the co-ordination of


are

manoeuvred

the

Now

and therefore
19

Knights' moves.

chain-like, so to speak, in order

to maintain one of them, either at


there.

isolated

the Bishop must defend.

18

They

up the

unless Black gives

Kt

18.

a mistake, because the Bishop

and cannot come into the game

Pawn which

Queen's

RB
R-B

is

this

4 or ready to go

White threatens to take the open


forces Black's next
.

move.

R B

file,

QUEEN'S GAMBIT DECLINED

The student should examine

211

this position carefully.

There seems to be no particular danger, yet, as Wliite

the

may

demonstrate. Black

will

game

is

not altogether

most

of the

difficult

be said to be

lost,

kind;

the defence

indeed, I

If

lost.

is

at least

must confess

that I can see no adequate defence against White's

next move.

KB I
Kt B 5!
If2o...B Qi; 21 Kt Q6,R B 2; 22 Kt X B,
R X Kt; 23 Bx Kt, B X B; 24 R X P, R B 2;
25 R Q 2, and White is a Pawn ahead. If 20. .B
20.

moves anywhere

KB

P and

22.

then

B X

Kt, doubling

isolating all of Black's King's side


21.

This

else,

Kt X B
Kt Q4

KX

Pawns.

Kt
Kt 3

practically forced, as WTiite threatened

is

5 ch.

Notice that the Black Knight

such a

way

giving

up the

is

Kt

or

pinned in

that no relief can be afforded except

K R

the

abandoning the open

by
file

GAME

212

with the Rook, which would be disastrous, as White

would immediately
23.

sieze

it.

P-B3I

R3

23-

else except mark time with


since as soon as he moved
Rook
along
the
open
file,
his
away White would take it. White, on the other

Black could do nothing

hand, threatens to march up with his King to


via

KB2,KKt3, KB4,

after having, of course,

prepared the way.

Hence, Black's best chance was

up a Pawn,

as in the text, in order to free his

to give

Knight.
24.
25.

26.

B X P

Kt Q

P K R4
BB 4

Kt B 4
Kt K3

Black exchanges Knights to remain with Bishops of

QUEEN'S GAMBIT DECLINED


him

opposite colours, which gives

273

the best chance to

draw.
27.

27.

KX

Kt X Kt

P X Kt would be

worse, as WTiite would then

be able to post his Bishop at


28.

be

bad,

on

5.

R KRi

R Q2

B Kt3.

Black wants to force

Kt

account

of

P KKt3

which

would

would

get the Black Bishop into the game, even though

White could answer P


however, weak, as

was

to play

and B R
and

5,

will

P Kt
3.

The

4.

soon be seen.

move

is,

R 4

Kt 4
could play P

and follow

White meanwhile

text

His best chance

it

up with P

obtaining a passed Pawn, which, with proper

play, should win.


29.

R QB 2!

R QB

30.

RXR

B X

There are now Bishops of opposite colour, but nevertheless

White has an

easily -won

game.

GAME

2l4

K B

31.

^ ^ ____
i
m\.^,

P-Qs

31
Practically forced.

march up

to

Otherwise the White King would

4 and then

Queen's side Pawns.


this

by putting

his

King at

and win

and win Black's

QB

3 then the

White King

into Black's King's side

just as easily.
32.

K-Q4
B-K3
K-B3
B B ch
B-K3

PxP

K-K3
K-Q3
34.
35- P-QR3
5
36. K-K3
37. B-R6
better not to hurry P K Kt 4 because of P B 4
33-

It is

Black attempted to stop

If

would enter through

to

for although

White could win

take longer.

Now

by going

in

any

case, it

would

the White King threatens to help

in through

4 after posting the Bishop

QUEEN'S GAMBIT DECLINED


at

Kt

7,

where

rectly also the

it

not only protects the

Q Kt

215

P, but indi-

P.

K-Q4

37

B Kt

38.

The student ought

Resigns.

to have reaHsed

by

this

time

the enormous importance of playing well every kind


of ending.

In this game again, practically from the

opening, White aimed at nothing but the isolation


of Black's

tion

that, he tried for

fortunately, another advantage of posi-

elsewhere which translated

itself

into the

ma-

Then by accurate playing


the ending he gradually forced home his advantage.

terial

in

Once he obtained

P.

and obtained,

advantage of a Pawn.

This ending has the merit of having been played against

one of the

finest players in the world.

GAME

(St.

White:

J.

PETROFF DEFENCE

10.

Petersburg, 1914)

R. Capablanca.
1.

2.
3.

4.
5.

6.
7.

P K4
Kt KB

KtxP
Kt K B

Q K
P Q3

B-Kts

Black:

F. J. Marshall.

P K4
Kt KB
P-Q3

Kt X P

Q K
Kt KB
2

GAME

2l6

lo

Played by Morphy, and a very


is

The

point

will

be a

development and consequently

in

cramped game

get a

move.

Black exchange Queens he

that should

move behind

fine

will

White plays accurately.

if

B-K3

Marshall thought at the time that this was the best

move and consequently played

QX Q

8.

Kt B

9.

BxKt

On

in

preference to

KR3
QxB
B K2

11.

P Q4
Q Kt 5 ch Kt Q2

12.

B-Q3!

10.

It is

it

ch.

now time

to examine the result of the opening.

White's side

we

and the Queen out

find the

in a

minor pieces well posted

somewhat odd

place,

it is

true,

but safe from attack and actually attacking a Pawn.

PETROFF DEFENCE
White

is

also ready to

217

White's position

Castle.

is

evidently free from danger and his pieces can easily

manoeuvre.

On

Black's side the

thing

first

we

notice

is

that

he has retained both his Bishops, unquestionably an

advantage

but on the other hand we find his pieces

bunched together too much, and the Queen


go

The Bishop

to.

at

blocks the Queen, which, in

2
its

Besides, Black cannot Castle

cause

QxP,

to

has no freedom and

it

turn, blocks the Bishop.

on the King's

R Kti; Q K4
Nor can he

wins a Pawn.

danger

in

any good square

of being lattacked without having

side be-

threatening mate,

Castle on the Queen's side

Q R 5 would put Black's game in unminent


P R 3 because of B x P
can he play K Kt
because of Kt Kt

because

danger, since he cannot play

nor

5.

Consequently we must conclude that the opening


all in

White's favour.

P Kt

12

To make room
Kt 5.
13.

giving

is

and take the

Queen, threatening also

for his

P-KR3

up a Pawn

in

0-0

an attempt to

game
him to

free his

It was difficult for


move, as White threatened Kt
K 4, and should
Black go with the Queen to Kt 2, then P
Q 5, B

initiative.

find a

4;

Kt X P

ch, followed

by B X B.

GAME

2l8

15.

QxP
Q-K4

16.

P - Q Kt

14.

lo

QR-Kt
Q Kt 2

P-QB4

In order to break up White's centre and bring his

Knight to

4 and thus lay the foundation for a violent

attack against WTiite's


fails,

as

it

always must

development

is

The

King.

plan,

however,

such cases, because Black's

in

backward, and consequently his pieces

are not properly placed.


17.
18.

00
Kt Q5!

PxP

simple move, which destroys Black's plan utterly.

Black

and, as
lose

now have no concerted action of his pieces,


his Pawns are all weak, he will sooner or later

will

them.

Si

hW|
^gi(

i^

MAB
m

^Wi

^A\^
mm. &

w/M

ft

m WA
WJ^B
/.

B Qi

18
19.

BB

20.

QxP

Kt-B4

QxQ

PETROFF DEFENCE
The

fact that he has to

a Pawn behind shows


21.

Kt X

game

is

is lost.

B X Kt

22.

B X B

B-B3

23.

QR-Qi

Bx

The Knight was too


is

exchange Queens when he

that Black's

ending brought about

219

Kt
But now the

threatening.

one in which the Bishop


stronger than the Knight; which makes Black's
is

The game has no

plight a desperate one.


interest,

and

it is

only because of

value as a study

its

of this variation of the Petroff that I

Black was able to fight

on account
rest of the

of

it

WTiite's part.

K-Kt2
R-Kt3

27.
28.

PX Pch

PxP

K K2
R KKt
R-B3

32.

R-B ch
R Kt4
R-B5
P-KR4

33-

PxP

R B4

34.

Bx

PxB

35-

RxR

2526.

29.

30-

31-

36.
37-

it.

move
The

are given merely as a matter of form.

RxB
B-B4
R Ki
P B4

24.

have given

out until the sixtieth

some poor play on

moves

further

Kt

K-B3
Kt-K3

KR-QB

RxR
P-Kt6
K-B
R-QB4 R-QR4
I

GAME

220

lo

45.

K Kt 2
R Q4
R B ch KxP
R Q8ch
RXP
P-Q4
K-R2
R-QB8
P_R5
R-QR8
R-B
P-QKt4 R-R5

46.

P-B3

47.

R B 6

38.

39.

40.
41.
42.
4344.

48.

P R4
R B 6
7

RXP
R QR3
P R6

P-Q5
PxP
RX

Kt P
Kt 2

60.

P Kt 7
PR 7

R
R QR
K-B3
K K2
K-Q3
KB 2
K-Q2
K K
KB
K Ki
RxP
R Kt3 ch

61.

K B

Resigns.

49.
50.

51.
52.

53.
54.
55.

R-R5
P Kt4
K-Kt3

K B 4
K-K5

57.

P Kt 5
P Kt6

58.

KxP

56.

59.

RUY LOPEZ
GAME

221

RUY LOPEZ

11.

(St. Petersburg, 191 4)

White:

J.

R. Capablanca.

P K4
Kt-KB3

P-K4

3-

B-Kt5

4.

B X Kt

P-QR3
QPXB

5-

Kt-B3

I.

2.

played

Black: D. Janowski,

this

move

after

Kt-QB3

having discussed

Alechin on several occasions.


at the time, superior to

He

played.

played

it

it

with

Alechin considered

PQ

4,

which

is

it,

generally-

himself later on in the Tourna-

ment, in one of his games against Dr. E. Lasker,

and obtained the superior game, which he only

lost

through a blunder.

B-QB4

PB
I

do not

is

probably the best move in this position.

like the text


6.
7.

P Q3
B K3

This opens the


his centre,

move.

KB

file

KKt5

BxB
for

White, and also reinforces

but Black naturally did not want to make

a second move with this Bishop.


8.
9.

PxB
0-0

Q K2

0-0-0

Bold play, typical of Janowski.

222
10.

GAME
Q Ki
M;??<:^ fflSa

II

Kt R3

^g

The problem for White now


to Kt 5 as fast as he can.
at once, Black simply takes

Q Kt P
P Q Kt 4

to advance his

is

If

he plays
If

it.

he plays

first

Q R 3 and then P Q Kt 4, he will still have to protect


his Q Kt P before he can go on and play P Q R 4
and

P Kt

As a matter

5.

of fact

White played a

rather unusual move, but one which, under the

cumstances, was the best, since after

once play

Kt

PQ

5.

11.
12.
13.

He

Kt

4 and then

R Kt i!
P Kt 4
P QR4

it

cir-

he could at

PQ R

4 and

P B3
Kt B 2
B X Kt

simpUfies, hoping to lighten White's attack,

which

have to be conducted practically with only the


heavy pieces on the board. He may have also done

will

it

in order to play

Kt Kt

4 and

3.

RUY LOPEZ
14.

223

RXB

Taking with the Pawn would have opened a

possi-

bihty for a counter attack.

P-QKt3

14.

He

is

of

his

forced to this in order to avoid the breaking

would have been P


it

The only

Queen's side Pawns.

Kt

which on the face of

looks bad.
15-

P-Kt5

16.

PxP

17-

Kt-Q5

18.

P-B4

t.

The White
hind

which

it

Elnight

WTiite will

will

is

......

now

BPxP
P-QR4
Q-B4

a tower of strength. Be-

be able

begin with

PQ

to
4,

prepare

5.

There

is

an attack,

to drive

Black Queen and thus leave himself

up

alternative

free to

away the
play

only one thing to take care of and that

GAME

24

is

to prevent Black

from

II

sacrificing the

Rook

for the

Knight and a Pawn.


i8.
19.
20.

Had White on
stead

of

Kt Kt4

his 19th

RB

2,

by Kt
21.

It

R Q2

text

move

Kt

4 with a winning game.

R Q

K Kt

for

Black to play

loses very rapidly.

Q-Q3
PxP

27.

PxKt
P-B6ch

QxQP
K Kt

28.

PxR

QXP

(Q

P-Q5
P Q6
Q-B 6

R K

2324.
25-

26.

29.

3031-

in-

now
K P X R, Q X P ch

P-Q4
R-B 2
PxP
P-B 5

22.

could have played

RX

would have been better

The

K RB

move played

Black

instead of the text move,

followed

Kt-K3

R--B 2
Q--B3

Kt-B5
Kt X Kt

PxP
Resigns.

2)

K Q

i.

FRENCH DEFENCE
GAME

FRENCH DEFENCE

12.

(New York,
White:

R. Capablanca.

J.

3.

4.

Not

191 8)

Black:

P K4
P-Q4
Kt-QB3
B-Q3

1.

2.

P K3
P-Q4
Kt KB

O. Chajes.

the most favoured move, but a perfectly natural

developing one, and consequently

it

cannot be bad.

PX P

225

generally played in this case instead of

is

the text move.


5.

KtxP

6.

Kt X Kt ch

QKt Q2
Ktx Kt

7.

Kt-B3

B K2

I'm

:!,

'M...Jm.
y^.

g<^

^^^^'wm^'mm^-

GAME

226
8.

This

2,

Black

Q Kt

played to prevent

is

B Kt
for

Q K

which

is

B Kt

P Q Kt

3,

followed

by

the general form of development

in this variation.

12

5 ch,

If

Black now plays 8

BQ

10

Kt K

P
and

WTiite obtains a considerable advantage in position.

8
9.

B-KKt 5

Of course Black could not


of

B X

Kt, followed by

0-0
P KR3
play P Q Kt

Q K

10.

B X Kt

11.

Q K4

3 because

4.

BX B
P KKt3

This weakens Black's King's

side.

R K

was

the right move.


12.

P KR4

m
%///M.

p K4

12

This

is

merely giving up a

out quickly with his

B.

Pawn

But

in order to

come

as he does not obtain

FRENCH DEFE^XE
any compensation

for

Pawn, the move

his

He

should have played

the

game out

227
is

bad.

Q Q

that way.

4 and tried to fight


might have continued

It

Q B 4, B Kt 2; 14QXBP, BxP;
Kt X B, Q X Kt 16 O O O with considerable

thus:
15

13

advantage

position

of

for

The

White.

might be considered a mild form of


13.

Px

14.

Q KB 4

15.

000

BB 4
B x B
B Kt 2

16.

Rx

QK

17.

Q-B4

text

move

suicide.

In order to keep the Black Queen from coming into


the game.

QR-Qi

17
18.

KR Q

better plan would have been

threatening

20.

Of course

if

Black with a
21.

i,

R K

3.

Rx R

R K

Rx R
P B 3
BxP;

P QB 3
Kt x

Pawm minus

B,

fights

Q X Kt

very hard.

R K3

The PawTi had now


last

RK

6.

18
19.

to play

move, because

to

be defended after Black's

after

BxP; KtxB, QxKt;

GAME

228

R K

3,

Black could

now

play

the Rook.

23.

White's plan

K B
P-R4

now

is

Q Kt

defending

P-QB4
P Kt3

21
22.

12

to fix the Queen's side in order

to be able to manoeuvre freely

on the other

side,

where

he has the advantage of material.

Q-Q2
Q B
Q-K3
I

K B

K-Kti

Black sees that he now stands in his best defensive


position,

and therefore waits

he intends to break through.


that the White Knight

is

which cannot advance to


rather, the

Pawn

at

5.

in

KB

for

White

to

show how

He notices, of course,
the way of the K B P,
4 to defend, or support

FRENCH DEFENCE
28.
29.

303132.
33-

34.

P-QKt3

K-Q3
R Q6
R-Q5
P KKt4
Q-B4
Q-K4

K--B I
K--Kti
Q--B
Q--K3
K--B
K--Kt
K--B I
I

Black
that
to

229

^^^^^
ta^^^^
^ ^ '^

li.

persists in waiting for developments.

if

PK

6,

and White

5,

P X P; P X

will

P, the

have to face serious

He

sees

Queen goes
difficulties.

In this situation White decides that the only course


is

to bring his

squares

KR

King
and

to

Kt

Kt
4,

3,

so as to defend the

where the Black Queen

might otherwise become a source


35.

K K

36.

KB

37.
38.

K-Kt2
K-Kt3

of annoyance.

K Kt
K B
K Kt
K B

GAME

>30

Now

12

that he has completed his

White

is

march with the King,

ready to advance.

J i

39.

39...P

K Kt

KR

'Px P

Q B

5,

Q Kt

4,

4 would be answered by

with a winning game.


40.

Against

K Kt

practically

Q K2

PxP
i

White would play

the

forcing

which White would have

exchange

Queens,

of

Httle trouble in

ending, since Black's Bishop could not do

after

winning the

much damage

in the resulting position.


41.

Q B

K Kt

Black overlooks the force of 42


defence was

R Q

either advance the

ing

Kt Kt

RQ

King or play Kt

R Q7

His best

against which White could

6 ch.

42.

7.

BxPch

4,

threaten-

FRENCH DEFENCE

231

This loses a piece, but Black's position was altogether


hopeless.
43.

44.
45-

The

K-Kt4

Q-B3
Q Kt 2ch

Ktx B
K B4

Resigns.

game
opening and on the march of
interest of this

the final stage of the game.

King becoming a
are

still

the White King during


It is

fighting piece, even while the

13.

Queens

RUY LOPEZ

(New York,
J. S.

Morrison.

2.

3.

B-Kt5

5.

Kt B 3
P-Q4

6.

KtxP

4.

191 8)

Black:

P K4
Kt KB3

1.

of the

portance.

KB

Kt

via

The Bishop

at

J.

R. Capablanca.

P K4
Kt QB3
P-Q3
B Q2
PxP
P KKt3

In this form of defence of the

opment

an instance of the

on the board.

GAME

White:

centres mainly on the

Ruy Lopez

the devel-

2 is, I think, of great

Kt

im-

exerts great pressure

At the same time the posiand Pawns in front of the King,

along the long diagonal.


tion of the Bishop

once

it

is

Castled,

is

one of great defensive strength.

Therefore, in this form of development, the Bishop,

GAME

232

we might

say, exerts its

this note ^\dth the

13

maximum

strength

(Compare

one in the Capablanca-Burn game

at San Sebastian, page 197.)

B Kt2

Kt B3
B Kt 5

7.

8.

Kt B

K Kt K

Of course not

2;

because of

Kt Q

5.

The alternative would have been P B 3; to be


but m this position it is
followed by K Kt K 2
preferable to have the Kt at K B 3.
;

10.

An

error

P-KR3

Q-Q2
B KR4

9.

White wants to keep the

judgment.

of

Knight pinned, but

it

was more important

BK B

Black from Castling unmediately.

have done

to prevent

4 would

this.

00

10
11.

0-0-0

Bold play, but again faulty judgment, unless he


tended to play to win or

lose,

in-

throwing safety to

Kt 2 becomes a
very powerful attacking piece. The strategical disposition of the Black pieces is now far superior to
White's, therefore it will be Black who mil take the
the winds.

The Black Bishop

at

offensive.

R Ki

II
12.

KR Ki

RUY LOPEZ

i^<

'J^'.

cr-3

WTiite wanted to keep his

fB

Q R

on the open

consequently brings over his other


to defend his

P K

Kt

4,

that the

Rook

file,

to the centre

followed by

Kt X

by

P.

P Kt 4!
K R

is

in the centre,

Black can safely

advance, since, in order to attack on the King's

White would have to

shift

B Kt

side,

his Rooks, which he cannot

do so long as Black keeps up the pressure


13.

and

P, which Black threatened to win

12

Now

233

Kt

in the centre.

KR

Uncovering the Bishop, which now acts along the


long diagonal, and at the same time preventing

5,

which would be answered by Kt

Kt X P

etc.,

14.

X B

PX

P
Kt,

winning a Pawn.

Kt-Q5

P-R3

Black drives the Bishop away so as to unpin his


pieces

and be able

to

manoeuvre

freely.

GAME

234

13

B-K3

B-Q3

15.

Preparing the onslaught. Black's pieces begin to bear


against the King's position.

PB

16.

M H

iJiii

With the

last

of Black's

at
his

Q Kt

move White not only


his

Queen at

KR

QB

of the

game

and then advancing

P B4!

an attack to which there

no

is

reply,

for its ultimate object either the

White

(Compare

2,

7.

16

which has

blocks the action

B, but he also aims at placing his Bishop

and

P, to check at

Initiating

Q B

this

or cutting

game with

it

the

and

winnmg

from the game.

off

Winter-Capablanca

at Hastings.)
17.

The Bishop

is

P KR4
now out

PB

of action.

White naturally

counter attacks violently against the seemingly ex-

RUY LOPEZ

235

posed position of the Black King, and, with very good


offers tiie Bishop.

judgment, even

*?i

s
k I

m
mi

yy/Ziioi

i^^

'PP

'?

^^^

<M

i8.

Px

PXP!

P!

Taking the Bishop would be dangerous,


bad, while the text

which

is

move

20.

R R
K Kt

BB

This move unquestionably loses time.


retire his

might have done


ever,
for

if

it

Bishop to

White

to save the

game

Since he would

sooner or later, he
It is doubtful,
it

would be possible

Kt K
Kt X Kt

difficult

how-

game.

20

was

immediately.

at this stage of the

21.

It

not actually

to put the Bishop out of action.


19.

have to

if

accompHshes Black's object,

to decide

R X Kt
which way to retake.

GAME

236
took with the

Rook

13

in order to

have

it

prepared for

a possible attack against the King.


22.

Now

BR

that the White Bishop has been driven back,

Black wants to get


Knight at
at

Kt-B3

which blocks the attack of the Bishop

may

It

2.

5,

strongly posted

rid of White's

be said that the Knight at

Q5

is

the key to White's defence.

23.

White

P KKt 3

strives not only to

have play

for his Bishop,

but also he wants to break up Black's Pawns in order


to counter-attack.

23

Kt X Kt

ening

QX

alternative

that he

is

would have been

Kt; and Black would be threat-

R R 4, and also Q K 3.

notice that

is

ch,

The

Black's drawback in

The student should


all

this is the fact

playing minus the services of his

this fact that

out longer.

makes

it

R.

It

possible for White to hold

RUY LOPEZ

237

KtxP

23-

24.

Bx

25-

PxP

RxB

Kt

P-B3

*
K

26.

Kt Kt

Kt

K3

4 was the alternative, but in any event

White could not

resist the

attack.

I leave it to the

reader to work this out for himself, as the variations are


so

numerous that they would take up too much

Q R4

26
27.

P-B4

28.

RXQ

29.

Kt Kt 4

QxQ
PxP
B Kt

This forces the King to the corner, where he


in a

mating

is

RxP,

be

Q R

QR Ki

enters into the

game and soon

over.

31If

K Ri

at last the

the battle

w^ll

net.

30.

Now

space.

P-R3

R K

8 ch;

R Q

i,

(K

i)

7.

GAME

23S

14

R K8ch

-21

33.

RxR
K-R2

34.

K-Kt3

32.

the quickest

way

RxRch

B-B 2
P-Q4

to finish the

game.

35.

BX P

PX Pch

36.

K Kt4

P B6

PxP
P-B4

R-K5ch
RX P ch

K-R5
R Q8ch
R-Q

RXB
K R2
B-K 3

37.
38.

39.

40.
41.

Resigns.

very lively game.

GAME

14.

QUEEN'S GAMBIT DECLINED

(New York,
White

F.

J.
I.
2.

34.
5-

6.
7-

This

is

191 8)

Black

Marshall.

P-Q4
Kt KB 3
PB 4
Kt-B3
B-Kt5

P-K3
RB
I

J.

R. Capablanca.

P-Q4
Kt KB3
P-K3
QKt Q2
B K2
0-0
P-B3

one of the oldest systems of defence against

the Queen's Gambit.

had played

it

before in this

Tournament against Kostic, and no doubt Marshall


At times I change my defences,
expected it.

QUEEN'S GAMBIT DECLINED


or

rather

systems of defence

during a Tournament,

good

results,

II.

Q-B
BxP
BxB
0-0

12.

QX

8.
9-

10.

This

is

on the other hand,

one of them has given

if

generally play

239

it

all

PxP

Kt-Q4

QxB
KtxKt

P-QKt3

Kt

the key to this system of defence.

Having

game considerably by a series of


now develop his Q B along

simplified the

me

the time.

changes, Black will

ex-

the

long diagonal without having created any apparent

weakness.

The proper development

of the

Q B

is

Black's greatest problem in the Queen's Gambit.

KR K

14.

wM

m
The developing
on both

game

sides.

begins.

B Kt

P K4

13.

KR Qi

isr?

^;5^

^^

* mm

^.

.JA

now be said to be complete


The opening is over and the middle-

stage can

WTiite, as

is

generally the case, has

GAME

240

14

obtained the centre.

Black, on the other hand,

entrenched in his

three ranks,

QR

will post his

and

finally

first

play

QB I
PQ B
at

White's centre and give

posted at

Q Kt

by

when

I.

was

3,

break up

an advance on the

initiating

analysed,

is

truly

an

P.

Kt-B4!

P-Qs

It

KB

action to the Black Bishop

Against Kostic in a previous

Kt B

Knight at

in order to

4,

carefully

attack against Black's


15.

his

given time

if

In this game White attempts to

2.

anticipate that plan


centre, which,

full

and

and

is

carelessness

game

on

shall believed differently, otherwise

my

had played

part, but

Mar-

he would not have

played this variation, since, had he analysed this move,


he would, I think, have realised that Black would
obtain an excellent game.

only

The

BPX P
position

but also Kt

is

Black now threatens not

XP

followed

very interestmg and

1
'

Sf

|ga^

by B P X P.

full of possibiUties.

ill

QUEEN'S GAMBIT DECLINED


16.
17.

PX KP
B X Kt

Kt X P (K

241

3)

QXB

played under the impression that White had to lose


time in defending his

QB

QR

when

P,

could play

obtaining a very superior game.

4,

be seen,

my

opponent had quite a

But, as will

httle surprise for

me.
18.

Kt Q4!

Q K4!
19 R R

18

Of course,

if

The

the Queen.
factory

move

have been

18.

.Q

x R P

text

move

in the position.

Q Q

KKt3
Qi,

(threatening

probably the only

is

QRQ

5,

i),

The

text

Q B

PB

KR

Q KB2; 22P KR4,

advantage in position.

satis-

The obvious move would

to defend the

would have come 19 Kt

would win

P,

and then
20

3;

i;

21

QR

with a tremendous

move, on the other

hand, assures Black an even game at the very


as will soon be seen.

least,

GAME

242

QXQ
R-Q7

KtxP

19.

RxQ
R Kt

20.
21.

14

very serious error of judgment.

White

is

under

the impression that he has the better game, because

he

Pawn

is

ahead, but that

is

so.

Rook at Q
Pawn minus.

pensates Black for the

Bishop

not

the Black

position of

ful

is

better with

The powerfully com-

Besides, the

Rooks than the Knight

(see

pages

48-56, where the relative values of the Knight and

Bishop are compared), and, as already stated, with

Pawns on both
because of

sides of the

board the Bishop


Incidentally,

long range.

its

is

superior

this

end-

power of the Bishop.


take a draw at once, thus.

ing will demonstrate the great

White's best chance was to


21

Kt

(not

B X P

best of

it);

cause of
24

7
;

KB

ch

because
23

RXB

i;

B 3 would

(best;

is

is

not

Kt

RK

give

White the

Kt

6 ch, be-

B P X Kt; foUowed by R X K P), R X Kt;


K i; 25 RxR ch, K X R,
Kt 8 ch, R

and with proper play White


It

RB

22

will

curious that, although a

the one

who

is

draw.

Pawn

always in danger.

ahead, White

It is only

now,

after seeing this analysis, that the value of Black's


1 8th

move

QK

4 can be fully appreciated.

R-Ki

21.

With

this

centre,

powerful

move Black

an assault which

will

begins, against White's

soon be shifted against

QUEEN'S GAMBIT DECLINED


the

Kmg

because of

White

itself.

PB

afraid to play 22

is

P K5
To prevent P B

The White Knight

pinned, because he does not

This

is

dare

is

practically

move on account

P.

t.:
23.

P KKt4

4.

RXK

PB

4.

22.

of

24^

M g

S .,M

P KR4

a sequel to the previous move.

Pawns, and thus make them weak.

to disrupt Black's

23.

Though doubled and


enormous pressure.
to be followed

by

WTiite expects

isolated

XP

this

Pawn

Black now threatens

R Kt

and P

slow

death

exercises

R K
and R 7

3;
at

the proper time.


24.

White

R K

cannot

stand

the

any

longer^

GAME

244

He

14

sees danger everyw'here,

by giving up

his

by taking the

initiative

R-K3!

better than taking Pawns.

to defend the

This forces White

Knight with the Rook

R Kt
25. R (Ki) QB
Preparatory to R Kt

of the threat

atK

i,

because

3.

3.

K Kt

The game

decided on the King's side, and

Pawn

it

side.

24

Much

to avert

Queen's side Pawns, expecting to

regain his fortunes later on

on the King's

and wants

it is

is

going to be

the isolated double

that will supply the finishing touch.


26.

P Kt4

QKt4

To prevent P Kt

5,

defending the Knight and

erating the Rooks.


27.

P-R3

R-Kt3

28.

K B

R-R7

^^
i^l^
3iLH '^AWi
1
i

ft

lib-

QUEEN'S GAMBIT DECLINED

245

Notice the remarkable position of the pieces.

White

cannot move anything without incurring some

His best chance would have been to play 29

loss.

P K

6,

but that would only have prolonged the game, which


is

lost in

any

case.

29.

K Kt

30.

P-Kt3

R6

P-QR3

Again forcing White to move and to


thereby, as

31.

all his

PR

R R

If

35

33

ch;

something

RxKP

P K6

Not even now can


of

lose

pieces are tied up.

WTiite

move

the Knight because

KxP, R R

ch;

K Kt

i,

8 mate.
32.

P-Kt4

33-

P-B3

P-Kt

RX

R,

5,

RX

P-R

R-R3
7

ch;

34K-R1, RxKt;

P, winning easily.

GAME

246

R-Q3

33-

37-

Kt-K7
Kt-B 5ch
Kt R4
Kt-B 5

38.

K B

39-

P-B4ch

40.

Resigns.

34.
35.
36.

An

14

R(Q3)-Q7

K-B3
K Kt4
R Kt 7ch
P-R7
KxBP

ending worth very careful study.

fiNIS

university of California

UBRARVFACUTV
SOUTHERN REGIONAL
'"'

,irANGSs:crF?.RN>r90095-,38S

AA 000

753 088

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