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TACTICS
IN THE
KING'S
INDIAN
GENNADY NESIS
Tactics in the King's Indian
Tactics in the
King's Indian
GENNADY NESIS with
Leonid Shulman
Translated by Malcolm Gesthuysen
A CIP catalogue record for this book is available from the British
Library
1 15
Game No.1 - Vukic-Kochiev, Pula 1988
No.2 - Balogh-Lechtynsky, Budapest 1986
Game No.3 Korchnoi-Nunn, Reykjavik 1988
2
No.4 - Keene-Torre, Manila
Game No.5 Donner-Gligoric, Holland 1968
4 Opening Diagonals 46
Game No. - Spassky-Evans, Varna 01. 1962
Game No. 11 M.Gurevich-Kupreichik,
Ch. 1987
Game No. 12 - Petrosian-Gligoric,
1970
Game No. 13 Timman-Kasparov, Reykjavik
Game No. 14 Huzman-Yurtaev, USSR 1987
Game No. 15 Dortmund 1988
Game No. 16 USSR 1960
5 Demolition 67
Game No. 17 Dolmatov-Thorsteins,
Polanica 1987
Game No. 18 - Tukmakov-Yurtaev, Riga 1988
Game No. 19 - Birnboim-J.Littlewood, London 1987
No. 20 - Gavrikov-Smirin, Klaipeda 1988
No. 21 - Lputyan-M.Pavlovic, 1988
No. 22 - Taimanov-Gufeld, Ch. 1961
6 Unfortunate 83
No. 23 - Vyzhmanavin-A.Kuzmin,
Uzhgorod 1987
No. 24 - Jukic-Velimirovic, Yugoslavia 1988
No. - Krasenkov-Muratov, USSR 1988
7 Illustrative Games 93
...........H.'" No. 26 - Nesis-Skuja, corr.
No. - Belyavsky-Nunn,
No. - Klinger-Dorfman,
- Kavalek-Kasparov, Bugojno 1982
30 - Zita-Bronstein,
Prague vs Moscow 1946
Game No. 31 - Pachman-Bronstein,
Prague vs Moscow 1946
Game No. 32 Lukov-Sznapik, Tbilisi 1988
Game No. - Nesis-Zagorovsky, corr. 1983-84
Game No. 34 - Gheorghiu-Shirov, Moscow 1989
Game No. 35 Semkov-Hebden,
Villeneuve-Tolosane 1989
Index of Variations
You may be by this book - we certainly were! Of course,
we do not mean the subject itself, but the way in which it has
been presented. For this is certainly not a conventional textbook
on opening theory, with nothing but dry analysis and variations
to be memorised. The title makes the intention clear: we aim to
provide an Indian and we have
done this by the tactical element.
Initially we intended to games simply according to
as the material piled up, we were struck
more and more of tactics in the games we were
considering. the tactical idea of deflection could be
encountered in both the Samisch and in the Yugoslav
Variation, and the motif of a file or a diagonal was just
as likely to crop up in the Four Pawns Variation as in the
Fianchetto Variation. So we came to the conclusion that tactical
rather than variations pure and simple, are the most
important factor when it comes to understanding the King's
Indian Defence. In fact, tactics are the life-blood of the King's
Indian player, and we have therefore 35 games in which
characteristic tactical concepts are particularly well illustrated.
In any opening system one comes across an enormous variety
of combinations, but the number of ideas them is fairly
restricted. The tactical ideas which characterise the Indian
may be broadly classified as: enticement 1), deflection
(Chapter 2), vacating or a square opening
(freeing) files and diagonals (Chapter 4), demolition (Chapter 5),
and exploiting unfortunate double
attack, elimination of the dellence,
chess is so complicated in occur
in their 'pure' form, and several ideas may often be involved in a
single combination. So, in grouping the analysed games in different
10 Preface
Game No.1
Vukic-Kochiev
Pula 1988
1 d4 lUf6
2 c4 d6
3 lUc3 e5
4 lUf3 lUbd7
5 e4 g6
6 g3 .i.g7
7 .i.g2 0-0
8 0-0 a6 (2)
Through a slightly unusual move order, a typical King's Indian
position is reached. Black's 8th move, an idea of Bronstein's, is
seen comparatively rarely in tournament play. Now after the usual
9 h3 there follows the immediate 9 ... b5!
Moving the other wing pawn - 8 ... h6!? - is also of interest
and calls to mind Nimzowitsch's classical principle: 'from the
centre to the flank' . Black is preparing to play 9 ... lUh7 and 10
.. . lUg5, exchanging White's knight on f3 and exerting pressure
on the central d4-square - from the flank to the centre! Play
may develop as follows: 9 h3 lUh7 10 :tel (10 d5?! a6 II .i.e3 f5
12 -.d2 h5 is unclear; Lapenis-L. Schulman, Bankja 1989) 10 . ..
lUg5 11 tZlxg5 ed 12 lUb5 hg 13 tZlxd4 lUe5 14 "tWe2 "tWf6 15 :tdl
g4 16 h4 -'e7 17 .i.e3 a6 with an unclear position (Konopka-
Timoshchenko, Frunze 1987).
2
W
9 nel
If White closes the centre, play may continue: 9 d5 tZle8 10 .i.d2
c5 11 n bl lUc7 12 b4 cb 13 l:txb4 f5 14 tZleJ b5! with a complicated
game (Gauglitz- Knaak, Halle 1987).
Enticement 17
9 cd
10 lL\xd4
Black really committed himself to this as early as move
and the development of the game along tactical lines
is a natural consequence of his formation.
14 f4 lLlc6
15 ef .txf5
16 lLle3 "it'd7
17 lLlxf5 'tWxf5
18 .te3 llae8 ( 4)
Kochiev assesses the position as roughly equal, but it seems to
us that Black already has the initiative. In fact, after just a few
rather superficial moves by White, lightning strikes.
4
W
19 lLld5 ~h8
20 "it'd2
It would be dangerous to remove the white knight from the
centre: 20 lLlxc7 llxe3! 21 J:[xe3 .td4.
20 'tWf7
21 h4?!
This is directed against ... g5, with the idea of taking control
of the e5-square, but stronger was 21 ~h2, removing the king
from the dangerous diagonal.
21 lLle4
22 "it'g2 lLld4!
23 lLlc3? (5)
This loses. It was essential for White to reconcile himself to an
inferior position by playing 23 .txd4 .txd4 + 24 ~h2.
23 lLlxg3!
This tactical blow on the theme of enticement crowns a game
conducted on entirely strategic lines by Black. The tactical basis
of the rest of the game revolves around Black luring White's heavy
pieces onto the gl-a7 diagonal, where they will be vulnerable
after the removal of the bishop on e3.
Enticement 19
5
B
24 ll.lf5
25 'iff2
On 25 'iff3 the winner out the following variation: 25
.. ll.lxe3 26 1:xe3 ..Itd4 27 1:el 1:xe3 28 1:xe3 'ifxf4 29 "iixf4
1:xf4 30 ll.ld5 1:f3 31 ~g2 l:I.xe3 32 ll.lxe3 with two extra
pawns in the ending.
25 ll.lxe3
26 1:xe3 .td4
27 ll.ld5 "iixd5! (6)
White resigned.
6
W
Game No.2
Balogh-Lechtynsky
Budapest 1986
d4 d6
2 c4 ttJf6
3 ttJc3 g6
4 e4 ~g7
5 f4 0-0
6 ttJf3 cS
7 dS bS
A sharp continuation. Black immediately begins counterplay
on the queenside. Frequently, as occurred in this game, play
transposes along the lines of the Volga Gambit.
If Black instead develops activity in the centre, play may
continue: 7 ... e6 8 de fe 9 ~d3 ttJc6 100-0 a6 II W'el b5 12 cb
ab 13 ~xb5 ttJd4 14 e5 tLlh5 15 ed rtb8 16 d7 ~b7 17 ttJg5 W'b6
18 ~c4 l:tf6 with sharp play (Danner-Kindermann, Budapest
1987).
8 cb a6
9 a4 W'aS(7)
A very committal move. By sending his queen in amongst the
white pieces, Black indicates his willingness to playa game based
on concrete calculation.
After 9 ... e6 10 ~e2 ab 11 ~xb5 ed 12 e5! de 13 fe ttJe4 14
W'xd5 ttJxc3 15 W'xd8 l:txd8 16 bc White gets an advantage (Piskov-
Vasyukov, Moscow 1987).
7
W
10 ~d2 W'b4
11 ~d3?!
Enticement 21
8
B
14 ttJxe4!
A tactical blow which is the introduction to further combinative
play. The black knight puts itself en prise twice, but 15 'tixe4?
would give White a hopeless position after 15 ... ..irS and 16 ...
..ixc2. (The white queen is enticed to a square where it can be
attacked and has to leave the bishup undefended.) That leaves the
move in the game, after which events are forced:
15 ..ixe4 'tixb5!
16 ab l.hal +
17 ~f2 nxhl (9)
It appears that approximate material parity has been main-
tained, but Black's position is better: his pieces can come into play
easily, and White has to worry about the defence of his king. In
Black's rather simple combination it is possible to detect a number
of tactical ideas: enticement of White's queen onto e4 (after 15
'tixe4?), deflection of the bishop from the square dl (after 15
..ixe4), and the opening of the a-file (after 15 ... 'tixb5 16 ab). The
basis for these tactics was provided by the undefended position of
the bishop on c2 and the white rooks, which arose as White tried to
support his over-extended central pawn mass.
22 Enticement
9
W
18 .ltxc3
19 be tLlbd7
20 tLld4 tLle5
21 ~g3 .ltg4!
Black's bishop comes into play with gain of tempo. It is not
good for White to take it, either with the queen (22 W'xg4 tLlxe4+)
or the king (22 ~xg4 tLlxe4 23 'the4?? f5 + ), so that only leaves
the move in the game.
22 .ltf3 .ltxf3
23 ~xf3 :leS
24 iVxc4 l:I.c1
25 W'b4 :laS
26 b6 l:I.a2
" Black's well-coordinated rooks turn out to be more important
than White's trump card - the passed pawn on the b-file.
27 b7 tLlxb7!
28 tLlc6
Alas, after 28 iVxb7 :lxc3 + 29 ~e4 l:t
his out of the mating net without loss of material.
But the move in the game does not save him either.
28 tLlc5
And Black won on move 34.
Enticement 23
Game No.3
Korcbnoi-Nunn
Reykjavik 1988
I d4 fbf6
2 c4 g6
3 fbc3
4 e4 d6
5 .tg5 fbbd7
After 5 ... h6 6 .th4 c5 7 d5 0-0 8 .td3 e6 9 de .txe6 to f4
White has the advantage Vrnjacka
Banja
6 f4
This move the opening of this game a character all of its
own. The continuations 6 f3 or 6 .te2 lead to more standard
variations of the Indian Defence. After 6 Wd2 h6 7 i.h4
8 Black has a comfortable game.
JO
B
6 0-0
7 fbf3
On 7 e5 Black has the 7 ... with the idea of
8 g4 with 8 '" f6! This knight manoeuvre to h5 with the white_ t
9 a6
10 lDd2
In Nunn's opinion this is an unfortunate move. As he points
out, the game is unclear after 10 e5 lDh5 11 'i'd2 f6 12 ef ef 13
i.h4 :e8+ 14 ~f2 'i'b6.
10 lDh5
An idea with which we are already familiar. Black intends to
play . . . h6 or . . . f6. For example, 11 g4 f6 12 gh fg 13 hg :xf4
14 gh + ~h8 with a better game for Black.
11 'i'f3 f6
12 .th4 (11)
11
B
12 lDxf4
Enticement!
13 'i'xf4 g5
Double attack!
Of course, all this is quite elementary, and for players of the
class of Korchnoi and Nunn it is completely obvious, but for the
player wishing to improve, and who intends to use the King's
o('l~o ti,OCl"#'"t.t v ..
Indian as a weapon, it is very instructive. Knowledge of such
typical ways of playing King's Indian positions will bring at least
as many tournament wins as will the memorising of opening
systems as jf they were some scholarly text.
14 'i'f2
White had a choice: this move, or the variation 14 .*;xg5fg 15
Wxg5llle5, in which he captures a couple of pawns but gives
Black a lot of play for his pieces.
14 gh
15 'lIfxh4 lDe5
16 .te2
Enticement 25
12
B
19 l:txa2!
Very strong! As a result of the next few moves Black gains full
control over the diagonal a6-fl, deprives White of the chance to
castle, and gives his pieces room to manoeuvre.
If we try to classify Black's tactical operation in more sober
fashion, then it would appear to be enticement (of the rook from
protection of the a2-square), deflection (of the knight on c3 from
the square b5), and the subsequent seizing of the weak squares on the
a6-fl diagonal.
Of course, we assume the reader knows enough about chess to
follow all this for himself, but we have allowed ourselves such
treatment of this example (and some others) purely for instructive
purposes, in the hope that such a methodical approach will allow
the characteristic features of tactical play to shine through.
26 Enticement
20 ttJxa2 'iWxb5
21 ttJc3
Stronger was 21 ttJc 1, covering the weak light squares and
intending to play 'iWb3. Nunn quotes the following variation: 21
ttJcl f5 22 'iWb3 'iWa6! 23 'iWa3 fe 24 'iWxa6 .txa6 25 ttJxe4 ttJd3 +!
26 ~d2 .th6 + 27 ~c3 ttJb4! and assesses this position as clearly
better for Black. Again, generalising, we see that Black's main
advantage is the activity of his pieces, achieved as a result of his
tactical operations in the opening.
21 'iWa6
22 q.,dl f5
23 l:I.hfl l:I.f6
24 ef .txf5
25 l:I.xf5 l:I.xf5 ( 13)
As a result of these forced moves, material equality has been
unexpectedly restored, but positionally White's game is bad.
!3
W
26 q.,c2 q.,h8
27 ttJb3
In time-trouble White makes a mistake in a difficult position,
overlooking his opponent's tactical riposte. But after other moves
his position would still have remained difficult.
27 .th6
28 :al?
Logical, indeed this is why White played 27 ttJb3, but ...
28 l:I.f2+!
This is the point. If 29 "jfxf2 then 29 ... "jfd3 mate. (The queen
is deflected from protecting the key square.)
29 ~bl :fl +
And, with an extra piece, Black won.
2 Deflection
The tactical idea of deflection is employed when it is necessary
to divert one of the pieces away from the most important
theatre of As a direct consequence, the defence is
disrupted, which leads either to immediate disaster or to
loss of material. We have already come across some examples of
deflection in the previous chapter, but here is an example in its
form (14):
Chekhover-Sokolsky
USSR 1947
14
B
Game No.4
Keene-Torre
Manila 1979
1 d4 tZJf6
2 c4 g6
3 tZJf3 ii.g7
4 tZJc3 0-0
5 e4 d6
6 ii.e2 e5
7 0-0 tZJbd7
8 d5
More promising for White is 8 :tel c69 ii.fI ed 10 tZJxd4 tZJg4
11 h3 'li'b6 12 'li'xg4!? (instead of the older 12 hg). Sosonko-Hazai,
Holland 1988.
8 tZJc5
9 'li'c2 a5
10 ii.g5 h6
11 ii.e3 b6
12 tZJd2 ii.g4!? ( 15)
Usually in such positions Black moves the knight to and
White up his light-squared bishop for it without too much
But now White must weaken his position somewhat with
the move f3, since taking on c5 is bad positionally (White cannot
afford to surrender his dark-squared bishop as Black would play
... ii.h6 and dominate the dark squares.)
/5
W
13 f3 ii.d7
14 b3 tZJh5
15 a3
Deflection 29
White has eyes only for his own plans and underestimates his
opponent's possibilities. After 15 I:t fb 1 lbf4 16 .if! he would have
had the advantage, although not a very significant one.
15 tlJf4
16 'lWgS
17
White is now ready for chasing away one of the black
'''Uri''''>, and then to kick the other one away. Black's
threats seem rather but. ..
tlJcd3!
Not waiting to be asked, the knight goes into the thick of the
action and immediately causes havoc. Of course, it is not possible
to take this After with the White is
mated on (deflection of the from and after 18 'lWxd3
tlJxd3 19 tlJxel Black gains the and a
won position. But if the move 17 ... tlJcd3! confined itself merely
to this elementary there would be little point in giving
it so much attention. Black's idea is deeper and becomes clear
after a couple more moves.
18 g3 lbxel
19 I:txel
How is Black to continue his attack? White intends to remove
his from the and then take the knight.
19 'lWf6! (17)
Now is clear! Black's tactical idea was based on a
double attack: in the event of 20 ef, the on e3 and the
knight on c3 are both en prise, and the 'King's Indian'
al-h8 is opened up! Of course, this does not suit White and so
he chooses a different path.
30 Deflection
17
W
20 ~b5 ~h3+
21 i.xh3 i.xh3
22 ~xc7 l:tab8
The ahead, Black was able to realise his
Game No.5
Donner-G ligoric
Holland 1968
1 d4 ~f6
2 c4 g6
3 4Jc3
4 e4 d6
5 lbf3 0-0
6 i.e2 e5
7 d5 4Jbd7
8 i.e3
The continuation here is 8 h6 9 J..h4 10
~h5 II lbd2 ~f4 with a roughly equal game.
8 4Jg4
9 J..g5 f6
10 i.h4 4Jh6
11 lbd2
Black has achieved excellent development, and can allow himself
to begin active even at such an early stage of the game.
12 J..g3 f5
13 ef lbf6
14 4Jde4 lbxe4
15 lbxe4 J..xf5
Deflection 3 J
18
W
19
B
18 lllg4!
The King's Indian player will not miss such a tactical
opportunity the square is not defended the pawn
on f3.
32 Deflection
t9 .td3 lLlxf2
Whenever White's dark-squared bishop disappears from the
. scene of the action, without evident material or positional
compensation, it means that things are not going well for him ...
20 lLlxf2 W'h4
21 0-0 (20)
After 21 W'e2 there follows simply 21 ... .txd3 22 'lIt'xd3 e4!
with a rout.
20
B
2t e4!
The square e4 was no longer occupied, which is rather unusual
in the King's Indian, and Black exploits this to great effect. Apart
from anything else, he threatens 22 ... i.e5!
22 lLlxe4 .th3
23 llet i£.e5
24 W'e2 'ifo>hS
25 'ifo>ht (21)
And now there follows a little combination on the deflection
theme.
21
B
33
25 .l:t.xf3!
26 'ii'xfJ .tg4
27 'ii'f2 .tf3+
28 ~gl .txh2+!
The conclusive blow. On 29 'ii'xh2 there follows 29 ... +,
and on 29 c;t;>f1 then 29 ... 'ii'h3 +, so White resIgned.
3 Vacating or Seizing a
Square
It sometimes that one of your own or pawns
hinders the execution of a tactical operation. In this case it is
necessary to sacrifice the piece in question with the aim of vacating
the square it occupies, which is then free to be occupied more
frequently a minor which can exert strong
pressure on the opponent's (22).
Kotov-Keres
Budapest 1950
22
W
Game NO.6
Suetin-Sale
Sibenik 1988
I e4 g6
2 d4 .ltg7
3 c4 d6
4 tLlc3 tLlf6
5 f3 tLlc6
6 .lte3 a6
7 'l'd2 .ub8
8 d5 (23)
Usually White does not hurry with this advance and plays d5
only after Black castles or plays ... e5.
23
B
8 tLle5
9 113 tLl1l5!
from the outset Black strives for active As
will become clear, Black did not move his knight to e5 in
order to withdraw it from this central square submissively. Since
the immediate 10 f4 is not for White because of 10 '"
11 ... tLlxfl and 12 ... he has to worry first about
defending the square
10 '1'£2
On 10 .1H2 Black a comfortable game after 10 ... f5 II ef
12 f4 13 g3 e5!
10 f5
11 f4 (24)
36 Vacating or Seizing a Square
24
B
It 0-01
Black's excellent reply flows naturally from his strategy.
On the other after the drab II ... Ci)f7? 12 ef gf 13
Ci)f6 14 lllf3 White would have the
12 fe
was 12 ... ..txf5 13 fe ..txe5 14
e6 with lots of for Black.
12 fe
13 'i/fh4 ..txe5
The idea of Black's combination is that, having occupied the
central square e5, the black bishop can threaten both the queenside
and the Also important is the that Black has the
an initiative and create concrete threats.
14 lllge2 b5!
Black must support his initiative in the centre with
on the queenside.
15 g4
White immediately determines the fate of the knight on h5.
Also possible was 15 c5 b4 16 lllxe4 17 :bl ..te5 with an
unclear position.
15 lllg3!
One the impression that Black has committed himself to
playing only active moves! But this move is not only active but
also the strongest. After 15 ... lllf6 16 cb and 17 ..tg2 White
stands better.
16 .!H3
17
Black also maintains a strong attack after other replies. 17
lllgxe4 18 \it?f2 ..td4 19 bc, or 17 IIIcxe4 rLxe3+
18 <j.;ld2 ..tf4.
Vacating or Seizing a Square 37
17 lhc3
18
White his opponent the chance to win his queen- 18 ...
]9 'i' xg3 20 bc but after 21 0-0-0 Black
stands worse.
18 .(8!
19 lDxe4
19 tZldl,
although also in this case Black has the
19 be
20 .(2 1:[
It may be that this was the move White had not considered.
25
W
2] .xe2 l'hb2
22 .f3 1:[xg2
23 .x(8+
White cannot save himself with 23 'i'xg2 .i.xal 24 1:[fl 'iIIg7.
23 <;t>xf8
24 1:[c1 ..tb7
White's position is hopeless, and after reaching the time-control
he acknowledged his defeat.
Game NO.7
Gheorghiu-Kasparov
Thessaloniki 01. 1988
In this game a win by the World Champion a well-known
strategic idea was a most peculiar tactical twist.
1 d4 tZl(6
2 c4 g6
3 tZlc3 ..tg7
38 Vacating or Seizing a Square
4 e4 d6
5 f3 0-0
6 ..te3 e5
7 d5 c6
8 'ilid2
Tn the game Chapter White con-
tinued 8 when Black reacted with the energetic .. bS.
8 cd
9cd tLlbd7
10 tLlgc2 a6
11 lbc1
Theory recommends 11
development, active
26
B
11 lbh5
J2 ..td3 f5
13 tLll e2 tLldf6
White must find a plan. Castling long looks dangerous, as Black
has already created favourable conditions for an attack. But
castling short is also fraught with difficulties: 14 O-O? f4 IS
16 h3 17 tLlxg4 18 fg with strong threats.
14 ef gf
15 t2Jg3
Now Black could have continued IS ... tLlxg3 16 hg b5 with a
good game, but he was attracted by another possibility.
15 e4!
Vacating or Seizing a Square 39
27
W
Kotov-Gligoric
Zurich 1953
28
B
29
B
30
B
Game No.8
Lputyan-Khalifman
USSR Ch. 1987
d4 tZlf6
2 c4
3 tLlc3 .tg7
4 e4 d6
5 tZlf3 0-0
6 .\te2 e5
7 0-0 tZlc6
8 d5 tLle7
9 tLld2 c5 (31)
One of the commonest replies to 9
Black in this variation 9 ... a5.
Moscow 1988 continued: IO a3 tLld7 11 :bl f5 12 b4 b6 13
f3 f4 14 tLla4 (in opinion White a small
after 14 tLlb3 ab 15 ab 16 c5) 14 ... ab 15 ab g5 16 c5 tZlf6 with
chances for both sides.
42 Vacating or Seizing a Square
31
W
10 nbl <2Id7
After this move Black gets a difficult position, although White
has to play extremely accurately to achieve this. Preferable was
10 ... <2Ie8.
11 <21 b5! '4W b6?
Complying with his opponent's wishes. Black should have
brought his knight back again with II ... <2If6.
12 b4! eb
13 a3 ba(32)
32
W
With his last few moves White has opened lines on the queenside,
and now he could have obtained an advantage after 14 .i.xa3
<2Ic5 15 .i.xc5 1Ifxc5 16 <2Ib3 1Ifb6 17 c5 dc 18 d6 <2Ic6 19 d7.
Probably this continuation would have suited Black - for his piece
he would have had four pawns. But White's plan is deeper. He
gives up another pawn, but in return gains the square c4 for his
knight, and his growing initiative leaves Black on the verge or
defeat. It is interesting to note that the tactic involving the vacating
of a square and the opening of a file is usually Black's prerogative
Vacating or Seizing a Square 43
Game No.9
Kochiev-Kochetkov
USSR 1988
1 d4 lllf6
2 e4
3 lllc3
4 e4 0-0
5 lllf3 d6
6 ..i.e2 e5
7 0-0 lllc6
8 d5 llle7
9 tDd2 llld7
It is considered more sound to play either 9 ... c5 or 9 ... a5.
10 b4 f5
11 f3
44 Vacating or Seizing a
33
W
13 c5!
The idea of this move is to open up the a3-fS for the
dark-squared bishop and to get the square c4 for the knight.
13 de
14 be liJxc5
15 .ta3 liJd7?
If 15.. .te3 then 16 liJc4 .td4 17 liJxe5 with a clear advantage.
instead of the passive move in the game, Black should have
decided on 15 .. b6, White's shut
in.
16 liJc4 fe
17 fe lbfl +
18 'i¥xfl (34)
It is not so easy for Black to disentangle his pieces. He plans
to block the f-file with 19 .. , liJf6, but White gets in first, tearing
into the thick of the action with his queen.
Vacating or a Square 45
34
W
19 'i'f7 nbS
20':f1 b6
Another blunder in a difficult position. Of course, 20 ... b5 was
not possible because of 21 l2Ja5 and 22 but 20 ... a6 would
have the
21 l2Jb5 nb7
22 i.b2 i.g7
Alas, the black bishop has been 'shooting into the air' for the
whole game.
23 d6 c6
24 l2Jc7 l2Jh6
25 Black resigned.
4 Opening Files and
Diagonals
The tactical ideas of opening files and are those met
most frequently in the King's Indian Defence. For of Black
this means, as a rule, the opening of the diagonal a I-h8 for the
Indian' bishop; but White has won a number of
,-,,-<un.UUl victories by opening the h-file and building up a
35
W
Game No. 10
Spassky-Evans
Varna 01. 1962
1 d4 lLlf6
2 c4 g6
3 lLlc3 .ltg7
4 e4 d6
5 f3 c6
6 .te3 06
One of the many ways of against the Samisch
Black aims for counterplay on the queenside right from
the start.
7 'iWd2
considers the main continuation to be 7 c5 0-0 8
lLlbd7 9 lLlc1 b5 10 i.e2 dc J 1 dc lLle5 12 'iWc2 with a slightly
better game for White Byrne, 1973).
7 b5
8 0-0-0 be
This cannot be considered a good move. White's bishop, as we
have seen in other examples, a very
attacking position on the diagonal The capture ... be in
this sort of position is justifiable only if Black can inflict a
tactical blow which can compensate for the positional concessions.
In this game Black has no such compensation. We note that 8 ...
'iWa5 9 e5 b4 was more for Black.
9 Lxc4 0-0
10 h4 d5
48 Opening Files and Diagonals
36
W
12 ItS!
White's task is to open the h-file as quickly as possible; then
the ensemble of white pieces the queen, two and a rook
on the open file can play at full The in this
instance has the role of compere -" it announces the 'act' and then
disappears from the . We might add that White has to hurry
with the move h4-h5: in the event of 12 re Black would a
comfortable game after 12 ...
J2 ef
If 12 .. lDxh5 then 13 g4 and 14 .th6 etc.
13 hg
14 .th6 fg
15 1:1. h4! lilg4
The only move. Black must defend the square h6.
16 .txg7
17 ifxg2 lDh6
The attempt to maintain the knight on would fail. E.g. 17
.. , f5 18 1:I.h8 19 1:I.dhl :txh420 1:I.xh4lDd7 21 1:1. ! ~xh7
22 and Black loses his queen.
18 lDf3 lilf5
19 1:I.h2 ti'd6
If 19 ... lile3 then 20 ifg5. If 19 .. , J.:t h8 then 20 ..txf7!
20 lile5 lild7
21 lile4 We7
22 ttdhl
Opening Files and Diagonals 49
All the white pieces are taking part in the attack on the king,
and things are coming to a head. On 22 ... tOf6 there would follow
23 .ltxf7, with a rout.
37
B
22 J:!.g8
23 l::th7+ ~f8
24 J:txf7+ ~e8
25 "iixg6! tOxe5
26 J:t f8+ + Black resigned.
Game No. 11
M.Gurevieh-Kupreiehik
USSR Ch. 1987
1 tOf3 tOf6
2 e4 g6
3 tOe3 .ltg7
4 d4 0-0
5 e4 d6
6 .lte2 e5
7 0-0 tOe6
8 d5 tOe7
9 tOe I
Along with 9 tOd2, this is nowadays perhaps the most common
continuation.
9 tOd7
10 tOd3
The opening duel ended up in Black's favour in the game
Pinter-Nunn, Thessaloniki 01. 1988: 10 f3 f5 11 g4 ~h8 12 tOg2
a5 13 h4 tOc5 14 ~e3 tOg8 15 J:tbl .ltd7 16 b3 b6 17 a3 a4! when
Black had plenty of possibilities.
50 Opening Files and Diagonals
10 fS
lJ .,td2 fe?! ( 38)
As a rule, Black refrains from this exchange - indeed , White
now gets exclusive use of the square e4. Black's hopes in this case
can only be tactical, as the positional concessions he has made
are too great. The 'theoretical' II .. . l2lf6 12 f3 f4 13 c5 g5 14 cd
cd 15 l2lf2 h5 (Karpov - van der Wiel, Brussels 1987) leads to
typical play on opposite sides of the board .
38
w
12 l2lxe4 l2lfS
13 .i.e3 l2lf6
14 .i.f3 l2lh4
15 l2lxf6+ 'iWxf6
16 .i.e4 .,trs
17 'iWe2 gS?! ( 39)
39
W
Files and Diagonals 51
Game No. 12
Petrosian-Gligoric
1970
I
c4 g6
2
"Llf3
3d4' "Llf6
4
"Llc3 0-0
5e4 d6
6
..te2 e5
7
0-0 "Llc6
8
dS "Lle7
9 b4
In recent Grandmaster 9 "Lld2 or 9 "Llel have generally
been nr~·tp,. ...P';
9 "Llh5 (40)
A natural reaction to White's 9th move: as the centre is closed,
Black activity on the side of the board. The
notes to the game Taimanov-Gufeld in the next comment
on this variation in greater detail.
52 Opening Files and Diagonals
40
W
10 lZld2
The impetuous 10 cS was encountered in the game Keene-
Bad Lauterberg 1977. Black was able to feel satisfied
with the outcome of the opening: 10 ... lZlf4 11 ..txf4 ef 12 J!t c 1
h6 13 lZld2 14 lZlc4 a6 15 a4 lZlg6 16 cd cd 17 as J!te8 18 h3
J!t b8 19 lZle5 20 lZlxe5 J!t xe5.
10 lZlf4
11 a4
White would have liked to safeguard his light-squared
against exchange, but 11 i..f3 is refuted by 11 ... lZld3 J 2 i..a3
when White has problems with his dark-squared bishop, which
is more important to him in the King's Indian Defence.
11 f5
By refraining from exchanging on el, Black in effect determines
the course of events.
12
13 ef lZlxf5
14 (41)
41
B
Files and Diagonals 53
14 lLld4!
in Indian positions White's control of the
gives him a lasting positional advantage. If Gligoric
had played, for example, 14... in the diagram position, then
White would have obtained an advantage. The move in the game
flows from the whole of Black's previous one might even
say from the very nature of the King's Indian! There is no
here for moves like 14 ... they are simply anti-thematic!
15 gf
The stra tegically desirable 15 exchanging light-squared
bishops, would in this instance cause White some discomfort: 15
16 'it'xg4 h5 17 it'd! lLlh3+ 18 19 f3 'it'd 7.
15 lLlxf3+
16 it'xf3
White had the opportunity of giving back the and
himself to a slightly inferior game, but Petrosian
decides to act to fundamental principles to let Black
demonstrate that his initiative is worth a The alternative
variation was 16 lLlxf3 ef 17 3i.b2 g4 18 ",hI.
16 ". g4
17 'it'hl
When making a move like this it is essential to have faith
in one's own But this move was not so unexpected for
Gligoric. As is evident from his annotations, he had already
encountered a similar defensive manoeuvre in Petrosian's games.
Gligoric recommended the continuation 17 it'd3
3i.f5 18 lLlde4 ef 19 f3 20 lhf3 etc, with a probable
draw.
17 ef
The point of Black's combination. With the opening of the
diagonal a I-h8 his bishop begun to work at
full power a reliable indication in the Indian Defence of
a initiative for Black.
18 iLb2
19 J:tfel f3
Shutting in the white queen, which could otherwise have .,"""".-"
to freedom after 20 it'g2.
20 lLlde4 'iil'h4
21 h3 3i.e5!
22 J:te3
54 Files and Diagonals
23 wxf3
Gligoric points out that this is stronger than 23 , .. .itxe4 24
J:.xe4 J:.xf3 25 J:l.xh4 .itxc3 26 .itxc3 J:l.xc3 with a probable draw.
24 'iWhl h2+
25 ~g2
On 25 Black wins with 25 '" .:. f3!
41
B
25 'iWh5!
The winning manoeuvre, Black strengthens his pressure on the
critical square f3, and White is powerless, despite his extra piece.
There followed: 26 llJd2 27 WeI l:ae8 28 llJce4 .i.xb2 29
.ite5 30 31 vhl J:!.g8 32 'lIIi'fl 33 .lhg3
J:.xe4 White Iv"Ij;:,U.t;;U.
Game No. 13
Timman-Kasparov
Reykjavik 1988
d4 llJf6
c4 g6
llJc3 .itg7
e4 d6
f3 0-0
.i.e3 e5
d5 c6
b5
Black immediately operations in the centre and on the
queenside, and the pawns come into contact.
takes on a different appearance after 8 ... cd. In this case
Black develops on his 'legitimate' the kingside. An
Opening Files and Diagonals 55
43
B
10 e4!
The positional idea - to open the diagonal for the dark-squared
bishop - also has a specific tactical point. Timman takes the pawn
on e4 with the knight, but in his annotations the World Champion
confirms that after other replies the positions arising also favour
Black: II fe tLlg4 J 2 "tf4 'jj!I b6 13 'jj!Id2 [5 with an attack; or 11
..txe4 tLlxe4 12 fe 'jj!Ih4+ 13 g3 ..txc3+ 14 bc 'jj!Ixe4 15 'jj!If3 ..tf5
with complicated play.
11 tLlxe4
For completeness we might add that the move 10 ... e4! had
already been played eight years before this, in the game van der
Sterren - Scheeren, Amsterdam 1980. Here White declined to
capture immediately and initiated sharp play: 11 .tc2 l:le8 12 fe
tLlxe4 13 tLlxe4 .U5.
11 tLlxd5
12 ..tg5 'i/t'a5+
56 Files and Diagonals
13 'iWd2 'iWxd2+
14 .i.xd2 .i.xb2
15 J:!.bl .i.g7
16 tiJe2 tiJd7
considers that another
line is 16 ... tiJd7 18 tiJxe6 fe 19 .tc4 tiJe5 20 .txd5
tiJd3+ 21 ed, when the game is unclear.
17 tiJxd6
This move appears to be the chief reason for
Timman's defeat. recommends 17 '>1tf2 tiJe5 18 .tc2
tiJc4 19 .1: bd l.
17 tiJc5
18 .i.e2
White cannot manage to eliminate the black on c8: on 18
.tc4 there follows 18 tiJb6.
1S
19 lZle4 J:!.acS
20 0-0 tiJxe4
21 il..xe4 f5
22 .td3
The World this move a question mark.
White should with his two bishops and sought
salvation in the variation 22 il..xd5 il..xd5 23 .1: bc I il..xa2 24
.i.e3.
22 lZlb6
White's minor are very badly, and Black's last
move highlights this. Thus after 23 J:!. bcl .1:cd8 24 lZlf4 .i.f7 25
h4 .te5 White loses
23 tiJc1
If a 'Super Grandmaster' is forced to play such an unattractive
move, things must be bad .
23 .1:fdS
24 .i.g5 .1:d7
25 J:!.e1
26 .te2 h6!
The other white is crowded ...
27 .th4 lZld5!
The coordination of all the black is wonderful! Here
White had, perhaps, his last chance of complicating the
game, by giving up a pawn in order to his some space:
Opening Files and Diagonals 57
44
B
30 tDc3
31 ~b3 ~xb3
32 .:txb3 tDdt+!
This is why the white king was enticed onto f2. Now White has
to give up the exchange with 33 lhdl J:l.xdt , and Black soon
won.
Game No. 14
Huzman-Yurtaev
USSR 1987
d4 tDf6
2 c4 g6
3 tDc3 ~g7
4 e4 d6
5 tDf3 0-0
6 ~e2 e5
7 0-0 ed
By giving up the centre, Black has committed himself far more
than in the variations beginning with the moves 7 .. . tD bd7 or 7
.... tDc6, and he must be prepared for tactics.
58 Opening Files and Diagonals
8 taxd4 .:te8
9 f3 c6
10 ~h]
Together with 10 tac2 and 10 .te3, this is the most common
continuation. In the event of 10 tac2 we may recommend a plan
adopted by Black in the game Huzman-Epishin, USSR 1987: 10
.. , Na6 11 ~hl (11 .tf4 d5 12 ed cd 13 cd tah5 14 .td2 tac7
with complicated play) 11 .. . tac7 12 .tf4 d5 13 cd cd 14 .txc7
'iixc7 IS ed 'iff4 and White has an extra pawn, but the 'King's
Indian' bishop has no opponent and so in this case Black has
entirely sufficient compensation.
]0 tabd7
It is possible that this was the move Yurtaev was pinning his
hopes on when he chose the variation with 7 . . . ed. In a well-
known game, Tal-Spassky, Montreal 1979, Black got a very
difficult game after 10 ... dS 11 cd cd 12 .tg5 de 13 fe tabd7 14
tadbS :e5 15 .tf4.
]] tac2
Theory promises White a small advantage after 11 .tf4 tae5
12 'if d2 a6 13 .:t fd 1.
]] tab6
12 .tg5
On 12 .tf4 there follows 12 ... .te6 and 13 ... d S.
12 h6
13 .th4 .te6
14 b3 ( 45)
45
B
14 taxe4!!
Completely unexpected! Black gives up his queen, getting two
minor pieces in return. But the course of the game shows that it
Opening Files and Diagonals 59
Black's pieces are so active you would think he was the one
with the lead in material! If White waits passively then Black will
create a passed pawn on the queenside and get all the winning
chances.
46
W
22 f4 l:l.dd8
23 'lWa3 IZJxe2
24 l:l.xe2 c4
25 be Drawn.
The players agreed to a draw, although after 25 ... bc Black
has the advantage.
Game No. 15
Farago-Martinovic
Dortmund 1988
1 d4 IZJf6
2 c4 c5
60 Opening Files and Diagonals
3 d5
4 lZlc3
5 e4 d6
6 h3 0-0
7 lZlf3 a6
The plan of immediately undermining White's centre
popularity, For 7 ... e6 8 ..td3 ed 9 ed lIe8+
lZlh5 11 0-0 lZld7 12 'ilfd2 f5 13 i.g5 lZldf6 14 :tael ..td7
with a level game St. John 1988).
8 ..td3
and if 11 ...
11 'ilfb6
12 'ilfe2
13 a4
It is already difficult for White to castle: 13 O-O? lZlxe4 and then
14 ... i.xb5.
13 lZlh5!
47
W
48
B
illustrating it here
seems quite as this situation has arisen as a direct
consequence of the tactical blow inflicted by Black the
opening.
62 Opening Files and Diagonals
The scene for this conflict was set ten moves ago, and now
comes the climax. Alas, Black was not totally on top of the
situation and allowed his winning chances to slip away - chances
which his preceding play fully deserved.
25 lZlxg2?
One may suppose that Martinovic was short of time and unable
to calculate the consequences of a different knight move - 25 ...
lZle6!, which would have given him greater winning chances. After
this mistake Black even lost this game with a series of inaccurate
moves, as often happens.
But the correct 25 ... lZle6! would have posed difficult problems
which White could scarcely have hoped to solve. If he takes the
impertinent black knight, the following variation is possible: 26
de ..txe6 27 lZle7+ <J;g7 28 lZld5 ..td7 29 lZlc3 lhb5! and Black
wins. After other replies by White, such as 26 <J;a3, Black
exchanges on c6 and establishes a knight on d4, with numerous
threats.
A shame. The move 26 ... lZle6! would have been a fitting end
to Black's inventive opening play.
Game No. 16
Krogius-Stein
USSR 1960
As a rule, the 'liberation' of the King's Indian bishop is
brought about after the opening of the diagonal a I-h8. Black can
accomplish this, as the reader has already had occasion to note,
by various tactical methods. In this game, Black's dark-squared
bishop will perform more effectively on a different diagonal. The
opening of this game is connected with the middlegame in such
an original manner (as are, incidentally, many other of the analysed
games) that it would be unjust not to give the interested reader
the opportunity to follow such fascinating play right up to its
conclusive climax.
1 d4 lZlf6
2 c4 g6
3 lZlc3 ..tg7
4 e4 0-0
5 ..te2 d6
6 lZlf3 e5
7 d5
Opening Files and Diagonals 63
49
B
11 (4'
12 "~ .'. '.£7
13 :t5 ~df6
14 c6 '
In the event of 14 cd cd White's chances of success will be
associated with the incursion of his pieces along the c-file, but it
is not clear how he will be able to do this in the near future.
64 Opening Files and Diagonals
50
B
17 d5!
' A typical freeing sacrifice. Players of the King's Indian under-
stand the role of Black's king's bishop: in order to free a diagonal
for it, one should not begrudge the loss of a trifling pawn!' - this
is how the authors of a book about Stein - Gufeld and Lazarev -
commented upon this move.
18 lZlbxd5 .i.e5+
19 c;t>hl lZlh5
20 'lWei (51)
Remember this attacking mechanism: the bishop is shooting
down the diagonal a7-g1, the white king is cramped, the leap of
the knight to g3 forces White to open the h-file, and Black's queen
bursts into the enemy camp, creating mating threats.
Is familiarity with such typical tactical devices (practice!) really
less important than the memorising of cumbersome opening
variations? It seems to us that precisely the opposite is the case . . .
Opening Files and Diagonals 65
51
B
20 ttJg3+!
21 hg 'it'g5
22 g4 h5
23 g3 hg
24 ~g2 lhf8
25 Ad2
Only 25 J:t h I would have given White chances of saving the
game, preventing the regrouping of the black pieces which now
occurs.
25 'it'h6
26 J:thl ~g7
27 gf ef
28 J:tdl g5!
The threat is .. . gf+ and then ... g4.
29 e5 'ilr"xe5
30 fg "Wxe2+! (52)
52
W
66 Opening Files and Diagonals
53
B
Game No. 17
Dolmatov-Thorsteins
Polanica 1987
I d4 lZlf6
2 c4
3 lZlc3
4 e4 d6
5 f3 0-0
6 i..e3 lZlc6
7 a6
8 0-0-0
Szirak 1 continued: 8 lZlge2 l:I. b8 9 h4 h5
10 lZlcl e5 11 d5 lZld4 12 lZlb3 lZlxb3 12 ab c5 14 b4 with a slightly
better game for White.
S b5
9 h4!
This is clearly the best reaction to Black's previous move. White
reacted differently in the game Christiansen-Hjartarson, Szirak
54
B
Demolition 69
55
W
15 tLlf4!
White continues with his The knight threatens to capture
on g6 and simultaneously clears the way for the bishop to come
to c4.
15 tLlg4!
A mistake. After the correct 15 ... ef 16 i.xc4 17 e5 tLlh7,
White would still have had to prove the correctness of his
16': i.xg4
17 'liff6
this is essential. Black loses after 17 ... fg 18 i.xc4+ l:tf7
19 l:tfl!
18 tLld5 'lWxg6
19 tLlf6+ '1Wxf6
70 Demolition
20 1Ixf6 .i..xdl
21 ~xdl
After a series of forced moves a position has arisen where Black
has obtained adequate material to compensate for the
loss of his queen. But the insecure position of his will be his
downfall, and White now carries out a decisive attack.
21 lLlxd4 (56)
After 21 ... ed, with the idea of putting the on White
would have the possibility of occupying the square f5 with his
bishop, with mating threats.
56
W
22 1Ig5+ ~h7
23
24 .g5+ ,.ph7
25 i. xc4 lLle6
26 .f6 c6
27 ,.pel
White is very attentive: the 27 h5? would have Black
counter-chances after 27 ... d5!
27 a5
28 115 J:Lad8
29 116
And, after a few more moves, Black resigned.
Game No. 18
Tukmakov-Yurtaev
Riga 1988
1 d4 lLlf6
2 c4 g6
Demolition 71
3 ttJf3 ..tg7
4 g3 0-0
5 ..tg2 d6
6 0-0 ttJbd7
7 ttJc3 e5
8 e4 ed
9 ttJxd4 .:te8
10 h3 ttJc5
11 .:tel ..td7!? (57)
Yurtaev is able to surprise his opponent with an original opening
set-up. Instead of the tried and tested 11 ... as, he adopts an
unusual formation for his pieces.
Note also a plan chosen by Black in the game Andersson-
Ljubojevic, Lanzarote 1973: 11 ... ttJfd7 12 ..te3 ttJe5 13 b3 c6 14
.:tbl as 15 .:te2 f5 16 ef gf 17 'ilt'c2 'ilt'f6 18 r:tdl .:te7 19 ..t>h2
..td7 20 f4 ttJf7 when in our opinion Black has quite good
prospects in the middlegame.
57
W
12 .:tbl h6
Aseev-Yurtaev, Barnaul 1988, continued: 12 ... 'ilt'c8 13 ..t>h2
r:te5?!, and after 14 b4 ttJe6 15 ttJde2 White had the advantage.
13 ..t>h2 a5
14 f4 a4
15 b4 ab
16 ab h5!
17 ..tb2 c6
18 b4
It looks more prudent to play 18 'ilt'c2, when 18 ... 'ilt'b6 leads
to a sharp and unclear position. After the move in the game Black
gains additional targets for his attack.
72 Demolition
18 lLla6
19 b5
On J 9 lLlc2 Black gains an advantage after 19 ... i..e6 20 'ii'd3
h4 21 .ltxg4!
19 lLlc5
20 e5 de
21 fe (58)
58
B
21 h4!
Forget the piece! It is more to at the white king!
22 ef
23 <;t>hl
White's game is also difficult after 23 23 ... 'ilxf6
24 lLlf3 l:1xel 25 lLlxel '/We5+ 26 l:1e8.
23 'ii'xf6
24 l:1xe8+ :!.xe8
25 lLlf3 \\!i'f5!
A move which clarifies the situation The impression
is that it is Black who has an extra The threat is the killing
26 ... lLld3.
26 l1e3
White
Game No. 19
Birnboim-J.Littlewood
London 1987
1 d4 lLlf6
2 c4 g6
Demolition 73
3 g3 ~g7
4 ~g2 0-0
5 ltJf3 d6
6 0-0 ltJbd7
7 ltJc3 e5
8 *'c2 .!le8
9 .!ldl
By declining to play 9 e4, White gives his opponent the chance
to initiate tactical complications.
9 e4
10 ltJd2 (59)
On 10 ltJg5 there would follow, as in the game, 10 ... e3! After
I I re ltJg4 12 e4 c5 Black has the initiative.
59
B
10 e3!
II fe ltJg4
12 ltJfI h5
13 h3 ltJh6
14 ltJd5
White should have preferred 14 e4 ltJf8 15 ltJh2 and then 16
ltJf3.
14 c6
15 ltJf4 ltJf6
16 e4 We7
17 ltJd2 h4!
18 g4 (60)
White's castled position has been weakened, and this gives
Black the positional basis for carrying out a combinative attack.
74 Demolition
60
B
18 lZlfxg4!
19 ..txd4+
20
do not turn out much better for White after 20 <JiIh I lZlxg4.
21 lZlf3 lZlf2+ 22 23 l:tfl lZlxe4 and Black already
has three pawns for his with a attack.
20 lZlxg4
21 lZlf3 .b3
22 W'd3 'iVxe4!
Still a piece down, Black willingly goes in for the exchange of
queens, which is very unusual. White loses in the variation 23
'iWxe4 l:txe4 24 lZlh3 ..txcl 25 l:tdxcl lZle3+ 26 <JiIf2 27
l:txe2+. The continuation in the game is also unable to
save him.
23 'iWxd6 ..txf4
24 ..txf4 h3!
25 ..txh3 'iWxe2+
White resigned.
Game No. 20
Gavrikov-Smirin
Klaipeda 1988
1 d4 lZlr6
2 lZlfJ g6
3 c4
4 lZlc3 0-0
5 e4 d6
6 ..tel e5
7 0-0 lZlc6
Demolition 75
8 tiS t:iJe7
9 t:iJtl2 as
This reply is nowadays the most popular system. Before begin-
on the Black takes preventive measures
on the queenside.
10 a3 t:iJd7
11 :bl fS
12 b4 ~h8
13 .. c2 b6
14 f3
In the game Gavrikov-Kasparov, USSR Moscow 1988,
Black equalised after 14 t:iJb3 ab 15 ab fe 16 t:iJxe4 t:iJf6 17 .td3
t:iJxe4.
14 f4 (61)
61
W
62
B
23 ~h3
24 J:Iel
Demolition 77
Game No. 21
Lputyan-M.Pavlovic
Yerevan 1988
d4 lllf6
2 e4 g6
3 llle3 .tg7
4 e4 d6
5 lllf3 0-0
6 e5
7 0-0 lllbd7
8 1Wc2
8 :el is considered to be more promising for White. Also
here is 8 d5.
8 ... c6
9 :d1 'ii'e7
G.Garcia-Petrosian, Banja Luka continued: 9 ... I:te8 10
de de 11 lDa4 b6 12 b4 'ii'c7 13 .tb2 lDf8 14 c5 .tg4 15 J:l.d6 b5!
with a comfortable game for Black.
10 d5 c5
78 Demolition
11 h6
12 AM
13
Ag3 tZlh5
14 tZld2 tZlf4
15 (63)
On 15 tZlfl possible is 15 ... tZlf6 16 tZle3 h5! 17 f3 Ah6 18
Af2 with complicated White's move in the game looks
well-founded positionally, as his plans include the exchange of
light-squared and subsequent occupation of the square
f5. But Black's tactical reply ensures of counterplay.
63
B
15 hS!
Black forces his opponent to capture on f4. The pawn on h5
falls, but, on the other Black's dark-squared bishop now
gets into the game, and Black has use of the blockading
square e5.
16 ..txf4 ef
17 ..txh5 Ad4
1-''-'0',>£..,'" was 17 ... tZle5, followed by 18 ... f5 and
for Black.
18 tZl b5 tZle5
19 ..te2 g4
20 tZlxd4 cd
21 f3 f5!
22 lLlb3 rH7
23 tZlxd4 .: h7 (64)
Black has concrete threats. He would win beautifully in the
event of, say, 24 ef. There could follow: 24 ... l:lxh2! 25 ~xh2
-.h4+ 26 27 Ad3 (the is needed for the
Demolition 79
64
B
65
B
80 Demolition
Game No. 22
Taimanov-Gufeld
USSR Ch. 1961
d4 ltJf6
2 c4 g6
3 ltJc3 JLg7
4 e4 d6
5 ltJrJ 0-0
6 JLe2 e5
7 0-0 ltJc6
8 d5 ltJe7
9 b4
This continuation has not been encountered very often in recent
years, as of White have generally preferred 9 tlJd2 or 9
tlJe I.
9 ltJh5
Bath 1 continued: 9 ... tlJd7 10 c5 f5 J I cd
cd 12 tlJd2 tlJf6 13 b5 14 JLd3 fe 15 ltJdxe4 JLxc I 16 l:t xci
M.Gurevich assesses this position as unclear.
10 f5
J1
An incisive reply. White's has the square e6 in its sights.
In the game Holland 1979, White preferred 1 J
ltJd2. After) 1 ... lLlf6 12 c5 f4 13 tlJc4 ih3 14 l:tel ltJc8 15 a4
h5 16 Wid3 lLlg4 17 lLld I ltJh6 a complicated arose, with
chances for both sides.
11 lLlf6
12 f3 f4
13 b5
White hurries to expand on the queenside, apparently consider-
that his opponent's play on the other is not dangerous.
But Black has his own White should have preferred 13
c5.
Demolition 81
J3
14 hg l2)h5
15 (66)
A natural move, but a mistake. The pawn on should have
been defended with 15 1Ike1. After 15 ... c6 16 bc bc the position
is roughly equal.
66
B
15
Gufeld comments: 'The return for the knight is not inconsider-
able: the white king is of its wall of pawns and Black's
become very active.'
16 gf ef
17 e5
Black threatened not only 17 ... .i.xc3 but also 17 ... l2)xd5.
17
18 l2)fS
The black pieces easily come into play. The threat is 19 ...
.i.xc3 and 20 ... 1Wg5+.
19 Jlgl
20 .i.d2 .i.xc3
21 .i.xc3 l2)xe4
22 fe
23 'Otn .lth3+ (67)
Black's Indian' has left
the and now it is the
tune.
24 'Otf2
25
26 ... h4+
27 gS!
82 Demolition
67
W
Napolitano-Batik
Czechoslovakia 1958
68
B
Game No. 23
Vyzhmanavin-A.Kuzmin
Uzhgorod 1987
I d4 tlJf6 "J
..j
2 c4 g6
3 v
4 .t.g2 0-0 'J
.,j
S tlJf3 d6 ,
.J
6 0-0 tLJc6
7 tLJc3 a6
8 h3
White fixes upon a purposeful plan to play with the centre
open, refraining from the move d4-d5. A deal of recent
practical has shown that, with the centre closed, it is
easier for Black to obtain sufficient counterplay for full equality.
For example: 8 d5 ttJa5 9 I'tJd2 c5 I0'iW c2 J:t b8 II b3 b5 12
.i.b2 .i.h6 13 f4 (13 cb ab 14 tlJde4 .i.g7 15 h4 b4 is unclear
Magerramov-Loginov, Tashkent 13 ... be 14 be e5 15 de
.i.xe6 16 ttJd5 J:txb2 17 'iWxb2 18 .a3 tLJxc4 19 tLJxc4 lbxd5
with complicated (Htibner-Nunn, aan Zee 1982).
S l.aS
9 .i.e3
We may also recommend 9 White played the opening
in the game Wijk aan Zee
1988: 9 ... b5 (9 ... h6) 10 cb ab 11 d5 tLJa5 12 b4 tLJc4 13 tLJd4
.i.d7 14 e3 'iWc8 15 'iife2 h6 16 .i.xf6 17 a4 with a
considerable
9 b5
10 tLJd2 .tb7
J1 d5! (69)
Formerly 11 cb ab 12 tLJxb5 tLJb4 was played when Black's
possession of the d5-square him a comfortable game.
11 tLJeS
12 b3 c5
13 l:tcl WaS
14 a4!
A move which establishes White's opening advantage, but this
only becomes apparent after a few more moves. Black's reply is
quite clear: he cannot be happy with either 14 ... be 15 f4 followed
Exploiting Unfortunate Piece Positions 85
69
B
16 or 14 ... b4 15
White will be able to
14 ba
15 lllxa4
It would appear that Black has done correctly: he
has opened the queenside and is for in the centre, but
his main piece - the queen on as is not well placed.
But in order to perceive this and thcn to provc it tactical means
requires tremendous alertness on White's This to
discern the tactical nuances of a "'"'0"""'" "5""'"'''''' the true
master and ensures his success in
15 e6
16 lllf3!
17 ~xf3
70
W
18 b4!
Ir 18 ... cb? then 19 if 18 ... 'ifitxb4? then 19 i..d2 and 20
Ra I - in both cases the black queen is and in both cases
86 Exploiting U njortunate Piece Positions
71
B
White's passed pawn and active pieces should bring him victory.
But there's many a slip between a 'should' and a whole point in
the tournament table, and Black actually managed to save this
game.
The game continued: 25 ... 'ife7 26 'ifd5! .:!.d8 27 .i.g5 .i.f6 28
.i.xf6 'ifxf6 29 .:!.c4 h5 30 ltJe4! 'ife5 31 'ifc6? (alas, this move
confirms the chess truism that it is possible to make dozens of
excellent moves... and then ruin everything with just one bad
one; White would have won after 31 'ifxe5 .:!.xe5 32 .:!.c8! .:!.xc8
33 ltJf6+ ~g7 34 ltJxg4) 31 ... <j;>g7 32 .:!.c5 'ife6 33 'ifxe6 Drawn.
Game No. 24
Jukic-Velimirovic
Yugoslavia 1988
As we have already said, an important attribute of the successful
chess player is the ability to perceive a feature of a position which
Exploiting V nJortunate Piece Positions 87
72
B
16 f5!
It is easy to overlook a reply like this. It turns out that the king
on h2 is in an unfortunate and on 17 [4 there may follow:
l7 ... b4 18 .ib2 ef 19 when Black emerges with an
extra pawn.
J7 ef llJ"f5!
Here, with black pawns on c5 and e5, this capture is positionally
justified.
18 'llNc2 llJd4
19 'llNd3 b4
20 :b7
21 llJe4
22 llJxd4 cd
23 f4 i..xe4
24 .ixe4 Xl bf7
With the powerful support of his knight on d4, Black has fully
mobilised his forces and White difficult problems to solve.
Since he cannot allow 25 fe l:H2+, White is forced to up a
pawn.
25 a3 ba
26 .ixa3 ef
Exploiting Unfortunate Piece Positions 89
73
W
27 gf 1:[ xf4
28 .: xf4 .: xf4
29 .tg2 .te5
To crown it all, the white comes under an irresistible
attack. Black won after a few more moves.
Game No. 25
Krasenkov-Muratov
USSR 1988
1 d4 lLJf6
2 c4 g6
3 lLJc3 .itg7
4 e4 d6
5 0-0
6 lLJf3
A rare continuation. The main move in this is 6 ... e5.
7 .tg5
White is not to be outdone, developing his dark-squared bishop
in a manner not considered by theory. manuals promise
White an after 7 .ite3.
7
8 .txf3 lLJc6
The idea of Black's opening formation is to exert immediate
pressure the square d4.
9 lLJe2
10 \ii'd2 e5
n d5 lLJd4
Black has the initiative.
12 lLJxd4 ed
90 Exploiting Unfortunate Piece Positions
13 0-0-0 'ifd7
J4 'iff4 (74)
74
B
14 lllxe4!
A certain lack of coordination of the white pieces is pel'cel)til)le.
and this has prompted Black to investigate the of
inflicting a tactical blow,
IS .txe4 h6
16 .th4
White does not like the continuation 16 .txh6 .txh6 17 'ifxh6
l:txe4 18 l:I. d3 'iffS 19 l:I. h3 'iff4+ 20 'ifxf4 when Black has
a definite advantage, But, as Muratov out, White could
have maintained equality with 16 .txg6!? hg 17 'tifS!
16 gS
17 .txgS hg
18 'tifS 'ifa4!
White underestimated this reply,
19 silbl (75)
75
B
J:!,XPIOHI1<IR" U nJortunate Piece Positions 91
76
W
24 'Ii'£6!
The threat is 25 1:h8+ the a rare tactical
device. Black's
.i.xf6
92 Exploiting Unfortunate Piece Positions
25 gf 'ioi;le8
26 .US 'ioi;ld8
27 fe+ 'ioi;lxe7
28 J:!.el+ 'ioi;ld8?
On move 20 Black let his winning position slip away, and now
he misses the draw. He could have maintained the equilibrium
with 28 ... 'ioi;lf8.
29 J:!.g3 c6
30 J:!.g8+ 'ioi;lc7
31 J:!.xa8 cd
32 J:!.xa7+! Black resigned.
7 Illustrative Games
Game No. 26
Nesis-Skuja
Correspondence 1974-75
I €Jf3 €Jf6
2 c4
3 d4 .tg7
4 €Jc3 0-0
5 e4 d6
6 .te2 eS
7 0-0 €Jbd7
8 :el c6
9 .tfl :e8
It is considered more accurate to play 9 '" a5.
10 dS 'it c7!?
A rare continuation, based on interesting tactical jJV""HJ'lUL ...".
11:b1 as
12 a3
It seems that Black will not now be able to create a secure post
on c5 for his knight. But this is where tactics come into
12 a4!
13 tbxa4 (77)
77
B
94 Illustrative Games
78
W
21 fl.xe4! i.xe4
22 ib4 'ilfc8
23 fl.xf7!
This second sacrifice of the exchange is entirely correct. In this
complicated combination many tactical motifs are interwoven:
enticement, double attack, the creation of passed pawns. After 23
Illustrative Games 95
23 .i.xf3
24 llxf3 .i.f8 (79)
79
W
25
A new tactical blow, this time on the theme of 'elimination of
the defence'. The sacrifice of the rook for the light-squared bishop
was declined a couple of moves ago. It is clear that now this
'Greek gift' has to be accepted, but this time it is the dark-squared
bishop which Black loses.
25 llxf8
26 .i.xd6 II f7
27 .i.b4
White's advantage is clear. His task now is to get his connected
pawns moving as quickly as possible. At the same time he
has to avoid a number of traps, based on the weakness
of the back rank and of the square f2.
27 .. f5
28 .. d2 .. bl
29 d6 llaf8
30 .i. c5 II b8
31 .i.b4
Preventing the rook from infiltrating. 31 .i.e3 .. al 32 c5
II bi 33 .. d3 lld t and the white pawns are stopped.
31 :tbfS
32 .. d5 e4
33.i.c5 h6
34 .i.e3 c;t.>h7
96 Illustrative Games
Game No. 27
Belyavsky-Nunn
Wijk aan Zee 1985
1 d4 tLlf6
2 c4 g6
3 tLlc3
4 e4 d6
5 f3 0-0
6 .!te3 tLlbd7
7 it'd2 c5
8 d5 tLle5!
A new idea in an old variation. Before this game only 8 .. l:te8
had been played here.
9 h3?
An unfortunate reaction to the novelty. White weakens his
dark squares. In the same tournament the game Timman-Nunn
continued: 9 a6 10 f4 tLled7 11 tLlf3 b5 12 cb ab 13 .!txb5
it'a5 140-0 tLlxe4 15 tLlxe4 'lIVxb5 16 ~xe7 it'xb2 17 'lIVxb2 it.xb2
18 l:tael .!ta6 19 :f2 :fe8 20 tLlxd6 :eb8 21 tDe4 when White's
position is to be preferred.
The game Kljako-Karl, Lugano 1985, was drawn after 9
tLle8 10 h3 f5 11 f4 tDf7 12 ef gf 13 ~d3 tDc7 14 tDge2, but White
Illustrative Games 97
would have the better chances after playing tLlg3 . Apparently best
after 9 g4 is 9 ... e6!?
9 tLlh5
10 ~f2?!
Another inaccuracy. Better chances were offered by 10 Wf2 (but
not 10 f4 tLlg3 with advantage to Black) IO . .. Wa5 II llcl (if II
.td2 then II ... f5 and now Black gets the initiative after either
12 ef llxf5 13 g4 tLlf4 14 Wg3 tLled3+ 15 ~xd3 tLlxd3+ 16 ~e2
tLlxb2 17 gf ~xf5, or J 2 f4 fe 13 tLlxe4 'lIfb6) 11 . .. f5 12 ef J:t xf5
13 g4 tLlf4 14 Wd2 and White has the advantage. But Black's play
may be improved, and 10 ... b5!? deserves consideration.
10 f5
11 ef (80)
80
B
11 J:txf5!!
This move seems impossible because of the fork, but in fact this
makes it all the more effective. Here too there are many tactical
ideas - the deflection of the pawn on g2 from the defence of the
square f3, the demolition of White's pawn chain on the kingside,
and the motif or a knight fork. After the natural 11 . . . gf 12 f4
tLlg6 13 g3 White has a solid advantage.
12 g4 llxf3
13 gh 'lIff8! (81)
Despite being a piece down, it is Black who has the advantage.
His attack is hard to resist.
14 tLle4 ~h6
15 't/kc2
On J 5 'tIt'e2 Black would have continued 15 . .. tLld3+ 16 Wxd3
J:t xd3 17 .txd3 'tIt'f4! winning.
98 Illustrative Games
8/
W
15 'lWf4!
16 4Je2
AC(~pltanlce of the would totally Black's tactical
idea: 16 4Jxf3 4Jxf3+ 17 1 i.f5 18 4Jd4 19 i.xd4
'lWf3+. Here we can see the motifs 'vacating a square', the 'pin'
and the 'double attack',
16 l:t xf2!
Without loss of the rook vacates its square for the
knight.
17 4Jxf2 4Jf3+
18 wdl 'lWh4!
19 4Jd3
20 4Jecl 4Jd2! (82)
The has taken up an unusual and spectacular
82
W
21 hg hg
22
It would be hopeless for White to attempt to buy himself out
of trouble with his queen: 22 'lWxd2 i.xd2 23 wxd2 1I'xc4 followed
Illustrative Games 99
by 24 ... i6xd5 and ... c4; and after 22 22. i6e4 23 %lgl
i6d4 is decisive.
22 lLlxc4
23 'iWf2
On 23 %leI Black wins with 23 ...
23
24 ~e2 i6c4
25 ..tf3 %lf8
26 %lgJ lLlc2
27 ~dl
White
Game No. 28
1 c4
2 lLlf3
3 lLlc3
4 e4 d6
5 d4 0-0
6 e5
7 ed
A rare continuation, but one which deserves consideration.
8 lLlxd4 c6
9 0-0
Not the most accurate move-order. Better is 9 f3 %le8 and then
10 'iWd2.
9 %Xe8
10 f3 d5
11 cd lLlxd5! (83)
The point! The move-order chosen by White allows Black to
capture with the
12 lLlxd5
13 i6b3
14
Now Black has the to go in for and
achieve full
15 ..txd4 tDxd4
100 Illustrative Games
83
W
84
B
20 :c2!
Black would have played the same move after 20 "iWd2.
21 "iWxe2 "iWxd4+
22 llf2
Illustrative Games 101
85
W
31 h6+ 'l'xh6
32 'ife5+ <;&>117
The checks are over, and the threats mount.
33 'ifb5 'l'f4
34 'ife2 bS
White is in on 35 'l'xb5 Black wins with 35 ... J.xfl
36 l::txfl 1:1 c2.
35 e5 b4
36 e6 ..txe6
37 'iPg2 'ifg5+
38 'iPlll J.h3
Black has a pawn and again to exploit the pin
on the back rank.
39 f4 'l'dS+
40 'iPgl 'l'e5
White is bound hand and foot, and suffers further loss of
material.
41 'iPhl 'l'xf2
White resigned.
Game No. 29
Kavalek-Kasparov
Bugojno 1982
1 g6
2 liJc3 J.g7
3 d4 liJf6
4 e4 d6
5 liJf3 0-0
6 h3
This system is not particularly aggressive, but White is aiming
for a sharp game that is less thoroughly analysed than other lines.
In such situations the role by tactical solutions is espt:I.;Iiituy
important.
6 e5
7 d5 liJa6!
The usual the advance ... f5, may be forcefully
refuted: 7 ... ~h5 8 liJh2 tre89 .i.e2.liJf4 10 J.f3 f5 11
12
8 liJb5
9 lilh2!?
Illustrative Games 103
86
B
13 'iJb4!!
A typically Kasparovian thrust. The knight immediately heads
for the weakened square and the other knight cannot be
captured: 14 gf fe and, for 15 fe 16 II xf3!
17 'iJxf3 .i.g4 18 'iJxe4 'iJxe5!; or 15 'Lxe4: ef followed by 16 ...
.i.xc3+; or 15 'iJxe4 ef 16 J:d2 16 .i.c! then 16 ... 16
... llJd3+ t 7 IiIiIe2 with to Black in each case.
White has no time for 14 a3 in view of 14 ... 15 'iPd2
'iJxb2 16 'itb3 'iJ4d3, with the idea 17 ... f4. Here we see the theme
a square'.
14 'itb3?!
Relatively best was 14 0-0, which Kasparov had planned to
answer with 14 . . . If 15 gf! then 15 ... and the black queen
tears into the heart of the white position: 16 a3 'itxh4 17
104 Illustrative Games
87
B
17 nxf3!
The best move, although also after this White retains drawing
Illustrative Games 105
88
W
Game No. 30
Zita-Bronstein
Prague vs Moscow 1946
1 c4 e5
2 tZJc3 tZJf6
3 tZJf3 d6
It is no surprise that this game started as an
The King's Indian Defence very often arises by
a whole range of other openings.
4 d4 lLlbd7
5 g3 g6
6 ig2
7 0-0 0-0
S b3
More than forty years ago this modest move was very popular.
At that time the preliminary 8 e3 was also and only
after 8 ... %:te8 then 9 b3.
8 c6
Black may also delay this move. More accurate is 8 ... %:te8,
and this continuation will be examined in the next ""CUHI..o,..,.
9
White played this natural move without much
thought. He could have set his VVIIJVl'" more problems with 9
ia3, after which the best defence would be 9 . ed 10
PVt,nprlTIV
tZJxd4 tZJcS.
9 %:teS
Illustrative Games 107
10 e4 ed
11 ttJxd4 'iifb6
As is the case in the of King's Indian games, Black's
active piece play is sufficient to counter~balance his opponent's
powerful pawn structure.
12 'iifd2 ttJc5
13 I:t fel as!
Black strives to weaken his C'lnlr'\,1t1pn
offensive ... a5-a4. This is no worse
offensive on the which we shall see in the game Pachman-
Bronstein.
14 I:tabl a4!
15 ..tal
Although it does not look very attractive, 15 ba was
15 ab
16 ab ttJg4!
17 h3 (89)
89
B
17 I:txsl!!
An unexpected and brilliant which required calcu-
lation. Here we can see 'elimination of the defence' and also
'enticement'. This interweaving of themes is very characteristic of
many variations of the Indian Defence. It is not POS:SIOle
to study tactics in the Indian without including this really
classic game.
18 l:txa1 lllxf2!!
The point of the combination. Here too there is a whole variety
of tactical ideas: enticement, the the double attack. Now 19
Wxf2 is bad because of 19 .. llld3! when the knight on d4 is lost,
and on 19 there follows 19 ... ttJxb3! with numerous
J08 Illustrative Games
irresistible threats. In this way Black not only weakens the "ne.""m
of the white but also two pawns for the sacrificed
19 .ae3 tiJxh3+
20 'iPh2
Arter 20 i.xh3 i.xh3 Black's two bishops clearly outweigh
White's notional advantage of the
20 tiJf2
21 .a f3 tiJcxe4
22 'lIVf4 tiJg4+
23 'iPhl f5 (90)
Of course, not 23 ... because of 24 'lIVxf7+. But now on
24 tiJde2 there follows 24 ... tiJef2+.
White prefers to make one last attempt to exploit the weakness
of the back rank, but with accurate play Bronstein spoils his
illusions.
90
W
24 tiJxe4 .a xe4
25 'ii'xd6 ':xd4
26 'lIVb8 .adS
27 ':a8
28 'ifa7 'ifb4!
29 'lIVgl 'lIVfS!
This queen manoeuvre concludes the game. The threat
is 30 ... "iifh6+.
30 i.h3 "iifh6
On 31 "iiffl Black had prepared 31 ... .ad21 32 ':xc8+ 'iPf7,
when there is no defence 33 ... .: h2+ 34 'iPg I .id4+.
White resigned.
Next, another example of the same tactical theme.
Illustrative Games /09
Game No. 31
Pachman-Bronstein
Prague vs Moscow 1946
1 d4 lilf6
2 c4 d6
With this move-order Black excludes the possibility of the
Siimisch System.
3 lilc3 e5
4 lilf3 lilbd7
5 g6
K"1"""""_1'''nP I-''''''''''''U'" are reached after 5 ... ..ie7.
in this system Black has a solid but no initiative, which
of course could not possibly suit the young Bronstein.
6 ~g2
7 0-0 0-0
8 b3 :e8
Now in the event of 9 Jt..b2 the black pawn on e5 will march
to e3.
9 e4 ed
10 lilxd4 lilc5
11 :el
As in the previous the black exert pressure on
White's pawn centre. After II f3 Black would an excellent
game with 11 ... c6 and 12 ... d5! Also bad is 11 iic2 because of
II ... lilfxe4 t 2 /lJxe4 lilxe4 13 ~xe4 and Black wins an
central pawn.
11 a5
12 ~b2
If 12 a3 then 12 ... a4! t 3 b4 lilcd7 and the white c-pawn
becomes a convenient
12 a4!
Black is playing very accurately and to seize the
even at this stage. For 13 b4 would be
answered by 13 . a3!
13.!:tel c6
Opening a path for the queen to go to b6, where it will exert
pressure against the centre and the queenside. The many tactical
for Black the creation of pawn weak-
nesses in his ....v",,,·vu.
14 ~al ab
110 Illustrative Games
15 ab 1i'b6
16 h3 llJfd7!
In contrast to the game, the black knight does not
have access to the square so Bronstein finds a new the
transfer of this knight via the route... after
having created the threat of exchanging off the knight on d4, he
increases the pressure on the weak pawn at b3.
17 l:t bJ llJf8
18 h5!
White was planning to strengthen his position in the centre
with 19 f4. But Bronstein is alert to his opponent's intentions:
after 19 f4 he is to start a for the initiative on the
"'U15"""''' with 19 ... h4! 20 g4 when the also becomes
a weakness.
19 ':e2 M!
Black's successive offensives with the two wing pawns make a
very powerful impression. Now the h-pawn rams the OD1DOSln2
fortress.
20 l:td2
9/
B
20 l1xal!
A brilliant motif, familiar from the duel. At any cost,
it is essential to eliminate the opponent's most important defender
(elimination of the defence!).
21 l1xal ..txd4
22 l:txd4 llJxb3
Double attack!
23 ':xd6 (92)
The idea of this riposte is that on 23 ... llJxal there
Illustrative Games 111
23 'lWxf2!
Now it is clear how important it was to advance the pawn to
h4. Owing to this pawn it is now not possible to play 24 'lWxb3
because of 24 ... hg+ 25 It>hl ..txh3! 26 .l:tgl ..txg2+ 27 .l:txg2
'lWfl + 28 .l:tgl 'lWxh3 mate!
24 1:a2 'lWxg3+
25 It>hl "iVxc3
26 1:a3
Playing 26 1:d3 would be a mistake, because of 26 ... 'lWei and
Black keeps his extra piece. Now White wins back the knight but
Black manages during this time to build up an irresistible attack.
26 ..txh3
27 .l:txb3 ..txg2+
28 It>xg2 "iVxc4
29 .l:td4 'lWe6
30 1:xb7 1:a8!
Black inflicts a blow on the enemy king from the queenside.
31 "iVc2 h3+!
White has no satisfactory defence. On 32 It>gl there follows 32
... 'lWe5! 33 .l:tdI 1:a3! and then ... ttle6-f4.
White resigned.
Bronstein's brilliant play in this game recruited many new
knights to fight under the King's Indian banner.
Game No. 32
Lukov-Sznapik
Tbilisi 1988
1 d4 ttlf6
112 Illustrative Games
2 c4 g6
3 tLlc3
4 e4 d6
5 tLlf3 0-0
6 .te2 e5
7 0-0 tLlc6
8 d5 tLle7
9 tLJd2
The most popular continuation in the Taimanov-Aronin sys-
tern.
9 a5
10 a3 tLJd7
11 J:1bl f5
12 b4
More common is 12 ... b6, when 13 .c2 Iiifh8 was Game No.
20.
13 f3
On 13 ... f4 strong is 14 tLla4! ab 15 ab 16 c5 b6 17 cd cd
18 b5 (Kalinin-Zloehevsky, USSR 1
14 tLJb3 .txc1
15 J:1xcl ab
16 ab tLlf6
17 c5
18 tLld2?!
A dubious decision, as it hands Black the initiative. Better was
18 .e2! with the idea of tLlb5 and then cd.
93
B
18 f4
19 tLlb5 g4!
Black's threats on the are more substantial than
White's on the
Illustrative Games J 13
20 fg :%g8
21 ~f3
On 21 h3 a strong continuation is 21 ... h5! 22 cd cd 23 t'£Jc7
:%a2! 24 lUe6 ~b6+ 25 ~hl ~e3,
21 ~xg4
22 ~h] ~xf3
23 gf t'£Jh5!
24 :%gl (94)
The move, which seems to prevent the but
nonetheless:
94
B
24
A brilliant sacrifice, on the tactical theme a file',
25 hg
26 :%g2
It appears that there is no defence. E.g. 26 cd lbg6 27
:% g2 'li h4+ 28 ~g 1 t'£Jf4 29 'lift . or 26 tbfi tbg6 27 :t xg3
'lih4+ 28 ~gl lbf4; or 26 27 ~f1 with the idea
.. , 'i'h4 and,.. The most stubborn defence was 26
~el!, but here too after 26 ... 'lif8! (not 26 , .. IUg6 27 ~xg3, or
26, .. 'lWd7 27 :txg3 'lixb5) 27 :txg3 'jjfh6+) 27 ... tbg6
28 ~fl lbf4 29 :% ~h6
26
27 lbfJ
28 :th2
On 28 ~gl then 28 .. , with the idea of ... IUh3-f2, and
Black wins.
28 gh
29 :te2 lbf4
30 lbxh2 lbh3
White resigned,
114 Illustrative Games
Game No. 33
Nesis-Zagorovsky
World Corr. Ch. Final 1983-84
1 d4 llJf6
2 c4
3 llJc3 .ltg7
4 e4 d6
5 0-0
6 llJf3 e5
7 0-0 llJbd7
8 J:1el h6
9 'iWc2 llJh7
10 .lte3
A new continuation. In the game Andersson-Kasparov,
Moscow IZ I White to exchange first in the centre:
10 de de 11 .lte3 J:1e8 12 J:1adl tllhf8 13 cS tlle6, with complicated
play. In the game Lukacs-Pytel, Polanica Zdroj 1 White
placed his rook on d 1, which is evidently more ", .. r,""""
It seems to us that the move in the game is more accurate. White
intends to maintain the tension.
10 c6
11 J:1ad I We7
12 b4
White's threats on the queenside have become very and so
Black pawns himself in the centre. But now the
increases considerably.
12 eel
13 tllxd4 tlldf6
14 .ltf4 J:1d8
15 b5
16 be
With this pawns White succeeds in
weakening his ODDo:nCIll queenside pawn structure.
16 be
17 tllb3 tlle8
18 c5!
With a temporary pawn sacrifice White destroys his opponent's
queenside pawn structure and secures a convenient post for one
of his minor on the square dS.
Illustrative Garnes 115
95
W
18 de
19 tLJa4 tLJef6
20 ..Itd6! ife8
21 tLJaxc5
White has accomplished the tactical operation involving the
exc:halilge of his c-pawn for the black and now his minor
pieces have taken up on the
21 ..IteR
22 ..Ite7!
A typical tactical trick. White forces the of a pair of
rooks which are, by virtue of their relative positions, not of equal
value. Now Black remains with a rook on restricted
by the white rook which the open d-file. In
this wayan effective material advantage is created. Here we see a
case of a tactical exchange with the aim of an open file.
22 :txdl
23 :txdl tLJd7
24 tLJa6 (96)
A critical point in the game. It is essential to assess accurately
the situation arising after the exchange of queens. It would appear
that the favours as White's queen is the more
and also the central pawn on e4 is considerably more
valuable than the weak pawn on c6. But concrete of the
ending shows that White can more
decisive advantage after the exchange of queens.
25 ifxc6! ifxe4
26 'ihe4 tLJxe4
27
116 Illustrative Games
36 ..tb7 lZld7
On 36 ... lZle8 White plays 37 ..tb6, when Black has an
unpleasant choice: either to exchange his dark~squared bishop
Illustrative Games 117
Game No. 34
Gheorghiu-Shirov
Moscow 1989
1 d4 lbf6
2 c4 g6
3 lllc3 ..tg7
4 e4 d6
5 f3 0-0
6 c5
7
Tournament practice has come out against White in the
variation 7 dc dc 8 and so players of White more and
more frequently opt for the continuation in the game.
7 lllc6
8 .. d2 b6!
An idea further practical testing. Usually
Black plays 8 ... a6.
Illustrative Games 119
18 liJdf6
19 liJf4 'jIe7
20 .tIhel .l:ad8
21 'jIc1
White removes his queen from the dangerous file. After 21 J..b5
he would have had an unpleasant experience: 21 ... J:l:xd4! 22
'jIxd4 +! and Black wins.
21 gS!
22 J..b5 (98)
If the retreats, the black g-pawn will advance. E.g. 22
liJh3 23 iLb5 24 iLxe8 liJfg4+ 25 \iifl liJxh2+ 26
f21
98
B
22 .l:xd4!
The decisive tactical blow. The white rook is enticed to a
vulnerable position and at the same time is deflected from the
defence of the rook on e1.
23 J:l:xd4
The ensemble of black executes a
prepared finale. Taking the knight is bad, but not
as bad. On 24 fg there follows 24 ... 25
\iigl 'jIxel +. A leading role in this variation is by the
bishop on g7, which had previously been but now its
long diagonal has been promptly vacated the black
24 \iifl
25 liJhxf3
26 liJd5 liJxd4!
A pin!
118 Illustrative Games
9 l:tdl
Timoshchenko-Lanka, USSR 1988, continued: 9 d5 tlle5 10
h5 11 .i.e2 h4 12 tllfl a6 with chances for both sides.
9 e6!
Shirov assesses the position after 9 ... e5 10 dc dc ] 1 tlld5 tlld4
12 lllec3 as favouring White.
10 g3 .i.a6
11 b3 l:te8
12 ~f2?! (97)
White is playing with fire, underestimating his opponent's
tactical threats. He should have opted for 12 dc dc 13 with
an game.
97
B
12 d5!
Black has better in full accordance with
heads for tactical in the centre.
13 e5
The variation 13 cd ed 14 ed .i.xe2 15 .i.xe2 tllxd4 favours
Black.
13 cd
14 ClJd7
15 cd ClJcxe5
16 ClJf4 .i.b7!
to too important a role in the attack
for its white counterpart.
17 .i.e2
On 17 .i.bS Black had ] 7 ... ClJxf3! 18 ~xf3 eS with
a strong attack.
17 ed
18 Illfxd5?
Illustrative Games 121
99
W
13 e6!
A very move. overflowing with ideas. White finally
the pawn cover of the enemy king and at
the same time frees the square e5 for a on f3
('vacating a square').
13 fe
J4 ttJe5 cd
Also was 14 ... .txe5. Of course, it is never easy for
Black to part voluntarily with his 'King's Indian' bishop, but
White's knight on e5 was worth it. Admittedly, Semkov points
out that also in this case White has a dangerous attack.
15 .HS! (100)
The best defence. If Black were to move the rook then White
would play 16 'tihS. Black's move, besides defending, also contains
the threat of 16 ...
100
W
120 Illustrative Games
27 i.xe8 'ilVxe8
28 '/We3 liJc2
White resigned.
Game No. 35
Semkov-Hebden
Villeneuve- Tolosane 1989
1 d4 liJf6
2 c4 g6
3 liJc3
4 e4 d6
5 f4 0-0
6 liJf3 liJa6
This is the latest fashion in the Four Pawns Variation. Black's
knight on a6 is heading for and Black is preparing to attack
the white pawn on d4 with e7-e5.
7 e5!?
A radical solution to White's The fate of the variation
with 6 ... liJa6 to a extent on a conclusive assessment
of this continuation. Before this game only 7 .te2 or 7 .td3 had
been in practice.
7 tlJd7
8 c5!?
You don't often see such a pawn structure III the King's
Indian Defence. White's strategic plan is being at least
provisionally: he wishes to drive away and cramp the black
as much as and then launch a powerful attack
Black's castled position.
S de
9 d5 liJdbS
It was clear that the knight had to be moved from d7, but where
to? It seems to us that 9 ... liJb6 was more nrr,m,""n
10 h4!
An move which is a continuation of White's
idea in this opening.
10 c6
After 10 ." White could 11 h5 .txh5 12 with
a attack.
11 h5 liJb4
The correct strategy. Black hurries to get his pieces into play.
Illustrative Games 123
30 fe J:tg8+
Black has succeeded in bringing his rook into action.
31 .llg4 ~xe7
Material is (although the opposing forces are
very different), but all the same after 32 tZIdl tZId4 33 .lld2 tZIe2+
34 ~h3 J:th8+ 35 J:t 36 tZIf2 White would have retained
some nUl"""'" in time-trouble there followed:
32 f5?! tZId4
33 ~f4 ~f6
34 b3 (JOJ)
101
B
34 tZIxf5!
An unexpected blow, which Black at least equal chances.
After the 'natural' 34 ... J:tg5 35 .llb2 tZIxf5 36 tZIe4+ + White
would have won.
35
At the cost of a piece Black has up the and his
rook has burst through behind enemy lines. Here we see a peculiar
'double attack'. Both bishops are en the dark-squared one
directly, and the light-squared one ofthe threat
of ... J:tfl +).
36 .llb2?!
Yet another inaccuracy. The draw would be immediate after 36
tZIe4+ de 37 .llb2+ 38
36 J:tfl+
37 ~g4 d4!
An essential intermediate move. Of course, 37 ... lhf5 was bad
because of 38 tZIxd5+ +.
122 Illustrative Games
16 'iWh5!
It would be a mistake to play 16 lllxf8? After 16 ... 17
'iPf2 18 'iPf3 lllxa 1 19 g4 20 'iWe2 the
advantage passes to Black. With his move in the game White has
created a forced threat: 17 'iWh7+ 'iPf7 18 llle5+ 'iPf6 19 1:h6+
and mate in two.
16 1:£6
17 .h7+
18 llle5+ 'iPf8
19 'iWh8+
When playing 16 'iWh5, White had to foresee such a continuation
of course, assess the consequences.
19 .txh8
20 lhh8+ 'iPg7
21 :"d8 lllc2+
Now it is Black's turn ...
22 'iPf2 lllxal
23 g4 :f8
After the retreat of the bishop 23 ... .th7 White plays 24
f5, and it is not easy for Black to untangle his pieces. 24 ...
.txf5 24 ... lllc2 25 .txf5 26 .txf6+ 'iPxf6 27 lllxc6
with to White) 25 : xf5+ 26 lllf3 e5 27 e4 28
lllxe4 de 29 and White's advantage is clear. Also ."<>11"1"111,..",
is 23 ... .txg4 24 lllxg4 :f8 25 'iPxfS 26 llle5 lllc2 27 .th3!
(with the idea of 28 J.c8) 27 ... llla6 28 f5 llld4 29 followed
by 30 liJg6.
24 :"f8 'iPxf8
25 lllc2
26 'iPg3
The white is setting off on the tour IlJ-n4--2). in order
to infiltrate his opponent's kingside.
26 'it>e8!
It looked tempting to 26 ... llld4. But after 27 llla6
28 .te3 29 'iPg4 : h8 30 White would retain a clear
advantage.
27 .till tDbd7
The point of the king was to have the possibility of
this move.
28 tDxd7
29 'iPd6
Index of Variations
(Numbers refer to page numbers)
2) Classical System
1 d4 IDf6 2 c4 g6 3 lDc3 i..g7 4 e4 d6 5 i..e2
5 ... 0-0 6 lDf3 89
6 ... e5 7 99
7 d5 lDbd7 30
7 ... h6 62
70-0 ed 57
7 ... lDbd7 8 d5 28
8 'ii'c2 77
8 .!:I.el h6 114
8 ... c6 93
7 ... lDc6 8 d5 lDe79 b4 lDh5 10 IDd2 51
10 g3 80
9 lDe1 lDd7 49
9 lDd2 c5 41
9 ... lDd7 43
9 ... a5 10 a3 lDd7 11 .!:I.bl
f5 12 b4 \ph8 13 'ii'c2 74
13 f3 III
124 Illustrative Games
38 tLle4+ ~eS
39 tLlg3 %I. f4+
Amazing! The black rook is successfully ,..,-u""",.h" with three
minor pieces, which not even a queen can
40 :£3
41 ~g4 :
42 ~xg3 :;i(xfS
43 ~f3 ~e5
Three pawns are often than a in the endgame,
and so White has to very accurately.
44.tel ~dS
45 ..tg5! bS
Black could have tried 45 ... c4!? Then White could only have
saved the game continuing 46 cb (if 46 ... b5 then 47
b4) 47 ab c5 (47 .. b5 48 ..td8) 48 ~d3 b5 49 c4+ 50 bc+
51 ~d2 'iPe4 52 ..ta5 with a draw.
46 a5
47 'iPd3 c4+
48 bc+
49 ~d2 84
50 ..th6 ~e4
51 c5
52 ..tb6 c3+
53 ~c2 Drawn.
126 Index of Variations
3) Simisch System
1 d4 lZlf6 2 c4 g6 3 lllc3 iLg7 4 e4 d6 5 f3
5 ... lllc6 35:
5 ... c6 47.
5 ... 0-0 6 iLe3 lllc6 68;
6 ... lllbd7 96
6 ... c5 117.
6 ... e5 7 d5 c6 8 '1Wd2 37"
8 iLd3 54'
5) Other Systems
1 d4 lllf6 2 c4 g6 3 lllc3 iLg7 4 e4 d6
5 iLg5 23
5 h3 0-0 6 lllf3 e5 7 d5 102
6 ... c5 7 d5 59
Tactics in the King's Indian
1111 II
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