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EXPERIENCE

EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY
NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY
SCORE

religion
ABILITY
MODIFIER

size

TEMPORARY
SCORE

TEMPORARY
MODIFIER

SPECIAL PROPERTIES

DEX

AC BONUS

WEIGHT

TOTAL

SPECIAL PROPERTIES

AC BONUS

WEIGHT

INT

DAMAGE
REDUCTION

WIS
PAGE REF.

CHA

INITIATIVE

(CONSTITUTION)

PAGE REF.

SPECIAL PROPERTIES

BASE
SAVE

TOTAL

FORTITUDE
WEIGHT

DEX
MODIFIER

TOTAL

CHARISMA

NOTES

AC BONUS

SIZE
MODIFIER

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

TEMPORARY
MODIFIER

MISC.
MODIFIER

(DEXTERITY)

WILL

(WISDOM)

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

MODIFIER

AFFILIATIONS AND ENEMIES

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+
BASE ATTACK
BONUS

STRENGTH SIZE
MODIFIER MODIFIER

SPEED

MISC.
MODIFIER

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.

RANGE

NOTES
AMMUNITION

CLASS FEATURE

PAGE REF.

CLASS FEATURE

TYPE

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

RANGE

PAGE REF.

AMMUNITION

TYPE

NOTES

__________________________

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

RACIAL TRAITS

RANGE
CLASS FEATURE

TYPE

NOTES

PAGE REF.

AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

TYPE

NOTES

NOTES

AMMUNITION

CLASS FEATURE

PAGE REF.

RANGE

PAGE REF.

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

2004 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

AMMUNITION

weight

region of origin

DEFLECTION MISC.
MODIFIER MODIFIER

TOUCH

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

ACTION POINTS

CONDITIONAL AC MODIFIERS

CONDITIONAL MODIFIERS

REFLEX

NOTES

NATURAL
ARMOR

WISDOM

SAVING THROWS

PROTECTIVE ITEM

height

WOUNDS/CURRENT HP

SPECIAL PROPERTIES

CLASS FEATURE

DEX
MODIFIER

NONLETHAL DAMAGE

MODIFIER

PROTECTIVE ITEM

INTELLIGENCE

CLASS FEATURES
CLASS FEATURE

SHIELD
BONUS

HP

CON

character illustration or dragonmark


SPELL FAILURE

10 +

gender

type and subtype

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR
BONUS

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

age

TOTAL

AC

STR

race

CLASS
SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

__________________________

SKILLS
SKILL NAME

Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________

MAX RANKS

(CLASS/CROSS-CLASS)

KEY
ABILITY

SKILL
MODIFIER

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____

c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______

ABILITY
MODIFIER

RANKS

MISC
MODIFIER

Mark this box with an X if the skill is a class skill for the character.
r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD


EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG
5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT
CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus


EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

SPELLS AND INFUSIONS

SPECIAL ABILITIES
PAGE REF.

SPELL SAVE

DC
MOD

ARCANE SPELL FAILURE

CONDITIONAL MODIFIERS

CONTAINERS
CONTAINER

CAPACITY

WEIGHT

WEALTH
MONEY

CP
SP

GEMS

ART

OTHER

SPELLS KNOWN

SPELL SAVE DC

LEVEL

c
c
c
c
c
c
c
c
c
c

c
c
c
c
c
c
c
c
c
c

0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

GP

SPECIALTY SCHOOL

PP

PROHIBITED SCHOOLS

SPELLS/DAY

c
c
c
c
c
c
c
c
c
c

BONUS SPELLS

c
c
c
c
c
c
c
c
c

POSSESSIONS
LOCATION

PAGE REF.

WEIGHT

ITEM

LOCATION

PAGE REF.

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

NOTES

LIFT OVER HEAD


EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG
5 X MAX LOAD

PAGE REF.

NOTES

FEAT

PAGE REF.

FEAT

PAGE REF.

NOTES

NOTES

LANGUAGES

LIFT OFF GROUND

PAGE REF.

FEAT

PAGE REF.

NOTES

HEAVY LOAD

PAGE REF.

FEAT

PAGE REF.

FEAT

CARRYING CAPACITY

PAGE REF.

FEAT

PAGE REF.

FEAT

TOTAL WEIGHT
CARRIED

FEAT

PAGE REF.

FEAT

MEDIUM LOAD

PAGE REF.

WEIGHT

FEAT

LIGHT LOAD

FEAT

PAGE REF.

NOTES

ITEM

FEAT

INITIAL LANGUAGES=Common + racial languages + Int bonus


EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

SPELLS AND INFUSIONS

SPECIAL ABILITIES
PAGE REF.

SPELL SAVE

DC
MOD

ARCANE SPELL FAILURE

CONDITIONAL MODIFIERS

CONTAINERS
CONTAINER

CAPACITY

WEIGHT

WEALTH
MONEY

CP
SP

GEMS

ART

OTHER

SPELLS KNOWN

SPELL SAVE DC

LEVEL

c
c
c
c
c
c
c
c
c
c

c
c
c
c
c
c
c
c
c
c

0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

GP

SPECIALTY SCHOOL

PP

PROHIBITED SCHOOLS

SPELLS/DAY

c
c
c
c
c
c
c
c
c
c

BONUS SPELLS

c
c
c
c
c
c
c
c
c

EXPERIENCE
EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

ECL

character name

TYPE

AC BONUS

alignment

MAX DEX

ABILITY
NAME

CHECK PENALTY

SPELL FAILURE

SPEED

WEIGHT

ABILITY
SCORE

religion
ABILITY
MODIFIER

size

TEMPORARY
SCORE

TEMPORARY
MODIFIER

SPECIAL PROPERTIES

DEX

AC BONUS

WEIGHT

TOTAL

SPECIAL PROPERTIES

AC BONUS

WEIGHT

INT

DAMAGE
REDUCTION

WIS
PAGE REF.

CHA

INITIATIVE

(CONSTITUTION)

PAGE REF.

SPECIAL PROPERTIES

BASE
SAVE

TOTAL

FORTITUDE
WEIGHT

DEX
MODIFIER

TOTAL

CHARISMA

NOTES

AC BONUS

SIZE
MODIFIER

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

TEMPORARY
MODIFIER

MISC.
MODIFIER

(DEXTERITY)

WILL

(WISDOM)

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

CLASS FEATURE

PAGE REF.

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

MODIFIER

AFFILIATIONS AND ENEMIES

NOTES

CLASS FEATURE

TOTAL

PAGE REF.

+
BASE ATTACK
BONUS

STRENGTH SIZE
MODIFIER MODIFIER

SPEED

MISC.
MODIFIER

NOTES

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

CLASS FEATURE

PAGE REF.

RANGE

NOTES
AMMUNITION

CLASS FEATURE

PAGE REF.

CLASS FEATURE

TYPE

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

NOTES

RANGE

PAGE REF.

AMMUNITION

TYPE

NOTES

__________________________

ATTACK

NOTES

ATTACK BONUS

DAMAGE

CRITICAL

RACIAL TRAITS

RANGE
CLASS FEATURE

TYPE

NOTES

PAGE REF.

AMMUNITION

__________________________

NOTES

ATTACK
CLASS FEATURE

ATTACK BONUS

DAMAGE

CRITICAL

TYPE

NOTES

NOTES

AMMUNITION

CLASS FEATURE

PAGE REF.

RANGE

PAGE REF.

NOTES

__________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

2004 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only. The Eberron and the Dungeons & Dragons logos
are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

AMMUNITION

weight

region of origin

DEFLECTION MISC.
MODIFIER MODIFIER

TOUCH

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

ACTION POINTS

CONDITIONAL AC MODIFIERS

CONDITIONAL MODIFIERS

REFLEX

NOTES

NATURAL
ARMOR

WISDOM

SAVING THROWS

PROTECTIVE ITEM

height

WOUNDS/CURRENT HP

SPECIAL PROPERTIES

CLASS FEATURE

DEX
MODIFIER

NONLETHAL DAMAGE

MODIFIER

PROTECTIVE ITEM

INTELLIGENCE

CLASS FEATURES
CLASS FEATURE

SHIELD
BONUS

HP

CON

character illustration or dragonmark


SPELL FAILURE

10 +

gender

type and subtype

HIT POINTS

CONSTITUTION

CHECK PENALTY

ARMOR
BONUS

ARMOR CLASS

STRENGTH

DEXTERITY

SHIELD/PROTECTIVE ITEM

age

TOTAL

AC

STR

race

CLASS
SKILLS?

ARMOR/PROTECTIVE ITEM

class and level

player

ARMOR / PROTECTIVE ITEMS

__________________________

SKILLS
SKILL NAME

Appraise r
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ______________ )
Craft r ( ______________ )
Craft r ( ______________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Intimidate r
Jump r
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen r
Move Silently r
Open Lock
Perform ( _____________)
Perform ( _____________)
Perform ( _____________)
Profession (___________ )
Profession (___________ )
Ride r
Search r
Sense Motive r
Sleight of Hand
Spellcraft
Spot r
Survival r
Swim r
Tumble
Use Magic Device
Use Rope r
______________________
______________________

MAX RANKS

(CLASS/CROSS-CLASS)

KEY
ABILITY

SKILL
MODIFIER

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____

c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______
c = ______+______+______

ABILITY
MODIFIER

RANKS

MISC
MODIFIER

Mark this box with an X if the skill is a class skill for the character.
r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)

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