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I.

RULES AND REGULATIONS

A. STANDARD CHESS

1. Time control shall be One (1) hour plus five (5) minutes increment per move for each player to finish
the game using the digital clock.

2. Recording of moves in algebraic notation is mandatory throughout the game. Violation of this rule
shall be considered as a minor offense.

3. Illegal moves

Major Offenses: Wrong movement of piece, exposing the king to an attack; capturing opponent’s king
and non-replacement of piece after pawn promotion.

Minor Offenses: such as using two hands in making a move; displacement of piece/s on the chess board;
use of force in pressing the chess clock and non- recording of moves, etc.

4. Penalties

Major Offenses

First offense addition of two minutes to the opponent’s time 2nd offense loss of game

Minor Offenses

First offense warning

Second offense addition of two minutes to the opponent’s time 3rd offense loss of game

5. To distract or annoy the opponent in any way whatsoever is forbidden. This includes talking and
repeatedly offering a draw. Violation of this rule shall be considered as a minor offense.

6. The defaulting time is twenty (20) minutes after the start of each round. The wall clock inside the
playing area shall be the official clock during the tournament.

B. SCORING SYSTEM

A Player is credited 1 point for a win, .5 for a draw and 0 for a loss

1. Win/Lose

Three main ways to win or lose a game: checkmate, resignation and timeout.

a. Checkmate

One of the most common ways to end a chess game is by checkmate. This happens when one of the
players is threatening the other king and it cannot move to any other squares, cannot be protected by
another piece and the checking piece cannot be captured.
If all of these conditions are met, the attacking player wins via checkmate.

b. Resignation

If one of the players believes that he or she will be checkmated soon and resigns instead of playing out
the game.

c. Timeout

If a player run out of time, he/she automatically lose the game if the opponent has the minimum
material required to force a checkmate. If a player's opponent does not have the minimum amount of
material for checkmate and you run out of time, the game is a draw—even if you were winning.

2. Draw

a. Stalemate

A position in which the player to move has no legal move but is not in check.

b. Insufficient material

The game is declared a draw whenever both sides do not have the "sufficient material" to force a
checkmate.

 King vs King
 King + minor piece vs King
 Lone King vs all the pieces (Insufficient Material vs Timeout)
 King + two knights vs King
 King + minor piece vs King + minor piece

c. Repetition

Threefold-repetition rule - If a position arises three times in a game.

d. Agreement

When both players decide they want to draw the game, it's a draw by agreement. However, if a player
offering a draw got rejected by the opposing player and win, the game is considered a draw.

II. IRREGULARITIES AND PENALTIES

A. Mobile phones and other means of electronic communications are strictly prohibited inside the
playing area. A player who will violate this rule shall lose his/her game.

B. A team whose member is giving unsolicited advice or assistance to his teammate while the games are
in progress shall lose their match.

III. COLLATILLA
A. All other matters not covered in the rules shall be decided by the Organizer (Chess Tournament
Committee) reserves the right to amend or alter any provision of the above mentioned Rules and
Regulation for the success and interest of the tournament.

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