Professional Documents
Culture Documents
Eberron Character Sheet
Eberron Character Sheet
EXPERIENCE
LEVEL ADJUSTMENT
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY
NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY
SCORE
religion
ABILITY
MODIFIER
size
TEMPORARY
SCORE
TEMPORARY
MODIFIER
SPECIAL PROPERTIES
DEX
AC BONUS
WEIGHT
TOTAL
SPECIAL PROPERTIES
AC BONUS
WEIGHT
INT
DAMAGE
REDUCTION
WIS
PAGE REF.
CHA
INITIATIVE
(CONSTITUTION)
PAGE REF.
SPECIAL PROPERTIES
BASE
SAVE
TOTAL
FORTITUDE
WEIGHT
DEX
MODIFIER
TOTAL
CHARISMA
NOTES
AC BONUS
SIZE
MODIFIER
ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER
TEMPORARY
MODIFIER
MISC.
MODIFIER
(DEXTERITY)
WILL
(WISDOM)
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPELL RESISTANCE
GRAPPLE
MODIFIER
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+
BASE ATTACK
BONUS
STRENGTH SIZE
MODIFIER MODIFIER
SPEED
MISC.
MODIFIER
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
RANGE
NOTES
AMMUNITION
CLASS FEATURE
PAGE REF.
CLASS FEATURE
TYPE
NOTES
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
RANGE
PAGE REF.
AMMUNITION
TYPE
NOTES
__________________________
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
RACIAL TRAITS
RANGE
CLASS FEATURE
TYPE
NOTES
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
TYPE
NOTES
NOTES
AMMUNITION
CLASS FEATURE
PAGE REF.
RANGE
PAGE REF.
NOTES
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION
weight
region of origin
DEFLECTION MISC.
MODIFIER MODIFIER
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ACTION POINTS
CONDITIONAL AC MODIFIERS
CONDITIONAL MODIFIERS
REFLEX
NOTES
NATURAL
ARMOR
WISDOM
SAVING THROWS
PROTECTIVE ITEM
height
WOUNDS/CURRENT HP
SPECIAL PROPERTIES
CLASS FEATURE
DEX
MODIFIER
NONLETHAL DAMAGE
MODIFIER
PROTECTIVE ITEM
INTELLIGENCE
CLASS FEATURES
CLASS FEATURE
SHIELD
BONUS
HP
CON
10 +
gender
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR
BONUS
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
age
TOTAL
AC
STR
race
CLASS
SKILLS?
ARMOR/PROTECTIVE ITEM
player
__________________________
SKILLS
SKILL NAME
Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________
MAX RANKS
(CLASS/CROSS-CLASS)
KEY
ABILITY
SKILL
MODIFIER
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
Mark this box with an X if the skill is a class skill for the character.
r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT
CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
SPECIAL ABILITIES
PAGE REF.
SPELL SAVE
DC
MOD
CONDITIONAL MODIFIERS
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH
MONEY
CP
SP
GEMS
ART
OTHER
SPELLS KNOWN
SPELL SAVE DC
LEVEL
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
GP
SPECIALTY SCHOOL
PP
PROHIBITED SCHOOLS
SPELLS/DAY
c
c
c
c
c
c
c
c
c
c
BONUS SPELLS
c
c
c
c
c
c
c
c
c
POSSESSIONS
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
2 X MAX LOAD
PUSH OR DRAG
5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT
CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
SPECIAL ABILITIES
PAGE REF.
SPELL SAVE
DC
MOD
CONDITIONAL MODIFIERS
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH
MONEY
CP
SP
GEMS
ART
OTHER
SPELLS KNOWN
SPELL SAVE DC
LEVEL
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
c
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
GP
SPECIALTY SCHOOL
PP
PROHIBITED SCHOOLS
SPELLS/DAY
c
c
c
c
c
c
c
c
c
c
BONUS SPELLS
c
c
c
c
c
c
c
c
c
EXPERIENCE
EXPERIENCE
LEVEL ADJUSTMENT
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY
NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY
SCORE
religion
ABILITY
MODIFIER
size
TEMPORARY
SCORE
TEMPORARY
MODIFIER
SPECIAL PROPERTIES
DEX
AC BONUS
WEIGHT
TOTAL
SPECIAL PROPERTIES
AC BONUS
WEIGHT
INT
DAMAGE
REDUCTION
WIS
PAGE REF.
CHA
INITIATIVE
(CONSTITUTION)
PAGE REF.
SPECIAL PROPERTIES
BASE
SAVE
TOTAL
FORTITUDE
WEIGHT
DEX
MODIFIER
TOTAL
CHARISMA
NOTES
AC BONUS
SIZE
MODIFIER
ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER
TEMPORARY
MODIFIER
MISC.
MODIFIER
(DEXTERITY)
WILL
(WISDOM)
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPELL RESISTANCE
GRAPPLE
MODIFIER
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+
BASE ATTACK
BONUS
STRENGTH SIZE
MODIFIER MODIFIER
SPEED
MISC.
MODIFIER
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
CLASS FEATURE
PAGE REF.
RANGE
NOTES
AMMUNITION
CLASS FEATURE
PAGE REF.
CLASS FEATURE
TYPE
NOTES
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
RANGE
PAGE REF.
AMMUNITION
TYPE
NOTES
__________________________
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
RACIAL TRAITS
RANGE
CLASS FEATURE
TYPE
NOTES
PAGE REF.
AMMUNITION
__________________________
NOTES
ATTACK
CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
TYPE
NOTES
NOTES
AMMUNITION
CLASS FEATURE
PAGE REF.
RANGE
PAGE REF.
NOTES
__________________________
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
TYPE
NOTES
AMMUNITION
weight
region of origin
DEFLECTION MISC.
MODIFIER MODIFIER
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ACTION POINTS
CONDITIONAL AC MODIFIERS
CONDITIONAL MODIFIERS
REFLEX
NOTES
NATURAL
ARMOR
WISDOM
SAVING THROWS
PROTECTIVE ITEM
height
WOUNDS/CURRENT HP
SPECIAL PROPERTIES
CLASS FEATURE
DEX
MODIFIER
NONLETHAL DAMAGE
MODIFIER
PROTECTIVE ITEM
INTELLIGENCE
CLASS FEATURES
CLASS FEATURE
SHIELD
BONUS
HP
CON
10 +
gender
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR
BONUS
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
age
TOTAL
AC
STR
race
CLASS
SKILLS?
ARMOR/PROTECTIVE ITEM
player
__________________________
SKILLS
SKILL NAME
Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________
MAX RANKS
(CLASS/CROSS-CLASS)
KEY
ABILITY
SKILL
MODIFIER
int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
Mark this box with an X if the skill is a class skill for the character.
r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)